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Download data/cases/B35/case_B.json from Louis0411/StateWorldModel: direct link, hf CLI and curl.
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https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B35/case_B.json
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hf download hf://datasets/Louis0411/StateWorldModel/data/cases/B35/case_B.json
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curl -L -o case_B.json https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B35/case_B.json
4.74 kB
| { | |
| "id": "B35-B", | |
| "counterpart": "B35-A", | |
| "genre": "museum", | |
| "interaction_family": "trigger_zone", | |
| "initial_scene": { | |
| "description": "a gallery hall in cool even light, a large brass floor marker before the center statue which faces straight forward, and a heavy curtain drawn fully closed across the back wall a single visitor seen in third person from behind, standing in place just before the floor marker", | |
| "third_person_player": true, | |
| "player_pose_and_item": "a single visitor seen in third person from behind, standing in place just before the floor marker", | |
| "action_target": "the gallery floor marker", | |
| "other_key_objects": [ | |
| "floor_marker", | |
| "center_statue", | |
| "curtain" | |
| ], | |
| "shared_visual_state": [ | |
| "the statue faces straight forward", | |
| "the curtain is drawn fully closed across the wall" | |
| ], | |
| "camera": "locked third-person, fixed framing", | |
| "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text", | |
| "keyframe": "frames/B35.png" | |
| }, | |
| "hidden_state": { | |
| "variable": "gallery_mode", | |
| "A": "STATUE", | |
| "B": "CURTAIN", | |
| "visible_in_initial_frame": false | |
| }, | |
| "rule": { | |
| "text": "If the gallery_mode is STATUE, the statue rotates a quarter turn; if it is CURTAIN, the back curtain pulls fully open.", | |
| "precondition": "gallery_mode == 'STATUE'", | |
| "effect": "statue.turned = true", | |
| "else_effect": "curtain.open = true", | |
| "mapping": { | |
| "STATUE": "statue.turned = true", | |
| "CURTAIN": "curtain.open = true" | |
| } | |
| }, | |
| "shared_action": "The player takes one short step forward onto the large gallery floor marker.", | |
| "instruction": "Preserve the first frame. gallery_mode = CURTAIN, so the resolved rule is: the back curtain pulls fully open. Action: The player takes one short step forward onto the large gallery floor marker. Show the action, then exactly this consequence: the back curtain pulls fully open The counter-outcome must NOT happen at any point: the statue is rotated a quarter turn to the side. Instead, the statue faces straight forward throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.", | |
| "initial_state": { | |
| "statue": { | |
| "turned": false | |
| }, | |
| "curtain": { | |
| "open": false | |
| }, | |
| "gallery_mode": "CURTAIN" | |
| }, | |
| "gold_end_state": { | |
| "statue.turned": false, | |
| "curtain.open": true | |
| }, | |
| "delta": { | |
| "curtain.open": true | |
| }, | |
| "visual_vocab": { | |
| "statue.turned": { | |
| "false": "the statue faces straight forward", | |
| "true": "the statue is rotated a quarter turn to the side" | |
| }, | |
| "curtain.open": { | |
| "false": "the curtain is drawn fully closed across the wall", | |
| "true": "the curtain is pulled fully open to the sides" | |
| } | |
| }, | |
| "gold_A": "the statue rotates a quarter turn", | |
| "gold_B": "the back curtain pulls fully open", | |
| "terminal_visual_states": { | |
| "occurs": { | |
| "variable": "curtain.open", | |
| "value": true, | |
| "phrase": "the curtain is pulled fully open to the sides", | |
| "judge_label": "the curtain is open", | |
| "in_final_frame": true | |
| }, | |
| "not_occurs": { | |
| "variable": "statue.turned", | |
| "value": true, | |
| "phrase": "the statue is rotated a quarter turn to the side", | |
| "judge_label": "the statue is rotated", | |
| "in_final_frame": false, | |
| "instead_remains": "the statue faces straight forward" | |
| } | |
| }, | |
| "prompt_ok": [ | |
| "STATUE", | |
| "CURTAIN" | |
| ], | |
| "judge": { | |
| "initial_questions": [ | |
| { | |
| "question": "Is it true that the player stands before the brass floor marker?", | |
| "statement": "the player stands before the brass floor marker", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| { | |
| "question": "Is it true that the statue faces forward and the curtain is closed?", | |
| "statement": "the statue faces forward and the curtain is closed", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| } | |
| ], | |
| "action_question": { | |
| "question": "Did the player step onto the floor marker?", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| "outcome_question": { | |
| "question": "At the end, is the statue rotated, or the curtain open?", | |
| "answers": [ | |
| "the statue is rotated", | |
| "the curtain is open", | |
| "unclear" | |
| ], | |
| "expected": "the curtain is open", | |
| "not_expected": "the statue is rotated" | |
| } | |
| }, | |
| "constraints": { | |
| "identical_initial_frame": true, | |
| "hidden_state_not_visually_leaked": true, | |
| "same_action_across_twins": true, | |
| "both_outcomes_change": true, | |
| "one_action_per_chunk": true, | |
| "duration_seconds": "2-5" | |
| }, | |
| "input_image": "input.png" | |
| } |