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Download data/cases/B34/case_A.json from Louis0411/StateWorldModel: direct link, hf CLI and curl.
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https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B34/case_A.json
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hf download hf://datasets/Louis0411/StateWorldModel/data/cases/B34/case_A.json
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curl -L -o case_A.json https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B34/case_A.json
4.61 kB
| { | |
| "id": "B34-A", | |
| "counterpart": "B34-B", | |
| "genre": "camping", | |
| "interaction_family": "trigger_zone", | |
| "initial_scene": { | |
| "description": "a campsite in fading dusk light, a circular stone marker on the ground, a stone campfire ring with pale grey cold ash, and a canvas tent with its entrance flap closed a single camper seen in third person from behind, standing in place at the edge of the circular marker", | |
| "third_person_player": true, | |
| "player_pose_and_item": "a single camper seen in third person from behind, standing in place at the edge of the circular marker", | |
| "action_target": "the circular campsite marker", | |
| "other_key_objects": [ | |
| "circular_marker", | |
| "campfire_ring", | |
| "tent" | |
| ], | |
| "shared_visual_state": [ | |
| "the campfire ring holds only pale grey cold ash and charred black logs", | |
| "the tent entrance flap is closed" | |
| ], | |
| "camera": "locked third-person, fixed framing", | |
| "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text", | |
| "keyframe": "frames/B34.png" | |
| }, | |
| "hidden_state": { | |
| "variable": "camp_trigger", | |
| "A": "FIRE", | |
| "B": "TENT", | |
| "visible_in_initial_frame": false | |
| }, | |
| "rule": { | |
| "text": "If the camp_trigger is FIRE, the campfire bursts into tall flames; if it is TENT, the tent entrance flap opens wide.", | |
| "precondition": "camp_trigger == 'FIRE'", | |
| "effect": "fire.lit = true", | |
| "else_effect": "tent.open = true", | |
| "mapping": { | |
| "FIRE": "fire.lit = true", | |
| "TENT": "tent.open = true" | |
| } | |
| }, | |
| "shared_action": "The player takes one short step forward into the circular campsite marker.", | |
| "instruction": "Preserve the first frame. camp_trigger = FIRE, so the resolved rule is: the campfire bursts into tall flames. Action: The player takes one short step forward into the circular campsite marker. Show the action, then exactly this consequence: the campfire bursts into tall flames The counter-outcome must NOT happen at any point: the tent entrance flap is wide open. Instead, the tent entrance flap is closed throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.", | |
| "initial_state": { | |
| "fire": { | |
| "lit": false | |
| }, | |
| "tent": { | |
| "open": false | |
| }, | |
| "camp_trigger": "FIRE" | |
| }, | |
| "gold_end_state": { | |
| "fire.lit": true, | |
| "tent.open": false | |
| }, | |
| "delta": { | |
| "fire.lit": true | |
| }, | |
| "visual_vocab": { | |
| "fire.lit": { | |
| "false": "the campfire ring holds only pale grey cold ash and charred black logs", | |
| "true": "the campfire burns with tall bright flames" | |
| }, | |
| "tent.open": { | |
| "false": "the tent entrance flap is closed", | |
| "true": "the tent entrance flap is wide open" | |
| } | |
| }, | |
| "gold_A": "the campfire bursts into tall flames", | |
| "gold_B": "the tent entrance flap opens wide", | |
| "terminal_visual_states": { | |
| "occurs": { | |
| "variable": "fire.lit", | |
| "value": true, | |
| "phrase": "the campfire burns with tall bright flames", | |
| "judge_label": "the campfire burns", | |
| "in_final_frame": true | |
| }, | |
| "not_occurs": { | |
| "variable": "tent.open", | |
| "value": true, | |
| "phrase": "the tent entrance flap is wide open", | |
| "judge_label": "the tent is open", | |
| "in_final_frame": false, | |
| "instead_remains": "the tent entrance flap is closed" | |
| } | |
| }, | |
| "prompt_ok": [ | |
| "TENT" | |
| ], | |
| "judge": { | |
| "initial_questions": [ | |
| { | |
| "question": "Is it true that the player stands at the circular camp marker?", | |
| "statement": "the player stands at the circular camp marker", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| { | |
| "question": "Is it true that the campfire ring holds only cold ash?", | |
| "statement": "the campfire ring holds only cold ash", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| } | |
| ], | |
| "action_question": { | |
| "question": "Did the player step into the circular marker?", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| "outcome_question": { | |
| "question": "At the end, is the campfire burning, or the tent open?", | |
| "answers": [ | |
| "the campfire burns", | |
| "the tent is open", | |
| "unclear" | |
| ], | |
| "expected": "the campfire burns", | |
| "not_expected": "the tent is open" | |
| } | |
| }, | |
| "constraints": { | |
| "identical_initial_frame": true, | |
| "hidden_state_not_visually_leaked": true, | |
| "same_action_across_twins": true, | |
| "both_outcomes_change": true, | |
| "one_action_per_chunk": true, | |
| "duration_seconds": "2-5" | |
| }, | |
| "input_image": "input.png" | |
| } |