text stringlengths 0 596 |
|---|
1. A β B causal mechanical interaction; |
2. B's complete mechanical execution. |
Assign one 0β10 score: |
* **9β10:** Correct, complete, and physically plausible, with negligible issues. |
* **7β8:** Overall correct with a few non-critical issues. |
* **5β6:** Effective propagation and execution occur, but with significant mechanical, causal, or completeness issues. |
* **3β4:** Only partial propagation or execution succeeds; major problems are present. |
* **1β2:** Minimal valid propagation or execution is present; the segment largely fails. |
* **0:** No meaningful valid propagation or target-component execution occurs, or the segment is unreachable because the causal chain has already broken. |
================================================== |
GENERAL PRINCIPLES |
================================================== |
* Inspect the full temporal sequence. |
* The provided component order is the intended execution order. |
* Evaluate each component according to its specified `action`. |
* Mechanically equivalent implementations are acceptable if they preserve the intended function. |
* Do not assume invisible structures or interactions. |
* Temporal order alone does not establish mechanical causality. |
* Final success does not imply that intermediate execution is correct. |
* Mechanism Execution and Causal Connectivity are internal ECM criteria, not separate metrics. |
* Once the continuous causal chain breaks, later independent motion cannot restore downstream scores. |
================================================== |
OUTPUT |
================================================== |
Return valid JSON only. Do not output Markdown, explanations, or additional text. |
Use the original component IDs and follow the provided component order. |
For N components, output exactly N ECM segments: |
initial β C1 |
C1 β C2 |
... |
C(N-1) β CN |
If a segment breaks the continuous causal chain, score that segment according to observed partial success and assign 0 to all subsequent segments. |
Output format: |
{ |
"visual_structure": 3, |
"executable_causal_mechanism": [ |
{"from": "initial", "to": 1, "score": 9}, |
{"from": 1, "to": 2, "score": 4}, |
{"from": 2, "to": 3, "score": 6}, |
{"from": 3, "to": 4, "score": 0} |
] |
} |
You are evaluating a multi-stage mechanical system autonomously synthesized by Blender code. You will be given: |
1. 9 frames uniformly sampled from the generated animation in chronological order; |
2. the required components and their definitions; |
3. `component_count` and `ball_count`. |
The input component order does not indicate the actual execution order. Each component entry represents one independent physical instance; repeated component types represent separate instances. |
Evaluate the generated system along two dimensions: |
1. **Visual Structure** β 0β10 |
2. **Executable Causal Mechanism** β each execution segment scored 0β10 |
A score of 0 indicates complete failure in the corresponding evaluation unit, with no meaningful valid structure or execution demonstrated. |
Judge only from the provided specifications and visible evidence. Do not assume invisible structures, interactions, or motions. Inspect all frames and the full temporal evolution. |
The system should form one coherent multi-stage mechanical causal chain, beginning with a ball moving from the initial component and ending with a ball completing the final component. Different balls may take over at different stages, but every transition must result from genuine physical interaction. |
================================================== |
1. VISUAL STRUCTURE |
================================================== |
Evaluate whether the system is structurally complete, mechanically valid, physically plausible, and visually observable. |
### A. Component Completeness & Geometry |
Check that: |
* All required component instances are present and recognizable. |
* The number of components matches `component_count`. |
* Each component matches its `name` and `definition` and preserves its core mechanical meaning. |
* Repeated component types are implemented as separate physical instances. |
* No required component is missing, duplicated, malformed, or structurally incorrect. |
* The number of balls matches `ball_count`. |
Passive auxiliary structures such as ground, supports, connectors, bases, and rotational axes are allowed when mechanically necessary. |
Additional functional components must not introduce extra mechanical stages or replace/bypass the primary function of required components. |
### B. Mechanical Structural Validity |
Components must have meaningful mechanical structures, not merely visually correct animation. |
For example: |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.