StateWorldModel / data /cases /B15 /case_A.json
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{
"id": "B15-A",
"counterpart": "B15-B",
"genre": "camping",
"interaction_family": "trigger_mechanism",
"initial_scene": {
"description": "a campsite in mild daylight, a large metal hand crank on a post, a canvas tent with its entrance flap closed, and three camp lamps hanging with dark dead glass a single camper seen in third person from behind, standing in place at the crank with a hand on the handle",
"third_person_player": true,
"player_pose_and_item": "a single camper seen in third person from behind, standing in place at the crank with a hand on the handle",
"action_target": "the large crank",
"other_key_objects": [
"hand_crank",
"tent",
"camp_lamps"
],
"shared_visual_state": [
"the tent entrance flap is closed",
"all three camp lamps hang with dark dead glass"
],
"camera": "locked third-person, fixed framing",
"style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text",
"keyframe": "frames/B15.png"
},
"hidden_state": {
"variable": "camp_mode",
"A": "TENT",
"B": "LIGHTS",
"visible_in_initial_frame": false
},
"rule": {
"text": "If the camp_mode is TENT, the tent entrance flap opens wide; if it is LIGHTS, all three camp lamps light up.",
"precondition": "camp_mode == 'TENT'",
"effect": "tent.open = true",
"else_effect": "lamps.lit = true",
"mapping": {
"TENT": "tent.open = true",
"LIGHTS": "lamps.lit = true"
}
},
"shared_action": "The large crank clearly rotates through one full turn.",
"instruction": "Preserve the first frame. camp_mode = TENT, so the resolved rule is: the tent entrance flap opens wide. Action: The large crank clearly rotates through one full turn. Show the action, then exactly this consequence: the tent entrance flap opens wide The counter-outcome must NOT happen at any point: all three camp lamps glow bright. Instead, all three camp lamps hang with dark dead glass throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.",
"initial_state": {
"tent": {
"open": false
},
"lamps": {
"lit": false
},
"camp_mode": "TENT"
},
"gold_end_state": {
"tent.open": true,
"lamps.lit": false
},
"delta": {
"tent.open": true
},
"visual_vocab": {
"tent.open": {
"false": "the tent entrance flap is closed",
"true": "the tent entrance flap is wide open"
},
"lamps.lit": {
"false": "all three camp lamps hang with dark dead glass",
"true": "all three camp lamps glow bright"
}
},
"gold_A": "the tent entrance flap opens wide",
"gold_B": "all three camp lamps light up",
"terminal_visual_states": {
"occurs": {
"variable": "tent.open",
"value": true,
"phrase": "the tent entrance flap is wide open",
"judge_label": "the tent is open",
"in_final_frame": true
},
"not_occurs": {
"variable": "lamps.lit",
"value": true,
"phrase": "all three camp lamps glow bright",
"judge_label": "the lamps are lit",
"in_final_frame": false,
"instead_remains": "all three camp lamps hang with dark dead glass"
}
},
"prompt_ok": [
"TENT"
],
"judge": {
"initial_questions": [
{
"question": "Is it true that the player stands with a hand on the crank?",
"statement": "the player stands with a hand on the crank",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
{
"question": "Is it true that the tent is closed and the camp lamps are unlit?",
"statement": "the tent is closed and the camp lamps are unlit",
"answers": [
"yes",
"no"
],
"expected": "yes"
}
],
"action_question": {
"question": "Did the crank clearly rotate through a full turn?",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
"outcome_question": {
"question": "At the end, is the tent open, or the camp lamps lit?",
"answers": [
"the tent is open",
"the lamps are lit",
"unclear"
],
"expected": "the tent is open",
"not_expected": "the lamps are lit"
}
},
"constraints": {
"identical_initial_frame": true,
"hidden_state_not_visually_leaked": true,
"same_action_across_twins": true,
"both_outcomes_change": true,
"one_action_per_chunk": true,
"duration_seconds": "2-5"
},
"input_image": "input.png"
}