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  # Single-Event Upsets in 3D Gaussian Splatting Rendering
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- Artifacts for the paper *Single-Event Upsets in 3D Gaussian Splatting Rendering: Bit-Level Criticality, Spatial Extent, and a Parallel Support Guard* (F. Alpay and B. Kilictas).
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  A trained 3DGS model is a large floating-point array resident in GPU memory, so a single-event upset is one flipped bit in one parameter. This repository releases the fault-injection engine, the trained models, the per-cell aggregated records of more than three million controlled single-bit upsets, the multi-upset records, the throughput measurements, the logs (including the periodic device-utilization trace), and the scripts that regenerate every figure and table in the paper.
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  # Single-Event Upsets in 3D Gaussian Splatting Rendering
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+ Artifacts for the paper *Single-Event Upsets in 3D Gaussian Splatting Rendering: Bit-Level Criticality, Spatial Extent, and a Parallel Support Guard* (F. Alpay and B. Basaran).
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  A trained 3DGS model is a large floating-point array resident in GPU memory, so a single-event upset is one flipped bit in one parameter. This repository releases the fault-injection engine, the trained models, the per-cell aggregated records of more than three million controlled single-bit upsets, the multi-upset records, the throughput measurements, the logs (including the periodic device-utilization trace), and the scripts that regenerate every figure and table in the paper.
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