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Add FlatLab Scarf SimReady assets

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Files changed (23) hide show
  1. .gitattributes +12 -0
  2. Flat-Object-Assets/Scarf/Scarf1/.metadata/com.nvidia.simready.packaging.bom.json +19 -0
  3. Flat-Object-Assets/Scarf/Scarf1/com.nvidia.simready.packaging.json +19 -0
  4. Flat-Object-Assets/Scarf/Scarf1/simready_usd/Scarf1.usd +3 -0
  5. Flat-Object-Assets/Scarf/Scarf1/simready_usd/Scarf1/Scarf1.usd +3 -0
  6. Flat-Object-Assets/Scarf/Scarf2/.metadata/com.nvidia.simready.packaging.bom.json +61 -0
  7. Flat-Object-Assets/Scarf/Scarf2/com.nvidia.simready.packaging.json +19 -0
  8. Flat-Object-Assets/Scarf/Scarf2/simready_usd/Scarf2.usd +3 -0
  9. Flat-Object-Assets/Scarf/Scarf2/simready_usd/Scarf2/.collect.mapping.json +35 -0
  10. Flat-Object-Assets/Scarf/Scarf2/simready_usd/Scarf2/Scarf2.usd +3 -0
  11. Flat-Object-Assets/Scarf/Scarf2/simready_usd/Scarf2/omniverse-content-production.s3.us-west-2.amazonaws.com/Materials/vMaterials_2/Fabric/Silk_Crepe_Back_Satin.mdl +831 -0
  12. Flat-Object-Assets/Scarf/Scarf2/simready_usd/Scarf2/omniverse-content-production.s3.us-west-2.amazonaws.com/Materials/vMaterials_2/Fabric/textures/crepe_norm_2.jpg +3 -0
  13. Flat-Object-Assets/Scarf/Scarf2/simready_usd/Scarf2/omniverse-content-production.s3.us-west-2.amazonaws.com/Materials/vMaterials_2/Fabric/textures/silk_crepe_satin_R_rough_G_diff_B_height.jpg +3 -0
  14. Flat-Object-Assets/Scarf/Scarf2/simready_usd/Scarf2/omniverse-content-production.s3.us-west-2.amazonaws.com/Materials/vMaterials_2/Fabric/textures/silk_crepe_satin_norm.jpg +3 -0
  15. Flat-Object-Assets/Scarf/Scarf2/simready_usd/Scarf2/omniverse-content-production.s3.us-west-2.amazonaws.com/Materials/vMaterials_2/Fabric/textures/sparkle_mask.jpg +3 -0
  16. Flat-Object-Assets/Scarf/Scarf3/.metadata/com.nvidia.simready.packaging.bom.json +19 -0
  17. Flat-Object-Assets/Scarf/Scarf3/com.nvidia.simready.packaging.json +19 -0
  18. Flat-Object-Assets/Scarf/Scarf3/simready_usd/Scarf3.usd +3 -0
  19. Flat-Object-Assets/Scarf/Scarf3/simready_usd/Scarf3/Scarf3.usd +3 -0
  20. Flat-Object-Assets/Scarf/Scarf4/.metadata/com.nvidia.simready.packaging.bom.json +19 -0
  21. Flat-Object-Assets/Scarf/Scarf4/com.nvidia.simready.packaging.json +19 -0
  22. Flat-Object-Assets/Scarf/Scarf4/simready_usd/Scarf4.usd +3 -0
  23. Flat-Object-Assets/Scarf/Scarf4/simready_usd/Scarf4/Scarf4.usd +3 -0
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1
+ /******************************************************************************
2
+ * Copyright 2024 NVIDIA Corporation. All rights reserved.
3
+ ******************************************************************************
4
+
5
+ Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
6
+ to any person obtaining a copy of the sample definition code that uses our
7
+ Material Definition Language (the "MDL Materials"), to reproduce and distribute
8
+ the MDL Materials, including without limitation the rights to use, copy, merge,
9
+ publish, distribute, and sell modified and unmodified copies of the MDL
10
+ Materials, and to permit persons to whom the MDL Materials is furnished to do
11
+ so, in all cases solely for use with NVIDIA's Material Definition Language,
12
+ subject to the following further conditions:
13
+
14
+ 1. The above copyright notices, this list of conditions, and the disclaimer
15
+ that follows shall be retained in all copies of one or more of the MDL
16
+ Materials, including in any software with which the MDL Materials are bundled,
17
+ redistributed, and/or sold, and included either as stand-alone text files,
18
+ human-readable headers or in the appropriate machine-readable metadata fields
19
+ within text or binary files as long as those fields can be easily viewed by the
20
+ user, as applicable.
21
+ 2. The name of NVIDIA shall not be used to promote, endorse or advertise any
22
+ Modified Version without specific prior written permission, except a) to comply
23
+ with the notice requirements otherwise contained herein; or b) to acknowledge
24
+ the contribution(s) of NVIDIA.
25
+
26
+ THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
27
+ OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
28
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
29
+ TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
30
+ ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
31
+ INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
32
+ CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
33
+ THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
34
+ */
35
+
36
+ mdl 1.7;
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+
38
+ import ::anno::*;
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+ import ::base::*;
40
+ import ::df::*;
41
+ import ::math::*;
42
+ import ::state::*;
43
+ import ::tex::*;
44
+ import ::nvidia::core_definitions::dimension;
45
+ import ::nvidia::core_definitions::blend_colors;
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+
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+
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+ const string COPYRIGHT =
49
+ " Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
50
+ " MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
51
+ " WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
52
+ " THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
53
+ " EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
54
+ " MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
55
+ " COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
56
+ " CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
57
+ " GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
58
+ " AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
59
+ " INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
60
+
61
+ const string DESCRIPTION = "A Silk material with a crepe appearance.";
62
+
63
+ annotation preview_scale( float f);
64
+
65
+
66
+ struct vm_3float{
67
+ float x;
68
+ float y;
69
+ float z;
70
+ };
71
+
72
+ struct vm_coordinates{
73
+ float2 uv;
74
+ float rotation;
75
+ int uv_space_index;
76
+ float4 carry;
77
+ };
78
+
79
+ enum vm_mono_select
80
+ [[
81
+ anno::description("Modes for the creation of a gray-scale value from a color"),
82
+ anno::hidden()
83
+ ]]
84
+ {
85
+ mono_r = 0,
86
+ mono_g = 1,
87
+ mono_b = 2,
88
+ mono_a = 3,
89
+ mono_average = 4
90
+ };
91
+
92
+ // Generates simple 2d coordinates which are used for subsequent lookups.
93
+ // Any rotation that is happening is stored in the 'rotation' variable which
94
+ // is used when normalmap lookups e.g. in 'vm_normal_lookup' are performed
95
+ vm_coordinates vm_coord
96
+ (
97
+ float2 translation = float2(0.0f, 0.0) [[
98
+ ::anno::display_name("Translation"),
99
+ ::anno::description("Translates the coordinates.")
100
+ ]],
101
+ float rotation = 0.0f [[
102
+ ::anno::display_name("Rotation"),
103
+ ::anno::description("Rotates the coordinates in degrees.")
104
+ ]],
105
+ float2 scaling = float2(1.0f, 1.0f) [[
106
+ ::anno::display_name("Scaling"),
107
+ ::anno::description("Scales the coordinates.")
108
+ ]],
109
+ uniform int uv_space = 0 [[
110
+ ::anno::display_name("UV Space"),
111
+ ::anno::description("Chose the UV space.")
112
+ ]]
113
+ )
114
+ [[
115
+ ::anno::display_name("vm Transform"),
116
+ ::anno::description("Generates coordinates to be used in vm_lookup functions.")
117
+ ]]
118
+ {
119
+ vm_coordinates uv;
120
+ ::base::texture_coordinate_info info = ::base::coordinate_source( ::base::texture_coordinate_uvw, uv_space);
121
+ uv.rotation = (rotation * 3.1415926535897932384626433832f) / 180.f;
122
+ uv.uv = float2(info.position.x, info.position.y);
123
+ float sine = ::math::sin(uv.rotation);
124
+ float cosine = ::math::cos(uv.rotation);
125
+ float2x2 rot = float2x2(cosine, -sine, sine, cosine);
126
+ uv.uv = rot * uv.uv;
127
+ uv.uv /= scaling;
128
+ uv.uv += translation;
129
+ // Translation before or after rotation?
130
+ return uv;
131
+ }
132
+
133
+ vm_coordinates vm_coord_post_scale(
134
+ vm_coordinates uv = vm_coord(),
135
+ float2 scale = float2(1.0f)
136
+ )
137
+ {
138
+ uv.uv /= scale;
139
+ return uv;
140
+ }
141
+
142
+ ::base::texture_return vm_tex_lookup(
143
+ uniform texture_2d tex,
144
+ vm_coordinates uv = vm_coord(),
145
+ uniform vm_mono_select mono_source = mono_a,
146
+ float4 scale = float4(1.0f))
147
+ {
148
+ float mono;
149
+ float4 lookup = ::tex::lookup_float4(tex, uv.uv, ::tex::wrap_repeat, ::tex::wrap_repeat) * scale;
150
+ switch( mono_source ) {
151
+ case mono_r: mono = lookup.x;
152
+ break;
153
+ case mono_g: mono = lookup.y;
154
+ break;
155
+ case mono_b: mono = lookup.z;
156
+ break;
157
+ case mono_a: mono = lookup.w;
158
+ break;
159
+ case mono_average: mono = ::math::average(float3(lookup.x, lookup.y, lookup.z));
160
+ break;
161
+ }
162
+ return ::base::texture_return(color(lookup.x, lookup.y, lookup.z), mono);
163
+ }
164
+
165
+ vm_3float vm_tex_lookup_3float(
166
+ uniform texture_2d tex,
167
+ vm_coordinates uv = vm_coord(),
168
+ float3 scale = float3(1.0f))
169
+ {
170
+ vm_3float ret;
171
+ float3 lookup = ::tex::lookup_float3(tex, uv.uv, ::tex::wrap_repeat, ::tex::wrap_repeat) * scale;
172
+ ret.x = lookup.x;
173
+ ret.y = lookup.y;
174
+ ret.z = lookup.z;
175
+ return ret;
176
+ }
177
+
178
+ float3 vm_tex_normal_lookup_2x(
179
+ uniform texture_2d tex_a,
180
+ uniform texture_2d tex_b,
181
+ vm_coordinates uv_a = vm_coord(),
182
+ vm_coordinates uv_b = vm_coord(),
183
+ float strength_a = 1.0f,
184
+ float strength_b = 1.0f,
185
+ bool use_coord_a_only = false
186
+ )
187
+ {
188
+ float rot_a = uv_a.rotation;
189
+ float rot_b = use_coord_a_only ? uv_a.rotation : uv_b.rotation;
190
+ uv_b.uv = use_coord_a_only ? uv_a.uv : uv_b.uv;
191
+
192
+ // Lookup and convert normal textures a and b to -1 ... 1 range
193
+ float3 norm_a = (::tex::lookup_float3(tex_a, uv_a.uv, ::tex::wrap_repeat, ::tex::wrap_repeat) - float3(.5f)) * 2.0f;
194
+ norm_a = ::math::normalize(norm_a * float3(strength_a, strength_a, 1.0));
195
+ float3 norm_b = (::tex::lookup_float3(tex_b, uv_b.uv, ::tex::wrap_repeat, ::tex::wrap_repeat) - float3(.5f)) * 2.0f;
196
+ norm_b = ::math::normalize(norm_b * float3(strength_b, strength_b, 1.0));
197
+
198
+ // if any rotation happened prior to the lookup, compensate for it
199
+ norm_a = float3(::math::cos(rot_a) * norm_a.x - ::math::sin(rot_a) * norm_a.y,
200
+ ::math::sin(rot_a) * norm_a.x + ::math::cos(rot_a) * norm_a.y,
201
+ norm_a.z);
202
+ norm_b = float3(::math::cos(rot_b) * norm_b.x - ::math::sin(rot_b) * norm_b.y,
203
+ ::math::sin(rot_b) * norm_b.x + ::math::cos(rot_b) * norm_b.y,
204
+ norm_b.z);
205
+
206
+ // http://blog.selfshadow.com/publications/blending-in-detail/
207
+ norm_a=norm_a + float3(0.,0.,1.);
208
+ norm_b = norm_b * float3(-1.,-1.,1.);
209
+ float3 norm = norm_a*math::dot(norm_a, norm_b)/norm_a.z - norm_b;
210
+
211
+ return norm.x * ::state::texture_tangent_u(uv_a.uv_space_index) +
212
+ norm.y * ::state::texture_tangent_v(uv_a.uv_space_index) +
213
+ norm.z * ::state::normal();
214
+ }
215
+
216
+ ::base::texture_coordinate_info transform_coordinate_2(
217
+ float4x4 transform
218
+ [[ anno::description("A transformation to be applied to the source coordinates. rotation_translation_scale() is a suggested means to compute the transformation matrix.") ]],
219
+ ::base::texture_coordinate_info coordinate = ::base::texture_coordinate_info()
220
+ [[ anno::description("Coordinate, typically sourced from coordinate_source or coordinate_projection.") ]]
221
+ ) [[
222
+ ::anno::description("Transform a texture coordinate by a matrix.") ,
223
+ ::anno::noinline()
224
+ ]]
225
+ {
226
+ float4 r_position = transform * float4(coordinate.position.x,coordinate.position.y,coordinate.position.z,1);
227
+ float4 u = transform[0];
228
+ float3 ru = ::math::normalize(float3(u.x,u.y,u.z));
229
+ float cos = ru.x;
230
+ float sin = -ru.y;
231
+ return ::base::texture_coordinate_info(
232
+ float3(r_position.x,r_position.y,r_position.z),
233
+ math::normalize(cos * coordinate.tangent_u - sin * coordinate.tangent_v),
234
+ math::normalize(cos * coordinate.tangent_v + sin * coordinate.tangent_u));
235
+ }
236
+
237
+ ::base::texture_coordinate_info vmat_transform(
238
+ float2 translation = float2(0.0, 0.0),
239
+ float rotation = 0.0, // rotation in degrees
240
+ float2 scaling = float2(1.0, 1.0),
241
+ uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw,
242
+ uniform int uv_space = 0
243
+ )
244
+ {
245
+ float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f;
246
+ float4x4 scale =
247
+ float4x4(1.0 /scaling.x, 0. , 0. , 0.,
248
+ 0. , 1.0 /scaling.y , 0. , 0.,
249
+ 0. , 0. , 1.0, 0.,
250
+ translation.x , translation.y , 0.0, 1.);
251
+
252
+ float s = ::math::sin(rotation_rad);
253
+ float c = ::math::cos(rotation_rad);
254
+ float4x4 rotate =
255
+ float4x4( c , -s , 0.0 , 0.0,
256
+ s , c , 0.0 , 0.0,
257
+ 0.0, 0.0 , 1.0 , 0.0,
258
+ 0. , 0.0 , 0.0 , 1.);
259
+
260
+ return transform_coordinate_2(scale*rotate, ::base::coordinate_source(system, uv_space));
261
+ }
262
+
263
+
264
+ float3 rgb2hsl(float3 c)
265
+ [[
266
+ ::anno::description("Converts a color value to HSL. The function outputs the hue to \n"
267
+ "lie in the range from 0.0-1.0."),
268
+ ::anno::author("NVIDIA vMaterials")
269
+ ]]
270
+ {
271
+ float3 hsl;
272
+ float cMax = ::math::max(::math::max(c.x, c.y), c.z);
273
+ float cMin = ::math::min(::math::min(c.x, c.y), c.z);
274
+ float delta = cMax - cMin;
275
+
276
+ hsl.z = (cMax + cMin) / 2.0;
277
+ hsl.x = ((cMax == cMin) ? 0 :
278
+ (cMax == c.x) ? (c.y - c.z) / delta + ((c.z > c.y) ? 6.0f : 0.0f):
279
+ (cMax == c.y) ? (c.z - c.x) / delta + 2.0 : (c.x - c.y) / delta + 4.0) / 6.0f;
280
+ hsl.y = (hsl.z == 0.0 || hsl.z == 1.0) ? 0.0 : delta / (1.0 - ::math::abs(2.0 * hsl.z - 1.0));
281
+ return hsl;
282
+ }
283
+
284
+
285
+ float f_n(float n, float a, float h, float l) {
286
+ float k = ::math::fmod(n + h * 12.f, 12.f);
287
+
288
+ return l - a * ::math::max(-1.0f, ::math::min(::math::min(k-3.0f, 9.0f-k), 1.0f));
289
+ }
290
+
291
+ color hsl2rgb(float3 hsl)
292
+ [[
293
+ ::anno::description("Converts a HSL value back to a color. Note that the hue is expected to \n"
294
+ "lie in the range from 0.0-1.0."),
295
+ ::anno::author("NVIDIA vMaterials")
296
+ ]]
297
+ {
298
+ float h = hsl.x, s = hsl.y, l = hsl.z;
299
+ float a = s * ::math::min(l, 1.0f - l);
300
+ return color(f_n(0.0, a, h, l),
301
+ f_n(8.0, a, h, l),
302
+ f_n(4.0, a, h, l));
303
+ }
304
+
305
+ float remap(float input, float low_1, float high_1, float low_2, float high_2)
306
+ {
307
+ return low_2 + ((input - low_1) * (high_2 - low_2))/(high_1 - low_1);
308
+ }
309
+
310
+ float histogram_scan_big(float input, float width, float position)
311
+ {
312
+ return ::math::clamp(
313
+ remap(input,
314
+ ::math::lerp(-width, 1.0, position),
315
+ ::math::lerp(0.0, 1.0 + width, position),
316
+ 0.0,
317
+ 1.0),
318
+ 0.0,
319
+ 1.0);
320
+ }
321
+
322
+
323
+ float histogram_range(float input, float range = 1.0f, float position = 0.5f)
324
+ {
325
+ float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0);
326
+ float high = ::math::clamp(math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0);
327
+ return ::math::lerp(low, high, input);
328
+ }
329
+
330
+ // Returns the normal n in tangent space, given n is in internal space.
331
+ float3 transform_internal_to_tangent(float3 n)
332
+ [[
333
+ anno::hidden()
334
+ ]]
335
+ {
336
+ return
337
+ n.x* float3(state::texture_tangent_u(0).x,state::texture_tangent_v(0).x,state::normal().x)+
338
+ n.y* float3(state::texture_tangent_u(0).y,state::texture_tangent_v(0).y,state::normal().y)+
339
+ n.z* float3(state::texture_tangent_u(0).z,state::texture_tangent_v(0).z,state::normal().z);
340
+ }
341
+
342
+ // Returns the normal n in internal space, given n is in tangent space.
343
+ float3 transform_tangent_to_internal(float3 n)
344
+ [[
345
+ anno::hidden()
346
+ ]]
347
+ {
348
+ return state::texture_tangent_u(0) * n.x +
349
+ state::texture_tangent_v(0) * n.y +
350
+ state::normal() * n.z ;
351
+ }
352
+
353
+
354
+
355
+ // Returns a normal by adding a detail normal to a global normal.
356
+ // If detail blending of two normal maps gives visual artifacts, check if texture_2d are loaded
357
+ // correctly with tex::gamma_linear
358
+ float3 add_detail_normal(float3 nd = state::normal(), float3 n = state::normal())
359
+ {
360
+ // http://blog.selfshadow.com/publications/blending-in-detail/
361
+ float3 n_t = transform_internal_to_tangent(n);
362
+ float3 nd_t = transform_internal_to_tangent(nd);
363
+
364
+ n_t=n_t + float3(0.,0.,1.);
365
+ nd_t = nd_t * float3(-1.,-1.,1.);
366
+ n = n_t*math::dot(n_t, nd_t)/n_t.z - nd_t;
367
+ return ::math::normalize(transform_tangent_to_internal(n));
368
+ }
369
+
370
+ export material Silk_Crepe_Back_Satin(
371
+ color fabric_color = color(0.991102f, 0.991102f, 0.991102f) [[
372
+ ::anno::description("Choose the color of the fabric."),
373
+ ::anno::display_name("Fabric Color"),
374
+ ::anno::in_group("Appearance"),
375
+ ::anno::ui_order(0)
376
+ ]],
377
+ float color_shimmer = 0.21f [[
378
+ ::anno::description("Adds a variation to the reflection colors of the fabric. Higher values lead to more drastical color changes."),
379
+ ::anno::display_name("Color Shimmer"),
380
+ ::anno::in_group("Appearance"),
381
+ ::anno::hard_range(0.f, 1.f),
382
+ ::anno::ui_order(1)
383
+ ]],
384
+ float highlight_saturation = 0.14f [[
385
+ ::anno::description("Higher values cause reflected light to be tinted in the color of the material."),
386
+ ::anno::display_name("Highlight Saturation"),
387
+ ::anno::in_group("Appearance"),
388
+ ::anno::hard_range(0.f, 1.f),
389
+ ::anno::ui_order(2)
390
+ ]],
391
+ float diffuse_weight = 0.5f [[
392
+ ::anno::description("Increasing the diffuse contribution make the material appear more flat and takes away some of its shininess."),
393
+ ::anno::display_name("Diffuse Amount"),
394
+ ::anno::in_group("Appearance"),
395
+ ::anno::hard_range(0.f, 1.f),
396
+ ::anno::ui_order(3)
397
+ ]],
398
+ float transmissive_weight = .24f [[
399
+ ::anno::description("Lets light pass through the material and illuminate it from the other side."),
400
+ ::anno::display_name("Translucency"),
401
+ ::anno::in_group("Appearance"),
402
+ ::anno::hard_range(0.f, 1.f),
403
+ ::anno::ui_order(4)
404
+ ]],
405
+ float fabric_bump_strength = 1.f [[
406
+ ::anno::description("Specifies the strength of the fabric bump."),
407
+ ::anno::display_name("Fabric Bump Strength"),
408
+ ::anno::in_group("Appearance", "Bump"),
409
+ ::anno::hard_range(0.f, 1.f),
410
+ ::anno::ui_order(5)
411
+ ]],
412
+ float crepe_strength = 0.6f [[
413
+ ::anno::description("Specifies how strong the bumps of the crepe effect appear."),
414
+ ::anno::display_name("Crepe Bump Strength"),
415
+ ::anno::in_group("Appearance", "Bump"),
416
+ ::anno::hard_range(0.f, 1.f),
417
+ ::anno::ui_order(6)
418
+ ]],
419
+ float2 texture_translate = float2(0.f) [[
420
+ ::anno::description("Controls the position of the texture."),
421
+ ::anno::display_name("Texture Translate"),
422
+ ::anno::in_group("Transform"),
423
+ ::anno::ui_order(7)
424
+ ]],
425
+ float texture_rotate = 0.f [[
426
+ ::anno::description("Rotates angle of the texture in degrees."),
427
+ ::anno::display_name("Texture Rotate"),
428
+ ::anno::in_group("Transform"),
429
+ ::anno::soft_range(0.f, 360.f),
430
+ ::anno::ui_order(8)
431
+ ]],
432
+ float2 texture_scale = float2(1.0f) [[
433
+ ::anno::description("Larger numbers increase the size."),
434
+ ::anno::display_name("Texture Scale"),
435
+ ::anno::in_group("Transform"),
436
+ ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)),
437
+ ::preview_scale(3.5f),
438
+ ::anno::ui_order(9)
439
+ ]],
440
+ uniform int uv_space_index = 0 [[
441
+ ::anno::description("Uses selected UV space for material."),
442
+ ::anno::display_name("UV Space Index"),
443
+ ::anno::in_group("Transform"),
444
+ ::anno::ui_order(10)
445
+ ]],
446
+ uniform bool roundcorners_enable = false [[
447
+ ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."),
448
+ ::anno::display_name("Enable Round Corners"),
449
+ ::anno::in_group("Round Corners"),
450
+ ::anno::ui_order(11)
451
+ ]],
452
+ uniform float roundcorners_radius_mm = 1.5f [[
453
+ ::anno::description("Radius of the rounded corners in millimeters."),
454
+ ::anno::display_name("Round Corner Radius (mm)"),
455
+ ::anno::in_group("Round Corners"),
456
+ ::anno::soft_range(0.f, 10.f),
457
+ ::anno::ui_order(12)
458
+ ]],
459
+ uniform bool roundcorners_across_materials = false [[
460
+ ::anno::description("Applies the round corner effect across different materials when enabled."),
461
+ ::anno::display_name("Across Materials"),
462
+ ::anno::in_group("Round Corners"),
463
+ ::anno::ui_order(13)
464
+ ]])
465
+ [[
466
+ ::anno::display_name("Silk Crepe Back Satin - White"),
467
+ ::anno::description(DESCRIPTION),
468
+ ::anno::copyright_notice(COPYRIGHT),
469
+ ::anno::author("NVIDIA"),
470
+ ::anno::contributor("Rüdiger Raab"),
471
+ ::anno::contributor("Maik Rohland"),
472
+ ::anno::contributor("Miguel Guerrero"),
473
+ ::anno::contributor("Vanni Brighella"),
474
+ ::anno::thumbnail("./.thumbs/Silk_Crepe_Back_Satin.Silk_Crepe_Back_Satin.png"),
475
+ ::anno::key_words(string[]("fabric", "silk", "crepe", "clothing", "shimmer", "fashion", "new", "white", "light", "neutral" ))
476
+ ]]
477
+ =
478
+ let {
479
+ bool tmp0 = false;
480
+
481
+ float2 texture_rescale = texture_scale * 0.052; //
482
+
483
+ texture_2d multi_tex = texture_2d("./textures/silk_crepe_satin_R_rough_G_diff_B_height.jpg", ::tex::gamma_linear);
484
+ texture_2d sparkle_mask_tex = texture_2d("./textures/sparkle_mask.jpg", ::tex::gamma_linear);
485
+ texture_2d norm_tex2 = texture_2d("./textures/crepe_norm_2.jpg", ::tex::gamma_linear);
486
+ texture_2d fabric_norm_tex = texture_2d("./textures/silk_crepe_satin_norm.jpg", ::tex::gamma_linear);
487
+
488
+ material_surface tmp1(::df::weighted_layer(histogram_scan_big(vm_tex_lookup_3float(multi_tex, vm_coord(texture_translate, texture_rotate, texture_rescale, 0), float3(1.f)).z, 0.239999995f, 0.75f), ::df::specular_bsdf(color(1.f, 1.f, 1.f), ::df::scatter_transmit), ::df::weighted_layer(transmissive_weight * 0.140000001f, ::df::diffuse_transmission_bsdf(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(hsl2rgb(float3(rgb2hsl(float3(fabric_color)).x, rgb2hsl(float3(fabric_color)).y * ::math::pow(::math::clamp(rgb2hsl(float3(fabric_color)).z, 0.f, 1.f), 0.25999999f), 0.550000012f)), color(::math::pow(histogram_scan_big(vm_tex_lookup_3float(multi_tex, vm_coord(texture_translate, texture_rotate, texture_rescale, 0), float3(1.f)).y, 0.560000002f, 0.219999999f), 2.f)), ::base::color_layer_multiply, 1.f, true).tint, color(histogram_scan_big(1.f - vm_tex_lookup_3float(multi_tex, vm_coord(texture_translate, texture_rotate, texture_rescale, 0), float3(1.f)).z, 0.560000002f, 0.f)), ::base::color_layer_multiply, 1.f, true).tint), ::df::weighted_layer(diffuse_weight * 0.629999995f, ::df::diffuse_reflection_bsdf(nvidia::core_definitions::blend_colors(fabric_color, color(::math::pow(histogram_scan_big(vm_tex_lookup_3float(multi_tex, vm_coord(texture_translate, texture_rotate, texture_rescale, 0), float3(1.f)).y, 0.560000002f, 0.219999999f), 2.f)), ::base::color_layer_multiply, 1.f, true).tint, 0.f), ::df::weighted_layer(0.219999999f, ::df::simple_glossy_bsdf(0.25f, 0.359999985f, hsl2rgb(float3(rgb2hsl(float3(fabric_color)).x - color_shimmer * 0.300000012f, ::math::lerp(0.f, highlight_saturation, rgb2hsl(float3(fabric_color)).y * 0.850000024f), ::math::lerp(0.149999991f, 1.f, rgb2hsl(float3(fabric_color)).z))), color(0.f, 0.f, 0.f), vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index).tangent_u, ::df::scatter_reflect), ::df::weighted_layer(0.25999999f, ::df::weighted_layer(1.f, ::df::microfacet_ggx_smith_bsdf(::math::lerp(histogram_range(vm_tex_lookup_3float(multi_tex, vm_coord(texture_translate, texture_rotate, texture_rescale, 0), float3(1.f)).x, 1.f, 0.280000001f) * histogram_range(vm_tex_lookup_3float(multi_tex, vm_coord(texture_translate, texture_rotate, texture_rescale, 0), float3(1.f)).x, 1.f, 0.280000001f), 0.0700000003f, float3(vm_tex_lookup(sparkle_mask_tex, vm_coord(texture_translate, texture_rotate, texture_rescale, uv_space_index), mono_a, float4(1.f)).tint).x), ::math::lerp(0.719999969f, 0.119999997f, float3(vm_tex_lookup(sparkle_mask_tex, vm_coord(texture_translate, texture_rotate, texture_rescale, uv_space_index), mono_a, float4(1.f)).tint).x), nvidia::core_definitions::blend_colors(hsl2rgb(float3(rgb2hsl(float3(fabric_color)).x + color_shimmer * 0.300000012f, ::math::lerp(0.f, highlight_saturation, rgb2hsl(float3(fabric_color)).y * 0.850000024f), ::math::lerp(0.149999991f, 1.f, rgb2hsl(float3(fabric_color)).z))), color(histogram_range(::math::pow(vm_tex_lookup_3float(multi_tex, vm_coord(texture_translate, texture_rotate, texture_rescale, 0), float3(1.f)).y, 1.49000001f), 1.f, 0.620000005f)), ::base::color_layer_multiply, 1.f, true).tint, nvidia::core_definitions::blend_colors(hsl2rgb(float3(rgb2hsl(float3(fabric_color)).x + color_shimmer * 0.300000012f, ::math::lerp(0.f, highlight_saturation, rgb2hsl(float3(fabric_color)).y * 0.850000024f), ::math::lerp(0.149999991f, 1.f, rgb2hsl(float3(fabric_color)).z))), color(histogram_range(::math::pow(vm_tex_lookup_3float(multi_tex, vm_coord(texture_translate, texture_rotate, texture_rescale, 0), float3(1.f)).y, 1.49000001f), 1.f, 0.620000005f)), ::base::color_layer_multiply, 1.f, true).tint, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index).tangent_u, ::df::scatter_reflect), bsdf(), vm_tex_normal_lookup_2x(fabric_norm_tex, norm_tex2, vm_coord(texture_translate, texture_rotate, texture_rescale, 0), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_rescale, 0), float2(2.f)), fabric_bump_strength, crepe_strength, false)), ::df::weighted_layer(0.5f, ::df::weighted_layer(1.f, ::df::microfacet_ggx_smith_bsdf(::math::lerp(histogram_range(vm_tex_lookup_3float(multi_tex, vm_coord(texture_translate, texture_rotate, texture_rescale, 0), float3(1.f)).x, 1.f, 0.280000001f) * histogram_range(vm_tex_lookup_3float(multi_tex, vm_coord(texture_translate, texture_rotate, texture_rescale, 0), float3(1.f)).x, 1.f, 0.280000001f), 0.0700000003f, float3(vm_tex_lookup(sparkle_mask_tex, vm_coord(texture_translate, texture_rotate, texture_rescale, uv_space_index), mono_a, float4(1.f)).tint).x), ::math::lerp(0.719999969f, 0.119999997f, float3(vm_tex_lookup(sparkle_mask_tex, vm_coord(texture_translate, texture_rotate, texture_rescale, uv_space_index), mono_a, float4(1.f)).tint).x), nvidia::core_definitions::blend_colors(hsl2rgb(float3(rgb2hsl(float3(fabric_color)).x + color_shimmer * 0.300000012f, ::math::lerp(0.f, highlight_saturation, rgb2hsl(float3(fabric_color)).y * 0.850000024f), ::math::lerp(0.149999991f, 1.f, rgb2hsl(float3(fabric_color)).z))), color(histogram_range(::math::pow(vm_tex_lookup_3float(multi_tex, vm_coord(texture_translate, texture_rotate, texture_rescale, 0), float3(1.f)).y, 1.49000001f), 1.f, 0.620000005f)), ::base::color_layer_multiply, 1.f, true).tint, nvidia::core_definitions::blend_colors(hsl2rgb(float3(rgb2hsl(float3(fabric_color)).x + color_shimmer * 0.300000012f, ::math::lerp(0.f, highlight_saturation, rgb2hsl(float3(fabric_color)).y * 0.850000024f), ::math::lerp(0.149999991f, 1.f, rgb2hsl(float3(fabric_color)).z))), color(histogram_range(::math::pow(vm_tex_lookup_3float(multi_tex, vm_coord(texture_translate, texture_rotate, texture_rescale, 0), float3(1.f)).y, 1.49000001f), 1.f, 0.620000005f)), ::base::color_layer_multiply, 1.f, true).tint, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index).tangent_u, ::df::scatter_reflect), bsdf(), add_detail_normal(vm_tex_normal_lookup_2x(fabric_norm_tex, norm_tex2, vm_coord(texture_translate, texture_rotate, texture_rescale, 0), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_rescale, 0), float2(2.f)), fabric_bump_strength, crepe_strength, false), ::math::normalize(::state::normal() + vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index).tangent_u * -0.409999996f))), ::df::weighted_layer(1.f, ::df::microfacet_ggx_smith_bsdf(::math::lerp(histogram_range(vm_tex_lookup_3float(multi_tex, vm_coord(texture_translate, texture_rotate, texture_rescale, 0), float3(1.f)).x, 1.f, 0.280000001f) * histogram_range(vm_tex_lookup_3float(multi_tex, vm_coord(texture_translate, texture_rotate, texture_rescale, 0), float3(1.f)).x, 1.f, 0.280000001f), 0.0700000003f, float3(vm_tex_lookup(sparkle_mask_tex, vm_coord(texture_translate, texture_rotate, texture_rescale, uv_space_index), mono_a, float4(1.f)).tint).x), ::math::lerp(0.719999969f, 0.119999997f, float3(vm_tex_lookup(sparkle_mask_tex, vm_coord(texture_translate, texture_rotate, texture_rescale, uv_space_index), mono_a, float4(1.f)).tint).x), nvidia::core_definitions::blend_colors(hsl2rgb(float3(rgb2hsl(float3(fabric_color)).x + color_shimmer * 0.300000012f, ::math::lerp(0.f, highlight_saturation, rgb2hsl(float3(fabric_color)).y * 0.850000024f), ::math::lerp(0.149999991f, 1.f, rgb2hsl(float3(fabric_color)).z))), color(histogram_range(::math::pow(vm_tex_lookup_3float(multi_tex, vm_coord(texture_translate, texture_rotate, texture_rescale, 0), float3(1.f)).y, 1.49000001f), 1.f, 0.620000005f)), ::base::color_layer_multiply, 1.f, true).tint, nvidia::core_definitions::blend_colors(hsl2rgb(float3(rgb2hsl(float3(fabric_color)).x + color_shimmer * 0.300000012f, ::math::lerp(0.f, highlight_saturation, rgb2hsl(float3(fabric_color)).y * 0.850000024f), ::math::lerp(0.149999991f, 1.f, rgb2hsl(float3(fabric_color)).z))), color(histogram_range(::math::pow(vm_tex_lookup_3float(multi_tex, vm_coord(texture_translate, texture_rotate, texture_rescale, 0), float3(1.f)).y, 1.49000001f), 1.f, 0.620000005f)), ::base::color_layer_multiply, 1.f, true).tint, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index).tangent_u, ::df::scatter_reflect), bsdf(), add_detail_normal(vm_tex_normal_lookup_2x(fabric_norm_tex, norm_tex2, vm_coord(texture_translate, texture_rotate, texture_rescale, 0), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_rescale, 0), float2(2.f)), fabric_bump_strength, crepe_strength, false), ::math::normalize(::state::normal() + vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index).tangent_u * 0.409999996f))), ::state::normal()), ::state::normal()), vm_tex_normal_lookup_2x(fabric_norm_tex, norm_tex2, vm_coord(texture_translate, texture_rotate, texture_rescale, 0), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_rescale, 0), float2(2.f)), fabric_bump_strength, crepe_strength, false)), vm_tex_normal_lookup_2x(fabric_norm_tex, norm_tex2, vm_coord(texture_translate, texture_rotate, texture_rescale, 0), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_rescale, 0), float2(2.f)), fabric_bump_strength, crepe_strength, false)), vm_tex_normal_lookup_2x(fabric_norm_tex, norm_tex2, vm_coord(texture_translate, texture_rotate, texture_rescale, 0), vm_coord_post_scale(vm_coord(texture_translate, texture_rotate, texture_rescale, 0), float2(2.f)), fabric_bump_strength, crepe_strength, false)), ::state::normal()), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
489
+ material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
490
+ color tmp3 = color(1.f, 1.f, 1.f);
491
+ material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f), emission_intensity: color(0.f, 0.f, 0.f));
492
+ material_geometry tmp5(float3(0.f), 1.f, roundcorners_enable ? ::state::rounded_corner_normal(roundcorners_radius_mm * 0.00100000005f, roundcorners_across_materials, 1.f) : ::state::normal());
493
+ } in
494
+ material(
495
+ thin_walled: tmp0,
496
+ surface: tmp1,
497
+ backface: tmp2,
498
+ ior: tmp3,
499
+ volume: tmp4,
500
+ geometry: tmp5);
501
+
502
+
503
+ export material Silk_Crepe_Back_Satin_Natural(*)
504
+ [[
505
+ ::anno::display_name("Silk Crepe Back Satin - Natural"),
506
+ ::anno::description(DESCRIPTION),
507
+ ::anno::copyright_notice(COPYRIGHT),
508
+ ::anno::author("NVIDIA"),
509
+ ::anno::contributor("Rüdiger Raab"),
510
+ ::anno::contributor("Maik Rohland"),
511
+ ::anno::contributor("Miguel Guerrero"),
512
+ ::anno::contributor("Vanni Brighella"),
513
+ ::anno::thumbnail("./.thumbs/Silk_Crepe_Back_Satin.Silk_Crepe_Back_Satin_Natural.png"),
514
+ ::anno::key_words(string[]("fabric", "silk", "crepe", "clothing", "shimmer", "fashion", "new", "natural", "light", "pastel", "warm"))
515
+ ]] = Silk_Crepe_Back_Satin(
516
+ fabric_color: color(1.000000f, 0.921582f, 0.644480f),
517
+ color_shimmer: 0.21f,
518
+ highlight_saturation: 0.51f,
519
+ diffuse_weight: 0.93,
520
+ transmissive_weight: 0.31f,
521
+ fabric_bump_strength: 1.0f,
522
+ crepe_strength: 0.6f,
523
+ texture_translate: float2(0.0f),
524
+ texture_rotate: 0.0f,
525
+ texture_scale: float2(1.0f),
526
+ uv_space_index: 0,
527
+ roundcorners_enable: false,
528
+ roundcorners_radius_mm: 1.0f,
529
+ roundcorners_across_materials: false
530
+ );
531
+
532
+
533
+ export material Silk_Crepe_Back_Satin_Champagne(*)
534
+ [[
535
+ ::anno::display_name("Silk Crepe Back Satin - Champagne"),
536
+ ::anno::description(DESCRIPTION),
537
+ ::anno::copyright_notice(COPYRIGHT),
538
+ ::anno::author("NVIDIA"),
539
+ ::anno::contributor("Rüdiger Raab"),
540
+ ::anno::contributor("Maik Rohland"),
541
+ ::anno::contributor("Miguel Guerrero"),
542
+ ::anno::contributor("Vanni Brighella"),
543
+ ::anno::thumbnail("./.thumbs/Silk_Crepe_Back_Satin.Silk_Crepe_Back_Satin_Champagne.png"),
544
+ ::anno::key_words(string[]("fabric", "silk", "crepe", "clothing", "shimmer", "fashion", "new", "champagne", "light", "pastel", "warm"))
545
+ ]] = Silk_Crepe_Back_Satin(
546
+ fabric_color: color(0.964686f, 0.745404f, 0.496933f),
547
+ color_shimmer: 0.21f,
548
+ highlight_saturation: 0.51f,
549
+ diffuse_weight: 0.8f,
550
+ transmissive_weight: 0.31f,
551
+ fabric_bump_strength: 1.0f,
552
+ crepe_strength: 0.6f,
553
+ texture_translate: float2(0.0f),
554
+ texture_rotate: 0.0f,
555
+ texture_scale: float2(1.0f),
556
+ uv_space_index: 0,
557
+ roundcorners_enable: false,
558
+ roundcorners_radius_mm: 1.0f,
559
+ roundcorners_across_materials: false
560
+ );
561
+
562
+
563
+ export material Silk_Crepe_Back_Satin_Rose(*)
564
+ [[
565
+ ::anno::display_name("Silk Crepe Back Satin - Rose"),
566
+ ::anno::description(DESCRIPTION),
567
+ ::anno::copyright_notice(COPYRIGHT),
568
+ ::anno::author("NVIDIA"),
569
+ ::anno::contributor("Rüdiger Raab"),
570
+ ::anno::contributor("Maik Rohland"),
571
+ ::anno::contributor("Miguel Guerrero"),
572
+ ::anno::contributor("Vanni Brighella"),
573
+ ::anno::thumbnail("./.thumbs/Silk_Crepe_Back_Satin.Silk_Crepe_Back_Satin_Rose.png"),
574
+ ::anno::key_words(string[]("fabric", "silk", "crepe", "clothing", "shimmer", "fashion", "new", "rose", "light", "pastel", "warm"))
575
+ ]] = Silk_Crepe_Back_Satin(
576
+ fabric_color: color(1.000000f, 0.491021f, 0.332452f),
577
+ color_shimmer: 0.21f,
578
+ highlight_saturation: 0.51f,
579
+ diffuse_weight: 0.56f,
580
+ transmissive_weight: 0.31f,
581
+ fabric_bump_strength: 1.0f,
582
+ crepe_strength: 0.6f,
583
+ texture_translate: float2(0.0f),
584
+ texture_rotate: 0.0f,
585
+ texture_scale: float2(1.0f),
586
+ uv_space_index: 0,
587
+ roundcorners_enable: false,
588
+ roundcorners_radius_mm: 1.0f,
589
+ roundcorners_across_materials: false
590
+ );
591
+
592
+
593
+ export material Silk_Crepe_Back_Satin_Pink(*)
594
+ [[
595
+ ::anno::display_name("Silk Crepe Back Satin - Pink"),
596
+ ::anno::description(DESCRIPTION),
597
+ ::anno::copyright_notice(COPYRIGHT),
598
+ ::anno::author("NVIDIA"),
599
+ ::anno::contributor("Rüdiger Raab"),
600
+ ::anno::contributor("Maik Rohland"),
601
+ ::anno::contributor("Miguel Guerrero"),
602
+ ::anno::contributor("Vanni Brighella"),
603
+ ::anno::thumbnail("./.thumbs/Silk_Crepe_Back_Satin.Silk_Crepe_Back_Satin_Pink.png"),
604
+ ::anno::key_words(string[]("fabric", "silk", "crepe", "clothing", "shimmer", "fashion", "new", "pink", "light", "warm" ))
605
+ ]] = Silk_Crepe_Back_Satin(
606
+ fabric_color: color(0.822786f, 0.102242f, 0.144128f),
607
+ color_shimmer: 0.21f,
608
+ highlight_saturation: 0.6f,
609
+ diffuse_weight: 0.5f,
610
+ transmissive_weight: 0.31f,
611
+ fabric_bump_strength: 1.0f,
612
+ crepe_strength: 0.6f,
613
+ texture_translate: float2(0.0f),
614
+ texture_rotate: 0.0f,
615
+ texture_scale: float2(1.0f),
616
+ uv_space_index: 0,
617
+ roundcorners_enable: false,
618
+ roundcorners_radius_mm: 1.0f,
619
+ roundcorners_across_materials: false
620
+ );
621
+
622
+
623
+ export material Silk_Crepe_Back_Satin_Shiny_Moss(*)
624
+ [[
625
+ ::anno::display_name("Silk Crepe Back Satin - Shiny Moss"),
626
+ ::anno::description(DESCRIPTION),
627
+ ::anno::copyright_notice(COPYRIGHT),
628
+ ::anno::author("NVIDIA"),
629
+ ::anno::contributor("Rüdiger Raab"),
630
+ ::anno::contributor("Maik Rohland"),
631
+ ::anno::contributor("Miguel Guerrero"),
632
+ ::anno::contributor("Vanni Brighella"),
633
+ ::anno::thumbnail("./.thumbs/Silk_Crepe_Back_Satin.Silk_Crepe_Back_Satin_Shiny_Moss.png"),
634
+ ::anno::key_words(string[]("fabric", "silk", "crepe", "clothing", "shimmer", "fashion", "new", "green", "saturated"))
635
+ ]] = Silk_Crepe_Back_Satin(
636
+ fabric_color: color(0.158961f, 0.318547f, 0.045186f),
637
+ color_shimmer: 0.21f,
638
+ highlight_saturation: 0.92f,
639
+ diffuse_weight: 0.0f,
640
+ transmissive_weight: 0.36f,
641
+ fabric_bump_strength: 1.0f,
642
+ crepe_strength: 0.6f,
643
+ texture_translate: float2(0.0f),
644
+ texture_rotate: 0.0f,
645
+ texture_scale: float2(1.0f),
646
+ uv_space_index: 0,
647
+ roundcorners_enable: false,
648
+ roundcorners_radius_mm: 1.0f,
649
+ roundcorners_across_materials: false
650
+ );
651
+
652
+
653
+ export material Silk_Crepe_Back_Satin_Purple(*)
654
+ [[
655
+ ::anno::display_name("Silk Crepe Back Satin - Purple"),
656
+ ::anno::description(DESCRIPTION),
657
+ ::anno::copyright_notice(COPYRIGHT),
658
+ ::anno::author("NVIDIA"),
659
+ ::anno::contributor("Rüdiger Raab"),
660
+ ::anno::contributor("Maik Rohland"),
661
+ ::anno::contributor("Miguel Guerrero"),
662
+ ::anno::contributor("Vanni Brighella"),
663
+ ::anno::thumbnail("./.thumbs/Silk_Crepe_Back_Satin.Silk_Crepe_Back_Satin_Purple.png"),
664
+ ::anno::key_words(string[]("fabric", "silk", "crepe", "clothing", "shimmer", "fashion", "new", "purple", "saturated"))
665
+ ]] = Silk_Crepe_Back_Satin(
666
+ fabric_color: color(0.428690f, 0.057805f, 0.730461f),
667
+ color_shimmer: 0.21f,
668
+ highlight_saturation: 0.7f,
669
+ diffuse_weight: 0.22f,
670
+ transmissive_weight: 0.31f,
671
+ fabric_bump_strength: 1.0f,
672
+ crepe_strength: 0.6f,
673
+ texture_translate: float2(0.0f),
674
+ texture_rotate: 0.0f,
675
+ texture_scale: float2(1.0f),
676
+ uv_space_index: 0,
677
+ roundcorners_enable: false,
678
+ roundcorners_radius_mm: 1.0f,
679
+ roundcorners_across_materials: false
680
+ );
681
+
682
+
683
+ export material Silk_Crepe_Back_Satin_Electric_Blue(*)
684
+ [[
685
+ ::anno::display_name("Silk Crepe Back Satin - Electric Blue"),
686
+ ::anno::description(DESCRIPTION),
687
+ ::anno::copyright_notice(COPYRIGHT),
688
+ ::anno::author("NVIDIA"),
689
+ ::anno::contributor("Rüdiger Raab"),
690
+ ::anno::contributor("Maik Rohland"),
691
+ ::anno::contributor("Miguel Guerrero"),
692
+ ::anno::contributor("Vanni Brighella"),
693
+ ::anno::thumbnail("./.thumbs/Silk_Crepe_Back_Satin.Silk_Crepe_Back_Satin_Electric_Blue.png"),
694
+ ::anno::key_words(string[]("fabric", "silk", "crepe", "clothing", "shimmer", "fashion", "new", "blue", "cool"))
695
+ ]] = Silk_Crepe_Back_Satin(
696
+ fabric_color: color(0.004777f, 0.238398f, 0.708376f),
697
+ color_shimmer: 0.28f,
698
+ highlight_saturation: 0.51f,
699
+ diffuse_weight: 0.19f,
700
+ transmissive_weight: 0.31f,
701
+ fabric_bump_strength: 1.0f,
702
+ crepe_strength: 0.6f,
703
+ texture_translate: float2(0.0f),
704
+ texture_rotate: 0.0f,
705
+ texture_scale: float2(1.0f),
706
+ uv_space_index: 0,
707
+ roundcorners_enable: false,
708
+ roundcorners_radius_mm: 1.0f,
709
+ roundcorners_across_materials: false
710
+ );
711
+
712
+
713
+ export material Silk_Crepe_Back_Satin_Royal_Blue(*)
714
+ [[
715
+ ::anno::display_name("Silk Crepe Back Satin - Royal Blue"),
716
+ ::anno::description(DESCRIPTION),
717
+ ::anno::copyright_notice(COPYRIGHT),
718
+ ::anno::author("NVIDIA"),
719
+ ::anno::contributor("Rüdiger Raab"),
720
+ ::anno::contributor("Maik Rohland"),
721
+ ::anno::contributor("Miguel Guerrero"),
722
+ ::anno::contributor("Vanni Brighella"),
723
+ ::anno::thumbnail("./.thumbs/Silk_Crepe_Back_Satin.Silk_Crepe_Back_Satin_Royal_Blue.png"),
724
+ ::anno::key_words(string[]("fabric", "silk", "crepe", "clothing", "shimmer", "fashion", "new", "blue", "dark", "cool", "saturated"))
725
+ ]] = Silk_Crepe_Back_Satin(
726
+ fabric_color: color(0.033105f, 0.033105f, 0.381326f),
727
+ color_shimmer: 0.15f,
728
+ highlight_saturation: 0.95f,
729
+ diffuse_weight: 0.37f,
730
+ transmissive_weight: 0.15f,
731
+ fabric_bump_strength: 1.0f,
732
+ crepe_strength: 0.6f,
733
+ texture_translate: float2(0.0f),
734
+ texture_rotate: 0.0f,
735
+ texture_scale: float2(1.0f),
736
+ uv_space_index: 0,
737
+ roundcorners_enable: false,
738
+ roundcorners_radius_mm: 1.0f,
739
+ roundcorners_across_materials: false
740
+ );
741
+
742
+
743
+ export material Silk_Crepe_Back_Satin_Red(*)
744
+ [[
745
+ ::anno::display_name("Silk Crepe Back Satin - Red"),
746
+ ::anno::description(DESCRIPTION),
747
+ ::anno::copyright_notice(COPYRIGHT),
748
+ ::anno::author("NVIDIA"),
749
+ ::anno::contributor("Rüdiger Raab"),
750
+ ::anno::contributor("Maik Rohland"),
751
+ ::anno::contributor("Miguel Guerrero"),
752
+ ::anno::contributor("Vanni Brighella"),
753
+ ::anno::thumbnail("./.thumbs/Silk_Crepe_Back_Satin.Silk_Crepe_Back_Satin_Red.png"),
754
+ ::anno::key_words(string[]("fabric", "silk", "crepe", "clothing", "shimmer", "fashion", "new", "red", "warm", "saturated" ))
755
+ ]] = Silk_Crepe_Back_Satin(
756
+ fabric_color: color(0.783538f, 0.043735f, 0.025187f),
757
+ color_shimmer: 0.21f,
758
+ highlight_saturation: 0.95f,
759
+ diffuse_weight: 0.31f,
760
+ transmissive_weight: 0.31f,
761
+ fabric_bump_strength: 1.0f,
762
+ crepe_strength: 0.6f,
763
+ texture_translate: float2(0.0f),
764
+ texture_rotate: 0.0f,
765
+ texture_scale: float2(1.0f),
766
+ uv_space_index: 0,
767
+ roundcorners_enable: false,
768
+ roundcorners_radius_mm: 1.0f,
769
+ roundcorners_across_materials: false
770
+ );
771
+
772
+
773
+ export material Silk_Crepe_Back_Satin_Yellow(*)
774
+ [[
775
+ ::anno::display_name("Silk Crepe Back Satin - Yellow"),
776
+ ::anno::description(DESCRIPTION),
777
+ ::anno::copyright_notice(COPYRIGHT),
778
+ ::anno::author("NVIDIA"),
779
+ ::anno::contributor("Rüdiger Raab"),
780
+ ::anno::contributor("Maik Rohland"),
781
+ ::anno::contributor("Miguel Guerrero"),
782
+ ::anno::contributor("Vanni Brighella"),
783
+ ::anno::thumbnail("./.thumbs/Silk_Crepe_Back_Satin.Silk_Crepe_Back_Satin_Yellow.png"),
784
+ ::anno::key_words(string[]("fabric", "silk", "crepe", "clothing", "shimmer", "fashion", "new", "yellow", "light", "warm" ))
785
+ ]] = Silk_Crepe_Back_Satin(
786
+ fabric_color: color(0.955973f, 0.610496f, 0.003347f),
787
+ color_shimmer: 0.21f,
788
+ highlight_saturation: 0.5f,
789
+ diffuse_weight: 0.36f,
790
+ transmissive_weight: 0.31f,
791
+ fabric_bump_strength: 1.0f,
792
+ crepe_strength: 0.6f,
793
+ texture_translate: float2(0.0f),
794
+ texture_rotate: 0.0f,
795
+ texture_scale: float2(1.0f),
796
+ uv_space_index: 0,
797
+ roundcorners_enable: false,
798
+ roundcorners_radius_mm: 1.0f,
799
+ roundcorners_across_materials: false
800
+ );
801
+
802
+
803
+ export material Silk_Crepe_Back_Satin_Forest_Green(*)
804
+ [[
805
+ ::anno::display_name("Silk Crepe Back Satin - Forest Green"),
806
+ ::anno::description(DESCRIPTION),
807
+ ::anno::copyright_notice(COPYRIGHT),
808
+ ::anno::author("NVIDIA"),
809
+ ::anno::contributor("Rüdiger Raab"),
810
+ ::anno::contributor("Maik Rohland"),
811
+ ::anno::contributor("Miguel Guerrero"),
812
+ ::anno::contributor("Vanni Brighella"),
813
+ ::anno::thumbnail("./.thumbs/Silk_Crepe_Back_Satin.Silk_Crepe_Back_Satin_Forest_Green.png"),
814
+ ::anno::key_words(string[]("fabric", "silk", "crepe", "clothing", "shimmer", "fashion", "new", "green", "dark", "saturated" ))
815
+ ]] = Silk_Crepe_Back_Satin(
816
+ fabric_color: color(0.001821f, 0.135633f, 0.051269f),
817
+ color_shimmer: 0.21f,
818
+ highlight_saturation: 0.5f,
819
+ diffuse_weight: 0.19f,
820
+ transmissive_weight: 0.31f,
821
+ fabric_bump_strength: 1.0f,
822
+ crepe_strength: 0.6f,
823
+ texture_translate: float2(0.0f),
824
+ texture_rotate: 0.0f,
825
+ texture_scale: float2(1.0f),
826
+ uv_space_index: 0,
827
+ roundcorners_enable: false,
828
+ roundcorners_radius_mm: 1.0f,
829
+ roundcorners_across_materials: false
830
+ );
831
+
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