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using DAL.Entities.ApplyInfo; using System; namespace BLL.Interfaces { /// <summary> /// /// </summary> public interface IApplyAuditStreamRepositoryServices { /// <summary> /// /// </summary> /// <param name="id"></param> /// <returns></returns> Ap...
using System; using System.Collections.Generic; using System.Text; namespace QuestArc.BattleSimulator { class BattleSimulator { public static void StartBattle() { // 1) Get Character Battle Stats // 2) Generate Random Monster, and it's stats // 3) }...
/******************************************************************************* * Copyright 2009-2015 Amazon Services. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"); * * You may not use this file except in compliance with the License. * You may obtain a copy of the Licens...
using System; using System.Collections.Generic; using System.Text; namespace Taoist.Archives.shared { public class IO { public class IActionResult { public class Ok { public string code { get; set; } = "0"; public object data { get; set; } ...
using UnityEngine; using UnityEngine.InputSystem; namespace Sharp.Camera { public class CameraTilt : MonoBehaviour { [SerializeField] private float speed; private void Update() { var mouse = CameraManager.Camera.ScreenToViewportPoint(Mouse.current.position.ReadValue()); ...
using GetcuReone.Cdi; using GetcuReone.Cdo.File; using GetcuReone.Cdo.Folder; using GetcuReone.Cdo.Process; using System; using System.IO; using System.Net.Mail; using System.Reflection; using System.Text; namespace GetcuReone.Cdo.Email { /// <summary> /// Service for email. /// </summary> public clas...
// This file is auto-generated, don't edit it. Thanks. using System; using System.Collections.Generic; using System.IO; using Tea; namespace AlibabaCloud.SDK.Cms20190101.Models { public class DescribeContactListResponse : TeaModel { [NameInMap("Success")] [Validation(Required=true)] publi...
//Copyright (c) 2007-2012, Adolfo Marinucci //All rights reserved. //Redistribution and use in source and binary forms, with or without modification, are permitted provided that the //following conditions are met: //* Redistributions of source code must retain the above copyright notice, this list of conditions and...
// *** WARNING: this file was generated by the Pulumi SDK Generator. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.Azur...
// This is an open source non-commercial project. Dear PVS-Studio, please check it. // PVS-Studio Static Code Analyzer for C, C++, C#, and Java: http://www.viva64.com using MDSoft.WinFormsUtils; using NUnit.Framework; using System.Collections.Concurrent; using System.Drawing; using System.IO; using System.Threading.T...
using DevExpress.ExpressApp; using Xpand.Persistent.Base.General; using Xpand.Persistent.Base.PersistentMetaData; using Xpand.Utils.Helpers; namespace Xpand.ExpressApp.WorldCreator.Observers { public class CodeTemplateObserver : ObjectObserver<ICodeTemplate> { public CodeTemplateObserver(IObjectSpace obje...
using UnityEngine; public class MoveParticle : MonoBehaviour { float time; Rigidbody rb; void Start() { time = 0; rb = GetComponent<Rigidbody>(); } void Update() { // Maybe people want to control movement of particles with a vector field, but this is a fairly easy alternative. time += Time.deltaTi...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System.Linq; using Xunit; namespace Microsoft.Extensions.Primitives { public class StringTokenizerTest { [Fact] public void TokenizerReturnsEmptySequen...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Dragoon_Modifier { public enum Region { USA = 0, JPN = 1, EUR_GER = 2, EUR_FRN = 3, EUR_ITL = 4, EUR_SPN = 5, EUR_ENG = 6 }; }
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using Frontend.Models; namespace Frontend.Controllers { public class HomeController : Controller { private read...
namespace Cosmos.Domain.Core { /// <summary> /// Interface of domain object /// </summary> public interface IDomainObject { } }
using System; using System.Xml.Serialization; using System.ComponentModel.DataAnnotations; using BroadWorksConnector.Ocip.Validation; using System.Collections.Generic; namespace BroadWorksConnector.Ocip.Models { /// <summary> /// Modify the maximum number of target users per paging group configured for a servi...
// <copyright file="UnlockVaultPlugIn.cs" company="MUnique"> // Licensed under the MIT License. See LICENSE file in the project root for full license information. // </copyright> namespace MUnique.OpenMU.GameServer.MessageHandler.Vault { using System; using System.Runtime.InteropServices; using MUnique.Op...
// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Copyright (C) FTW! Masters // Keep the headers and the patterns adopted by the project. If you changed anything in the file just insert // your name below, but don't remove the names of who worke...
namespace Orleans.Serialization.Invocation { /// <summary> /// Represents a fulfillable promise for a response to a request. /// </summary> public interface IResponseCompletionSource { /// <summary> /// Sets the result. /// </summary> /// <param name="value">The resul...
#region BSD License /* * Use of this source code is governed by a BSD-style * license that can be found in the LICENSE.md file or at * https://github.com/Wagnerp/Krypton-Toolkit-Suite-Extended-NET-5.460/blob/master/LICENSE * */ #endregion using System.Drawing; namespace Persistence.Classes.Colours { public ...
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ANGLE : ModuleRules { public ANGLE(TargetInfo Target) { Type = ModuleType.External; if (Target.Platform == UnrealTargetPlatform.HTML5 && Target.Architecture == "-win32") { PublicIncludePaths.Add(UEBuildConfigu...
namespace Rollbar.PlugIns.NLog { using System; using System.Collections.Generic; using global::NLog; using global::NLog.Config; using global::NLog.Targets; using Rollbar.NetStandard; /// <summary> /// Class RollbarTarget for NLog. /// </summary> [Target("Rollbar.PlugIns.NLog")]...
using System.Collections.Generic; namespace WebVRPano.Models { public class RootObject { public string Id; public int IndexNumber; public List<MediaItem> MediaItems; public string Omschrijving; } }
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. using System; using System.Collections.Generic; using System.Globalization; using System.Runtime.ExceptionServices; using System.Threading; using System.Threading.Tasks; using Azure.Core; using Azure.Core.Diagnostics; usin...
using AutoMapper; using MediatR; using SFA.DAS.Common.Domain.Types; using SFA.DAS.EAS.Account.Api.Client; using SFA.DAS.EAS.Account.Api.Types; using SFA.DAS.EmployerAccounts.Commands.ChangeTeamMemberRole; using SFA.DAS.EmployerAccounts.Commands.CreateInvitation; using SFA.DAS.EmployerAccounts.Commands.DeleteInvitation...
//////////////////////////////////////////////////////////////////////////////// //NUnit tests for "EF Core Provider for LCPI OLE DB" // IBProvider and Contributors. 08.05.2021. using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.S...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Microsoft.Win32.SafeHandles; using System.Diagnostics; namespace System.IO.MemoryMappedFiles { public par...
 using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace XamarinSample.Axes.LabelsFormat { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class View : ContentPage { public View() { InitializeComponent(); } } }
// Copyright (c) Christof Senn. All rights reserved. See license.txt in the project root for license information. namespace Remote.Linq.DynamicQuery { using Aqua.Dynamic; using Aqua.TypeSystem.Extensions; using System; using System.Collections; using System.Linq; using System.Reflection; ...
// WARNING // // This file has been generated automatically by MonoDevelop to store outlets and // actions made in the Xcode designer. If it is removed, they will be lost. // Manual changes to this file may not be handled correctly. // using Foundation; namespace SimpleTextInput { [Register ("SimpleTextInputViewContr...
// Copyright 2004-2021 Castle Project - http://www.castleproject.org/ // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless re...
using System; using System.Runtime.InteropServices; namespace ArucoUnity.Plugin { public static partial class Std { public class VectorMat : Utility.HandleCppPtr { // Native functions [DllImport("ArucoUnityPlugin")] static extern IntPtr au_std_vectorMat_new(); [DllImport("ArucoUni...
// Copyright © Tanner Gooding and Contributors. Licensed under the MIT License (MIT). See License.md in the repository root for more information. // Ported from um/codecapi.h in the Windows SDK for Windows 10.0.19041.0 // Original source is Copyright © Microsoft. All rights reserved. using System.Runtime.InteropServi...
using System; using System.Collections.Generic; using System.Text; namespace LumiSoft.Net.IMAP { /// <summary> /// This is class represents IMAP server <b>TRYCREATE</b> optional response code. Defined in RFC 3501 7.1. /// </summary> public class IMAP_t_orc_TryCreate : IMAP_t_orc { /// <sum...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using UnityEngine; namespace Microsoft.MixedReality.Toolkit.UI { /// <summary> /// The base layout component for a button or UI elements - easily build UI w...
/* * Copyright 2015- underdolphin(masato sueda) * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicab...
@using MVC_React @addTagHelper "*, Microsoft.AspNetCore.Mvc.TagHelpers" @addTagHelper "*, Microsoft.AspNetCore.SpaServices"
using CadEditor; using System; //css_include shared_settings/SharedUtils.cs; public class Data { public OffsetRec getScreensOffset() { return new OffsetRec(0x6c04, 1 , 8*6, 8, 6); } public bool isBuildScreenFromSmallBlocks() { return true; } public bool isBigBlockEditorEnabled() { return false; } pu...
//------------------------------------------------------------------------------ // <license file="EcmaScriptHelper.cs"> // // The use and distribution terms for this software are contained in the file // named 'LICENSE', which can be found in the resources directory of this // distribution. // // ...
namespace UnicornHack.Utils.MessagingECS { /// <summary> /// A message consumer. /// Should contain no state. /// </summary> /// <typeparam name="TMessage">The message type</typeparam> /// <typeparam name="TState">The state type</typeparam> public interface IMessageConsumer<TMessage...
namespace HotChocolate.Types.Filters { public interface ISingleFilter<out T> : ISingleFilter { T Element { get; } } }
using Microsoft.VisualStudio.TestTools.UnitTesting; using Skender.Stock.Indicators; namespace Internal.Tests; [TestClass] public class Stc : TestBase { [TestMethod] public void Standard() { int cyclePeriods = 9; int fastPeriods = 12; int slowPeriods = 26; List<StcResult> r...
using System; using System.Threading.Tasks; using LanguageExt.ClassInstances; using LanguageExt.Effects.Traits; using static LanguageExt.Prelude; namespace LanguageExt { /// <summary> /// Refs ensure safe shared use of mutable storage locations via a software transactional /// memory (STM) system. Refs a...
///////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Tencent is pleased to support the open source community by making behaviac available. // // Copyright (C) 2015-2017 THL A29 Limited, a Tencent company. All rights reserved. // // Licensed under the BSD 3...
using Meta.Lib.Modules.Logger; using Meta.Lib.Modules.PubSub.Messages; using Meta.Lib.Utils; using System; using System.Collections.Generic; using System.Collections.Immutable; using System.IO.Pipes; using System.Threading.Tasks; namespace Meta.Lib.Modules.PubSub { public class PipeConnectionsManager { ...
using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace LoraWeather.Views { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class DataView : ContentPage { public DataView() { InitializeComponent(); } } }
// *** WARNING: this file was generated by the Pulumi SDK Generator. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.Azur...
namespace Grauenwolf.TravellerTools.Characters.Careers { abstract class Scholar : NormalCareer { public Scholar(string assignment, Book book) : base("Scholar", assignment, book) { } protected override int AdvancedEductionMin => 10; protected override bool RankCarryover...
using Microsoft.AspNetCore; using Microsoft.AspNetCore.Hosting; namespace WebCoreApi { public class Program { public static void Main(string[] args) { CreateWebHostBuilder(args).Build().Run(); } public static IWebHostBuilder CreateWebHostBuilder(string[] args) => ...
#region using using System; using System.Configuration; using System.Data.SqlClient; using System.Drawing; using System.Drawing.Drawing2D; using System.Drawing.Imaging; using System.IO; using System.Threading.Tasks; using FunctionApp1.Models; using Microsoft.Azure.WebJobs; using Microsoft.Azure.WebJobs.Host; using Micr...
using Microsoft.SharePoint.Client; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SharePoint.UIExperience.Scanner.Scanners { /// <summary> /// Scans a site for AlternateCSS usage /// </summary> public class AlternateCSSScan...
namespace EnsekMeterReadings.Domain { using System; public class MeterReading { public MeterReading(Account account, DateTime meterReadingDateTime, int value) { this.Account = account; this.MeterReadingDateTime = meterReadingDateTime; this.Value = value;...
using System; using System.Runtime.InteropServices; namespace PulseAudio.Client.Ffi { internal static class PaControl { [DllImport(PaCommon.Library, CallingConvention = CallingConvention.Cdecl)] public static extern IntPtr pa_context_set_sink_input_mute(IntPtr context, int index, int mute, ...
using $ext_projectname$.Core; using $safeprojectname$.AppStart.ConfigureServices; using $safeprojectname$.Middlewares; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.Hosting; using Microsoft.Extensions.DependencyInjection; namespace ...
using System.Text.Json.Serialization; namespace Essensoft.AspNetCore.Payment.Alipay.Domain { /// <summary> /// AlipayOverseasTaxOrderQueryModel Data Structure. /// </summary> public class AlipayOverseasTaxOrderQueryModel : AlipayObject { /// <summary> /// 退税机构业务流水号,唯一,由退税机构生成,只能包含英...
namespace Admin.Core.Common.DB { public static class MainDb { public static string CurrentDbConnId = "1"; } }
namespace ZxenLib.Events { using System; /// <summary> /// Container class for <see cref="EventDispatcher"/> event data. /// </summary> public class EventData { /// <summary> /// Gets or sets the ID of the event. /// </summary> public string EventId { get; set; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Lab2 { class Square: Rectangle, IPrint { public Square(double yourlength) { _length1 = _length2 = yourlength; } public override string ToString() { re...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Elasticsearch.Net; using FluentAssertions; using Nest; using Tests.Framework; using Tests.Framework.Integration; using Tests.Framework.MockData; using Xunit; namespace Tests.Search.MultiSearch { [Collection(Integra...
@{ ViewBag.Title = "MarkdownWeb"; } <div class="jumbotron"> <h1>MarkdownWeb</h1> <p class="lead">MarkdownWeb allows you to build a wiki using markdown files (which can exist in a git repository).</p> <p><a href="http://github.com/jgauffin/markdownweb" class="btn btn-primary btn-lg">Learn more &raquo;<...
#region Copyright // // DotNetNuke® - http://www.dnnsoftware.com // Copyright (c) 2002-2018 // by DotNetNuke Corporation // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated // documentation files (the "Software"), to deal in the Software without restric...
#pragma checksum "..\..\RegisterWindow.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "D4EF1D2FFD05A248C36C6B5032E97F3DC7E6BD3518E7513F949FBBE8FE368EDE" //------------------------------------------------------------------------------ // <auto-generated> // Ten kod został wygenerowany przez narzędzie. // Wersja...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //--...
// Copyright (c) Jeremy W. Kuhne. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Runtime.InteropServices; namespace WInterop.Devices { /// <summary> /// [FILE_OBJECTID_BUFFER] /// </summary> // https://msdn.micr...
/* * Copyright 2020 New Relic Corporation. All rights reserved. * SPDX-License-Identifier: Apache-2.0 */ using NewRelic.SystemInterfaces; using NUnit.Framework; using System.Collections.Generic; using System.Net; using System.Net.NetworkInformation; using Telerik.JustMock; namespace NewRelic.Core.Tests.NewRelic.System...
<!DOCTYPE html> <html> <head> <meta charset="utf-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>@ViewBag.Title - My ASP.NET Application</title> <link href="~/Content/Site.css" rel="stylesheet" type="text/css" /> <link href="~/Content/bootstrap.min.css" rel="styl...
// This file is part of Silk.NET. // // You may modify and distribute Silk.NET under the terms // of the MIT license. See the LICENSE file for details. using System; using System.Runtime.InteropServices; using System.Runtime.CompilerServices; using System.Text; using Silk.NET.Core; using Silk.NET.Core.Native; using ...
using System.Reflection; using System.Runtime.InteropServices; using Rhino.PlugIns; // Plug-in Description Attributes - all of these are optional. // These will show in Rhino's option dialog, in the tab Plug-ins. [assembly: PlugInDescription(DescriptionType.Address, "3670 Woodland Park Avenue North\r\nSeattle, WA 981...
using AutoMapper; using B.L.Abstract; using Cores.Results.Abstract; using Cores.Results.ComplexTypes; using Cores.Results.Concrete; using D.A.L.Abstract; using Entitiess.Concrete; using Entitiess.DTO; using System; using System.Collections.Generic; using System.Linq; namespace B.L.Concrete { public class OrderDet...
/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fi...
//********************************************************* // // Copyright (c) Microsoft. All rights reserved. // THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF // ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY // IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR // PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT. /...
//------------------------------------------------------------------------------ // <copyright file="MessageQueueTransactionStatus.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> //----------------...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is regenerated. namespace Microso...
using System; using System.Text; using System.Collections.Generic; using System.Runtime.Serialization; namespace Cisco.DnaCenter.Api.Data { /// <summary> /// UnClaimDeviceResponse /// </summary> [DataContract] public class UnClaimDeviceResponse { /// <summary> /// Initializes a new instance of the <see cref=...
#region using System; using System.Configuration; using System.Linq; using System.Xml; using Cedar.Core.Properties; using Microsoft.Practices.Unity.Utility; #endregion namespace Cedar.Core.Configuration { /// <summary> /// 以Name和Type值作为键值的配置元素的元素集合 /// </summary> /// <typeparam name="T">NameType...
// <auto-generated> // automatically generated by the FlatBuffers compiler, do not modify // </auto-generated> namespace cfg { public enum BonusBonus : byte { NONE = 0, BonusOneItem = 1, BonusOneItems = 2, BonusItem = 3, BonusItems = 4, BonusCoefficientItem = 5, BonusWeightItems = 6, BonusProbability...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace KanColleOpenDB.Models { public class kcsapi_remodel_slot { public int api_remodel_flag { get; set; } public int[] api_remodel_id { get; set; } public int[] api_after_material { get; se...
//////////////////////////////////////////////////////////////////////////////// //NUnit tests for "EF Core Provider for LCPI OLE DB" // IBProvider and Contributors. 30.03.2021. using System; using System.Data; using System.ComponentModel.DataAnnotations; using System.ComponentMode...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using TreeGP.Distribution; namespace TreeGP.Statistics { public class Sample { public static List<T> SampleWithoutReplacement<T>(IList<T> data, int sampleCount) { List<T> sample = new List<T>(); ...
#region Using directives using System.Reflection; using System.Runtime.CompilerServices; using System.Resources; using System.Globalization; using System.Windows; using System.Runtime.InteropServices; #endregion // General Information about an assembly is controlled through the following // set of attributes. Chang...
using System; using System.Collections; using System.Collections.Generic; namespace Heirloom.Collections { /// <summary> /// Manages objects by their type hierarchy up to the base type, allowing access and enumeration of objects by type. /// </summary> /// <typeparam name="T">Some base type</typeparam>...
using System.Linq; using AndcultureCode.CSharp.Core.Extensions; using AndcultureCode.CSharp.Core.Interfaces; using AndcultureCode.CSharp.Testing.Constants; using Shouldly; using CoreErrorConstants = AndcultureCode.CSharp.Core.Constants.ErrorConstants; using AndcultureCode.CSharp.Core.Interfaces.Entity; using System.Co...
using Surging.Core.CPlatform; using Surging.Core.CPlatform.Module; using Surging.Core.ProxyGenerator; using Surging.Core.System.Intercept; using System; using System.Collections.Generic; using System.Text; namespace MicroService.IModules.Product { public class IntercepteModule : SystemModule { public ...
namespace BankSystem.Services.Tests.Tests { using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using BankSystem.Models; using Common; using Common.EmailSender.Interface; using Data; using FluentAssertions; using Implementations; ...
 using HelpMyStreet.Utils.Enums; using HelpMyStreet.Utils.Models; using HelpMyStreet.Utils.Extensions; using Microsoft.EntityFrameworkCore.Metadata.Builders; using Newtonsoft.Json; using RequestService.Repo.EntityFramework.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; ...
// <auto-generated> // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. // </auto-generated> namespace Gov.Lclb.Cllb.Interfaces { using Microsoft.Rest; using Models; using System.Collections; using System.Co...
@page @using Tweetr.Models @model Tweetr.Pages.MineTweetsModel @{ ViewData["Title"] = "Mine tweets"; } <style> table, th, td { border: 1px solid black; } </style> <h1>@ViewData["Title"]</h1> <table class="table"> <thead> <tr> <th> Posted </th> <th> ...
using CoreGraphics; using System; using Toggl.Core.UI.Reactive; using UIKit; namespace Toggl.iOS.Extensions.Reactive { public static class UIViewControllerExtensions { public static Action<CGSize> PreferredContentSize(this IReactive<UIViewController> reactive) => preferredContentSize => rea...
using Dotmim.Sync.Enumerations; using System; using Dotmim.Sync.Filter; namespace Dotmim.Sync { /// <summary> /// Context of the current Sync session /// Encapsulates data changes and metadata for a synchronization session. /// </summary> [Serializable] public class SyncContext { /...
// ***************************************************************************** // BSD 3-Clause License (https://github.com/ComponentFactory/Krypton/blob/master/LICENSE) // © Component Factory Pty Ltd, 2006-2019, All rights reserved. // The software and associated documentation supplied hereunder are the // propri...
namespace StatsDog.Migrations { using System.Data.Entity.Migrations; public partial class AddedDataFieldToStats : DbMigration { public override void Up() { AddColumn("dbo.Stats", "Data", c => c.String(maxLength: 64)); Sql("UPDATE dbo.Stats SET Data=''"); } public override void Down(...
/* * Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //--...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; using System.Threading; using Microsoft.CodeAnalysis.D...
using MyCustomControlLibrary; using MyHelper; using System; using System.Printing; using System.Windows; using System.Windows.Controls; using System.Windows.Input; using System.Windows.Media; namespace TicketCheckStation { /// <summary> /// CameraAddW.xaml 的交互逻辑 /// CameraAddW.xaml's interactive logical ...
//----------------------------------------------------------------------- // Copyright (c) Microsoft Corporation. // Licensed under the MIT License. //----------------------------------------------------------------------- using System; using Microsoft.Extensions.Logging; namespace HR.TA.ServicePlatform.Tracing { ...
using Joke.Front.Pony.Lexing; namespace Joke.Front.Pony.ParseTree { public class PtRef : PtExpression { public PtRef(PonyTokenSpan span, PtIdentifier name) : base(span) { Name = name; } public PtIdentifier Name { get; } } }
using System; using UnityEngine; using UnityEngine.SceneManagement; using UnityEditor; public static class VNEventCodeLogger { static bool conceived = false; /********************************************************************************************* * This method is called after VisualCore has initial...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class Player : MonoBehaviour { private Text gorevText; public Text scoreText; public Text highScoreText; public int score = 0; private int kosul = 0; p...