StateWorldModel / data /cases /B48 /case_A.json
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{
"id": "B48-A",
"counterpart": "B48-B",
"genre": "sailing",
"interaction_family": "trigger_gesture",
"initial_scene": {
"description": "a ship deck in steady daylight, the main sail furled and tied to its yard, and a large wooden water wheel on the ship's side standing still in the water a single sailor seen in third person from behind, standing in place at mid-deck",
"third_person_player": true,
"player_pose_and_item": "a single sailor seen in third person from behind, standing in place at mid-deck",
"action_target": "the player's two-arm command",
"other_key_objects": [
"main_sail",
"side_water_wheel"
],
"shared_visual_state": [
"the main sail is furled and tied to the yard",
"the large side water wheel stands still"
],
"camera": "locked third-person, fixed framing",
"style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text",
"keyframe": "frames/B48.png"
},
"hidden_state": {
"variable": "ship_mode",
"A": "SAIL",
"B": "WHEEL",
"visible_in_initial_frame": false
},
"rule": {
"text": "If the ship_mode is SAIL, the main sail spreads fully out; if it is WHEEL, the side water wheel spins fast.",
"precondition": "ship_mode == 'SAIL'",
"effect": "sail.unfurled = true",
"else_effect": "wheel.spinning = true",
"mapping": {
"SAIL": "sail.unfurled = true",
"WHEEL": "wheel.spinning = true"
}
},
"shared_action": "The player stays in place and makes one clear forward command gesture with both arms.",
"instruction": "Preserve the first frame. ship_mode = SAIL, so the resolved rule is: the main sail spreads fully out. Action: The player stays in place and makes one clear forward command gesture with both arms. Show the action, then exactly this consequence: the main sail spreads fully out The counter-outcome must NOT happen at any point: the large side water wheel spins fast. Instead, the large side water wheel stands still throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.",
"initial_state": {
"sail": {
"unfurled": false
},
"wheel": {
"spinning": false
},
"ship_mode": "SAIL"
},
"gold_end_state": {
"sail.unfurled": true,
"wheel.spinning": false
},
"delta": {
"sail.unfurled": true
},
"visual_vocab": {
"sail.unfurled": {
"false": "the main sail is furled and tied to the yard",
"true": "the main sail is fully spread"
},
"wheel.spinning": {
"false": "the large side water wheel stands still",
"true": "the large side water wheel spins fast"
}
},
"gold_A": "the main sail spreads fully out",
"gold_B": "the side water wheel spins fast",
"terminal_visual_states": {
"occurs": {
"variable": "sail.unfurled",
"value": true,
"phrase": "the main sail is fully spread",
"judge_label": "the sail is spread",
"in_final_frame": true
},
"not_occurs": {
"variable": "wheel.spinning",
"value": true,
"phrase": "the large side water wheel spins fast",
"judge_label": "the wheel spins",
"in_final_frame": false,
"instead_remains": "the large side water wheel stands still"
}
},
"prompt_ok": [
"SAIL",
"WHEEL"
],
"judge": {
"initial_questions": [
{
"question": "Is it true that the player stands at mid-deck?",
"statement": "the player stands at mid-deck",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
{
"question": "Is it true that the sail is furled and the water wheel is still?",
"statement": "the sail is furled and the water wheel is still",
"answers": [
"yes",
"no"
],
"expected": "yes"
}
],
"action_question": {
"question": "Did the player make one clear two-arm command gesture?",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
"outcome_question": {
"question": "At the end, is the sail spread, or the water wheel spinning?",
"answers": [
"the sail is spread",
"the wheel spins",
"unclear"
],
"expected": "the sail is spread",
"not_expected": "the wheel spins"
}
},
"constraints": {
"identical_initial_frame": true,
"hidden_state_not_visually_leaked": true,
"same_action_across_twins": true,
"both_outcomes_change": true,
"one_action_per_chunk": true,
"duration_seconds": "2-5"
},
"input_image": "input.png"
}