StateWorldModel / data /cases /B42 /case_A.json
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{
"id": "B42-A",
"counterpart": "B42-B",
"genre": "card_game",
"interaction_family": "trigger_gesture",
"initial_scene": {
"description": "a card parlor with a large game table, a giant card lying face down showing its ornate back at the center, and two iron braziers flanking the table holding only dark cold ash a single player seen in third person from behind, standing in place behind the table, arms at the sides",
"third_person_player": true,
"player_pose_and_item": "a single player seen in third person from behind, standing in place behind the table, arms at the sides",
"action_target": "the player's raised hand",
"other_key_objects": [
"giant_card",
"braziers"
],
"shared_visual_state": [
"the giant card lies face down showing its ornate back",
"both braziers hold only dark cold ash"
],
"camera": "locked third-person, fixed framing",
"style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text",
"keyframe": "frames/B42.png"
},
"hidden_state": {
"variable": "card_effect",
"A": "CARD",
"B": "FIRE",
"visible_in_initial_frame": false
},
"rule": {
"text": "If the card_effect is CARD, the giant card flips face up; if it is FIRE, both braziers burst into blue flames.",
"precondition": "card_effect == 'CARD'",
"effect": "card.face = 'up'",
"else_effect": "braziers.blue = true",
"mapping": {
"CARD": "card.face = 'up'",
"FIRE": "braziers.blue = true"
}
},
"shared_action": "The player stays in place and raises one hand high above the head.",
"instruction": "Preserve the first frame. card_effect = CARD, so the resolved rule is: the giant card flips face up. Action: The player stays in place and raises one hand high above the head. Show the action, then exactly this consequence: the giant card flips face up The counter-outcome must NOT happen at any point: both braziers burn with large blue flames. Instead, both braziers hold only dark cold ash throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.",
"initial_state": {
"card": {
"face": "down"
},
"braziers": {
"blue": false
},
"card_effect": "CARD"
},
"gold_end_state": {
"card.face": "up",
"braziers.blue": false
},
"delta": {
"card.face": "up"
},
"visual_vocab": {
"card.face": {
"down": "the giant card lies face down showing its ornate back",
"up": "the giant card lies face up showing its illustrated front"
},
"braziers.blue": {
"false": "both braziers hold only dark cold ash",
"true": "both braziers burn with large blue flames"
}
},
"gold_A": "the giant card flips face up",
"gold_B": "both braziers burst into blue flames",
"terminal_visual_states": {
"occurs": {
"variable": "card.face",
"value": "up",
"phrase": "the giant card lies face up showing its illustrated front",
"judge_label": "the card is face up",
"in_final_frame": true
},
"not_occurs": {
"variable": "braziers.blue",
"value": true,
"phrase": "both braziers burn with large blue flames",
"judge_label": "the braziers burn blue",
"in_final_frame": false,
"instead_remains": "both braziers hold only dark cold ash"
}
},
"prompt_ok": [
"CARD"
],
"judge": {
"initial_questions": [
{
"question": "Is it true that the player stands behind the card table?",
"statement": "the player stands behind the card table",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
{
"question": "Is it true that the giant card is face down and the braziers are unlit?",
"statement": "the giant card is face down and the braziers are unlit",
"answers": [
"yes",
"no"
],
"expected": "yes"
}
],
"action_question": {
"question": "Did the player raise one hand high above the head?",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
"outcome_question": {
"question": "At the end, is the giant card face up, or both braziers burning blue?",
"answers": [
"the card is face up",
"the braziers burn blue",
"unclear"
],
"expected": "the card is face up",
"not_expected": "the braziers burn blue"
}
},
"constraints": {
"identical_initial_frame": true,
"hidden_state_not_visually_leaked": true,
"same_action_across_twins": true,
"both_outcomes_change": true,
"one_action_per_chunk": true,
"duration_seconds": "2-5"
},
"input_image": "input.png"
}