Datasets:
Download data/cases/B41/case_B.json from Louis0411/StateWorldModel: direct link, hf CLI and curl.
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https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B41/case_B.json
- Command line
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hf download hf://datasets/Louis0411/StateWorldModel/data/cases/B41/case_B.json
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curl -L -o case_B.json https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B41/case_B.json
4.7 kB
| { | |
| "id": "B41-B", | |
| "counterpart": "B41-A", | |
| "genre": "dating", | |
| "interaction_family": "trigger_gesture", | |
| "initial_scene": { | |
| "description": "a garden plaza in soft afternoon light, an empty stone bench beside a flowerbed, and a wide stone fountain standing dry and still exactly two people, both fully visible and large in the frame: the player standing upright at the plaza center, and one NPC standing upright beside the empty bench", | |
| "third_person_player": true, | |
| "player_pose_and_item": "exactly two people, both fully visible and large in the frame: the player standing upright at the plaza center, and one NPC standing upright beside the empty bench", | |
| "action_target": "the player's wave", | |
| "other_key_objects": [ | |
| "npc", | |
| "bench", | |
| "fountain" | |
| ], | |
| "shared_visual_state": [ | |
| "the NPC stands upright beside the empty bench", | |
| "the wide stone fountain is dry and still" | |
| ], | |
| "camera": "locked third-person, fixed framing", | |
| "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text", | |
| "keyframe": "frames/B41.png" | |
| }, | |
| "hidden_state": { | |
| "variable": "date_mode", | |
| "A": "NPC", | |
| "B": "FOUNTAIN", | |
| "visible_in_initial_frame": false | |
| }, | |
| "rule": { | |
| "text": "If the date_mode is NPC, the NPC sits down on the bench; if it is FOUNTAIN, the fountain jets a tall plume of water.", | |
| "precondition": "date_mode == 'NPC'", | |
| "effect": "npc.seated = true", | |
| "else_effect": "fountain.running = true", | |
| "mapping": { | |
| "NPC": "npc.seated = true", | |
| "FOUNTAIN": "fountain.running = true" | |
| } | |
| }, | |
| "shared_action": "The player stays in place and gives one clear wave.", | |
| "instruction": "Preserve the first frame. date_mode = FOUNTAIN, so the resolved rule is: the fountain jets a tall plume of water. Action: The player stays in place and gives one clear wave. Show the action, then exactly this consequence: the fountain jets a tall plume of water The counter-outcome must NOT happen at any point: the NPC sits down on the bench. Instead, the NPC stands upright beside the empty bench throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.", | |
| "initial_state": { | |
| "npc": { | |
| "seated": false | |
| }, | |
| "fountain": { | |
| "running": false | |
| }, | |
| "date_mode": "FOUNTAIN" | |
| }, | |
| "gold_end_state": { | |
| "npc.seated": false, | |
| "fountain.running": true | |
| }, | |
| "delta": { | |
| "fountain.running": true | |
| }, | |
| "visual_vocab": { | |
| "npc.seated": { | |
| "false": "the NPC stands upright beside the empty bench", | |
| "true": "the NPC sits down on the bench" | |
| }, | |
| "fountain.running": { | |
| "false": "the wide stone fountain is dry and still", | |
| "true": "the fountain jets a tall plume of water" | |
| } | |
| }, | |
| "gold_A": "the NPC sits down on the bench", | |
| "gold_B": "the fountain jets a tall plume of water", | |
| "terminal_visual_states": { | |
| "occurs": { | |
| "variable": "fountain.running", | |
| "value": true, | |
| "phrase": "the fountain jets a tall plume of water", | |
| "judge_label": "the fountain jets water", | |
| "in_final_frame": true | |
| }, | |
| "not_occurs": { | |
| "variable": "npc.seated", | |
| "value": true, | |
| "phrase": "the NPC sits down on the bench", | |
| "judge_label": "the NPC sits down", | |
| "in_final_frame": false, | |
| "instead_remains": "the NPC stands upright beside the empty bench" | |
| } | |
| }, | |
| "prompt_ok": [ | |
| "NPC", | |
| "FOUNTAIN" | |
| ], | |
| "judge": { | |
| "initial_questions": [ | |
| { | |
| "question": "Is it true that the player and an NPC stand in the garden?", | |
| "statement": "the player and an NPC stand in the garden", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| { | |
| "question": "Is it true that the NPC is standing and the fountain is still?", | |
| "statement": "the NPC is standing and the fountain is still", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| } | |
| ], | |
| "action_question": { | |
| "question": "Did the player give one clear wave?", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| "outcome_question": { | |
| "question": "At the end, does the NPC sit down, or the fountain jet water?", | |
| "answers": [ | |
| "the NPC sits down", | |
| "the fountain jets water", | |
| "unclear" | |
| ], | |
| "expected": "the fountain jets water", | |
| "not_expected": "the NPC sits down" | |
| } | |
| }, | |
| "constraints": { | |
| "identical_initial_frame": true, | |
| "hidden_state_not_visually_leaked": true, | |
| "same_action_across_twins": true, | |
| "both_outcomes_change": true, | |
| "one_action_per_chunk": true, | |
| "duration_seconds": "2-5" | |
| }, | |
| "input_image": "input.png" | |
| } |