text stringlengths 7 35.3M | id stringlengths 11 185 | metadata dict | __index_level_0__ int64 0 2.14k |
|---|---|---|---|
# API Reference
Our developer-facing C# classes have been documented to be compatible with
Doxygen for auto-generating HTML documentation.
To generate the API reference, download Doxygen and run the following command
within the `docs/` directory:
```sh
doxygen dox-ml-agents.conf
```
`dox-ml-agents.conf` is a Doxyge... | ml-agents/docs/API-Reference.md/0 | {
"file_path": "ml-agents/docs/API-Reference.md",
"repo_id": "ml-agents",
"token_count": 194
} | 1,909 |
{!../LICENSE.md!}
| ml-agents/docs/LICENSE.md/0 | {
"file_path": "ml-agents/docs/LICENSE.md",
"repo_id": "ml-agents",
"token_count": 11
} | 1,910 |
# Unity ML-Agents Gym Wrapper
A common way in which machine learning researchers interact with simulation
environments is via a wrapper provided by OpenAI called `gym`. For more
information on the gym interface, see [here](https://github.com/openai/gym).
We provide a gym wrapper and instructions for using it with exi... | ml-agents/docs/Python-Gym-API.md/0 | {
"file_path": "ml-agents/docs/Python-Gym-API.md",
"repo_id": "ml-agents",
"token_count": 3916
} | 1,911 |
# Using Docker For ML-Agents (Deprecated)
:warning: **Note:** We no longer use this guide ourselves and so it may not work
correctly. We've decided to keep it up just in case it is helpful to you.
We currently offer a solution for Windows and Mac users who would like to do
training or inference using Docker. This opt... | ml-agents/docs/Using-Docker.md/0 | {
"file_path": "ml-agents/docs/Using-Docker.md",
"repo_id": "ml-agents",
"token_count": 2090
} | 1,912 |
<img src="images/image-banner.png" align="middle" width="3000"/>
{!README.md!}
| ml-agents/docs/index.md/0 | {
"file_path": "ml-agents/docs/index.md",
"repo_id": "ml-agents",
"token_count": 31
} | 1,913 |
# Başlangıç Rehberi
Bu rehber, Unity'de [örnek ortamlarımızdan](https://github.com/Unity-Technologies/ml-agents/blob/release_8_docs/docs/Learning-Environment-Examples.md) birini açma, içinde bir Agent 'i eğitme ve eğitilmiş modeli Unity ortamına yerleştirme sürecini baştan sona anlatır. Bu rehberi bitirdikten sonra ör... | ml-agents/localized_docs/TR/docs/Getting-Started.md/0 | {
"file_path": "ml-agents/localized_docs/TR/docs/Getting-Started.md",
"repo_id": "ml-agents",
"token_count": 6226
} | 1,914 |
# 学习环境示例
Unity ML-Agents 工具包中内置了一些搭建好的学习环境的示例,并且我们还在不断增加新的示例,这些示例演示了该平台的各种功能。示例环境位于
`unity-environment/Assets/ML-Agents/Examples` 中,并且我们在下文中进行了简单的介绍。
此外,我们的
[首届 ML-Agents 挑战赛](https://connect.unity.com/challenges/ml-agents-1)
中包含了由社区成员创建的一些环境示例。
此页仅概述了我们提供的示例环境。如果想要更多地学习如何设计和构建您自己的环境,请参阅
[创建新的学习环境](Learning-Environme... | ml-agents/localized_docs/zh-CN/docs/Learning-Environment-Examples.md/0 | {
"file_path": "ml-agents/localized_docs/zh-CN/docs/Learning-Environment-Examples.md",
"repo_id": "ml-agents",
"token_count": 7751
} | 1,915 |
{
"ignorePatterns": [
{
"pattern": "^http://localhost",
"comment": "Ignore local tensorboard links"
},
{
"pattern": "^https://developer.nvidia.com/compute/machine-learning/cudnn/secure",
"comment": "Requires login"
},
{
... | ml-agents/markdown-link-check.fast.json/0 | {
"file_path": "ml-agents/markdown-link-check.fast.json",
"repo_id": "ml-agents",
"token_count": 280
} | 1,916 |
# @generated by generate_proto_mypy_stubs.py. Do not edit!
import sys
from google.protobuf.descriptor import (
Descriptor as google___protobuf___descriptor___Descriptor,
)
from google.protobuf.internal.containers import (
RepeatedScalarFieldContainer as google___protobuf___internal___containers___RepeatedScal... | ml-agents/ml-agents-envs/mlagents_envs/communicator_objects/brain_parameters_pb2.pyi/0 | {
"file_path": "ml-agents/ml-agents-envs/mlagents_envs/communicator_objects/brain_parameters_pb2.pyi",
"repo_id": "ml-agents",
"token_count": 1762
} | 1,917 |
# @generated by generate_proto_mypy_stubs.py. Do not edit!
import sys
from google.protobuf.descriptor import (
EnumDescriptor as google___protobuf___descriptor___EnumDescriptor,
)
from google.protobuf.message import (
Message as google___protobuf___message___Message,
)
from typing import (
List as typing... | ml-agents/ml-agents-envs/mlagents_envs/communicator_objects/space_type_pb2.pyi/0 | {
"file_path": "ml-agents/ml-agents-envs/mlagents_envs/communicator_objects/space_type_pb2.pyi",
"repo_id": "ml-agents",
"token_count": 415
} | 1,918 |
# @generated by generate_proto_mypy_stubs.py. Do not edit!
import sys
from google.protobuf.descriptor import (
Descriptor as google___protobuf___descriptor___Descriptor,
)
from google.protobuf.internal.containers import (
RepeatedCompositeFieldContainer as google___protobuf___internal___containers___RepeatedC... | ml-agents/ml-agents-envs/mlagents_envs/communicator_objects/unity_rl_output_pb2.pyi/0 | {
"file_path": "ml-agents/ml-agents-envs/mlagents_envs/communicator_objects/unity_rl_output_pb2.pyi",
"repo_id": "ml-agents",
"token_count": 1698
} | 1,919 |
from mlagents_envs.registry.unity_env_registry import ( # noqa F401
default_registry,
UnityEnvRegistry,
)
| ml-agents/ml-agents-envs/mlagents_envs/registry/__init__.py/0 | {
"file_path": "ml-agents/ml-agents-envs/mlagents_envs/registry/__init__.py",
"repo_id": "ml-agents",
"token_count": 46
} | 1,920 |
import uuid
import struct
from typing import Dict, Optional, List
from mlagents_envs.side_channel import SideChannel, IncomingMessage
from mlagents_envs.exception import UnityEnvironmentException
from mlagents_envs.logging_util import get_logger
class SideChannelManager:
def __init__(self, side_channels=Optional[... | ml-agents/ml-agents-envs/mlagents_envs/side_channel/side_channel_manager.py/0 | {
"file_path": "ml-agents/ml-agents-envs/mlagents_envs/side_channel/side_channel_manager.py",
"repo_id": "ml-agents",
"token_count": 1616
} | 1,921 |
import pytest
import numpy as np
from mlagents_envs.base_env import (
DecisionSteps,
TerminalSteps,
ActionSpec,
BehaviorSpec,
)
from dummy_config import create_observation_specs_with_shapes
def test_decision_steps():
ds = DecisionSteps(
obs=[np.array(range(12), dtype=np.float32).reshape(3... | ml-agents/ml-agents-envs/tests/test_steps.py/0 | {
"file_path": "ml-agents/ml-agents-envs/tests/test_steps.py",
"repo_id": "ml-agents",
"token_count": 1928
} | 1,922 |
from typing import cast
import numpy as np
from mlagents_envs.logging_util import get_logger
from mlagents.trainers.buffer import BufferKey
from mlagents.trainers.policy.torch_policy import TorchPolicy
from mlagents.trainers.trainer.off_policy_trainer import OffPolicyTrainer
from mlagents.trainers.optimizer.torch_opti... | ml-agents/ml-agents-trainer-plugin/mlagents_trainer_plugin/dqn/dqn_trainer.py/0 | {
"file_path": "ml-agents/ml-agents-trainer-plugin/mlagents_trainer_plugin/dqn/dqn_trainer.py",
"repo_id": "ml-agents",
"token_count": 2564
} | 1,923 |
from typing import Set, Dict, Any, TextIO
import os
import yaml
from mlagents.trainers.exception import TrainerConfigError
from mlagents_envs.environment import UnityEnvironment
import argparse
from mlagents_envs import logging_util
logger = logging_util.get_logger(__name__)
class RaiseRemovedWarning(argparse.Action... | ml-agents/ml-agents/mlagents/trainers/cli_utils.py/0 | {
"file_path": "ml-agents/ml-agents/mlagents/trainers/cli_utils.py",
"repo_id": "ml-agents",
"token_count": 4735
} | 1,924 |
from collections import defaultdict
from enum import Enum
from typing import List, Dict, NamedTuple, Any, Optional
import numpy as np
import abc
import os
import time
from threading import RLock
from mlagents_envs.side_channel.stats_side_channel import StatsAggregationMethod
from mlagents_envs.logging_util import get... | ml-agents/ml-agents/mlagents/trainers/stats.py/0 | {
"file_path": "ml-agents/ml-agents/mlagents/trainers/stats.py",
"repo_id": "ml-agents",
"token_count": 6305
} | 1,925 |
import pytest
import yaml
from mlagents.trainers.exception import TrainerConfigError, TrainerConfigWarning
from mlagents.trainers.environment_parameter_manager import EnvironmentParameterManager
from mlagents.trainers.settings import (
RunOptions,
UniformSettings,
GaussianSettings,
ConstantSettings,
... | ml-agents/ml-agents/mlagents/trainers/tests/test_env_param_manager.py/0 | {
"file_path": "ml-agents/ml-agents/mlagents/trainers/tests/test_env_param_manager.py",
"repo_id": "ml-agents",
"token_count": 5062
} | 1,926 |
from mlagents.trainers.optimizer.torch_optimizer import TorchOptimizer
import pytest
from unittest import mock
import os
import numpy as np
from mlagents.torch_utils import torch, default_device
from mlagents.trainers.policy.torch_policy import TorchPolicy
from mlagents.trainers.ppo.optimizer_torch import TorchPPOOpti... | ml-agents/ml-agents/mlagents/trainers/tests/torch_entities/saver/test_saver.py/0 | {
"file_path": "ml-agents/ml-agents/mlagents/trainers/tests/torch_entities/saver/test_saver.py",
"repo_id": "ml-agents",
"token_count": 3562
} | 1,927 |
import pytest
from mlagents.trainers.policy.torch_policy import TorchPolicy
from mlagents.trainers.tests import mock_brain as mb
from mlagents.trainers.settings import NetworkSettings
from mlagents.trainers.torch_entities.networks import SimpleActor
VECTOR_ACTION_SPACE = 2
VECTOR_OBS_SPACE = 8
DISCRETE_ACTION_SPACE =... | ml-agents/ml-agents/mlagents/trainers/tests/torch_entities/test_policy.py/0 | {
"file_path": "ml-agents/ml-agents/mlagents/trainers/tests/torch_entities/test_policy.py",
"repo_id": "ml-agents",
"token_count": 904
} | 1,928 |
from typing import Tuple, Optional, List
from mlagents.torch_utils import torch
from mlagents.trainers.exception import UnityTrainerException
from mlagents.trainers.torch_entities.layers import (
LinearEncoder,
Initialization,
linear_layer,
LayerNorm,
)
from mlagents.trainers.torch_entities.model_seria... | ml-agents/ml-agents/mlagents/trainers/torch_entities/attention.py/0 | {
"file_path": "ml-agents/ml-agents/mlagents/trainers/torch_entities/attention.py",
"repo_id": "ml-agents",
"token_count": 4789
} | 1,929 |
from typing import Tuple
import threading
from mlagents.torch_utils import torch
from mlagents_envs.logging_util import get_logger
from mlagents.trainers.settings import SerializationSettings
logger = get_logger(__name__)
class exporting_to_onnx:
"""
Set this context by calling
```
with exporting_t... | ml-agents/ml-agents/mlagents/trainers/torch_entities/model_serialization.py/0 | {
"file_path": "ml-agents/ml-agents/mlagents/trainers/torch_entities/model_serialization.py",
"repo_id": "ml-agents",
"token_count": 2661
} | 1,930 |
import os
import argparse
from huggingface_hub import snapshot_download
from mlagents_envs import logging_util
from mlagents_envs.logging_util import get_logger
logger = get_logger(__name__)
logging_util.set_log_level(logging_util.INFO)
def load_from_hf(repo_id: str, local_dir: str) -> None:
"""
Download a... | ml-agents/ml-agents/mlagents/utils/load_from_hf.py/0 | {
"file_path": "ml-agents/ml-agents/mlagents/utils/load_from_hf.py",
"repo_id": "ml-agents",
"token_count": 487
} | 1,931 |
# variables
# GRPC-TOOLS required. Install with `nuget install Grpc.Tools`.
# Then un-comment and replace [DIRECTORY] with location of files.
# For example, on macOS, you might have something like:
# COMPILER=Grpc.Tools.1.14.1/tools/macosx_x64
# COMPILER=[DIRECTORY]
SRC_DIR=proto/mlagents_envs/communicator_objects
DS... | ml-agents/protobuf-definitions/make.sh/0 | {
"file_path": "ml-agents/protobuf-definitions/make.sh",
"repo_id": "ml-agents",
"token_count": 824
} | 1,932 |
syntax = "proto3";
import "mlagents_envs/communicator_objects/unity_output.proto";
import "mlagents_envs/communicator_objects/unity_input.proto";
import "mlagents_envs/communicator_objects/header.proto";
option csharp_namespace = "Unity.MLAgents.CommunicatorObjects";
package communicator_objects;
message UnityMessag... | ml-agents/protobuf-definitions/proto/mlagents_envs/communicator_objects/unity_message.proto/0 | {
"file_path": "ml-agents/protobuf-definitions/proto/mlagents_envs/communicator_objects/unity_message.proto",
"repo_id": "ml-agents",
"token_count": 148
} | 1,933 |
#!/usr/bin/env python3
import os
import glob
from setuptools import find_packages, PEP420PackageFinder
class NonTrivialPEP420PackageFinder(PEP420PackageFinder):
"""
The PEP420PackageFinder (used by find_namespace_packages) thinks everything
looks like a package, even if there are no python files in it. T... | ml-agents/utils/validate_inits.py/0 | {
"file_path": "ml-agents/utils/validate_inits.py",
"repo_id": "ml-agents",
"token_count": 616
} | 1,934 |
fileFormatVersion: 2
guid: ef0ed550afe43d449b58d883fad0585c
timeCreated: 1498103331
licenseType: Pro
PluginImporter:
serializedVersion: 1
iconMap: {}
executionOrder: {}
isPreloaded: 0
isOverridable: 0
platformData:
Any:
enabled: 0
settings: {}
Editor:
enabled: 0
settings:
... | xLua/Assets/Plugins/iOS/HotfixFlags.cpp.meta/0 | {
"file_path": "xLua/Assets/Plugins/iOS/HotfixFlags.cpp.meta",
"repo_id": "xLua",
"token_count": 193
} | 1,935 |
fileFormatVersion: 2
guid: ac30af4fb2add4d41a9f50fe4f8292a3
timeCreated: 1457422749
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:
| xLua/Assets/Plugins/xlua.bundle/Contents/Info.plist.meta/0 | {
"file_path": "xLua/Assets/Plugins/xlua.bundle/Contents/Info.plist.meta",
"repo_id": "xLua",
"token_count": 72
} | 1,936 |
fileFormatVersion: 2
guid: fa308fa7f40ec0348addeff1475bb164
DefaultImporter:
userData:
| xLua/Assets/XLua/Examples/05_NoGc/NoGc.unity.meta/0 | {
"file_path": "xLua/Assets/XLua/Examples/05_NoGc/NoGc.unity.meta",
"repo_id": "xLua",
"token_count": 36
} | 1,937 |
fileFormatVersion: 2
guid: 059b7b0b901925a49a1aab1169c15dee
timeCreated: 1489371190
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:
| xLua/Assets/XLua/Examples/10_SignatureLoader/otherfiles/key_ras.meta/0 | {
"file_path": "xLua/Assets/XLua/Examples/10_SignatureLoader/otherfiles/key_ras.meta",
"repo_id": "xLua",
"token_count": 74
} | 1,938 |
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licenseType: Pro
MonoImporter:
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icon: {instanceID: 0}
userData:
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| xLua/Assets/XLua/Examples/ExampleGenConfig.cs.meta/0 | {
"file_path": "xLua/Assets/XLua/Examples/ExampleGenConfig.cs.meta",
"repo_id": "xLua",
"token_count": 100
} | 1,939 |
/*
* Tencent is pleased to support the open source community by making xLua available.
* Copyright (C) 2016 THL A29 Limited, a Tencent company. All rights reserved.
* Licensed under the MIT License (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License... | xLua/Assets/XLua/Src/CopyByValue.cs/0 | {
"file_path": "xLua/Assets/XLua/Src/CopyByValue.cs",
"repo_id": "xLua",
"token_count": 2523
} | 1,940 |
fileFormatVersion: 2
guid: 9c7307955fb71fc4090eb2a906a78a0a
folderAsset: yes
DefaultImporter:
userData:
| xLua/Assets/XLua/Src/Editor/Template.meta/0 | {
"file_path": "xLua/Assets/XLua/Src/Editor/Template.meta",
"repo_id": "xLua",
"token_count": 46
} | 1,941 |
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timeCreated: 1481620508
licenseType: Pro
TextScriptImporter:
userData:
assetBundleName:
assetBundleVariant:
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"file_path": "xLua/Assets/XLua/Src/Editor/Template/LuaRegister.tpl.txt.meta",
"repo_id": "xLua",
"token_count": 70
} | 1,942 |
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defaultReferences: []
executionOrder: 0
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"file_path": "xLua/Assets/XLua/Src/InternalGlobals.cs.meta",
"repo_id": "xLua",
"token_count": 105
} | 1,943 |
solution "XLua"
configurations {
"Debug", "Release"
}
location ("./" .. (_ACTION or ""))
debugdir (".")
debugargs { }
platforms { "Any CPU" }
configuration "Debug"
symbols "On"
defines { "_DEBUG", "DEBUG", "TRACE" }
configuration "Release"
flags { "Optimize" }
configurat... | xLua/General/premake5.lua/0 | {
"file_path": "xLua/General/premake5.lua",
"repo_id": "xLua",
"token_count": 1618
} | 1,944 |
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timeCreated: 1476275211
licenseType: Pro
TextScriptImporter:
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"repo_id": "xLua",
"token_count": 72
} | 1,945 |
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licenseType: Pro
DefaultImporter:
userData:
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"file_path": "xLua/Test/UnitTest/StreamingAssets/ltest/init.lua.meta",
"repo_id": "xLua",
"token_count": 73
} | 1,946 |
strFile = "E.lua" | xLua/Test/UnitTest/xLuaTest/CSharpCallLua/Resources/E.lua/0 | {
"file_path": "xLua/Test/UnitTest/xLuaTest/CSharpCallLua/Resources/E.lua",
"repo_id": "xLua",
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} | 1,947 |
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"file_path": "xLua/Test/UnitTest/xLuaTest/LuaCallCS/CSObjectForLuaCallCS.cs.meta",
"repo_id": "xLua",
"token_count": 100
} | 1,948 |
INSTALL for Lua 5.1
* Building Lua
------------
Lua is built in the src directory, but the build process can be
controlled from the top-level Makefile.
Building Lua on Unix systems should be very easy. First do "make" and
see if your platform is listed. If so, just do "make xxx", where xxx
is your platfor... | xLua/build/lua-5.1.5/INSTALL/0 | {
"file_path": "xLua/build/lua-5.1.5/INSTALL",
"repo_id": "xLua",
"token_count": 1124
} | 1,949 |
/*
* all.c -- Lua core, libraries and interpreter in a single file
*/
#define luaall_c
#include "lapi.c"
#include "lcode.c"
#include "ldebug.c"
#include "ldo.c"
#include "ldump.c"
#include "lfunc.c"
#include "lgc.c"
#include "llex.c"
#include "lmem.c"
#include "lobject.c"
#include "lopcodes.c"
#include "lparser.c"
#i... | xLua/build/lua-5.1.5/etc/all.c/0 | {
"file_path": "xLua/build/lua-5.1.5/etc/all.c",
"repo_id": "xLua",
"token_count": 312
} | 1,950 |
/*
** $Id: ldblib.c,v 1.104.1.4 2009/08/04 18:50:18 roberto Exp $
** Interface from Lua to its debug API
** See Copyright Notice in lua.h
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define ldblib_c
#define LUA_LIB
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
static int db_getregi... | xLua/build/lua-5.1.5/src/ldblib.c/0 | {
"file_path": "xLua/build/lua-5.1.5/src/ldblib.c",
"repo_id": "xLua",
"token_count": 4697
} | 1,951 |
/*
** $Id: lmem.c,v 1.70.1.1 2007/12/27 13:02:25 roberto Exp $
** Interface to Memory Manager
** See Copyright Notice in lua.h
*/
#include <stddef.h>
#define lmem_c
#define LUA_CORE
#include "lua.h"
#include "ldebug.h"
#include "ldo.h"
#include "lmem.h"
#include "lobject.h"
#include "lstate.h"
/*
** About the r... | xLua/build/lua-5.1.5/src/lmem.c/0 | {
"file_path": "xLua/build/lua-5.1.5/src/lmem.c",
"repo_id": "xLua",
"token_count": 847
} | 1,952 |
/*
** $Id: ltable.h,v 2.10.1.1 2007/12/27 13:02:25 roberto Exp $
** Lua tables (hash)
** See Copyright Notice in lua.h
*/
#ifndef ltable_h
#define ltable_h
#include "lobject.h"
#define gnode(t,i) (&(t)->node[i])
#define gkey(n) (&(n)->i_key.nk)
#define gval(n) (&(n)->i_val)
#define gnext(n) ((n)->i_key.nk.next)
... | xLua/build/lua-5.1.5/src/ltable.h/0 | {
"file_path": "xLua/build/lua-5.1.5/src/ltable.h",
"repo_id": "xLua",
"token_count": 547
} | 1,953 |
.\" $Id: lua.man,v 1.14 2020/05/21 19:31:21 lhf Exp $
.TH LUA 1 "$Date: 2020/05/21 19:31:21 $"
.SH NAME
lua \- Lua interpreter
.SH SYNOPSIS
.B lua
[
.I options
]
[
.I script
[
.I args
]
]
.SH DESCRIPTION
.B lua
is the standalone Lua interpreter.
It loads and executes Lua programs,
either in textual source form or
in pr... | xLua/build/lua-5.4.1/doc/lua.1/0 | {
"file_path": "xLua/build/lua-5.4.1/doc/lua.1",
"repo_id": "xLua",
"token_count": 1009
} | 1,954 |
/*
** $Id: lctype.c $
** 'ctype' functions for Lua
** See Copyright Notice in lua.h
*/
#define lctype_c
#define LUA_CORE
#include "lprefix.h"
#include "lctype.h"
#if !LUA_USE_CTYPE /* { */
#include <limits.h>
#if defined (LUA_UCID) /* accept UniCode IDentifiers? */
/* consider all non-ascii codepoints to be al... | xLua/build/lua-5.4.1/src/lctype.c/0 | {
"file_path": "xLua/build/lua-5.4.1/src/lctype.c",
"repo_id": "xLua",
"token_count": 1500
} | 1,955 |
/*
** $Id: llex.h $
** Lexical Analyzer
** See Copyright Notice in lua.h
*/
#ifndef llex_h
#define llex_h
#include <limits.h>
#include "lobject.h"
#include "lzio.h"
/*
** Single-char tokens (terminal symbols) are represented by their own
** numeric code. Other tokens start at the following value.
*/
#define FIRST_... | xLua/build/lua-5.4.1/src/llex.h/0 | {
"file_path": "xLua/build/lua-5.4.1/src/llex.h",
"repo_id": "xLua",
"token_count": 983
} | 1,956 |
/*
** $Id: lstate.h $
** Global State
** See Copyright Notice in lua.h
*/
#ifndef lstate_h
#define lstate_h
#include "lua.h"
#include "lobject.h"
#include "ltm.h"
#include "lzio.h"
/*
** Some notes about garbage-collected objects: All objects in Lua must
** be kept somehow accessible until being freed, so all obje... | xLua/build/lua-5.4.1/src/lstate.h/0 | {
"file_path": "xLua/build/lua-5.4.1/src/lstate.h",
"repo_id": "xLua",
"token_count": 4980
} | 1,957 |
/*
** $Id: lundump.h $
** load precompiled Lua chunks
** See Copyright Notice in lua.h
*/
#ifndef lundump_h
#define lundump_h
#include "llimits.h"
#include "lobject.h"
#include "lzio.h"
/* data to catch conversion errors */
#define LUAC_DATA "\x19\x93\r\n\x1a\n"
#define LUAC_INT 0x5678
#define LUAC_NUM cast_num(37... | xLua/build/lua-5.4.1/src/lundump.h/0 | {
"file_path": "xLua/build/lua-5.4.1/src/lundump.h",
"repo_id": "xLua",
"token_count": 373
} | 1,958 |
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<title>Contact</title>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
<meta name="Author" content="Mike Pall">
<meta name="Copyright" content="Copyright (C) 2005-2016, Mike Pall">
<meta nam... | xLua/build/luajit-2.1.0b2/doc/contact.html/0 | {
"file_path": "xLua/build/luajit-2.1.0b2/doc/contact.html",
"repo_id": "xLua",
"token_count": 1216
} | 1,959 |
------------------------------------------------------------------------------
-- DynASM ARM module.
--
-- Copyright (C) 2005-2016 Mike Pall. All rights reserved.
-- See dynasm.lua for full copyright notice.
------------------------------------------------------------------------------
-- Module information:
local _in... | xLua/build/luajit-2.1.0b2/dynasm/dasm_arm.lua/0 | {
"file_path": "xLua/build/luajit-2.1.0b2/dynasm/dasm_arm.lua",
"repo_id": "xLua",
"token_count": 15519
} | 1,960 |
----------------------------------------------------------------------------
-- LuaJIT PPC disassembler module.
--
-- Copyright (C) 2005-2016 Mike Pall. All rights reserved.
-- Released under the MIT/X license. See Copyright Notice in luajit.h
----------------------------------------------------------------------------... | xLua/build/luajit-2.1.0b2/src/jit/dis_ppc.lua/0 | {
"file_path": "xLua/build/luajit-2.1.0b2/src/jit/dis_ppc.lua",
"repo_id": "xLua",
"token_count": 10275
} | 1,961 |
/*
** Math library.
** Copyright (C) 2005-2016 Mike Pall. See Copyright Notice in luajit.h
*/
#include <math.h>
#define lib_math_c
#define LUA_LIB
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
#include "lj_obj.h"
#include "lj_lib.h"
#include "lj_vm.h"
/* ------------------------------------------------... | xLua/build/luajit-2.1.0b2/src/lib_math.c/0 | {
"file_path": "xLua/build/luajit-2.1.0b2/src/lib_math.c",
"repo_id": "xLua",
"token_count": 2977
} | 1,962 |
/*
** Bytecode instruction modes.
** Copyright (C) 2005-2016 Mike Pall. See Copyright Notice in luajit.h
*/
#define lj_bc_c
#define LUA_CORE
#include "lj_obj.h"
#include "lj_bc.h"
/* Bytecode offsets and bytecode instruction modes. */
#include "lj_bcdef.h"
| xLua/build/luajit-2.1.0b2/src/lj_bc.c/0 | {
"file_path": "xLua/build/luajit-2.1.0b2/src/lj_bc.c",
"repo_id": "xLua",
"token_count": 99
} | 1,963 |
/*
** C data management.
** Copyright (C) 2005-2016 Mike Pall. See Copyright Notice in luajit.h
*/
#ifndef _LJ_CDATA_H
#define _LJ_CDATA_H
#include "lj_obj.h"
#include "lj_gc.h"
#include "lj_ctype.h"
#if LJ_HASFFI
/* Get C data pointer. */
static LJ_AINLINE void *cdata_getptr(void *p, CTSize sz)
{
if (LJ_64 && sz... | xLua/build/luajit-2.1.0b2/src/lj_cdata.h/0 | {
"file_path": "xLua/build/luajit-2.1.0b2/src/lj_cdata.h",
"repo_id": "xLua",
"token_count": 1052
} | 1,964 |
/*
** ARM instruction emitter.
** Copyright (C) 2005-2016 Mike Pall. See Copyright Notice in luajit.h
*/
/* -- Constant encoding --------------------------------------------------- */
static uint8_t emit_invai[16] = {
/* AND */ (ARMI_AND^ARMI_BIC) >> 21,
/* EOR */ 0,
/* SUB */ (ARMI_SUB^ARMI_ADD) >> 21,
/* RS... | xLua/build/luajit-2.1.0b2/src/lj_emit_arm.h/0 | {
"file_path": "xLua/build/luajit-2.1.0b2/src/lj_emit_arm.h",
"repo_id": "xLua",
"token_count": 5151
} | 1,965 |
/*
** Client for the GDB JIT API.
** Copyright (C) 2005-2016 Mike Pall. See Copyright Notice in luajit.h
*/
#ifndef _LJ_GDBJIT_H
#define _LJ_GDBJIT_H
#include "lj_obj.h"
#include "lj_jit.h"
#if LJ_HASJIT && defined(LUAJIT_USE_GDBJIT)
LJ_FUNC void lj_gdbjit_addtrace(jit_State *J, GCtrace *T);
LJ_FUNC void lj_gdbjit_... | xLua/build/luajit-2.1.0b2/src/lj_gdbjit.h/0 | {
"file_path": "xLua/build/luajit-2.1.0b2/src/lj_gdbjit.h",
"repo_id": "xLua",
"token_count": 233
} | 1,966 |
/*
** LuaJIT VM tags, values and objects.
** Copyright (C) 2005-2016 Mike Pall. See Copyright Notice in luajit.h
**
** Portions taken verbatim or adapted from the Lua interpreter.
** Copyright (C) 1994-2008 Lua.org, PUC-Rio. See Copyright Notice in lua.h
*/
#ifndef _LJ_OBJ_H
#define _LJ_OBJ_H
#include "lua.h"
#includ... | xLua/build/luajit-2.1.0b2/src/lj_obj.h/0 | {
"file_path": "xLua/build/luajit-2.1.0b2/src/lj_obj.h",
"repo_id": "xLua",
"token_count": 14038
} | 1,967 |
/*
** State and stack handling.
** Copyright (C) 2005-2016 Mike Pall. See Copyright Notice in luajit.h
**
** Portions taken verbatim or adapted from the Lua interpreter.
** Copyright (C) 1994-2008 Lua.org, PUC-Rio. See Copyright Notice in lua.h
*/
#define lj_state_c
#define LUA_CORE
#include "lj_obj.h"
#include "lj_g... | xLua/build/luajit-2.1.0b2/src/lj_state.c/0 | {
"file_path": "xLua/build/luajit-2.1.0b2/src/lj_state.c",
"repo_id": "xLua",
"token_count": 4177
} | 1,968 |
/*
** DynASM encoding engine prototypes.
** Copyright (C) 2005-2021 Mike Pall. All rights reserved.
** Released under the MIT license. See dynasm.lua for full copyright notice.
*/
#ifndef _DASM_PROTO_H
#define _DASM_PROTO_H
#include <stddef.h>
#include <stdarg.h>
#define DASM_IDENT "DynASM 1.5.0"
#define DASM_VERSIO... | xLua/build/luajit-2.1.0b3/dynasm/dasm_proto.h/0 | {
"file_path": "xLua/build/luajit-2.1.0b3/dynasm/dasm_proto.h",
"repo_id": "xLua",
"token_count": 892
} | 1,969 |
/*
** LuaJIT VM builder: Assembler source code emitter.
** Copyright (C) 2005-2021 Mike Pall. See Copyright Notice in luajit.h
*/
#include "buildvm.h"
#include "lj_bc.h"
/* ------------------------------------------------------------------------ */
#if LJ_TARGET_X86ORX64
/* Emit bytes piecewise as assembler text. */... | xLua/build/luajit-2.1.0b3/src/host/buildvm_asm.c/0 | {
"file_path": "xLua/build/luajit-2.1.0b3/src/host/buildvm_asm.c",
"repo_id": "xLua",
"token_count": 4542
} | 1,970 |
----------------------------------------------------------------------------
-- LuaJIT MIPS64EL disassembler wrapper module.
--
-- Copyright (C) 2005-2021 Mike Pall. All rights reserved.
-- Released under the MIT license. See Copyright Notice in luajit.h
-----------------------------------------------------------------... | xLua/build/luajit-2.1.0b3/src/jit/dis_mips64el.lua/0 | {
"file_path": "xLua/build/luajit-2.1.0b3/src/jit/dis_mips64el.lua",
"repo_id": "xLua",
"token_count": 166
} | 1,971 |
/*
** Fast function call recorder.
** Copyright (C) 2005-2021 Mike Pall. See Copyright Notice in luajit.h
*/
#define lj_ffrecord_c
#define LUA_CORE
#include "lj_obj.h"
#if LJ_HASJIT
#include "lj_err.h"
#include "lj_buf.h"
#include "lj_str.h"
#include "lj_tab.h"
#include "lj_frame.h"
#include "lj_bc.h"
#include "lj_... | xLua/build/luajit-2.1.0b3/src/lj_ffrecord.c/0 | {
"file_path": "xLua/build/luajit-2.1.0b3/src/lj_ffrecord.c",
"repo_id": "xLua",
"token_count": 24940
} | 1,972 |
/*
** Library function support.
** Copyright (C) 2005-2021 Mike Pall. See Copyright Notice in luajit.h
*/
#define lj_lib_c
#define LUA_CORE
#include "lauxlib.h"
#include "lj_obj.h"
#include "lj_gc.h"
#include "lj_err.h"
#include "lj_str.h"
#include "lj_tab.h"
#include "lj_func.h"
#include "lj_bc.h"
#include "lj_disp... | xLua/build/luajit-2.1.0b3/src/lj_lib.c/0 | {
"file_path": "xLua/build/luajit-2.1.0b3/src/lj_lib.c",
"repo_id": "xLua",
"token_count": 4573
} | 1,973 |
/*
** Lua parser (source code -> bytecode).
** Copyright (C) 2005-2021 Mike Pall. See Copyright Notice in luajit.h
**
** Major portions taken verbatim or adapted from the Lua interpreter.
** Copyright (C) 1994-2008 Lua.org, PUC-Rio. See Copyright Notice in lua.h
*/
#define lj_parse_c
#define LUA_CORE
#include "lj_obj... | xLua/build/luajit-2.1.0b3/src/lj_parse.c/0 | {
"file_path": "xLua/build/luajit-2.1.0b3/src/lj_parse.c",
"repo_id": "xLua",
"token_count": 37112
} | 1,974 |
/*
** String formatting.
** Copyright (C) 2005-2021 Mike Pall. See Copyright Notice in luajit.h
*/
#include <stdio.h>
#define lj_strfmt_c
#define LUA_CORE
#include "lj_obj.h"
#include "lj_err.h"
#include "lj_buf.h"
#include "lj_str.h"
#include "lj_meta.h"
#include "lj_state.h"
#include "lj_char.h"
#include "lj_strfm... | xLua/build/luajit-2.1.0b3/src/lj_strfmt.c/0 | {
"file_path": "xLua/build/luajit-2.1.0b3/src/lj_strfmt.c",
"repo_id": "xLua",
"token_count": 8309
} | 1,975 |
/*
** Trace compiler error messages.
** Copyright (C) 2005-2021 Mike Pall. See Copyright Notice in luajit.h
*/
/* This file may be included multiple times with different TREDEF macros. */
/* Recording. */
TREDEF(RECERR, "error thrown or hook called during recording")
TREDEF(TRACEUV, "trace too short")
TREDEF(TRACEOV,... | xLua/build/luajit-2.1.0b3/src/lj_traceerr.h/0 | {
"file_path": "xLua/build/luajit-2.1.0b3/src/lj_traceerr.h",
"repo_id": "xLua",
"token_count": 817
} | 1,976 |
@rem Script to build LuaJIT with the PS4 SDK.
@rem Donated to the public domain.
@rem
@rem Open a "Visual Studio .NET Command Prompt" (64 bit host compiler)
@rem or "VS2015 x64 Native Tools Command Prompt".
@rem
@rem Then cd to this directory and run this script.
@rem
@rem Recommended invocation:
@rem
@rem ps4build ... | xLua/build/luajit-2.1.0b3/src/ps4build.bat/0 | {
"file_path": "xLua/build/luajit-2.1.0b3/src/ps4build.bat",
"repo_id": "xLua",
"token_count": 1582
} | 1,977 |
#include <stdarg.h>
#include <stdio.h>
#include "test_util.hpp"
using namespace std;
std::vector<TestErrMsg> TestErrMsgMgr::_errMsg;
void
test_printf(const char* format, ...)
{
va_list args;
va_start (args, format);
FILE* devNull = fopen("/dev/null", "w");
if (devNull != 0) {
(void)vfprintf (devNull, fo... | xLua/build/luajit-2.1.0b3/src/x64/test/test_util.cxx/0 | {
"file_path": "xLua/build/luajit-2.1.0b3/src/x64/test/test_util.cxx",
"repo_id": "xLua",
"token_count": 158
} | 1,978 |
#ifndef INET_H
#define INET_H
/*=========================================================================*\
* Internet domain functions
* LuaSocket toolkit
*
* This module implements the creation and connection of internet domain
* sockets, on top of the socket.h interface, and the interface of with the
* resolver.
... | xLua/build/luasocket/inet.h/0 | {
"file_path": "xLua/build/luasocket/inet.h",
"repo_id": "xLua",
"token_count": 635
} | 1,979 |
#ifndef TCP_H
#define TCP_H
/*=========================================================================*\
* TCP object
* LuaSocket toolkit
*
* The tcp.h module is basicly a glue that puts together modules buffer.h,
* timeout.h socket.h and inet.h to provide the LuaSocket TCP (AF_INET,
* SOCK_STREAM) support.
*
* Three ... | xLua/build/luasocket/tcp.h/0 | {
"file_path": "xLua/build/luasocket/tcp.h",
"repo_id": "xLua",
"token_count": 301
} | 1,980 |
mkdir -p build_ios && cd build_ios
cmake -DCMAKE_TOOLCHAIN_FILE=../cmake/ios.toolchain.cmake -DPLATFORM=OS64 -GXcode ../
cd ..
cmake --build build_ios --config Release
mkdir -p plugin_lua53/Plugins/iOS/
cp build_ios/Release-iphoneos/libxlua.a plugin_lua53/Plugins/iOS/libxlua.a
| xLua/build/make_ios_lua53.sh/0 | {
"file_path": "xLua/build/make_ios_lua53.sh",
"repo_id": "xLua",
"token_count": 115
} | 1,981 |
mkdir build_uwp_54 & pushd build_uwp_54
cmake -DLUA_VERSION=5.4.1 -G "Visual Studio 16 2019" -A Win32 -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION=10.0 ..
popd
cmake --build build_uwp_54 --config Release
md plugin_lua54\Plugins\WSA\x86
copy /Y build_uwp_54\Release\xlua.dll plugin_lua54\Plugins\WSA\x86\xlua.d... | xLua/build/make_uwp_lua54.bat/0 | {
"file_path": "xLua/build/make_uwp_lua54.bat",
"repo_id": "xLua",
"token_count": 575
} | 1,982 |
/*
*Tencent is pleased to support the open source community by making xLua available.
*Copyright (C) 2016 THL A29 Limited, a Tencent company. All rights reserved.
*Licensed under the MIT License (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
... | xLua/build/xlua.c/0 | {
"file_path": "xLua/build/xlua.c",
"repo_id": "xLua",
"token_count": 14638
} | 1,983 |
<!DOCTYPE html>
<html lang="en">
<head>
<title>可以使用的markdown — XLua</title>
<meta charset="utf-8">
<meta name="description" content="XLua">
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no">
<link rel="stylesheet" href="/xLua/public/css/pag... | xLua/docs/public/readme.html/0 | {
"file_path": "xLua/docs/public/readme.html",
"repo_id": "xLua",
"token_count": 5002
} | 1,984 |
# Hexo Configuration
## Docs: https://hexo.io/docs/configuration.html
## Source: https://github.com/hexojs/hexo/
# Site
title: XLua
subtitle: Tencent XLua
description: Tencent XLua
author: Tencent
language: zh-CN
timezone: Asia/Shanghai
# URL
## If your site is put in a subdirectory, set url as 'http://yoursite.com/c... | xLua/docs/source/_config.yml/0 | {
"file_path": "xLua/docs/source/_config.yml",
"repo_id": "xLua",
"token_count": 543
} | 1,985 |
---
title: 数字签名
type: guide
order: 104
---
## 数字签名
> Todo:请在此处输入内容 | xLua/docs/source/src/v1/guide/signature.md/0 | {
"file_path": "xLua/docs/source/src/v1/guide/signature.md",
"repo_id": "xLua",
"token_count": 60
} | 1,986 |
load-display pandagl
audio-library-name p3openal_audio
win-origin -2 -2
win-size 1200 900
fullscreen #f
framebuffer-hardware #t
framebuffer-software #f
framebuffer-srgb #f
depth-bits 1
color-bits ... | 3d-game-shaders-for-beginners/demonstration/panda3d-prc-file.prc/0 | {
"file_path": "3d-game-shaders-for-beginners/demonstration/panda3d-prc-file.prc",
"repo_id": "3d-game-shaders-for-beginners",
"token_count": 619
} | 0 |
/*
(C) 2020 David Lettier
lettier.com
*/
#version 150
#define MAX_SHININESS 127.75
uniform float osg_FrameTime;
uniform struct
{ vec3 specular
; float shininess
;
} p3d_Material;
uniform mat4 p3d_ProjectionMatrix;
uniform sampler2D p3d_Texture1;
uniform sampler2D p3d_Texture3;
uniform sampler2D p3d_Te... | 3d-game-shaders-for-beginners/demonstration/shaders/fragment/geometry-buffer-1.frag/0 | {
"file_path": "3d-game-shaders-for-beginners/demonstration/shaders/fragment/geometry-buffer-1.frag",
"repo_id": "3d-game-shaders-for-beginners",
"token_count": 1156
} | 1 |
/*
(C) 2019 David Lettier
lettier.com
*/
#version 150
uniform vec2 pi;
uniform vec2 gamma;
uniform sampler2D baseTexture;
uniform sampler2D bloomTexture;
uniform sampler2D fogTexture;
uniform vec4 backgroundColor0;
uniform vec4 backgroundColor1;
uniform vec2 sunPosition;
out vec4 fragColor;
void main() {
v... | 3d-game-shaders-for-beginners/demonstration/shaders/fragment/scene-combine.frag/0 | {
"file_path": "3d-game-shaders-for-beginners/demonstration/shaders/fragment/scene-combine.frag",
"repo_id": "3d-game-shaders-for-beginners",
"token_count": 769
} | 2 |
<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml" lang="" xml:lang="">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes" />
<meta name="description" content="Interested in adding textures, lighting, shadows, normal maps, glowi... | 3d-game-shaders-for-beginners/docs/blur.html/0 | {
"file_path": "3d-game-shaders-for-beginners/docs/blur.html",
"repo_id": "3d-game-shaders-for-beginners",
"token_count": 16144
} | 3 |
<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml" lang="" xml:lang="">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes" />
<meta name="description" content="Interested in adding textures, lighting, shadows, normal maps, glowi... | 3d-game-shaders-for-beginners/docs/lighting.html/0 | {
"file_path": "3d-game-shaders-for-beginners/docs/lighting.html",
"repo_id": "3d-game-shaders-for-beginners",
"token_count": 13701
} | 4 |
html {
font-size: 100%;
overflow-y: scroll;
-webkit-text-size-adjust: 100%;
-ms-text-size-adjust: 100%;
}
body {
color: #444;
font-family: Helvetica, Arial, sans-serif;
font-size: 20px;
line-height: 2;
padding: 1em;
margin: auto;
max-width: 887px;
background: #fefefe;
}
a {
color: #059;
te... | 3d-game-shaders-for-beginners/docs/style.css/0 | {
"file_path": "3d-game-shaders-for-beginners/docs/style.css",
"repo_id": "3d-game-shaders-for-beginners",
"token_count": 2009
} | 5 |
[:arrow_backward:](lookup-table.md)
[:arrow_double_up:](../README.md)
[:arrow_up_small:](#)
[:arrow_down_small:](#copyright)
[:arrow_forward:](setup.md)
# 3D Game Shaders For Beginners
## Gamma Correction
<p align="center">
<img src="https://i.imgur.com/IG7A6cj.gif" alt="Gamma Correction" title="Gamma Correction">
<... | 3d-game-shaders-for-beginners/sections/gamma-correction.md/0 | {
"file_path": "3d-game-shaders-for-beginners/sections/gamma-correction.md",
"repo_id": "3d-game-shaders-for-beginners",
"token_count": 1860
} | 6 |
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# 3D Game Shaders For Beginners
## Sharpen
<p align="center">
<img src="https://i.imgur.com/VFDKNvl.gif" alt="Sharpen" title="Sharpen">
</p>
The sharpen effect ... | 3d-game-shaders-for-beginners/sections/sharpen.md/0 | {
"file_path": "3d-game-shaders-for-beginners/sections/sharpen.md",
"repo_id": "3d-game-shaders-for-beginners",
"token_count": 834
} | 7 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#ifndef air_ApiServerBase_hpp
#define air_ApiServerBase_hpp
#include <functional>
#include "common/Common.hpp"
namespace msr
{
namespace airlib
{
class ApiServerBase
{
public:
virtual void start(bool ... | AirSim/AirLib/include/api/ApiServerBase.hpp/0 | {
"file_path": "AirSim/AirLib/include/api/ApiServerBase.hpp",
"repo_id": "AirSim",
"token_count": 176
} | 8 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#ifndef airsimcore_firstorderfilter_hpp
#define airsimcore_firstorderfilter_hpp
#include <cmath>
#include "UpdatableObject.hpp"
#include "Common.hpp"
namespace msr
{
namespace airlib
{
template <typename T>
class... | AirSim/AirLib/include/common/FirstOrderFilter.hpp/0 | {
"file_path": "AirSim/AirLib/include/common/FirstOrderFilter.hpp",
"repo_id": "AirSim",
"token_count": 1133
} | 9 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#ifndef commn_utils_WorkerThread_hpp
#define commn_utils_WorkerThread_hpp
#include <functional>
#include <thread>
#include <atomic>
#include <vector>
#include <memory>
#include <exception>
#include <future>
#include <mutex... | AirSim/AirLib/include/common/WorkerThread.hpp/0 | {
"file_path": "AirSim/AirLib/include/common/WorkerThread.hpp",
"repo_id": "AirSim",
"token_count": 4789
} | 10 |
#ifndef CommonUtils_UniqueValueMap_hpp
#define CommonUtils_UniqueValueMap_hpp
#include <chrono>
#include "Utils.hpp"
#include <map>
#include <set>
#include "Utils.hpp"
namespace common_utils
{
//This class allows to maintain unique set of values while
//still allowing key to value maps
template <class TKey, class TV... | AirSim/AirLib/include/common/common_utils/UniqueValueMap.hpp/0 | {
"file_path": "AirSim/AirLib/include/common/common_utils/UniqueValueMap.hpp",
"repo_id": "AirSim",
"token_count": 804
} | 11 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#ifndef airsim_core_PhysicsBody_hpp
#define airsim_core_PhysicsBody_hpp
#include "common/Common.hpp"
#include "common/UpdatableObject.hpp"
#include "PhysicsBodyVertex.hpp"
#include "common/CommonStructs.hpp"
#include "Kine... | AirSim/AirLib/include/physics/PhysicsBody.hpp/0 | {
"file_path": "AirSim/AirLib/include/physics/PhysicsBody.hpp",
"repo_id": "AirSim",
"token_count": 3578
} | 12 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#ifndef msr_airlib_DistanceBase_hpp
#define msr_airlib_DistanceBase_hpp
#include "sensors/SensorBase.hpp"
namespace msr
{
namespace airlib
{
class DistanceBase : public SensorBase
{
public:
DistanceBa... | AirSim/AirLib/include/sensors/distance/DistanceBase.hpp/0 | {
"file_path": "AirSim/AirLib/include/sensors/distance/DistanceBase.hpp",
"repo_id": "AirSim",
"token_count": 419
} | 13 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#ifndef air_CarApiBase_hpp
#define air_CarApiBase_hpp
#include "common/VectorMath.hpp"
#include "common/CommonStructs.hpp"
#include "api/VehicleApiBase.hpp"
#include "physics/Kinematics.hpp"
#include "sensors/SensorBase.hp... | AirSim/AirLib/include/vehicles/car/api/CarApiBase.hpp/0 | {
"file_path": "AirSim/AirLib/include/vehicles/car/api/CarApiBase.hpp",
"repo_id": "AirSim",
"token_count": 2504
} | 14 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#ifndef msr_airlib_ArduCopterDroneController_hpp
#define msr_airlib_ArduCopterDroneController_hpp
#include "vehicles/multirotor/api/MultirotorApiBase.hpp"
#include "sensors/SensorCollection.hpp"
#include "physics/Environme... | AirSim/AirLib/include/vehicles/multirotor/firmwares/arducopter/ArduCopterApi.hpp/0 | {
"file_path": "AirSim/AirLib/include/vehicles/multirotor/firmwares/arducopter/ArduCopterApi.hpp",
"repo_id": "AirSim",
"token_count": 9374
} | 15 |
#pragma once
#include "interfaces/CommonStructs.hpp"
#include "interfaces/IBoardClock.hpp"
#include "interfaces/IAxisController.hpp"
#include "common/common_utils//Utils.hpp"
#include "Params.hpp"
#include <memory>
namespace simple_flight
{
class ConstantOutputController : public IAxisController
{
public:
Const... | AirSim/AirLib/include/vehicles/multirotor/firmwares/simple_flight/firmware/ConstantOutputController.hpp/0 | {
"file_path": "AirSim/AirLib/include/vehicles/multirotor/firmwares/simple_flight/firmware/ConstantOutputController.hpp",
"repo_id": "AirSim",
"token_count": 437
} | 16 |
#pragma once
#include <cstdint>
namespace simple_flight
{
class IBoardInputPins
{
public:
virtual float readChannel(uint16_t index) const = 0; //output -1 to 1
virtual bool isRcConnected() const = 0;
virtual float getAvgMotorOutput() const = 0;
virtual ~IBoardInputPins() = default;
};
}
| AirSim/AirLib/include/vehicles/multirotor/firmwares/simple_flight/firmware/interfaces/IBoardInputPins.hpp/0 | {
"file_path": "AirSim/AirLib/include/vehicles/multirotor/firmwares/simple_flight/firmware/interfaces/IBoardInputPins.hpp",
"repo_id": "AirSim",
"token_count": 112
} | 17 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
//in header only mode, control library is not available
#ifndef AIRLIB_HEADER_ONLY
//RPC code requires C++14. If build system like Unreal doesn't support it then use compiled binaries
#ifndef AIRLIB_NO_RPC
//if using Unreal... | AirSim/AirLib/src/vehicles/car/api/CarRpcLibClient.cpp/0 | {
"file_path": "AirSim/AirLib/src/vehicles/car/api/CarRpcLibClient.cpp",
"repo_id": "AirSim",
"token_count": 899
} | 18 |
#include "SettingsTest.hpp"
#include "PixhawkTest.hpp"
#include "SimpleFlightTest.hpp"
#include "WorkerThreadTest.hpp"
#include "QuaternionTest.hpp"
#include "CelestialTests.hpp"
int main()
{
using namespace msr::airlib;
std::unique_ptr<TestBase> tests[] = {
std::unique_ptr<TestBase>(new QuaternionTe... | AirSim/AirLibUnitTests/main.cpp/0 | {
"file_path": "AirSim/AirLibUnitTests/main.cpp",
"repo_id": "AirSim",
"token_count": 292
} | 19 |
#pragma once
#include "common/Common.hpp"
class RandomPointPoseGenerator
{
public:
private:
typedef common_utils::RandomGeneratorGaussianF RandomGeneratorGaussianF;
typedef msr::airlib::Vector3r Vector3r;
typedef msr::airlib::Quaternionr Quaternionr;
typedef common_utils::Utils Utils;
typedef msr:... | AirSim/Examples/DataCollection/RandomPointPoseGenerator.hpp/0 | {
"file_path": "AirSim/Examples/DataCollection/RandomPointPoseGenerator.hpp",
"repo_id": "AirSim",
"token_count": 693
} | 20 |
#include "StandAloneSensors.hpp"
#include "StandAlonePhysics.hpp"
#include "DataCollection/StereoImageGenerator.hpp"
#include "DataCollection/DataCollectorSGM.h"
#include "GaussianMarkovTest.hpp"
#include "DepthNav/DepthNavCost.hpp"
#include "DepthNav/DepthNavThreshold.hpp"
#include <iostream>
#include <string>
#ifndef... | AirSim/Examples/main.cpp/0 | {
"file_path": "AirSim/Examples/main.cpp",
"repo_id": "AirSim",
"token_count": 2199
} | 21 |
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