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using UnityEngine;
using System.Collections;
// Cartoon FX - (c) 2013, Jean Moreno
public class CFX3_Demo_Translate : MonoBehaviour
{
public float speed = 30.0f;
public Vector3 rotation = Vector3.forward;
public Vector3 axis = Vector3.forward;
public bool gravity;
private Vector3 dir;
void Start ()
{
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# xLua的配置
xLua所有的配置都支持三种方式:打标签;静态列表;动态列表。
配置有两必须两建议:
* 列表方式均必须是static的字段/属性
* 列表方式均必须放到一个static类
* 建议不用标签方式
* 建议列表方式配置放Editor目录(如果是Hotfix配置,而且类位于Assembly-CSharp.dll之外的其它dll,必须放Editor目录)
**打标签**
xLua用白名单来指明生成哪些代码,而白名单通过attribute来配置,比如你想从lua调用c#的某个类,希望生成适配代码,你可以为这个类型打一个LuaCallCSharp标签:
~~~csharp
[LuaCallCSharp]
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using UnityEngine;
using XLua;
namespace XLuaTest
{
public class CoroutineTest : MonoBehaviour
{
LuaEnv luaenv = null;
// Use this for initialization
void Start()
{
luaenv = new LuaEnv();
luaenv.DoString("require 'coruntine_test'");
}
//... | jynew/jyx2/Assets/XLua/Examples/06_Coroutine/CoroutineTest.cs/0 | {
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/*
* Tencent is pleased to support the open source community by making xLua available.
* Copyright (C) 2016 THL A29 Limited, a Tencent company. All rights reserved.
* Licensed under the MIT License (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License... | jynew/jyx2/Assets/XLua/Examples/07_AsyncTest/MessageBox.cs/0 | {
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using UnityEngine;
using XLua;
namespace XLuaTest
{
[Hotfix]
public class HotfixCalc
{
public int Add(int a, int b)
{
return a - b;
}
public Vector3 Add(Vector3 a, Vector3 b)
{
return a - b;
}
public int TestOut(int a, out d... | jynew/jyx2/Assets/XLua/Examples/08_Hotfix/HotfixTest2.cs/0 | {
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//
// AntiAddictionConfig.h
// AntiAddictionUI
//
// Created by 黄驿峰 on 2022/8/31.
//
#import <Foundation/Foundation.h>
NS_ASSUME_NONNULL_BEGIN
typedef NS_ENUM(NSInteger, AntiAddictionRegion) {
AntiAddictionRegionChina
};
@interface AntiAddictionConfig : NSObject
@property (nonatomic, strong) NSString *clien... | jynew/jyx2/TapSdkFiles/TapTap/AntiAddiction/Plugins/iOS/AntiAddictionUI.framework/Headers/AntiAddictionConfig.h/0 | {
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