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Add FlatLab Fabric SimReady assets

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  1. .gitattributes +22 -0
  2. Flat-Object-Assets/Fabric/Fabric1/.metadata/com.nvidia.simready.packaging.bom.json +54 -0
  3. Flat-Object-Assets/Fabric/Fabric1/com.nvidia.simready.packaging.json +19 -0
  4. Flat-Object-Assets/Fabric/Fabric1/simready_usd/Fabric1.usd +3 -0
  5. Flat-Object-Assets/Fabric/Fabric1/simready_usd/Fabric1_1/.collect.mapping.json +29 -0
  6. Flat-Object-Assets/Fabric/Fabric1/simready_usd/Fabric1_1/Fabric1.usd +3 -0
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  11. Flat-Object-Assets/Fabric/Fabric2/.metadata/com.nvidia.simready.packaging.bom.json +54 -0
  12. Flat-Object-Assets/Fabric/Fabric2/com.nvidia.simready.packaging.json +19 -0
  13. Flat-Object-Assets/Fabric/Fabric2/simready_usd/Fabric2.usd +3 -0
  14. Flat-Object-Assets/Fabric/Fabric2/simready_usd/Fabric2/Fabric2.usd +3 -0
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  19. Flat-Object-Assets/Fabric/Fabric2/simready_usd/Fabric2/SubUSDs/textures/Floral_Blue_Jacquard_Bru_2871974/2871974_roug.jpg +3 -0
  20. Flat-Object-Assets/Fabric/Fabric3/.metadata/com.nvidia.simready.packaging.bom.json +54 -0
  21. Flat-Object-Assets/Fabric/Fabric3/com.nvidia.simready.packaging.json +19 -0
  22. Flat-Object-Assets/Fabric/Fabric3/simready_usd/Fabric3.usd +3 -0
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  24. Flat-Object-Assets/Fabric/Fabric3/simready_usd/Fabric3/Fabric3.usd +3 -0
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  26. Flat-Object-Assets/Fabric/Fabric3/simready_usd/Fabric3/omniverse-content-production.s3.us-west-2.amazonaws.com/Materials/vMaterials_2/Carpet/textures/long_floor_carpet_diff.jpg +3 -0
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  28. Flat-Object-Assets/Fabric/Fabric3/simready_usd/Fabric3/omniverse-content-production.s3.us-west-2.amazonaws.com/Materials/vMaterials_2/Carpet/textures/long_floor_carpet_norm.jpg +3 -0
  29. Flat-Object-Assets/Fabric/Fabric4/.metadata/com.nvidia.simready.packaging.bom.json +54 -0
  30. Flat-Object-Assets/Fabric/Fabric4/com.nvidia.simready.packaging.json +19 -0
  31. Flat-Object-Assets/Fabric/Fabric4/simready_usd/Fabric4.usd +3 -0
  32. Flat-Object-Assets/Fabric/Fabric4/simready_usd/Fabric4/Fabric4.usd +3 -0
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  37. Flat-Object-Assets/Fabric/Fabric4/simready_usd/Fabric4/SubUSDs/textures/Floral_White_Chenille_FibreGuard_2074108/2074108_roug.jpg +3 -0
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1
+ /******************************************************************************
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+ * Copyright 2024 NVIDIA Corporation. All rights reserved.
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+ ******************************************************************************
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+
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+ Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
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+ to any person obtaining a copy of the sample definition code that uses our
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+ Material Definition Language (the "MDL Materials"), to reproduce and distribute
8
+ the MDL Materials, including without limitation the rights to use, copy, merge,
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+ publish, distribute, and sell modified and unmodified copies of the MDL
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+ Materials, and to permit persons to whom the MDL Materials is furnished to do
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+ so, in all cases solely for use with NVIDIA's Material Definition Language,
12
+ subject to the following further conditions:
13
+
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+ 1. The above copyright notices, this list of conditions, and the disclaimer
15
+ that follows shall be retained in all copies of one or more of the MDL
16
+ Materials, including in any software with which the MDL Materials are bundled,
17
+ redistributed, and/or sold, and included either as stand-alone text files,
18
+ human-readable headers or in the appropriate machine-readable metadata fields
19
+ within text or binary files as long as those fields can be easily viewed by the
20
+ user, as applicable.
21
+ 2. The name of NVIDIA shall not be used to promote, endorse or advertise any
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+ Modified Version without specific prior written permission, except a) to comply
23
+ with the notice requirements otherwise contained herein; or b) to acknowledge
24
+ the contribution(s) of NVIDIA.
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+
26
+ THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
27
+ OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
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+ TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
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+ ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
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+ INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
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+ CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
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+ THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
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+ */
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+
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+
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+ mdl 1.4;
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+
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+ import ::anno::*;
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+ import ::base::*;
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+ import ::df::*;
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+ import ::math::*;
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+ import ::state::*;
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+ import ::tex::*;
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+ import ::nvidia::core_definitions::blend_colors;
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+ import ::nvidia::core_definitions::dimension;
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+
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+ const string COPYRIGHT =
49
+ " Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
50
+ " MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
51
+ " WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
52
+ " THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
53
+ " EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
54
+ " MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
55
+ " COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
56
+ " CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
57
+ " GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
58
+ " AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
59
+ " INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
60
+
61
+ const string DESCRIPTION = "A floor carpet material with long hair fibers.";
62
+
63
+
64
+
65
+ float remap(float input, float low, float high)
66
+ {
67
+ //return low + input * (high - low);
68
+ return ::math::lerp(low, high, input);
69
+ }
70
+
71
+ float remap(float input, float low_1, float high_1, float low_2, float high_2)
72
+ {
73
+ return low_2 + ((input - low_1) * (high_2 - low_2))/(high_1 - low_1);
74
+ }
75
+
76
+
77
+ float histogram_pos_range(float input, float range, float position)
78
+ {
79
+ float range_half = range/2.0;
80
+ float subtract_low = (position + range_half) > 1.0 ? (position + range/2.0) - 1.0 : 0.0;
81
+ float low = position - range_half - subtract_low;
82
+
83
+ float add_high = (position - range_half) < 0.0 ? ::math::abs(position - range_half) : 0.0;
84
+ float high = position + range_half + add_high;
85
+ return remap(input, low, high);
86
+ }
87
+
88
+ ::base::texture_coordinate_info vmat_transform(
89
+ uniform float2 translation = float2(0.0, 0.0),
90
+ uniform float rotation = 0.0,
91
+ uniform float2 scaling = float2(1.0, 1.0),
92
+ uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw,
93
+ uniform int uv_space = 0
94
+ )
95
+ {
96
+ float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f;
97
+
98
+ float4x4 scale =
99
+ float4x4(1.0 /scaling.x, 0. , 0. , 0.,
100
+ 0. , 1.0 /scaling.y , 0. , 0.,
101
+ 0. , 0. , 1.0, 0.,
102
+ translation.x , translation.y , 0.0, 1.);
103
+
104
+ float s = ::math::sin(rotation_rad);
105
+ float c = ::math::cos(rotation_rad);
106
+ float4x4 rotate =
107
+ float4x4( c , -s , 0.0 , 0.0,
108
+ s , c , 0.0 , 0.0,
109
+ 0.0, 0.0 , 1.0 , 0.0,
110
+ 0. , 0.0 , 0.0 , 1.);
111
+
112
+ return ::base::transform_coordinate(scale*rotate, ::base::coordinate_source(system, uv_space));
113
+ }
114
+
115
+
116
+ float3 srgb2rgb(float3 val)
117
+ {
118
+ return ::math::pow(::math::max(val, float3(0.0f)), 2.2);
119
+ }
120
+
121
+ float uint2float(int x)
122
+ {
123
+ return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0);
124
+ }
125
+
126
+ int lowbias32(int x)
127
+ {
128
+ x ^= x >>> 16;
129
+ x *= 0x7feb352d;
130
+ x ^= x >>> 15;
131
+ x *= 0x846ca68b;
132
+ x ^= x >>> 16;
133
+ return x;
134
+ }
135
+
136
+ float2 rnd22(int2 p) {
137
+ float2 ret_val = float2(
138
+ uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f,
139
+ uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f
140
+ );
141
+ return ret_val;
142
+ }
143
+
144
+
145
+ float2x2 invert_2x2(float2x2 M)
146
+ {
147
+ float det = M[0][0]*M[1][1] - M[0][1]*M[1][0];
148
+ //https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/
149
+ return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]);
150
+ }
151
+
152
+ float3 nonrepeat_lookup(
153
+ uniform texture_2d texture = texture_2d(),
154
+ ::base::texture_coordinate_info uvw = ::base::coordinate_source(),
155
+ float texture_scale = 1.0,
156
+ float3 average_color = float3(0.5),
157
+ float patch_size = 8.0
158
+ )
159
+ {
160
+
161
+ float2 uv_in = float2(uvw.position[0], uvw.position[1]) * texture_scale;
162
+ float Z = patch_size; // patch scale inside example texture
163
+ float CON = 1.0f;
164
+
165
+ float3 O = float3(0.f);
166
+ float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f);
167
+ float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space
168
+
169
+ float2 U = uv_in;
170
+ float2 V = M * uv_in; //pre-tilted hexa coordinates
171
+ int2 I = int2(::math::floor(V)); // hexa-tile id
172
+
173
+ // The mean color needs to be determined in Photoshop then to make the
174
+ // average color work out, take the float value and calculate the apropriate
175
+ // mean value as (value^(1/2.2))
176
+
177
+ float3 m = average_color;
178
+
179
+ float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W;
180
+ F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates
181
+
182
+ if( F[2] > 0.f )
183
+
184
+ O = (W[0] = F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I))) - m*float(CON))
185
+ + (W[1] = F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0,1)))) - m*float(CON))
186
+ + (W[2] = F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1,0)))) - m*float(CON));
187
+ else
188
+ O = (W[0] = -F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1)))) - m*float(CON))
189
+ + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1, 0)))) - m*float(CON))
190
+ + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0, 1)))) - m*float(CON));
191
+ O = m + O/::math::length(W);
192
+ O = ::math::clamp( (O), 0.0, 1.0);
193
+
194
+ return float3(O);
195
+ }
196
+
197
+ color endless_texture(
198
+ uniform texture_2d texture = texture_2d(),
199
+ ::base::texture_coordinate_info uvw = ::base::coordinate_source(),
200
+ float texture_scale = 10.0,
201
+ float3 average_color = float3(0.5, 0.5, 1.0),
202
+ float patch_size = 8.0,
203
+ bool gamma_correct_lookup = true
204
+ )
205
+ {
206
+ return gamma_correct_lookup ? color(srgb2rgb(
207
+ nonrepeat_lookup (
208
+ texture: texture,
209
+ uvw: uvw,
210
+ texture_scale: texture_scale,
211
+ average_color: average_color,
212
+ patch_size: patch_size
213
+ ))
214
+ ) : color(nonrepeat_lookup (
215
+ texture: texture,
216
+ uvw: uvw,
217
+ texture_scale: texture_scale,
218
+ average_color: average_color,
219
+ patch_size: patch_size
220
+ ));
221
+ }
222
+
223
+ float3 endless_normal(
224
+ uniform texture_2d texture = texture_2d(),
225
+ float factor = 1.0,
226
+ bool flip_tangent_u = false,
227
+ bool flip_tangent_v = false,
228
+ ::base::texture_coordinate_info uvw = ::base::coordinate_source(),
229
+ float texture_scale = 1.0,
230
+ float3 average_color = float3(0.5, 0.5, 1.0),
231
+ float patch_size = 8.0
232
+ )
233
+ {
234
+ float3 transformed_tangent_u = flip_tangent_u ? uvw.tangent_u : - uvw.tangent_u;
235
+ float3 transformed_tangent_v = flip_tangent_v ? uvw.tangent_v : - uvw.tangent_v;
236
+
237
+ if (flip_tangent_u)
238
+ transformed_tangent_u=-transformed_tangent_u;
239
+ if (flip_tangent_v)
240
+ transformed_tangent_v=-transformed_tangent_v;
241
+
242
+ // normalized Lookup
243
+ float3 tangent_space_normal =
244
+ (nonrepeat_lookup (
245
+ texture: texture,
246
+ uvw: uvw,
247
+ texture_scale: texture_scale,
248
+ average_color: average_color,
249
+ patch_size: patch_size
250
+ ) - 0.5) * (2.0 * factor);
251
+
252
+ return ::math::normalize(uvw.tangent_u * tangent_space_normal.x +
253
+ uvw.tangent_v * tangent_space_normal.y +
254
+ ::state::normal()*1.0);
255
+ }
256
+
257
+ float3 normalmap_normal(
258
+ uniform texture_2d texture,
259
+ float factor = 1.0,
260
+ ::base::texture_coordinate_info uvw = ::base::texture_coordinate_info()
261
+ )
262
+ {
263
+ float3 lookup = (::tex::lookup_float3(texture, float2(uvw.position.x, uvw.position.y)) - 0.5) * (factor * 2.0);
264
+ return ::math::normalize(uvw.tangent_u * lookup.x + uvw.tangent_v * lookup.y + ::state::normal());
265
+ }
266
+
267
+
268
+ export material Fabric_Carpet_Long_Floor(
269
+ uniform bool infinite_tiling = true [[
270
+ ::anno::description("Enables the infinite tiling feature which removes artifacts of repeating texture patterns."),
271
+ ::anno::display_name("Infinite Tiling"),
272
+ ::anno::in_group("Appearance")
273
+ ]],
274
+ color carpet_color = color(1.f, 1.f, 1.f) [[
275
+ ::anno::description("Adjusts the overall color of the carpet."),
276
+ ::anno::display_name("Carpet Color"),
277
+ ::anno::in_group("Appearance")
278
+ ]],
279
+ float ao_amount = 0.5f [[
280
+ ::anno::description("Produces a more contrasted appearance while also darkening the overall appearance."),
281
+ ::anno::display_name("Carpet Contrast"),
282
+ ::anno::hard_range(0.0f, 1.0f),
283
+ ::anno::in_group("Appearance")
284
+ ]],
285
+ float carpet_bump_factor = 1.f [[
286
+ ::anno::description("Adjusts the bump factor of the material."),
287
+ ::anno::display_name("Carpet Bump Factor"),
288
+ ::anno::soft_range(0.0, 1.0),
289
+ ::anno::in_group("Appearance")
290
+ ]],
291
+ uniform float2 texture_translate = float2(0.f) [[
292
+ ::anno::display_name("Translate"),
293
+ ::anno::description("Offsets the position of the material."),
294
+ ::anno::in_group("Transform")
295
+ ]],
296
+ uniform float texture_rotate = 0.f [[
297
+ ::anno::description("Rotates the material."),
298
+ ::anno::display_name("Rotate"),
299
+ ::anno::in_group("Transform")
300
+ ]],
301
+ uniform float2 texture_scale = float2(1.0f) [[
302
+ ::anno::description("Scales the material."),
303
+ ::anno::display_name("Scale"),
304
+ ::nvidia::core_definitions::dimension(float2(1.0, 1.0)),
305
+ ::anno::in_group("Transform")
306
+ ]],
307
+ uniform int uv_space_index = 0 [[
308
+ ::anno::description("Use selected UV space for material."),
309
+ ::anno::display_name("UV Space Index"),
310
+ ::anno::in_group("Advanced")
311
+ ]])
312
+ [[
313
+ ::anno::author("NVIDIA vMaterials"),
314
+ ::anno::display_name("Long Floor Carpet - Natural"),
315
+ ::anno::description(DESCRIPTION),
316
+ ::anno::copyright_notice(COPYRIGHT),
317
+ ::anno::thumbnail("./.thumbs/Fabric_Carpet_Long_Floor.Fabric_Carpet_Long_Floor.png"),
318
+ ::anno::key_words(string[]("carpet", "floor", "interior", "soft", "fabric", "long", "natural", "neutral"))
319
+ ]]
320
+ =
321
+ let {
322
+ bool tmp0 = false;
323
+
324
+ float2 corrected_scale = 0.33 * texture_scale;
325
+
326
+ material_surface tmp1(
327
+ ::df::custom_curve_layer(0.0780000016f, 0.606000006f, 5.f, ::math::pow(::math::clamp(remap(float3(infinite_tiling ? endless_texture(texture_2d("./textures/long_floor_carpet_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.838999987f, 0.68f, 1.f), 8.f, false) : ::base::file_texture(texture_2d("./textures/long_floor_carpet_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, 0.653000057f, 0.f, 1.f), 0.f, 1.f), 2.20000005f), ::df::microfacet_ggx_smith_bsdf(histogram_pos_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/long_floor_carpet_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.838999987f, 0.68599999f, 1.f), 8.f, false) : ::base::file_texture(texture_2d("./textures/long_floor_carpet_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.830000043f, 0.745000064f) * histogram_pos_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/long_floor_carpet_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.838999987f, 0.68599999f, 1.f), 8.f, false) : ::base::file_texture(texture_2d("./textures/long_floor_carpet_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.830000043f, 0.745000064f), histogram_pos_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/long_floor_carpet_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.838999987f, 0.68599999f, 1.f), 8.f, false) : ::base::file_texture(texture_2d("./textures/long_floor_carpet_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.830000043f, 0.745000064f) * histogram_pos_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/long_floor_carpet_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.838999987f, 0.68599999f, 1.f), 8.f, false) : ::base::file_texture(texture_2d("./textures/long_floor_carpet_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.830000043f, 0.745000064f), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect, ""), ::df::diffuse_reflection_bsdf(::nvidia::core_definitions::blend_colors(::nvidia::core_definitions::blend_colors(carpet_color, infinite_tiling ? endless_texture(texture_2d("./textures/long_floor_carpet_diff.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.596000016f, 0.549000025f, 0.493999988f), 8.f, true) : ::base::file_texture(texture_2d("./textures/long_floor_carpet_diff.jpg", ::tex::gamma_srgb), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint, ::base::color_layer_multiply, 1.f).tint, color(::math::pow(::math::clamp(remap(float3(infinite_tiling ? endless_texture(texture_2d("./textures/long_floor_carpet_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.838999987f, 0.68599999f, 1.f), 8.f, false) : ::base::file_texture(texture_2d("./textures/long_floor_carpet_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, 0.736000061f, ::math::lerp(1.f, 0.349999994f, ao_amount), 1.f), 0.f, 1.f), 2.20000005f)), ::base::color_layer_multiply, 1.f).tint, 0.f, ""), ::state::normal()),
328
+ material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
329
+ material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
330
+ color tmp3 = color(1.f, 1.f, 1.f);
331
+ material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f));
332
+ material_geometry tmp5(
333
+ float3(0.f),
334
+ 1.f,
335
+ infinite_tiling ? endless_normal(texture_2d("./textures/long_floor_carpet_norm.jpg", ::tex::gamma_linear), 1.f, false, false, vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.5f, 0.5f, 1.f), 8.f) : normalmap_normal(texture_2d("./textures/long_floor_carpet_norm.jpg", ::tex::gamma_linear), ::math::lerp(0.f, 0.699999988f, carpet_bump_factor), vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index)));
336
+ } in
337
+ material(
338
+ thin_walled: tmp0,
339
+ surface: tmp1,
340
+ backface: tmp2,
341
+ ior: tmp3,
342
+ volume: tmp4,
343
+ geometry: tmp5);
344
+
345
+ export material Fabric_Carpet_Long_Floor_Blue(*)
346
+ [[
347
+ ::anno::author("NVIDIA vMaterials"),
348
+ ::anno::display_name("Long Floor Carpet - Blue"),
349
+ ::anno::description(DESCRIPTION),
350
+ ::anno::copyright_notice(COPYRIGHT),
351
+ ::anno::thumbnail("./.thumbs/Fabric_Carpet_Long_Floor.Fabric_Carpet_Long_Floor_Blue.png"),
352
+ ::anno::key_words(string[]("carpet", "floor", "interior", "soft", "fabric", "long", "blue", "cool"))
353
+ ]]
354
+ = Fabric_Carpet_Long_Floor(
355
+ infinite_tiling: true,
356
+ carpet_color: color(0.160444f, 0.547994f, .9f),
357
+ ao_amount: 0.8f,
358
+ carpet_bump_factor: 1.0f,
359
+ texture_translate: float2(0.0f),
360
+ texture_rotate: 0.0f,
361
+ texture_scale: float2(1.0),
362
+ uv_space_index: 0
363
+ );
364
+
365
+ export material Fabric_Carpet_Long_Floor_Rose(*)
366
+ [[
367
+ ::anno::author("NVIDIA vMaterials"),
368
+ ::anno::display_name("Long Floor Carpet - Rose"),
369
+ ::anno::description(DESCRIPTION),
370
+ ::anno::copyright_notice(COPYRIGHT),
371
+ ::anno::thumbnail("./.thumbs/Fabric_Carpet_Long_Floor.Fabric_Carpet_Long_Floor_Rose.png"),
372
+ ::anno::key_words(string[]("carpet", "floor", "interior", "soft", "fabric", "long", "rose", "warm"))
373
+ ]]
374
+ = Fabric_Carpet_Long_Floor(
375
+ infinite_tiling: true,
376
+ carpet_color: color(0.744530f, 0.378676f, 0.715465f),
377
+ ao_amount: 0.8f,
378
+ carpet_bump_factor: 1.0f,
379
+ texture_translate: float2(0.0f),
380
+ texture_rotate: 0.0f,
381
+ texture_scale: float2(1.0),
382
+ uv_space_index: 0
383
+ );
384
+
385
+
386
+ export material Fabric_Carpet_Long_Floor_Light_Green(*)
387
+ [[
388
+ ::anno::author("NVIDIA vMaterials"),
389
+ ::anno::display_name("Long Floor Carpet - Light Green"),
390
+ ::anno::description(DESCRIPTION),
391
+ ::anno::copyright_notice(COPYRIGHT),
392
+ ::anno::thumbnail("./.thumbs/Fabric_Carpet_Long_Floor.Fabric_Carpet_Long_Floor_Light_Green.png"),
393
+ ::anno::key_words(string[]("carpet", "floor", "interior", "soft", "fabric", "long", "green", "light"))
394
+ ]]
395
+ = Fabric_Carpet_Long_Floor(
396
+ infinite_tiling: true,
397
+ carpet_color: color(0.505432f, 0.827726f, 0.133209f),
398
+ ao_amount: 0.8f,
399
+ carpet_bump_factor: 1.0f,
400
+ texture_translate: float2(0.0f),
401
+ texture_rotate: 0.0f,
402
+ texture_scale: float2(1.0f),
403
+ uv_space_index: 0
404
+ );
405
+
406
+
407
+ export material Fabric_Carpet_Long_Floor_Yellow(*)
408
+ [[
409
+ ::anno::author("NVIDIA vMaterials"),
410
+ ::anno::display_name("Long Floor Carpet - Yellow"),
411
+ ::anno::description(DESCRIPTION),
412
+ ::anno::copyright_notice(COPYRIGHT),
413
+ ::anno::thumbnail("./.thumbs/Fabric_Carpet_Long_Floor.Fabric_Carpet_Long_Floor_Yellow.png"),
414
+ ::anno::key_words(string[]("carpet", "floor", "interior", "soft", "fabric", "long", "yellow", "warm"))
415
+ ]]
416
+ = Fabric_Carpet_Long_Floor(
417
+ infinite_tiling: true,
418
+ carpet_color: color(0.907547f, 0.907547f, 0.180144f),
419
+ ao_amount: 0.8f,
420
+ carpet_bump_factor: 1.0f,
421
+ texture_translate: float2(0.0f),
422
+ texture_rotate: 0.0f,
423
+ texture_scale: float2(1.0f),
424
+ uv_space_index: 0
425
+ );
426
+
427
+
428
+ export material Fabric_Carpet_Long_Floor_Orange(*)
429
+ [[
430
+ ::anno::author("NVIDIA vMaterials"),
431
+ ::anno::display_name("Long Floor Carpet - Orange"),
432
+ ::anno::description(DESCRIPTION),
433
+ ::anno::copyright_notice(COPYRIGHT),
434
+ ::anno::thumbnail("./.thumbs/Fabric_Carpet_Long_Floor.Fabric_Carpet_Long_Floor_Orange.png"),
435
+ ::anno::key_words(string[]("carpet", "floor", "interior", "soft", "fabric", "long", "orange", "warm"))
436
+ ]]
437
+ = Fabric_Carpet_Long_Floor(
438
+ infinite_tiling: true,
439
+ carpet_color: color(0.907547f, 0.293216f, 0.084642f),
440
+ ao_amount: 0.8f,
441
+ carpet_bump_factor: 1.0f,
442
+ texture_translate: float2(0.0f),
443
+ texture_rotate: 0.0f,
444
+ texture_scale: float2(1.0f),
445
+ uv_space_index: 0
446
+ );
447
+
448
+
449
+ export material Fabric_Carpet_Long_Floor_Green(*)
450
+ [[
451
+ ::anno::author("NVIDIA vMaterials"),
452
+ ::anno::display_name("Long Floor Carpet - Green"),
453
+ ::anno::description(DESCRIPTION),
454
+ ::anno::copyright_notice(COPYRIGHT),
455
+ ::anno::thumbnail("./.thumbs/Fabric_Carpet_Long_Floor.Fabric_Carpet_Long_Floor_Green.png"),
456
+ ::anno::key_words(string[]("carpet", "floor", "interior", "soft", "fabric", "long", "green"))
457
+ ]]
458
+ = Fabric_Carpet_Long_Floor(
459
+ infinite_tiling: true,
460
+ carpet_color: color(0.267358f, 0.464741f, 0.051122f),
461
+ ao_amount: 0.8f,
462
+ carpet_bump_factor: 1.0f,
463
+ texture_translate: float2(0.0f),
464
+ texture_rotate: 0.0f,
465
+ texture_scale: float2(1.0f),
466
+ uv_space_index: 0
467
+ );
468
+
469
+
470
+ export material Fabric_Carpet_Long_Floor_Bordeaux(*)
471
+ [[
472
+ ::anno::author("NVIDIA vMaterials"),
473
+ ::anno::display_name("Long Floor Carpet - Bordeaux"),
474
+ ::anno::description(DESCRIPTION),
475
+ ::anno::copyright_notice(COPYRIGHT),
476
+ ::anno::thumbnail("./.thumbs/Fabric_Carpet_Long_Floor.Fabric_Carpet_Long_Floor_Bordeaux.png"),
477
+ ::anno::key_words(string[]("carpet", "floor", "interior", "soft", "fabric", "long", "bordeaux", "red", "warm"))
478
+ ]]
479
+ = Fabric_Carpet_Long_Floor(
480
+ infinite_tiling: true,
481
+ carpet_color: color(0.618686f, 0.017936f, 0.141980f),
482
+ ao_amount: 0.8f,
483
+ carpet_bump_factor: 1.0f,
484
+ texture_translate: float2(0.0f),
485
+ texture_rotate: 0.0f,
486
+ texture_scale: float2(1.0f),
487
+ uv_space_index: 0
488
+ );
489
+
490
+
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1
+ mdl 1.5;
2
+
3
+ import ::nvidia::core_definitions::blend_colors;
4
+ import ::nvidia::core_definitions::dimension;
5
+ import ::anno::author;
6
+ import ::anno::copyright_notice;
7
+ import ::anno::description;
8
+ import ::anno::display_name;
9
+ import ::anno::hard_range;
10
+ import ::anno::in_group;
11
+ import ::anno::unused;
12
+ import ::anno::usage;
13
+ import ::anno::thumbnail;
14
+ import ::anno::key_words;
15
+ import ::base::anisotropy_conversion;
16
+ import ::base::anisotropy_return;
17
+ import ::base::coordinate_projection;
18
+ import ::base::file_texture;
19
+ import ::base::tangent_space_normal_texture;
20
+ import ::base::mono_mode;
21
+ import ::base::projection_mode;
22
+ import ::base::texture_coordinate_info;
23
+ import ::base::texture_coordinate_system;
24
+ import ::base::texture_return;
25
+ import ::base::transform_coordinate;
26
+ import ::base::coordinate_source;
27
+ import ::base::texture_return;
28
+ import ::df::custom_curve_layer;
29
+ import ::df::diffuse_reflection_bsdf;
30
+ import ::df::directional_factor;
31
+ import ::df::microfacet_ggx_smith_bsdf;
32
+ import ::df::scatter_mode;
33
+ import ::df::weighted_layer;
34
+ import ::math::cos;
35
+ import ::math::sin;
36
+ import ::nvidia::core_definitions::file_texture;
37
+ import ::nvidia::core_definitions::normalmap_texture;
38
+ import ::state::normal;
39
+ import ::state::texture_tangent_u;
40
+ import ::state::texture_tangent_v;
41
+ import ::tex::gamma_mode;
42
+ import ::tex::wrap_mode;
43
+
44
+ const string COPYRIGHT =
45
+ " Copyright 2017, 2021 Bru Textiles. All rights reserved.\n";
46
+
47
+ const string DESCRIPTION =
48
+ "Brand Bru\n"
49
+ "Collection Name Davinci\n"
50
+ "Name Floral_Blue_Jacquard_Bru_2871974\n"
51
+ "Reference 2871974\n"
52
+ "URL info https://distributor.twinbru.com/bl?utm_term=2871974&utm_source=omniverse&utm_campaign=twinbru\n"
53
+ "End Use Drapery\n"
54
+ "Texture Height cm 47.50\n"
55
+ "Texture Width cm 23.50\n"
56
+ "Total Composition 57% Polyester, 43% Cotton\n"
57
+ "Selvedge Useable Width cm 142.00\n"
58
+ "Weight g/m2 249.00\n"
59
+ "Vertical Repeat cm 47.30\n"
60
+ "Horizontal Repeat cm 24.00\n"
61
+ "Wear Resistance 10000 (martindale), 5000 (wyzenbeek)\n"
62
+ "Certifications OEKO-TEX, ISO 14001, NFPA 260, CAL 117\n"
63
+ "Design Type Floral\n"
64
+ "Colour Blue, Natural\n"
65
+ "Characteristics Jacquard\n";
66
+
67
+ export material Floral_Blue_Jacquard_Bru_2871974(
68
+ //--texture_transformation
69
+ uniform float2 UV_Scale = float2(1.f) [[anno::description("Scales the material"), anno::display_name("UV_Scale"), ::nvidia::core_definitions::dimension(float2(0.28, 0.28)), anno::in_group("UV_Transform")]],
70
+ uniform float2 UV_Offset = float2(0.f) [[anno::description(""), anno::display_name("UV_Offset"), anno::in_group("UV_Transform")]],
71
+ uniform float UV_rotation = 0.f [[anno::description(" UV_rotation"), anno::display_name(" UV_rotation"), anno::in_group("UV_Transform")]],
72
+ uniform int UV_channel = 0 [[anno::description("if texture_coordinate_uvw, index into the appropriate one"), anno::display_name("UV_channel"), anno::in_group("UV_Transform"), anno::hard_range(0, 255)]],
73
+ //--textures_source
74
+ uniform texture_2d diffuse_texture = texture_2d("../textures/Floral_Blue_Jacquard_Bru_2871974/2871974_diff.jpg", ::tex::gamma_srgb) [[anno::in_group("Diffuse"), anno::display_name("Diffuse")]],
75
+ uniform texture_2d roughness_texture = texture_2d("../textures/Floral_Blue_Jacquard_Bru_2871974/2871974_roug.jpg", ::tex::gamma_linear) [[anno::in_group("Roughness"), anno::display_name("Roughness")]],
76
+ uniform texture_2d metallic_texture = texture_2d("../textures/Floral_Blue_Jacquard_Bru_2871974/2871974_metl.jpg", ::tex::gamma_linear) [[anno::in_group("Metallic"), anno::display_name("Metallic")]],
77
+ uniform texture_2d normal_texture = texture_2d("../textures/Floral_Blue_Jacquard_Bru_2871974/2871974_norm.jpg", ::tex::gamma_linear) [[anno::in_group("Normal"), anno::display_name("Normal")]])
78
+ [[
79
+ ::anno::author("Bru Textiles"),
80
+ ::anno::display_name("Floral_Blue_Jacquard_Bru_2871974"),
81
+ ::anno::description(DESCRIPTION),
82
+ ::anno::copyright_notice(COPYRIGHT),
83
+ ::anno::thumbnail("./.thumbs/Floral_Blue_Jacquard_Bru_2871974.mdl.png"),
84
+ ::anno::key_words(string[]("fabric", "Bru", "Drapery", "Floral", "Blue, Natural", "Jacquard"))
85
+ ]]
86
+ =
87
+ let {
88
+ bool tmp0 = false;
89
+ float specular_level = 0.5f;
90
+ //--UV coordinats
91
+ float UVrot = (UV_rotation * 3.1415926535897932384626433832f) / 180.f;
92
+ float s = math::sin(UVrot);
93
+ float c = math::cos(UVrot);
94
+ float4x4 rotate = float4x4(c, -s, 0.0, 0.0, s, c, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.);
95
+ float4x4 tile = float4x4((1 / UV_Scale.x), 0.0, 0.0, 0.0, 0.0, (1 / UV_Scale.y), 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, UV_Offset.x, UV_Offset.y, 0.0, 1.);
96
+ float4x4 UVTransform = float4x4(float4(1.f, -0.f, 0.f, 0.f), float4(0.f, 1.f, 0.f, 0.f), float4(0.f), float4(0.f));
97
+ ::base::texture_coordinate_info UVCoordSorce = base::coordinate_source(base::texture_coordinate_uvw, UV_channel);
98
+ ::base::texture_coordinate_info UVCoord = base::transform_coordinate(tile*rotate, UVCoordSorce);
99
+ //--textures
100
+ float3 normal = base::tangent_space_normal_texture(normal_texture, 1.0, false, false, UVCoord, float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 1.f, 0.f);
101
+ float roughness = base::file_texture(roughness_texture, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, UVCoord, float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false).mono;
102
+ color basecolor = base::file_texture(diffuse_texture, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, UVCoord, float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false).tint;
103
+ float metallic = base::file_texture(metallic_texture, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, UVCoord, float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false).mono;
104
+ //--surface
105
+ material_surface tmp1(df::weighted_layer(metallic, df::directional_factor(basecolor, color(1.f, 1.f, 1.f), 3.f, df::microfacet_ggx_smith_bsdf(roughness * roughness, roughness * roughness, color(1.f, 1.f, 1.f), state::texture_tangent_u(0), df::scatter_reflect, "")), df::custom_curve_layer(specular_level * 0.0799999982f, 1.f, 5.f, 1.f, df::microfacet_ggx_smith_bsdf(roughness * roughness, roughness * roughness, color(1.f, 1.f, 1.f), state::texture_tangent_u(0), df::scatter_reflect, ""), df::diffuse_reflection_bsdf(basecolor, 0.f, ""), state::normal()), state::normal()), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
106
+ material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
107
+ color tmp3 = color(1.f, 1.f, 1.f);
108
+ material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f));
109
+ material_geometry tmp5(float3(0.f), 1.f, normal);
110
+ hair_bsdf tmp6 = hair_bsdf();
111
+ } in
112
+ material(
113
+ thin_walled: tmp0,
114
+ surface: tmp1,
115
+ backface: tmp2,
116
+ ior: tmp3,
117
+ volume: tmp4,
118
+ geometry: tmp5,
119
+ hair: tmp6);
Flat-Object-Assets/Fabric/Fabric2/simready_usd/Fabric2/SubUSDs/textures/Floral_Blue_Jacquard_Bru_2871974/2871974_diff.jpg ADDED

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+ }
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1
+ /******************************************************************************
2
+ * Copyright 2024 NVIDIA Corporation. All rights reserved.
3
+ ******************************************************************************
4
+
5
+ Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
6
+ to any person obtaining a copy of the sample definition code that uses our
7
+ Material Definition Language (the "MDL Materials"), to reproduce and distribute
8
+ the MDL Materials, including without limitation the rights to use, copy, merge,
9
+ publish, distribute, and sell modified and unmodified copies of the MDL
10
+ Materials, and to permit persons to whom the MDL Materials is furnished to do
11
+ so, in all cases solely for use with NVIDIA's Material Definition Language,
12
+ subject to the following further conditions:
13
+
14
+ 1. The above copyright notices, this list of conditions, and the disclaimer
15
+ that follows shall be retained in all copies of one or more of the MDL
16
+ Materials, including in any software with which the MDL Materials are bundled,
17
+ redistributed, and/or sold, and included either as stand-alone text files,
18
+ human-readable headers or in the appropriate machine-readable metadata fields
19
+ within text or binary files as long as those fields can be easily viewed by the
20
+ user, as applicable.
21
+ 2. The name of NVIDIA shall not be used to promote, endorse or advertise any
22
+ Modified Version without specific prior written permission, except a) to comply
23
+ with the notice requirements otherwise contained herein; or b) to acknowledge
24
+ the contribution(s) of NVIDIA.
25
+
26
+ THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
27
+ OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
28
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
29
+ TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
30
+ ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
31
+ INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
32
+ CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
33
+ THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
34
+ */
35
+
36
+
37
+ mdl 1.4;
38
+
39
+ import ::anno::*;
40
+ import ::base::*;
41
+ import ::df::*;
42
+ import ::math::*;
43
+ import ::state::*;
44
+ import ::tex::*;
45
+ import ::nvidia::core_definitions::blend_colors;
46
+ import ::nvidia::core_definitions::dimension;
47
+
48
+ const string COPYRIGHT =
49
+ " Copyright 2024 NVIDIA Corporation. All rights reserved.\n"
50
+ " MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
51
+ " WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
52
+ " THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
53
+ " EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
54
+ " MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
55
+ " COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
56
+ " CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
57
+ " GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
58
+ " AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
59
+ " INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
60
+
61
+ const string DESCRIPTION = "A floor carpet material with long hair fibers.";
62
+
63
+
64
+
65
+ float remap(float input, float low, float high)
66
+ {
67
+ //return low + input * (high - low);
68
+ return ::math::lerp(low, high, input);
69
+ }
70
+
71
+ float remap(float input, float low_1, float high_1, float low_2, float high_2)
72
+ {
73
+ return low_2 + ((input - low_1) * (high_2 - low_2))/(high_1 - low_1);
74
+ }
75
+
76
+
77
+ float histogram_pos_range(float input, float range, float position)
78
+ {
79
+ float range_half = range/2.0;
80
+ float subtract_low = (position + range_half) > 1.0 ? (position + range/2.0) - 1.0 : 0.0;
81
+ float low = position - range_half - subtract_low;
82
+
83
+ float add_high = (position - range_half) < 0.0 ? ::math::abs(position - range_half) : 0.0;
84
+ float high = position + range_half + add_high;
85
+ return remap(input, low, high);
86
+ }
87
+
88
+ ::base::texture_coordinate_info vmat_transform(
89
+ uniform float2 translation = float2(0.0, 0.0),
90
+ uniform float rotation = 0.0,
91
+ uniform float2 scaling = float2(1.0, 1.0),
92
+ uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw,
93
+ uniform int uv_space = 0
94
+ )
95
+ {
96
+ float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f;
97
+
98
+ float4x4 scale =
99
+ float4x4(1.0 /scaling.x, 0. , 0. , 0.,
100
+ 0. , 1.0 /scaling.y , 0. , 0.,
101
+ 0. , 0. , 1.0, 0.,
102
+ translation.x , translation.y , 0.0, 1.);
103
+
104
+ float s = ::math::sin(rotation_rad);
105
+ float c = ::math::cos(rotation_rad);
106
+ float4x4 rotate =
107
+ float4x4( c , -s , 0.0 , 0.0,
108
+ s , c , 0.0 , 0.0,
109
+ 0.0, 0.0 , 1.0 , 0.0,
110
+ 0. , 0.0 , 0.0 , 1.);
111
+
112
+ return ::base::transform_coordinate(scale*rotate, ::base::coordinate_source(system, uv_space));
113
+ }
114
+
115
+
116
+ float3 srgb2rgb(float3 val)
117
+ {
118
+ return ::math::pow(::math::max(val, float3(0.0f)), 2.2);
119
+ }
120
+
121
+ float uint2float(int x)
122
+ {
123
+ return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0);
124
+ }
125
+
126
+ int lowbias32(int x)
127
+ {
128
+ x ^= x >>> 16;
129
+ x *= 0x7feb352d;
130
+ x ^= x >>> 15;
131
+ x *= 0x846ca68b;
132
+ x ^= x >>> 16;
133
+ return x;
134
+ }
135
+
136
+ float2 rnd22(int2 p) {
137
+ float2 ret_val = float2(
138
+ uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f,
139
+ uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f
140
+ );
141
+ return ret_val;
142
+ }
143
+
144
+
145
+ float2x2 invert_2x2(float2x2 M)
146
+ {
147
+ float det = M[0][0]*M[1][1] - M[0][1]*M[1][0];
148
+ //https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/
149
+ return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]);
150
+ }
151
+
152
+ float3 nonrepeat_lookup(
153
+ uniform texture_2d texture = texture_2d(),
154
+ ::base::texture_coordinate_info uvw = ::base::coordinate_source(),
155
+ float texture_scale = 1.0,
156
+ float3 average_color = float3(0.5),
157
+ float patch_size = 8.0
158
+ )
159
+ {
160
+
161
+ float2 uv_in = float2(uvw.position[0], uvw.position[1]) * texture_scale;
162
+ float Z = patch_size; // patch scale inside example texture
163
+ float CON = 1.0f;
164
+
165
+ float3 O = float3(0.f);
166
+ float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f);
167
+ float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space
168
+
169
+ float2 U = uv_in;
170
+ float2 V = M * uv_in; //pre-tilted hexa coordinates
171
+ int2 I = int2(::math::floor(V)); // hexa-tile id
172
+
173
+ // The mean color needs to be determined in Photoshop then to make the
174
+ // average color work out, take the float value and calculate the apropriate
175
+ // mean value as (value^(1/2.2))
176
+
177
+ float3 m = average_color;
178
+
179
+ float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W;
180
+ F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates
181
+
182
+ if( F[2] > 0.f )
183
+
184
+ O = (W[0] = F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I))) - m*float(CON))
185
+ + (W[1] = F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0,1)))) - m*float(CON))
186
+ + (W[2] = F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1,0)))) - m*float(CON));
187
+ else
188
+ O = (W[0] = -F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1)))) - m*float(CON))
189
+ + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1, 0)))) - m*float(CON))
190
+ + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0, 1)))) - m*float(CON));
191
+ O = m + O/::math::length(W);
192
+ O = ::math::clamp( (O), 0.0, 1.0);
193
+
194
+ return float3(O);
195
+ }
196
+
197
+ color endless_texture(
198
+ uniform texture_2d texture = texture_2d(),
199
+ ::base::texture_coordinate_info uvw = ::base::coordinate_source(),
200
+ float texture_scale = 10.0,
201
+ float3 average_color = float3(0.5, 0.5, 1.0),
202
+ float patch_size = 8.0,
203
+ bool gamma_correct_lookup = true
204
+ )
205
+ {
206
+ return gamma_correct_lookup ? color(srgb2rgb(
207
+ nonrepeat_lookup (
208
+ texture: texture,
209
+ uvw: uvw,
210
+ texture_scale: texture_scale,
211
+ average_color: average_color,
212
+ patch_size: patch_size
213
+ ))
214
+ ) : color(nonrepeat_lookup (
215
+ texture: texture,
216
+ uvw: uvw,
217
+ texture_scale: texture_scale,
218
+ average_color: average_color,
219
+ patch_size: patch_size
220
+ ));
221
+ }
222
+
223
+ float3 endless_normal(
224
+ uniform texture_2d texture = texture_2d(),
225
+ float factor = 1.0,
226
+ bool flip_tangent_u = false,
227
+ bool flip_tangent_v = false,
228
+ ::base::texture_coordinate_info uvw = ::base::coordinate_source(),
229
+ float texture_scale = 1.0,
230
+ float3 average_color = float3(0.5, 0.5, 1.0),
231
+ float patch_size = 8.0
232
+ )
233
+ {
234
+ float3 transformed_tangent_u = flip_tangent_u ? uvw.tangent_u : - uvw.tangent_u;
235
+ float3 transformed_tangent_v = flip_tangent_v ? uvw.tangent_v : - uvw.tangent_v;
236
+
237
+ if (flip_tangent_u)
238
+ transformed_tangent_u=-transformed_tangent_u;
239
+ if (flip_tangent_v)
240
+ transformed_tangent_v=-transformed_tangent_v;
241
+
242
+ // normalized Lookup
243
+ float3 tangent_space_normal =
244
+ (nonrepeat_lookup (
245
+ texture: texture,
246
+ uvw: uvw,
247
+ texture_scale: texture_scale,
248
+ average_color: average_color,
249
+ patch_size: patch_size
250
+ ) - 0.5) * (2.0 * factor);
251
+
252
+ return ::math::normalize(uvw.tangent_u * tangent_space_normal.x +
253
+ uvw.tangent_v * tangent_space_normal.y +
254
+ ::state::normal()*1.0);
255
+ }
256
+
257
+ float3 normalmap_normal(
258
+ uniform texture_2d texture,
259
+ float factor = 1.0,
260
+ ::base::texture_coordinate_info uvw = ::base::texture_coordinate_info()
261
+ )
262
+ {
263
+ float3 lookup = (::tex::lookup_float3(texture, float2(uvw.position.x, uvw.position.y)) - 0.5) * (factor * 2.0);
264
+ return ::math::normalize(uvw.tangent_u * lookup.x + uvw.tangent_v * lookup.y + ::state::normal());
265
+ }
266
+
267
+
268
+ export material Fabric_Carpet_Long_Floor(
269
+ uniform bool infinite_tiling = true [[
270
+ ::anno::description("Enables the infinite tiling feature which removes artifacts of repeating texture patterns."),
271
+ ::anno::display_name("Infinite Tiling"),
272
+ ::anno::in_group("Appearance")
273
+ ]],
274
+ color carpet_color = color(1.f, 1.f, 1.f) [[
275
+ ::anno::description("Adjusts the overall color of the carpet."),
276
+ ::anno::display_name("Carpet Color"),
277
+ ::anno::in_group("Appearance")
278
+ ]],
279
+ float ao_amount = 0.5f [[
280
+ ::anno::description("Produces a more contrasted appearance while also darkening the overall appearance."),
281
+ ::anno::display_name("Carpet Contrast"),
282
+ ::anno::hard_range(0.0f, 1.0f),
283
+ ::anno::in_group("Appearance")
284
+ ]],
285
+ float carpet_bump_factor = 1.f [[
286
+ ::anno::description("Adjusts the bump factor of the material."),
287
+ ::anno::display_name("Carpet Bump Factor"),
288
+ ::anno::soft_range(0.0, 1.0),
289
+ ::anno::in_group("Appearance")
290
+ ]],
291
+ uniform float2 texture_translate = float2(0.f) [[
292
+ ::anno::display_name("Translate"),
293
+ ::anno::description("Offsets the position of the material."),
294
+ ::anno::in_group("Transform")
295
+ ]],
296
+ uniform float texture_rotate = 0.f [[
297
+ ::anno::description("Rotates the material."),
298
+ ::anno::display_name("Rotate"),
299
+ ::anno::in_group("Transform")
300
+ ]],
301
+ uniform float2 texture_scale = float2(1.0f) [[
302
+ ::anno::description("Scales the material."),
303
+ ::anno::display_name("Scale"),
304
+ ::nvidia::core_definitions::dimension(float2(1.0, 1.0)),
305
+ ::anno::in_group("Transform")
306
+ ]],
307
+ uniform int uv_space_index = 0 [[
308
+ ::anno::description("Use selected UV space for material."),
309
+ ::anno::display_name("UV Space Index"),
310
+ ::anno::in_group("Advanced")
311
+ ]])
312
+ [[
313
+ ::anno::author("NVIDIA vMaterials"),
314
+ ::anno::display_name("Long Floor Carpet - Natural"),
315
+ ::anno::description(DESCRIPTION),
316
+ ::anno::copyright_notice(COPYRIGHT),
317
+ ::anno::thumbnail("./.thumbs/Fabric_Carpet_Long_Floor.Fabric_Carpet_Long_Floor.png"),
318
+ ::anno::key_words(string[]("carpet", "floor", "interior", "soft", "fabric", "long", "natural", "neutral"))
319
+ ]]
320
+ =
321
+ let {
322
+ bool tmp0 = false;
323
+
324
+ float2 corrected_scale = 0.33 * texture_scale;
325
+
326
+ material_surface tmp1(
327
+ ::df::custom_curve_layer(0.0780000016f, 0.606000006f, 5.f, ::math::pow(::math::clamp(remap(float3(infinite_tiling ? endless_texture(texture_2d("./textures/long_floor_carpet_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.838999987f, 0.68f, 1.f), 8.f, false) : ::base::file_texture(texture_2d("./textures/long_floor_carpet_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, 0.653000057f, 0.f, 1.f), 0.f, 1.f), 2.20000005f), ::df::microfacet_ggx_smith_bsdf(histogram_pos_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/long_floor_carpet_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.838999987f, 0.68599999f, 1.f), 8.f, false) : ::base::file_texture(texture_2d("./textures/long_floor_carpet_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.830000043f, 0.745000064f) * histogram_pos_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/long_floor_carpet_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.838999987f, 0.68599999f, 1.f), 8.f, false) : ::base::file_texture(texture_2d("./textures/long_floor_carpet_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.830000043f, 0.745000064f), histogram_pos_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/long_floor_carpet_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.838999987f, 0.68599999f, 1.f), 8.f, false) : ::base::file_texture(texture_2d("./textures/long_floor_carpet_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.830000043f, 0.745000064f) * histogram_pos_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/long_floor_carpet_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.838999987f, 0.68599999f, 1.f), 8.f, false) : ::base::file_texture(texture_2d("./textures/long_floor_carpet_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.830000043f, 0.745000064f), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect, ""), ::df::diffuse_reflection_bsdf(::nvidia::core_definitions::blend_colors(::nvidia::core_definitions::blend_colors(carpet_color, infinite_tiling ? endless_texture(texture_2d("./textures/long_floor_carpet_diff.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.596000016f, 0.549000025f, 0.493999988f), 8.f, true) : ::base::file_texture(texture_2d("./textures/long_floor_carpet_diff.jpg", ::tex::gamma_srgb), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint, ::base::color_layer_multiply, 1.f).tint, color(::math::pow(::math::clamp(remap(float3(infinite_tiling ? endless_texture(texture_2d("./textures/long_floor_carpet_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.838999987f, 0.68599999f, 1.f), 8.f, false) : ::base::file_texture(texture_2d("./textures/long_floor_carpet_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, 0.736000061f, ::math::lerp(1.f, 0.349999994f, ao_amount), 1.f), 0.f, 1.f), 2.20000005f)), ::base::color_layer_multiply, 1.f).tint, 0.f, ""), ::state::normal()),
328
+ material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
329
+ material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
330
+ color tmp3 = color(1.f, 1.f, 1.f);
331
+ material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f));
332
+ material_geometry tmp5(
333
+ float3(0.f),
334
+ 1.f,
335
+ infinite_tiling ? endless_normal(texture_2d("./textures/long_floor_carpet_norm.jpg", ::tex::gamma_linear), 1.f, false, false, vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.5f, 0.5f, 1.f), 8.f) : normalmap_normal(texture_2d("./textures/long_floor_carpet_norm.jpg", ::tex::gamma_linear), ::math::lerp(0.f, 0.699999988f, carpet_bump_factor), vmat_transform(texture_translate, texture_rotate, corrected_scale, ::base::texture_coordinate_uvw, uv_space_index)));
336
+ } in
337
+ material(
338
+ thin_walled: tmp0,
339
+ surface: tmp1,
340
+ backface: tmp2,
341
+ ior: tmp3,
342
+ volume: tmp4,
343
+ geometry: tmp5);
344
+
345
+ export material Fabric_Carpet_Long_Floor_Blue(*)
346
+ [[
347
+ ::anno::author("NVIDIA vMaterials"),
348
+ ::anno::display_name("Long Floor Carpet - Blue"),
349
+ ::anno::description(DESCRIPTION),
350
+ ::anno::copyright_notice(COPYRIGHT),
351
+ ::anno::thumbnail("./.thumbs/Fabric_Carpet_Long_Floor.Fabric_Carpet_Long_Floor_Blue.png"),
352
+ ::anno::key_words(string[]("carpet", "floor", "interior", "soft", "fabric", "long", "blue", "cool"))
353
+ ]]
354
+ = Fabric_Carpet_Long_Floor(
355
+ infinite_tiling: true,
356
+ carpet_color: color(0.160444f, 0.547994f, .9f),
357
+ ao_amount: 0.8f,
358
+ carpet_bump_factor: 1.0f,
359
+ texture_translate: float2(0.0f),
360
+ texture_rotate: 0.0f,
361
+ texture_scale: float2(1.0),
362
+ uv_space_index: 0
363
+ );
364
+
365
+ export material Fabric_Carpet_Long_Floor_Rose(*)
366
+ [[
367
+ ::anno::author("NVIDIA vMaterials"),
368
+ ::anno::display_name("Long Floor Carpet - Rose"),
369
+ ::anno::description(DESCRIPTION),
370
+ ::anno::copyright_notice(COPYRIGHT),
371
+ ::anno::thumbnail("./.thumbs/Fabric_Carpet_Long_Floor.Fabric_Carpet_Long_Floor_Rose.png"),
372
+ ::anno::key_words(string[]("carpet", "floor", "interior", "soft", "fabric", "long", "rose", "warm"))
373
+ ]]
374
+ = Fabric_Carpet_Long_Floor(
375
+ infinite_tiling: true,
376
+ carpet_color: color(0.744530f, 0.378676f, 0.715465f),
377
+ ao_amount: 0.8f,
378
+ carpet_bump_factor: 1.0f,
379
+ texture_translate: float2(0.0f),
380
+ texture_rotate: 0.0f,
381
+ texture_scale: float2(1.0),
382
+ uv_space_index: 0
383
+ );
384
+
385
+
386
+ export material Fabric_Carpet_Long_Floor_Light_Green(*)
387
+ [[
388
+ ::anno::author("NVIDIA vMaterials"),
389
+ ::anno::display_name("Long Floor Carpet - Light Green"),
390
+ ::anno::description(DESCRIPTION),
391
+ ::anno::copyright_notice(COPYRIGHT),
392
+ ::anno::thumbnail("./.thumbs/Fabric_Carpet_Long_Floor.Fabric_Carpet_Long_Floor_Light_Green.png"),
393
+ ::anno::key_words(string[]("carpet", "floor", "interior", "soft", "fabric", "long", "green", "light"))
394
+ ]]
395
+ = Fabric_Carpet_Long_Floor(
396
+ infinite_tiling: true,
397
+ carpet_color: color(0.505432f, 0.827726f, 0.133209f),
398
+ ao_amount: 0.8f,
399
+ carpet_bump_factor: 1.0f,
400
+ texture_translate: float2(0.0f),
401
+ texture_rotate: 0.0f,
402
+ texture_scale: float2(1.0f),
403
+ uv_space_index: 0
404
+ );
405
+
406
+
407
+ export material Fabric_Carpet_Long_Floor_Yellow(*)
408
+ [[
409
+ ::anno::author("NVIDIA vMaterials"),
410
+ ::anno::display_name("Long Floor Carpet - Yellow"),
411
+ ::anno::description(DESCRIPTION),
412
+ ::anno::copyright_notice(COPYRIGHT),
413
+ ::anno::thumbnail("./.thumbs/Fabric_Carpet_Long_Floor.Fabric_Carpet_Long_Floor_Yellow.png"),
414
+ ::anno::key_words(string[]("carpet", "floor", "interior", "soft", "fabric", "long", "yellow", "warm"))
415
+ ]]
416
+ = Fabric_Carpet_Long_Floor(
417
+ infinite_tiling: true,
418
+ carpet_color: color(0.907547f, 0.907547f, 0.180144f),
419
+ ao_amount: 0.8f,
420
+ carpet_bump_factor: 1.0f,
421
+ texture_translate: float2(0.0f),
422
+ texture_rotate: 0.0f,
423
+ texture_scale: float2(1.0f),
424
+ uv_space_index: 0
425
+ );
426
+
427
+
428
+ export material Fabric_Carpet_Long_Floor_Orange(*)
429
+ [[
430
+ ::anno::author("NVIDIA vMaterials"),
431
+ ::anno::display_name("Long Floor Carpet - Orange"),
432
+ ::anno::description(DESCRIPTION),
433
+ ::anno::copyright_notice(COPYRIGHT),
434
+ ::anno::thumbnail("./.thumbs/Fabric_Carpet_Long_Floor.Fabric_Carpet_Long_Floor_Orange.png"),
435
+ ::anno::key_words(string[]("carpet", "floor", "interior", "soft", "fabric", "long", "orange", "warm"))
436
+ ]]
437
+ = Fabric_Carpet_Long_Floor(
438
+ infinite_tiling: true,
439
+ carpet_color: color(0.907547f, 0.293216f, 0.084642f),
440
+ ao_amount: 0.8f,
441
+ carpet_bump_factor: 1.0f,
442
+ texture_translate: float2(0.0f),
443
+ texture_rotate: 0.0f,
444
+ texture_scale: float2(1.0f),
445
+ uv_space_index: 0
446
+ );
447
+
448
+
449
+ export material Fabric_Carpet_Long_Floor_Green(*)
450
+ [[
451
+ ::anno::author("NVIDIA vMaterials"),
452
+ ::anno::display_name("Long Floor Carpet - Green"),
453
+ ::anno::description(DESCRIPTION),
454
+ ::anno::copyright_notice(COPYRIGHT),
455
+ ::anno::thumbnail("./.thumbs/Fabric_Carpet_Long_Floor.Fabric_Carpet_Long_Floor_Green.png"),
456
+ ::anno::key_words(string[]("carpet", "floor", "interior", "soft", "fabric", "long", "green"))
457
+ ]]
458
+ = Fabric_Carpet_Long_Floor(
459
+ infinite_tiling: true,
460
+ carpet_color: color(0.267358f, 0.464741f, 0.051122f),
461
+ ao_amount: 0.8f,
462
+ carpet_bump_factor: 1.0f,
463
+ texture_translate: float2(0.0f),
464
+ texture_rotate: 0.0f,
465
+ texture_scale: float2(1.0f),
466
+ uv_space_index: 0
467
+ );
468
+
469
+
470
+ export material Fabric_Carpet_Long_Floor_Bordeaux(*)
471
+ [[
472
+ ::anno::author("NVIDIA vMaterials"),
473
+ ::anno::display_name("Long Floor Carpet - Bordeaux"),
474
+ ::anno::description(DESCRIPTION),
475
+ ::anno::copyright_notice(COPYRIGHT),
476
+ ::anno::thumbnail("./.thumbs/Fabric_Carpet_Long_Floor.Fabric_Carpet_Long_Floor_Bordeaux.png"),
477
+ ::anno::key_words(string[]("carpet", "floor", "interior", "soft", "fabric", "long", "bordeaux", "red", "warm"))
478
+ ]]
479
+ = Fabric_Carpet_Long_Floor(
480
+ infinite_tiling: true,
481
+ carpet_color: color(0.618686f, 0.017936f, 0.141980f),
482
+ ao_amount: 0.8f,
483
+ carpet_bump_factor: 1.0f,
484
+ texture_translate: float2(0.0f),
485
+ texture_rotate: 0.0f,
486
+ texture_scale: float2(1.0f),
487
+ uv_space_index: 0
488
+ );
489
+
490
+
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+ size 6622141
Flat-Object-Assets/Fabric/Fabric4/simready_usd/Fabric4/SubUSDs/materials/Floral_White_Chenille_FibreGuard_2074108.mdl ADDED
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1
+ mdl 1.5;
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+
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+ import ::nvidia::core_definitions::blend_colors;
4
+ import ::nvidia::core_definitions::dimension;
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+ import ::anno::author;
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+ import ::anno::copyright_notice;
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+ import ::anno::description;
8
+ import ::anno::display_name;
9
+ import ::anno::hard_range;
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+ import ::anno::in_group;
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+ import ::anno::unused;
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+ import ::anno::usage;
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+ import ::anno::thumbnail;
14
+ import ::anno::key_words;
15
+ import ::base::anisotropy_conversion;
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+ import ::base::anisotropy_return;
17
+ import ::base::coordinate_projection;
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+ import ::base::file_texture;
19
+ import ::base::tangent_space_normal_texture;
20
+ import ::base::mono_mode;
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+ import ::base::projection_mode;
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+ import ::base::texture_coordinate_info;
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+ import ::base::texture_coordinate_system;
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+ import ::base::texture_return;
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+ import ::base::transform_coordinate;
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+ import ::base::coordinate_source;
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+ import ::base::texture_return;
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+ import ::df::custom_curve_layer;
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+ import ::df::diffuse_reflection_bsdf;
30
+ import ::df::directional_factor;
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+ import ::df::microfacet_ggx_smith_bsdf;
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+ import ::df::scatter_mode;
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+ import ::df::weighted_layer;
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+ import ::math::cos;
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+ import ::math::sin;
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+ import ::nvidia::core_definitions::file_texture;
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+ import ::nvidia::core_definitions::normalmap_texture;
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+ import ::state::normal;
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+ import ::state::texture_tangent_u;
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+ import ::state::texture_tangent_v;
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+ import ::tex::gamma_mode;
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+ import ::tex::wrap_mode;
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+
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+ const string COPYRIGHT =
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+ " Copyright 2017, 2021 Bru Textiles. All rights reserved.\n";
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+
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+ const string DESCRIPTION =
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+ "Brand FibreGuard\n"
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+ "Collection Name Protégé\n"
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+ "Name Floral_White_Chenille_FibreGuard_2074108\n"
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+ "Reference 2074108\n"
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+ "URL info https://distributor.twinbru.com/bl?utm_term=2074108&utm_source=omniverse&utm_campaign=fibreguard\n"
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+ "End Use Drapery, Upholstery\n"
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+ "Texture Height cm 34.69\n"
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+ "Texture Width cm 34.95\n"
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+ "Total Composition 85% Polyester, 15% Cotton\n"
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+ "Selvedge Useable Width cm 140.00\n"
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+ "Weight g/m2 472.00\n"
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+ "Vertical Repeat cm 34.00\n"
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+ "Horizontal Repeat cm 35.00\n"
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+ "Wear Resistance 80000 (martindale), 150000 (wyzenbeek)\n"
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+ "Certifications OEKO-TEX, ISO 14001, NFPA 260, BS5852 source 1 (with FR coating), CAL 117\n"
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+ "Design Type Floral\n"
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+ "Colour White / Ecru\n"
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+ "Characteristics Chenille\n";
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+
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+ export material Floral_White_Chenille_FibreGuard_2074108(
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+ //--texture_transformation
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+ uniform float2 UV_Scale = float2(1.f) [[anno::description("Scales the material"), anno::display_name("UV_Scale"), ::nvidia::core_definitions::dimension(float2(0.28, 0.28)), anno::in_group("UV_Transform")]],
70
+ uniform float2 UV_Offset = float2(0.f) [[anno::description(""), anno::display_name("UV_Offset"), anno::in_group("UV_Transform")]],
71
+ uniform float UV_rotation = 0.f [[anno::description(" UV_rotation"), anno::display_name(" UV_rotation"), anno::in_group("UV_Transform")]],
72
+ uniform int UV_channel = 0 [[anno::description("if texture_coordinate_uvw, index into the appropriate one"), anno::display_name("UV_channel"), anno::in_group("UV_Transform"), anno::hard_range(0, 255)]],
73
+ //--textures_source
74
+ uniform texture_2d diffuse_texture = texture_2d("../textures/Floral_White_Chenille_FibreGuard_2074108/2074108_diff.jpg", ::tex::gamma_srgb) [[anno::in_group("Diffuse"), anno::display_name("Diffuse")]],
75
+ uniform texture_2d roughness_texture = texture_2d("../textures/Floral_White_Chenille_FibreGuard_2074108/2074108_roug.jpg", ::tex::gamma_linear) [[anno::in_group("Roughness"), anno::display_name("Roughness")]],
76
+ uniform texture_2d metallic_texture = texture_2d("../textures/Floral_White_Chenille_FibreGuard_2074108/2074108_metl.jpg", ::tex::gamma_linear) [[anno::in_group("Metallic"), anno::display_name("Metallic")]],
77
+ uniform texture_2d normal_texture = texture_2d("../textures/Floral_White_Chenille_FibreGuard_2074108/2074108_norm.jpg", ::tex::gamma_linear) [[anno::in_group("Normal"), anno::display_name("Normal")]])
78
+ [[
79
+ ::anno::author("Bru Textiles"),
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+ ::anno::display_name("Floral_White_Chenille_FibreGuard_2074108"),
81
+ ::anno::description(DESCRIPTION),
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+ ::anno::copyright_notice(COPYRIGHT),
83
+ ::anno::thumbnail("./.thumbs/Floral_White_Chenille_FibreGuard_2074108.mdl.png"),
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+ ::anno::key_words(string[]("fabric", "FibreGuard", "Drapery, Upholstery", "Floral", "White / Ecru", "Chenille"))
85
+ ]]
86
+ =
87
+ let {
88
+ bool tmp0 = false;
89
+ float specular_level = 0.5f;
90
+ //--UV coordinats
91
+ float UVrot = (UV_rotation * 3.1415926535897932384626433832f) / 180.f;
92
+ float s = math::sin(UVrot);
93
+ float c = math::cos(UVrot);
94
+ float4x4 rotate = float4x4(c, -s, 0.0, 0.0, s, c, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.);
95
+ float4x4 tile = float4x4((1 / UV_Scale.x), 0.0, 0.0, 0.0, 0.0, (1 / UV_Scale.y), 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, UV_Offset.x, UV_Offset.y, 0.0, 1.);
96
+ float4x4 UVTransform = float4x4(float4(1.f, -0.f, 0.f, 0.f), float4(0.f, 1.f, 0.f, 0.f), float4(0.f), float4(0.f));
97
+ ::base::texture_coordinate_info UVCoordSorce = base::coordinate_source(base::texture_coordinate_uvw, UV_channel);
98
+ ::base::texture_coordinate_info UVCoord = base::transform_coordinate(tile*rotate, UVCoordSorce);
99
+ //--textures
100
+ float3 normal = base::tangent_space_normal_texture(normal_texture, 1.0, false, false, UVCoord, float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false, 1.f, 0.f);
101
+ float roughness = base::file_texture(roughness_texture, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, UVCoord, float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false).mono;
102
+ color basecolor = base::file_texture(diffuse_texture, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, UVCoord, float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false).tint;
103
+ float metallic = base::file_texture(metallic_texture, color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), base::mono_alpha, UVCoord, float2(0.f, 1.f), float2(0.f, 1.f), tex::wrap_repeat, tex::wrap_repeat, false).mono;
104
+ //--surface
105
+ material_surface tmp1(df::weighted_layer(metallic, df::directional_factor(basecolor, color(1.f, 1.f, 1.f), 3.f, df::microfacet_ggx_smith_bsdf(roughness * roughness, roughness * roughness, color(1.f, 1.f, 1.f), state::texture_tangent_u(0), df::scatter_reflect, "")), df::custom_curve_layer(specular_level * 0.0799999982f, 1.f, 5.f, 1.f, df::microfacet_ggx_smith_bsdf(roughness * roughness, roughness * roughness, color(1.f, 1.f, 1.f), state::texture_tangent_u(0), df::scatter_reflect, ""), df::diffuse_reflection_bsdf(basecolor, 0.f, ""), state::normal()), state::normal()), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
106
+ material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
107
+ color tmp3 = color(1.f, 1.f, 1.f);
108
+ material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f));
109
+ material_geometry tmp5(float3(0.f), 1.f, normal);
110
+ hair_bsdf tmp6 = hair_bsdf();
111
+ } in
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+ material(
113
+ thin_walled: tmp0,
114
+ surface: tmp1,
115
+ backface: tmp2,
116
+ ior: tmp3,
117
+ volume: tmp4,
118
+ geometry: tmp5,
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+ hair: tmp6);
Flat-Object-Assets/Fabric/Fabric4/simready_usd/Fabric4/SubUSDs/textures/Floral_White_Chenille_FibreGuard_2074108/2074108_diff.jpg ADDED

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Flat-Object-Assets/Fabric/Fabric4/simready_usd/Fabric4/SubUSDs/textures/Floral_White_Chenille_FibreGuard_2074108/2074108_metl.jpg ADDED

Git LFS Details

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Flat-Object-Assets/Fabric/Fabric4/simready_usd/Fabric4/SubUSDs/textures/Floral_White_Chenille_FibreGuard_2074108/2074108_norm.jpg ADDED

Git LFS Details

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Git LFS Details

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