StateWorldModel / data /cases /B25 /case_B.json
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{
"id": "B25-B",
"counterpart": "B25-A",
"genre": "open_world",
"interaction_family": "trigger_cast",
"initial_scene": {
"description": "an ancient field under a pale sky, a tall stone monolith at the center, and two fire towers flanking it holding only dark cold ash a single ranger seen in third person from behind, standing in place facing the monolith, holding an unstrung bow at the side",
"third_person_player": true,
"player_pose_and_item": "a single ranger seen in third person from behind, standing in place facing the monolith, holding an unstrung bow at the side",
"action_target": "the player's bow release",
"other_key_objects": [
"monolith",
"fire_towers"
],
"shared_visual_state": [
"the tall stone monolith is plain grey rock",
"both fire towers hold only dark cold ash"
],
"camera": "locked third-person, fixed framing",
"style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text",
"keyframe": "frames/B25.png"
},
"hidden_state": {
"variable": "relic_mode",
"A": "MONOLITH",
"B": "TORCHES",
"visible_in_initial_frame": false
},
"rule": {
"text": "If the relic_mode is MONOLITH, the whole monolith glows strong purple; if it is TORCHES, both fire towers burst into large flames.",
"precondition": "relic_mode == 'MONOLITH'",
"effect": "monolith.lit = true",
"else_effect": "towers.lit = true",
"mapping": {
"MONOLITH": "monolith.lit = true",
"TORCHES": "towers.lit = true"
}
},
"shared_action": "The player stays in place, clearly draws the bow, and releases once.",
"instruction": "Preserve the first frame. relic_mode = TORCHES, so the resolved rule is: both fire towers burst into large flames. Action: The player stays in place, clearly draws the bow, and releases once. Show the action, then exactly this consequence: both fire towers burst into large flames The counter-outcome must NOT happen at any point: the whole monolith glows strong purple. Instead, the tall stone monolith is plain grey rock throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.",
"initial_state": {
"monolith": {
"lit": false
},
"towers": {
"lit": false
},
"relic_mode": "TORCHES"
},
"gold_end_state": {
"monolith.lit": false,
"towers.lit": true
},
"delta": {
"towers.lit": true
},
"visual_vocab": {
"monolith.lit": {
"false": "the tall stone monolith is plain grey rock",
"true": "the whole monolith glows strong purple"
},
"towers.lit": {
"false": "both fire towers hold only dark cold ash",
"true": "both fire towers burn with large bright flames"
}
},
"gold_A": "the whole monolith glows strong purple",
"gold_B": "both fire towers burst into large flames",
"terminal_visual_states": {
"occurs": {
"variable": "towers.lit",
"value": true,
"phrase": "both fire towers burn with large bright flames",
"judge_label": "both towers burn",
"in_final_frame": true
},
"not_occurs": {
"variable": "monolith.lit",
"value": true,
"phrase": "the whole monolith glows strong purple",
"judge_label": "the monolith glows purple",
"in_final_frame": false,
"instead_remains": "the tall stone monolith is plain grey rock"
}
},
"prompt_ok": [
"MONOLITH"
],
"judge": {
"initial_questions": [
{
"question": "Is it true that the player stands facing the tall monolith?",
"statement": "the player stands facing the tall monolith",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
{
"question": "Is it true that both fire towers hold only cold ash?",
"statement": "both fire towers hold only cold ash",
"answers": [
"yes",
"no"
],
"expected": "yes"
}
],
"action_question": {
"question": "Did the player clearly draw the bow and release once?",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
"outcome_question": {
"question": "At the end, does the monolith glow purple, or do both towers burn?",
"answers": [
"the monolith glows purple",
"both towers burn",
"unclear"
],
"expected": "both towers burn",
"not_expected": "the monolith glows purple"
}
},
"constraints": {
"identical_initial_frame": true,
"hidden_state_not_visually_leaked": true,
"same_action_across_twins": true,
"both_outcomes_change": true,
"one_action_per_chunk": true,
"duration_seconds": "2-5"
},
"input_image": "input.png"
}