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| /* | |
| * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved. | |
| * SPDX-License-Identifier: BSD-3-Clause | |
| */ | |
| mdl 1.7; | |
| import ::df::*; | |
| import ::state::*; | |
| import ::math::*; | |
| import ::base::*; | |
| import ::tex::*; | |
| import ::anno::*; | |
| import ::anno::*; | |
| export float3 HemiOctahedronToUnitVector( float2 Oct ) [[ | |
| anno::hidden() | |
| ]] | |
| { | |
| Oct = float2( Oct.x + Oct.y, Oct.x - Oct.y ) * 0.5; | |
| float3 N = float3( Oct.x, Oct.y, 1.0 - math::dot( float2(1.0), math::abs(Oct) ) ); | |
| return math::normalize(N); | |
| } | |
| export struct NormalData [[ | |
| anno::hidden() | |
| ]] | |
| { | |
| float3 normal; | |
| float2 roughness; | |
| }; | |
| export NormalData tangent_space_normal_roughness_texture( | |
| uniform texture_2d texture | |
| [[ | |
| anno::description("The input texture"), | |
| anno::usage("normal") | |
| ]], | |
| uniform float factor = 1.0f | |
| [[ anno::description("Determines the degree of bumpiness") ]], | |
| uniform bool flip_tangent_u = false | |
| [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]], | |
| uniform bool flip_tangent_v = false | |
| [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]], | |
| base::texture_coordinate_info uvw = base::texture_coordinate_info() | |
| [[ anno::description("Parameterization to be used for texture mapping. Defaults to texture channel 0.") ]], | |
| uniform float2 crop_u = float2( 0.0, 1.0) | |
| [[ anno::description("Restricts the texture access to sub-domain of the texture in the u direction") ]], | |
| uniform float2 crop_v = float2( 0.0, 1.0) | |
| [[ anno::description("Restricts the texture access to sub-domain of the texture in the v direction") ]], | |
| uniform tex::wrap_mode wrap_u = tex::wrap_repeat | |
| [[ anno::description("Wrapping mode in the u direction") ]], | |
| uniform tex::wrap_mode wrap_v = tex::wrap_repeat | |
| [[ anno::description("Wrapping mode in the v direction") ]], | |
| uniform bool clip = false | |
| [[ | |
| anno::description("deprecated, usewrap_mode=tex::wrap_clip. Defines wrap_clamp behavior. If true, lookup outside [0,1] results in no bump"), | |
| anno::hidden() | |
| ]], | |
| uniform float scale = 1. | |
| [[ | |
| anno::description("Scales the value red from the texture file. Can be used to adapt to different normal map formats"), | |
| anno::unused() | |
| ]], | |
| uniform float offset = 0. | |
| [[ | |
| anno::description("Offset applied to the value red from the texture file. Can be used to adapt to different normal map formats"), | |
| anno::unused() | |
| ]], | |
| uniform float animation_start_time = 0. | |
| [[ anno::description("When to start playing first frame of the animation ") ]], | |
| uniform int2 animation_crop = int2(0, 0) | |
| [[ anno::description("If the texture is an animation, the range of frames to be played can be specified.") ]], | |
| uniform tex::wrap_mode animation_wrap = tex::wrap_repeat | |
| [[ anno::description("Defines what to do outside of regular animation time") ]], | |
| uniform float animation_fps = 30 | |
| [[ anno::description("Framerate to use for animation playback") ]] | |
| ) | |
| [[ | |
| anno::description("Interprets the color values of a bitmap as a vector in tangent space"), | |
| anno::hidden(), | |
| anno::noinline() | |
| ]] | |
| { | |
| NormalData normalData; | |
| normalData.roughness = float2(0); | |
| normalData.normal = state::normal(); | |
| float frame = 0.0; | |
| if(animation_crop != int2(0,0)) //only if we have an animation | |
| { | |
| frame = (::state::animation_time()-animation_start_time) * animation_fps ; //start playing at first frame of the animation | |
| switch ( animation_wrap) { | |
| case tex::wrap_repeat: | |
| frame=frame>0? math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.x: | |
| math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.y; | |
| break; | |
| case tex::wrap_mirrored_repeat: | |
| float animation_crop_2y = 2.0*animation_crop.y; | |
| frame=frame>0? math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop.x: | |
| math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop_2y-animation_crop.x; | |
| if(frame>animation_crop.y) | |
| frame = animation_crop_2y-frame; | |
| break; | |
| case tex::wrap_clamp: | |
| frame = math::clamp( frame+animation_crop.x, animation_crop.x, animation_crop.y); | |
| break; | |
| case tex::wrap_clip: | |
| frame += animation_crop.x; | |
| if(frame < animation_crop.x || frame > animation_crop.y) return normalData; | |
| break; | |
| } | |
| } | |
| if (tex::width(texture) == 0 || tex::height(texture) == 0 || // avoid division by zero in texremapu for invalid resource | |
| factor == 0.0f) | |
| return normalData; | |
| { | |
| if (clip) { | |
| if (wrap_u == tex::wrap_clamp && (uvw.position.x < 0. || uvw.position.x > 1.)) { | |
| return normalData; | |
| } | |
| if (wrap_v == tex::wrap_clamp && (uvw.position.y < 0. || uvw.position.y > 1.)) { | |
| return normalData; | |
| } | |
| } | |
| if (wrap_u == tex::wrap_clip && (uvw.position.x < 0. || uvw.position.x > 1.)) { | |
| return normalData; | |
| } | |
| if (wrap_v == tex::wrap_clip && (uvw.position.y < 0. || uvw.position.y > 1.)) { | |
| return normalData; | |
| } | |
| } | |
| bool pixel_flip_u = flip_tangent_u; | |
| bool pixel_flip_v = flip_tangent_v; | |
| //if we mirror repeat a tangent space texture, tangent space needs to be flipped for every other tile | |
| if (wrap_u == tex::wrap_mirrored_repeat) { | |
| if( uvw.position.x > 0. && int(uvw.position.x) % 2 == 1) | |
| pixel_flip_u = ! pixel_flip_u; | |
| else if( uvw.position.x < 0. && int(uvw.position.x) % 2 == 0) | |
| pixel_flip_u = ! pixel_flip_u; | |
| } | |
| if (wrap_v == tex::wrap_mirrored_repeat) { | |
| if( uvw.position.y > 0. && int(uvw.position.y) % 2 == 1) | |
| pixel_flip_v = ! pixel_flip_v; | |
| else if( uvw.position.y < 0. && int(uvw.position.y) % 2 == 0) | |
| pixel_flip_v = ! pixel_flip_v; | |
| } | |
| float3 transformed_tangent_u = uvw.tangent_u; | |
| float3 transformed_tangent_v = uvw.tangent_v; | |
| if (pixel_flip_u) | |
| transformed_tangent_u=-transformed_tangent_u; | |
| if (pixel_flip_v) | |
| transformed_tangent_v=-transformed_tangent_v; | |
| float3 tangent_space_normal; | |
| float4 normal_raw = tex::lookup_float4(texture,float2(uvw.position.x,uvw.position.y), wrap_u, wrap_v, crop_u, crop_v, frame); | |
| if(normal_raw.x > 1.5) | |
| { | |
| // octahedron packed by OV | |
| normal_raw.x -= 2.0; | |
| normal_raw.x -= 0.5; | |
| normal_raw.y -= 0.5; | |
| tangent_space_normal = HemiOctahedronToUnitVector(float2(normal_raw.x, normal_raw.y) * 2.0); | |
| normalData.roughness = float2(normal_raw.z, normal_raw.w); | |
| } | |
| else | |
| { | |
| // regular | |
| tangent_space_normal = (float3(normal_raw.x, normal_raw.y, normal_raw.z) - float3(0.5)) * 2.0; | |
| normalData.roughness = float2(0); | |
| } | |
| normalData.normal = math::normalize( | |
| transformed_tangent_u * tangent_space_normal.x * factor + | |
| transformed_tangent_v * tangent_space_normal.y * factor + | |
| state::normal() * tangent_space_normal.z); | |
| return normalData; | |
| } | |
| export material OmniPBRBase( | |
| // Albdeo // | |
| color diffuse_reflection_color = color(0.2) [[ | |
| anno::display_name("Albedo Color"), | |
| anno::description("This is the albedo base color"), | |
| anno::in_group("Albedo") | |
| ]], | |
| color diffuse_tint = color(1.0) [[ | |
| anno::display_name("Albedo Tint"), | |
| anno::description("When enabled, this color value is multiplied over the final albedo color"), | |
| anno::in_group("Albedo") | |
| ]], | |
| // Reflecitivity // | |
| float specular_reflection_roughness = float(0.0) [[ | |
| anno::display_name("Roughness"), | |
| anno::description("Higher roughness values lead to more blurry reflections"), | |
| anno::in_group("Reflectivity"), | |
| anno::hard_range(0.0, 1.0) | |
| ]], | |
| float2 specular_reflection_aniso_roughness = float2(0.0, 0.0) [[ | |
| anno::display_name("Aniso roughness"), | |
| anno::description("Higher roughness values lead to more blurry reflections"), | |
| anno::in_group("Reflectivity"), | |
| anno::hidden() | |
| ]], | |
| float metalness = float(0.0) [[ | |
| anno::display_name("Metalness"), | |
| anno::description("Bias towards pure specular reflection"), | |
| anno::in_group("Reflectivity"), | |
| anno::hard_range(0.0, 1.0) | |
| ]], | |
| float specular_level = float(0.5) [[ | |
| anno::display_name("Specular"), | |
| anno::description("The specular level (intensity) of the material"), | |
| anno::in_group("Reflectivity"), | |
| anno::soft_range(0.0, 1.0) | |
| ]], | |
| // Emission // | |
| uniform bool enable_emission = false [[ | |
| anno::display_name("Enable Emission"), | |
| anno::description("Enables the emission of light from the material"), | |
| anno::in_group("Emissive") | |
| ]], | |
| color emission_color = color(1.0,0.1,0.1) [[ | |
| anno::display_name("Emissive Color"), | |
| anno::description("The emission color"), | |
| anno::in_group("Emissive"), | |
| anno::enable_if("enable_emission == true") | |
| ]], | |
| float emission_intensity = float(40.0) [[ | |
| anno::display_name("Emissive Intensity"), | |
| anno::description("Intensity of the emission"), | |
| anno::in_group("Emissive"), | |
| anno::soft_range(0.0, 1000.0), | |
| anno::enable_if("enable_emission == true") | |
| ]], | |
| // Geometry Opacity // | |
| uniform bool enable_opacity = false [[ | |
| anno::display_name("Enable Opacity"), | |
| anno::description("Enables the use of cutout opacity"), | |
| anno::in_group("Opacity") | |
| ]], | |
| float geometry_opacity = float(1.0) [[ | |
| anno::display_name("Opacity Amount"), | |
| anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"), | |
| anno::in_group("Opacity"), | |
| anno::hard_range(0.0, 1.0) | |
| ]], | |
| uniform float geometry_opacity_threshold = 0.f | |
| [[ | |
| anno::display_name("Opacity Threshold"), | |
| anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"), | |
| anno::in_group("Opacity"), | |
| anno::hard_range(0.0, 1.0) | |
| ]], | |
| // Clearcoat // | |
| uniform bool enable_coat = false [[ | |
| anno::display_name("Enable Clearcoat Layer"), | |
| anno::description("Adds a coat layer on top of the material when enabled"), | |
| anno::in_group("Clearcoat") | |
| ]], | |
| float coat_weight = float(1.0) [[ | |
| anno::display_name("Clearcoat Weight"), | |
| anno::description("Sets the weight for coat layer"), | |
| anno::in_group("Clearcoat"), | |
| anno::hard_range(0.0, 1.0) | |
| ]], | |
| color coat_color = color(1.0) [[ | |
| anno::display_name("Clearcoat Tint"), | |
| anno::description("Clearcoat is tinted and affects the underlying material"), | |
| anno::in_group("Clearcoat") | |
| ]], | |
| float coat_transparency = float(1.0) [[ | |
| anno::display_name("Clearcoat Transparency"), | |
| anno::description("Adjusts the transparency of the coat. Can be turned into a fully opaque coat covering the underlying layer"), | |
| anno::in_group("Clearcoat"), | |
| anno::hard_range(0.0, 1.0) | |
| ]], | |
| float coat_roughness = float(0.0) [[ | |
| anno::display_name("Clearcoat Roughness"), | |
| anno::description("Higher roughness values lead to more blurry reflections"), | |
| anno::in_group("Clearcoat"), | |
| anno::hard_range(0.0, 1.0) | |
| ]], | |
| float2 coat_aniso_roughness = float2(0.0, 0.0) [[ | |
| anno::display_name("Clearcoat aniso roughness"), | |
| anno::description("Higher roughness values lead to more blurry reflections"), | |
| anno::in_group("Clearcoat"), | |
| anno::hidden() | |
| ]], | |
| float coat_ior = float(1.56) [[ | |
| anno::display_name("Clearcoat IOR"), | |
| anno::description("Sets the Index of refraction for the coat layer"), | |
| anno::in_group("Clearcoat"), | |
| anno::soft_range(0.0, 4.0) | |
| ]], | |
| float3 clearcoat_geometry_normal = state::normal() [[ | |
| anno::display_name("Clearcoat Normal"), | |
| anno::in_group("Clearcoat"), | |
| anno::usage("normal") | |
| ]], | |
| // Geometry // | |
| uniform float round_edges_radius = float(0.0) [[ | |
| anno::display_name("Round Edge Radius"), | |
| anno::description("Influence radius around the edges in meters"), | |
| anno::in_group("Geometry"), | |
| anno::soft_range(0.0, 1.0) | |
| ]], | |
| uniform float round_edges_roundness = float(1.0) [[ | |
| anno::display_name("Round Edge Roundness"), | |
| anno::description("Determines how round the edge will look"), | |
| anno::in_group("Geometry"), | |
| anno::hard_range(0.0, 1.0) | |
| ]], | |
| uniform bool round_edges_across_materials = false [[ | |
| anno::display_name("Round Edge Across Materials"), | |
| anno::description("Normal smoothing happens only between facets of equal material, \n" | |
| "\t\tunless this parameter is set true, in which case the smoothing \n" | |
| "\t\thappens between facets irrespective of their materials"), | |
| anno::in_group("Geometry") | |
| ]], | |
| float3 geometry_normal = state::normal() [[ | |
| anno::display_name("Geometry Normal"), | |
| anno::in_group("Geometry"), | |
| anno::usage("normal") | |
| ]] | |
| ) | |
| [[ | |
| anno::display_name("OmniPBR Base"), | |
| anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."), | |
| anno::in_group("Omni Materials"), | |
| anno::version( 2, 1, 1), | |
| anno::author("NVIDIA CORPORATION"), | |
| anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic")) | |
| ]] | |
| = let{ | |
| // Diffuse Bsdf // | |
| color tinted_diffuse_color = diffuse_reflection_color * diffuse_tint; | |
| color base_color = tinted_diffuse_color; | |
| bsdf diffuse_bsdf = df::weighted_layer( | |
| weight: 1.0, | |
| layer: df::diffuse_reflection_bsdf( | |
| tint: base_color, | |
| roughness: float(0.0) | |
| ), | |
| base: bsdf(), | |
| normal: geometry_normal | |
| ); | |
| // Glossy Reflection Bsdf // | |
| float roughness_u = math::clamp(specular_reflection_roughness * specular_reflection_roughness | |
| + specular_reflection_aniso_roughness.x * specular_reflection_aniso_roughness.x, 0, 1); | |
| float roughness_v = math::clamp(specular_reflection_roughness * specular_reflection_roughness | |
| + specular_reflection_aniso_roughness.y * specular_reflection_aniso_roughness.y, 0, 1); | |
| bsdf ggx_smith_bsdf = df::microfacet_ggx_smith_bsdf( | |
| roughness_u: roughness_u, | |
| roughness_v: roughness_v, | |
| tint: color(1.0), | |
| mode: df::scatter_reflect | |
| ); | |
| bsdf custom_curve_layer_bsdf = df::custom_curve_layer( | |
| normal_reflectivity: 0.08, | |
| grazing_reflectivity: 1.0, | |
| exponent: 5.0, | |
| weight: specular_level, | |
| layer: ggx_smith_bsdf, | |
| base: diffuse_bsdf, | |
| normal: geometry_normal | |
| ); | |
| bsdf directional_factor_bsdf = df::tint(base_color, ggx_smith_bsdf); | |
| bsdf omni_PBR_bsdf = df::weighted_layer( | |
| weight: metalness, | |
| layer: directional_factor_bsdf, | |
| base: custom_curve_layer_bsdf, | |
| normal: geometry_normal | |
| ); | |
| // Clear Coat // | |
| float coat_roughness_u = math::clamp(coat_roughness * coat_roughness | |
| + coat_aniso_roughness.x * coat_aniso_roughness.x, 0, 1); | |
| float coat_roughness_v = math::clamp(coat_roughness * coat_roughness | |
| + coat_aniso_roughness.y * coat_aniso_roughness.y, 0, 1); | |
| bsdf coat_bsdf = df::microfacet_ggx_smith_bsdf( | |
| roughness_u: coat_roughness_u, | |
| roughness_v: coat_roughness_v, | |
| tint: color(1.0), | |
| mode: df::scatter_reflect | |
| ); | |
| bsdf opaque_coat = df::weighted_layer( | |
| weight: coat_transparency, | |
| layer: ::df::tint( | |
| tint: coat_color, | |
| base: omni_PBR_bsdf | |
| ), | |
| base: ::df::diffuse_reflection_bsdf( | |
| tint: coat_color | |
| ) | |
| ); | |
| bsdf omni_PBR_coated_bsdf = df::fresnel_layer( | |
| ior: coat_ior, | |
| weight: coat_weight, | |
| layer: coat_bsdf, | |
| base: opaque_coat, | |
| normal: clearcoat_geometry_normal | |
| ); | |
| bsdf final_bsdf = enable_coat ? omni_PBR_coated_bsdf : omni_PBR_bsdf; | |
| color emission_value = enable_emission ? emission_color * color(emission_intensity) : color(0.0); | |
| float opacity_value = geometry_opacity; | |
| float cutout_opacity = enable_opacity ? ((geometry_opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= geometry_opacity_threshold) ? 1.0 : 0)) : 1.0; | |
| material_emission emission = material_emission( | |
| df::diffuse_edf(), | |
| intensity: emission_value | |
| ); | |
| material_surface surface = material_surface( | |
| scattering: final_bsdf, | |
| emission: emission | |
| ); | |
| material_geometry geometry = material_geometry( | |
| normal: state::rounded_corner_normal( | |
| radius: round_edges_radius, | |
| across_materials: round_edges_across_materials, | |
| roundness: round_edges_roundness | |
| ), | |
| cutout_opacity: cutout_opacity | |
| ); | |
| } in material( | |
| surface: surface, | |
| geometry: geometry | |
| ); | |