Datasets:
Download data/cases/B25/case_B.json from Louis0411/StateWorldModel: direct link, hf CLI and curl.
- Browser
- Download file 4.69 kB
-
https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B25/case_B.json
- Command line
-
hf download hf://datasets/Louis0411/StateWorldModel/data/cases/B25/case_B.json
-
curl -L -o case_B.json https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B25/case_B.json
4.69 kB
| { | |
| "id": "B25-B", | |
| "counterpart": "B25-A", | |
| "genre": "open_world", | |
| "interaction_family": "trigger_cast", | |
| "initial_scene": { | |
| "description": "an ancient field under a pale sky, a tall stone monolith at the center, and two fire towers flanking it holding only dark cold ash a single ranger seen in third person from behind, standing in place facing the monolith, holding an unstrung bow at the side", | |
| "third_person_player": true, | |
| "player_pose_and_item": "a single ranger seen in third person from behind, standing in place facing the monolith, holding an unstrung bow at the side", | |
| "action_target": "the player's bow release", | |
| "other_key_objects": [ | |
| "monolith", | |
| "fire_towers" | |
| ], | |
| "shared_visual_state": [ | |
| "the tall stone monolith is plain grey rock", | |
| "both fire towers hold only dark cold ash" | |
| ], | |
| "camera": "locked third-person, fixed framing", | |
| "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text", | |
| "keyframe": "frames/B25.png" | |
| }, | |
| "hidden_state": { | |
| "variable": "relic_mode", | |
| "A": "MONOLITH", | |
| "B": "TORCHES", | |
| "visible_in_initial_frame": false | |
| }, | |
| "rule": { | |
| "text": "If the relic_mode is MONOLITH, the whole monolith glows strong purple; if it is TORCHES, both fire towers burst into large flames.", | |
| "precondition": "relic_mode == 'MONOLITH'", | |
| "effect": "monolith.lit = true", | |
| "else_effect": "towers.lit = true", | |
| "mapping": { | |
| "MONOLITH": "monolith.lit = true", | |
| "TORCHES": "towers.lit = true" | |
| } | |
| }, | |
| "shared_action": "The player stays in place, clearly draws the bow, and releases once.", | |
| "instruction": "Preserve the first frame. relic_mode = TORCHES, so the resolved rule is: both fire towers burst into large flames. Action: The player stays in place, clearly draws the bow, and releases once. Show the action, then exactly this consequence: both fire towers burst into large flames The counter-outcome must NOT happen at any point: the whole monolith glows strong purple. Instead, the tall stone monolith is plain grey rock throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.", | |
| "initial_state": { | |
| "monolith": { | |
| "lit": false | |
| }, | |
| "towers": { | |
| "lit": false | |
| }, | |
| "relic_mode": "TORCHES" | |
| }, | |
| "gold_end_state": { | |
| "monolith.lit": false, | |
| "towers.lit": true | |
| }, | |
| "delta": { | |
| "towers.lit": true | |
| }, | |
| "visual_vocab": { | |
| "monolith.lit": { | |
| "false": "the tall stone monolith is plain grey rock", | |
| "true": "the whole monolith glows strong purple" | |
| }, | |
| "towers.lit": { | |
| "false": "both fire towers hold only dark cold ash", | |
| "true": "both fire towers burn with large bright flames" | |
| } | |
| }, | |
| "gold_A": "the whole monolith glows strong purple", | |
| "gold_B": "both fire towers burst into large flames", | |
| "terminal_visual_states": { | |
| "occurs": { | |
| "variable": "towers.lit", | |
| "value": true, | |
| "phrase": "both fire towers burn with large bright flames", | |
| "judge_label": "both towers burn", | |
| "in_final_frame": true | |
| }, | |
| "not_occurs": { | |
| "variable": "monolith.lit", | |
| "value": true, | |
| "phrase": "the whole monolith glows strong purple", | |
| "judge_label": "the monolith glows purple", | |
| "in_final_frame": false, | |
| "instead_remains": "the tall stone monolith is plain grey rock" | |
| } | |
| }, | |
| "prompt_ok": [ | |
| "MONOLITH" | |
| ], | |
| "judge": { | |
| "initial_questions": [ | |
| { | |
| "question": "Is it true that the player stands facing the tall monolith?", | |
| "statement": "the player stands facing the tall monolith", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| { | |
| "question": "Is it true that both fire towers hold only cold ash?", | |
| "statement": "both fire towers hold only cold ash", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| } | |
| ], | |
| "action_question": { | |
| "question": "Did the player clearly draw the bow and release once?", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| "outcome_question": { | |
| "question": "At the end, does the monolith glow purple, or do both towers burn?", | |
| "answers": [ | |
| "the monolith glows purple", | |
| "both towers burn", | |
| "unclear" | |
| ], | |
| "expected": "both towers burn", | |
| "not_expected": "the monolith glows purple" | |
| } | |
| }, | |
| "constraints": { | |
| "identical_initial_frame": true, | |
| "hidden_state_not_visually_leaked": true, | |
| "same_action_across_twins": true, | |
| "both_outcomes_change": true, | |
| "one_action_per_chunk": true, | |
| "duration_seconds": "2-5" | |
| }, | |
| "input_image": "input.png" | |
| } |