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Download data/cases/B15/case_A.json from Louis0411/StateWorldModel: direct link, hf CLI and curl.
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https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B15/case_A.json
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hf download hf://datasets/Louis0411/StateWorldModel/data/cases/B15/case_A.json
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curl -L -o case_A.json https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B15/case_A.json
4.5 kB
| { | |
| "id": "B15-A", | |
| "counterpart": "B15-B", | |
| "genre": "camping", | |
| "interaction_family": "trigger_mechanism", | |
| "initial_scene": { | |
| "description": "a campsite in mild daylight, a large metal hand crank on a post, a canvas tent with its entrance flap closed, and three camp lamps hanging with dark dead glass a single camper seen in third person from behind, standing in place at the crank with a hand on the handle", | |
| "third_person_player": true, | |
| "player_pose_and_item": "a single camper seen in third person from behind, standing in place at the crank with a hand on the handle", | |
| "action_target": "the large crank", | |
| "other_key_objects": [ | |
| "hand_crank", | |
| "tent", | |
| "camp_lamps" | |
| ], | |
| "shared_visual_state": [ | |
| "the tent entrance flap is closed", | |
| "all three camp lamps hang with dark dead glass" | |
| ], | |
| "camera": "locked third-person, fixed framing", | |
| "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text", | |
| "keyframe": "frames/B15.png" | |
| }, | |
| "hidden_state": { | |
| "variable": "camp_mode", | |
| "A": "TENT", | |
| "B": "LIGHTS", | |
| "visible_in_initial_frame": false | |
| }, | |
| "rule": { | |
| "text": "If the camp_mode is TENT, the tent entrance flap opens wide; if it is LIGHTS, all three camp lamps light up.", | |
| "precondition": "camp_mode == 'TENT'", | |
| "effect": "tent.open = true", | |
| "else_effect": "lamps.lit = true", | |
| "mapping": { | |
| "TENT": "tent.open = true", | |
| "LIGHTS": "lamps.lit = true" | |
| } | |
| }, | |
| "shared_action": "The large crank clearly rotates through one full turn.", | |
| "instruction": "Preserve the first frame. camp_mode = TENT, so the resolved rule is: the tent entrance flap opens wide. Action: The large crank clearly rotates through one full turn. Show the action, then exactly this consequence: the tent entrance flap opens wide The counter-outcome must NOT happen at any point: all three camp lamps glow bright. Instead, all three camp lamps hang with dark dead glass throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.", | |
| "initial_state": { | |
| "tent": { | |
| "open": false | |
| }, | |
| "lamps": { | |
| "lit": false | |
| }, | |
| "camp_mode": "TENT" | |
| }, | |
| "gold_end_state": { | |
| "tent.open": true, | |
| "lamps.lit": false | |
| }, | |
| "delta": { | |
| "tent.open": true | |
| }, | |
| "visual_vocab": { | |
| "tent.open": { | |
| "false": "the tent entrance flap is closed", | |
| "true": "the tent entrance flap is wide open" | |
| }, | |
| "lamps.lit": { | |
| "false": "all three camp lamps hang with dark dead glass", | |
| "true": "all three camp lamps glow bright" | |
| } | |
| }, | |
| "gold_A": "the tent entrance flap opens wide", | |
| "gold_B": "all three camp lamps light up", | |
| "terminal_visual_states": { | |
| "occurs": { | |
| "variable": "tent.open", | |
| "value": true, | |
| "phrase": "the tent entrance flap is wide open", | |
| "judge_label": "the tent is open", | |
| "in_final_frame": true | |
| }, | |
| "not_occurs": { | |
| "variable": "lamps.lit", | |
| "value": true, | |
| "phrase": "all three camp lamps glow bright", | |
| "judge_label": "the lamps are lit", | |
| "in_final_frame": false, | |
| "instead_remains": "all three camp lamps hang with dark dead glass" | |
| } | |
| }, | |
| "prompt_ok": [ | |
| "TENT" | |
| ], | |
| "judge": { | |
| "initial_questions": [ | |
| { | |
| "question": "Is it true that the player stands with a hand on the crank?", | |
| "statement": "the player stands with a hand on the crank", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| { | |
| "question": "Is it true that the tent is closed and the camp lamps are unlit?", | |
| "statement": "the tent is closed and the camp lamps are unlit", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| } | |
| ], | |
| "action_question": { | |
| "question": "Did the crank clearly rotate through a full turn?", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| "outcome_question": { | |
| "question": "At the end, is the tent open, or the camp lamps lit?", | |
| "answers": [ | |
| "the tent is open", | |
| "the lamps are lit", | |
| "unclear" | |
| ], | |
| "expected": "the tent is open", | |
| "not_expected": "the lamps are lit" | |
| } | |
| }, | |
| "constraints": { | |
| "identical_initial_frame": true, | |
| "hidden_state_not_visually_leaked": true, | |
| "same_action_across_twins": true, | |
| "both_outcomes_change": true, | |
| "one_action_per_chunk": true, | |
| "duration_seconds": "2-5" | |
| }, | |
| "input_image": "input.png" | |
| } |