StateWorldModel / data /cases /B30 /case_A.json
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{
"id": "B30-A",
"counterpart": "B30-B",
"genre": "shopkeeping",
"interaction_family": "trigger_gesture",
"initial_scene": {
"description": "a shop interior, the player behind the counter, a large shelf pushed flush into the back wall, and a top sign panel that is dark and unlit a single shopkeeper seen in third person from behind, standing in place behind the counter, arms at the sides",
"third_person_player": true,
"player_pose_and_item": "a single shopkeeper seen in third person from behind, standing in place behind the counter, arms at the sides",
"action_target": "the player's clap",
"other_key_objects": [
"back_shelf",
"top_sign"
],
"shared_visual_state": [
"the large shelf is pushed flush into the wall",
"the top sign panel is dark and unlit"
],
"camera": "locked third-person, fixed framing",
"style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text",
"keyframe": "frames/B30.png"
},
"hidden_state": {
"variable": "store_scene",
"A": "SHELF",
"B": "SIGN",
"visible_in_initial_frame": false
},
"rule": {
"text": "If the store_scene is SHELF, the large shelf slides out toward the front; if it is SIGN, the top sign glows bright green.",
"precondition": "store_scene == 'SHELF'",
"effect": "shelf.out = true",
"else_effect": "sign.green = true",
"mapping": {
"SHELF": "shelf.out = true",
"SIGN": "sign.green = true"
}
},
"shared_action": "The player stays in place and performs one clear clap.",
"instruction": "Preserve the first frame. store_scene = SHELF, so the resolved rule is: the large shelf slides out toward the front. Action: The player stays in place and performs one clear clap. Show the action, then exactly this consequence: the large shelf slides out toward the front The counter-outcome must NOT happen at any point: the top sign panel glows bright green. Instead, the top sign panel is dark and unlit throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.",
"initial_state": {
"shelf": {
"out": false
},
"sign": {
"green": false
},
"store_scene": "SHELF"
},
"gold_end_state": {
"shelf.out": true,
"sign.green": false
},
"delta": {
"shelf.out": true
},
"visual_vocab": {
"shelf.out": {
"false": "the large shelf is pushed flush into the wall",
"true": "the large shelf is slid out toward the front"
},
"sign.green": {
"false": "the top sign panel is dark and unlit",
"true": "the top sign panel glows bright green"
}
},
"gold_A": "the large shelf slides out toward the front",
"gold_B": "the top sign glows bright green",
"terminal_visual_states": {
"occurs": {
"variable": "shelf.out",
"value": true,
"phrase": "the large shelf is slid out toward the front",
"judge_label": "the shelf is out",
"in_final_frame": true
},
"not_occurs": {
"variable": "sign.green",
"value": true,
"phrase": "the top sign panel glows bright green",
"judge_label": "the sign glows green",
"in_final_frame": false,
"instead_remains": "the top sign panel is dark and unlit"
}
},
"prompt_ok": [
"SHELF",
"SIGN"
],
"judge": {
"initial_questions": [
{
"question": "Is it true that the player stands behind the shop counter?",
"statement": "the player stands behind the shop counter",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
{
"question": "Is it true that the shelf is flush and the top sign is unlit?",
"statement": "the shelf is flush and the top sign is unlit",
"answers": [
"yes",
"no"
],
"expected": "yes"
}
],
"action_question": {
"question": "Did the player perform one clear clap?",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
"outcome_question": {
"question": "At the end, is the shelf slid out, or the sign glowing green?",
"answers": [
"the shelf is out",
"the sign glows green",
"unclear"
],
"expected": "the shelf is out",
"not_expected": "the sign glows green"
}
},
"constraints": {
"identical_initial_frame": true,
"hidden_state_not_visually_leaked": true,
"same_action_across_twins": true,
"both_outcomes_change": true,
"one_action_per_chunk": true,
"duration_seconds": "2-5"
},
"input_image": "input.png"
}