StateWorldModel / data /cases /B28 /case_A.json
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{
"id": "B28-A",
"counterpart": "B28-B",
"genre": "sailing",
"interaction_family": "trigger_mechanism",
"initial_scene": {
"description": "a ship deck in steady daylight, a large bronze bell on a frame at the bow, the main sail furled and tied to its yard, and a stern signal lamp with dark dead glass a single sailor seen in third person from behind, standing in place at the bell with a striker in hand",
"third_person_player": true,
"player_pose_and_item": "a single sailor seen in third person from behind, standing in place at the bell with a striker in hand",
"action_target": "the large deck bell",
"other_key_objects": [
"deck_bell",
"main_sail",
"stern_lamp"
],
"shared_visual_state": [
"the main sail is furled and tied to the yard",
"the stern signal lamp is dark with a dead bulb"
],
"camera": "locked third-person, fixed framing",
"style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text",
"keyframe": "frames/B28.png"
},
"hidden_state": {
"variable": "ship_signal",
"A": "SAIL",
"B": "LIGHT",
"visible_in_initial_frame": false
},
"rule": {
"text": "If the ship_signal is SAIL, the main sail spreads fully out; if it is LIGHT, the stern signal lamp glows bright red.",
"precondition": "ship_signal == 'SAIL'",
"effect": "sail.unfurled = true",
"else_effect": "lamp.red = true",
"mapping": {
"SAIL": "sail.unfurled = true",
"LIGHT": "lamp.red = true"
}
},
"shared_action": "The player strikes the large deck bell once.",
"instruction": "Preserve the first frame. ship_signal = SAIL, so the resolved rule is: the main sail spreads fully out. Action: The player strikes the large deck bell once. Show the action, then exactly this consequence: the main sail spreads fully out The counter-outcome must NOT happen at any point: the stern signal lamp glows bright red. Instead, the stern signal lamp is dark with a dead bulb throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.",
"initial_state": {
"sail": {
"unfurled": false
},
"lamp": {
"red": false
},
"ship_signal": "SAIL"
},
"gold_end_state": {
"sail.unfurled": true,
"lamp.red": false
},
"delta": {
"sail.unfurled": true
},
"visual_vocab": {
"sail.unfurled": {
"false": "the main sail is furled and tied to the yard",
"true": "the main sail is fully spread"
},
"lamp.red": {
"false": "the stern signal lamp is dark with a dead bulb",
"true": "the stern signal lamp glows bright red"
}
},
"gold_A": "the main sail spreads fully out",
"gold_B": "the stern signal lamp glows bright red",
"terminal_visual_states": {
"occurs": {
"variable": "sail.unfurled",
"value": true,
"phrase": "the main sail is fully spread",
"judge_label": "the sail is spread",
"in_final_frame": true
},
"not_occurs": {
"variable": "lamp.red",
"value": true,
"phrase": "the stern signal lamp glows bright red",
"judge_label": "the stern lamp glows red",
"in_final_frame": false,
"instead_remains": "the stern signal lamp is dark with a dead bulb"
}
},
"prompt_ok": [
"SAIL"
],
"judge": {
"initial_questions": [
{
"question": "Is it true that the player stands at the deck bell with a striker?",
"statement": "the player stands at the deck bell with a striker",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
{
"question": "Is it true that the sail is furled and the stern lamp is unlit?",
"statement": "the sail is furled and the stern lamp is unlit",
"answers": [
"yes",
"no"
],
"expected": "yes"
}
],
"action_question": {
"question": "Did the player strike the large bell once?",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
"outcome_question": {
"question": "At the end, is the main sail spread, or the stern lamp glowing red?",
"answers": [
"the sail is spread",
"the stern lamp glows red",
"unclear"
],
"expected": "the sail is spread",
"not_expected": "the stern lamp glows red"
}
},
"constraints": {
"identical_initial_frame": true,
"hidden_state_not_visually_leaked": true,
"same_action_across_twins": true,
"both_outcomes_change": true,
"one_action_per_chunk": true,
"duration_seconds": "2-5"
},
"input_image": "input.png"
}