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Download data/cases/B18/case_A.json from Louis0411/StateWorldModel: direct link, hf CLI and curl.
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https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B18/case_A.json
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hf download hf://datasets/Louis0411/StateWorldModel/data/cases/B18/case_A.json
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curl -L -o case_A.json https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B18/case_A.json
4.67 kB
| { | |
| "id": "B18-A", | |
| "counterpart": "B18-B", | |
| "genre": "detective", | |
| "interaction_family": "trigger_mechanism", | |
| "initial_scene": { | |
| "description": "an evidence room in cool daylight, a steel evidence cabinet with both doors shut, a large desk lamp with a dark dead bulb, and a large rotating dial knob on the wall a single detective seen in third person from behind, standing in place with a hand on the large dial", | |
| "third_person_player": true, | |
| "player_pose_and_item": "a single detective seen in third person from behind, standing in place with a hand on the large dial", | |
| "action_target": "the large dial", | |
| "other_key_objects": [ | |
| "evidence_cabinet", | |
| "desk_lamp", | |
| "wall_dial" | |
| ], | |
| "shared_visual_state": [ | |
| "the evidence cabinet doors are shut", | |
| "the large desk lamp is dark with a dead bulb" | |
| ], | |
| "camera": "locked third-person, fixed framing", | |
| "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text", | |
| "keyframe": "frames/B18.png" | |
| }, | |
| "hidden_state": { | |
| "variable": "evidence_mode", | |
| "A": "CABINET", | |
| "B": "LAMP", | |
| "visible_in_initial_frame": false | |
| }, | |
| "rule": { | |
| "text": "If the evidence_mode is CABINET, both evidence cabinet doors open wide; if it is LAMP, the desk lamp glows strong blue.", | |
| "precondition": "evidence_mode == 'CABINET'", | |
| "effect": "cabinet.open = true", | |
| "else_effect": "lamp.blue = true", | |
| "mapping": { | |
| "CABINET": "cabinet.open = true", | |
| "LAMP": "lamp.blue = true" | |
| } | |
| }, | |
| "shared_action": "The large evidence-room dial clearly rotates by about half a turn.", | |
| "instruction": "Preserve the first frame. evidence_mode = CABINET, so the resolved rule is: both evidence cabinet doors open wide. Action: The large evidence-room dial clearly rotates by about half a turn. Show the action, then exactly this consequence: both evidence cabinet doors open wide The counter-outcome must NOT happen at any point: the large desk lamp glows strong blue. Instead, the large desk lamp is dark with a dead bulb throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.", | |
| "initial_state": { | |
| "cabinet": { | |
| "open": false | |
| }, | |
| "lamp": { | |
| "blue": false | |
| }, | |
| "evidence_mode": "CABINET" | |
| }, | |
| "gold_end_state": { | |
| "cabinet.open": true, | |
| "lamp.blue": false | |
| }, | |
| "delta": { | |
| "cabinet.open": true | |
| }, | |
| "visual_vocab": { | |
| "cabinet.open": { | |
| "false": "the evidence cabinet doors are shut", | |
| "true": "the evidence cabinet doors are both wide open" | |
| }, | |
| "lamp.blue": { | |
| "false": "the large desk lamp is dark with a dead bulb", | |
| "true": "the large desk lamp glows strong blue" | |
| } | |
| }, | |
| "gold_A": "both evidence cabinet doors open wide", | |
| "gold_B": "the desk lamp glows strong blue", | |
| "terminal_visual_states": { | |
| "occurs": { | |
| "variable": "cabinet.open", | |
| "value": true, | |
| "phrase": "the evidence cabinet doors are both wide open", | |
| "judge_label": "the cabinet is open", | |
| "in_final_frame": true | |
| }, | |
| "not_occurs": { | |
| "variable": "lamp.blue", | |
| "value": true, | |
| "phrase": "the large desk lamp glows strong blue", | |
| "judge_label": "the lamp glows blue", | |
| "in_final_frame": false, | |
| "instead_remains": "the large desk lamp is dark with a dead bulb" | |
| } | |
| }, | |
| "prompt_ok": [ | |
| "CABINET", | |
| "LAMP" | |
| ], | |
| "judge": { | |
| "initial_questions": [ | |
| { | |
| "question": "Is it true that the player stands with a hand on the wall dial?", | |
| "statement": "the player stands with a hand on the wall dial", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| { | |
| "question": "Is it true that the cabinet is shut and the desk lamp is unlit?", | |
| "statement": "the cabinet is shut and the desk lamp is unlit", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| } | |
| ], | |
| "action_question": { | |
| "question": "Did the large dial clearly rotate?", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| "outcome_question": { | |
| "question": "At the end, is the cabinet open, or the desk lamp glowing blue?", | |
| "answers": [ | |
| "the cabinet is open", | |
| "the lamp glows blue", | |
| "unclear" | |
| ], | |
| "expected": "the cabinet is open", | |
| "not_expected": "the lamp glows blue" | |
| } | |
| }, | |
| "constraints": { | |
| "identical_initial_frame": true, | |
| "hidden_state_not_visually_leaked": true, | |
| "same_action_across_twins": true, | |
| "both_outcomes_change": true, | |
| "one_action_per_chunk": true, | |
| "duration_seconds": "2-5" | |
| }, | |
| "input_image": "input.png" | |
| } |