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using System; using System.Collections.Generic; using System.Windows.Forms; namespace WaveFun { public partial class WaveForm : Form { public double frequency; private Random rand = new Random(); private WaveGenerator wave; List<double> frequencies; List<int> keysPressed; public WaveForm() { I...
#pragma warning disable 108 // new keyword hiding #pragma warning disable 114 // new keyword hiding namespace Windows.Gaming.Input { #if __ANDROID__ || __IOS__ || NET46 || __WASM__ || __MACOS__ [global::Uno.NotImplemented] #endif public partial class RacingWheel : global::Windows.Gaming.Input.IGameController,globa...
using System.Threading.Tasks; namespace Bing.Biz.OAuthLogin.Core { /// <summary> /// 获取用户信息提供程序 /// </summary> /// <typeparam name="TUserInfoResult">授权用户信息结果</typeparam> /// <typeparam name="TAuthorizationUserParam">授权用户参数</typeparam> public interface IGetUserInfoProvider<TUserInfoResult, in T...
using System; /// <summary> /// Limit the display of the field based on the enum value of another field /// </summary> [AttributeUsage(AttributeTargets.Field)] public class DatablockEnumAttribute : Attribute { public Enum enumValue; public string fieldName; public bool reverse; /// <summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Routing; namespace AllInOne_blog { public class RouteConfig { public static void RegisterRoutes(RouteCollection routes) { routes.IgnoreRoute("{resource}.axd/{...
@using System.Collections.Generic @using System.Collections.ObjectModel @using System.Web.Http.Description @using System.Threading @using Locations.Services.Areas.HelpPage.ModelDescriptions @model IList<ParameterDescription> @if (Model.Count > 0) { <table class="help-page-table"> <thead> <tr><t...
namespace LoggingExample.Services; public interface ICounter { Dictionary<int, int> NumberCounter { get; set; } void IncrementNumberCount(int requestPath); }
using System; using Weborb.Reader; namespace Weborb.Reader.JsonRPC { public class JsonNumberObject : NumberObject { private double jsonNumber; public JsonNumberObject( double data ) : base( data ) { this.jsonNumber = data; } public override Object defaultAdapt() { if( Math.Ro...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace Microsoft.Sarif.Viewer.Fixes { internal enum FixScope { /// <summary> /// Scope of fixes to be applied is in current document. ...
using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using ContentPatcherAnimations.Framework; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using SpaceShared; using StardewModdingAPI; using StardewModdingAPI.Events; using StardewModdingAPI.Utilitie...
using System; using System.Collections.Generic; namespace Exercise_05_FootballTeamGenerator { public class FootballTeamGenerator { public static void Main() { ReceiveInput(); } //Receuves input information from the console. public static void ReceiveInput()...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WorldOfZero.Common { public enum Orientation { Horizontal, Vertical } }
using MongoDB.Driver; namespace mHealthBank.MongoEF.Interfaces { interface IMongoTable<T> where T : class { IClientSessionHandle Session { get; } IMongoCollection<T> Collection { get; } } }
// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. namespace Microsoft.Coyote.Runtime { /// <summary> /// Provides a set of static methods for declaring points in the execution where interleavings /// between operations should be explored during testing. /// </summary> /// ...
using Microsoft.Maui.Platform; namespace CommunityToolkit.Maui.Core.Views; /// <summary> /// Extension class where Helper methods for Popup lives. /// </summary> public static class PopupExtensions { /// <summary> /// Method to update the <see cref="IPopup.Size"/> of the Popup. /// </summary> /// <param name="mau...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System; using System.IO; using System.Linq; using System.Net; using System.Net.Http; using System.Threading.Tasks; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCor...
using System.Collections.Generic; namespace Model { public class Order { public int OrderId { get; set; } public int ClientId { get; set; } public Client Client { get; set; } public decimal Iva { get; set; } public decimal Subtotal { get; set; } public decimal T...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Orchard.Data; using Orchard.Roles.Models; using Orchard.Roles.Services; using Orchard.Security; using Orchard.Specs.Hosting.Orchard.Web; using TechTalk.SpecFlow; namespace Orchard.Specs.Bindings { [Binding] public clas...
namespace Sitecore.MediaFramework.Brightcove.Cleanup { using Sitecore.MediaFramework.Brightcove.Entities; using Sitecore.MediaFramework.Brightcove.Indexing.Entities; using Sitecore.MediaFramework.Cleanup; public class PlaylistCleanupExecuter : CleanupExecuterBase<PlayList, PlaylistSearchResult> { protec...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using Roslyn.Utilities; namespace Microsoft.CodeAnalysis.CSharp.Syntax.InternalSyntax { internal partial class SyntaxToken { i...
// Copyright © Tanner Gooding and Contributors. Licensed under the MIT License (MIT). See License.md in the repository root for more information. // Ported from um/winioctl.h in the Windows SDK for Windows 10.0.19041.0 // Original source is Copyright © Microsoft. All rights reserved. using NUnit.Framework; using Syst...
using J2N.Text; using Lucene.Net.Documents; using NUnit.Framework; using System; using System.Text.RegularExpressions; using Assert = Lucene.Net.TestFramework.Assert; namespace Lucene.Net.Search { /* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. S...
using UnityEngine; using HutongGames.PlayMaker; using DG.Tweening; using UnityEngine.UI; namespace HutongGames.PlayMaker.Actions { [ActionCategory("DOTween")] [Tooltip("Tweens the target's anchoredPosition to the given value, tweening only the X axis.")] [HelpUrl("http://dotween.demigiant.com/documentatio...
using System; using Microsoft.EntityFrameworkCore.Migrations; using Microsoft.EntityFrameworkCore.Metadata; namespace MYH.ABP.Migrations { public partial class Initial_Migrations : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTa...
using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using MonoGame.Extended.BitmapFonts; using NodeGames.Network.Network.Messages; namespace PongCore.Actors { /// <summary> /// Class to keep the game state synchronized between machines. /// </summary> ...
using System; using System.Threading; using System.Threading.Tasks; using JetBrains.Annotations; using Katalye.Components.Notifications; using Katalye.Data; using Katalye.Data.Entities; using MediatR; using Microsoft.EntityFrameworkCore; using NLog; namespace Katalye.Components.Commands.Minions { public static cl...
using Obisoft.HSharp.Core.Models; namespace Obisoft.HSharp; public static class HtmlConvert { public static string SerializeHtml(HDoc Document) { return Document.GenerateHTML(); } public static HDoc DeserializeHtml(string HTML) { var Document = new HDoc(HTML); return Docum...
namespace Semantity { using Definitions; using Util.ArgumentMust; public sealed class Length : PhysicalQuantity<Length> { public Length() : this(default(double)) { } public Length(double value) : this(value, Meter.Instance) { } public Length(double value, Unit<Length> unit) : base(value, unit) {...
/* * Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
using UnityEngine; public class CameraManager : MonoBehaviour { public float DampTime = 5; public GameObject Target; private static bool isInstantiated; public void Awake() { if (!isInstantiated) { isInstantiated = true; DontDestroyOnLoad(gameObject); ...
// ------------------------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All Rights Reserved. Licensed under the MIT License. See License in the project root for license information. // ------------------------------------------------------------------------------ /...
// -------------------------------------------------------------------------------------------------- // <auto-generated> // This code was generated by a tool. // Script: ./scripts/cldr-list.csx // // Changes to this file may cause incorrect behavior and will be lost if the code is regenerated. // </auto-generate...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MoviesMais.RegraDeNegocio { public class Class1 { } }
using System.IO; using System.Runtime.Serialization; using WolvenKit.CR2W.Reflection; using FastMember; using static WolvenKit.CR2W.Types.Enums; namespace WolvenKit.CR2W.Types { [DataContract(Namespace = "")] [REDMeta] public class CR4Test2Popup : CR4Popup { public CR4Test2Popup(CR2WFile cr2w, CVariable parent,...
using System; using System.Net; using System.Threading.Tasks; using AutoMapper; using Common; using Common.Log; using JetBrains.Annotations; using Lykke.Common.Api.Contract.Responses; using Lykke.Common.Log; using Lykke.Service.PayAPI.Attributes; using Lykke.Service.PayAPI.Core.Domain.Rates; using Lykke.Service.PayAPI...
// --------------------------------------------------------------------------------------------------------------------- // <copyright file="SymbolAttributeExtensions.cs" company="Justin Rockwood"> // Copyright (c) Justin Rockwood. All Rights Reserved. Licensed under the Apache License, Version 2.0. See // LICENSE....
#if NET5_0_OR_GREATER using Umbraco.Cms.Core.Notifications; using Umbraco.Cms.Core.Composing; using Umbraco.Cms.Core.DependencyInjection; #else using Our.Umbraco.GMaps.Core.Config; using Umbraco.Core; using Umbraco.Core.Composing; #endif namespace Our.Umbraco.GMaps.Core.Composing { #if NET5_0_OR_GREATER public c...
using RemoteDesktopViewer.Functionality; using RemoteDesktopViewer.Model; using RemoteDesktopViewer.View; using System; using System.Collections.ObjectModel; namespace RemoteDesktopViewer.ViewModel { public class GroupManagerViewModel { private ConnectionGroupModel currentModel; private Connec...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LockPick : MonoBehaviour { [SerializeField] int lockpickCurrentLocationIndex; float lerpT = 0; bool tapAnimActive; bool reverse; bool moveAnimActive; [SerializeField] bool breakAnimActive; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Collections.Generic; using System.IO; using System.Linq; namespace Rebus.Messages { /// <summary> /// Message wrapper object that may contain a collection of headers and multiple logical messages. /// </summary> [Serializable] public class Message { /// <summa...
namespace Win.Paqueteria { partial class FormIngresos { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> /...
// <copyright file="LoginUser.cs" company="PlaceholderCompany"> // Copyright (c) PlaceholderCompany. All rights reserved. // </copyright> namespace Angular { using System.ComponentModel.DataAnnotations; using Microsoft.AspNetCore.Identity; /// <summary> /// Defines Application User entity. /// </...
using System.Threading.Tasks; using Microsoft.EntityFrameworkCore.Query; using Microsoft.EntityFrameworkCore.TestUtilities; using Pomelo.EntityFrameworkCore.MySql.Infrastructure; using Pomelo.EntityFrameworkCore.MySql.Tests.TestUtilities.Attributes; using Xunit; using Xunit.Abstractions; namespace Pomelo.EntityFramew...
// ------------------------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All Rights Reserved. Licensed under the MIT License. See License in the project root for license information. // ------------------------------------------------------------------------------ /...
using UnityEngine; //Wants to know when another object does something interesting public abstract class ObserverController : MonoBehaviour { public abstract void OnNotify(); }
using System; using Newtonsoft.Json; using System.Xml.Serialization; namespace Essensoft.AspNetCore.Payment.Alipay.Domain { /// <summary> /// InvoiceItemOpenModel Data Structure. /// </summary> [Serializable] public class InvoiceItemOpenModel : AlipayObject { /// <summary> /// 明...
using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class CardShowSrc : MonoBehaviour { public Image Logo; public TextMeshProUGUI Attack, Defense, ManaCost; public Text Description, Name; public GameObject HideObj, HilightedObj; [...
/* * Bungie.Net API * * These endpoints constitute the functionality exposed by Bungie.net, both for more traditional website functionality and for connectivity to Bungie video games and their related functionality. * * OpenAPI spec version: 2.1.1 * Contact: support@bungie.com * Generated by: https://github.com...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System; using System.Linq; using System.Net; using System.Text; using System.Threading.Tasks; using CustomAuthorizationFailureResponse.Authorization.Requirements; using Microso...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // Общие сведения об этой сборке предоставляются следующим набором // набора атрибутов. Измените значения этих атрибутов, чтобы изменить сведения, // связанные со сборкой. [assembly: AssemblyTitle("Task01")] [assembl...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated from a template. // // Manual changes to this file may cause unexpected behavior in your application. // Manual changes to this file will be overwritten if the code is regenerated....
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using Newtonsoft.Json; using osu.Game.Online.Chat; namespace osu.Game.Online.API.Requests { public class CreateNewPrivateMessageResponse { [JsonProperty...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Debug = System.Diagnostics.Debug; namespace Internal.TypeSystem { // Functionality related to determinsti...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; namespace Mocking.DataGenerator.Generators { public class PhoneGenerator : RandomizerBase, IDataGenerator<string> { private readonly string _format; public PhoneGenerator(string f...
@page "{id:int?}" @model WebApp.Areas.Game.Pages.Item.IndexModel @{ ViewData["Title"] = "Items"; } <!-- Breadcrumbs --> <nav aria-label="breadcrumb"> <ol class="breadcrumb"> <li class="breadcrumb-item"><a asp-area="" asp-page="/Index">Home</a></li> <li class="breadcrumb-item"><a asp-area="Game...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using INStock.Contracts; namespace INStock.Models { public class ProductStock : IProductStock { private readonly List<IProduct> products; public ProductStock() { ...
using System; using System.Collections; using System.ComponentModel; using System.Data; using System.Drawing; using System.Web; using System.Web.SessionState; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.HtmlControls; using ClientDependency.Core; using umbraco.BusinessLogic; namespace umbr...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; namespace osu.Game.Extensions { public static class EditorDisplayExtensions { /// <summary> /// Get an editor formatted string (mm:...
@page "/" @namespace ExampleProject.Server.Pages @addTagHelper *, Microsoft.AspNetCore.Mvc.TagHelpers @{ Layout = null; } <!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" /> <title>ExampleProject</title> <base hr...
using System; using System.Reflection; using Harmony; using UnityEngine; namespace BuildingThemes.HarmonyPatches { public static class PatchUtil { private const string HarmonyId = "github.com/boformer/BuildingThemes"; private static HarmonyInstance _harmonyInstance = null; private stat...
namespace AElf.CrossChain { public class CrossChainConfigOptions { public string ParentChainId { get; set; } public bool CrossChainDataValidationIgnored { get; set; } = true; } }
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. using System.Linq; using System.Text; using AdaptiveCards; using Microsoft.Bot.Builder; using Microsoft.Bot.Schema; namespace AlarmBot { public static class TopicViewHelpers { public static IMessageActivit...
using UnityEngine; using UnityEditor; using System.Collections; namespace UnityEditor.ProGrids { class ScenePreferencesWindow : EditorWindow { internal ProGridsEditor editor; const string k_SnapFieldControlName = "ProGridsSnapValueField"; GUIContent m_PredictiveGrid = new GUIContent("Predictive Grid", "If ena...
using UnityEngine; public class ButtonMovement : TouchManager { public enum type { LeftButton, RightButton, UpButton, DownButton, ShootButton, JumpButton}; public type buttonType; public GUITexture buttonTexture = null; private Player thePlayer; // Use this for initialization void Start () {...
namespace AutoFacDemo.Areas.HelpPage.ModelDescriptions { public class EnumValueDescription { public string Documentation { get; set; } public string Name { get; set; } public string Value { get; set; } } }
@model HeaderViewModel <header class="header"> <div class="person"> <div class="person-name"> <a href="@Model.HomeUrl">@Model.Name</a> </div> <div class="job-title"> @Model.JobTitle </div> </div> <div class="contacts"> <div class="phone-number...
using System; using System.IO; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using AlgorithmAnalysis.Common.Json; namespace Microsoft.Extensions.Configuration.Json.Writable { public sealed class WritableJsonConfigurationProvider : JsonConfigurationProvider { private readonly JsonSerializerSetting...
using System.Linq; using Prism.Ioc; using Prism.IocContainer.Wpf.Tests.Support.Mocks.Views; using Prism.Regions; using Xunit; using static Prism.Container.Wpf.Tests.ContainerHelper; namespace Prism.Container.Wpf.Tests.Regions { [Collection(nameof(ContainerExtension))] public class RegionNavigationContentLoade...
using System; using System.Runtime.CompilerServices; using NUnit.Framework; using Reactive.Streams.TCK.Support; using Reactive.Streams.TCK.Tests.Support; namespace Reactive.Streams.TCK.Tests { /// <summary> /// Validates that the TCK's <see cref="SubscriberWhiteboxVerification{T}"/> fails with nice human read...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System; using System.Collections.Concurrent; using System.Diagnostics; using System.Globalization; using System.Linq; using System.Linq.Expressions; using System.Reflection; us...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.As...
// *** WARNING: this file was generated by the Pulumi Terraform Bridge (tfgen) Tool. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; names...
using System; using System.ComponentModel.DataAnnotations; namespace CloudMedics.Domain.ViewModels { public class SignInModel { [Required(ErrorMessage = "")] [EmailAddress(ErrorMessage = "Email Address is invalid")] public string EmailAddress { get; set; } public string Passwor...
using System.Collections.Generic; // Coded By Ali Can GÖNÜLLÜ // alicangonullu.biz | alicangonullu@yahoo.com // Thanks Support by Berke Kırbaş @iSnowBoy7 namespace Cosmos.System.ScanMaps; /// <summary> /// TR_StandardQ class. Represent TR_StandardQ keyboard layout. /// </summary> public class TR_StandardQ : Scan...
using System.Collections; using System.Collections.Generic; using UnityEngine; /* este codigo es importante recordar ya que es el estado de atacar y no se puede olvidar */ public class EstadoAtacar : InstruccionesFSM //codigo estado atacar instrucciones { float nextFire; // metodo ...
// CodeContracts // // Copyright (c) Microsoft Corporation // // All rights reserved. // // MIT License // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including wit...
using System.Drawing; namespace IDE { public class ComponentDraw { public int DisplayListHandle; public int Height; public Point[] Terminals; public string[] TerminalsString; public int Width; public ComponentDraw(int displayListHandle, int width, int height, in...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Mirror; public class RandomColorForRenderer : NetworkBehaviour { public Color[] colors = new Color[] { Color.red, Color.green, Color.yellow, Color.cyan, Color.blue }; [SyncVar(hook = nameof(UpdateColorRandomly))] public ...
using Microsoft.AspNetCore.Authentication.JwtBearer; using Microsoft.OpenApi.Any; using Microsoft.OpenApi.Models; using Swashbuckle.AspNetCore.SwaggerGen; namespace RegistryApi.Configuration { public static class SwaggerConfig { public static IServiceCollection AddSwaggerConfig(this IServiceCollection...
#region License /* * Copyright 2004 the original author or authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless re...
/******************************************************************************* * Copyright 2012-2019 Amazon.com, Inc. or its affiliates. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"). You may not use * this file except in compliance with the License. A copy of the License...
using Nager.Date.Contract; using Nager.Date.Model; using System.Collections.Generic; using System.Linq; namespace Nager.Date.PublicHolidays { /// <summary> /// Estonia /// https://en.wikipedia.org/wiki/Public_holidays_in_Estonia /// </summary> public class EstoniaProvider : IPublicHolidayProvider ...
// *** WARNING: this file was generated by the Pulumi Terraform Bridge (tfgen) Tool. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; names...
namespace Next.Data.MongoDb { public interface IMongoDbSequenceStore { long GetNextSequence(string name); } }
namespace Forum.App { using System; using System.Collections.Generic; using System.Linq; using Forum.App.Controllers; using Forum.App.Controllers.Contracts; using Forum.App.Services; using Forum.App.UserInterface; using Forum.App.UserInterface.Contracts; internal class MenuControll...
using System.Collections.Generic; using Essensoft.AspNetCore.Payment.Alipay.Response; namespace Essensoft.AspNetCore.Payment.Alipay.Request { /// <summary> /// alipay.open.mini.version.detail.query /// </summary> public class AlipayOpenMiniVersionDetailQueryRequest : IAlipayRequest<AlipayOpenMiniVersi...
using AutoMapper; using Microsoft.EntityFrameworkCore; using MyDiet.Business.IRepository; using MyDiet.Data; using MyDiet.Models; using MyDiet.Models.Dtos; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MyDiet.Business { public class ProductRepository : IProductReposi...
// Copyright (c) Josef Pihrt. All rights reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Threading; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CSharp.Syntax; using Mic...
using NUnit.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Diagnostics; using QUIKSharp.Converters; namespace QUIKSharp.Tests { [TestFixture()] public class QuikDateTimeConverterTests { public QuikDateTime...
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //--...
using System; using System.Numerics; namespace From_Terabytes_to_Bits { public class FromTerabytesToBits { public static void Main() { double terabytes = double.Parse(Console.ReadLine()); double bites = (((((terabytes * 1024) * 1024) * 1024) * 1024) * 8); ...
using System; using ZyGames.Doudizhu.Model; using ZyGames.Framework.Game.Contract; using ZyGames.Framework.Game.Contract.Action; using ZyGames.Framework.Game.Lang; namespace ZyGames.Doudizhu.Script.CsScript.Action { public abstract class BaseAction : AuthorizeAction { protected BaseAction(short action...
/* * Tweek * * No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator) * * OpenAPI spec version: 0.1.0 * * Generated by: https://github.com/openapitools/openapi-generator.git */ using Newtonsoft.Json.Converters; namespace Org.OpenAPITools.Client { /// <...
using System; using Newtonsoft.Json; using StarlingBank.Utilities; namespace StarlingBank.Models { /// <summary> /// Class AddressUpdateRequest. /// </summary> public class AddressUpdateRequest { /// <summary> /// TODO: Write general description for this method /// </summary...
namespace Reactive.Bindings.Interactivity { public abstract class TargetedTriggerAction<T> : TargetedTriggerAction where T : class { public TargetedTriggerAction() : base(typeof(T)) { } protected new T Target { get { return (T)base.Target; } ...
using System.IO; using System.Linq; using System.Threading; using System.Threading.Tasks; using AutoMapper; using CarsManager.Application.Common.Exceptions; using CarsManager.Application.Common.Interfaces; using CarsManager.Application.Common.Security; using CarsManager.Domain.Entities; using MediatR; using Microsoft....
using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using EventFlow.EventStores; using EventFlow.EventStores.Files; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; namespace Szlem.AspNetCore...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SSW.Med_Man.MVC.Models { public class Patient : BaseModel { public string firstName { get; set; } public string familyName { get; set; } public string FullName { ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System.Transactions; using Microsoft.EntityFrameworkCore.Cosmos.Internal; namespace Microsoft.EntityFrameworkCore.Cosmos.Storage.Internal; /// <summary> /// This is an in...