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Download data/cases/B42/case_A.json from Louis0411/StateWorldModel: direct link, hf CLI and curl.
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https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B42/case_A.json
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hf download hf://datasets/Louis0411/StateWorldModel/data/cases/B42/case_A.json
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curl -L -o case_A.json https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B42/case_A.json
4.68 kB
| { | |
| "id": "B42-A", | |
| "counterpart": "B42-B", | |
| "genre": "card_game", | |
| "interaction_family": "trigger_gesture", | |
| "initial_scene": { | |
| "description": "a card parlor with a large game table, a giant card lying face down showing its ornate back at the center, and two iron braziers flanking the table holding only dark cold ash a single player seen in third person from behind, standing in place behind the table, arms at the sides", | |
| "third_person_player": true, | |
| "player_pose_and_item": "a single player seen in third person from behind, standing in place behind the table, arms at the sides", | |
| "action_target": "the player's raised hand", | |
| "other_key_objects": [ | |
| "giant_card", | |
| "braziers" | |
| ], | |
| "shared_visual_state": [ | |
| "the giant card lies face down showing its ornate back", | |
| "both braziers hold only dark cold ash" | |
| ], | |
| "camera": "locked third-person, fixed framing", | |
| "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text", | |
| "keyframe": "frames/B42.png" | |
| }, | |
| "hidden_state": { | |
| "variable": "card_effect", | |
| "A": "CARD", | |
| "B": "FIRE", | |
| "visible_in_initial_frame": false | |
| }, | |
| "rule": { | |
| "text": "If the card_effect is CARD, the giant card flips face up; if it is FIRE, both braziers burst into blue flames.", | |
| "precondition": "card_effect == 'CARD'", | |
| "effect": "card.face = 'up'", | |
| "else_effect": "braziers.blue = true", | |
| "mapping": { | |
| "CARD": "card.face = 'up'", | |
| "FIRE": "braziers.blue = true" | |
| } | |
| }, | |
| "shared_action": "The player stays in place and raises one hand high above the head.", | |
| "instruction": "Preserve the first frame. card_effect = CARD, so the resolved rule is: the giant card flips face up. Action: The player stays in place and raises one hand high above the head. Show the action, then exactly this consequence: the giant card flips face up The counter-outcome must NOT happen at any point: both braziers burn with large blue flames. Instead, both braziers hold only dark cold ash throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.", | |
| "initial_state": { | |
| "card": { | |
| "face": "down" | |
| }, | |
| "braziers": { | |
| "blue": false | |
| }, | |
| "card_effect": "CARD" | |
| }, | |
| "gold_end_state": { | |
| "card.face": "up", | |
| "braziers.blue": false | |
| }, | |
| "delta": { | |
| "card.face": "up" | |
| }, | |
| "visual_vocab": { | |
| "card.face": { | |
| "down": "the giant card lies face down showing its ornate back", | |
| "up": "the giant card lies face up showing its illustrated front" | |
| }, | |
| "braziers.blue": { | |
| "false": "both braziers hold only dark cold ash", | |
| "true": "both braziers burn with large blue flames" | |
| } | |
| }, | |
| "gold_A": "the giant card flips face up", | |
| "gold_B": "both braziers burst into blue flames", | |
| "terminal_visual_states": { | |
| "occurs": { | |
| "variable": "card.face", | |
| "value": "up", | |
| "phrase": "the giant card lies face up showing its illustrated front", | |
| "judge_label": "the card is face up", | |
| "in_final_frame": true | |
| }, | |
| "not_occurs": { | |
| "variable": "braziers.blue", | |
| "value": true, | |
| "phrase": "both braziers burn with large blue flames", | |
| "judge_label": "the braziers burn blue", | |
| "in_final_frame": false, | |
| "instead_remains": "both braziers hold only dark cold ash" | |
| } | |
| }, | |
| "prompt_ok": [ | |
| "CARD" | |
| ], | |
| "judge": { | |
| "initial_questions": [ | |
| { | |
| "question": "Is it true that the player stands behind the card table?", | |
| "statement": "the player stands behind the card table", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| { | |
| "question": "Is it true that the giant card is face down and the braziers are unlit?", | |
| "statement": "the giant card is face down and the braziers are unlit", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| } | |
| ], | |
| "action_question": { | |
| "question": "Did the player raise one hand high above the head?", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| "outcome_question": { | |
| "question": "At the end, is the giant card face up, or both braziers burning blue?", | |
| "answers": [ | |
| "the card is face up", | |
| "the braziers burn blue", | |
| "unclear" | |
| ], | |
| "expected": "the card is face up", | |
| "not_expected": "the braziers burn blue" | |
| } | |
| }, | |
| "constraints": { | |
| "identical_initial_frame": true, | |
| "hidden_state_not_visually_leaked": true, | |
| "same_action_across_twins": true, | |
| "both_outcomes_change": true, | |
| "one_action_per_chunk": true, | |
| "duration_seconds": "2-5" | |
| }, | |
| "input_image": "input.png" | |
| } |