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Download scripts/README.md from Linzhan/Mixamo-Animations-Characters: direct link, hf CLI and curl.
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https://huggingface.co/datasets/Linzhan/Mixamo-Animations-Characters/resolve/main/scripts/README.md
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curl -L -o README.md https://huggingface.co/datasets/Linzhan/Mixamo-Animations-Characters/resolve/main/scripts/README.md
3.17 kB
| # Scripts | |
| Everything used to build and verify this dataset: download, index generation, | |
| bone-namespace normalisation, and validation. | |
| Pure Python 3 + `requests`; no Blender or Autodesk tooling required. | |
| ## Download | |
| Needs a Mixamo `access_token` saved in a file, passed with `--token-file`. | |
| | script | purpose | | |
| |---|---| | |
| | `mixamo_download.py` | All animations as skin-free FBX on the Y Bot rig, 30 fps. Sweeps the catalogue several times because Mixamo's pagination is not stable, writes a manifest as it goes, and re-reads the token file so a long run survives a token refresh. | | |
| | `mixamo_characters.py` | All 114 characters as T-pose FBX **with** skin mesh. | | |
| | `mixamo_console_download.js` | Alternative route: paste into a normal Chrome console and let the browser save the files. | | |
| ```bash | |
| python3 mixamo_download.py --pages all --skin false --token-file tok.txt --out animation | |
| python3 mixamo_characters.py --token-file tok.txt --out character | |
| ``` | |
| ## Index generation | |
| No token needed. | |
| | script | output | | |
| |---|---| | |
| | `build_prompts.py` | `../animation_prompts.json` | | |
| | `build_frames.py` | `../animation_frames.json` | | |
| | `build_characters.py` | `../characters.json` | | |
| | `check_retarget.py` | `../animation_bones.json`, `../character_bones.json` | | |
| | `build_tables.py` | `../metadata.csv`, `../characters.csv` (the browsable/loadable index) | | |
| Two small libraries back these, and are useful on their own: | |
| - `fbx_frames.py` — binary-FBX parser; counts keyframes. Also a CLI. | |
| - `fbx_bones.py` — extracts real bone names from the FBX node tree. Use this rather than a | |
| byte-level regex: `mixamorig:Hips` followed by binary data can look like a nonexistent | |
| `mixamorig:Hipsf` bone. | |
| ## Bone-namespace fix | |
| | script | purpose | | |
| |---|---| | |
| | `fbx_rename_bones.py` | Surgical binary-FBX rewriter: renames `mixamorig<N>:` → `mixamorig:` and recomputes node offsets. `--selftest <files>` asserts that a no-edit round-trip reproduces its input byte-for-byte — the correctness gate for the whole fix. | | |
| | `refine_characters.py` | Builds `../character_refined/`: rewrites the 27 affected characters, hardlinks the other 87. | | |
| | `verify_refined.py` | Walks the original and refined node trees in parallel and asserts every non-string property is byte-identical, so only bone names changed. | | |
| ## Verification | |
| | script | scope | | |
| |---|---| | |
| | `validate.py` | Structural integrity plus index completeness and correctness. Pass a token file to add a sampled API cross-check. | | |
| | `full_check.py` | Same, but cross-checks **every** motion name/id and character name against the Mixamo API. | | |
| | `final_audit.py` | Widest sweep: all three FBX directories, content-duplicate detection by hash, index consistency, frame re-derivation, and animation-to-character bone compatibility. | | |
| ```bash | |
| python3 validate.py # offline | |
| python3 final_audit.py # full audit | |
| ``` | |
| ## manifests/ | |
| Records written at download time (`file` ↔ `motion_id` / `name` / `type` / `description`). | |
| These are the source of truth: the JSON indexes are regenerated from them plus the FBX files, | |
| so the indexes can always be rebuilt or reformatted without re-downloading anything. | |