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Download README.md from HRL-Labs/CDOPS: direct link, hf CLI and curl.
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https://huggingface.co/datasets/HRL-Labs/CDOPS/resolve/main/README.md
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hf download hf://datasets/HRL-Labs/CDOPS/README.md
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curl -L -o README.md https://huggingface.co/datasets/HRL-Labs/CDOPS/resolve/main/README.md
1.4 kB
| license: mit | |
| The Complex Dynamics of Online Professional Squads (CDOPS) dataset | |
| comprises a collection of over 1.25 million rounds of Counter-Strike: | |
| Global Offensive (CS:GO) played in professional tournaments under | |
| regulated Counter-Strike servers. These games were publicly posted and | |
| collected from hltv.org. We have developed this dataset for exploring | |
| human squad dynamics in the context of E-sports. | |
| Each game is described by 2 primary parquet files: an events file, and a | |
| ticks file. At each tick (game time step), the server shares information | |
| about player location (e.g., XYZ coordinates & velocity), performance | |
| (e.g., health, kills, deaths), and economics (e.g., cash earned, cash | |
| spent), among other features that dictate the games state. | |
|  | |
| The events file contains information on in-game events, like bomb | |
| plants, grenade throws, and player deaths, among others. These events | |
| are synchronized to the game-state "by-tick". | |
|  | |
| This dataset was produced by HRL Laboratories, LLC under Army Research | |
| Laboratory (ARL) Award Number W911NF-23-2-0243. ARL, as the Federal | |
| awarding agency, reserves a royalty-free, nonexclusive and irrevocable | |
| right to reproduce, publish, or otherwise use this dataset for Federal | |
| purposes, and to authorize others to do so in accordance with 2 CFR | |
| 200.315(b). | |
| https://ieeexplore.ieee.org/document/11114134 | |