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/// <summary> /// Copyright 2016-2018 Ramiro Oliva (Kronnect) - All rights reserved /// </summary> using UnityEngine; using System; using System.Collections; using System.Collections.Generic; #if UNITY_EDITOR using UnityEditor; #endif //#define DEBUG_BEAUTIFY namespace BeautifyEffect { public enum BEAUTIFY_QUALIT...
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//////////////////////////////////////////// // CameraFilterPack - by VETASOFT 2018 ///// //////////////////////////////////////////// using UnityEngine; using System.Collections; [ExecuteInEditMode] [AddComponentMenu ("Camera Filter Pack/3D/Shield")] public class CameraFilterPack_3D_Shield : MonoBehaviour { #region ...
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//////////////////////////////////////////// // CameraFilterPack - by VETASOFT 2018 ///// //////////////////////////////////////////// using UnityEngine; using System.Collections; [ExecuteInEditMode] [AddComponentMenu ("Camera Filter Pack/Weather/Rain_Pro_3D")] public class CameraFilterPack_Atmosphere_Rain_Pro_3D : Mo...
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//////////////////////////////////////////// // CameraFilterPack - by VETASOFT 2018 ///// //////////////////////////////////////////// using UnityEngine; using System.Collections; [ExecuteInEditMode] [AddComponentMenu ("Camera Filter Pack/Distortion/Heat")] public class CameraFilterPack_Distortion_Heat : MonoBehaviour ...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using UnityEngine; namespace AmplifyShaderEditor { public class PalettePopUp { private const int DeltaX = 5; private Rect m_areaSettings; private Vector2 m_mouseDeltaPos = new Vector2( 10, -10 ); ...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using UnityEngine; namespace AmplifyShaderEditor { [Serializable] public class FallbackTexture : IFallbackVars { [SerializeField] private Texture m_current; [SerializeField] private...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using UnityEngine; using UnityEditor; using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Color", "Constants And Properties", "Color property", null, KeyCode.Alpha5 )] public s...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using UnityEngine; using UnityEditor; using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Float", "Constants And Properties", "Float property", null, KeyCode.Alpha1 )] public s...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Z-Buffer Params", "Camera And Screen", "Linearized Z buffer values" )] public sealed class ZBufferParams : ConstVecShaderVari...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using UnityEngine; using UnityEditor; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Indirect Specular Light", "Light", "Indirect Specular Light", NodeAvailabilityFlags = (...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> namespace AmplifyShaderEditor { [System.Serializable] [NodeAttributes( "Model View Projection Matrix", "Matrix Transform", "Current model * view * projection matrix" )] public sealed class MVPMatrixNode :...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Transform/MVPMatrixNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using UnityEngine; using UnityEditor; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Transform Position", "Object Transform", "Transforms a position value from one space to...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Transform/TransformPositionNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> namespace AmplifyShaderEditor { [System.Serializable] [NodeAttributes( "World To Camera Matrix", "Matrix Transform", "Inverse of current camera to world matrix" )] public sealed class WorldToCameraMatrix ...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Transform/WorldToCameraMatrix.cs/0
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jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Various/SwitchByFaceNode.cs.meta/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Decode Depth Normal", "Miscellaneous", "Decodes both Depth and Normal from a previously encoded pixel value" )] public seale...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeDepthNormalNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Encode Depth Normal", "Miscellaneous", "Encodes both Depth and Normal values into a Float4 value" )] public sealed class Enc...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeDepthNormalNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Object Space Light Dir", "Light", "Computes object space light direction (not normalized)" )] public sealed class ObjSpaceLig...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/ObjSpaceLightDirHlpNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Object To Clip Pos", "Object Transform", "Transforms a point from object space to the camera’s clip space in homogeneous coord...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/UnityObjToClipPosHlpNode.cs/0
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