StateWorldModel / data /cases /B20 /case_A.json
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{
"id": "B20-A",
"counterpart": "B20-B",
"genre": "turn_combat",
"interaction_family": "trigger_cast",
"initial_scene": {
"description": "a duel arena in cool overcast light, an enemy soldier in full plate armor facing the player, holding a large round shield exactly two people, both fully visible and large in the frame: the player at combat distance from the enemy with a sword held ready, and an armored enemy standing with shield raised",
"third_person_player": true,
"player_pose_and_item": "exactly two people, both fully visible and large in the frame: the player at combat distance from the enemy with a sword held ready, and an armored enemy standing with shield raised",
"action_target": "the player's sword swing",
"other_key_objects": [
"enemy_soldier",
"enemy_shield",
"enemy_armor"
],
"shared_visual_state": [
"the enemy's large round shield is whole and intact",
"the enemy's plate armor is plain grey metal"
],
"camera": "locked third-person, fixed framing",
"style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text",
"keyframe": "frames/B20.png"
},
"hidden_state": {
"variable": "enemy_reaction",
"A": "SHIELD",
"B": "ARMOR",
"visible_in_initial_frame": false
},
"rule": {
"text": "If the enemy_reaction is SHIELD, the enemy's large shield cracks apart and breaks; if it is ARMOR, the enemy's armor is covered by thick blue ice.",
"precondition": "enemy_reaction == 'SHIELD'",
"effect": "shield.state = 'broken'",
"else_effect": "armor.state = 'frozen'",
"mapping": {
"SHIELD": "shield.state = 'broken'",
"ARMOR": "armor.state = 'frozen'"
}
},
"shared_action": "The player stays in place and performs one large, clear sword-swing attack.",
"instruction": "Preserve the first frame. enemy_reaction = SHIELD, so the resolved rule is: the enemy's large shield cracks apart and breaks. Action: The player stays in place and performs one large, clear sword-swing attack. Show the action, then exactly this consequence: the enemy's large shield cracks apart and breaks The counter-outcome must NOT happen at any point: the enemy's plate armor is covered with a thick layer of blue ice. Instead, the enemy's plate armor is plain grey metal throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.",
"initial_state": {
"shield": {
"state": "whole"
},
"armor": {
"state": "normal"
},
"enemy_reaction": "SHIELD"
},
"gold_end_state": {
"shield.state": "broken",
"armor.state": "normal"
},
"delta": {
"shield.state": "broken"
},
"visual_vocab": {
"shield.state": {
"whole": "the enemy's large round shield is whole and intact",
"broken": "the enemy's large round shield is cracked apart and broken"
},
"armor.state": {
"normal": "the enemy's plate armor is plain grey metal",
"frozen": "the enemy's plate armor is covered with a thick layer of blue ice"
}
},
"gold_A": "the enemy's large shield cracks apart and breaks",
"gold_B": "the enemy's armor is covered by thick blue ice",
"terminal_visual_states": {
"occurs": {
"variable": "shield.state",
"value": "broken",
"phrase": "the enemy's large round shield is cracked apart and broken",
"judge_label": "the shield is broken",
"in_final_frame": true
},
"not_occurs": {
"variable": "armor.state",
"value": "frozen",
"phrase": "the enemy's plate armor is covered with a thick layer of blue ice",
"judge_label": "the armor is ice-covered",
"in_final_frame": false,
"instead_remains": "the enemy's plate armor is plain grey metal"
}
},
"prompt_ok": [
"SHIELD",
"ARMOR"
],
"judge": {
"initial_questions": [
{
"question": "Is it true that the player faces an armored enemy holding a shield?",
"statement": "the player faces an armored enemy holding a shield",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
{
"question": "Is it true that the shield is whole and the armor is plain?",
"statement": "the shield is whole and the armor is plain",
"answers": [
"yes",
"no"
],
"expected": "yes"
}
],
"action_question": {
"question": "Did the player perform one large clear sword swing?",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
"outcome_question": {
"question": "At the end, is the shield broken, or the armor ice-covered?",
"answers": [
"the shield is broken",
"the armor is ice-covered",
"unclear"
],
"expected": "the shield is broken",
"not_expected": "the armor is ice-covered"
}
},
"constraints": {
"identical_initial_frame": true,
"hidden_state_not_visually_leaked": true,
"same_action_across_twins": true,
"both_outcomes_change": true,
"one_action_per_chunk": true,
"duration_seconds": "2-5"
},
"input_image": "input.png"
}