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SilHand Data
Processed data for Hand in Silhouette: Synthetic-to-Real Multi-View Hand Reconstruction via Binary Masks.
This package contains the synthetic hand geometry, preprocessed real-world datasets, and camera bank used by SilHand. It preserves the original packed rows, split indices, and view selections. Geometry and calibration are stored as NumPy arrays; Clean input masks are rendered from the reference geometry at inference time, retaining object occlusion.
Contents
| Directory | Data | Train | Validation | Test |
|---|---|---|---|---|
synthetic_pca/ |
Synthetic free-hand poses | 60,000 | 0 | 6,000 |
synthetic_dexonomy/ |
Synthetic grasping poses | 46,775 | 5,197 | 0 |
arctic/ |
ARCTIC-MV | 135,469 | 0 | 17,393 |
dexycb/ |
DexYCB-MV | 25,387 | 1,412 | 4,951 |
ho3d/ |
HO3D-MV | 9,087 | 0 | 2,706 |
interhand/ |
InterHand-MV | 210,021 | 0 | 85,255 |
oakink/ |
OakInk-MV | 14,673 | 0 | 4,978 |
camera_bank/ contains 210,100 camera rigs and their sampling weights for synthetic observations. The package contains 629,304 hand samples in total and occupies approximately 11.87 GB before compression.
SilHand was trained on the 106,775 synthetic training samples. The five real-world test splits contain 115,283 samples. Real-world train/validation splits are also preserved in this data release; the accompanying inference code reads the real-world test splits.
Use with SilHand
Place the directories and files from this package under silhand/data/, so that paths such as data/ho3d/test_indices.npy and data/oakink/vertices.npy exist. Follow the code repository's README for CUDA/DRTK installation and the separate MANO download.
From the code repository root, run the five Clean benchmarks:
for dataset in dexycb ho3d oakink arctic interhand; do
CUDA_VISIBLE_DEVICES=0 python infer.py \
"datamodule.real_dataset_dirs=[data/${dataset}]" \
test.save_predictions=false \
"log_dir=outputs/paper_clean/${dataset}" || break
done
Array format
All indices are zero-based. Coordinates and translations are in meters, and all hand samples represent right hands. Matrices are flattened in row-major order. N is the number of packed hand samples and V the stored number of camera slots.
| File | Shape | Meaning |
|---|---|---|
vertices.npy |
[N, 778, 3] |
Hand vertices in world coordinates |
joint_frames_12d.npy |
[N, 21, 12] |
Joint-to-world frames: translation first, then a flattened 3×3 rotation |
amano_hand_params.npy |
[N, 43] |
21 anatomical pose parameters, 10 shape parameters, and a 12D wrist-to-world transform |
face_data.npz |
Named arrays | Hand triangle indices, wrist-cap face indices, and optional face labels |
<split>_indices.npy |
[N_split] |
Packed row IDs for train, val, or test, in split order |
camera_params.npy |
[N, V, 25] |
Flattened 4×4 world-to-camera extrinsics followed by 3×3 intrinsics |
source_image_sizes.npy |
[N, V, 2] |
Full-frame image height and width |
camera_valid_mask.npy |
[N, V] |
Valid camera slots |
<split>_view_mask.npy |
[N_split, V] |
Views selected for each row of the corresponding split indices |
Synthetic geometry uses the separate camera bank. Its arrays have the same camera layout, with one row per rig; camera_sampling_weights.npy stores the rig sampling weights. Synthetic free-hand samples have no object table.
For datasets with objects, object_offsets.npy gives each hand sample's range in the object-instance table. object_mesh_indices.npy selects a mesh per instance; object_scales.npy and tfs_object_to_world.npy supply scale and pose. Meshes are packed into object_mesh_vertices.npy and object_mesh_faces.npy, indexed by their corresponding object_mesh_vertex_offsets.npy and object_mesh_face_offsets.npy. Face indices are local to each mesh. World vertices are obtained by scaling local vertices, applying the object rotation, and adding its translation. InterHand retains empty object tables.
The view mask is indexed by split position, while geometry and calibration are indexed by the packed row ID. Preserve both the split indices and their order when loading data.
Citation
@article{cui2026silhand,
title = {Hand in Silhouette: Synthetic-to-Real Multi-View Hand Reconstruction via Binary Masks},
author = {Cui, Leiyao and Ruan, Lecheng and Zhao, Zihang},
journal = {arXiv preprint arXiv:2611.16339},
year = {2026}
}
The real-world portions derive from ARCTIC, DexYCB, HO3D, InterHand, and OakInk; synthetic grasping data derive from DEXonomy. Please acknowledge the corresponding source datasets when using their processed data.
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