StateWorldModel / data /cases /B49 /case_A.json
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{
"id": "B49-A",
"counterpart": "B49-B",
"genre": "dungeon",
"interaction_family": "trigger_cast",
"initial_scene": {
"description": "a grand hall in cold stone light, a large stone door shut in the left wall, and a winged stone statue on the right with its wings folded closed against its body a single adventurer seen in third person from behind, standing in place at the hall center, holding a wooden staff upright",
"third_person_player": true,
"player_pose_and_item": "a single adventurer seen in third person from behind, standing in place at the hall center, holding a wooden staff upright",
"action_target": "the player's vertical staff raise",
"other_key_objects": [
"left_stone_door",
"winged_statue"
],
"shared_visual_state": [
"the left stone door is fully lowered shut",
"the statue's wings are folded closed against its body"
],
"camera": "locked third-person, fixed framing",
"style": "stylized 3D third-person adventure game environment, clean uncluttered composition, readable silhouettes, medium-wide fixed gameplay camera, soft cool-neutral ambient lighting, restrained materials, no HUD, no subtitles, no readable text",
"keyframe": "frames/B49.png"
},
"hidden_state": {
"variable": "hall_mode",
"A": "DOOR",
"B": "STATUE",
"visible_in_initial_frame": false
},
"rule": {
"text": "If the hall_mode is DOOR, the left stone door rises fully open; if it is STATUE, the statue's wings spread fully open.",
"precondition": "hall_mode == 'DOOR'",
"effect": "door.up = true",
"else_effect": "wings.open = true",
"mapping": {
"DOOR": "door.up = true",
"STATUE": "wings.open = true"
}
},
"shared_action": "The player stays in place and raises the staff vertically.",
"instruction": "Preserve the first frame. hall_mode = DOOR, so the resolved rule is: the left stone door rises fully open. Action: The player stays in place and raises the staff vertically. Show the action, then exactly this consequence: the left stone door rises fully open The counter-outcome must NOT happen at any point: the statue's wings spread fully open. Instead, the statue's wings are folded closed against its body throughout the clip. Hold the final state for about the last second. One continuous 3-second third-person clip, fixed camera, no HUD, no subtitles, no readable text.",
"initial_state": {
"door": {
"up": false
},
"wings": {
"open": false
},
"hall_mode": "DOOR"
},
"gold_end_state": {
"door.up": true,
"wings.open": false
},
"delta": {
"door.up": true
},
"visual_vocab": {
"door.up": {
"false": "the left stone door is fully lowered shut",
"true": "the left stone door is raised fully open"
},
"wings.open": {
"false": "the statue's wings are folded closed against its body",
"true": "the statue's wings spread fully open"
}
},
"gold_A": "the left stone door rises fully open",
"gold_B": "the statue's wings spread fully open",
"terminal_visual_states": {
"occurs": {
"variable": "door.up",
"value": true,
"phrase": "the left stone door is raised fully open",
"judge_label": "the left door is open",
"in_final_frame": true
},
"not_occurs": {
"variable": "wings.open",
"value": true,
"phrase": "the statue's wings spread fully open",
"judge_label": "the wings are spread",
"in_final_frame": false,
"instead_remains": "the statue's wings are folded closed against its body"
}
},
"prompt_ok": [
"DOOR",
"STATUE"
],
"judge": {
"initial_questions": [
{
"question": "Is it true that the player stands at the hall center with a staff?",
"statement": "the player stands at the hall center with a staff",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
{
"question": "Is it true that the left door is shut and the statue's wings are folded?",
"statement": "the left door is shut and the statue's wings are folded",
"answers": [
"yes",
"no"
],
"expected": "yes"
}
],
"action_question": {
"question": "Did the player raise the staff vertically?",
"answers": [
"yes",
"no"
],
"expected": "yes"
},
"outcome_question": {
"question": "At the end, does the left door rise open, or the statue's wings spread?",
"answers": [
"the left door is open",
"the wings are spread",
"unclear"
],
"expected": "the left door is open",
"not_expected": "the wings are spread"
}
},
"constraints": {
"identical_initial_frame": true,
"hidden_state_not_visually_leaked": true,
"same_action_across_twins": true,
"both_outcomes_change": true,
"one_action_per_chunk": true,
"duration_seconds": "2-5"
},
"input_image": "input.png"
}