StateWorldModel / data /cases /B14 /case_A.json
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{
"id": "B14-A",
"counterpart": "B14-B",
"genre": "ranch",
"interaction_family": "trigger_mechanism",
"initial_scene": {
"description": "a ranch yard with a large bronze bell hanging from a wooden frame, a feed trough in the near foreground, two sheep standing far away across the pen, and the pen gate closed a single rancher seen in third person from behind, standing in place at the bell with a hammer in hand",
"third_person_player": true,
"player_pose_and_item": "a single rancher seen in third person from behind, standing in place at the bell with a hammer in hand",
"action_target": "the large ranch bell",
"other_key_objects": [
"ranch_bell",
"feed_trough",
"sheep",
"pen_gate"
],
"shared_visual_state": [
"the two sheep stand far away across the pen",
"the pen gate is closed"
],
"camera": "locked third-person, fixed framing",
"style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text",
"keyframe": "frames/B14.png"
},
"hidden_state": {
"variable": "ranch_signal",
"A": "ANIMALS",
"B": "GATE",
"visible_in_initial_frame": false
},
"rule": {
"text": "If the ranch_signal is ANIMALS, the two sheep come to stand beside the front trough; if it is GATE, the pen gate swings wide open.",
"precondition": "ranch_signal == 'ANIMALS'",
"effect": "sheep.near = true",
"else_effect": "gate.open = true",
"mapping": {
"ANIMALS": "sheep.near = true",
"GATE": "gate.open = true"
}
},
"shared_action": "The player stays in place and strikes the large ranch bell once.",
"instruction": "Preserve the first frame. ranch_signal = ANIMALS, so the resolved rule is: the two sheep come to stand beside the front trough. Action: The player stays in place and strikes the large ranch bell once. Show the action, then exactly this consequence: the two sheep come to stand beside the front trough The counter-outcome must NOT happen at any point: the pen gate is wide open. Instead, the pen gate is closed throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.",
"initial_state": {
"sheep": {
"near": false
},
"gate": {
"open": false
},
"ranch_signal": "ANIMALS"
},
"gold_end_state": {
"sheep.near": true,
"gate.open": false
},
"delta": {
"sheep.near": true
},
"visual_vocab": {
"sheep.near": {
"false": "the two sheep stand far away across the pen",
"true": "the two sheep stand right beside the front feed trough"
},
"gate.open": {
"false": "the pen gate is closed",
"true": "the pen gate is wide open"
}
},
"gold_A": "the two sheep come to stand beside the front trough",
"gold_B": "the pen gate swings wide open",
"terminal_visual_states": {
"occurs": {
"variable": "sheep.near",
"value": true,
"phrase": "the two sheep stand right beside the front feed trough",
"judge_label": "the sheep are at the trough",
"in_final_frame": true
},
"not_occurs": {
"variable": "gate.open",
"value": true,
"phrase": "the pen gate is wide open",
"judge_label": "the pen gate is open",
"in_final_frame": false,
"instead_remains": "the pen gate is closed"
}
},
"prompt_ok": [
"GATE"
],
"judge": {
"initial_questions": [
{
"question": "Is it true that the player stands at the large bell with a hammer?",
"statement": "the player stands at the large bell with a hammer",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
{
"question": "Is it true that the sheep are far away and the pen gate is closed?",
"statement": "the sheep are far away and the pen gate is closed",
"answers": [
"yes",
"no"
],
"expected": "yes"
}
],
"action_question": {
"question": "Did the player strike the large bell once?",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
"outcome_question": {
"question": "At the end, are the sheep at the trough, or the pen gate open?",
"answers": [
"the sheep are at the trough",
"the pen gate is open",
"unclear"
],
"expected": "the sheep are at the trough",
"not_expected": "the pen gate is open"
}
},
"constraints": {
"identical_initial_frame": true,
"hidden_state_not_visually_leaked": true,
"same_action_across_twins": true,
"both_outcomes_change": true,
"one_action_per_chunk": true,
"duration_seconds": "2-5"
},
"input_image": "input.png"
}