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Download data/cases/B03/case_A.json from Louis0411/StateWorldModel: direct link, hf CLI and curl.
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https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B03/case_A.json
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hf download hf://datasets/Louis0411/StateWorldModel/data/cases/B03/case_A.json
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curl -L -o case_A.json https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B03/case_A.json
4.75 kB
| { | |
| "id": "B03-A", | |
| "counterpart": "B03-B", | |
| "genre": "open_world", | |
| "interaction_family": "trigger_gesture", | |
| "initial_scene": { | |
| "description": "an ancient ruin plaza under a pale sky, a tall stone tower at the back and a wide stone fountain at the center a single adventurer seen in third person from behind, standing in place at the plaza edge, arms at the sides", | |
| "third_person_player": true, | |
| "player_pose_and_item": "a single adventurer seen in third person from behind, standing in place at the plaza edge, arms at the sides", | |
| "action_target": "the player's two-hand raise", | |
| "other_key_objects": [ | |
| "stone_tower", | |
| "fountain" | |
| ], | |
| "shared_visual_state": [ | |
| "the stone tower stands plain against the sky", | |
| "the stone fountain is dry and still" | |
| ], | |
| "camera": "locked third-person, fixed framing", | |
| "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text", | |
| "keyframe": "frames/B03.png" | |
| }, | |
| "hidden_state": { | |
| "variable": "relic_mode", | |
| "A": "TOWER", | |
| "B": "FOUNTAIN", | |
| "visible_in_initial_frame": false | |
| }, | |
| "rule": { | |
| "text": "If the relic_mode is TOWER, a strong golden beam shoots from the tower top; if it is FOUNTAIN, the fountain jets a tall plume of water.", | |
| "precondition": "relic_mode == 'TOWER'", | |
| "effect": "tower.beam = true", | |
| "else_effect": "fountain.running = true", | |
| "mapping": { | |
| "TOWER": "tower.beam = true", | |
| "FOUNTAIN": "fountain.running = true" | |
| } | |
| }, | |
| "shared_action": "The player stays in place and raises both hands above the head.", | |
| "instruction": "Preserve the first frame. relic_mode = TOWER, so the resolved rule is: a strong golden beam shoots from the tower top. Action: The player stays in place and raises both hands above the head. Show the action, then exactly this consequence: a strong golden beam shoots from the tower top The counter-outcome must NOT happen at any point: the stone fountain jets a tall plume of water. Instead, the stone fountain is dry and still throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.", | |
| "initial_state": { | |
| "tower": { | |
| "beam": false | |
| }, | |
| "fountain": { | |
| "running": false | |
| }, | |
| "relic_mode": "TOWER" | |
| }, | |
| "gold_end_state": { | |
| "tower.beam": true, | |
| "fountain.running": false | |
| }, | |
| "delta": { | |
| "tower.beam": true | |
| }, | |
| "visual_vocab": { | |
| "tower.beam": { | |
| "false": "the stone tower stands plain against the sky", | |
| "true": "a strong golden beam of light shoots from the top of the tower" | |
| }, | |
| "fountain.running": { | |
| "false": "the stone fountain is dry and still", | |
| "true": "the stone fountain jets a tall plume of water" | |
| } | |
| }, | |
| "gold_A": "a strong golden beam shoots from the tower top", | |
| "gold_B": "the fountain jets a tall plume of water", | |
| "terminal_visual_states": { | |
| "occurs": { | |
| "variable": "tower.beam", | |
| "value": true, | |
| "phrase": "a strong golden beam of light shoots from the top of the tower", | |
| "judge_label": "a golden beam on the tower", | |
| "in_final_frame": true | |
| }, | |
| "not_occurs": { | |
| "variable": "fountain.running", | |
| "value": true, | |
| "phrase": "the stone fountain jets a tall plume of water", | |
| "judge_label": "the fountain jets water", | |
| "in_final_frame": false, | |
| "instead_remains": "the stone fountain is dry and still" | |
| } | |
| }, | |
| "prompt_ok": [ | |
| "TOWER", | |
| "FOUNTAIN" | |
| ], | |
| "judge": { | |
| "initial_questions": [ | |
| { | |
| "question": "Is it true that the player stands at the ruin plaza?", | |
| "statement": "the player stands at the ruin plaza", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| { | |
| "question": "Is it true that the fountain is dry and the tower is plain?", | |
| "statement": "the fountain is dry and the tower is plain", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| } | |
| ], | |
| "action_question": { | |
| "question": "Did the player raise both hands above the head?", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| "outcome_question": { | |
| "question": "At the end, does the tower show a golden beam, or does the fountain jet water?", | |
| "answers": [ | |
| "a golden beam on the tower", | |
| "the fountain jets water", | |
| "unclear" | |
| ], | |
| "expected": "a golden beam on the tower", | |
| "not_expected": "the fountain jets water" | |
| } | |
| }, | |
| "constraints": { | |
| "identical_initial_frame": true, | |
| "hidden_state_not_visually_leaked": true, | |
| "same_action_across_twins": true, | |
| "both_outcomes_change": true, | |
| "one_action_per_chunk": true, | |
| "duration_seconds": "2-5" | |
| }, | |
| "input_image": "input.png" | |
| } |