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| language: | |
| - en | |
| license: mit | |
| pretty_name: GAUGE | |
| tags: | |
| - robotics | |
| - embodied-ai | |
| - physics | |
| - simulation | |
| - world-model | |
| - motion-capture | |
| - sim-to-real | |
| - deformable-objects | |
| - benchmark | |
| task_categories: | |
| - other | |
| # GAUGE Dataset | |
| **GAUGE: A Measurement-Grounded Benchmark for Physical Fidelity in | |
| Simulation Engines and Video World Models** | |
| GAUGE is a real-world-grounded benchmark for evaluating the physical | |
| fidelity of numerical physics engines and generative video world models. | |
| The benchmark contains **22 controlled task families** spanning rigid | |
| bodies, flexible cables, textiles, and volumetric deformable objects. | |
| ## Task Overview | |
| GAUGE contains **22 controlled task families** spanning rigid bodies, flexible cables, textiles, and volumetric deformable objects. | |
| | Category | Task | Video | Description | Evaluation | Subtasks | Material | | |
| | --- | --- | --- | --- | --- | ---: | --- | | |
| | Rigid Body | Slope Contact | <img src="./media/webp/slope_contact.webp" width="180" alt="Slope Contact"> | Fall of a trirectangular tetrahedron | Slope collisions | 1 | Wood, Plastic | | |
| | Rigid Body | Nonsmooth Contact | <img src="./media/webp/nonsmooth_contact.webp" width="180" alt="Nonsmooth Contact"> | Fall of wedges and pyramids | Codimensional collisions | 3 | Wood, Plastic | | |
| | Rigid Body | Slope Slider | <img src="./media/webp/slope_slider.webp" width="180" alt="Slope Slider"> | Slide of a cube on a slope | Static and kinetic friction | 3 | Wood, Plastic, Metal | | |
| | Rigid Body | Turntable | <img src="./media/webp/turntable.webp" width="180" alt="Turntable"> | Slide of a cube on a turntable | Static and kinetic friction in a non-inertial frame | 3 | Wood, Plastic, Metal | | |
| | Rigid Body | Bouncing Ball | <img src="./media/webp/bouncing_ball.webp" width="180" alt="Bouncing Ball"> | Fall and bouncing of a ball | Rapid impact | 1 | Rubber | | |
| | Rigid Body | Newton's Cradle | <img src="./media/webp/newton_cradle.webp" width="180" alt="Newton's Cradle"> | Collision of closely fitted balls | Momentum transfer | 1 | Metal | | |
| | Rigid Body | Wall Breaking | <img src="./media/webp/wall_breaking.webp" width="180" alt="Wall Breaking"> | Collision of a wrecking ball with a wall | Large-scale dense collisions | 1 | Wood | | |
| | Rigid Body | Pendulum | <img src="./media/webp/pendulum.webp" width="180" alt="Pendulum"> | Oscillation of a ball | Periodic motion | 1 | Metal | | |
| | Flexible Cable | Rope Winding | <img src="./media/webp/rope_winding.webp" width="180" alt="Rope Winding"> | Winding of a rope | Self-collision and stretch modulus | 1 | Rubber | | |
| | Textile | Textile Stretching | <img src="./media/webp/textile_stretching.webp" width="180" alt="Textile Stretching"> | Tensile deformation of a textile | Stretch modulus | 1 | R, S, U, O, L, N | | |
| | Textile | Textile Bending | <img src="./media/webp/textile_bending.webp" width="180" alt="Textile Bending"> | Natural sagging of a textile | Bending modulus | 1 | R, S, U, O, L, N | | |
| | Textile | Textile Flinging | <img src="./media/webp/textile_flinging.webp" width="180" alt="Textile Flinging"> | Fluttering of a textile | Motion under locally high acceleration | 1 | R, S, U, O, L, N | | |
| | Textile | Funnel | <img src="./media/webp/funnel.webp" width="180" alt="Funnel"> | Passage of textiles through a hole | Collision, friction | 1 | R, S, U, O, L, N | | |
| | Textile | Rotating Ball | <img src="./media/webp/rotating_ball.webp" width="180" alt="Rotating Ball"> | Motion of a textile driven by a rotating ball | Static and kinetic friction | 1 | R, S, U | | |
| | Textile | Tablecloth Pulling | <img src="./media/webp/tablecloth_pulling.webp" width="180" alt="Tablecloth Pulling"> | Pulling a textile from beneath rigid objects | Static and kinetic friction | 1 | Wood, Plastic, Metal | | |
| | Volumetric Deformable Body | Foam Stretching | <img src="./media/webp/foam_stretching.webp" width="180" alt="Foam Stretching"> | Stretching of an elastic cuboid | Stretching modulus | 1 | Soft, Hard | | |
| | Volumetric Deformable Body | Foam Compression | <img src="./media/webp/foam_compression.webp" width="180" alt="Foam Compression"> | Compression of an elastic cuboid | Compression modulus | 1 | Soft, Hard | | |
| | Volumetric Deformable Body | Foam Shearing | <img src="./media/webp/foam_shearing.webp" width="180" alt="Foam Shearing"> | Shearing of an elastic cuboid | Shear modulus | 1 | Soft, Hard | | |
| | Volumetric Deformable Body | Foam Twisting | <img src="./media/webp/foam_twisting.webp" width="180" alt="Foam Twisting"> | Twisting of an elastic cuboid | Twisting modulus | 1 | Soft, Hard | | |
| | Volumetric Deformable Body | Foam Bending | <img src="./media/webp/foam_bending.webp" width="180" alt="Foam Bending"> | Bending of an elastic cuboid | Bending modulus | 1 | Soft, Hard | | |
| | Volumetric Deformable Body | Stick-Stack | <img src="./media/webp/stick_stack.webp" width="180" alt="Stick-Stack"> | Sliding of an elastic rod on a plane | Static and kinetic friction | 1 | Soft, Hard | | |
| | Volumetric Deformable Body | Cantilever Beam | <img src="./media/webp/cantilever_beam.webp" width="180" alt="Cantilever Beam"> | Free hanging of an elastic cantilever beam | Coupling with a large stiffness ratio | 1 | Soft, Hard | | |
| **Textile material abbreviations:** R = Rayon, S = Satin, U = Uniform cloth, O = Oxford fabric, L = Synthetic leather, N = Nylon taslan. | |
| ## Physical Regimes | |
| | Physical Regime | Number of Task Families | Representative Properties | | |
| | -------------------- | ---------------------------- | --------------------- | | |
| | Rigid Body | 8 | Collision, friction, momentum transfer, impact, periodic motion | | |
| | Flexible Cable | 1 | Self-collision, stretching | | |
| | Textile | 6 | Stretching, bending, friction, high-acceleration dynamics | | |
| | Volumetric Deformable Body | 7 | Stretching, compression, shear, twisting, bending, friction | | |
| ## Dataset Contents | |
| GAUGE provides real-world experimental measurements and task-associated | |
| physical metadata for standardized physics-fidelity evaluation. The | |
| released dataset is organized around: | |
| - real-world motion-capture trajectories and measurements; | |
| - simulation-ready geometry and scene assets; | |
| - calibrated physical-property metadata; | |
| - standardized first-frame and text-prompt inputs for video world | |
| models; | |
| ## Citation | |
| If you find GAUGE useful in your research, please consider citing: | |
| ``` bibtex | |
| @article{Wang2026, | |
| title={GAUGE: A Measurement-Grounded Benchmark for Physical Fidelity in Simulation Engines and Video World Models}, | |
| author={Wang, Shuai and Feng, Yaxin and Jiang, Xuekun and Tian, Shihan and others}, | |
| year={2026}, | |
| copyright = {arXiv.org perpetual, non-exclusive license}, | |
| doi = {10.48550/ARXIV.2608.05948}, | |
| keywords = {Artificial Intelligence (cs.AI), Computer Vision and Pattern Recognition (cs.CV), Robotics (cs.RO), FOS: Computer and information sciences}, | |
| publisher = {arXiv}, | |
| } | |
| ``` | |