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model
stringclasses
3 values
effort
stringclasses
5 values
run
int64
1
3
seconds
int64
26
1.34k
output_tokens
int64
3.37k
160k
total_tokens
int64
61.6k
2.5M
cost_usd
float64
0.01
5.25
code_lines
int64
138
1.12k
claude-opus-5-5
low
1
32
3,368
129,315
0.48
138
claude-opus-5-5
medium
1
52
6,299
133,428
0.56
358
claude-opus-5-5
high
1
110
12,376
222,854
0.75
523
claude-opus-5-5
xhigh
1
272
32,435
472,082
1.36
639
claude-opus-5-5
max
1
1,342
160,033
2,504,957
5.25
1,121
claude-sonnet-5-5
medium
1
37
4,100
115,073
0.25
198
claude-sonnet-5-5
high
1
58
8,073
137,593
0.3
398
claude-haiku-5-5
low
1
26
6,020
82,172
0.009
323
claude-haiku-5-5
low
2
39
9,188
61,611
0.0087
364
claude-haiku-5-5
low
3
50
11,730
99,717
0.0108
314
claude-haiku-5-5
medium
1
64
14,459
72,134
0.0146
374
claude-haiku-5-5
medium
2
62
15,300
73,803
0.0129
396
claude-haiku-5-5
medium
3
78
18,610
80,368
0.0152
388
claude-haiku-5-5
high
1
114
29,607
102,351
0.0252
488
claude-haiku-5-5
high
2
92
22,271
131,271
0.0183
458
claude-haiku-5-5
high
3
89
22,171
124,453
0.0181
492
claude-haiku-5-5
xhigh
1
197
50,173
143,409
0.0373
628
claude-haiku-5-5
xhigh
2
192
46,376
268,585
0.0359
574
claude-haiku-5-5
xhigh
3
220
56,164
309,164
0.0431
577
claude-haiku-5-5
max
1
591
148,195
2,073,976
0.39
707
claude-haiku-5-5
max
2
547
130,973
2,156,518
0.38
603
claude-haiku-5-5
max
3
546
131,693
1,921,233
0.36
674

Claude effort levels: tokens, time and cost for the same coding task

The same coding prompt run at each effort level in Claude Code: Claude Opus 5.5 at low, medium, high, xhigh and max (once each), Claude Sonnet 5.5 at medium and high (once each), and Claude Haiku 5.5 at all five levels (three runs each, added 2026-10-21).

Headline: the task used 6,299 output tokens and $0.56 at medium on Opus 5.5, and 160,033 tokens and $5.25 at max. High cost only 34% more than medium; the jump starts at xhigh.

Key findings

  • Low and medium are close: low cost 14% less ($0.48 vs $0.56) and took 32 s instead of 52 s.
  • High is the best value step: output tokens rose 96% but cost only 34% more, because most of each request is unchanged input.
  • Costs jump from xhigh: xhigh cost 143% more than medium and max 837% more. Max took 22 min 22 s.
  • Sonnet 5.5 used 35% fewer output tokens than Opus 5.5 at the same effort and cost 55% less at medium and 60% less at high.
  • Haiku 5.5 (average of 3 runs): $0.0095 at low, $0.0142 medium, $0.0205 high, $0.0388 xhigh, $0.38 max. Max cost 869% more than xhigh because Haiku wrote and ran its own test script (15 turns instead of 4); it was still 22% cheaper than Opus 5.5 at low.
  • All 15 Haiku games passed a scripted play test (score, level 2, three lives) at every level. Higher effort wrote longer code (334 lines at low, 661 at max), not more working games.

Files

  • claude-effort-cost.csv: one row per run with model, effort, run, seconds, output_tokens, total_tokens, cost_usd, code_lines
  • claude-effort-cost.json: the same data plus the exact prompt
  • haiku-5-5-games/: the 15 games Haiku 5.5 wrote (<effort>_<run>.html), and run_effort.py, the script that ran them

Data

Model Effort Time Output tokens Total tokens Cost (USD) Lines of code
Opus 5.5 low 32 s 3,368 129,315 0.48 138
Opus 5.5 medium 52 s 6,299 133,428 0.56 358
Opus 5.5 high 1 min 50 s 12,376 222,854 0.75 523
Opus 5.5 xhigh 4 min 32 s 32,435 472,082 1.36 639
Opus 5.5 max 22 min 22 s 160,033 2,504,957 5.25 1,121
Sonnet 5.5 medium 37 s 4,100 115,073 0.25 198
Sonnet 5.5 high 58 s 8,073 137,593 0.30 398
Haiku 5.5 low (run 1) 26 s 6,020 82,172 0.0090 323
Haiku 5.5 low (run 2) 39 s 9,188 61,611 0.0087 364
Haiku 5.5 low (run 3) 50 s 11,730 99,717 0.0108 314
Haiku 5.5 medium (run 1) 1 min 4 s 14,459 72,134 0.0146 374
Haiku 5.5 medium (run 2) 1 min 2 s 15,300 73,803 0.0129 396
Haiku 5.5 medium (run 3) 1 min 18 s 18,610 80,368 0.0152 388
Haiku 5.5 high (run 1) 1 min 54 s 29,607 102,351 0.0252 488
Haiku 5.5 high (run 2) 1 min 32 s 22,271 131,271 0.0183 458
Haiku 5.5 high (run 3) 1 min 29 s 22,171 124,453 0.0181 492
Haiku 5.5 xhigh (run 1) 3 min 17 s 50,173 143,409 0.0373 628
Haiku 5.5 xhigh (run 2) 3 min 12 s 46,376 268,585 0.0359 574
Haiku 5.5 xhigh (run 3) 3 min 40 s 56,164 309,164 0.0431 577
Haiku 5.5 max (run 1) 9 min 51 s 148,195 2,073,976 0.39 707
Haiku 5.5 max (run 2) 9 min 7 s 130,973 2,156,518 0.38 603
Haiku 5.5 max (run 3) 9 min 6 s 131,693 1,921,233 0.36 674

Method

  1. Prompt: "Make a brick-breaker game that runs in the browser as a single file named index.html in the current folder. It needs 2 levels, a score display and 3 lives, and it must be playable with the keyboard and the mouse. Write the file and finish."
  2. Run in Claude Code (claude -p --effort …), each in its own empty folder. Haiku 5.5: Claude Code 2.1.295, no MCP servers, three runs per level, tokens and cost from Claude Code's own usage report at list prices; each game played by a script in a headless browser.
  3. Tokens and cost from ccusage at API prices; time from start and end timestamps; lines counted in the finished index.html.
  4. All seven games ran without errors and had every requested feature.

Limitations

  • One run per level for Opus and Sonnet, three for Haiku, and one task. Runs vary, especially at higher effort; treat the numbers as an order of magnitude.
  • Costs are API-equivalent. On a Pro or Max plan the same runs use up the usage limit instead.
  • The max run tried to run an automated test that needed permission, which added time.

Citation

TokenSave (2026). Claude effort levels: tokens, time and cost for the same coding task [Data set]. Zenodo. https://doi.org/10.5281/zenodo.23446567

Estimate coding agent costs at tokensave.app.

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