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Download data/cases/B11/case_B.json from Louis0411/StateWorldModel: direct link, hf CLI and curl.
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https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B11/case_B.json
- Command line
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hf download hf://datasets/Louis0411/StateWorldModel/data/cases/B11/case_B.json
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curl -L -o case_B.json https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B11/case_B.json
4.84 kB
| { | |
| "id": "B11-B", | |
| "counterpart": "B11-A", | |
| "genre": "sailing", | |
| "interaction_family": "trigger_mechanism", | |
| "initial_scene": { | |
| "description": "a ship helm deck in steady daylight, a large wooden ship wheel on its stand, a thick rolled-up canvas sail bundle firmly lashed to the horizontal yard arm high on the mast, and a bow beacon lamp with dark matte glass a single sailor seen in third person from behind, standing in place at the wheel with both hands on the spokes", | |
| "third_person_player": true, | |
| "player_pose_and_item": "a single sailor seen in third person from behind, standing in place at the wheel with both hands on the spokes", | |
| "action_target": "the large ship wheel", | |
| "other_key_objects": [ | |
| "ship_wheel", | |
| "main_sail", | |
| "bow_beacon" | |
| ], | |
| "shared_visual_state": [ | |
| "the main sail is a thick rolled-up canvas bundle lashed to the yard arm", | |
| "the bow beacon lamp is dark matte glass with no glow" | |
| ], | |
| "camera": "locked third-person, fixed framing", | |
| "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text", | |
| "keyframe": "frames/B11.png" | |
| }, | |
| "hidden_state": { | |
| "variable": "nav_mode", | |
| "A": "SAIL", | |
| "B": "BEACON", | |
| "visible_in_initial_frame": false | |
| }, | |
| "rule": { | |
| "text": "If the nav_mode is SAIL, the main sail spreads fully out; if it is BEACON, the bow beacon glows strong green.", | |
| "precondition": "nav_mode == 'SAIL'", | |
| "effect": "sail.unfurled = true", | |
| "else_effect": "beacon.green = true", | |
| "mapping": { | |
| "SAIL": "sail.unfurled = true", | |
| "BEACON": "beacon.green = true" | |
| } | |
| }, | |
| "shared_action": "The large ship wheel clearly rotates clockwise by about a quarter turn.", | |
| "instruction": "Preserve the first frame. nav_mode = BEACON, so the resolved rule is: the bow beacon glows strong green. Action: The large ship wheel clearly rotates clockwise by about a quarter turn. Show the action, then exactly this consequence: the bow beacon glows strong green The counter-outcome must NOT happen at any point: the main sail is fully spread. Instead, the main sail is a thick rolled-up canvas bundle lashed to the yard arm throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.", | |
| "initial_state": { | |
| "sail": { | |
| "unfurled": false | |
| }, | |
| "beacon": { | |
| "green": false | |
| }, | |
| "nav_mode": "BEACON" | |
| }, | |
| "gold_end_state": { | |
| "sail.unfurled": false, | |
| "beacon.green": true | |
| }, | |
| "delta": { | |
| "beacon.green": true | |
| }, | |
| "visual_vocab": { | |
| "sail.unfurled": { | |
| "false": "the main sail is a thick rolled-up canvas bundle lashed to the yard arm", | |
| "true": "the main sail is fully spread" | |
| }, | |
| "beacon.green": { | |
| "false": "the bow beacon lamp is dark matte glass with no glow", | |
| "true": "the bow beacon glows strong green" | |
| } | |
| }, | |
| "gold_A": "the main sail spreads fully out", | |
| "gold_B": "the bow beacon glows strong green", | |
| "terminal_visual_states": { | |
| "occurs": { | |
| "variable": "beacon.green", | |
| "value": true, | |
| "phrase": "the bow beacon glows strong green", | |
| "judge_label": "the beacon glows green", | |
| "in_final_frame": true | |
| }, | |
| "not_occurs": { | |
| "variable": "sail.unfurled", | |
| "value": true, | |
| "phrase": "the main sail is fully spread", | |
| "judge_label": "the sail is spread", | |
| "in_final_frame": false, | |
| "instead_remains": "the main sail is a thick rolled-up canvas bundle lashed to the yard arm" | |
| } | |
| }, | |
| "prompt_ok": [ | |
| "SAIL", | |
| "BEACON" | |
| ], | |
| "judge": { | |
| "initial_questions": [ | |
| { | |
| "question": "Is it true that the player stands with both hands on the ship wheel?", | |
| "statement": "the player stands with both hands on the ship wheel", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| { | |
| "question": "Is it true that the rolled-up sail bundle is lashed to the yard arm?", | |
| "statement": "the rolled-up sail bundle is lashed to the yard arm", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| } | |
| ], | |
| "action_question": { | |
| "question": "Did the ship wheel clearly rotate?", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| "outcome_question": { | |
| "question": "At the end, is the main sail spread, or the beacon glowing green?", | |
| "answers": [ | |
| "the sail is spread", | |
| "the beacon glows green", | |
| "unclear" | |
| ], | |
| "expected": "the beacon glows green", | |
| "not_expected": "the sail is spread" | |
| } | |
| }, | |
| "constraints": { | |
| "identical_initial_frame": true, | |
| "hidden_state_not_visually_leaked": true, | |
| "same_action_across_twins": true, | |
| "both_outcomes_change": true, | |
| "one_action_per_chunk": true, | |
| "duration_seconds": "2-5" | |
| }, | |
| "input_image": "input.png" | |
| } |