text stringlengths 7 35.3M | id stringlengths 11 185 | metadata dict | __index_level_0__ int64 0 2.14k |
|---|---|---|---|
if InTeam(70) == true then goto label0 end;
Talk(0, "这门打不开啊……");
if InTeam(80) == true then goto label1 end;
do return end;
::label1::
Talk(80, "房间里的味道闻上去好舒服,好想进去看看啊。");
do return end;
::label0::
Talk(70, "我师父在里面,带你去引荐引荐。");
DarkScence();
jyx2_FixMapObject("罂粟谷开门", 1);
Li... | jynew/jyx2/Assets/Mods/SAMPLE/Lua/76.lua/0 | {
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if UseItem(141) == true then goto label2 end;
do return end;
::label2::
Talk(0, "我突然想起,我在野狼谷的一只死狼的肚子里发现了这么一枚奇怪的毒针,就是这个!");
Talk(180, "秃鹰十字针!");
Talk(0, "秃鹰十字针?是什么东西?");
Talk(180, "蓝隼国的暗器,刚射入人体时像蚊子叮咬,几乎没有感觉,但两个时辰后会致人死亡。");
Talk(100, "那就对了,我从怡麟楼喝完酒回家一般都会经过野狼谷,一定是在那里被人暗算了,加上... | jynew/jyx2/Assets/Mods/SAMPLE/Lua/86.lua/0 | {
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Talk(91, "你小子一定要帮我保护好妞妞,不然我可对你不客气。");
do return end;
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if InTeam(90) == true then goto label0 end;
Talk(91, "你还想怎么样。");
do return end;
::label0::
Talk(91, "又出去了这么久,有没有打听打听你娘的下落啊?");
do return end;
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; FBX 6.1.0 project file
; Created by Blender FBX Exporter
; for support mail: ideasman42@gmail.com
; ----------------------------------------------------
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using System;
using UnityEngine;
using UnityEngine.UI;
namespace ThreeEyedGames.DecaliciousExample
{
public class PickupWeapon : IInteract
{
public override void Interact()
{
Camera.main.GetComponent<ShootDecal>().enabled = true;
Destroy(gameObject);
}
}
} | jynew/jyx2/Assets/Plugins/Decalicious/Example/Scripts/PickupWeapon.cs/0 | {
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using UnityEditor;
using UnityEngine;
using UnityEngine.SceneManagement;
using System;
using System.Collections;
using ES3Internal;
[CustomEditor(typeof(ES3Prefab))]
[System.Serializable]
public class ES3PrefabEditor : Editor
{
bool showAdvanced = false;
bool openLocalRefs = false;
public override void OnInspe... | jynew/jyx2/Assets/Plugins/Easy Save 3/Editor/ES3PrefabEditor.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/Easy Save 3/Editor/ES3PrefabEditor.cs",
"repo_id": "jynew",
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} | 1,275 |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace ES3Editor
{
public class HomeWindow : SubWindow
{
Vector2 scrollPos = Vector2.zero;
public HomeWindow(EditorWindow window) : base("Home", window){}
public override void OnGUI()
{
var style = Edi... | jynew/jyx2/Assets/Plugins/Easy Save 3/Editor/HomeWindow.cs/0 | {
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"repo_id": "jynew",
"token_count": 884
} | 1,276 |
using UnityEngine;
using System.Collections.Generic;
public class ES3AutoSave : MonoBehaviour, ISerializationCallbackReceiver
{
public bool saveLayer = true;
public bool saveTag = true;
public bool saveName = true;
public bool saveHideFlags = true;
public bool saveActive = true;
public bool sa... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Auto Save/ES3AutoSave.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Auto Save/ES3AutoSave.cs",
"repo_id": "jynew",
"token_count": 631
} | 1,277 |
using UnityEngine;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using System;
using System.ComponentModel;
using ES3Types;
using ES3Internal;
public abstract class ES3Reader : System.IDisposable
{
/// <summary>The settings used to create this reader.</summary>
public ES3Settings sett... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Readers/ES3Reader.cs/0 | {
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"repo_id": "jynew",
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} | 1,280 |
using System;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using ES3Internal;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
internal class ES3ReflectedValueType : ES3Type
{
public ES3ReflectedValueType(Type type) : base(type)
{
isReflectedType = true;
GetMembers(... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Reflected Types/ES3ReflectedValueType.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Reflected Types/ES3ReflectedValueType.cs",
"repo_id": "jynew",
"token_count": 381
} | 1,281 |
using System;
using UnityEngine;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
[ES3PropertiesAttribute("sharedMesh", "convex", "inflateMesh", "skinWidth", "enabled", "isTrigger", "contactOffset", "sharedMaterial")]
public class ES3Type_MeshCollider : ES3ComponentType
{
public static ES3Type Instance = nu... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/Component Types/ES3Type_MeshCollider.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/Component Types/ES3Type_MeshCollider.cs",
"repo_id": "jynew",
"token_count": 1029
} | 1,282 |
using System;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
[ES3PropertiesAttribute("font", "text", "supportRichText", "resizeTextForBestFit", "resizeTextMinSize", "resizeTextMaxSize", "alignment", "alignByGeometry", "fontSize", "horizontalOverflow", "verticalOverflow", "lineSpacing", "fontStyle", "onCullSta... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/Component Types/ES3Type_Text.cs/0 | {
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"repo_id": "jynew",
"token_count": 2181
} | 1,283 |
using System;
using UnityEngine;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
[ES3PropertiesAttribute("r", "g", "b", "a")]
public class ES3Type_Color32 : ES3Type
{
public static ES3Type Instance = null;
public ES3Type_Color32() : base(typeof(Color32))
{
Instance = this;
}
public override v... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_Color32.cs/0 | {
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} | 1,284 |
using System;
using UnityEngine;
using System.Collections.Generic;
using ES3Internal;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
[ES3PropertiesAttribute("layer", "isStatic", "tag", "name", "hideFlags", "children", "components")]
public class ES3Type_GameObject : ES3UnityObjectType
{
... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_GameObject.cs/0 | {
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"repo_id": "jynew",
"token_count": 6059
} | 1,285 |
using System;
using UnityEngine;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
[ES3PropertiesAttribute("enabled", "ratio", "useRandomDistribution", "light", "useParticleColor", "sizeAffectsRange", "alphaAffectsIntensity", "range", "rangeMultiplier", "intensity", "intensityMultiplier", "maxLights")]
public c... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_LightsModule.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_LightsModule.cs",
"repo_id": "jynew",
"token_count": 1386
} | 1,286 |
using System;
using UnityEngine;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
[ES3PropertiesAttribute("enabled", "separateAxes", "strength", "strengthMultiplier", "strengthX", "strengthXMultiplier", "strengthY", "strengthYMultiplier", "strengthZ", "strengthZMultiplier", "frequency", "damping", "octaveCount"... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_NoiseModule.cs/0 | {
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"repo_id": "jynew",
"token_count": 2754
} | 1,287 |
using System;
using UnityEngine;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
[ES3PropertiesAttribute("enabled", "x", "xMultiplier", "y", "yMultiplier", "z", "zMultiplier", "separateAxes")]
public class ES3Type_RotationOverLifetimeModule : ES3Type
{
public static ES3Type Instance = null;
public ES3Ty... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_RotationOverLifetimeModule.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_RotationOverLifetimeModule.cs",
"repo_id": "jynew",
"token_count": 1077
} | 1,288 |
using System;
using UnityEngine;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
[ES3PropertiesAttribute("properties", "systems", "types")]
public class ES3Type_SubEmittersModule : ES3Type
{
public static ES3Type Instance = null;
public ES3Type_SubEmittersModule() : base(typeof(UnityEngine.ParticleSyste... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_SubEmittersModule.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_SubEmittersModule.cs",
"repo_id": "jynew",
"token_count": 961
} | 1,289 |
using System;
using UnityEngine;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
[ES3Properties("x", "y", "z")]
public class ES3Type_Vector3 : ES3Type
{
public static ES3Type Instance = null;
public ES3Type_Vector3() : base(typeof(Vector3))
{
Instance = this;
}
public override void Write(obje... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_Vector3.cs/0 | {
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} | 1,290 |
/*
* BinaryWriter is not implemented.
* See this post for more info: https://moodkie.com/forum/viewtopic.php?p=7478#p7478
*/
| jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Writers/ES3BinaryWriter.cs/0 | {
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"repo_id": "jynew",
"token_count": 47
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//--------------------------------------------------------------------------------------------------------------------------------
// Port of the Legacy Unity "Edge Detect" image effect to Post Processing Stack v2
// Jean Moreno, 2017-2018
// Legacy Image Effect: https://docs.unity3d.com/550/Documentation/Manual/scrip... | jynew/jyx2/Assets/Plugins/EdgeDetect-PostProcessingUnity/EdgeDetect_AfterStack.cs/0 | {
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"repo_id": "jynew",
"token_count": 220
} | 1,292 |
//--------------------------------------------------------------------------------------------------------------------------------
// Port of the Legacy Unity "Edge Detect" image effect to Post Processing Stack v2
// Jean Moreno, September 2017
// Legacy Image Effect: https://docs.unity3d.com/550/Documentation/Manual/s... | jynew/jyx2/Assets/Plugins/EdgeDetect-PostProcessingUnity/Resources/EdgeDetectNormalsPostProcess.shader/0 | {
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} | 1,293 |
#if UNITY_EDITOR
namespace UIWidgets
{
using UnityEditor;
/// <summary>
/// ButtonAdvanced editor.
/// </summary>
[CustomEditor(typeof(ButtonAdvanced), true)]
[CanEditMultipleObjects]
public class ButtonAdvancedEditor : ButtonCustomEditor
{
}
}
#endif | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/ButtonAdvancedEditor.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/ButtonAdvancedEditor.cs",
"repo_id": "jynew",
"token_count": 89
} | 1,294 |
#if UNITY_EDITOR
namespace UIWidgets
{
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
/// <summary>
/// TreeView.DataSource editor window.
/// </summary>
public class ContextMenuWindow : TreeListEditorWindow
{
/// <summary>
/// Fields.
/// </summary>
class Fields : FieldsList
{
... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/ContextMenuWindow.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/ContextMenuWindow.cs",
"repo_id": "jynew",
"token_count": 2858
} | 1,295 |
#if UNITY_EDITOR
namespace UIWidgets
{
using System;
using System.Collections.Generic;
using System.Reflection;
using UIWidgets.Attributes;
using UnityEditor;
using UnityEngine;
using UnityEngine.Events;
/// <summary>
/// Conditional editor.
/// Fields displayed only if match attribute conditions.
/// </su... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/Editor.Conditions/EditorConditional.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/Editor.Conditions/EditorConditional.cs",
"repo_id": "jynew",
"token_count": 6669
} | 1,296 |
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"repo_id": "jynew",
"token_count": 69
} | 1,297 |
namespace UIWidgets
{
using System;
using UnityEditor;
using UnityEditor.UI;
/// <summary>
/// Switch editor.
/// </summary>
[CustomEditor(typeof(Switch), true)]
public class SwitchEditor : SelectableEditor
{
/// <summary>
/// Excluded properties.
/// </summary>
protected string[] ExcludeProperties;
... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/SwitchEditor.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/SwitchEditor.cs",
"repo_id": "jynew",
"token_count": 566
} | 1,298 |
#if UNITY_EDITOR
namespace UIWidgets.WidgetGeneration
{
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
/// <summary>
/// Window to overwrite requests.
/// </summary>
public class OverwriteRequestWindow : EditorWindow
{
readonly Dictionary<string, bool> requestScripts ... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/WidgetsGeneration/OverwriteRequestWindow.cs/0 | {
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"repo_id": "jynew",
"token_count": 2426
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namespace UIWidgets.Examples
{
using System.Collections.Generic;
using UIWidgets;
using UnityEngine;
using UnityEngine.Serialization;
/// <summary>
/// Test ComboboxIcons.
/// </summary>
public class TestComboboxIcons : MonoBehaviour
{
/// <summary>
/// ComboboxIcons.
/// </summary>
[SerializeField]
... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Combobox/TestComboboxIcons.cs/0 | {
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namespace UIWidgets.Examples.Inventory
{
using System;
using UnityEngine;
/// <summary>
/// Item.
/// </summary>
[Serializable]
public class Item
{
/// <summary>
/// Name.
/// </summary>
[SerializeField]
public string Name;
/// <summary>
/// Color.
/// </summary>
[SerializeField]
public C... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Inventory/Item.cs/0 | {
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namespace UIWidgets.Examples
{
using UnityEngine;
/// <summary>
/// ListView with Group header and multiple default items.
/// </summary>
public class GroupMultipleListView : ListViewCustom<GroupMultipleComponent, GroupMultipleItem>
{
/// <summary>
/// Template selector.
/// </summary>
protected class S... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ListView/GroupedListView/MultipleDefaultItems/GroupMultipleListView.cs/0 | {
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namespace UIWidgets.Examples
{
using UIWidgets;
using UnityEngine;
/// <summary>
/// Test ListViewAutoResize.
/// </summary>
[RequireComponent(typeof(ListViewIcons))]
public class TestListViewAutoResize : MonoBehaviour
{
ListViewIcons listView;
/// <summary>
/// ListView.
/// </summary>
protected L... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ListView/ListViewAutoResize/TestListViewAutoResize.cs/0 | {
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} | 1,320 |
namespace UIWidgets.Examples
{
using UIWidgets;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// ListViewIcons component with Toggle.
/// </summary>
public class ListViewIconsToggleComponent : ListViewIconsItemComponent
{
/// <summary>
/// Toggle.
/// </summary>
[SerializeField]
public Tog... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ListView/ListViewCheckbox/ListViewIconsToggleComponent.cs/0 | {
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