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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Pirate Deck Cannon</title>
<style>
:root {
color-scheme: dark;
font-family: Inter, ui-sans-serif, system-ui, -apple-system, BlinkMacSystemFont,
"Segoe UI", sans-serif;
}
* {
box-sizing: border-box;
}
html,
body {
width: 100%;
height: 100%;
margin: 0;
overflow: hidden;
background: #0d1114;
}
#app {
position: fixed;
inset: 0;
}
canvas {
display: block;
width: 100%;
height: 100%;
cursor: grab;
touch-action: none;
}
canvas:active {
cursor: grabbing;
}
.title-card {
position: fixed;
top: 24px;
left: 26px;
z-index: 2;
max-width: min(390px, calc(100vw - 52px));
padding: 16px 18px;
color: #f4e7c9;
background: linear-gradient(145deg, rgba(24, 20, 15, 0.88), rgba(20, 17, 13, 0.72));
border: 1px solid rgba(225, 184, 111, 0.35);
border-radius: 14px;
box-shadow: 0 14px 40px rgba(0, 0, 0, 0.3);
backdrop-filter: blur(12px);
pointer-events: none;
}
.title-card h1 {
margin: 0 0 5px;
font-family: Georgia, "Times New Roman", serif;
font-size: clamp(22px, 3vw, 32px);
font-weight: 600;
letter-spacing: 0.025em;
}
.title-card p {
margin: 0;
color: #bda887;
font-size: 13px;
line-height: 1.45;
}
.controls-hint {
position: fixed;
right: 22px;
bottom: 20px;
z-index: 2;
padding: 9px 12px;
color: #c4b291;
background: rgba(12, 15, 17, 0.68);
border: 1px solid rgba(255, 255, 255, 0.08);
border-radius: 999px;
font-size: 12px;
letter-spacing: 0.02em;
pointer-events: none;
backdrop-filter: blur(8px);
}
@media (max-width: 600px) {
.title-card {
top: 14px;
left: 14px;
padding: 12px 14px;
}
.title-card p {
display: none;
}
.controls-hint {
right: 12px;
bottom: 12px;
}
}
</style>
</head>
<body>
<div id="app"></div>
<div class="title-card">
<h1>Pirate Deck Cannon</h1>
<p>A turntable-ready cannon mounted on a wooden carriage, with a stacked load of cannonballs.</p>
</div>
<div class="controls-hint">Drag to orbit · Scroll to zoom · Double-click to reset</div>
<script type="module">
import * as THREE from "https://cdnjs.cloudflare.com/ajax/libs/three.js/0.160.0/three.module.min.js";
const app = document.getElementById("app");
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x101518);
scene.fog = new THREE.Fog(0x101518, 17, 42);
const camera = new THREE.PerspectiveCamera(
38,
window.innerWidth / window.innerHeight,
0.1,
100
);
const renderer = new THREE.WebGLRenderer({
antialias: true,
powerPreference: "high-performance"
});
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.outputColorSpace = THREE.SRGBColorSpace;
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.toneMappingExposure = 1.08;
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
renderer.domElement.setAttribute("aria-label", "Interactive 3D pirate deck cannon");
app.appendChild(renderer.domElement);
// Lighting
scene.add(new THREE.HemisphereLight(0xb8c9d3, 0x3a2618, 1.65));
const keyLight = new THREE.DirectionalLight(0xffe0ad, 3.2);
keyLight.position.set(5.5, 9, 6.5);
keyLight.castShadow = true;
keyLight.shadow.mapSize.set(2048, 2048);
keyLight.shadow.camera.left = -7;
keyLight.shadow.camera.right = 7;
keyLight.shadow.camera.top = 7;
keyLight.shadow.camera.bottom = -7;
keyLight.shadow.camera.near = 1;
keyLight.shadow.camera.far = 25;
keyLight.shadow.bias = -0.00035;
scene.add(keyLight);
const rimLight = new THREE.DirectionalLight(0x769ab4, 1.35);
rimLight.position.set(-6, 5, -5);
scene.add(rimLight);
const warmFill = new THREE.PointLight(0xd78b42, 22, 12, 2);
warmFill.position.set(2.5, 3.5, 3.5);
scene.add(warmFill);
// Deterministic procedural wood texture.
function createWoodTexture() {
const canvas = document.createElement("canvas");
canvas.width = 512;
canvas.height = 512;
const ctx = canvas.getContext("2d");
ctx.fillStyle = "#704327";
ctx.fillRect(0, 0, 512, 512);
let seed = 9137;
const random = () => {
seed = (seed * 16807) % 2147483647;
return (seed - 1) / 2147483646;
};
for (let y = -10; y < 530; y += 3) {
const amplitude = 2 + random() * 8;
const frequency = 0.012 + random() * 0.028;
const phase = random() * Math.PI * 2;
ctx.beginPath();
for (let x = 0; x <= 520; x += 8) {
const waveY =
y +
Math.sin(x * frequency + phase) * amplitude +
Math.sin(x * frequency * 0.43 + phase) * amplitude * 0.35;
if (x === 0) ctx.moveTo(x, waveY);
else ctx.lineTo(x, waveY);
}
ctx.strokeStyle = `rgba(35, 15, 7, ${0.08 + random() * 0.16})`;
ctx.lineWidth = 0.5 + random() * 2.2;
ctx.stroke();
}
for (let i = 0; i < 18; i++) {
const x = random() * 512;
const y = random() * 512;
const rx = 8 + random() * 25;
const ry = 2 + random() * 7;
ctx.beginPath();
ctx.ellipse(x, y, rx, ry, 0, 0, Math.PI * 2);
ctx.strokeStyle = "rgba(35, 15, 7, 0.16)";
ctx.lineWidth = 1.2;
ctx.stroke();
}
const texture = new THREE.CanvasTexture(canvas);
texture.colorSpace = THREE.SRGBColorSpace;
texture.wrapS = THREE.RepeatWrapping;
texture.wrapT = THREE.RepeatWrapping;
texture.repeat.set(2, 2);
texture.anisotropy = renderer.capabilities.getMaxAnisotropy();
return texture;
}
const woodTexture = createWoodTexture();
const materials = {
wood: new THREE.MeshStandardMaterial({
map: woodTexture,
color: 0xffffff,
roughness: 0.82,
metalness: 0.02
}),
darkWood: new THREE.MeshStandardMaterial({
map: woodTexture,
color: 0x8b5938,
roughness: 0.9,
metalness: 0.01
}),
iron: new THREE.MeshStandardMaterial({
color: 0x252b2d,
roughness: 0.48,
metalness: 0.78
}),
blackIron: new THREE.MeshStandardMaterial({
color: 0x101517,
roughness: 0.58,
metalness: 0.72
}),
steel: new THREE.MeshStandardMaterial({
color: 0x8b9291,
roughness: 0.35,
metalness: 0.9
}),
brass: new THREE.MeshStandardMaterial({
color: 0xb68a45,
roughness: 0.38,
metalness: 0.8
}),
ball: new THREE.MeshStandardMaterial({
color: 0x8d918e,
roughness: 0.42,
metalness: 0.82
}),
ballSeam: new THREE.MeshStandardMaterial({
color: 0x484d4c,
roughness: 0.55,
metalness: 0.68
}),
ground: new THREE.MeshStandardMaterial({
color: 0x252c2d,
roughness: 0.96,
metalness: 0.02
})
};
const model = new THREE.Group();
model.name = "Pirate deck cannon assembly";
scene.add(model);
const turntable = new THREE.Group();
turntable.name = "Rotating turntable";
model.add(turntable);
function addMesh(
geometry,
material,
parent,
position = [0, 0, 0],
rotation = [0, 0, 0],
name = "Unnamed mesh"
) {
const mesh = new THREE.Mesh(geometry, material);
mesh.position.set(...position);
mesh.rotation.set(...rotation);
mesh.name = name;
mesh.castShadow = true;
mesh.receiveShadow = true;
parent.add(mesh);
return mesh;
}
// Turntable
addMesh(
new THREE.CylinderGeometry(2.08, 2.32, 0.24, 64),
materials.darkWood,
turntable,
[0, 0.12, 0],
[0, 0, 0],
"Turntable pedestal"
);
addMesh(
new THREE.CylinderGeometry(2.28, 2.28, 0.16, 64),
materials.wood,
turntable,
[0, 0.32, 0],
[0, 0, 0],
"Turntable deck"
);
addMesh(
new THREE.TorusGeometry(2.19, 0.035, 10, 80),
materials.brass,
turntable,
[0, 0.415, 0],
[Math.PI / 2, 0, 0],
"Turntable brass rim"
);
// Wooden carriage
const carriage = new THREE.Group();
carriage.name = "Wooden carriage";
model.add(carriage);
addMesh(
new THREE.BoxGeometry(4.8, 0.28, 3.2),
materials.wood,
carriage,
[0, 0.6, 0],
[0, 0, 0],
"Carriage deck"
);
addMesh(
new THREE.BoxGeometry(4.95, 0.13, 3.34),
materials.darkWood,
carriage,
[0, 0.78, 0],
[0, 0, 0],
"Carriage top rail"
);
for (const z of [-1.48, 1.48]) {
addMesh(
new THREE.BoxGeometry(4.85, 0.24, 0.18),
materials.darkWood,
carriage,
[0, 0.84, z],
[0, 0, 0],
"Carriage side rail"
);
}
for (const x of [-1.72, 1.72]) {
addMesh(
new THREE.BoxGeometry(0.22, 0.25, 2.85),
materials.darkWood,
carriage,
[x, 0.79, 0],
[0, 0, 0],
"Carriage cross brace"
);
}
for (const x of [-2.02, 2.02]) {
addMesh(
new THREE.BoxGeometry(0.2, 0.22, 2.9),
materials.darkWood,
carriage,
[x, 0.78, 0],
[0, 0, 0],
"Carriage end brace"
);
}
// Deck bolts
for (const x of [-1.9, -0.95, 0.1, 1.15, 2.1]) {
for (const z of [-1.48, 1.48]) {
addMesh(
new THREE.CylinderGeometry(0.055, 0.055, 0.035, 12),
materials.brass,
carriage,
[x, 0.865, z],
[0, 0, 0],
"Carriage bolt"
);
}
}
// Four wooden carriage wheels
function createWheel(x, z, facing) {
const wheel = new THREE.Group();
wheel.name = "Carriage wheel";
wheel.position.set(x, 0.57, z);
carriage.add(wheel);
addMesh(
new THREE.CylinderGeometry(0.55, 0.55, 0.34, 32),
materials.darkWood,
wheel,
[0, 0, 0],
[Math.PI / 2, 0, 0],
"Wheel rim"
);
addMesh(
new THREE.TorusGeometry(0.45, 0.075, 8, 36),
materials.wood,
wheel,
[0, 0, 0],
[0, 0, 0],
"Wheel outer rim"
);
addMesh(
new THREE.CylinderGeometry(0.19, 0.19, 0.4, 20),
materials.iron,
wheel,
[0, 0, 0],
[Math.PI / 2, 0, 0],
"Wheel hub"
);
const spokeZ = facing * 0.18;
for (let i = 0; i < 6; i++) {
const angle = (i / 6) * Math.PI * 2;
addMesh(
new THREE.BoxGeometry(1.02, 0.09, 0.065),
materials.wood,
wheel,
[Math.cos(angle) * 0.39, Math.sin(angle) * 0.39, spokeZ],
[0, 0, angle],
"Carriage wheel spoke"
);
}
}
createWheel(-1.72, -1.38, -1);
createWheel(1.72, -1.38, -1);
createWheel(-1.72, 1.38, 1);
createWheel(1.72, 1.38, 1);
// Deck cannon
const cannon = new THREE.Group();
cannon.name = "Iron deck cannon";
model.add(cannon);
// Barrel support cheeks
for (const z of [-0.5, 0.5]) {
addMesh(
new THREE.BoxGeometry(0.52, 0.34, 0.25),
materials.iron,
cannon,
[-0.18, 1.19, z],
[0, 0, 0],
"Cannon cheek block"
);
}
// Trunnion
addMesh(
new THREE.CylinderGeometry(0.28, 0.33, 0.55, 24),
materials.iron,
cannon,
[-0.62, 1.34, 0],
[0, 0, Math.PI / 2],
"Cannon trunnion"
);
// Main barrel, tapering toward the muzzle
addMesh(
new THREE.CylinderGeometry(0.19, 0.34, 2.65, 28),
materials.iron,
cannon,
[0.85, 1.31, 0],
[0, 0, -Math.PI / 2],
"Cannon barrel"
);
// Barrel bands
addMesh(
new THREE.TorusGeometry(0.345, 0.045, 8, 36),
materials.iron,
cannon,
[-0.49, 1.31, 0],
[0, Math.PI / 2, 0],
"Rear barrel band"
);
addMesh(
new THREE.TorusGeometry(0.315, 0.04, 8, 36),
materials.iron,
cannon,
[0.12, 1.31, 0],
[0, Math.PI / 2, 0],
"Middle barrel band"
);
addMesh(
new THREE.TorusGeometry(0.225, 0.045, 8, 36),
materials.iron,
cannon,
[2.19, 1.31, 0],
[0, Math.PI / 2, 0],
"Muzzle barrel band"
);
// Dark bore and muzzle lip
addMesh(
new THREE.CylinderGeometry(0.13, 0.16, 0.2, 24),
materials.blackIron,
cannon,
[2.28, 1.31, 0],
[0, 0, -Math.PI / 2],
"Cannon bore"
);
addMesh(
new THREE.TorusGeometry(0.19, 0.025, 8, 32),
materials.steel,
cannon,
[2.31, 1.31, 0],
[0, Math.PI / 2, 0],
"Muzzle lip"
);
// Rear collar and sight
addMesh(
new THREE.CylinderGeometry(0.37, 0.37, 0.18, 24),
materials.iron,
cannon,
[-0.72, 1.34, 0],
[0, 0, Math.PI / 2],
"Cannon rear collar"
);
addMesh(
new THREE.BoxGeometry(0.18, 0.13, 0.12),
materials.brass,
cannon,
[-0.56, 1.58, 0.5],
[0, 0, 0],
"Front sight"
);
addMesh(
new THREE.CylinderGeometry(0.055, 0.055, 0.3, 12),
materials.brass,
cannon,
[-0.56, 1.49, 0.5],
[0, 0, 0],
"Sight post"
);
// Handle behind the cannon
for (const z of [-0.28, 0.28]) {
addMesh(
new THREE.CylinderGeometry(0.045, 0.045, 0.48, 12),
materials.iron,
cannon,
[-0.92, 1.31, z],
[0, 0, Math.PI / 2],
"Handle post"
);
}
addMesh(
new THREE.BoxGeometry(0.18, 0.12, 0.72),
materials.iron,
cannon,
[-0.92, 1.56, 0],
[0, 0, 0],
"Cannon handle"
);
// Cannonball stack
const ballStack = new THREE.Group();
ballStack.name = "Stack of cannonballs";
model.add(ballStack);
const ballPositions = [
[-2.02, 1.76, 0.95],
[-1.52, 1.76, 0.95],
[-1.02, 1.76, 0.95],
[-1.77, 2.54, 0.95],
[-1.27, 2.54, 0.95],
[-1.52, 3.32, 0.95]
];
for (const [x, y, z] of ballPositions) {
const radius = 0.38;
addMesh(
new THREE.SphereGeometry(radius, 32, 24),
materials.ball,
ballStack,
[x, y, z],
[0, 0, 0],
"Cannonball"
);
// Equatorial seam
addMesh(
new THREE.TorusGeometry(radius + 0.006, 0.014, 6, 36),
materials.ballSeam,
ballStack,
[x, y, z],
[Math.PI / 2, 0, 0],
"Cannonball equatorial seam"
);
// Vertical seam
addMesh(
new THREE.TorusGeometry(radius + 0.006, 0.012, 6, 36),
materials.ballSeam,
ballStack,
[x, y, z],
[0, 0, 0],
"Cannonball vertical seam"
);
}
// Small brass carriage plaque
const plaque = new THREE.Group();
plaque.name = "Carriage plaque";
plaque.position.set(0, 0.87, 1.675);
carriage.add(plaque);
addMesh(
new THREE.BoxGeometry(1.45, 0.28, 0.035),
materials.brass,
plaque,
[0, 0, 0],
[0, 0, 0],
"Carriage plaque"
);
addMesh(
new THREE.BoxGeometry(0.34, 0.035, 0.012),
materials.iron,
plaque,
[-0.38, 0, 0.025],
[0, 0, 0],
"Plaque inset"
);
// Plain ground plane
const ground = addMesh(
new THREE.PlaneGeometry(100, 100),
materials.ground,
scene,
[0, 0, 0],
[-Math.PI / 2, 0, 0],
"Plain ground plane"
);
ground.castShadow = false;
// Custom orbit controls implemented without external addons.
const cameraTarget = new THREE.Vector3(0, 1.35, 0);
const desired = {
theta: 0.72,
phi: 1.08,
radius: 10.6
};
const current = {
theta: desired.theta,
phi: desired.phi,
radius: desired.radius
};
let dragging = false;
let previousX = 0;
let previousY = 0;
function updateCamera() {
current.theta += (desired.theta - current.theta) * 0.08;
current.phi += (desired.phi - current.phi) * 0.08;
current.radius += (desired.radius - current.radius) * 0.08;
const sinPhi = Math.sin(current.phi);
camera.position.set(
cameraTarget.x + current.radius * sinPhi * Math.sin(current.theta),
cameraTarget.y + current.radius * Math.cos(current.phi),
cameraTarget.z + current.radius * sinPhi * Math.cos(current.theta)
);
camera.lookAt(cameraTarget);
}
function resetCamera() {
desired.theta = 0.72;
desired.phi = 1.08;
desired.radius = 10.6;
}
renderer.domElement.addEventListener("pointerdown", (event) => {
dragging = true;
previousX = event.clientX;
previousY = event.clientY;
renderer.domElement.setPointerCapture(event.pointerId);
});
renderer.domElement.addEventListener("pointermove", (event) => {
if (!dragging) return;
const deltaX = event.clientX - previousX;
const deltaY = event.clientY - previousY;
previousX = event.clientX;
previousY = event.clientY;
desired.theta -= deltaX * 0.006;
desired.phi = THREE.MathUtils.clamp(
desired.phi - deltaY * 0.005,
0.34,
1.48
);
});
function endDrag(event) {
dragging = false;
if (renderer.domElement.hasPointerCapture(event.pointerId)) {
renderer.domElement.releasePointerCapture(event.pointerId);
}
}
renderer.domElement.addEventListener("pointerup", endDrag);
renderer.domElement.addEventListener("pointercancel", endDrag);
renderer.domElement.addEventListener("contextmenu", (event) => event.preventDefault());
renderer.domElement.addEventListener(
"wheel",
(event) => {
event.preventDefault();
desired.radius = THREE.MathUtils.clamp(
desired.radius * Math.exp(event.deltaY * 0.001),
5.5,
18
);
},
{ passive: false }
);
renderer.domElement.addEventListener("dblclick", resetCamera);
window.addEventListener("keydown", (event) => {
if (event.key === "ArrowLeft") desired.theta += 0.12;
if (event.key === "ArrowRight") desired.theta -= 0.12;
if (event.key === "ArrowUp") desired.phi = Math.max(0.34, desired.phi - 0.08);
if (event.key === "ArrowDown") desired.phi = Math.min(1.48, desired.phi + 0.08);
if (event.key === "+" || event.key === "=") desired.radius = Math.max(5.5, desired.radius - 0.5);
if (event.key === "-") desired.radius = Math.min(18, desired.radius + 0.5);
});
window.addEventListener("resize", () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
renderer.setSize(window.innerWidth, window.innerHeight);
});
const reducedMotion = window.matchMedia("(prefers-reduced-motion: reduce)").matches;
const turntableSpeed = reducedMotion ? 0.035 : 0.22;
const initialTurn = reducedMotion ? 0 : -0.28;
let elapsed = 0;
const clock = new THREE.Clock();
function animate() {
requestAnimationFrame(animate);
const delta = Math.min(clock.getDelta(), 0.05);
elapsed += delta;
turntable.rotation.y = initialTurn + elapsed * turntableSpeed;
updateCamera();
renderer.render(scene, camera);
}
updateCamera();
animate();
</script>
</body>
</html>