Datasets:
Download data/cases/B23/case_B.json from Louis0411/StateWorldModel: direct link, hf CLI and curl.
- Browser
- Download file 4.77 kB
-
https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B23/case_B.json
- Command line
-
hf download hf://datasets/Louis0411/StateWorldModel/data/cases/B23/case_B.json
-
curl -L -o case_B.json https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B23/case_B.json
4.77 kB
| { | |
| "id": "B23-B", | |
| "counterpart": "B23-A", | |
| "genre": "survival", | |
| "interaction_family": "trigger_cast", | |
| "initial_scene": { | |
| "description": "a forest clearing in grey afternoon light, a large whole wood stump at the center, and a stone campfire ring with pale grey cold ash behind it a single woodsman seen in third person from behind, standing in place beside the stump with an axe held ready", | |
| "third_person_player": true, | |
| "player_pose_and_item": "a single woodsman seen in third person from behind, standing in place beside the stump with an axe held ready", | |
| "action_target": "the player's axe swing", | |
| "other_key_objects": [ | |
| "wood_stump", | |
| "campfire_ring" | |
| ], | |
| "shared_visual_state": [ | |
| "the large wood stump is whole, a single solid round log", | |
| "the campfire ring holds only pale grey cold ash and charred black logs" | |
| ], | |
| "camera": "locked third-person, fixed framing", | |
| "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text", | |
| "keyframe": "frames/B23.png" | |
| }, | |
| "hidden_state": { | |
| "variable": "survival_mode", | |
| "A": "LOG", | |
| "B": "FIRE", | |
| "visible_in_initial_frame": false | |
| }, | |
| "rule": { | |
| "text": "If the survival_mode is LOG, the stump splits into two halves; if it is FIRE, the campfire behind bursts into tall flames.", | |
| "precondition": "survival_mode == 'LOG'", | |
| "effect": "stump.state = 'split'", | |
| "else_effect": "fire.lit = true", | |
| "mapping": { | |
| "LOG": "stump.state = 'split'", | |
| "FIRE": "fire.lit = true" | |
| } | |
| }, | |
| "shared_action": "The player stays in place and performs one clear downward axe swing.", | |
| "instruction": "Preserve the first frame. survival_mode = FIRE, so the resolved rule is: the campfire behind bursts into tall flames. Action: The player stays in place and performs one clear downward axe swing. Show the action, then exactly this consequence: the campfire behind bursts into tall flames The counter-outcome must NOT happen at any point: the large wood stump is split into two halves. Instead, the large wood stump is whole, a single solid round log throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.", | |
| "initial_state": { | |
| "stump": { | |
| "state": "whole" | |
| }, | |
| "fire": { | |
| "lit": false | |
| }, | |
| "survival_mode": "FIRE" | |
| }, | |
| "gold_end_state": { | |
| "stump.state": "whole", | |
| "fire.lit": true | |
| }, | |
| "delta": { | |
| "fire.lit": true | |
| }, | |
| "visual_vocab": { | |
| "stump.state": { | |
| "whole": "the large wood stump is whole, a single solid round log", | |
| "split": "the large wood stump is split into two halves" | |
| }, | |
| "fire.lit": { | |
| "false": "the campfire ring holds only pale grey cold ash and charred black logs", | |
| "true": "the campfire burns with tall bright flames" | |
| } | |
| }, | |
| "gold_A": "the stump splits into two halves", | |
| "gold_B": "the campfire behind bursts into tall flames", | |
| "terminal_visual_states": { | |
| "occurs": { | |
| "variable": "fire.lit", | |
| "value": true, | |
| "phrase": "the campfire burns with tall bright flames", | |
| "judge_label": "the campfire burns", | |
| "in_final_frame": true | |
| }, | |
| "not_occurs": { | |
| "variable": "stump.state", | |
| "value": "split", | |
| "phrase": "the large wood stump is split into two halves", | |
| "judge_label": "the stump is split", | |
| "in_final_frame": false, | |
| "instead_remains": "the large wood stump is whole, a single solid round log" | |
| } | |
| }, | |
| "prompt_ok": [ | |
| "LOG" | |
| ], | |
| "judge": { | |
| "initial_questions": [ | |
| { | |
| "question": "Is it true that the player stands beside a whole wood stump with an axe?", | |
| "statement": "the player stands beside a whole wood stump with an axe", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| { | |
| "question": "Is it true that the campfire ring holds only cold ash?", | |
| "statement": "the campfire ring holds only cold ash", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| } | |
| ], | |
| "action_question": { | |
| "question": "Did the player perform one clear downward axe swing?", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| "outcome_question": { | |
| "question": "At the end, is the stump split, or the campfire burning?", | |
| "answers": [ | |
| "the stump is split", | |
| "the campfire burns", | |
| "unclear" | |
| ], | |
| "expected": "the campfire burns", | |
| "not_expected": "the stump is split" | |
| } | |
| }, | |
| "constraints": { | |
| "identical_initial_frame": true, | |
| "hidden_state_not_visually_leaked": true, | |
| "same_action_across_twins": true, | |
| "both_outcomes_change": true, | |
| "one_action_per_chunk": true, | |
| "duration_seconds": "2-5" | |
| }, | |
| "input_image": "input.png" | |
| } |