StateWorldModel / data /cases /B34 /case_A.json
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{
"id": "B34-A",
"counterpart": "B34-B",
"genre": "camping",
"interaction_family": "trigger_zone",
"initial_scene": {
"description": "a campsite in fading dusk light, a circular stone marker on the ground, a stone campfire ring with pale grey cold ash, and a canvas tent with its entrance flap closed a single camper seen in third person from behind, standing in place at the edge of the circular marker",
"third_person_player": true,
"player_pose_and_item": "a single camper seen in third person from behind, standing in place at the edge of the circular marker",
"action_target": "the circular campsite marker",
"other_key_objects": [
"circular_marker",
"campfire_ring",
"tent"
],
"shared_visual_state": [
"the campfire ring holds only pale grey cold ash and charred black logs",
"the tent entrance flap is closed"
],
"camera": "locked third-person, fixed framing",
"style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text",
"keyframe": "frames/B34.png"
},
"hidden_state": {
"variable": "camp_trigger",
"A": "FIRE",
"B": "TENT",
"visible_in_initial_frame": false
},
"rule": {
"text": "If the camp_trigger is FIRE, the campfire bursts into tall flames; if it is TENT, the tent entrance flap opens wide.",
"precondition": "camp_trigger == 'FIRE'",
"effect": "fire.lit = true",
"else_effect": "tent.open = true",
"mapping": {
"FIRE": "fire.lit = true",
"TENT": "tent.open = true"
}
},
"shared_action": "The player takes one short step forward into the circular campsite marker.",
"instruction": "Preserve the first frame. camp_trigger = FIRE, so the resolved rule is: the campfire bursts into tall flames. Action: The player takes one short step forward into the circular campsite marker. Show the action, then exactly this consequence: the campfire bursts into tall flames The counter-outcome must NOT happen at any point: the tent entrance flap is wide open. Instead, the tent entrance flap is closed throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.",
"initial_state": {
"fire": {
"lit": false
},
"tent": {
"open": false
},
"camp_trigger": "FIRE"
},
"gold_end_state": {
"fire.lit": true,
"tent.open": false
},
"delta": {
"fire.lit": true
},
"visual_vocab": {
"fire.lit": {
"false": "the campfire ring holds only pale grey cold ash and charred black logs",
"true": "the campfire burns with tall bright flames"
},
"tent.open": {
"false": "the tent entrance flap is closed",
"true": "the tent entrance flap is wide open"
}
},
"gold_A": "the campfire bursts into tall flames",
"gold_B": "the tent entrance flap opens wide",
"terminal_visual_states": {
"occurs": {
"variable": "fire.lit",
"value": true,
"phrase": "the campfire burns with tall bright flames",
"judge_label": "the campfire burns",
"in_final_frame": true
},
"not_occurs": {
"variable": "tent.open",
"value": true,
"phrase": "the tent entrance flap is wide open",
"judge_label": "the tent is open",
"in_final_frame": false,
"instead_remains": "the tent entrance flap is closed"
}
},
"prompt_ok": [
"TENT"
],
"judge": {
"initial_questions": [
{
"question": "Is it true that the player stands at the circular camp marker?",
"statement": "the player stands at the circular camp marker",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
{
"question": "Is it true that the campfire ring holds only cold ash?",
"statement": "the campfire ring holds only cold ash",
"answers": [
"yes",
"no"
],
"expected": "yes"
}
],
"action_question": {
"question": "Did the player step into the circular marker?",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
"outcome_question": {
"question": "At the end, is the campfire burning, or the tent open?",
"answers": [
"the campfire burns",
"the tent is open",
"unclear"
],
"expected": "the campfire burns",
"not_expected": "the tent is open"
}
},
"constraints": {
"identical_initial_frame": true,
"hidden_state_not_visually_leaked": true,
"same_action_across_twins": true,
"both_outcomes_change": true,
"one_action_per_chunk": true,
"duration_seconds": "2-5"
},
"input_image": "input.png"
}