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Download data/cases/B48/case_A.json from Louis0411/StateWorldModel: direct link, hf CLI and curl.
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4.56 kB
| { | |
| "id": "B48-A", | |
| "counterpart": "B48-B", | |
| "genre": "sailing", | |
| "interaction_family": "trigger_gesture", | |
| "initial_scene": { | |
| "description": "a ship deck in steady daylight, the main sail furled and tied to its yard, and a large wooden water wheel on the ship's side standing still in the water a single sailor seen in third person from behind, standing in place at mid-deck", | |
| "third_person_player": true, | |
| "player_pose_and_item": "a single sailor seen in third person from behind, standing in place at mid-deck", | |
| "action_target": "the player's two-arm command", | |
| "other_key_objects": [ | |
| "main_sail", | |
| "side_water_wheel" | |
| ], | |
| "shared_visual_state": [ | |
| "the main sail is furled and tied to the yard", | |
| "the large side water wheel stands still" | |
| ], | |
| "camera": "locked third-person, fixed framing", | |
| "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text", | |
| "keyframe": "frames/B48.png" | |
| }, | |
| "hidden_state": { | |
| "variable": "ship_mode", | |
| "A": "SAIL", | |
| "B": "WHEEL", | |
| "visible_in_initial_frame": false | |
| }, | |
| "rule": { | |
| "text": "If the ship_mode is SAIL, the main sail spreads fully out; if it is WHEEL, the side water wheel spins fast.", | |
| "precondition": "ship_mode == 'SAIL'", | |
| "effect": "sail.unfurled = true", | |
| "else_effect": "wheel.spinning = true", | |
| "mapping": { | |
| "SAIL": "sail.unfurled = true", | |
| "WHEEL": "wheel.spinning = true" | |
| } | |
| }, | |
| "shared_action": "The player stays in place and makes one clear forward command gesture with both arms.", | |
| "instruction": "Preserve the first frame. ship_mode = SAIL, so the resolved rule is: the main sail spreads fully out. Action: The player stays in place and makes one clear forward command gesture with both arms. Show the action, then exactly this consequence: the main sail spreads fully out The counter-outcome must NOT happen at any point: the large side water wheel spins fast. Instead, the large side water wheel stands still throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.", | |
| "initial_state": { | |
| "sail": { | |
| "unfurled": false | |
| }, | |
| "wheel": { | |
| "spinning": false | |
| }, | |
| "ship_mode": "SAIL" | |
| }, | |
| "gold_end_state": { | |
| "sail.unfurled": true, | |
| "wheel.spinning": false | |
| }, | |
| "delta": { | |
| "sail.unfurled": true | |
| }, | |
| "visual_vocab": { | |
| "sail.unfurled": { | |
| "false": "the main sail is furled and tied to the yard", | |
| "true": "the main sail is fully spread" | |
| }, | |
| "wheel.spinning": { | |
| "false": "the large side water wheel stands still", | |
| "true": "the large side water wheel spins fast" | |
| } | |
| }, | |
| "gold_A": "the main sail spreads fully out", | |
| "gold_B": "the side water wheel spins fast", | |
| "terminal_visual_states": { | |
| "occurs": { | |
| "variable": "sail.unfurled", | |
| "value": true, | |
| "phrase": "the main sail is fully spread", | |
| "judge_label": "the sail is spread", | |
| "in_final_frame": true | |
| }, | |
| "not_occurs": { | |
| "variable": "wheel.spinning", | |
| "value": true, | |
| "phrase": "the large side water wheel spins fast", | |
| "judge_label": "the wheel spins", | |
| "in_final_frame": false, | |
| "instead_remains": "the large side water wheel stands still" | |
| } | |
| }, | |
| "prompt_ok": [ | |
| "SAIL", | |
| "WHEEL" | |
| ], | |
| "judge": { | |
| "initial_questions": [ | |
| { | |
| "question": "Is it true that the player stands at mid-deck?", | |
| "statement": "the player stands at mid-deck", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| { | |
| "question": "Is it true that the sail is furled and the water wheel is still?", | |
| "statement": "the sail is furled and the water wheel is still", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| } | |
| ], | |
| "action_question": { | |
| "question": "Did the player make one clear two-arm command gesture?", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| "outcome_question": { | |
| "question": "At the end, is the sail spread, or the water wheel spinning?", | |
| "answers": [ | |
| "the sail is spread", | |
| "the wheel spins", | |
| "unclear" | |
| ], | |
| "expected": "the sail is spread", | |
| "not_expected": "the wheel spins" | |
| } | |
| }, | |
| "constraints": { | |
| "identical_initial_frame": true, | |
| "hidden_state_not_visually_leaked": true, | |
| "same_action_across_twins": true, | |
| "both_outcomes_change": true, | |
| "one_action_per_chunk": true, | |
| "duration_seconds": "2-5" | |
| }, | |
| "input_image": "input.png" | |
| } |