text stringlengths 1 932k |
|---|
using System;
using EfficientDynamoDb.FluentCondition.Core;
using EfficientDynamoDb.Operations.Query;
using EfficientDynamoDb.Operations.Shared;
namespace EfficientDynamoDb.Operations.TransactWriteItems.Builders
{
internal sealed class TransactDeleteItemBuilder<TEntity> : TransactWriteItemBuilder<TEntity>, ITransa... |
// The MIT License (MIT)
//
// Copyright (c) 2017 Smart&Soft
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, cop... |
namespace VoiceroidDaemon.Models
{
/// <summary>
/// 読み上げパラメータを格納するモデル
/// </summary>
public class SpeechModel
{
/// <summary>
/// 読み上げるテキスト
/// </summary>
public string Text { get; set; }
/// <summary>
/// 読み上げる読み仮名
/// </summary>
pu... |
namespace ApartmentsLilly.Server.Features.Amenities
{
using System.Threading.Tasks;
using Data.Models.Amenities;
using Infrastructure.Extensions;
using Models;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using static Infrastructure.GlobalConstants;
[Autho... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using FlatRedBall.Glue.SaveClasses;
using FlatRedBall.IO;
using FlatRedBall.Glue.Elements;
using FlatRedBall.Content;
using System.Windows.Forms;
using FlatRedBall.Localization;
using FlatRedBall.Utilities;
using FlatRedBall.Glue.Run... |
namespace MYOB.AccountRight.SDK.Contracts.Version2.Company
{
/// <summary>
/// Company preferences
/// </summary>
public class CompanyPreferences
{
/// <summary>
/// System preferences
/// </summary>
public CompanySystemPreferences System { get; set; }
/// <... |
namespace ResourceProvisioning.Cli.Application.Models
{
public class ResourcePrincipal
{
public string Type { get; set; }
public string Value { get; set; }
}
} |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
using System;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
using System.Threading.Task... |
using UnityEngine;
namespace KERBALISM
{
public sealed class ProcessController : PartModule, IModuleInfo, IAnimatedModule, ISpecifics, IConfigurable
{
[KSPField] public string resource = string.Empty; // pseudo-resource to control
[KSPField] public string title = string.Empty; // name to show on ui
... |
// Copyright 2013-2021 Dirk Lemstra <https://github.com/dlemstra/Magick.NET/>
//
// Licensed under the ImageMagick License (the "License"); you may not use this file except in
// compliance with the License. You may obtain a copy of the License at
//
// https://www.imagemagick.org/script/license.php
//
// Unless req... |
using UnityEngine;
public class BeeScript : MonoBehaviour
{
private Vector3 Min = new Vector3(-20, 0, -20);
private Vector3 Max = new Vector3(20, 20, 20);
Vector3 target;
Vector3 direction;
Rigidbody rb;
Collider[] bees;
public float speed = 1;
void Start()
{
target = G... |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System;
namespace Microsoft.Protocols.TestTools.StackSdk.FileAccessService.Fscc
{
/// <summary>
/// the response packet of FilePipeInformation
/// </... |
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CodeFixes;
using Microsoft.CodeAnalysis.Diagnostics;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using TestHelper;
using VM.CodeAnalyzers.AdditionalRules;
namespace VM.CodeAnalyzers.AdditionalRules.Test
{
[TestClass]
public class ... |
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Cha... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerCamera : MonoBehaviour
{
[Header("Camera Offset")]
[Tooltip("Camera height offset of the player")]
public float CameraHeight;
[Tooltip("Camera distance offset of the player")]
public float CameraLength;
// The ... |
// <copyright file="StatAttribute.Generated.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>
//------------------------------------------------------------------------------
// <auto-generated>
// This source code was auto-... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour {
public GameObject _glasses;
public float _raycastDistance;
public Material _materialDeadPlayer;
//LevelGrid
public float _horizontalGridSize = 9f;
public float _verticalGridS... |
using Mono.Documentation.Updater;
using NUnit.Framework;
using System;
using System.Linq;
namespace mdoc.Test.Enumeration
{
[TestFixture ()]
public class InterfaceTests : CecilBaseTest
{
[Test ()]
public void TestCase ()
{
var type = GetTypeDef<TestClassWithInterfaces>... |
namespace ONE.Common.Configuration.Graph
{
public enum EnumRelativeDateRange
{
Last7Days = 0,
MonthToDate = 1,
LastMonth = 2,
YearToDate = 3,
LastYear = 4,
LastQuarter = 5,
LastSemiAnnual = 6,
Last12Months = 7
}
} |
#region CODE_SAMPLE
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
using System.IO;
using TwinCAT.Ads;
using TwinCAT;
using System.Collections.Generic;
using TwinCAT.Ads.TypeSystem;
using TwinCAT.TypeSystem;
namespace Sample21
... |
#region MIT
//
// Gorgon.
// Copyright (C) 2017 Michael Winsor
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use,... |
using System.Collections.Generic;
using Domain;
using Xunit;
namespace DomainTests
{
public class PlochaTest
{
public static IEnumerable<object[]> GetElements()
{
var plocha = new Plocha();
yield return plocha.Rows;
yield return plocha.Columns;
}
... |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Runtime.InteropServices;
namespace Microsoft.Win32.SafeHandles
{
internal sealed cla... |
namespace Engine.GUI
{
partial class Main_Game
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <par... |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections.Immutable;
using Microsoft.CodeAnalysis.CodeStyle;
using Microsoft.CodeAnalysis.Diagnostic... |
namespace MassTransit.Azure.ServiceBus.Core.Topology
{
using GreenPipes;
using Microsoft.Azure.ServiceBus.Management;
public interface IQueueConfigurator :
IMessageEntityConfigurator,
IEndpointEntityConfigurator,
ISpecification
{
/// <summary>
/// Move messages... |
using LiteDB;
using NBlockchain.Models;
namespace NBlockchain.Services.Database
{
public class PersistedInstruction : PersistedEntity<Instruction, ObjectId, InstructionStatistics>
{
public byte[] BlockId { get; set; }
public byte[] TransactionId { get; set; }
public PersistedInstruct... |
namespace BaristaLabs.ChromeDevTools.Runtime.CSS
{
using Newtonsoft.Json;
/// <summary>
/// Fires whenever a web font is updated. A non-empty font parameter indicates a successfully loaded
/// web font
/// </summary>
public sealed class FontsUpdatedEvent : IEvent
{
/// <summary>
... |
// Copyright (c) 2014-2017 Wolfgang Borgsmüller
// All rights reserved.
//
// This software may be modified and distributed under the terms
// of the BSD license. See the License.txt file for details.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
publ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ProjectileMover : MonoBehaviour
{
public float speed = 15f;
public float hitOffset = 0f;
public bool UseFirePointRotation;
public Vector3 rotationOffset = new Vector3(0, 0, 0);
public GameObject hit;
pu... |
namespace Bulutfon.Sdk.Models {
/// <summary>
/// Ses dosyası
/// </summary>
public class Announcement
{
/// <summary>
/// Ses Dosyası id'si
/// </summary>
public int id { get; set; }
/// <summary>
/// Ses Dosyası Adı
/// </summary>
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace AlgoTest.LeetCode.Bitwise_AND_of_Numbers_Range
{
class Bitwise_AND_of_Numbers_Range
{
public int RangeBitwiseAnd(int left, int right)
{
var shift = 0;
while (left < right)
{
... |
// <auto-generated />
using Emplonomy.Model;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Infrastructure;
using Microsoft.EntityFrameworkCore.Metadata;
using Microsoft.EntityFrameworkCore.Migrations;
using Microsoft.EntityFrameworkCore.Storage;
using Microsoft.EntityFrameworkCore.Storage.In... |
using System;
using System.Collections.Generic;
using System.Reflection;
using Xunit;
using static Cesil.Tests.Helpers;
namespace Cesil.Tests
{
public class InstanceProviderTests
{
private class _BridgeDelegate
{
public int Ix { get; }
public string Foo { get; set; }
... |
using Newtonsoft.Json;
using Microsoft.AspNetCore.Http;
using Gov.Lclb.Cllb.Public.Models;
namespace Gov.Lclb.Cllb.Public.Authentication
{
/// <summary>
/// Object to track and manage the authenticated user session
/// </summary>
public class UserSettings
{
/// <summary>
/// True i... |
// © Anamnesis.
// Licensed under the MIT license.
namespace Anamnesis.Files
{
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Media;
using System.Windows.Media.Imaging;
usi... |
// <auto-generated>
// Do not edit this file yourself!
//
// This code was generated by Stride Shader Mixin Code Generator.
// To generate it yourself, please install Stride.VisualStudio.Package .vsix
// and re-save the associated .sdfx.
// </auto-generated>
using System;
using Stride.Core;
using Stride.Rendering;
u... |
// *** WARNING: this file was generated by the Pulumi Terraform Bridge (tfgen) Tool. ***
// *** Do not edit by hand unless you're certain you know what you are doing! ***
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Threading.Tasks;
using Pulumi.Serialization;
names... |
using FirstFloor.ModernUI.Presentation;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Media;
namespace FirstFloor.ModernUI.App.Content
{
/// <summary>
/// A simple view model for configuring... |
using Microsoft.AspNetCore.Builder;
using Microsoft.Extensions.Configuration;
namespace GoogleMaps.AspNetCore.Clustering.Data.Configuration
{
public static class GmcConfiguration
{
public static void UseGmc(this IApplicationBuilder app, IConfigurationSection settingsSection)
{
Sett... |
/*<FILE_LICENSE>
* Azos (A to Z Application Operating System) Framework
* The A to Z Foundation (a.k.a. Azist) licenses this file to you under the MIT license.
* See the LICENSE file in the project root for more information.
</FILE_LICENSE>*/
using System;
using System.Collections.Generic;
using System.Linq;
using... |
using System.Xml.Serialization;
namespace DotNetRu.Models.Xml
{
[XmlType("Speaker")]
public class SpeakerEntity
{
public string Id { get; set; }
public string Name { get; set; }
public string CompanyName { get; set; }
public string CompanyUrl { get; set; }
publi... |
using System;
using System.Diagnostics;
namespace Insight.Shared.Model
{
[Serializable]
public sealed class StringId : Id
{
private readonly string _id;
public StringId(string id)
{
Debug.Assert(id != null);
_id = id;
}
public override bool... |
// Copyright 2017 the original author or authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law... |
public class Cargo
{
private int cargoWeight;
private string cargoType;
public int CargoWeight
{
get { return this.cargoWeight; }
private set { this.cargoWeight = value; }
}
public string CargoType
{
get { return this.cargoType; }
private set { this.cargoTy... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SPAWNER : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
void OnGUI()
{
}
// Update is called once per frame
void Update()
{
... |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See License.txt in the project root for license information.
namespace ODataValidator.RuleEngine
{
#region Namespaces
using System;
using System.Collections.Generic;
using System.ComponentModel.Composition;
... |
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using Brimborium.WebDavServer.FileSystem.Mount;
namespace Brimborium.WebDavServer.FileSystem {
/// <summary>
/// Extension methods for the collections
/// </summary>
public static class CollectionExt... |
namespace Core.Environment.OperatingSystemInfoImpl.Details
{
/// <summary>
/// Provides possibilities to resolve common information about an operating system.
/// </summary>
public interface IOperatingSystemDetailsResolver
{
string ResolveVersion();
string ResolveBuildVersion();
... |
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using System.Diagnostics;
using BenchmarkDotNet.Attributes;
using FireflySoft.RateLimit.Core;
using StackExchange.Redis;
using FireflySoft.RateLimit.Core.Rule;
using FireflySoft.RateLimit.Core.InProcessAlgorithm;
using... |
using System;
using My.Helpers;
namespace My.IoC.Extensions.OpenGeneric
{
/// <summary>
/// Provides a set of static (Shared in Visual Basic) methods for registration of open generic types in the <see cref="IObjectContainer"/>.
/// </summary>
public static class OpenGenericRegistrationExtensions
{... |
using UnityEngine;
namespace CustomAttributes
{
public enum AttributeStyle { Default, FoldOut, Bold, Slim, BoldSlim }
public class StyleAttribute : PropertyAttribute
{
public readonly AttributeStyle style;
public StyleAttribute(AttributeStyle style)
{
this.style = style;
... |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
using Microsoft.Identity.Client.ApiConfig.Parameters;
using Microsoft.Identity.Client.Internal.Requests;
using Microsoft.Identity.Client.OAuth2;
using Microsoft.Identity.Client.UI;
using System;
using System.Collections.Ge... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="InspectorBoolAttribute.cs" company="Slash Games">
// Copyright (c) Slash Games. All rights reserved.
// </copyright>
// ---------------------------------------------------------... |
//------------------------------------------------------------
// Game Framework v3.x
// Copyright © 2013-2018 Jiang Yin. All rights reserved.
// Homepage: http://gameframework.cn/
// Feedback: mailto:jiangyin@gameframework.cn
//------------------------------------------------------------
using System;
namespace Ica... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="ModelCloningPrivateSetMisc.cs" company="OBeautifulCode">
// Copyright (c) OBeautifulCode 2018. All rights reserved.
// </copyright>
// <auto-generated>
// Sourced from OBeauti... |
using System;
using System.Collections.Generic;
namespace Automation
{
public class EncapsulatedData
{
public DataType type { get; }
public String stringData { get; }
public Decimal numberData { get; }
public DateTime dateTimeData { get; }
public Boolean booleanData { get; ... |
// Copyright (c) AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, m... |
namespace iTin.Hardware.Specification.Smbios
{
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.Linq;
using iTin.Core;
using Property;
// Type 040: Additional Information.
// •———————————————————————————... |
namespace MassTransit.RabbitMqTransport.Tests
{
using System;
using System.Threading.Tasks;
using GreenPipes;
using NUnit.Framework;
using Shouldly;
using TestFramework.Messages;
[TestFixture]
public class Sending_a_request_using_the_request_client :
RabbitMqTestFixture
{
... |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
namespace Microsoft.WhiteSpaces.Common
{
using System.Collections.Generic;
public static class ListExtensions
{
public static void MoveItemAtIndexToFront<T>(this List<T> list, int index)
{
... |
/*
Reto 3.01: ¿Es matriz identidad?
Se dice que una matriz es identidad cuando todos sus elementos son cero a
excepción de la diagonal principal, que se encuentra rellena de unos:
I3 = [
100
010
001
]
Para que una matriz sea identidad debe de ser cuadrada, es decir, tener el
mismo número de filas que de columnas.... |
// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
using System;
using System.Runtime.InteropServices;
namespace Epic.OnlineServices.Ecom
{
/// <summary>
/// Contains information about a single item ownership associated with an accoun... |
using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("AWSSDK.MarketplaceEntitlementService")]
[a... |
namespace Library
{
public class Class1
{
public void Member() { }
}
} |
// -----------------------------------------------------------------------
// <copyright file="IDispatchableContext.cs" company="AnoriSoft">
// Copyright (c) AnoriSoft. All rights reserved.
// </copyright>
// -----------------------------------------------------------------------
namespace Anori.WinUI.Common
{
us... |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.ComponentModel.DataAnnotations;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Text.Encodings... |
using System;
using System.IO;
using Amazon.S3;
using Amazon.S3.Model;
using RevStackCore.Storage.Model;
using RevStackCore.Storage.Repository;
namespace RevStackCore.Storage.S3
{
public class S3FileRepository : IFileRepository
{
private readonly S3DataContext _context;
public S3FileRepositor... |
// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using System;
using System.Reactive.Linq;
using Avalonia.VisualTree;
using Avalonia.Controls;
using ReactiveUI;
namespace Avalonia.ReactiveUI
{
/// <... |
//
// Serializer for byps.test.api.BResult_1628501332
//
// THIS FILE HAS BEEN GENERATED. DO NOT MODIFY.
//
using System;
using System.Collections.Generic;
using byps;
namespace byps.test.api
{
public class BSerializer_368905437 : BSerializer {
public readonly static BSerializer instance = new BSerializer_3... |
using GameObjects;
using GameObjects.Conditions;
using System;
using System.Runtime.Serialization;namespace GameObjects.Conditions.ConditionKindPack
{
[DataContract]public class ConditionKind895 : ConditionKind
{
private int number = 0;
public override bool CheckConditionKind(Person person)... |
@model IList<Product>
@{
string GetDescription(string desc)
{
var d = desc ?? "";
var l = d.Length;
return $"{(d.Length > 100 ? d.Substring(0, 100) + "..." : d)}";
}
}
<h2>Our Products </h2>
<div id="catApp">
<div class="row">
@foreach (var prd in Model)
{
... |
using SkiaSharp;
using SkiaSharp.Views.Forms;
using System;
using Xamarin.Forms;
namespace CC
{
public class CircularSlider : SKCanvasView
{
bool hasTouch = false;
double progress = 0;
double progressArc = 0;
float touchX = -1;
float touchY = -1;
private SKPa... |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Net;
using System.Reflection;
using System.T... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Serialization;
namespace Game4Freak.EventManager
{
public class EventType
{
[XmlAttribute("id")]
public string id;
[XmlElement("minParameterAmount")]
public int minParameterAm... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using static Libraries.QualityChecks.QualityChecksData;
namespace QualityGrapher.Converters
{
public class QualityCheckToTextConverter : LanguageConverter
{
public override object C... |
using System;
using LuaInterface;
using SLua;
using System.Collections.Generic;
public class Lua_UnityEngine_UnityEventQueueSystem : LuaObject {
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static public int constructor(IntPtr l) {
try {
UnityEngine.UnityEventQueueSystem o;
o=new UnityEngine.UnityEv... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Http;
using System.Web.Mvc;
using System.Web.Optimization;
using System.Web.Routing;
namespace ServicesCORS
{
public class WebApiApplication : System.Web.HttpApplication
{
protected void Application_S... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace TravelRecords
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class HomePage : TabbedPage
{
public HomePage ()
{
In... |
using System;
using UnityEngine;
namespace UnityEditor.Search
{
internal struct BlinkCursorScope : IDisposable
{
private bool changed;
private Color oldCursorColor;
public BlinkCursorScope(bool blink, Color blinkColor)
{
changed = false;
oldCursorColor =... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;
namespace MultiPlatformApplication.WPF
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App
{
... |
using Microsoft.EntityFrameworkCore.Metadata;
using Microsoft.EntityFrameworkCore.Migrations;
namespace HHSBoard.Data.Migrations
{
public partial class Celebrations : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.CreateTable(
... |
using System;
using System.Collections.Generic;
using System.Text;
using FlubuCore.Context;
using FlubuCore.Tasks;
using FlubuCore.Tasks.Process;
namespace FlubuCore.Azure.Tasks.Iot
{
public partial class AzureIotHubConfigurationCreateTask : ExternalProcessTaskBase<AzureIotHubConfigurationCreateTask>
{
... |
using Microsoft.AspNetCore.Http;
using Microsoft.Azure.Storage.Blob;
using System.Threading.Tasks;
namespace EPlast.BLL.Interfaces.AzureStorage
{
public interface IRegionBlobStorageRepository
{
Task<CloudBlockBlob> GetBlobAsync(string blobName);
Task DeleteBlobAsync(string blobName);
T... |
namespace FormsCtrlLib
{
partial class ToolFormCtrl
{
/// <summary>
/// Variable nécessaire au concepteur.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Nettoyage des ressources utilisées.
/// </summary>
... |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
namespace Microsof... |
namespace AngleSharp.Css.Declarations
{
using AngleSharp.Css.Dom;
using System;
using static ValueConverters;
static class BorderBottomRightRadiusDeclaration
{
public static String Name = PropertyNames.BorderBottomRightRadius;
public static String[] Shorthands = new[]
{
... |
/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" fi... |
using System.Xml.Serialization;
namespace PropertyFinder.ViewModel
{
public class RecentSearch
{
public SearchItemBase Search { get; set; }
public int ResultsCount { get; set; }
[XmlIgnore]
public PropertyFinderViewModel Parent {get; set;}
public RecentSearch ()
{
}
public Recen... |
using PendleCodeMonkey.Z80EmulatorLib.Enumerations;
using System;
using System.Collections.Generic;
using System.Text;
namespace PendleCodeMonkey.Z80EmulatorLib
{
/// <summary>
/// Implementation of the <see cref="CPUState"/> class.
/// </summary>
/// <remarks>
/// This class holds information that can be used t... |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.AspNetCore.Server.IntegrationTesting;
namespace Microsoft.AspNetCor... |
using System.Runtime.InteropServices;
namespace FFXIVClientStructs.FFXIV.Component.GUI
{
[StructLayout(LayoutKind.Explicit, Size = 0x20)]
public unsafe struct AtkUldAsset
{
[FieldOffset(0x0)] public uint Id;
[FieldOffset(0x8)] public AtkTexture AtkTexture;
}
} |
using System.Collections.Generic;
using Edelstein.Core.Distributed.Peers.Info;
namespace Edelstein.Service.All
{
public class ContainerServiceInfo
{
public ICollection<LoginServiceInfo> LoginServices { get; set; }
public ICollection<GameServiceInfo> GameServices { get; set; }
public ICo... |
/*
* Copyright (c) 2018 THL A29 Limited, a Tencent company. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
... |
/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" fi... |
using Microsoft.AspNetCore.Mvc;
using Volo.Abp.AspNetCore.Mvc;
namespace Bamboo.Product.Controllers
{
public class HomeController : AbpController
{
public ActionResult Index()
{
return Redirect("~/swagger");
}
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Assertions;
public class OfflineTileManager : MonoBehaviour {
#region Public Variables
public static OfflineTileManager instance;
public float delta;// how far to move it from its inital postion
public f... |
/*
* Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "l... |
using System;
using System.Windows.Forms;
namespace SmoothPursuit
{
static class Program
{
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new MainForm());
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
[AttributeUsage(AttributeTargets.Method)]
#if !DEMO
public
#else
internal
#endif
class CSGModelModifiedEventAttribute : Attribute
{
} |
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