StateWorldModel / data /cases /B16 /case_A.json
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{
"id": "B16-A",
"counterpart": "B16-B",
"genre": "shopkeeping",
"interaction_family": "trigger_mechanism",
"initial_scene": {
"description": "a shop interior behind the counter, a large floor pedal in its raised position, a big shelf pushed flush into the back wall, and a hanging shop sign that is dark and unlit a single shopkeeper seen in third person from behind, standing in place behind the counter beside the pedal",
"third_person_player": true,
"player_pose_and_item": "a single shopkeeper seen in third person from behind, standing in place behind the counter beside the pedal",
"action_target": "the large floor pedal",
"other_key_objects": [
"floor_pedal",
"back_shelf",
"shop_sign"
],
"shared_visual_state": [
"the big shelf is pushed flush into the wall",
"the hanging shop sign is dark and unlit"
],
"camera": "locked third-person, fixed framing",
"style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text",
"keyframe": "frames/B16.png"
},
"hidden_state": {
"variable": "shop_mode",
"A": "SHELF",
"B": "SIGN",
"visible_in_initial_frame": false
},
"rule": {
"text": "If the shop_mode is SHELF, the big shelf slides out toward the front; if it is SIGN, the shop sign glows bright yellow.",
"precondition": "shop_mode == 'SHELF'",
"effect": "shelf.out = true",
"else_effect": "sign.yellow = true",
"mapping": {
"SHELF": "shelf.out = true",
"SIGN": "sign.yellow = true"
}
},
"shared_action": "The player stays in place and presses the large floor pedal down.",
"instruction": "Preserve the first frame. shop_mode = SHELF, so the resolved rule is: the big shelf slides out toward the front. Action: The player stays in place and presses the large floor pedal down. Show the action, then exactly this consequence: the big shelf slides out toward the front The counter-outcome must NOT happen at any point: the hanging shop sign glows bright yellow. Instead, the hanging shop sign is dark and unlit throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.",
"initial_state": {
"shelf": {
"out": false
},
"sign": {
"yellow": false
},
"shop_mode": "SHELF"
},
"gold_end_state": {
"shelf.out": true,
"sign.yellow": false
},
"delta": {
"shelf.out": true
},
"visual_vocab": {
"shelf.out": {
"false": "the big shelf is pushed flush into the wall",
"true": "the big shelf is slid out toward the front"
},
"sign.yellow": {
"false": "the hanging shop sign is dark and unlit",
"true": "the hanging shop sign glows bright yellow"
}
},
"gold_A": "the big shelf slides out toward the front",
"gold_B": "the shop sign glows bright yellow",
"terminal_visual_states": {
"occurs": {
"variable": "shelf.out",
"value": true,
"phrase": "the big shelf is slid out toward the front",
"judge_label": "the shelf is out",
"in_final_frame": true
},
"not_occurs": {
"variable": "sign.yellow",
"value": true,
"phrase": "the hanging shop sign glows bright yellow",
"judge_label": "the sign glows yellow",
"in_final_frame": false,
"instead_remains": "the hanging shop sign is dark and unlit"
}
},
"prompt_ok": [
"SHELF",
"SIGN"
],
"judge": {
"initial_questions": [
{
"question": "Is it true that the player stands beside the floor pedal?",
"statement": "the player stands beside the floor pedal",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
{
"question": "Is it true that the shelf is flush in the wall and the sign is unlit?",
"statement": "the shelf is flush in the wall and the sign is unlit",
"answers": [
"yes",
"no"
],
"expected": "yes"
}
],
"action_question": {
"question": "Was the large floor pedal pressed down?",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
"outcome_question": {
"question": "At the end, is the shelf slid out, or the sign glowing yellow?",
"answers": [
"the shelf is out",
"the sign glows yellow",
"unclear"
],
"expected": "the shelf is out",
"not_expected": "the sign glows yellow"
}
},
"constraints": {
"identical_initial_frame": true,
"hidden_state_not_visually_leaked": true,
"same_action_across_twins": true,
"both_outcomes_change": true,
"one_action_per_chunk": true,
"duration_seconds": "2-5"
},
"input_image": "input.png"
}