Datasets:
Download data/cases/B14/case_A.json from Louis0411/StateWorldModel: direct link, hf CLI and curl.
- Browser
- Download file 4.66 kB
-
https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B14/case_A.json
- Command line
-
hf download hf://datasets/Louis0411/StateWorldModel/data/cases/B14/case_A.json
-
curl -L -o case_A.json https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B14/case_A.json
4.66 kB
| { | |
| "id": "B14-A", | |
| "counterpart": "B14-B", | |
| "genre": "ranch", | |
| "interaction_family": "trigger_mechanism", | |
| "initial_scene": { | |
| "description": "a ranch yard with a large bronze bell hanging from a wooden frame, a feed trough in the near foreground, two sheep standing far away across the pen, and the pen gate closed a single rancher seen in third person from behind, standing in place at the bell with a hammer in hand", | |
| "third_person_player": true, | |
| "player_pose_and_item": "a single rancher seen in third person from behind, standing in place at the bell with a hammer in hand", | |
| "action_target": "the large ranch bell", | |
| "other_key_objects": [ | |
| "ranch_bell", | |
| "feed_trough", | |
| "sheep", | |
| "pen_gate" | |
| ], | |
| "shared_visual_state": [ | |
| "the two sheep stand far away across the pen", | |
| "the pen gate is closed" | |
| ], | |
| "camera": "locked third-person, fixed framing", | |
| "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text", | |
| "keyframe": "frames/B14.png" | |
| }, | |
| "hidden_state": { | |
| "variable": "ranch_signal", | |
| "A": "ANIMALS", | |
| "B": "GATE", | |
| "visible_in_initial_frame": false | |
| }, | |
| "rule": { | |
| "text": "If the ranch_signal is ANIMALS, the two sheep come to stand beside the front trough; if it is GATE, the pen gate swings wide open.", | |
| "precondition": "ranch_signal == 'ANIMALS'", | |
| "effect": "sheep.near = true", | |
| "else_effect": "gate.open = true", | |
| "mapping": { | |
| "ANIMALS": "sheep.near = true", | |
| "GATE": "gate.open = true" | |
| } | |
| }, | |
| "shared_action": "The player stays in place and strikes the large ranch bell once.", | |
| "instruction": "Preserve the first frame. ranch_signal = ANIMALS, so the resolved rule is: the two sheep come to stand beside the front trough. Action: The player stays in place and strikes the large ranch bell once. Show the action, then exactly this consequence: the two sheep come to stand beside the front trough The counter-outcome must NOT happen at any point: the pen gate is wide open. Instead, the pen gate is closed throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.", | |
| "initial_state": { | |
| "sheep": { | |
| "near": false | |
| }, | |
| "gate": { | |
| "open": false | |
| }, | |
| "ranch_signal": "ANIMALS" | |
| }, | |
| "gold_end_state": { | |
| "sheep.near": true, | |
| "gate.open": false | |
| }, | |
| "delta": { | |
| "sheep.near": true | |
| }, | |
| "visual_vocab": { | |
| "sheep.near": { | |
| "false": "the two sheep stand far away across the pen", | |
| "true": "the two sheep stand right beside the front feed trough" | |
| }, | |
| "gate.open": { | |
| "false": "the pen gate is closed", | |
| "true": "the pen gate is wide open" | |
| } | |
| }, | |
| "gold_A": "the two sheep come to stand beside the front trough", | |
| "gold_B": "the pen gate swings wide open", | |
| "terminal_visual_states": { | |
| "occurs": { | |
| "variable": "sheep.near", | |
| "value": true, | |
| "phrase": "the two sheep stand right beside the front feed trough", | |
| "judge_label": "the sheep are at the trough", | |
| "in_final_frame": true | |
| }, | |
| "not_occurs": { | |
| "variable": "gate.open", | |
| "value": true, | |
| "phrase": "the pen gate is wide open", | |
| "judge_label": "the pen gate is open", | |
| "in_final_frame": false, | |
| "instead_remains": "the pen gate is closed" | |
| } | |
| }, | |
| "prompt_ok": [ | |
| "GATE" | |
| ], | |
| "judge": { | |
| "initial_questions": [ | |
| { | |
| "question": "Is it true that the player stands at the large bell with a hammer?", | |
| "statement": "the player stands at the large bell with a hammer", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| { | |
| "question": "Is it true that the sheep are far away and the pen gate is closed?", | |
| "statement": "the sheep are far away and the pen gate is closed", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| } | |
| ], | |
| "action_question": { | |
| "question": "Did the player strike the large bell once?", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| "outcome_question": { | |
| "question": "At the end, are the sheep at the trough, or the pen gate open?", | |
| "answers": [ | |
| "the sheep are at the trough", | |
| "the pen gate is open", | |
| "unclear" | |
| ], | |
| "expected": "the sheep are at the trough", | |
| "not_expected": "the pen gate is open" | |
| } | |
| }, | |
| "constraints": { | |
| "identical_initial_frame": true, | |
| "hidden_state_not_visually_leaked": true, | |
| "same_action_across_twins": true, | |
| "both_outcomes_change": true, | |
| "one_action_per_chunk": true, | |
| "duration_seconds": "2-5" | |
| }, | |
| "input_image": "input.png" | |
| } |