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Download data/cases/B49/case_A.json from Louis0411/StateWorldModel: direct link, hf CLI and curl.
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https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B49/case_A.json
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hf download hf://datasets/Louis0411/StateWorldModel/data/cases/B49/case_A.json
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curl -L -o case_A.json https://huggingface.co/datasets/Louis0411/StateWorldModel/resolve/main/data/cases/B49/case_A.json
4.72 kB
| { | |
| "id": "B49-A", | |
| "counterpart": "B49-B", | |
| "genre": "dungeon", | |
| "interaction_family": "trigger_cast", | |
| "initial_scene": { | |
| "description": "a grand hall in cold stone light, a large stone door shut in the left wall, and a winged stone statue on the right with its wings folded closed against its body a single adventurer seen in third person from behind, standing in place at the hall center, holding a wooden staff upright", | |
| "third_person_player": true, | |
| "player_pose_and_item": "a single adventurer seen in third person from behind, standing in place at the hall center, holding a wooden staff upright", | |
| "action_target": "the player's vertical staff raise", | |
| "other_key_objects": [ | |
| "left_stone_door", | |
| "winged_statue" | |
| ], | |
| "shared_visual_state": [ | |
| "the left stone door is fully lowered shut", | |
| "the statue's wings are folded closed against its body" | |
| ], | |
| "camera": "locked third-person, fixed framing", | |
| "style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text", | |
| "keyframe": "frames/B49.png" | |
| }, | |
| "hidden_state": { | |
| "variable": "hall_mode", | |
| "A": "DOOR", | |
| "B": "STATUE", | |
| "visible_in_initial_frame": false | |
| }, | |
| "rule": { | |
| "text": "If the hall_mode is DOOR, the left stone door rises fully open; if it is STATUE, the statue's wings spread fully open.", | |
| "precondition": "hall_mode == 'DOOR'", | |
| "effect": "door.up = true", | |
| "else_effect": "wings.open = true", | |
| "mapping": { | |
| "DOOR": "door.up = true", | |
| "STATUE": "wings.open = true" | |
| } | |
| }, | |
| "shared_action": "The player stays in place and raises the staff vertically.", | |
| "instruction": "Preserve the first frame. hall_mode = DOOR, so the resolved rule is: the left stone door rises fully open. Action: The player stays in place and raises the staff vertically. Show the action, then exactly this consequence: the left stone door rises fully open The counter-outcome must NOT happen at any point: the statue's wings spread fully open. Instead, the statue's wings are folded closed against its body throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.", | |
| "initial_state": { | |
| "door": { | |
| "up": false | |
| }, | |
| "wings": { | |
| "open": false | |
| }, | |
| "hall_mode": "DOOR" | |
| }, | |
| "gold_end_state": { | |
| "door.up": true, | |
| "wings.open": false | |
| }, | |
| "delta": { | |
| "door.up": true | |
| }, | |
| "visual_vocab": { | |
| "door.up": { | |
| "false": "the left stone door is fully lowered shut", | |
| "true": "the left stone door is raised fully open" | |
| }, | |
| "wings.open": { | |
| "false": "the statue's wings are folded closed against its body", | |
| "true": "the statue's wings spread fully open" | |
| } | |
| }, | |
| "gold_A": "the left stone door rises fully open", | |
| "gold_B": "the statue's wings spread fully open", | |
| "terminal_visual_states": { | |
| "occurs": { | |
| "variable": "door.up", | |
| "value": true, | |
| "phrase": "the left stone door is raised fully open", | |
| "judge_label": "the left door is open", | |
| "in_final_frame": true | |
| }, | |
| "not_occurs": { | |
| "variable": "wings.open", | |
| "value": true, | |
| "phrase": "the statue's wings spread fully open", | |
| "judge_label": "the wings are spread", | |
| "in_final_frame": false, | |
| "instead_remains": "the statue's wings are folded closed against its body" | |
| } | |
| }, | |
| "prompt_ok": [ | |
| "DOOR", | |
| "STATUE" | |
| ], | |
| "judge": { | |
| "initial_questions": [ | |
| { | |
| "question": "Is it true that the player stands at the hall center with a staff?", | |
| "statement": "the player stands at the hall center with a staff", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| { | |
| "question": "Is it true that the left door is shut and the statue's wings are folded?", | |
| "statement": "the left door is shut and the statue's wings are folded", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| } | |
| ], | |
| "action_question": { | |
| "question": "Did the player raise the staff vertically?", | |
| "answers": [ | |
| "yes", | |
| "no" | |
| ], | |
| "expected": "yes" | |
| }, | |
| "outcome_question": { | |
| "question": "At the end, does the left door rise open, or the statue's wings spread?", | |
| "answers": [ | |
| "the left door is open", | |
| "the wings are spread", | |
| "unclear" | |
| ], | |
| "expected": "the left door is open", | |
| "not_expected": "the wings are spread" | |
| } | |
| }, | |
| "constraints": { | |
| "identical_initial_frame": true, | |
| "hidden_state_not_visually_leaked": true, | |
| "same_action_across_twins": true, | |
| "both_outcomes_change": true, | |
| "one_action_per_chunk": true, | |
| "duration_seconds": "2-5" | |
| }, | |
| "input_image": "input.png" | |
| } |