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using System; using EfficientDynamoDb.FluentCondition.Core; using EfficientDynamoDb.Operations.Query; using EfficientDynamoDb.Operations.Shared; namespace EfficientDynamoDb.Operations.TransactWriteItems.Builders { internal sealed class TransactDeleteItemBuilder<TEntity> : TransactWriteItemBuilder<TEntity>, ITransa...
// The MIT License (MIT) // // Copyright (c) 2017 Smart&Soft // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, cop...
namespace VoiceroidDaemon.Models { /// <summary> /// 読み上げパラメータを格納するモデル /// </summary> public class SpeechModel { /// <summary> /// 読み上げるテキスト /// </summary> public string Text { get; set; } /// <summary> /// 読み上げる読み仮名 /// </summary> pu...
namespace ApartmentsLilly.Server.Features.Amenities { using System.Threading.Tasks; using Data.Models.Amenities; using Infrastructure.Extensions; using Models; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using static Infrastructure.GlobalConstants; [Autho...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using FlatRedBall.Glue.SaveClasses; using FlatRedBall.IO; using FlatRedBall.Glue.Elements; using FlatRedBall.Content; using System.Windows.Forms; using FlatRedBall.Localization; using FlatRedBall.Utilities; using FlatRedBall.Glue.Run...
namespace MYOB.AccountRight.SDK.Contracts.Version2.Company { /// <summary> /// Company preferences /// </summary> public class CompanyPreferences { /// <summary> /// System preferences /// </summary> public CompanySystemPreferences System { get; set; } /// <...
namespace ResourceProvisioning.Cli.Application.Models { public class ResourcePrincipal { public string Type { get; set; } public string Value { get; set; } } }
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. using System; using System.ComponentModel; using System.Diagnostics; using System.Globalization; using System.IO; using System.Runtime.InteropServices; using System.Text; using System.Threading; using System.Threading.Task...
using UnityEngine; namespace KERBALISM { public sealed class ProcessController : PartModule, IModuleInfo, IAnimatedModule, ISpecifics, IConfigurable { [KSPField] public string resource = string.Empty; // pseudo-resource to control [KSPField] public string title = string.Empty; // name to show on ui ...
// Copyright 2013-2021 Dirk Lemstra <https://github.com/dlemstra/Magick.NET/> // // Licensed under the ImageMagick License (the "License"); you may not use this file except in // compliance with the License. You may obtain a copy of the License at // // https://www.imagemagick.org/script/license.php // // Unless req...
using UnityEngine; public class BeeScript : MonoBehaviour { private Vector3 Min = new Vector3(-20, 0, -20); private Vector3 Max = new Vector3(20, 20, 20); Vector3 target; Vector3 direction; Rigidbody rb; Collider[] bees; public float speed = 1; void Start() { target = G...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; namespace Microsoft.Protocols.TestTools.StackSdk.FileAccessService.Fscc { /// <summary> /// the response packet of FilePipeInformation /// </...
using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CodeFixes; using Microsoft.CodeAnalysis.Diagnostics; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using TestHelper; using VM.CodeAnalyzers.AdditionalRules; namespace VM.CodeAnalyzers.AdditionalRules.Test { [TestClass] public class ...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("Cha...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerCamera : MonoBehaviour { [Header("Camera Offset")] [Tooltip("Camera height offset of the player")] public float CameraHeight; [Tooltip("Camera distance offset of the player")] public float CameraLength; // The ...
// <copyright file="StatAttribute.Generated.cs" company="MUnique"> // Licensed under the MIT License. See LICENSE file in the project root for full license information. // </copyright> //------------------------------------------------------------------------------ // <auto-generated> // This source code was auto-...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Player : MonoBehaviour { public GameObject _glasses; public float _raycastDistance; public Material _materialDeadPlayer; //LevelGrid public float _horizontalGridSize = 9f; public float _verticalGridS...
using Mono.Documentation.Updater; using NUnit.Framework; using System; using System.Linq; namespace mdoc.Test.Enumeration { [TestFixture ()] public class InterfaceTests : CecilBaseTest { [Test ()] public void TestCase () { var type = GetTypeDef<TestClassWithInterfaces>...
namespace ONE.Common.Configuration.Graph { public enum EnumRelativeDateRange { Last7Days = 0, MonthToDate = 1, LastMonth = 2, YearToDate = 3, LastYear = 4, LastQuarter = 5, LastSemiAnnual = 6, Last12Months = 7 } }
#region CODE_SAMPLE using System; using System.Drawing; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using System.Data; using System.IO; using TwinCAT.Ads; using TwinCAT; using System.Collections.Generic; using TwinCAT.Ads.TypeSystem; using TwinCAT.TypeSystem; namespace Sample21 ...
#region MIT // // Gorgon. // Copyright (C) 2017 Michael Winsor // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use,...
using System.Collections.Generic; using Domain; using Xunit; namespace DomainTests { public class PlochaTest { public static IEnumerable<object[]> GetElements() { var plocha = new Plocha(); yield return plocha.Rows; yield return plocha.Columns; } ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Runtime.InteropServices; namespace Microsoft.Win32.SafeHandles { internal sealed cla...
namespace Engine.GUI { partial class Main_Game { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> /// <par...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Immutable; using Microsoft.CodeAnalysis.CodeStyle; using Microsoft.CodeAnalysis.Diagnostic...
namespace MassTransit.Azure.ServiceBus.Core.Topology { using GreenPipes; using Microsoft.Azure.ServiceBus.Management; public interface IQueueConfigurator : IMessageEntityConfigurator, IEndpointEntityConfigurator, ISpecification { /// <summary> /// Move messages...
using LiteDB; using NBlockchain.Models; namespace NBlockchain.Services.Database { public class PersistedInstruction : PersistedEntity<Instruction, ObjectId, InstructionStatistics> { public byte[] BlockId { get; set; } public byte[] TransactionId { get; set; } public PersistedInstruct...
namespace BaristaLabs.ChromeDevTools.Runtime.CSS { using Newtonsoft.Json; /// <summary> /// Fires whenever a web font is updated. A non-empty font parameter indicates a successfully loaded /// web font /// </summary> public sealed class FontsUpdatedEvent : IEvent { /// <summary> ...
// Copyright (c) 2014-2017 Wolfgang Borgsmüller // All rights reserved. // // This software may be modified and distributed under the terms // of the BSD license. See the License.txt file for details. using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; publ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ProjectileMover : MonoBehaviour { public float speed = 15f; public float hitOffset = 0f; public bool UseFirePointRotation; public Vector3 rotationOffset = new Vector3(0, 0, 0); public GameObject hit; pu...
namespace Bulutfon.Sdk.Models { /// <summary> /// Ses dosyası /// </summary> public class Announcement { /// <summary> /// Ses Dosyası id'si /// </summary> public int id { get; set; } /// <summary> /// Ses Dosyası Adı /// </summary> ...
using System; using System.Collections.Generic; using System.Text; namespace AlgoTest.LeetCode.Bitwise_AND_of_Numbers_Range { class Bitwise_AND_of_Numbers_Range { public int RangeBitwiseAnd(int left, int right) { var shift = 0; while (left < right) { ...
// <auto-generated /> using Emplonomy.Model; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Infrastructure; using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.EntityFrameworkCore.Migrations; using Microsoft.EntityFrameworkCore.Storage; using Microsoft.EntityFrameworkCore.Storage.In...
using System; using System.Collections.Generic; using System.Reflection; using Xunit; using static Cesil.Tests.Helpers; namespace Cesil.Tests { public class InstanceProviderTests { private class _BridgeDelegate { public int Ix { get; } public string Foo { get; set; } ...
using Newtonsoft.Json; using Microsoft.AspNetCore.Http; using Gov.Lclb.Cllb.Public.Models; namespace Gov.Lclb.Cllb.Public.Authentication { /// <summary> /// Object to track and manage the authenticated user session /// </summary> public class UserSettings { /// <summary> /// True i...
// © Anamnesis. // Licensed under the MIT license. namespace Anamnesis.Files { using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Media; using System.Windows.Media.Imaging; usi...
// <auto-generated> // Do not edit this file yourself! // // This code was generated by Stride Shader Mixin Code Generator. // To generate it yourself, please install Stride.VisualStudio.Package .vsix // and re-save the associated .sdfx. // </auto-generated> using System; using Stride.Core; using Stride.Rendering; u...
// *** WARNING: this file was generated by the Pulumi Terraform Bridge (tfgen) Tool. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; names...
using FirstFloor.ModernUI.Presentation; using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Media; namespace FirstFloor.ModernUI.App.Content { /// <summary> /// A simple view model for configuring...
using Microsoft.AspNetCore.Builder; using Microsoft.Extensions.Configuration; namespace GoogleMaps.AspNetCore.Clustering.Data.Configuration { public static class GmcConfiguration { public static void UseGmc(this IApplicationBuilder app, IConfigurationSection settingsSection) { Sett...
/*<FILE_LICENSE> * Azos (A to Z Application Operating System) Framework * The A to Z Foundation (a.k.a. Azist) licenses this file to you under the MIT license. * See the LICENSE file in the project root for more information. </FILE_LICENSE>*/ using System; using System.Collections.Generic; using System.Linq; using...
using System.Xml.Serialization; namespace DotNetRu.Models.Xml { [XmlType("Speaker")] public class SpeakerEntity { public string Id { get; set; } public string Name { get; set; } public string CompanyName { get; set; } public string CompanyUrl { get; set; } publi...
using System; using System.Diagnostics; namespace Insight.Shared.Model { [Serializable] public sealed class StringId : Id { private readonly string _id; public StringId(string id) { Debug.Assert(id != null); _id = id; } public override bool...
// Copyright 2017 the original author or authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law...
public class Cargo { private int cargoWeight; private string cargoType; public int CargoWeight { get { return this.cargoWeight; } private set { this.cargoWeight = value; } } public string CargoType { get { return this.cargoType; } private set { this.cargoTy...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SPAWNER : MonoBehaviour { // Start is called before the first frame update void Start() { } void OnGUI() { } // Update is called once per frame void Update() { ...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. namespace ODataValidator.RuleEngine { #region Namespaces using System; using System.Collections.Generic; using System.ComponentModel.Composition; ...
using System; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using Brimborium.WebDavServer.FileSystem.Mount; namespace Brimborium.WebDavServer.FileSystem { /// <summary> /// Extension methods for the collections /// </summary> public static class CollectionExt...
namespace Core.Environment.OperatingSystemInfoImpl.Details { /// <summary> /// Provides possibilities to resolve common information about an operating system. /// </summary> public interface IOperatingSystemDetailsResolver { string ResolveVersion(); string ResolveBuildVersion(); ...
using System; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using System.Diagnostics; using BenchmarkDotNet.Attributes; using FireflySoft.RateLimit.Core; using StackExchange.Redis; using FireflySoft.RateLimit.Core.Rule; using FireflySoft.RateLimit.Core.InProcessAlgorithm; using...
using System; using My.Helpers; namespace My.IoC.Extensions.OpenGeneric { /// <summary> /// Provides a set of static (Shared in Visual Basic) methods for registration of open generic types in the <see cref="IObjectContainer"/>. /// </summary> public static class OpenGenericRegistrationExtensions {...
using UnityEngine; namespace CustomAttributes { public enum AttributeStyle { Default, FoldOut, Bold, Slim, BoldSlim } public class StyleAttribute : PropertyAttribute { public readonly AttributeStyle style; public StyleAttribute(AttributeStyle style) { this.style = style; ...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. using Microsoft.Identity.Client.ApiConfig.Parameters; using Microsoft.Identity.Client.Internal.Requests; using Microsoft.Identity.Client.OAuth2; using Microsoft.Identity.Client.UI; using System; using System.Collections.Ge...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="InspectorBoolAttribute.cs" company="Slash Games"> // Copyright (c) Slash Games. All rights reserved. // </copyright> // ---------------------------------------------------------...
//------------------------------------------------------------ // Game Framework v3.x // Copyright © 2013-2018 Jiang Yin. All rights reserved. // Homepage: http://gameframework.cn/ // Feedback: mailto:jiangyin@gameframework.cn //------------------------------------------------------------ using System; namespace Ica...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="ModelCloningPrivateSetMisc.cs" company="OBeautifulCode"> // Copyright (c) OBeautifulCode 2018. All rights reserved. // </copyright> // <auto-generated> // Sourced from OBeauti...
using System; using System.Collections.Generic; namespace Automation { public class EncapsulatedData { public DataType type { get; } public String stringData { get; } public Decimal numberData { get; } public DateTime dateTimeData { get; } public Boolean booleanData { get; ...
// Copyright (c) AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, m...
 namespace iTin.Hardware.Specification.Smbios { using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics; using System.Linq; using iTin.Core; using Property; // Type 040: Additional Information. // •———————————————————————————...
namespace MassTransit.RabbitMqTransport.Tests { using System; using System.Threading.Tasks; using GreenPipes; using NUnit.Framework; using Shouldly; using TestFramework.Messages; [TestFixture] public class Sending_a_request_using_the_request_client : RabbitMqTestFixture { ...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. namespace Microsoft.WhiteSpaces.Common { using System.Collections.Generic; public static class ListExtensions { public static void MoveItemAtIndexToFront<T>(this List<T> list, int index) { ...
/* Reto 3.01: ¿Es matriz identidad? Se dice que una matriz es identidad cuando todos sus elementos son cero a excepción de la diagonal principal, que se encuentra rellena de unos: I3 = [ 100 010 001 ] Para que una matriz sea identidad debe de ser cuadrada, es decir, tener el mismo número de filas que de columnas....
// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. using System; using System.Runtime.InteropServices; namespace Epic.OnlineServices.Ecom { /// <summary> /// Contains information about a single item ownership associated with an accoun...
using System.Reflection; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("AWSSDK.MarketplaceEntitlementService")] [a...
namespace Library { public class Class1 { public void Member() { } } }
// ----------------------------------------------------------------------- // <copyright file="IDispatchableContext.cs" company="AnoriSoft"> // Copyright (c) AnoriSoft. All rights reserved. // </copyright> // ----------------------------------------------------------------------- namespace Anori.WinUI.Common { us...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.ComponentModel.DataAnnotations; using System.Globalization; using System.Linq; using System.Text; using System.Text.Encodings...
using System; using System.IO; using Amazon.S3; using Amazon.S3.Model; using RevStackCore.Storage.Model; using RevStackCore.Storage.Repository; namespace RevStackCore.Storage.S3 { public class S3FileRepository : IFileRepository { private readonly S3DataContext _context; public S3FileRepositor...
// Copyright (c) The Avalonia Project. All rights reserved. // Licensed under the MIT license. See licence.md file in the project root for full license information. using System; using System.Reactive.Linq; using Avalonia.VisualTree; using Avalonia.Controls; using ReactiveUI; namespace Avalonia.ReactiveUI { /// <...
// // Serializer for byps.test.api.BResult_1628501332 // // THIS FILE HAS BEEN GENERATED. DO NOT MODIFY. // using System; using System.Collections.Generic; using byps; namespace byps.test.api { public class BSerializer_368905437 : BSerializer { public readonly static BSerializer instance = new BSerializer_3...
using GameObjects; using GameObjects.Conditions; using System; using System.Runtime.Serialization;namespace GameObjects.Conditions.ConditionKindPack { [DataContract]public class ConditionKind895 : ConditionKind { private int number = 0; public override bool CheckConditionKind(Person person)...
@model IList<Product> @{ string GetDescription(string desc) { var d = desc ?? ""; var l = d.Length; return $"{(d.Length > 100 ? d.Substring(0, 100) + "..." : d)}"; } } <h2>Our Products </h2> <div id="catApp"> <div class="row"> @foreach (var prd in Model) { ...
using SkiaSharp; using SkiaSharp.Views.Forms; using System; using Xamarin.Forms; namespace CC { public class CircularSlider : SKCanvasView { bool hasTouch = false; double progress = 0; double progressArc = 0; float touchX = -1; float touchY = -1; private SKPa...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Net; using System.Reflection; using System.T...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml.Serialization; namespace Game4Freak.EventManager { public class EventType { [XmlAttribute("id")] public string id; [XmlElement("minParameterAmount")] public int minParameterAm...
using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Linq; using static Libraries.QualityChecks.QualityChecksData; namespace QualityGrapher.Converters { public class QualityCheckToTextConverter : LanguageConverter { public override object C...
using System; using LuaInterface; using SLua; using System.Collections.Generic; public class Lua_UnityEngine_UnityEventQueueSystem : LuaObject { [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static public int constructor(IntPtr l) { try { UnityEngine.UnityEventQueueSystem o; o=new UnityEngine.UnityEv...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Http; using System.Web.Mvc; using System.Web.Optimization; using System.Web.Routing; namespace ServicesCORS { public class WebApiApplication : System.Web.HttpApplication { protected void Application_S...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace TravelRecords { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class HomePage : TabbedPage { public HomePage () { In...
using System; using UnityEngine; namespace UnityEditor.Search { internal struct BlinkCursorScope : IDisposable { private bool changed; private Color oldCursorColor; public BlinkCursorScope(bool blink, Color blinkColor) { changed = false; oldCursorColor =...
using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Linq; using System.Threading.Tasks; using System.Windows; namespace MultiPlatformApplication.WPF { /// <summary> /// Interaction logic for App.xaml /// </summary> public partial class App { ...
using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.EntityFrameworkCore.Migrations; namespace HHSBoard.Data.Migrations { public partial class Celebrations : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( ...
using System; using System.Collections.Generic; using System.Text; using FlubuCore.Context; using FlubuCore.Tasks; using FlubuCore.Tasks.Process; namespace FlubuCore.Azure.Tasks.Iot { public partial class AzureIotHubConfigurationCreateTask : ExternalProcessTaskBase<AzureIotHubConfigurationCreateTask> { ...
using Microsoft.AspNetCore.Http; using Microsoft.Azure.Storage.Blob; using System.Threading.Tasks; namespace EPlast.BLL.Interfaces.AzureStorage { public interface IRegionBlobStorageRepository { Task<CloudBlockBlob> GetBlobAsync(string blobName); Task DeleteBlobAsync(string blobName); T...
namespace FormsCtrlLib { partial class ToolFormCtrl { /// <summary> /// Variable nécessaire au concepteur. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Nettoyage des ressources utilisées. /// </summary> ...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; namespace Microsof...
namespace AngleSharp.Css.Declarations { using AngleSharp.Css.Dom; using System; using static ValueConverters; static class BorderBottomRightRadiusDeclaration { public static String Name = PropertyNames.BorderBottomRightRadius; public static String[] Shorthands = new[] { ...
/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fi...
using System.Xml.Serialization; namespace PropertyFinder.ViewModel { public class RecentSearch { public SearchItemBase Search { get; set; } public int ResultsCount { get; set; } [XmlIgnore] public PropertyFinderViewModel Parent {get; set;} public RecentSearch () { } public Recen...
using PendleCodeMonkey.Z80EmulatorLib.Enumerations; using System; using System.Collections.Generic; using System.Text; namespace PendleCodeMonkey.Z80EmulatorLib { /// <summary> /// Implementation of the <see cref="CPUState"/> class. /// </summary> /// <remarks> /// This class holds information that can be used t...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Text; using Microsoft.AspNetCore.Server.IntegrationTesting; namespace Microsoft.AspNetCor...
using System.Runtime.InteropServices; namespace FFXIVClientStructs.FFXIV.Component.GUI { [StructLayout(LayoutKind.Explicit, Size = 0x20)] public unsafe struct AtkUldAsset { [FieldOffset(0x0)] public uint Id; [FieldOffset(0x8)] public AtkTexture AtkTexture; } }
using System.Collections.Generic; using Edelstein.Core.Distributed.Peers.Info; namespace Edelstein.Service.All { public class ContainerServiceInfo { public ICollection<LoginServiceInfo> LoginServices { get; set; } public ICollection<GameServiceInfo> GameServices { get; set; } public ICo...
/* * Copyright (c) 2018 THL A29 Limited, a Tencent company. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * ...
/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fi...
using Microsoft.AspNetCore.Mvc; using Volo.Abp.AspNetCore.Mvc; namespace Bamboo.Product.Controllers { public class HomeController : AbpController { public ActionResult Index() { return Redirect("~/swagger"); } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Assertions; public class OfflineTileManager : MonoBehaviour { #region Public Variables public static OfflineTileManager instance; public float delta;// how far to move it from its inital postion public f...
/* * Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
using System; using System.Windows.Forms; namespace SmoothPursuit { static class Program { [STAThread] static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new MainForm()); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; [AttributeUsage(AttributeTargets.Method)] #if !DEMO public #else internal #endif class CSGModelModifiedEventAttribute : Attribute { }