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Download data/cases/B30/case_A.json from Louis0411/StateWorldModel: direct link, hf CLI and curl.
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https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B30/case_A.json
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hf download hf://datasets/Louis0411/StateWorldModel/data/cases/B30/case_A.json
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curl -L -o case_A.json https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B30/case_A.json
4.57 kB
| { | |
| "id": "B30-A", | |
| "counterpart": "B30-B", | |
| "genre": "shopkeeping", | |
| "interaction_family": "trigger_gesture", | |
| "initial_scene": { | |
| "description": "a shop interior, the player behind the counter, a large shelf pushed flush into the back wall, and a top sign panel that is dark and unlit a single shopkeeper seen in third person from behind, standing in place behind the counter, arms at the sides", | |
| "third_person_player": true, | |
| "player_pose_and_item": "a single shopkeeper seen in third person from behind, standing in place behind the counter, arms at the sides", | |
| "action_target": "the player's clap", | |
| "other_key_objects": [ | |
| "back_shelf", | |
| "top_sign" | |
| ], | |
| "shared_visual_state": [ | |
| "the large shelf is pushed flush into the wall", | |
| "the top sign panel is dark and unlit" | |
| ], | |
| "camera": "locked third-person, fixed framing", | |
| "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text", | |
| "keyframe": "frames/B30.png" | |
| }, | |
| "hidden_state": { | |
| "variable": "store_scene", | |
| "A": "SHELF", | |
| "B": "SIGN", | |
| "visible_in_initial_frame": false | |
| }, | |
| "rule": { | |
| "text": "If the store_scene is SHELF, the large shelf slides out toward the front; if it is SIGN, the top sign glows bright green.", | |
| "precondition": "store_scene == 'SHELF'", | |
| "effect": "shelf.out = true", | |
| "else_effect": "sign.green = true", | |
| "mapping": { | |
| "SHELF": "shelf.out = true", | |
| "SIGN": "sign.green = true" | |
| } | |
| }, | |
| "shared_action": "The player stays in place and performs one clear clap.", | |
| "instruction": "Preserve the first frame. store_scene = SHELF, so the resolved rule is: the large shelf slides out toward the front. Action: The player stays in place and performs one clear clap. Show the action, then exactly this consequence: the large shelf slides out toward the front The counter-outcome must NOT happen at any point: the top sign panel glows bright green. Instead, the top sign panel is dark and unlit throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.", | |
| "initial_state": { | |
| "shelf": { | |
| "out": false | |
| }, | |
| "sign": { | |
| "green": false | |
| }, | |
| "store_scene": "SHELF" | |
| }, | |
| "gold_end_state": { | |
| "shelf.out": true, | |
| "sign.green": false | |
| }, | |
| "delta": { | |
| "shelf.out": true | |
| }, | |
| "visual_vocab": { | |
| "shelf.out": { | |
| "false": "the large shelf is pushed flush into the wall", | |
| "true": "the large shelf is slid out toward the front" | |
| }, | |
| "sign.green": { | |
| "false": "the top sign panel is dark and unlit", | |
| "true": "the top sign panel glows bright green" | |
| } | |
| }, | |
| "gold_A": "the large shelf slides out toward the front", | |
| "gold_B": "the top sign glows bright green", | |
| "terminal_visual_states": { | |
| "occurs": { | |
| "variable": "shelf.out", | |
| "value": true, | |
| "phrase": "the large shelf is slid out toward the front", | |
| "judge_label": "the shelf is out", | |
| "in_final_frame": true | |
| }, | |
| "not_occurs": { | |
| "variable": "sign.green", | |
| "value": true, | |
| "phrase": "the top sign panel glows bright green", | |
| "judge_label": "the sign glows green", | |
| "in_final_frame": false, | |
| "instead_remains": "the top sign panel is dark and unlit" | |
| } | |
| }, | |
| "prompt_ok": [ | |
| "SHELF", | |
| "SIGN" | |
| ], | |
| "judge": { | |
| "initial_questions": [ | |
| { | |
| "question": "Is it true that the player stands behind the shop counter?", | |
| "statement": "the player stands behind the shop counter", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| { | |
| "question": "Is it true that the shelf is flush and the top sign is unlit?", | |
| "statement": "the shelf is flush and the top sign is unlit", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| } | |
| ], | |
| "action_question": { | |
| "question": "Did the player perform one clear clap?", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| "outcome_question": { | |
| "question": "At the end, is the shelf slid out, or the sign glowing green?", | |
| "answers": [ | |
| "the shelf is out", | |
| "the sign glows green", | |
| "unclear" | |
| ], | |
| "expected": "the shelf is out", | |
| "not_expected": "the sign glows green" | |
| } | |
| }, | |
| "constraints": { | |
| "identical_initial_frame": true, | |
| "hidden_state_not_visually_leaked": true, | |
| "same_action_across_twins": true, | |
| "both_outcomes_change": true, | |
| "one_action_per_chunk": true, | |
| "duration_seconds": "2-5" | |
| }, | |
| "input_image": "input.png" | |
| } |