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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using UnityEngine; using UnityEditor; using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Keyword Switch", "Logical Operators", "Attributes a value according to the existance of...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/LogicalOperators/KeywordSwitchNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> // // Custom Node If // Donated by The Four Headed Cat - @fourheadedcat using UnityEngine; using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "If [Community]", "Logical Operator...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/LogicalOperators/TFHCIf.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using UnityEngine; using UnityEditor; using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "[Old]Append", "Vector Operators", "Append channels to create a new component",null,KeyC...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/AppendNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Position From Transform", "Matrix Operators", "Gets the position vector from a transformation matrix" )] public sealed class ...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/PosFromTransformMatrix.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Abs", "Math Operators", "Absolute value of scalars and vectors" )] public sealed class AbsOpNode : SingleInputOp { protec...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/AbsOpNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> namespace AmplifyShaderEditor { [System.Serializable] [NodeAttributes( "DDX", "Math Operators", "Approximate partial derivative with respect to window-space X" )] public sealed class DdxOpNode : SingleInp...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> namespace AmplifyShaderEditor { [System.Serializable] [NodeAttributes( "FWidth", "Math Operators", "Sum of approximate window-space partial derivatives magnitudes" )] public sealed class FWidthOpNode : Si...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Log2", "Math Operators", "Base-2 logarithm of scalars and vectors" )] public sealed class Log2OpNode : SingleInputOp { pr...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/Log2OpNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Radians", "Trigonometry Operators", "Converts values of scalars and vectors from degrees to radians" )] public sealed class ...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Simplified Fmod", "Math Operators", "Floating point remainder of x/y" )] public sealed class SimplifiedFModOpNode : DynamicT...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/SimplifiedFModOpNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Tan", "Trigonometry Operators", "Tangent of scalars and vectors" )] public sealed class TanOpNode : SingleInputOp { prote...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/TanOpNode.cs/0
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using System; namespace AmplifyShaderEditor { public class SignalGeneratorNode : ParentNode, ISignalGenerator { public SignalGeneratorNode() : base() { } public SignalGeneratorNode( int uniqueId, float x, float y, float width, float height ) : base( uniqueId, x, y, width, height ) { } protected override voi...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/SignalGeneratorNode.cs/0
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using UnityEngine; using UnityEditor; using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Texel Size", "Textures", "Texel Size for a given texture object" )] public sealed class TexelSizeNode : ParentNode { private readonly string[] Dummy = { string.Empty }; [SerializeField] privat...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/TexelSizeNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using UnityEngine; namespace AmplifyShaderEditor { [System.Serializable] [NodeAttributes( "[VS] Vertex Color", "Vertex Data", "Vertex color. Only works on Vertex Shaders ports ( p.e. Local Vertex Offset Po...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] public class TemplateAdditionalPragmasHelper : TemplateAdditionalParentHelper { public TemplateAdditionalPragmasHelper() : base( "Additional...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using UnityEngine; namespace AmplifyShaderEditor { [Serializable] public class TemplateModulesHelper { [SerializeField] internal bool Foldout = false; private bool m_isDirty = false...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Templates/TemplateModuleHelper.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using UnityEngine; namespace AmplifyShaderEditor { // PORT CONTROLLERS [Serializable] public class TemplateOptionPortItem { [SerializeField] private int m_portId = -1; [SerializeFie...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Templates/TemplateOptionsPort.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using System.Collections.Generic; using System.Text.RegularExpressions; using UnityEngine; namespace AmplifyShaderEditor { [Serializable] public class TemplateSubShader { [SerializeField]...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Templates/TemplateSubShader.cs/0
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik // #pragma warning disable CS0414 // Field is assigned but its value is never used. #pragma warning disable CS0649 // Field is never assigned to, and will always have its default value. using UnityEngine; namespace Animancer.Examples.In...
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik // #pragma warning disable CS0649 // Field is never assigned to, and will always have its default value. using UnityEngine; namespace Animancer.Examples.AnimatorControllers.GameKit { /// <summary>A <see cref="CreatureState"/> which ...
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik // #if UNITY_EDITOR using System; using UnityEditor; using UnityEngine; using Object = UnityEngine.Object; using static Animancer.Editor.AnimancerPlayableDrawer; namespace Animancer.Editor { /// <summary>[Editor-Only] Draws the Insp...
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik // #if UNITY_EDITOR using System; using UnityEditor; using UnityEngine; namespace Animancer.Editor { /// <summary>[Editor-Only] Draws the Inspector GUI for an <see cref="AnimancerState"/>.</summary> /// https://kybernetik.com.au...
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik // #if UNITY_EDITOR #pragma warning disable CS0649 // Field is never assigned to, and will always have its default value. using System; using System.Collections.Generic; using UnityEditor; using UnityEngine; namespace Animancer.Editor ...
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik // #pragma warning disable CS0649 // Field is never assigned to, and will always have its default value. using System; using System.Collections; using System.Collections.Generic; using System.Text; using UnityEngine; using UnityEngine.An...
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik // using UnityEngine; using UnityEngine.Serialization; namespace Animancer { /// <summary> /// A component which uses Animation Events with the Function Name "Event" to trigger a callback. /// </summary> /// <remarks> ...
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik // using System; namespace Animancer { /// https://kybernetik.com.au/animancer/api/Animancer/CustomFade /// public partial class CustomFade { /*********************************************************************...
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik // using System; using UnityEngine; namespace Animancer { /// <summary>A group of <see cref="ClipState.Transition"/>s which play one after the other.</summary> /// <remarks> /// Documentation: <see href="https://kybernetik.co...
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik // using UnityEngine; namespace Animancer { /// <summary>A <see cref="ScriptableObject"/> which holds a <see cref="PlayableAssetState.Transition"/>.</summary> /// <remarks> /// Documentation: <see href="https://kybernetik.com...
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/*********************************************** EasyTouch V Copyright © 2014-2015 The Hedgehog Team http://www.thehedgehogteam.com/Forum/ The.Hedgehog.Team@gmail.com **********************************************/ using UnityEngine; using System.Collections; using System.Collections.Generic; namesp...
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/*********************************************** EasyTouch V Copyright © 2014-2015 The Hedgehog Team http://www.thehedgehogteam.com/Forum/ The.Hedgehog.Team@gmail.com **********************************************/ using UnityEngine; using System.Collections; using UnityEngine.Events; using UnityEngin...
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/*********************************************** EasyTouch Controls Copyright © 2016 The Hedgehog Team http://www.thehedgehogteam.com/Forum/ The.Hedgehog.Team@gmail.com **********************************************/ using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; using Sys...
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