StateWorldModel / data /cases /B03 /case_A.json
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{
"id": "B03-A",
"counterpart": "B03-B",
"genre": "open_world",
"interaction_family": "trigger_gesture",
"initial_scene": {
"description": "an ancient ruin plaza under a pale sky, a tall stone tower at the back and a wide stone fountain at the center a single adventurer seen in third person from behind, standing in place at the plaza edge, arms at the sides",
"third_person_player": true,
"player_pose_and_item": "a single adventurer seen in third person from behind, standing in place at the plaza edge, arms at the sides",
"action_target": "the player's two-hand raise",
"other_key_objects": [
"stone_tower",
"fountain"
],
"shared_visual_state": [
"the stone tower stands plain against the sky",
"the stone fountain is dry and still"
],
"camera": "locked third-person, fixed framing",
"style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text",
"keyframe": "frames/B03.png"
},
"hidden_state": {
"variable": "relic_mode",
"A": "TOWER",
"B": "FOUNTAIN",
"visible_in_initial_frame": false
},
"rule": {
"text": "If the relic_mode is TOWER, a strong golden beam shoots from the tower top; if it is FOUNTAIN, the fountain jets a tall plume of water.",
"precondition": "relic_mode == 'TOWER'",
"effect": "tower.beam = true",
"else_effect": "fountain.running = true",
"mapping": {
"TOWER": "tower.beam = true",
"FOUNTAIN": "fountain.running = true"
}
},
"shared_action": "The player stays in place and raises both hands above the head.",
"instruction": "Preserve the first frame. relic_mode = TOWER, so the resolved rule is: a strong golden beam shoots from the tower top. Action: The player stays in place and raises both hands above the head. Show the action, then exactly this consequence: a strong golden beam shoots from the tower top The counter-outcome must NOT happen at any point: the stone fountain jets a tall plume of water. Instead, the stone fountain is dry and still throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.",
"initial_state": {
"tower": {
"beam": false
},
"fountain": {
"running": false
},
"relic_mode": "TOWER"
},
"gold_end_state": {
"tower.beam": true,
"fountain.running": false
},
"delta": {
"tower.beam": true
},
"visual_vocab": {
"tower.beam": {
"false": "the stone tower stands plain against the sky",
"true": "a strong golden beam of light shoots from the top of the tower"
},
"fountain.running": {
"false": "the stone fountain is dry and still",
"true": "the stone fountain jets a tall plume of water"
}
},
"gold_A": "a strong golden beam shoots from the tower top",
"gold_B": "the fountain jets a tall plume of water",
"terminal_visual_states": {
"occurs": {
"variable": "tower.beam",
"value": true,
"phrase": "a strong golden beam of light shoots from the top of the tower",
"judge_label": "a golden beam on the tower",
"in_final_frame": true
},
"not_occurs": {
"variable": "fountain.running",
"value": true,
"phrase": "the stone fountain jets a tall plume of water",
"judge_label": "the fountain jets water",
"in_final_frame": false,
"instead_remains": "the stone fountain is dry and still"
}
},
"prompt_ok": [
"TOWER",
"FOUNTAIN"
],
"judge": {
"initial_questions": [
{
"question": "Is it true that the player stands at the ruin plaza?",
"statement": "the player stands at the ruin plaza",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
{
"question": "Is it true that the fountain is dry and the tower is plain?",
"statement": "the fountain is dry and the tower is plain",
"answers": [
"yes",
"no"
],
"expected": "yes"
}
],
"action_question": {
"question": "Did the player raise both hands above the head?",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
"outcome_question": {
"question": "At the end, does the tower show a golden beam, or does the fountain jet water?",
"answers": [
"a golden beam on the tower",
"the fountain jets water",
"unclear"
],
"expected": "a golden beam on the tower",
"not_expected": "the fountain jets water"
}
},
"constraints": {
"identical_initial_frame": true,
"hidden_state_not_visually_leaked": true,
"same_action_across_twins": true,
"both_outcomes_change": true,
"one_action_per_chunk": true,
"duration_seconds": "2-5"
},
"input_image": "input.png"
}