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#usda 1.0
(
    defaultPrim = "Asset"
)

def Xform "Asset"
{
    over "CookingPot" (
        prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
    )
    {
        point3f physics:centerOfMass = (0.000043271808, -0.000019025598, 0.055024188)
        float physics:density = 0
        float3 physics:diagonalInertia = (0.015250124, 0.022098394, 0.02967851)
        bool physics:kinematicEnabled = 0
        float physics:mass = 2
        quatf physics:principalAxes = (0.9999992, 0.00091182056, -0.00023706513, 0.0007778828)

        over "Geometry"
        {
            over "Looks"
            {
                over "generated_ac90b1eb_b1b0_42d1_ac1f_905b378abb72_0_gltf_1"
                {
                    over "PreviewSurface"
                    {
                    }

                    over "PrimvarSt"
                    {
                    }

                    over "AlbedoTex"
                    {
                    }

                    over "MetallicTex"
                    {
                    }

                    over "RoughnessTex"
                    {
                    }

                    over "IORTex"
                    {
                    }

                    over "NormalTex"
                    {
                    }
                }
            }

            over "generated_ac90b1eb_b1b0_42d1_ac1f_905b378abb72_0_gltf_1_Mesh"
            {
            }
        }

        over "PhysicsMaterials"
        {
            over "PhysicsMaterial"
            {
            }
        }

        over "Colliders"
        {
            over "Steel" (
                prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
            )
            {
                rel material:binding:physics = </Asset/PhysicsMaterials/Steel>
            }
        }
    }

    over "PhysicsMaterials"
    {
        over "Steel" (
            prepend apiSchemas = ["PhysicsMaterialAPI"]
        )
        {
            float physics:dynamicFriction = 0.35
            float physics:restitution = 0.1
            float physics:staticFriction = 0.45
        }
    }
}