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| # ⚠️ CAUTION: WindOneSound V3.2 Architecture & Training Guide | |
| ## 1. Executive Summary | |
| WindOneSound is a **Multimodal Reasoning Engine**. It listens to audio, builds a causal graph of events, remembers context, and generates natural language. It is NOT a simple transcriber. | |
| ## 2. The Data Flow Pipeline | |
| ### Stage A: Perception (Frozen) | |
| * **Input:** Raw Audio → BEATs → `[B, T, 768]`. | |
| * **Module:** `PrimitiveExtractor`. | |
| * **Output:** Dense Primitives `[B, T, 512]`. | |
| * **Status:** FROZEN. Load weights from `primitive_extractor_esc50_best.pt`. | |
| ### Stage B: Reasoning Core (Trainable) | |
| 1. **SourceMemory:** Biases features by speaker/source identity. | |
| 2. **TimeConditioning:** Injects sinusoidal time embeddings. **CRITICAL:** Added INSIDE `CausalGraph`, not LLM. | |
| 3. **CausalGraphNetwork:** Builds entity-event relationships using bidirectional attention. Uses Time Embeddings to order events. | |
| 4. **COGENMemory:** Long-term storage with Top-K slot addressing and Decay Factor (0.995). | |
| * **Output:** `read_out` `[B, T, 512]` (Fully contextualized). | |
| ### Stage C: Hybrid Discretization (The Bridge) | |
| * **Module:** `VQPrimitiveTokenizer`. | |
| * **Outputs:** | |
| 1. `z_q`: Quantized continuous vectors `[B, T, 512]`. | |
| 2. `tokens`: Discrete integer IDs `[B, T]` (0-1023). | |
| * **Purpose:** Filters noise and creates a stable "Audio Vocabulary". | |
| ### Stage D: Generation Heads (Trainable) | |
| * **LLM Decoder:** Generates text. | |
| * **Context Input:** HYBRID VECTOR (See Section 3). | |
| * **Text Input:** Question/Prompt tokens. | |
| * **Voice Head:** Synthesizes Mel-Spectrograms from RAW `read_out` (no quantization artifacts). | |
| * **Agent Head:** Outputs action vectors from pooled `read_out`. | |
| ## 3. The Hybrid Context Strategy (VQ + Projection) | |
| To maximize performance, we do NOT choose between VQ Tokens and Continuous Projections. We USE BOTH. | |
| **Formula:** | |
| `Final_Context[t] = Linear_Projection(z_q[t]) + Learned_Embedding(VQ_Token_ID[t])` | |
| **Why?** | |
| * **Linear Projection (`z_q`):** Carries rich semantic detail (timbre, pitch, emotion). Essential for descriptive accuracy. | |
| * **Learned Embedding (`Token ID`):** Carries structural information (event boundaries, repetition patterns). Helps the LLM align text timestamps with audio events. | |
| **Implementation Note:** | |
| In `output_heads.py`, ensure `DualOutputHeads.forward` constructs this hybrid tensor before passing it to `self.text_decoder`. | |
| ## 4. Training Strategy (Strict Phasing) | |
| ### Phase 1: Validation (Done ✅) | |
| * Verify Primitive Extractor quality (>90% ESC-50 Acc). | |
| ### Phase 2: Codebook Stabilization (Done ✅) | |
| * Train VQ Tokenizer on frozen primitives. Goal: >95% code usage. | |
| ### Phase 3: Reasoning Warm-up | |
| * **Trainable:** SourceMemory, CausalGraph, COGENMemory. | |
| * **Frozen:** PE, VQ, LLM. | |
| * **Task:** Contrastive Learning or Classification to teach temporal/causal structure. | |
| ### Phase 4: Joint Multimodal Training | |
| * **Trainable:** Everything EXCEPT PrimitiveExtractor. | |
| * **Optimizer:** AdamW with Parameter Groups: | |
| * VQ Codebook: LR=1e-5 | |
| * Graph/Memory: LR=1e-4 | |
| * LLM Decoder: LR=5e-4 | |
| * Heads: LR=1e-3 | |
| * **Loss:** `L_text + 0.1*L_vq + 0.01*L_mel` | |
| ## 5. How Time Conditioning Works | |
| Time embeddings are added to primitive features BEFORE the Causal Graph processes them. This allows the Graph's attention mechanism to distinguish between "Event A at t=0" and "Event B at t=5", enabling causal ordering (Cause → Effect). The LLM sees the *result* of this ordering, not the raw time signals. | |
| ## 6. QA Capability | |
| The model answers questions via Conditional Generation: | |
| 1. User asks: "Was there a dog?" | |
| 2. Text Encoder processes question. | |
| 3. Cross-Attention looks at Hybrid Audio Context. | |
| 4. If "Dog" concepts are present in `z_q` and structured correctly by Graph, LLM predicts "Yes". | |
| ## 7. Common Pitfalls | |
| * **NaN Loss:** Clip gradients (max_norm=1.0). Lower VQ LR. | |
| * **Hallucinations:** Ensure `src_key_padding_mask` is used so LLM ignores silent audio frames. | |
| * **Memory Overflow:** Monitor COGEN novelty scores; adjust decay if slots saturate. | |