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curl -L -o task-08.json https://huggingface.co/datasets/HongchengGao/EngiWorld-Tasks/resolve/main/task/single-software-execution/cli/blender/task-08/task-08.json
3.93 kB
| { | |
| "id": "single-software-execution--cli--blender--task-08--ubuntu", | |
| "snapshot": "Blender-4.2.3", | |
| "instruction": "CSV-Driven Brick Wall `/home/user/Desktop/bricks.csv` holds 100 rows describing 100 bricks; `/home/user/Desktop/template.blend` is an empty scene. Launch Blender by running `blender` from a terminal. At the start of the task, use `/opt/blender/blender` for Blender command-line or background runs when working on `template.blend`.\n\nProduce one joined mesh object named `Wall`, built from 100 brick-shaped cuboids placed at the transforms listed in the CSV, and save the result to `/home/user/Desktop/answer.blend`. ## CSV schema The CSV is UTF-8, comma-separated, no quoting. The first line is the exact header: ``` x,y,z,rx,ry,rz,sx,sy,sz ``` Each of the 100 data rows describes one brick: - `(x, y, z)` — the world-space center of that brick (meters). - `(rx, ry, rz)` — Euler rotation in radians (XYZ order). - `(sx, sy, sz)` — full world-space dimensions of that brick along local X/Y/Z (meters). A brick is a cuboid centered at `(x, y, z)`, rotated by `(rx, ry, rz)`, with outer dimensions `(sx, sy, sz)`. ## Output Save the completed scene to `/home/user/Desktop/answer.blend`. The scene must contain a single mesh object `Wall` that is the union of all 100 bricks as separate, non-overlapping connected components in one mesh datablock. The brick geometries must be baked into the mesh data (i.e. `Wall` itself sits at the world origin with identity rotation and unit scale; per-brick transforms live in the vertex coordinates). ## Requirements 1. `/home/user/Desktop/answer.blend` exists and opens. 2. The scene contains exactly one mesh object named `Wall` with an empty modifier stack. 3. `Wall`'s object location is `(0, 0, 0)` within 1e-5, rotation is zero within 1e-5, scale is `(1, 1, 1)` within 1e-5. 4. `Wall`'s mesh has exactly 600 faces. 5. `Wall`'s mesh has exactly 800 vertices. 6. `Wall`'s mesh splits into exactly 100 connected components (vertex/edge-connected islands). 7. Each connected component's world-space bounding-box center matches one unique CSV row's `(x, y, z)` within 0.01, and every CSV row is matched exactly once. 8. Each matched component's world-space axis-aligned bounding-box dimensions equal the CSV row's `(sx, sy, sz)` within 0.01 on each axis. How you produce `/home/user/Desktop/answer.blend` (Blender UI, a Python script, or otherwise) is up to you; only the final state matters.", | |
| "source": "https://docs.blender.org/manual/en/4.1/; https://docs.blender.org/api/4.1/; https://developer.blender.org/docs/release_notes/4.1/; https://www.loc.gov/preservation/digital/formats/fdd/fdd000507.shtml", | |
| "config": [ | |
| { | |
| "type": "upload_file", | |
| "parameters": { | |
| "files": [ | |
| { | |
| "local_path": "task-08/init_file/bricks.csv", | |
| "path": "/home/user/Desktop/bricks.csv" | |
| } | |
| ] | |
| } | |
| }, | |
| { | |
| "type": "upload_file", | |
| "parameters": { | |
| "files": [ | |
| { | |
| "local_path": "task-08/init_file/template.blend", | |
| "path": "/home/user/Desktop/template.blend" | |
| } | |
| ] | |
| } | |
| } | |
| ], | |
| "trajectory": "trajectories/", | |
| "related_apps": [ | |
| "blender" | |
| ], | |
| "artifact_paths": [ | |
| "/home/user/Desktop/answer.blend" | |
| ], | |
| "evaluator": { | |
| "postconfig": [ | |
| { | |
| "type": "upload_file", | |
| "parameters": { | |
| "files": [ | |
| { | |
| "local_path": "task-08/eval.py", | |
| "path": "/home/user/Desktop/eval.py" | |
| } | |
| ] | |
| } | |
| } | |
| ], | |
| "func": "exact_match", | |
| "result": { | |
| "type": "vm_command_line", | |
| "command": "python3 /home/user/Desktop/eval.py", | |
| "shell": "true" | |
| }, | |
| "expected": { | |
| "type": "rule", | |
| "rules": { | |
| "expected": "True\n" | |
| } | |
| } | |
| }, | |
| "proxy": false, | |
| "fixed_ip": false, | |
| "possibility_of_env_change": "low" | |
| } | |