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namespace UIWidgets.Examples
{
using System;
using UnityEngine;
/// <summary>
/// ListViewUnderline sample item description.
/// </summary>
[Serializable]
public class ListViewUnderlineSampleItemDescription
{
/// <summary>
/// Icon.
/// </summary>
[SerializeField]
public Sprite Icon;
/// <summary... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ListView/ListViewUnderlineSample/ListViewUnderlineSampleItemDescription.cs/0 | {
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namespace UIWidgets.Examples
{
using UIWidgets;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// ListViewVariableWidth component.
/// </summary>
public class ListViewVariableWidthComponent : ListViewItem, IViewData<ListViewVariableWidthItemDescription>
{
/// <summary>
/// Init graphics foregroun... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ListView/ListViewVariableWidth/ListViewVariableWidthComponent.cs/0 | {
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} | 1,327 |
namespace UIWidgets.Examples
{
using UIWidgets;
/// <summary>
/// ChatView.
/// </summary>
public class NestedListView : ListViewCustom<NestedListViewComponent, NestedListViewItem>
{
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ListView/NestedListView/NestedListView.cs/0 | {
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namespace UIWidgets.Examples
{
using UIWidgets;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.UI;
/// <summary>
/// Test ListView.
/// </summary>
[RequireComponent(typeof(Button))]
public class TestListView : MonoBehaviour
{
/// <summary>
/// ListView.
/// </summary>
[Serializ... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ListView/TestListView.cs/0 | {
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namespace UIWidgets.Examples
{
using System;
using UIWidgets;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.UI;
/// <summary>
/// Test PickerBool.
/// </summary>
public class TestPickerBool : MonoBehaviour, IUpgradeable
{
/// <summary>
/// PickerBool template.
/// </summary>
... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Picker/TestPickerBool.cs/0 | {
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namespace UIWidgets.Examples
{
using UIWidgets;
using UnityEngine;
/// <summary>
/// ProgressbarIndetermitate test.
/// </summary>
public class TestProgressbarIndeterminate : MonoBehaviour
{
/// <summary>
/// Progressbar.
/// </summary>
[SerializeField]
public ProgressbarIndeterminate Bar;
/// <su... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Progressbar/TestProgressbarIndeterminate.cs/0 | {
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namespace UIWidgets.Examples
{
using System;
using UIWidgets;
using UnityEngine;
/// <summary>
/// TimeRangeSlider.
/// </summary>
[RequireComponent(typeof(RangeSlider))]
public class TimeRangeSlider : MonoBehaviour
{
[SerializeField]
DateTime minTime = new DateTime(2017, 1, 1, 0, 0, 1);
/// <summary>... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/RangeSlider/TimeRangeSlider/TimeRangeSlider.cs/0 | {
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namespace UIWidgets.Examples
{
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// PlaylistDialog helper.
/// </summary>
public class PlaylistDialogHelper : MonoBehaviour, IUpgradeable
{
/// <summary>
/// Username input.
/// </summary>
[SerializeField]
[HideInInspector]
[System.Obsolete("Rep... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Shops/JRPGShop/PlaylistDialogHelper.cs/0 | {
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"repo_id": "jynew",
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namespace UIWidgets.Examples.Shops
{
using UIWidgets;
using UnityEngine;
using UnityEngine.EventSystems;
/// <summary>
/// TraderTreeViewNode drag support.
/// </summary>
[RequireComponent(typeof(TraderTreeViewComponent))]
public class TraderTreeViewNodeDragSupport : TreeViewCustomNodeDragSupport<TraderTreeVi... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Shops/JRPGShop/TraderTreeViewNodeDragSupport.cs/0 | {
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namespace UIWidgets.Examples
{
using UIWidgets;
using UnityEngine;
using UnityEngine.Serialization;
/// <summary>
/// Test SpinnerFloat.
/// </summary>
public class TestSpinnerFloat : MonoBehaviour
{
/// <summary>
/// Spinner.
/// </summary>
[SerializeField]
[FormerlySerializedAs("spinner")]
protec... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Spinner/TestSpinnerFloat.cs/0 | {
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namespace UIWidgets.Examples.DataChange
{
using UIWidgets;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Data view.
/// </summary>
public class DataView : ListViewItem, IViewData<Data>
{
/// <summary>
/// Name.
/// </summary>
[SerializeField]
public TextAdapter Name;
/// <summary>
... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Table/DataChange/DataView.cs/0 | {
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namespace UIWidgets.Examples
{
using System;
using UnityEngine;
/// <summary>
/// TableRow.
/// </summary>
[Serializable]
public class TableRow
{
/// <summary>
/// Cell01.
/// </summary>
[SerializeField]
public string Cell01;
/// <summary>
/// Cell02.
/// </summary>
[SerializeField]
publi... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Table/TableRow.cs/0 | {
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namespace UIWidgets.Examples
{
using System.Collections.Generic;
using UIWidgets;
using UnityEngine;
/// <summary>
/// TileViewIcons DataSource.
/// </summary>
[RequireComponent(typeof(TileViewIcons))]
public class TileViewIconsDataSource : MonoBehaviour
{
/// <summary>
/// Icons.
/// </summary>
[Ser... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/TileView/TileViewIcons/TileViewIconsDataSource.cs/0 | {
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namespace UIWidgets.Examples
{
using UIWidgets;
using UnityEngine;
/// <summary>
/// Reorder TileView items.
/// </summary>
public class TileViewReorder : MonoBehaviour
{
/// <summary>
/// TileView.
/// </summary>
[SerializeField]
public TileViewSample Tiles;
/// <summary>
/// Original items.
... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/TileView/TileViewReorder.cs/0 | {
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namespace UIWidgets.Examples.ToDoList
{
using System;
using UIWidgets;
using UnityEngine;
/// <summary>
/// ToDoList item.
/// </summary>
[Serializable]
public class ToDoListViewItem
{
/// <summary>
/// Is task done?
/// </summary>
[SerializeField]
public bool Done;
/// <summary>
/// Task.
/... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ToDoList/ToDoListViewItem.cs/0 | {
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namespace UIWidgets.Examples
{
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Serialization;
/// <summary>
/// Schedule view.
/// </summary>
public class ScheduleView : TracksViewCustom<TrackData, DateTime, TrackDataView, TrackView, TrackBackground, TrackDataDialog, Track... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/TracksView/ScheduleView.cs/0 | {
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namespace UIWidgets.Examples
{
using System;
/// <summary>
/// Track dialog.
/// </summary>
public class TrackDialog : TrackDialogBase<TrackData, DateTime, TrackForm>
{
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/TracksView/TrackDialog.cs/0 | {
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namespace UIWidgets
{
using UIWidgets.Styles;
using UnityEngine;
using UnityEngine.Serialization;
/// <summary>
/// Highlight accordion.
/// </summary>
[RequireComponent(typeof(Accordion))]
public class AccordionHighlight : MonoBehaviour, IStylable
{
[SerializeField]
StyleImage defaultToggleBackground;
... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Accordion/AccordionHighlight.cs/0 | {
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namespace UIWidgets
{
using System;
using UIWidgets.Styles;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.UI;
/// <summary>
/// AudioPlayer.
/// Play single AudioClip.
/// </summary>
public class AudioPlayer : MonoBehaviour, IStylable, IUpdatable
{
/// <summary>
/// Slider to di... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/AudioPlayer/AudioPlayer.cs/0 | {
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namespace UIWidgets
{
/// <summary>
/// Color picker input mode.
/// </summary>
public enum ColorPickerInputMode
{
/// <summary>
/// Don't display sliders.
/// </summary>
None = -1,
/// <summary>
/// Display RGB sliders.
/// </summary>
RGB = 0,
/// <summary>
/// Display HSV sliders.
/// </... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ColorPicker/ColorPickerEnums.cs/0 | {
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namespace UIWidgets
{
using System;
using System.Collections.Generic;
using UIWidgets.Attributes;
using UIWidgets.Styles;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.UI;
/// <summary>
/// ColorPickerRange.
/// Allow to select colors in range between specified colors.
/// </summary... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ColorPicker/ColorPickerRange.cs/0 | {
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namespace UIWidgets
{
using System;
using System.Collections.Generic;
using UIWidgets.Styles;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using UnityEngine.UI;
/// <summary>
/// Combobox.
/// </summary>
[Obsolete("Replaced with ComboboxString.")]
public class Combobox : Mo... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Combobox/Combobox.cs/0 | {
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namespace UIWidgets.Menu
{
using UnityEngine.Events;
/// <summary>
/// Menu event.
/// </summary>
[System.Serializable]
public class MenuEvent : UnityEvent<ContextMenu>
{
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ContextMenu/MenuEvent.cs/0 | {
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namespace UIWidgets.Menu
{
using System;
using UIWidgets.l10n;
using UIWidgets.Styles;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
/// <summary>
/// Menu item view.
/// </summary>
public class MenuItemView : Selectable, IViewData<MenuItem>, IPointerClickHandler, ISubmitHandler, ... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ContextMenu/MenuItemView.cs/0 | {
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namespace UIWidgets
{
using System;
using System.Collections;
using System.Collections.Generic;
/// <summary>
/// Dialog actions.
/// Key - button name.
/// Value - action on click.
/// </summary>
[Obsolete("No more used. Replaced with DialogButton[].")]
public class DialogActions : IList<DialogButton>
{
... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Dialog/DialogActions.cs/0 | {
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namespace UIWidgets
{
using System;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Dialog info.
/// </summary>
public class DialogInfo : DialogInfoBase, IUpgradeable
{
/// <summary>
/// The title.
/// </summary>
[SerializeField]
[HideInInspector]
[Obsolete("Replaced with TitleAdapter."... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Dialog/DialogInfo.cs/0 | {
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namespace UIWidgets
{
using UIWidgets.Styles;
using UnityEngine;
/// <summary>
/// Picker for the ListViewCustom.
/// </summary>
/// <typeparam name="TListView">Type of the ListView.</typeparam>
/// <typeparam name="TListViewComponent">Type of the ListView component.</typeparam>
/// <typeparam name="TValue">T... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Dialog/PickerListViewCustom.cs/0 | {
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namespace UIWidgets
{
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
/// <summary>
/// Used only to attach custom editor to DragSupport.
/// </summary>
[RequireComponent(typeof(RectTransform))]
public abstract class BaseDragSupport : UIBehaviour
{
/// <summary>
/// T... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Drag-and-Drop/BaseDragSupport.cs/0 | {
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} | 1,393 |
namespace UIWidgets
{
using System;
using UIWidgets.Styles;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// LayoutDropIndicator.
/// Supports only Horizontal and Vertical Layout groups.
/// </summary>
[AddComponentMenu("UI/New UI Widgets/Layout/Layout Drop Indicator")]
public class LayoutDropIndi... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Drag-and-Drop/LayoutDropIndicator.cs/0 | {
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"repo_id": "jynew",
"token_count": 1191
} | 1,394 |
namespace UIWidgets
{
using UnityEngine;
/// <summary>
/// ListViewIcons drag support.
/// </summary>
[RequireComponent(typeof(ListViewStringItemComponent))]
public class ListViewStringDragSupport : ListViewCustomDragSupport<ListViewString, ListViewStringItemComponent, string>
{
/// <summary>
/// Get data ... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Drag-and-Drop/ListViewStringDragSupport.cs/0 | {
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namespace EasyLayoutNS
{
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// Base class for the compact and grid layout groups.
/// </summary>
public abstract class EasyLayoutCompactOrGrid : EasyLayoutBaseType
{
/// <summary>
/// Group position.
/// </summary>
protected Anchors Group... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/EasyLayout/EasyLayoutCompactOrGrid.cs/0 | {
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"repo_id": "jynew",
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} | 1,396 |
namespace EasyLayoutNS
{
using System;
using System.ComponentModel;
using UIWidgets;
using UnityEngine;
using UnityEngine.Serialization;
/// <summary>
/// Flex settings.
/// </summary>
[Serializable]
public class EasyLayoutFlexSettings : IObservable, INotifyPropertyChanged
{
/// <summary>
/// Content p... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/EasyLayout/EasyLayoutFlexSettings.cs/0 | {
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"repo_id": "jynew",
"token_count": 1612
} | 1,397 |
namespace EasyLayoutNS
{
using System;
using UnityEngine;
/// <summary>
/// Group size.
/// </summary>
public struct GroupSize : IEquatable<GroupSize>
{
/// <summary>
/// Minimum width.
/// </summary>
public float MinWidth;
/// <summary>
/// Preferred width.
/// </summary>
public float Preferr... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/EasyLayout/GroupSize.cs/0 | {
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"repo_id": "jynew",
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namespace UIWidgets
{
using EasyLayoutNS;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Scroll compensation for Tsunami effect.
/// </summary>
public class TsunamiEffectScrollCompensation : MonoBehaviour, ILateUpdatable
{
/// <summary>
/// Scroll Rect.
/// </summary>
public ScrollRect Scr... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Effects/TsunamiEffectScrollCompensation.cs/0 | {
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"repo_id": "jynew",
"token_count": 843
} | 1,400 |
namespace UIWidgets
{
using System.IO;
using UnityEngine;
/// <summary>
/// DrivesListView.
/// </summary>
public class DrivesListView : ListViewCustom<DrivesListViewComponentBase, FileSystemEntry>
{
/// <summary>
/// FileListView
/// </summary>
[HideInInspector]
public FileListView FileListView;
... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/IO/DrivesListView.cs/0 | {
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"repo_id": "jynew",
"token_count": 1201
} | 1,401 |
namespace UIWidgets
{
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// FileListViewPathComponent.
/// </summary>
public class FileListViewPathComponent : FileListViewPathComponentBase, IUpgradeable
{
/// <summary>
/// Name.
/// </summary>
[SerializeField]
[HideInInspector]
[System.Obsolet... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/IO/FileListViewPathComponent.cs/0 | {
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namespace UIWidgets
{
using System;
using UnityEngine.Events;
/// <summary>
/// ListViewBase event.
/// </summary>
[Serializable]
public class ListViewBaseEvent : UnityEvent<int, ListViewItem>
{
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/Events/ListViewBaseEvent.cs/0 | {
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namespace UIWidgets
{
using UnityEngine;
using UnityEngine.EventSystems;
/// <summary>
/// List view item event data.
/// </summary>
public class ListViewItemEventData : BaseEventData
{
/// <summary>
/// The new selected object.
/// </summary>
public GameObject NewSelectedObject;
/// <summary>
///... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/Events/ListViewItemEventData.cs/0 | {
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namespace UIWidgets
{
/// <summary>
/// ListView callbacks.
/// </summary>
/// <typeparam name="TItemView">Template type.</typeparam>
public interface IListViewCallbacks<TItemView>
where TItemView : ListViewItem
{
/// <summary>
/// The function to call after component instantiated.
/// </summary>
/// <... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/IListViewCallbacks.cs/0 | {
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namespace UIWidgets
{
using System;
using System.Collections.Generic;
/// <summary>
/// ListViewEnum typed wrapper.
/// </summary>
/// <typeparam name="T">Type of enum.</typeparam>
public class ListViewEnum<T>
#if CSHARP_7_3_OR_NEWER
where T : struct, Enum
#else
where T : struct
#endif
{
/// <summary>
... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewEnum/ListViewEnum{T}.cs/0 | {
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namespace UIWidgets
{
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// ListViewInt base component.
/// </summary>
public class ListViewIntComponentBase : ListViewItem, IViewData<int>
{
/// <summary>
/// The number.
/// </summary>
[SerializeField]
public TextAdapter NumberAdapter;
/// <su... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewInt/ListViewIntComponentBase.cs/0 | {
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namespace UIWidgets
{
using System;
using System.Collections.Generic;
using EasyLayoutNS;
using UIWidgets.Styles;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
/// <content>
/// Base class for custom ListViews.
/// </content>
public partial class ListViewCustom<TItemView, TItem> ... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewType/TileViewStaggered.cs/0 | {
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namespace UIWidgets
{
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
/// <summary>
/// Deselect listener.
/// </summary>
public class DeselectListener : MonoBehaviour, IDeselectHandler
{
/// <summary>
/// Deselect event.
/// </summa... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Listeners/DeselectListener.cs/0 | {
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} | 1,413 |
namespace UIWidgets
{
/// <summary>
/// Notification.
/// How to use:
/// 1. Create container or containers with layout component. Notifications will be shown in those containers. You can check how it works with NotifyContainer in the sample scene.
/// 2. Create template for notification with Notify component.
//... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Notify/Notify.cs/0 | {
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namespace UIWidgets
{
using System;
using System.Collections;
using System.Collections.Generic;
using UIWidgets.Attributes;
using UIWidgets.Styles;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Base class for ProgressbarDeterminate.
/// </summary>
[DataBindSupport]
public class ProgressbarDet... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Progressbar/ProgressbarDeterminateBase.cs/0 | {
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namespace UIWidgets
{
using System;
using UnityEngine;
using UnityEngine.Events;
/// <summary>
/// Resizable delta event.
/// </summary>
[Serializable]
public class ResizableDeltaEvent : UnityEvent<Resizable, Resizable.Regions, Vector2>
{
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Resizable/Event/ResizableDeltaEvent.cs/0 | {
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} | 1,419 |
namespace UIWidgets
{
using System;
using System.Collections;
using System.Collections.Generic;
using UIWidgets.Attributes;
using UIWidgets.Styles;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using UnityEngine.Serialization;
using UnityEngine.UI;
/// <summary>
/// Sidebar.... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Sidebar/Sidebar.cs/0 | {
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