StateWorldModel / data /cases /B41 /case_B.json
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{
"id": "B41-B",
"counterpart": "B41-A",
"genre": "dating",
"interaction_family": "trigger_gesture",
"initial_scene": {
"description": "a garden plaza in soft afternoon light, an empty stone bench beside a flowerbed, and a wide stone fountain standing dry and still exactly two people, both fully visible and large in the frame: the player standing upright at the plaza center, and one NPC standing upright beside the empty bench",
"third_person_player": true,
"player_pose_and_item": "exactly two people, both fully visible and large in the frame: the player standing upright at the plaza center, and one NPC standing upright beside the empty bench",
"action_target": "the player's wave",
"other_key_objects": [
"npc",
"bench",
"fountain"
],
"shared_visual_state": [
"the NPC stands upright beside the empty bench",
"the wide stone fountain is dry and still"
],
"camera": "locked third-person, fixed framing",
"style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text",
"keyframe": "frames/B41.png"
},
"hidden_state": {
"variable": "date_mode",
"A": "NPC",
"B": "FOUNTAIN",
"visible_in_initial_frame": false
},
"rule": {
"text": "If the date_mode is NPC, the NPC sits down on the bench; if it is FOUNTAIN, the fountain jets a tall plume of water.",
"precondition": "date_mode == 'NPC'",
"effect": "npc.seated = true",
"else_effect": "fountain.running = true",
"mapping": {
"NPC": "npc.seated = true",
"FOUNTAIN": "fountain.running = true"
}
},
"shared_action": "The player stays in place and gives one clear wave.",
"instruction": "Preserve the first frame. date_mode = FOUNTAIN, so the resolved rule is: the fountain jets a tall plume of water. Action: The player stays in place and gives one clear wave. Show the action, then exactly this consequence: the fountain jets a tall plume of water The counter-outcome must NOT happen at any point: the NPC sits down on the bench. Instead, the NPC stands upright beside the empty bench throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.",
"initial_state": {
"npc": {
"seated": false
},
"fountain": {
"running": false
},
"date_mode": "FOUNTAIN"
},
"gold_end_state": {
"npc.seated": false,
"fountain.running": true
},
"delta": {
"fountain.running": true
},
"visual_vocab": {
"npc.seated": {
"false": "the NPC stands upright beside the empty bench",
"true": "the NPC sits down on the bench"
},
"fountain.running": {
"false": "the wide stone fountain is dry and still",
"true": "the fountain jets a tall plume of water"
}
},
"gold_A": "the NPC sits down on the bench",
"gold_B": "the fountain jets a tall plume of water",
"terminal_visual_states": {
"occurs": {
"variable": "fountain.running",
"value": true,
"phrase": "the fountain jets a tall plume of water",
"judge_label": "the fountain jets water",
"in_final_frame": true
},
"not_occurs": {
"variable": "npc.seated",
"value": true,
"phrase": "the NPC sits down on the bench",
"judge_label": "the NPC sits down",
"in_final_frame": false,
"instead_remains": "the NPC stands upright beside the empty bench"
}
},
"prompt_ok": [
"NPC",
"FOUNTAIN"
],
"judge": {
"initial_questions": [
{
"question": "Is it true that the player and an NPC stand in the garden?",
"statement": "the player and an NPC stand in the garden",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
{
"question": "Is it true that the NPC is standing and the fountain is still?",
"statement": "the NPC is standing and the fountain is still",
"answers": [
"yes",
"no"
],
"expected": "yes"
}
],
"action_question": {
"question": "Did the player give one clear wave?",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
"outcome_question": {
"question": "At the end, does the NPC sit down, or the fountain jet water?",
"answers": [
"the NPC sits down",
"the fountain jets water",
"unclear"
],
"expected": "the fountain jets water",
"not_expected": "the NPC sits down"
}
},
"constraints": {
"identical_initial_frame": true,
"hidden_state_not_visually_leaked": true,
"same_action_across_twins": true,
"both_outcomes_change": true,
"one_action_per_chunk": true,
"duration_seconds": "2-5"
},
"input_image": "input.png"
}