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Download data/cases/B28/case_A.json from Louis0411/StateWorldModel: direct link, hf CLI and curl.
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https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B28/case_A.json
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hf download hf://datasets/Louis0411/StateWorldModel/data/cases/B28/case_A.json
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curl -L -o case_A.json https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B28/case_A.json
4.6 kB
| { | |
| "id": "B28-A", | |
| "counterpart": "B28-B", | |
| "genre": "sailing", | |
| "interaction_family": "trigger_mechanism", | |
| "initial_scene": { | |
| "description": "a ship deck in steady daylight, a large bronze bell on a frame at the bow, the main sail furled and tied to its yard, and a stern signal lamp with dark dead glass a single sailor seen in third person from behind, standing in place at the bell with a striker in hand", | |
| "third_person_player": true, | |
| "player_pose_and_item": "a single sailor seen in third person from behind, standing in place at the bell with a striker in hand", | |
| "action_target": "the large deck bell", | |
| "other_key_objects": [ | |
| "deck_bell", | |
| "main_sail", | |
| "stern_lamp" | |
| ], | |
| "shared_visual_state": [ | |
| "the main sail is furled and tied to the yard", | |
| "the stern signal lamp is dark with a dead bulb" | |
| ], | |
| "camera": "locked third-person, fixed framing", | |
| "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text", | |
| "keyframe": "frames/B28.png" | |
| }, | |
| "hidden_state": { | |
| "variable": "ship_signal", | |
| "A": "SAIL", | |
| "B": "LIGHT", | |
| "visible_in_initial_frame": false | |
| }, | |
| "rule": { | |
| "text": "If the ship_signal is SAIL, the main sail spreads fully out; if it is LIGHT, the stern signal lamp glows bright red.", | |
| "precondition": "ship_signal == 'SAIL'", | |
| "effect": "sail.unfurled = true", | |
| "else_effect": "lamp.red = true", | |
| "mapping": { | |
| "SAIL": "sail.unfurled = true", | |
| "LIGHT": "lamp.red = true" | |
| } | |
| }, | |
| "shared_action": "The player strikes the large deck bell once.", | |
| "instruction": "Preserve the first frame. ship_signal = SAIL, so the resolved rule is: the main sail spreads fully out. Action: The player strikes the large deck bell once. Show the action, then exactly this consequence: the main sail spreads fully out The counter-outcome must NOT happen at any point: the stern signal lamp glows bright red. Instead, the stern signal lamp is dark with a dead bulb throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.", | |
| "initial_state": { | |
| "sail": { | |
| "unfurled": false | |
| }, | |
| "lamp": { | |
| "red": false | |
| }, | |
| "ship_signal": "SAIL" | |
| }, | |
| "gold_end_state": { | |
| "sail.unfurled": true, | |
| "lamp.red": false | |
| }, | |
| "delta": { | |
| "sail.unfurled": true | |
| }, | |
| "visual_vocab": { | |
| "sail.unfurled": { | |
| "false": "the main sail is furled and tied to the yard", | |
| "true": "the main sail is fully spread" | |
| }, | |
| "lamp.red": { | |
| "false": "the stern signal lamp is dark with a dead bulb", | |
| "true": "the stern signal lamp glows bright red" | |
| } | |
| }, | |
| "gold_A": "the main sail spreads fully out", | |
| "gold_B": "the stern signal lamp glows bright red", | |
| "terminal_visual_states": { | |
| "occurs": { | |
| "variable": "sail.unfurled", | |
| "value": true, | |
| "phrase": "the main sail is fully spread", | |
| "judge_label": "the sail is spread", | |
| "in_final_frame": true | |
| }, | |
| "not_occurs": { | |
| "variable": "lamp.red", | |
| "value": true, | |
| "phrase": "the stern signal lamp glows bright red", | |
| "judge_label": "the stern lamp glows red", | |
| "in_final_frame": false, | |
| "instead_remains": "the stern signal lamp is dark with a dead bulb" | |
| } | |
| }, | |
| "prompt_ok": [ | |
| "SAIL" | |
| ], | |
| "judge": { | |
| "initial_questions": [ | |
| { | |
| "question": "Is it true that the player stands at the deck bell with a striker?", | |
| "statement": "the player stands at the deck bell with a striker", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| { | |
| "question": "Is it true that the sail is furled and the stern lamp is unlit?", | |
| "statement": "the sail is furled and the stern lamp is unlit", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| } | |
| ], | |
| "action_question": { | |
| "question": "Did the player strike the large bell once?", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| "outcome_question": { | |
| "question": "At the end, is the main sail spread, or the stern lamp glowing red?", | |
| "answers": [ | |
| "the sail is spread", | |
| "the stern lamp glows red", | |
| "unclear" | |
| ], | |
| "expected": "the sail is spread", | |
| "not_expected": "the stern lamp glows red" | |
| } | |
| }, | |
| "constraints": { | |
| "identical_initial_frame": true, | |
| "hidden_state_not_visually_leaked": true, | |
| "same_action_across_twins": true, | |
| "both_outcomes_change": true, | |
| "one_action_per_chunk": true, | |
| "duration_seconds": "2-5" | |
| }, | |
| "input_image": "input.png" | |
| } |