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using System; using System.Collections.Generic; using System.Linq; using AutoStep.Elements.Interaction; using AutoStep.Language.Interaction.Traits; using BenchmarkDotNet.Attributes; namespace AutoStep.Benchmarks { public class TraitGraphBenchmarks { private Random random = null!; private int r...
using System.Collections.Generic; using System.Linq; using Microsoft.CodeAnalysis.CSharp.Syntax; namespace MiniEngine.Systems.Generators.System { internal sealed class SystemClass { public SystemClass(ClassDeclarationSyntax parent) { this.Class = parent; this.ProcessAll...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace SportsTeams.Model.DTO.Requests { public class PlayerInsertRequest { [Required(AllowEmptyStrings = false)] [MinLength(3)] [MaxLength(30...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. // <auto-generated/> #nullable disable using System; using System.Collections.Generic; using System.Globalization; using System.Threading; using System.Threading.Tasks; using Azure; using Azure.Core; using Azure.Core.Pipe...
using System; using System.Collections.Generic; using System.Linq; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using PPTail.Extensions; namespace PPTail.Data.MediaBlog { public class MediaPost { public String Author { get; set; } public String Description { get; set; } public S...
using System; using System.Collections.Generic; using System.Net; using System.Xml; namespace Recurly { public class Purchase : RecurlyEntity { /// <summary> /// The collection method for the invoice (Automatic or Manual) /// </summary> public Invoice.Collection CollectionMetho...
using Invector; using Invector.IK; using Invector.vCharacterController; using Invector.vEventSystems; using Invector.vShooter; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace MultiplayerARPG { public class InvectorCharacterModel : BaseCharacterModel { [System.Se...
namespace FootballManager { using MyWebServer; using FootballManager.Data; using System.Threading.Tasks; using MyWebServer.Controllers; using MyWebServer.Results.Views; using Microsoft.EntityFrameworkCore; using FootballManager.Data.Common; using FootballManager.Common; using Footba...
using NBitcoin; using NBitcoin.Protocol; using NBitcoin.RPC; using Org.BouncyCastle.Math; using System; using System.Collections.Generic; using System.Collections.Immutable; using System.IO; using System.Linq; using System.Net; using System.Net.Http; using System.Security; using System.Text; using System.Threading; us...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Unicab.Api.Contexts; using Unicab.Api.Models; namespace Unicab.Api.Controllers { [Route("api/[controller]")] ...
using System.Collections; using System.Collections.Generic; using Microsoft.Extensions.Logging; using UnityEngine; using ZLogger; #if UNITY_STANDALONE_WIN using System.IO; using Valve.VR; #endif public class OverlayInitialize : MonoBehaviour { [SerializeField] private GameObject _OverlaySystem = default; // S...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //--...
using GW2EIEvtcParser.EIData; using static GW2EIEvtcParser.ArcDPSEnums; namespace GW2EIEvtcParser.ParsedData { public class NonDirectBreakbarDamageEvent : AbstractBreakbarDamageEvent { private int _isCondi = -1; internal NonDirectBreakbarDamageEvent(CombatItem evtcItem, AgentData agentData, Sk...
/* Copyright ©2020-2022 WellEngineered.us, all rights reserved. Distributed under the MIT license: http://www.opensource.org/licenses/mit-license.php */ using System; using System.Reflection; using NUnit.Common; using NUnitLite; namespace WellEngineered.Siobhan.UnitTests.Cli { /// <summary> /// Entry point clas...
using Atlas.Core; namespace Atlas.Tabs.Test.DataGrid; [ListItem] public class TabTestDataGrid { public static TabTestGridCollectionSize CollectionSize => new(); public static TabTestGridHashSet Enumerable => new(); public static TabTestGridDictionary Dictionary => new(); public static TabTestArray Array => new();...
//----------------------------------------------------------------------- // <copyright file="NewAppUserActivity.cs" company="Rare Crowds Inc"> // Copyright 2012-2013 Rare Crowds, Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the L...
 // ---------------------------------------------------------------------------------- // // Copyright Microsoft Corporation // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.ap...
using PnP.Core.Services; using System; using System.Collections.Generic; using System.ComponentModel; namespace PnP.Core.Model { /// <summary> /// Delegate used to connect model validation for one or more fields /// </summary> /// <param name="propertyUpdateRequest">Information about the property bei...
using System; using UnityEngine.UI; namespace ETModel { public static class ActionHelper { public static void Add(this Button.ButtonClickedEvent buttonClickedEvent, Action action) { buttonClickedEvent.AddListener(() => { action(); }); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace AsyncExceptionConsoleDemo { class Program { static void Main(string[] args) { NullReferenceTest(); while (true) ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Windows.Forms; namespace PharmacyManagement { internal static class Program { /// <summary> /// The main entry point for the application. /// </summary> [STAThread] ...
using Microsoft.Owin; using Owin; [assembly: OwinStartupAttribute(typeof(WebApplication24.Startup))] namespace WebApplication24 { public partial class Startup { public void Configuration(IAppBuilder app) { ConfigureAuth(app); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Reflection.Emit; namespace Vexe.Runtime.Extensions { public delegate void MemberSetter<TTarget, TValue>(ref TTarget target, TValue value); public delegate TReturn MemberGetter<TTarget, TReturn>(TTarget tar...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Client.Client.General { /// <summary> /// 鍵の情報をあらわすクラス /// </summary> public class KeyData { /// <summary>秘密鍵</summary> public string PrivateKey { get; set; } /// <summary>公開鍵</s...
@model GerenciadorCondominios.ViewModels.LoginViewModel @{ ViewData["Title"] = "Redefinir Senha"; } <div class="collection with-header"> <div class="collection-header"> <h5>Redefina sua senha</h5> </div> <form asp-action="RedefinirSenha"> <div class="collection-item"> <div...
using FixIt.Mobile.Models; using System; using System.Collections.Generic; using System.Text; using System.Windows.Input; using Xamarin.Forms; namespace FixIt.Mobile.ViewModels { public class NewItemViewModel : BaseViewModel { private string text; private string description; public Ne...
using IdentityModel.Client; using Microsoft.AspNetCore.Authentication; using Microsoft.AspNetCore.Authentication.OpenIdConnect; using Microsoft.Extensions.Logging; using Microsoft.Extensions.Options; using System.Net.Http; using System.Threading; using System.Threading.Tasks; /// /// Adapted from https://github.com/I...
using System; using System.Xml.Serialization; using System.ComponentModel.DataAnnotations; using BroadWorksConnector.Ocip.Validation; using System.Collections.Generic; namespace BroadWorksConnector.Ocip.Models { /// <summary> /// Response to a SystemTreatmentMappingCallBlockingServiceGetListRequest22. /// ...
using CurlToCSharp.Models; using CurlToCSharp.Models.Parsing; namespace CurlToCSharp.UnitTests.Models.Parsing; public class CertificateParameterEvaluatorTests { [Fact] public void Evaluate_CertificateWithPassword_Success() { var evaluator = new CertificateParameterEvaluator(); var span = n...
// *** WARNING: this file was generated by the Pulumi SDK Generator. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.Azur...
// Code generated by Microsoft (R) AutoRest Code Generator (autorest: 3.0.6365, generator: {generator}) // Changes may cause incorrect behavior and will be lost if the code is regenerated. namespace Commvault.Powershell.Cmdlets { using static Commvault.Powershell.Runtime.Extensions; /// <summary>Get All Compa...
using NUnit.Framework; using SFA.DAS.Payments.AcceptanceTests.EndToEnd.Extensions; namespace SFA.DAS.Payments.AcceptanceTests.EndToEnd.Tests { public class FeatureInfoNumberExtractorTests { [TestCase("title-with-number-at-end-PV2-123", ExpectedResult = "123")] [TestCase("PV2-456-title-with-num...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; namespace Scarlet.IO.ContainerFormats { public abstract class ContainerElement { protected ContainerElement() { } public virtual string GetName() { return "NoName"; ...
using System; namespace ShutdownTimer.Helpers { public static class ArgProcessor { public static string argMode = "Prefill"; public static string argTime; public static string argAction = "Shutdown"; public static bool argGraceful = false; public static bool argPreventS...
namespace Thrift.Net.Tests.Compilation.Symbols.Enum { using NSubstitute; using Thrift.Net.Compilation.Binding; using Thrift.Net.Compilation.Symbols; using Thrift.Net.Compilation.Symbols.Builders; using Thrift.Net.Tests.Utility; using static Thrift.Net.Antlr.ThriftParser; public abstract cla...
@inherits Umbraco.Web.Mvc.UmbracoViewPage<TitleComponent> @using Umbraco.Web.PublishedModels @using U8StarterKit.Web.Extensions @if (Model.Title.HasValue()) { <h2 class="title is-size-4">@Model.Title</h2> } @if (Model.SubTitle.HasValue()) { <div class="subtitle is-size-6">@Model.SubTitle</div> }
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. namespace System.Net { internal static class RangeValidationHelpers { public static bool ValidateRan...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Tweetbook.Options { /// <summary> /// This is for swagger to do it's things I guess /// </summary> public class SwaggerOptions { public string JsonRoute { get; set; } public s...
using System; using System.Linq; using System.Web; using SJP.Schematic.Core; using SJP.Schematic.Core.Extensions; using SJP.Schematic.Lint; namespace SJP.Schematic.Reporting.Html.Lint.Rules { internal sealed class ForeignKeySelfReferenceRule : Schematic.Lint.Rules.ForeignKeySelfReferenceRule { public ...
using Pipliz.Mods.APIProvider.Science; using Server.Science; namespace Pipliz.Mods.BaseGame.Researches { [AutoLoadedResearchable] public class QuarterBlockDyer : BaseResearchable { public QuarterBlockDyer () { key = "pipliz.baseresearch.quarterblockdyer"; icon = "gamedata/textures/icons/quarterblockwhite...
namespace P01_StudentSystem.Data.Models { public class Resource { public int ResourceId { get; set; } public string Name { get; set; } public string Url { get; set; } public ResourceType ResourceType { get; set; } public int CourseId { get; set; } public Cou...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Threading.Tasks; using AElf.Cryptography; using AElf.Kernel; using AElf.OS.Network.Helpers; using AElf.OS.Network.Infrastructure; using AElf.OS.Network.Protocol.Types; using Moq; using Shouldly; using Xunit; namespace AEl...
using EditorUtils; using Microsoft.VisualStudio.Text; using Microsoft.VisualStudio.Text.Editor; using Xunit; namespace Vim.UnitTest { public abstract class ReplaceModeIntegrationTest : VimTestBase { protected IVimBuffer _vimBuffer; protected ITextView _textView; protected ITextBuffer _...
using Marketplace.Shared; using System.Collections.Generic; using System.Linq; namespace Marketplace.Client.Models.Filters.Orders { public class QuantityOrderFilter : IOrderFilter<UnturnedItem> { public string Text => "Quantity"; public bool Enabled { get; set; } = false; public void...
using Microsoft.Management.Infrastructure; using Microsoft.Management.Infrastructure.Options; using SimCim.Core; using System; using System.Collections.Generic; using System.Linq; using System.Reactive.Linq; namespace SimCim.Root.StandardCimV2 { public struct CIMRouteUsesEndpointAssociation { private ...
using Microsoft.EntityFrameworkCore; using Stock.Domain.Models; using Stock.Infrastructure.Context; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Stock.Infrastructure.Repositories { public class ProductTransitionRepository : Repository<ProductTransition> { ...
using System; using Windows.System; using Windows.UI; using Windows.UI.Core; using Windows.UI.Xaml; using Windows.UI.Xaml.Shapes; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Media; #if _CREATE_WIFI_CONNECTION using Windows.Devices.WiFi; #endif using Windows.Devices.Enumeration; using Windows.Foundation; ...
using System.Collections.Generic; using System.Linq; using Content.Shared.GameObjects.Components.Chemistry; using JetBrains.Annotations; using Robust.Client.GameObjects.Components.UserInterface; using Robust.Client.UserInterface.Controls; using Robust.Shared.GameObjects.Components.UserInterface; using Robust.Shared.Io...
using Windows.UI.Xaml; namespace Xamarin.Forms.Platform.UWP { public class FormsProgressBar : Windows.UI.Xaml.Controls.ProgressBar { public static readonly DependencyProperty ElementOpacityProperty = DependencyProperty.Register( nameof(ElementOpacity), typeof(double), typeof(FormsProgressBar), new PropertyMeta...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc.Abstractio...
// ------------------------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All Rights Reserved. Licensed under the MIT License. See License in the project root for license information. // ------------------------------------------------------------------------------ /...
using System; using System.Collections.Generic; using System.Net; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; namespace ArchitectNow.Web.Services { public class ServiceInvoker : IServiceInvoker { private readonly IExceptionResultBuilder _exceptionResultBuilder; public Servic...
using AutoMapper; using FreeRedis; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.Logging; using Microsoft.OpenApi.Models; using OnceMi.AspNetCore.IdGenerator; using OnceMi.Framework.Entity.Admin; using OnceMi.Framework.IRepository; using OnceMi.Framework.IService.Admin; using OnceMi.Framework.Model.Attri...
 namespace FindAndReplace { public class LiteMatch { public int Index { get; set; } public int Length { get; set; } } }
using Grohe.Ondus.Api.Client; using Grohe.Ondus.Api.Model; using System; using System.Collections; using System.Collections.Generic; using System.Linq; namespace Grohe.Ondus.Api.Actions { public class ApplianceAction : AbstractionAction { #region class BaseApplianceList public class BaseApplianceList : Li...
// <copyright file="ThreadSafeLazyBaseSingleton.cs" company="Automate The Planet Ltd."> // Copyright 2016 Automate The Planet Ltd. // Licensed under the Apache License, Version 2.0 (the "License"); // You may not use this file except in compliance with the License. // You may obtain a copy of the License at http://www...
/* MIT License Copyright (c) 2022 Luis Ernesto Sustaita Loera Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, me...
using System; using System.Drawing; using System.Runtime.InteropServices; using System.Windows.Forms; namespace FormsSuger { public partial class Form1 : Form { System.Windows.Forms.Timer time = new System.Windows.Forms.Timer(); Screen_Capture t; public static int ret_x; publi...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace SmartAdminMvc.Models { public class PortResponseSummaryViewModel : ViewModelBase { public int PortNumber { get; set; } public string Protocol { get; set; } public string State { get; set; }...
using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Hosting; using Newtonsoft.Json; using System; using System.Linq; using System.Threading; using System.Net.Http; using Runner.Tools; using Directory = System.IO.Directory; using Path = System.IO.Path; using IOFile = System.IO.File; namespace Runner.Controllers ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Runtime.CompilerServices; using QUnit; namespace CoreLib.TestScript.Exceptions { [TestFixture] public class JsErrorExceptionTests { [Test] public void TypePropertiesAreCorrect() { Assert.AreEqual(typeof(JsError...
using UnityEngine; [RequireComponent(typeof(Rigidbody))] public class FreeCamera : MonoBehaviour { [SerializeField] float m_rotSpeed = 2f, m_moveSpeed = 2f; [SerializeField] Transform m_camera; private Rigidbody m_rigidbody; private float _rotX, _rotY; private void Awake() { m_rigidb...
using System; using Microsoft.EntityFrameworkCore.Migrations; namespace RayTest.Migrations { public partial class InitialCreate : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( name: "Movie", ...
using CnGalWebSite.DataModel.Model; using System.ComponentModel.DataAnnotations; using System; using System.Collections.Generic; namespace CnGalWebSite.DataModel.ViewModel { public class EditAddInforViewModel { /// <summary> /// 是否真实提交表单 或添加staff /// </summary> public string ...
/* This file is part of the iText (R) project. Copyright (c) 1998-2021 iText Group NV Authors: Bruno Lowagie, Paulo Soares, et al. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Affero General Public License version 3 as published by the Free Software Foundation wit...
using System; namespace Project.UI.Models { public class ErrorViewModel { public string RequestId { get; set; } public bool ShowRequestId => !string.IsNullOrEmpty(RequestId); } }
/* * Box2D.XNA port of Box2D: * Copyright (c) 2009 Brandon Furtwangler, Nathan Furtwangler * * Original source Box2D: * Copyright (c) 2006-2009 Erin Catto http://www.gphysics.com * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any da...
#region License /* * Copyright 2017 Brandon James * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
using NUnit.Framework; using Shouldly; using System.Linq; using System.Threading.Tasks; using Teacher.Website.Feature.Interview.Category.List; namespace Teacher.Website.Integration.Tests { [TestFixture] public class Interview_Category_List_Tests : TestBase { [Test, Order(1)] public async T...
using UnityEngine; using UnityEngine.UI; public class TankHealth : MonoBehaviour { private float m_CurrentHealth; private bool m_Dead; private AudioSource m_ExplosionAudio; private ParticleSystem m_ExplosionParticles; public GameObject m_ExplosionPrefab; public Image m_FillIma...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Net; using System.Text; using System.Threading.Tasks; using System.Diagnostics; using System.IO; using System.Windows.Forms; using Excel = Microsoft.Office.Interop.Excel...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MusicManager : MonoBehaviour { public AudioSource _AudioSource; public AudioClip _AudioMusicClip1; public AudioClip _AudioMusicClip2; // Start is called before the first frame update void Start() {...
/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you ...
using System; using UnityEngine; using UnityEngine.UI; [Serializable] public class PopupPanel { public delegate void ButtonClick(string sceneName); [SerializeField] private GameObject _popup; [SerializeField] private Button _replayButton; [SerializeField] private Button _menuButton; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Reflection; using Oracle.ManagedDataAccess.Client; using System.Text.RegularExpressions; namespace OracleSugar { /// <summary> /// 序列 /// </summary> public class SequenceModel { /// <summary>...
using System; using System.Collections.Generic; using System.Text; namespace Clunker.Networking { public struct ClientMessagingTarget { public MessagingChannel Channel; } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ServiceProxy { public sealed class DeclareScreenCommand : WorldBuilderCommand { private int type; private int x; private int y; public int Type ...
/**************************************************************************************************/ /*! \file EKIT_Extensions_Type.cs \author Craig Williams \par Unity Version: 2019.3.5 \par Updated: \par Copyright: Copyright 2019-2020 Craig Joseph Williams \brief This file contains functionality for ...
using System.Collections; using System.Collections.Generic; using NUnit.Framework; using UnityEngine; using UnityEngine.TestTools; using Game; using System; namespace Tests { public class GridGenerationTest : MonoBehaviour { [Test] public void GridCreation() { Vector2 origi...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.269 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //----...
using UnityEngine; using UnityEngine.UI; public class SwitchTextOnToggle : MonoBehaviour { Toggle m_Toggle; public Text ToggleText, Question1, Question2, Question3, Question4; string[] EnglishQuestions = { "What benefits does this toothpaste have?", "Is there a different brand?", ...
using System; using System.Collections; using System.Collections.Concurrent; using System.Collections.Generic; using System.Data; using System.Text; using System.Data.Common; using AdoNetCore.AseClient.Interface; using AdoNetCore.AseClient.Internal; namespace AdoNetCore.AseClient { /// <summary> /// ASE implem...
using System.Globalization; using System.Text; namespace YukariToolBox.LightLog; /// <summary> /// 格式化的控制台日志输出 /// </summary> public static class Log { #region Log设置 /// <summary> /// Log配置 /// </summary> public static LogConfiguration LogConfiguration { get; } = new(); #endregion #regi...
using System; namespace Shelfy.Infrastructure.Exceptions { public class ShelfyException : Exception { public string Code { get; } protected ShelfyException() { } protected ShelfyException(string code) { Code = code; } protected She...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Windows.Forms; namespace MSFS_2020_Tail_Number_Fixer___FSUIPC { static class Program { /// <summary> /// The main entry point for the application. /// </summary> [STATh...
namespace PaketLoadScripts #load "/home/justin/code/fsharp/GiraffeWebApp/GiraffeWebApp/.paket/load/uap10.0.16300/Microsoft.AspNetCore.Connections.Abstractions.csx" #load "/home/justin/code/fsharp/GiraffeWebApp/GiraffeWebApp/.paket/load/uap10.0.16300/Microsoft.Extensions.Options.csx" #load "/home/justin/code/fsharp/G...
using System.Text.Json.Serialization; namespace Essensoft.AspNetCore.Payment.Alipay.Domain { /// <summary> /// OpenApiValidStrategy Data Structure. /// </summary> public class OpenApiValidStrategy : AlipayObject { /// <summary> /// 失效时间 /// </summary> [JsonPropertyN...
using BLL.Extensions.Common; using DAL.DTO.ZZXT; using DAL.QueryModel; using DAL.QueryModel.QueryItemTemplate; using DAL.QueryModel.QueryItemTemplate.QueryItems; using System.ComponentModel.DataAnnotations; using TrainSchdule.ViewModels.System; using TrainSchdule.ViewModels.Verify; namespace TrainSchdule.ViewModels.P...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Security; using System.Collections.Generic; using System.Globalization; using Microsoft.Win32; namespa...
namespace GRUNet.Segmentos { public interface ISegmento { Leiaute Leiaute { get; set; } TipoArrecadacao Tipo { get; set; } Contribuinte Contribuinte { get; set; } string CodigoBarras { get; set; } decimal Valor { get; set; } void Valida(); } }
using Editor_Mono.Cecil.Metadata; using System; namespace Editor_Mono.Cecil { public sealed class PinnedType : TypeSpecification { public override bool IsValueType { get { return false; } set { throw new InvalidOperationException(); } } public override bool IsPinned { get { ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace Cimob.Models.ManageViewModels { public class SetPasswordViewModel { [Required] [StringLength(100, ErrorMessage = "The {0} must be at least {2}...
using Unity.Entities; using UnityEngine; class ComponentDataProxyToEntitySystem : GameObjectConversionSystem { protected override void OnUpdate() { ForEach((Transform transform) => { GameObjectEntity.CopyAllComponentsToEntity(transform.gameObject, DstEntityManager, Get...
/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fi...
using System; using System.Threading.Tasks; using CarMicroservice.Data; using Common.Models.Cars; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; namespace CarMicroservice.Controllers.Cars { [Route("api/[controller]")] [ApiController] public class ReservationController : ControllerBas...
using LazyBot.Entity; using UnityEngine; [CreateAssetMenu(menuName = "State/Patrol")] public class PatrolStateSO : EntityStateSO { public override void Excute(EntityController controller) // patrolling the path { if(controller.IsSleep) return; float speed = 0.0f; if (controller.D...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("3D...
// Copyright (c) 2016, SolidCP // SolidCP is distributed under the Creative Commons Share-alike license // // SolidCP is a fork of WebsitePanel: // Copyright (c) 2015, Outercurve Foundation. // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted ...
using System; using System.Linq; namespace _05.Rubiks_Matrix { public class RubiksMatrix { public static void Main() { var matrixSizes = Console.ReadLine() .Split(new char[] {' ', '\t', '\n'}, StringSplitOptions.RemoveEmptyEntries) .Select(int.Parse)...
using DddEfteling.FairyTales.Controls; using DddEfteling.Shared.Boundaries; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; namespace DddEfteling.FairyTales.Boundaries { [Route("api/v1/fairy-tales")] public class FairyTaleBoundary : Controller { private readonly IFa...