Junpill commited on
Commit
a10651b
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1 Parent(s): 9ec5e06

Remove internal annotations and local paths from published files (part 4)

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Files changed (35) hide show
  1. assets/vernier_calipers/simready_usd/vernier_calipers.usd +2 -2
  2. assets/weelbarrow/simready_usd/weelbarrow.usd +2 -2
  3. assets/workbench_trolley/simready_usd/workbench_trolley.usd +2 -2
  4. reports/runtime/results/external/01c28252a227/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +320 -320
  5. reports/runtime/results/external/01c28252a227/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +367 -367
  6. reports/runtime/results/external/01c28252a227/.simready/runtime/light_response/isaac_sim/test_scene.usda +328 -328
  7. reports/runtime/results/external/01c28252a227/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +300 -300
  8. reports/runtime/results/external/01c28252a227/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +322 -322
  9. reports/runtime/results/external/01c28252a227/.simready/runtime/pivot/isaac_sim/test_scene.usda +255 -255
  10. reports/runtime/results/external/01c28252a227/.simready/runtime/presence/isaac_sim/test_scene.usda +320 -320
  11. reports/runtime/results/external/01c28252a227/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +300 -300
  12. reports/runtime/results/external/01c28252a227/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +293 -293
  13. reports/runtime/results/external/01c28252a227/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +432 -432
  14. reports/runtime/results/external/01e7e94f9567/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +423 -423
  15. reports/runtime/results/external/01e7e94f9567/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +0 -0
  16. reports/runtime/results/external/01e7e94f9567/.simready/runtime/light_response/isaac_sim/test_scene.usda +431 -431
  17. reports/runtime/results/external/01e7e94f9567/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +300 -300
  18. reports/runtime/results/external/01e7e94f9567/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +437 -437
  19. reports/runtime/results/external/01e7e94f9567/.simready/runtime/pivot/isaac_sim/test_scene.usda +358 -358
  20. reports/runtime/results/external/01e7e94f9567/.simready/runtime/presence/isaac_sim/test_scene.usda +423 -423
  21. reports/runtime/results/external/01e7e94f9567/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +300 -300
  22. reports/runtime/results/external/01e7e94f9567/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +293 -293
  23. reports/runtime/results/external/01e7e94f9567/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +0 -0
  24. reports/runtime/results/external/10d5818dc973/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +372 -372
  25. reports/runtime/results/external/10d5818dc973/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +386 -386
  26. reports/runtime/results/external/10d5818dc973/.simready/runtime/joint_movement/isaac_sim/test_scene.usda +403 -403
  27. reports/runtime/results/external/10d5818dc973/.simready/runtime/light_response/isaac_sim/test_scene.usda +380 -380
  28. reports/runtime/results/external/10d5818dc973/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +300 -300
  29. reports/runtime/results/external/10d5818dc973/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +376 -376
  30. reports/runtime/results/external/10d5818dc973/.simready/runtime/pivot/isaac_sim/test_scene.usda +307 -307
  31. reports/runtime/results/external/10d5818dc973/.simready/runtime/presence/isaac_sim/test_scene.usda +372 -372
  32. reports/runtime/results/external/10d5818dc973/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +300 -300
  33. reports/runtime/results/external/10d5818dc973/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +293 -293
  34. reports/runtime/results/external/10d5818dc973/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +451 -451
  35. reports/runtime/results/external/2126483ed7be/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +379 -379
assets/vernier_calipers/simready_usd/vernier_calipers.usd CHANGED
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assets/workbench_trolley/simready_usd/workbench_trolley.usd CHANGED
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reports/runtime/results/external/01c28252a227/.simready/runtime/culling_xz/isaac_sim/test_scene.usda CHANGED
@@ -1,320 +1,320 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/traffic_cone/simready_usd/traffic_cone.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Traffic_Cone"
115
- {
116
- over "traffic_cone" (
117
- prepend apiSchemas = ["MaterialBindingAPI"]
118
- )
119
- {
120
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
121
- bindMaterialAs = "strongerThanDescendants"
122
- )
123
- rel material:binding:physics = None
124
- }
125
- }
126
- }
127
- }
128
-
129
- def Xform "Room"
130
- {
131
- def Mesh "Bottom" (
132
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
133
- )
134
- {
135
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
136
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
137
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
138
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
139
- bindMaterialAs = "strongerThanDescendants"
140
- )
141
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
- uniform token physics:approximation = "convexHull"
143
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
144
- custom bool primvars:doNotCastShadows = 1
145
-
146
- def Material "_FlatColorMaterial"
147
- {
148
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
149
-
150
- def Shader "Shader"
151
- {
152
- uniform token info:id = "UsdPreviewSurface"
153
- color3f inputs:diffuseColor = (1, 1, 1)
154
- float inputs:metallic = 0
155
- float inputs:roughness = 1
156
- color3f inputs:specularColor = (0, 0, 0)
157
- token outputs:surface
158
- }
159
- }
160
- }
161
-
162
- def Mesh "Floor" (
163
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
164
- )
165
- {
166
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
167
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
168
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
169
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
170
- uniform token physics:approximation = "convexHull"
171
- bool physics:collisionEnabled = 0
172
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
173
- custom bool primvars:doNotCastShadows = 1
174
- token visibility = "invisible"
175
- }
176
-
177
- def Mesh "North" (
178
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
179
- )
180
- {
181
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
182
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
183
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
184
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
185
- bindMaterialAs = "strongerThanDescendants"
186
- )
187
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
188
- uniform token physics:approximation = "convexHull"
189
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
190
- custom bool primvars:doNotCastShadows = 1
191
-
192
- def Material "_FlatColorMaterial"
193
- {
194
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
195
-
196
- def Shader "Shader"
197
- {
198
- uniform token info:id = "UsdPreviewSurface"
199
- color3f inputs:diffuseColor = (1, 1, 1)
200
- float inputs:metallic = 0
201
- float inputs:roughness = 1
202
- color3f inputs:specularColor = (0, 0, 0)
203
- token outputs:surface
204
- }
205
- }
206
- }
207
-
208
- def Mesh "South" (
209
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
210
- )
211
- {
212
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
213
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
214
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
215
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
216
- bindMaterialAs = "strongerThanDescendants"
217
- )
218
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
219
- uniform token physics:approximation = "convexHull"
220
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
221
- custom bool primvars:doNotCastShadows = 1
222
-
223
- def Material "_FlatColorMaterial"
224
- {
225
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
226
-
227
- def Shader "Shader"
228
- {
229
- uniform token info:id = "UsdPreviewSurface"
230
- color3f inputs:diffuseColor = (1, 1, 1)
231
- float inputs:metallic = 0
232
- float inputs:roughness = 1
233
- color3f inputs:specularColor = (0, 0, 0)
234
- token outputs:surface
235
- }
236
- }
237
- }
238
-
239
- def Mesh "West" (
240
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
241
- )
242
- {
243
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
244
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
245
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
246
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
247
- bindMaterialAs = "strongerThanDescendants"
248
- )
249
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
250
- uniform token physics:approximation = "convexHull"
251
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
252
- custom bool primvars:doNotCastShadows = 1
253
-
254
- def Material "_FlatColorMaterial"
255
- {
256
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
257
-
258
- def Shader "Shader"
259
- {
260
- uniform token info:id = "UsdPreviewSurface"
261
- color3f inputs:diffuseColor = (1, 1, 1)
262
- float inputs:metallic = 0
263
- float inputs:roughness = 1
264
- color3f inputs:specularColor = (0, 0, 0)
265
- token outputs:surface
266
- }
267
- }
268
- }
269
-
270
- def Mesh "East" (
271
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
272
- )
273
- {
274
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
275
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
276
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
277
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
278
- bindMaterialAs = "strongerThanDescendants"
279
- )
280
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
281
- uniform token physics:approximation = "convexHull"
282
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
283
- custom bool primvars:doNotCastShadows = 1
284
-
285
- def Material "_FlatColorMaterial"
286
- {
287
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
288
-
289
- def Shader "Shader"
290
- {
291
- uniform token info:id = "UsdPreviewSurface"
292
- color3f inputs:diffuseColor = (1, 1, 1)
293
- float inputs:metallic = 0
294
- float inputs:roughness = 1
295
- color3f inputs:specularColor = (0, 0, 0)
296
- token outputs:surface
297
- }
298
- }
299
- }
300
- }
301
-
302
- def Xform "Lights"
303
- {
304
- def DomeLight "DomeLight_1"
305
- {
306
- float inputs:intensity = 1000
307
- }
308
- }
309
-
310
- def Camera "Camera"
311
- {
312
- float2 clippingRange = (0.011723694, 10000)
313
- float focalLength = 35
314
- float horizontalAperture = 36
315
- float verticalAperture = 36
316
- matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.3728127280033335, 0.9941672746755564, 0.8970836432982426, 1.0000000000000002) )
317
- uniform token[] xformOpOrder = ["xformOp:transform"]
318
- }
319
- }
320
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/traffic_cone/simready_usd/traffic_cone.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Traffic_Cone"
115
+ {
116
+ over "traffic_cone" (
117
+ prepend apiSchemas = ["MaterialBindingAPI"]
118
+ )
119
+ {
120
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
121
+ bindMaterialAs = "strongerThanDescendants"
122
+ )
123
+ rel material:binding:physics = None
124
+ }
125
+ }
126
+ }
127
+ }
128
+
129
+ def Xform "Room"
130
+ {
131
+ def Mesh "Bottom" (
132
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
133
+ )
134
+ {
135
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
136
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
137
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
138
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
139
+ bindMaterialAs = "strongerThanDescendants"
140
+ )
141
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
+ uniform token physics:approximation = "convexHull"
143
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
144
+ custom bool primvars:doNotCastShadows = 1
145
+
146
+ def Material "_FlatColorMaterial"
147
+ {
148
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
149
+
150
+ def Shader "Shader"
151
+ {
152
+ uniform token info:id = "UsdPreviewSurface"
153
+ color3f inputs:diffuseColor = (1, 1, 1)
154
+ float inputs:metallic = 0
155
+ float inputs:roughness = 1
156
+ color3f inputs:specularColor = (0, 0, 0)
157
+ token outputs:surface
158
+ }
159
+ }
160
+ }
161
+
162
+ def Mesh "Floor" (
163
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
164
+ )
165
+ {
166
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
167
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
168
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
169
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
170
+ uniform token physics:approximation = "convexHull"
171
+ bool physics:collisionEnabled = 0
172
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
173
+ custom bool primvars:doNotCastShadows = 1
174
+ token visibility = "invisible"
175
+ }
176
+
177
+ def Mesh "North" (
178
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
179
+ )
180
+ {
181
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
182
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
183
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
184
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
185
+ bindMaterialAs = "strongerThanDescendants"
186
+ )
187
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
188
+ uniform token physics:approximation = "convexHull"
189
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
190
+ custom bool primvars:doNotCastShadows = 1
191
+
192
+ def Material "_FlatColorMaterial"
193
+ {
194
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
195
+
196
+ def Shader "Shader"
197
+ {
198
+ uniform token info:id = "UsdPreviewSurface"
199
+ color3f inputs:diffuseColor = (1, 1, 1)
200
+ float inputs:metallic = 0
201
+ float inputs:roughness = 1
202
+ color3f inputs:specularColor = (0, 0, 0)
203
+ token outputs:surface
204
+ }
205
+ }
206
+ }
207
+
208
+ def Mesh "South" (
209
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
210
+ )
211
+ {
212
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
213
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
214
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
215
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
216
+ bindMaterialAs = "strongerThanDescendants"
217
+ )
218
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
219
+ uniform token physics:approximation = "convexHull"
220
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
221
+ custom bool primvars:doNotCastShadows = 1
222
+
223
+ def Material "_FlatColorMaterial"
224
+ {
225
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
226
+
227
+ def Shader "Shader"
228
+ {
229
+ uniform token info:id = "UsdPreviewSurface"
230
+ color3f inputs:diffuseColor = (1, 1, 1)
231
+ float inputs:metallic = 0
232
+ float inputs:roughness = 1
233
+ color3f inputs:specularColor = (0, 0, 0)
234
+ token outputs:surface
235
+ }
236
+ }
237
+ }
238
+
239
+ def Mesh "West" (
240
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
241
+ )
242
+ {
243
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
244
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
245
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
246
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
247
+ bindMaterialAs = "strongerThanDescendants"
248
+ )
249
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
250
+ uniform token physics:approximation = "convexHull"
251
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
252
+ custom bool primvars:doNotCastShadows = 1
253
+
254
+ def Material "_FlatColorMaterial"
255
+ {
256
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
257
+
258
+ def Shader "Shader"
259
+ {
260
+ uniform token info:id = "UsdPreviewSurface"
261
+ color3f inputs:diffuseColor = (1, 1, 1)
262
+ float inputs:metallic = 0
263
+ float inputs:roughness = 1
264
+ color3f inputs:specularColor = (0, 0, 0)
265
+ token outputs:surface
266
+ }
267
+ }
268
+ }
269
+
270
+ def Mesh "East" (
271
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
272
+ )
273
+ {
274
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
275
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
276
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
277
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
278
+ bindMaterialAs = "strongerThanDescendants"
279
+ )
280
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
281
+ uniform token physics:approximation = "convexHull"
282
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
283
+ custom bool primvars:doNotCastShadows = 1
284
+
285
+ def Material "_FlatColorMaterial"
286
+ {
287
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
288
+
289
+ def Shader "Shader"
290
+ {
291
+ uniform token info:id = "UsdPreviewSurface"
292
+ color3f inputs:diffuseColor = (1, 1, 1)
293
+ float inputs:metallic = 0
294
+ float inputs:roughness = 1
295
+ color3f inputs:specularColor = (0, 0, 0)
296
+ token outputs:surface
297
+ }
298
+ }
299
+ }
300
+ }
301
+
302
+ def Xform "Lights"
303
+ {
304
+ def DomeLight "DomeLight_1"
305
+ {
306
+ float inputs:intensity = 1000
307
+ }
308
+ }
309
+
310
+ def Camera "Camera"
311
+ {
312
+ float2 clippingRange = (0.011723694, 10000)
313
+ float focalLength = 35
314
+ float horizontalAperture = 36
315
+ float verticalAperture = 36
316
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.3728127280033335, 0.9941672746755564, 0.8970836432982426, 1.0000000000000002) )
317
+ uniform token[] xformOpOrder = ["xformOp:transform"]
318
+ }
319
+ }
320
+
reports/runtime/results/external/01c28252a227/.simready/runtime/ground_drop/isaac_sim/test_scene.usda CHANGED
@@ -1,367 +1,367 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 864000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 240
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- double3 xformOp:translate = (0, 0, 1.2000000178813934)
96
- uniform token[] xformOpOrder = ["xformOp:translate"]
97
-
98
- def "Asset" (
99
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/traffic_cone/simready_usd/traffic_cone.usd@
100
- )
101
- {
102
- over "Traffic_Cone" (
103
- prepend apiSchemas = ["PhysicsMassAPI"]
104
- )
105
- {
106
- vector3f physics:angularVelocity = (0, 0, 0)
107
- point3f physics:centerOfMass = (1.3707284e-9, -1.3156211e-9, 0.20104884)
108
- float3 physics:diagonalInertia = (0.23665985, 0.23655179, 0.1004655)
109
- float physics:mass = 4
110
- quatf physics:principalAxes = (0.93117785, 0, 0, -0.36456537)
111
- vector3f physics:velocity = (0, 0, -0.12262501)
112
- quatf xformOp:orient = (1, 0, 0, -2.9802322e-8)
113
- float3 xformOp:scale = (1, 1, 1)
114
- float3 xformOp:translate = (4.440892e-16, 3.330669e-16, -0.0010218322)
115
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
116
- }
117
- }
118
- }
119
-
120
- def Xform "Room"
121
- {
122
- def Mesh "Bottom" (
123
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
124
- )
125
- {
126
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
127
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
128
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
129
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
130
- bindMaterialAs = "strongerThanDescendants"
131
- )
132
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
133
- uniform token physics:approximation = "convexHull"
134
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
135
- custom bool primvars:doNotCastShadows = 1
136
-
137
- def Material "_FlatColorMaterial"
138
- {
139
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
140
-
141
- def Shader "Shader"
142
- {
143
- uniform token info:id = "UsdPreviewSurface"
144
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
145
- float inputs:metallic = 0
146
- float inputs:roughness = 1
147
- color3f inputs:specularColor = (0, 0, 0)
148
- token outputs:surface
149
- }
150
- }
151
- }
152
-
153
- def Mesh "Floor" (
154
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
155
- )
156
- {
157
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
158
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
159
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
160
- rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
161
- bindMaterialAs = "strongerThanDescendants"
162
- )
163
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
164
- uniform token physics:approximation = "convexHull"
165
- bool physics:collisionEnabled = 1
166
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
167
- custom bool primvars:doNotCastShadows = 1
168
-
169
- def Material "_FlatColorMaterial"
170
- {
171
- token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
172
-
173
- def Shader "Shader"
174
- {
175
- uniform token info:id = "UsdPreviewSurface"
176
- color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
177
- float inputs:metallic = 0
178
- float inputs:roughness = 1
179
- color3f inputs:specularColor = (0, 0, 0)
180
- token outputs:surface
181
- }
182
- }
183
- }
184
-
185
- def Mesh "North" (
186
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
187
- )
188
- {
189
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
190
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
191
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
192
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
193
- bindMaterialAs = "strongerThanDescendants"
194
- )
195
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
196
- uniform token physics:approximation = "convexHull"
197
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
198
- custom bool primvars:doNotCastShadows = 1
199
-
200
- def Material "_FlatColorMaterial"
201
- {
202
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
203
-
204
- def Shader "Shader"
205
- {
206
- uniform token info:id = "UsdPreviewSurface"
207
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
208
- float inputs:metallic = 0
209
- float inputs:roughness = 1
210
- color3f inputs:specularColor = (0, 0, 0)
211
- token outputs:surface
212
- }
213
- }
214
- }
215
-
216
- def Mesh "South" (
217
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
218
- )
219
- {
220
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
221
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
222
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
223
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
224
- bindMaterialAs = "strongerThanDescendants"
225
- )
226
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
227
- uniform token physics:approximation = "convexHull"
228
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
229
- custom bool primvars:doNotCastShadows = 1
230
-
231
- def Material "_FlatColorMaterial"
232
- {
233
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
234
-
235
- def Shader "Shader"
236
- {
237
- uniform token info:id = "UsdPreviewSurface"
238
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
239
- float inputs:metallic = 0
240
- float inputs:roughness = 1
241
- color3f inputs:specularColor = (0, 0, 0)
242
- token outputs:surface
243
- }
244
- }
245
- }
246
-
247
- def Mesh "West" (
248
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
249
- )
250
- {
251
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
252
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
253
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
254
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
255
- bindMaterialAs = "strongerThanDescendants"
256
- )
257
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
258
- uniform token physics:approximation = "convexHull"
259
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
260
- custom bool primvars:doNotCastShadows = 1
261
-
262
- def Material "_FlatColorMaterial"
263
- {
264
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
265
-
266
- def Shader "Shader"
267
- {
268
- uniform token info:id = "UsdPreviewSurface"
269
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
270
- float inputs:metallic = 0
271
- float inputs:roughness = 1
272
- color3f inputs:specularColor = (0, 0, 0)
273
- token outputs:surface
274
- }
275
- }
276
- }
277
-
278
- def Mesh "East" (
279
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
280
- )
281
- {
282
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
283
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
284
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
285
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
286
- bindMaterialAs = "strongerThanDescendants"
287
- )
288
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
289
- uniform token physics:approximation = "convexHull"
290
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
291
- custom bool primvars:doNotCastShadows = 1
292
-
293
- def Material "_FlatColorMaterial"
294
- {
295
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
296
-
297
- def Shader "Shader"
298
- {
299
- uniform token info:id = "UsdPreviewSurface"
300
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
301
- float inputs:metallic = 0
302
- float inputs:roughness = 1
303
- color3f inputs:specularColor = (0, 0, 0)
304
- token outputs:surface
305
- }
306
- }
307
- }
308
- }
309
-
310
- def Xform "Lights"
311
- {
312
- def DomeLight "DomeLight_1"
313
- {
314
- float inputs:intensity = 1000
315
- }
316
- }
317
-
318
- def PhysicsScene "PhysicsScene" (
319
- prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
320
- )
321
- {
322
- vector3f physics:gravityDirection = (0, 0, -1)
323
- float physics:gravityMagnitude = 9.81
324
- uniform token physxScene:broadphaseType = "GPU"
325
- bool physxScene:enableEnhancedDeterminism = 0
326
- bool physxScene:enableGPUDynamics = 1
327
- bool physxScene:enableStabilization = 1
328
- uniform token physxScene:solverType = "TGS"
329
- uint physxScene:timeStepsPerSecond = 240
330
- }
331
-
332
- def Xform "GroundPlane"
333
- {
334
- def Mesh "CollisionMesh" (
335
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
336
- )
337
- {
338
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
339
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
340
- rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
341
- bindMaterialAs = "weakerThanDescendants"
342
- )
343
- uniform token physics:approximation = "convexHull"
344
- point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
345
- token visibility = "invisible"
346
- }
347
-
348
- def "PhysMaterial" (
349
- prepend apiSchemas = ["PhysicsMaterialAPI"]
350
- )
351
- {
352
- float physics:dynamicFriction = 0.4
353
- float physics:restitution = 0
354
- float physics:staticFriction = 0.5
355
- }
356
- }
357
-
358
- def Camera "Camera"
359
- {
360
- float2 clippingRange = (0.016186457, 1000)
361
- float focalLength = 35
362
- float horizontalAperture = 36
363
- matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.5147282779305554, 1.3726087411481476, 2.2857934783020784, 1.0000000000000002) )
364
- uniform token[] xformOpOrder = ["xformOp:transform"]
365
- }
366
- }
367
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 864000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 240
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ double3 xformOp:translate = (0, 0, 1.2000000178813934)
96
+ uniform token[] xformOpOrder = ["xformOp:translate"]
97
+
98
+ def "Asset" (
99
+ prepend references = @../../../../../../../../../assets/traffic_cone/simready_usd/traffic_cone.usd@
100
+ )
101
+ {
102
+ over "Traffic_Cone" (
103
+ prepend apiSchemas = ["PhysicsMassAPI"]
104
+ )
105
+ {
106
+ vector3f physics:angularVelocity = (0, 0, 0)
107
+ point3f physics:centerOfMass = (1.3707284e-9, -1.3156211e-9, 0.20104884)
108
+ float3 physics:diagonalInertia = (0.23665985, 0.23655179, 0.1004655)
109
+ float physics:mass = 4
110
+ quatf physics:principalAxes = (0.93117785, 0, 0, -0.36456537)
111
+ vector3f physics:velocity = (0, 0, -0.12262501)
112
+ quatf xformOp:orient = (1, 0, 0, -2.9802322e-8)
113
+ float3 xformOp:scale = (1, 1, 1)
114
+ float3 xformOp:translate = (4.440892e-16, 3.330669e-16, -0.0010218322)
115
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
116
+ }
117
+ }
118
+ }
119
+
120
+ def Xform "Room"
121
+ {
122
+ def Mesh "Bottom" (
123
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
124
+ )
125
+ {
126
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
127
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
128
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
129
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
130
+ bindMaterialAs = "strongerThanDescendants"
131
+ )
132
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
133
+ uniform token physics:approximation = "convexHull"
134
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
135
+ custom bool primvars:doNotCastShadows = 1
136
+
137
+ def Material "_FlatColorMaterial"
138
+ {
139
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
140
+
141
+ def Shader "Shader"
142
+ {
143
+ uniform token info:id = "UsdPreviewSurface"
144
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
145
+ float inputs:metallic = 0
146
+ float inputs:roughness = 1
147
+ color3f inputs:specularColor = (0, 0, 0)
148
+ token outputs:surface
149
+ }
150
+ }
151
+ }
152
+
153
+ def Mesh "Floor" (
154
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
155
+ )
156
+ {
157
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
158
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
159
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
160
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
161
+ bindMaterialAs = "strongerThanDescendants"
162
+ )
163
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
164
+ uniform token physics:approximation = "convexHull"
165
+ bool physics:collisionEnabled = 1
166
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
167
+ custom bool primvars:doNotCastShadows = 1
168
+
169
+ def Material "_FlatColorMaterial"
170
+ {
171
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
172
+
173
+ def Shader "Shader"
174
+ {
175
+ uniform token info:id = "UsdPreviewSurface"
176
+ color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
177
+ float inputs:metallic = 0
178
+ float inputs:roughness = 1
179
+ color3f inputs:specularColor = (0, 0, 0)
180
+ token outputs:surface
181
+ }
182
+ }
183
+ }
184
+
185
+ def Mesh "North" (
186
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
187
+ )
188
+ {
189
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
190
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
191
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
192
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
193
+ bindMaterialAs = "strongerThanDescendants"
194
+ )
195
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
196
+ uniform token physics:approximation = "convexHull"
197
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
198
+ custom bool primvars:doNotCastShadows = 1
199
+
200
+ def Material "_FlatColorMaterial"
201
+ {
202
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
203
+
204
+ def Shader "Shader"
205
+ {
206
+ uniform token info:id = "UsdPreviewSurface"
207
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
208
+ float inputs:metallic = 0
209
+ float inputs:roughness = 1
210
+ color3f inputs:specularColor = (0, 0, 0)
211
+ token outputs:surface
212
+ }
213
+ }
214
+ }
215
+
216
+ def Mesh "South" (
217
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
218
+ )
219
+ {
220
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
221
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
222
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
223
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
224
+ bindMaterialAs = "strongerThanDescendants"
225
+ )
226
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
227
+ uniform token physics:approximation = "convexHull"
228
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
229
+ custom bool primvars:doNotCastShadows = 1
230
+
231
+ def Material "_FlatColorMaterial"
232
+ {
233
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
234
+
235
+ def Shader "Shader"
236
+ {
237
+ uniform token info:id = "UsdPreviewSurface"
238
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
239
+ float inputs:metallic = 0
240
+ float inputs:roughness = 1
241
+ color3f inputs:specularColor = (0, 0, 0)
242
+ token outputs:surface
243
+ }
244
+ }
245
+ }
246
+
247
+ def Mesh "West" (
248
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
249
+ )
250
+ {
251
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
252
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
253
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
254
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
255
+ bindMaterialAs = "strongerThanDescendants"
256
+ )
257
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
258
+ uniform token physics:approximation = "convexHull"
259
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
260
+ custom bool primvars:doNotCastShadows = 1
261
+
262
+ def Material "_FlatColorMaterial"
263
+ {
264
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
265
+
266
+ def Shader "Shader"
267
+ {
268
+ uniform token info:id = "UsdPreviewSurface"
269
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
270
+ float inputs:metallic = 0
271
+ float inputs:roughness = 1
272
+ color3f inputs:specularColor = (0, 0, 0)
273
+ token outputs:surface
274
+ }
275
+ }
276
+ }
277
+
278
+ def Mesh "East" (
279
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
280
+ )
281
+ {
282
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
283
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
284
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
285
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
286
+ bindMaterialAs = "strongerThanDescendants"
287
+ )
288
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
289
+ uniform token physics:approximation = "convexHull"
290
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
291
+ custom bool primvars:doNotCastShadows = 1
292
+
293
+ def Material "_FlatColorMaterial"
294
+ {
295
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
296
+
297
+ def Shader "Shader"
298
+ {
299
+ uniform token info:id = "UsdPreviewSurface"
300
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
301
+ float inputs:metallic = 0
302
+ float inputs:roughness = 1
303
+ color3f inputs:specularColor = (0, 0, 0)
304
+ token outputs:surface
305
+ }
306
+ }
307
+ }
308
+ }
309
+
310
+ def Xform "Lights"
311
+ {
312
+ def DomeLight "DomeLight_1"
313
+ {
314
+ float inputs:intensity = 1000
315
+ }
316
+ }
317
+
318
+ def PhysicsScene "PhysicsScene" (
319
+ prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
320
+ )
321
+ {
322
+ vector3f physics:gravityDirection = (0, 0, -1)
323
+ float physics:gravityMagnitude = 9.81
324
+ uniform token physxScene:broadphaseType = "GPU"
325
+ bool physxScene:enableEnhancedDeterminism = 0
326
+ bool physxScene:enableGPUDynamics = 1
327
+ bool physxScene:enableStabilization = 1
328
+ uniform token physxScene:solverType = "TGS"
329
+ uint physxScene:timeStepsPerSecond = 240
330
+ }
331
+
332
+ def Xform "GroundPlane"
333
+ {
334
+ def Mesh "CollisionMesh" (
335
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
336
+ )
337
+ {
338
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
339
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
340
+ rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
341
+ bindMaterialAs = "weakerThanDescendants"
342
+ )
343
+ uniform token physics:approximation = "convexHull"
344
+ point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
345
+ token visibility = "invisible"
346
+ }
347
+
348
+ def "PhysMaterial" (
349
+ prepend apiSchemas = ["PhysicsMaterialAPI"]
350
+ )
351
+ {
352
+ float physics:dynamicFriction = 0.4
353
+ float physics:restitution = 0
354
+ float physics:staticFriction = 0.5
355
+ }
356
+ }
357
+
358
+ def Camera "Camera"
359
+ {
360
+ float2 clippingRange = (0.016186457, 1000)
361
+ float focalLength = 35
362
+ float horizontalAperture = 36
363
+ matrix4d xformOp:transform = ( (-0.9363291775690444, 0.35112344158839165, 2.7755575615628907e-17, 0), (-0.14887604148169284, -0.39700277728451433, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254407, -0), (0.5147282779305554, 1.3726087411481476, 2.2857934783020784, 1.0000000000000002) )
364
+ uniform token[] xformOpOrder = ["xformOp:transform"]
365
+ }
366
+ }
367
+
reports/runtime/results/external/01c28252a227/.simready/runtime/light_response/isaac_sim/test_scene.usda CHANGED
@@ -1,328 +1,328 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/traffic_cone/simready_usd/traffic_cone.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Traffic_Cone"
115
- {
116
- over "traffic_cone" (
117
- prepend apiSchemas = ["MaterialBindingAPI"]
118
- )
119
- {
120
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
121
- bindMaterialAs = "strongerThanDescendants"
122
- )
123
- rel material:binding:physics = None
124
- }
125
- }
126
- }
127
- }
128
-
129
- def Xform "Room"
130
- {
131
- def Mesh "Bottom" (
132
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
133
- )
134
- {
135
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
136
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
137
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
138
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
139
- bindMaterialAs = "strongerThanDescendants"
140
- )
141
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
- uniform token physics:approximation = "convexHull"
143
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
144
- custom bool primvars:doNotCastShadows = 1
145
-
146
- def Material "_FlatColorMaterial"
147
- {
148
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
149
-
150
- def Shader "Shader"
151
- {
152
- uniform token info:id = "UsdPreviewSurface"
153
- color3f inputs:diffuseColor = (0, 0, 0)
154
- float inputs:metallic = 0
155
- float inputs:roughness = 1
156
- color3f inputs:specularColor = (0, 0, 0)
157
- token outputs:surface
158
- }
159
- }
160
- }
161
-
162
- def Mesh "Floor" (
163
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
164
- )
165
- {
166
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
167
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
168
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
169
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
170
- uniform token physics:approximation = "convexHull"
171
- bool physics:collisionEnabled = 0
172
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
173
- custom bool primvars:doNotCastShadows = 1
174
- token visibility = "invisible"
175
- }
176
-
177
- def Mesh "North" (
178
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
179
- )
180
- {
181
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
182
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
183
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
184
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
185
- bindMaterialAs = "strongerThanDescendants"
186
- )
187
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
188
- uniform token physics:approximation = "convexHull"
189
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
190
- custom bool primvars:doNotCastShadows = 1
191
-
192
- def Material "_FlatColorMaterial"
193
- {
194
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
195
-
196
- def Shader "Shader"
197
- {
198
- uniform token info:id = "UsdPreviewSurface"
199
- color3f inputs:diffuseColor = (0, 0, 0)
200
- float inputs:metallic = 0
201
- float inputs:roughness = 1
202
- color3f inputs:specularColor = (0, 0, 0)
203
- token outputs:surface
204
- }
205
- }
206
- }
207
-
208
- def Mesh "South" (
209
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
210
- )
211
- {
212
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
213
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
214
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
215
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
216
- bindMaterialAs = "strongerThanDescendants"
217
- )
218
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
219
- uniform token physics:approximation = "convexHull"
220
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
221
- custom bool primvars:doNotCastShadows = 1
222
-
223
- def Material "_FlatColorMaterial"
224
- {
225
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
226
-
227
- def Shader "Shader"
228
- {
229
- uniform token info:id = "UsdPreviewSurface"
230
- color3f inputs:diffuseColor = (0, 0, 0)
231
- float inputs:metallic = 0
232
- float inputs:roughness = 1
233
- color3f inputs:specularColor = (0, 0, 0)
234
- token outputs:surface
235
- }
236
- }
237
- }
238
-
239
- def Mesh "West" (
240
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
241
- )
242
- {
243
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
244
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
245
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
246
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
247
- bindMaterialAs = "strongerThanDescendants"
248
- )
249
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
250
- uniform token physics:approximation = "convexHull"
251
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
252
- custom bool primvars:doNotCastShadows = 1
253
-
254
- def Material "_FlatColorMaterial"
255
- {
256
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
257
-
258
- def Shader "Shader"
259
- {
260
- uniform token info:id = "UsdPreviewSurface"
261
- color3f inputs:diffuseColor = (0, 0, 0)
262
- float inputs:metallic = 0
263
- float inputs:roughness = 1
264
- color3f inputs:specularColor = (0, 0, 0)
265
- token outputs:surface
266
- }
267
- }
268
- }
269
-
270
- def Mesh "East" (
271
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
272
- )
273
- {
274
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
275
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
276
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
277
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
278
- bindMaterialAs = "strongerThanDescendants"
279
- )
280
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
281
- uniform token physics:approximation = "convexHull"
282
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
283
- custom bool primvars:doNotCastShadows = 1
284
-
285
- def Material "_FlatColorMaterial"
286
- {
287
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
288
-
289
- def Shader "Shader"
290
- {
291
- uniform token info:id = "UsdPreviewSurface"
292
- color3f inputs:diffuseColor = (0, 0, 0)
293
- float inputs:metallic = 0
294
- float inputs:roughness = 1
295
- color3f inputs:specularColor = (0, 0, 0)
296
- token outputs:surface
297
- }
298
- }
299
- }
300
- }
301
-
302
- def Xform "Lights"
303
- {
304
- def DistantLight "DistantLight_1"
305
- {
306
- float inputs:angle = 1
307
- float inputs:intensity = 3000
308
- float3 xformOp:rotateXYZ = (45, 0, 90)
309
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
310
- }
311
-
312
- def DomeLight "DomeLight_2"
313
- {
314
- float inputs:intensity = 150
315
- }
316
- }
317
-
318
- def Camera "Camera"
319
- {
320
- float2 clippingRange = (0.011723694, 10000)
321
- float focalLength = 35
322
- float horizontalAperture = 36
323
- float verticalAperture = 36
324
- matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.3728127280033335, 0.9941672746755564, 0.8970836432982426, 1.0000000000000002) )
325
- uniform token[] xformOpOrder = ["xformOp:transform"]
326
- }
327
- }
328
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/traffic_cone/simready_usd/traffic_cone.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Traffic_Cone"
115
+ {
116
+ over "traffic_cone" (
117
+ prepend apiSchemas = ["MaterialBindingAPI"]
118
+ )
119
+ {
120
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
121
+ bindMaterialAs = "strongerThanDescendants"
122
+ )
123
+ rel material:binding:physics = None
124
+ }
125
+ }
126
+ }
127
+ }
128
+
129
+ def Xform "Room"
130
+ {
131
+ def Mesh "Bottom" (
132
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
133
+ )
134
+ {
135
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
136
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
137
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
138
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
139
+ bindMaterialAs = "strongerThanDescendants"
140
+ )
141
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
+ uniform token physics:approximation = "convexHull"
143
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
144
+ custom bool primvars:doNotCastShadows = 1
145
+
146
+ def Material "_FlatColorMaterial"
147
+ {
148
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
149
+
150
+ def Shader "Shader"
151
+ {
152
+ uniform token info:id = "UsdPreviewSurface"
153
+ color3f inputs:diffuseColor = (0, 0, 0)
154
+ float inputs:metallic = 0
155
+ float inputs:roughness = 1
156
+ color3f inputs:specularColor = (0, 0, 0)
157
+ token outputs:surface
158
+ }
159
+ }
160
+ }
161
+
162
+ def Mesh "Floor" (
163
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
164
+ )
165
+ {
166
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
167
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
168
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
169
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
170
+ uniform token physics:approximation = "convexHull"
171
+ bool physics:collisionEnabled = 0
172
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
173
+ custom bool primvars:doNotCastShadows = 1
174
+ token visibility = "invisible"
175
+ }
176
+
177
+ def Mesh "North" (
178
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
179
+ )
180
+ {
181
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
182
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
183
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
184
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
185
+ bindMaterialAs = "strongerThanDescendants"
186
+ )
187
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
188
+ uniform token physics:approximation = "convexHull"
189
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
190
+ custom bool primvars:doNotCastShadows = 1
191
+
192
+ def Material "_FlatColorMaterial"
193
+ {
194
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
195
+
196
+ def Shader "Shader"
197
+ {
198
+ uniform token info:id = "UsdPreviewSurface"
199
+ color3f inputs:diffuseColor = (0, 0, 0)
200
+ float inputs:metallic = 0
201
+ float inputs:roughness = 1
202
+ color3f inputs:specularColor = (0, 0, 0)
203
+ token outputs:surface
204
+ }
205
+ }
206
+ }
207
+
208
+ def Mesh "South" (
209
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
210
+ )
211
+ {
212
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
213
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
214
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
215
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
216
+ bindMaterialAs = "strongerThanDescendants"
217
+ )
218
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
219
+ uniform token physics:approximation = "convexHull"
220
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
221
+ custom bool primvars:doNotCastShadows = 1
222
+
223
+ def Material "_FlatColorMaterial"
224
+ {
225
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
226
+
227
+ def Shader "Shader"
228
+ {
229
+ uniform token info:id = "UsdPreviewSurface"
230
+ color3f inputs:diffuseColor = (0, 0, 0)
231
+ float inputs:metallic = 0
232
+ float inputs:roughness = 1
233
+ color3f inputs:specularColor = (0, 0, 0)
234
+ token outputs:surface
235
+ }
236
+ }
237
+ }
238
+
239
+ def Mesh "West" (
240
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
241
+ )
242
+ {
243
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
244
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
245
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
246
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
247
+ bindMaterialAs = "strongerThanDescendants"
248
+ )
249
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
250
+ uniform token physics:approximation = "convexHull"
251
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
252
+ custom bool primvars:doNotCastShadows = 1
253
+
254
+ def Material "_FlatColorMaterial"
255
+ {
256
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
257
+
258
+ def Shader "Shader"
259
+ {
260
+ uniform token info:id = "UsdPreviewSurface"
261
+ color3f inputs:diffuseColor = (0, 0, 0)
262
+ float inputs:metallic = 0
263
+ float inputs:roughness = 1
264
+ color3f inputs:specularColor = (0, 0, 0)
265
+ token outputs:surface
266
+ }
267
+ }
268
+ }
269
+
270
+ def Mesh "East" (
271
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
272
+ )
273
+ {
274
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
275
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
276
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
277
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
278
+ bindMaterialAs = "strongerThanDescendants"
279
+ )
280
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
281
+ uniform token physics:approximation = "convexHull"
282
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
283
+ custom bool primvars:doNotCastShadows = 1
284
+
285
+ def Material "_FlatColorMaterial"
286
+ {
287
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
288
+
289
+ def Shader "Shader"
290
+ {
291
+ uniform token info:id = "UsdPreviewSurface"
292
+ color3f inputs:diffuseColor = (0, 0, 0)
293
+ float inputs:metallic = 0
294
+ float inputs:roughness = 1
295
+ color3f inputs:specularColor = (0, 0, 0)
296
+ token outputs:surface
297
+ }
298
+ }
299
+ }
300
+ }
301
+
302
+ def Xform "Lights"
303
+ {
304
+ def DistantLight "DistantLight_1"
305
+ {
306
+ float inputs:angle = 1
307
+ float inputs:intensity = 3000
308
+ float3 xformOp:rotateXYZ = (45, 0, 90)
309
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
310
+ }
311
+
312
+ def DomeLight "DomeLight_2"
313
+ {
314
+ float inputs:intensity = 150
315
+ }
316
+ }
317
+
318
+ def Camera "Camera"
319
+ {
320
+ float2 clippingRange = (0.011723694, 10000)
321
+ float focalLength = 35
322
+ float horizontalAperture = 36
323
+ float verticalAperture = 36
324
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.3728127280033335, 0.9941672746755564, 0.8970836432982426, 1.0000000000000002) )
325
+ uniform token[] xformOpOrder = ["xformOp:transform"]
326
+ }
327
+ }
328
+
reports/runtime/results/external/01c28252a227/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda CHANGED
@@ -1,300 +1,300 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- bool omni:rtx:reflections:denoiser:enabled = 0
46
- token omni:rtx:rendermode = "RealTimePathTracing"
47
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
- bool omni:rtx:rt:demoire = 0
49
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
- int omni:rtx:rt:sss:samples = 1
51
- uint omni:rtx:rtpt:maxVolumeBounces = 15
52
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
- rel orderedVars = </Render/Vars/LdrColor>
56
- custom bool overrideClipRange = 0
57
- uniform int2 resolution = (1024, 1024)
58
- }
59
- }
60
- }
61
-
62
- def RenderSettings "OmniverseGlobalRenderSettings" (
63
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
- no_delete = true
65
- )
66
- {
67
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
- }
69
-
70
- def "Vars"
71
- {
72
- def RenderVar "LdrColor" (
73
- hide_in_stage_window = true
74
- no_delete = true
75
- )
76
- {
77
- uniform string sourceName = "LdrColor"
78
- uniform token sourceType = "raw"
79
- }
80
- }
81
- }
82
-
83
- over "OmniverseKit_Persp"
84
- {
85
- float exposure:fStop = 5
86
- float exposure:responsivity = 1.1026709
87
- float exposure:time = 0.02
88
- }
89
-
90
- def "World"
91
- {
92
- def Xform "AssetRoot"
93
- {
94
- def "Asset" (
95
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/traffic_cone/simready_usd/traffic_cone.usd@
96
- )
97
- {
98
- }
99
- }
100
-
101
- def Xform "Room"
102
- {
103
- def Mesh "Bottom" (
104
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
- )
106
- {
107
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
- bindMaterialAs = "strongerThanDescendants"
112
- )
113
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
- uniform token physics:approximation = "convexHull"
115
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
- custom bool primvars:doNotCastShadows = 1
117
-
118
- def Material "_FlatColorMaterial"
119
- {
120
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
-
122
- def Shader "Shader"
123
- {
124
- uniform token info:id = "UsdPreviewSurface"
125
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
- float inputs:metallic = 0
127
- float inputs:roughness = 1
128
- color3f inputs:specularColor = (0, 0, 0)
129
- token outputs:surface
130
- }
131
- }
132
- }
133
-
134
- def Mesh "Floor" (
135
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
- )
137
- {
138
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
- uniform token physics:approximation = "convexHull"
143
- bool physics:collisionEnabled = 0
144
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
- custom bool primvars:doNotCastShadows = 1
146
- token visibility = "invisible"
147
- }
148
-
149
- def Mesh "North" (
150
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
- )
152
- {
153
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
- bindMaterialAs = "strongerThanDescendants"
158
- )
159
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
- uniform token physics:approximation = "convexHull"
161
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
- custom bool primvars:doNotCastShadows = 1
163
-
164
- def Material "_FlatColorMaterial"
165
- {
166
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
-
168
- def Shader "Shader"
169
- {
170
- uniform token info:id = "UsdPreviewSurface"
171
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
- float inputs:metallic = 0
173
- float inputs:roughness = 1
174
- color3f inputs:specularColor = (0, 0, 0)
175
- token outputs:surface
176
- }
177
- }
178
- }
179
-
180
- def Mesh "South" (
181
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
- )
183
- {
184
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
- bindMaterialAs = "strongerThanDescendants"
189
- )
190
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
- uniform token physics:approximation = "convexHull"
192
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
- custom bool primvars:doNotCastShadows = 1
194
-
195
- def Material "_FlatColorMaterial"
196
- {
197
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
-
199
- def Shader "Shader"
200
- {
201
- uniform token info:id = "UsdPreviewSurface"
202
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
- float inputs:metallic = 0
204
- float inputs:roughness = 1
205
- color3f inputs:specularColor = (0, 0, 0)
206
- token outputs:surface
207
- }
208
- }
209
- }
210
-
211
- def Mesh "West" (
212
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
- )
214
- {
215
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
- bindMaterialAs = "strongerThanDescendants"
220
- )
221
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
- uniform token physics:approximation = "convexHull"
223
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
- custom bool primvars:doNotCastShadows = 1
225
-
226
- def Material "_FlatColorMaterial"
227
- {
228
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
-
230
- def Shader "Shader"
231
- {
232
- uniform token info:id = "UsdPreviewSurface"
233
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
- float inputs:metallic = 0
235
- float inputs:roughness = 1
236
- color3f inputs:specularColor = (0, 0, 0)
237
- token outputs:surface
238
- }
239
- }
240
- }
241
-
242
- def Mesh "East" (
243
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
- )
245
- {
246
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
- bindMaterialAs = "strongerThanDescendants"
251
- )
252
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
- uniform token physics:approximation = "convexHull"
254
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
- custom bool primvars:doNotCastShadows = 1
256
-
257
- def Material "_FlatColorMaterial"
258
- {
259
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
-
261
- def Shader "Shader"
262
- {
263
- uniform token info:id = "UsdPreviewSurface"
264
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
- float inputs:metallic = 0
266
- float inputs:roughness = 1
267
- color3f inputs:specularColor = (0, 0, 0)
268
- token outputs:surface
269
- }
270
- }
271
- }
272
- }
273
-
274
- def Xform "Lights"
275
- {
276
- def DistantLight "DistantLight_1"
277
- {
278
- float inputs:angle = 1
279
- float inputs:intensity = 3000
280
- float3 xformOp:rotateXYZ = (45, 0, 90)
281
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
- }
283
-
284
- def DomeLight "DomeLight_2"
285
- {
286
- float inputs:intensity = 150
287
- }
288
- }
289
-
290
- def Camera "Camera"
291
- {
292
- float2 clippingRange = (0.011723694, 10000)
293
- float focalLength = 35
294
- float horizontalAperture = 36
295
- float verticalAperture = 36
296
- matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.3728127280033335, 0.9941672746755564, 0.8970836432982426, 1.0000000000000002) )
297
- uniform token[] xformOpOrder = ["xformOp:transform"]
298
- }
299
- }
300
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ bool omni:rtx:reflections:denoiser:enabled = 0
46
+ token omni:rtx:rendermode = "RealTimePathTracing"
47
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
+ bool omni:rtx:rt:demoire = 0
49
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
+ int omni:rtx:rt:sss:samples = 1
51
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
52
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
+ rel orderedVars = </Render/Vars/LdrColor>
56
+ custom bool overrideClipRange = 0
57
+ uniform int2 resolution = (1024, 1024)
58
+ }
59
+ }
60
+ }
61
+
62
+ def RenderSettings "OmniverseGlobalRenderSettings" (
63
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
+ no_delete = true
65
+ )
66
+ {
67
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
+ }
69
+
70
+ def "Vars"
71
+ {
72
+ def RenderVar "LdrColor" (
73
+ hide_in_stage_window = true
74
+ no_delete = true
75
+ )
76
+ {
77
+ uniform string sourceName = "LdrColor"
78
+ uniform token sourceType = "raw"
79
+ }
80
+ }
81
+ }
82
+
83
+ over "OmniverseKit_Persp"
84
+ {
85
+ float exposure:fStop = 5
86
+ float exposure:responsivity = 1.1026709
87
+ float exposure:time = 0.02
88
+ }
89
+
90
+ def "World"
91
+ {
92
+ def Xform "AssetRoot"
93
+ {
94
+ def "Asset" (
95
+ prepend references = @../../../../../../../../../assets/traffic_cone/simready_usd/traffic_cone.usd@
96
+ )
97
+ {
98
+ }
99
+ }
100
+
101
+ def Xform "Room"
102
+ {
103
+ def Mesh "Bottom" (
104
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
+ )
106
+ {
107
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
+ bindMaterialAs = "strongerThanDescendants"
112
+ )
113
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
+ uniform token physics:approximation = "convexHull"
115
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
+ custom bool primvars:doNotCastShadows = 1
117
+
118
+ def Material "_FlatColorMaterial"
119
+ {
120
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
+
122
+ def Shader "Shader"
123
+ {
124
+ uniform token info:id = "UsdPreviewSurface"
125
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
+ float inputs:metallic = 0
127
+ float inputs:roughness = 1
128
+ color3f inputs:specularColor = (0, 0, 0)
129
+ token outputs:surface
130
+ }
131
+ }
132
+ }
133
+
134
+ def Mesh "Floor" (
135
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
+ )
137
+ {
138
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
+ uniform token physics:approximation = "convexHull"
143
+ bool physics:collisionEnabled = 0
144
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
+ custom bool primvars:doNotCastShadows = 1
146
+ token visibility = "invisible"
147
+ }
148
+
149
+ def Mesh "North" (
150
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
+ )
152
+ {
153
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
+ bindMaterialAs = "strongerThanDescendants"
158
+ )
159
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
+ uniform token physics:approximation = "convexHull"
161
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
+ custom bool primvars:doNotCastShadows = 1
163
+
164
+ def Material "_FlatColorMaterial"
165
+ {
166
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
+
168
+ def Shader "Shader"
169
+ {
170
+ uniform token info:id = "UsdPreviewSurface"
171
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
+ float inputs:metallic = 0
173
+ float inputs:roughness = 1
174
+ color3f inputs:specularColor = (0, 0, 0)
175
+ token outputs:surface
176
+ }
177
+ }
178
+ }
179
+
180
+ def Mesh "South" (
181
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
+ )
183
+ {
184
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
+ bindMaterialAs = "strongerThanDescendants"
189
+ )
190
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
+ uniform token physics:approximation = "convexHull"
192
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
+ custom bool primvars:doNotCastShadows = 1
194
+
195
+ def Material "_FlatColorMaterial"
196
+ {
197
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
+
199
+ def Shader "Shader"
200
+ {
201
+ uniform token info:id = "UsdPreviewSurface"
202
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
+ float inputs:metallic = 0
204
+ float inputs:roughness = 1
205
+ color3f inputs:specularColor = (0, 0, 0)
206
+ token outputs:surface
207
+ }
208
+ }
209
+ }
210
+
211
+ def Mesh "West" (
212
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
+ )
214
+ {
215
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
+ bindMaterialAs = "strongerThanDescendants"
220
+ )
221
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
+ uniform token physics:approximation = "convexHull"
223
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
+ custom bool primvars:doNotCastShadows = 1
225
+
226
+ def Material "_FlatColorMaterial"
227
+ {
228
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
+
230
+ def Shader "Shader"
231
+ {
232
+ uniform token info:id = "UsdPreviewSurface"
233
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
+ float inputs:metallic = 0
235
+ float inputs:roughness = 1
236
+ color3f inputs:specularColor = (0, 0, 0)
237
+ token outputs:surface
238
+ }
239
+ }
240
+ }
241
+
242
+ def Mesh "East" (
243
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
+ )
245
+ {
246
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
+ bindMaterialAs = "strongerThanDescendants"
251
+ )
252
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
+ uniform token physics:approximation = "convexHull"
254
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
+ custom bool primvars:doNotCastShadows = 1
256
+
257
+ def Material "_FlatColorMaterial"
258
+ {
259
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
+
261
+ def Shader "Shader"
262
+ {
263
+ uniform token info:id = "UsdPreviewSurface"
264
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
+ float inputs:metallic = 0
266
+ float inputs:roughness = 1
267
+ color3f inputs:specularColor = (0, 0, 0)
268
+ token outputs:surface
269
+ }
270
+ }
271
+ }
272
+ }
273
+
274
+ def Xform "Lights"
275
+ {
276
+ def DistantLight "DistantLight_1"
277
+ {
278
+ float inputs:angle = 1
279
+ float inputs:intensity = 3000
280
+ float3 xformOp:rotateXYZ = (45, 0, 90)
281
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
+ }
283
+
284
+ def DomeLight "DomeLight_2"
285
+ {
286
+ float inputs:intensity = 150
287
+ }
288
+ }
289
+
290
+ def Camera "Camera"
291
+ {
292
+ float2 clippingRange = (0.011723694, 10000)
293
+ float focalLength = 35
294
+ float horizontalAperture = 36
295
+ float verticalAperture = 36
296
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.3728127280033335, 0.9941672746755564, 0.8970836432982426, 1.0000000000000002) )
297
+ uniform token[] xformOpOrder = ["xformOp:transform"]
298
+ }
299
+ }
300
+
reports/runtime/results/external/01c28252a227/.simready/runtime/normals_xz/isaac_sim/test_scene.usda CHANGED
@@ -1,322 +1,322 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/traffic_cone/simready_usd/traffic_cone.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Traffic_Cone"
115
- {
116
- over "traffic_cone" (
117
- prepend apiSchemas = ["MaterialBindingAPI"]
118
- )
119
- {
120
- uniform bool doubleSided = 1
121
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
122
- bindMaterialAs = "strongerThanDescendants"
123
- )
124
- rel material:binding:physics = None
125
- custom bool singleSided = 0
126
- }
127
- }
128
- }
129
- }
130
-
131
- def Xform "Room"
132
- {
133
- def Mesh "Bottom" (
134
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
135
- )
136
- {
137
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
138
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
139
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
140
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
141
- bindMaterialAs = "strongerThanDescendants"
142
- )
143
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
144
- uniform token physics:approximation = "convexHull"
145
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
146
- custom bool primvars:doNotCastShadows = 1
147
-
148
- def Material "_FlatColorMaterial"
149
- {
150
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
151
-
152
- def Shader "Shader"
153
- {
154
- uniform token info:id = "UsdPreviewSurface"
155
- color3f inputs:diffuseColor = (1, 1, 1)
156
- float inputs:metallic = 0
157
- float inputs:roughness = 1
158
- color3f inputs:specularColor = (0, 0, 0)
159
- token outputs:surface
160
- }
161
- }
162
- }
163
-
164
- def Mesh "Floor" (
165
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
166
- )
167
- {
168
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
169
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
170
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
171
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
172
- uniform token physics:approximation = "convexHull"
173
- bool physics:collisionEnabled = 0
174
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
175
- custom bool primvars:doNotCastShadows = 1
176
- token visibility = "invisible"
177
- }
178
-
179
- def Mesh "North" (
180
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
181
- )
182
- {
183
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
184
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
185
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
186
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
187
- bindMaterialAs = "strongerThanDescendants"
188
- )
189
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
190
- uniform token physics:approximation = "convexHull"
191
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
192
- custom bool primvars:doNotCastShadows = 1
193
-
194
- def Material "_FlatColorMaterial"
195
- {
196
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
197
-
198
- def Shader "Shader"
199
- {
200
- uniform token info:id = "UsdPreviewSurface"
201
- color3f inputs:diffuseColor = (1, 1, 1)
202
- float inputs:metallic = 0
203
- float inputs:roughness = 1
204
- color3f inputs:specularColor = (0, 0, 0)
205
- token outputs:surface
206
- }
207
- }
208
- }
209
-
210
- def Mesh "South" (
211
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
212
- )
213
- {
214
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
215
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
216
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
217
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
218
- bindMaterialAs = "strongerThanDescendants"
219
- )
220
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
221
- uniform token physics:approximation = "convexHull"
222
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
223
- custom bool primvars:doNotCastShadows = 1
224
-
225
- def Material "_FlatColorMaterial"
226
- {
227
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
228
-
229
- def Shader "Shader"
230
- {
231
- uniform token info:id = "UsdPreviewSurface"
232
- color3f inputs:diffuseColor = (1, 1, 1)
233
- float inputs:metallic = 0
234
- float inputs:roughness = 1
235
- color3f inputs:specularColor = (0, 0, 0)
236
- token outputs:surface
237
- }
238
- }
239
- }
240
-
241
- def Mesh "West" (
242
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
243
- )
244
- {
245
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
246
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
247
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
248
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
249
- bindMaterialAs = "strongerThanDescendants"
250
- )
251
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
252
- uniform token physics:approximation = "convexHull"
253
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
254
- custom bool primvars:doNotCastShadows = 1
255
-
256
- def Material "_FlatColorMaterial"
257
- {
258
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
259
-
260
- def Shader "Shader"
261
- {
262
- uniform token info:id = "UsdPreviewSurface"
263
- color3f inputs:diffuseColor = (1, 1, 1)
264
- float inputs:metallic = 0
265
- float inputs:roughness = 1
266
- color3f inputs:specularColor = (0, 0, 0)
267
- token outputs:surface
268
- }
269
- }
270
- }
271
-
272
- def Mesh "East" (
273
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
274
- )
275
- {
276
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
277
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
278
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
279
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
280
- bindMaterialAs = "strongerThanDescendants"
281
- )
282
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
283
- uniform token physics:approximation = "convexHull"
284
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
285
- custom bool primvars:doNotCastShadows = 1
286
-
287
- def Material "_FlatColorMaterial"
288
- {
289
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
290
-
291
- def Shader "Shader"
292
- {
293
- uniform token info:id = "UsdPreviewSurface"
294
- color3f inputs:diffuseColor = (1, 1, 1)
295
- float inputs:metallic = 0
296
- float inputs:roughness = 1
297
- color3f inputs:specularColor = (0, 0, 0)
298
- token outputs:surface
299
- }
300
- }
301
- }
302
- }
303
-
304
- def Xform "Lights"
305
- {
306
- def DomeLight "DomeLight_1"
307
- {
308
- float inputs:intensity = 2000
309
- }
310
- }
311
-
312
- def Camera "Camera"
313
- {
314
- float2 clippingRange = (0.011723694, 10000)
315
- float focalLength = 35
316
- float horizontalAperture = 36
317
- float verticalAperture = 36
318
- matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.3728127280033335, 0.9941672746755564, 0.8970836432982426, 1.0000000000000002) )
319
- uniform token[] xformOpOrder = ["xformOp:transform"]
320
- }
321
- }
322
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/traffic_cone/simready_usd/traffic_cone.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Traffic_Cone"
115
+ {
116
+ over "traffic_cone" (
117
+ prepend apiSchemas = ["MaterialBindingAPI"]
118
+ )
119
+ {
120
+ uniform bool doubleSided = 1
121
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
122
+ bindMaterialAs = "strongerThanDescendants"
123
+ )
124
+ rel material:binding:physics = None
125
+ custom bool singleSided = 0
126
+ }
127
+ }
128
+ }
129
+ }
130
+
131
+ def Xform "Room"
132
+ {
133
+ def Mesh "Bottom" (
134
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
135
+ )
136
+ {
137
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
138
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
139
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
140
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
141
+ bindMaterialAs = "strongerThanDescendants"
142
+ )
143
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
144
+ uniform token physics:approximation = "convexHull"
145
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
146
+ custom bool primvars:doNotCastShadows = 1
147
+
148
+ def Material "_FlatColorMaterial"
149
+ {
150
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
151
+
152
+ def Shader "Shader"
153
+ {
154
+ uniform token info:id = "UsdPreviewSurface"
155
+ color3f inputs:diffuseColor = (1, 1, 1)
156
+ float inputs:metallic = 0
157
+ float inputs:roughness = 1
158
+ color3f inputs:specularColor = (0, 0, 0)
159
+ token outputs:surface
160
+ }
161
+ }
162
+ }
163
+
164
+ def Mesh "Floor" (
165
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
166
+ )
167
+ {
168
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
169
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
170
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
171
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
172
+ uniform token physics:approximation = "convexHull"
173
+ bool physics:collisionEnabled = 0
174
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
175
+ custom bool primvars:doNotCastShadows = 1
176
+ token visibility = "invisible"
177
+ }
178
+
179
+ def Mesh "North" (
180
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
181
+ )
182
+ {
183
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
184
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
185
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
186
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
187
+ bindMaterialAs = "strongerThanDescendants"
188
+ )
189
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
190
+ uniform token physics:approximation = "convexHull"
191
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
192
+ custom bool primvars:doNotCastShadows = 1
193
+
194
+ def Material "_FlatColorMaterial"
195
+ {
196
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
197
+
198
+ def Shader "Shader"
199
+ {
200
+ uniform token info:id = "UsdPreviewSurface"
201
+ color3f inputs:diffuseColor = (1, 1, 1)
202
+ float inputs:metallic = 0
203
+ float inputs:roughness = 1
204
+ color3f inputs:specularColor = (0, 0, 0)
205
+ token outputs:surface
206
+ }
207
+ }
208
+ }
209
+
210
+ def Mesh "South" (
211
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
212
+ )
213
+ {
214
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
215
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
216
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
217
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
218
+ bindMaterialAs = "strongerThanDescendants"
219
+ )
220
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
221
+ uniform token physics:approximation = "convexHull"
222
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
223
+ custom bool primvars:doNotCastShadows = 1
224
+
225
+ def Material "_FlatColorMaterial"
226
+ {
227
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
228
+
229
+ def Shader "Shader"
230
+ {
231
+ uniform token info:id = "UsdPreviewSurface"
232
+ color3f inputs:diffuseColor = (1, 1, 1)
233
+ float inputs:metallic = 0
234
+ float inputs:roughness = 1
235
+ color3f inputs:specularColor = (0, 0, 0)
236
+ token outputs:surface
237
+ }
238
+ }
239
+ }
240
+
241
+ def Mesh "West" (
242
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
243
+ )
244
+ {
245
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
246
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
247
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
248
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
249
+ bindMaterialAs = "strongerThanDescendants"
250
+ )
251
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
252
+ uniform token physics:approximation = "convexHull"
253
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
254
+ custom bool primvars:doNotCastShadows = 1
255
+
256
+ def Material "_FlatColorMaterial"
257
+ {
258
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
259
+
260
+ def Shader "Shader"
261
+ {
262
+ uniform token info:id = "UsdPreviewSurface"
263
+ color3f inputs:diffuseColor = (1, 1, 1)
264
+ float inputs:metallic = 0
265
+ float inputs:roughness = 1
266
+ color3f inputs:specularColor = (0, 0, 0)
267
+ token outputs:surface
268
+ }
269
+ }
270
+ }
271
+
272
+ def Mesh "East" (
273
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
274
+ )
275
+ {
276
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
277
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
278
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
279
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
280
+ bindMaterialAs = "strongerThanDescendants"
281
+ )
282
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
283
+ uniform token physics:approximation = "convexHull"
284
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
285
+ custom bool primvars:doNotCastShadows = 1
286
+
287
+ def Material "_FlatColorMaterial"
288
+ {
289
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
290
+
291
+ def Shader "Shader"
292
+ {
293
+ uniform token info:id = "UsdPreviewSurface"
294
+ color3f inputs:diffuseColor = (1, 1, 1)
295
+ float inputs:metallic = 0
296
+ float inputs:roughness = 1
297
+ color3f inputs:specularColor = (0, 0, 0)
298
+ token outputs:surface
299
+ }
300
+ }
301
+ }
302
+ }
303
+
304
+ def Xform "Lights"
305
+ {
306
+ def DomeLight "DomeLight_1"
307
+ {
308
+ float inputs:intensity = 2000
309
+ }
310
+ }
311
+
312
+ def Camera "Camera"
313
+ {
314
+ float2 clippingRange = (0.011723694, 10000)
315
+ float focalLength = 35
316
+ float horizontalAperture = 36
317
+ float verticalAperture = 36
318
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.3728127280033335, 0.9941672746755564, 0.8970836432982426, 1.0000000000000002) )
319
+ uniform token[] xformOpOrder = ["xformOp:transform"]
320
+ }
321
+ }
322
+
reports/runtime/results/external/01c28252a227/.simready/runtime/pivot/isaac_sim/test_scene.usda CHANGED
@@ -1,255 +1,255 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/traffic_cone/simready_usd/traffic_cone.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Traffic_Cone"
115
- {
116
- over "traffic_cone" (
117
- prepend apiSchemas = ["MaterialBindingAPI"]
118
- )
119
- {
120
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
121
- bindMaterialAs = "strongerThanDescendants"
122
- )
123
- rel material:binding:physics = None
124
- }
125
- }
126
- }
127
- }
128
-
129
- def Xform "Room"
130
- {
131
- def Mesh "Bottom" (
132
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
133
- )
134
- {
135
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
136
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
137
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
138
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
139
- uniform token physics:approximation = "convexHull"
140
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
141
- custom bool primvars:doNotCastShadows = 1
142
- }
143
-
144
- def Mesh "Floor" (
145
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
146
- )
147
- {
148
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
149
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
150
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
151
- rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
152
- bindMaterialAs = "strongerThanDescendants"
153
- )
154
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
155
- uniform token physics:approximation = "convexHull"
156
- bool physics:collisionEnabled = 1
157
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
158
- custom bool primvars:doNotCastShadows = 1
159
-
160
- def Material "_FlatColorMaterial"
161
- {
162
- token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
163
-
164
- def Shader "Shader"
165
- {
166
- uniform token info:id = "UsdPreviewSurface"
167
- color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
168
- float inputs:metallic = 0
169
- float inputs:roughness = 1
170
- color3f inputs:specularColor = (0, 0, 0)
171
- token outputs:surface
172
- }
173
- }
174
- }
175
-
176
- def Mesh "North" (
177
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
178
- )
179
- {
180
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
181
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
182
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
183
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
184
- uniform token physics:approximation = "convexHull"
185
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
186
- custom bool primvars:doNotCastShadows = 1
187
- }
188
-
189
- def Mesh "South" (
190
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
191
- )
192
- {
193
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
194
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
195
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
196
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
197
- uniform token physics:approximation = "convexHull"
198
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
199
- custom bool primvars:doNotCastShadows = 1
200
- }
201
-
202
- def Mesh "West" (
203
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
204
- )
205
- {
206
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
207
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
208
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
209
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
210
- uniform token physics:approximation = "convexHull"
211
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
212
- custom bool primvars:doNotCastShadows = 1
213
- }
214
-
215
- def Mesh "East" (
216
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
217
- )
218
- {
219
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
220
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
221
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
222
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
223
- uniform token physics:approximation = "convexHull"
224
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
225
- custom bool primvars:doNotCastShadows = 1
226
- }
227
- }
228
-
229
- def Xform "Lights"
230
- {
231
- def DistantLight "DistantLight_1"
232
- {
233
- float inputs:angle = 1
234
- float inputs:intensity = 3000
235
- float3 xformOp:rotateXYZ = (45, 0, 90)
236
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
237
- }
238
-
239
- def DomeLight "DomeLight_2"
240
- {
241
- float inputs:intensity = 150
242
- }
243
- }
244
-
245
- def Camera "Camera"
246
- {
247
- float2 clippingRange = (0.011723694, 10000)
248
- float focalLength = 35
249
- float horizontalAperture = 36
250
- float verticalAperture = 36
251
- matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.3728127280033335, 0.9941672746755564, 0.8970836432982426, 1.0000000000000002) )
252
- uniform token[] xformOpOrder = ["xformOp:transform"]
253
- }
254
- }
255
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/traffic_cone/simready_usd/traffic_cone.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Traffic_Cone"
115
+ {
116
+ over "traffic_cone" (
117
+ prepend apiSchemas = ["MaterialBindingAPI"]
118
+ )
119
+ {
120
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
121
+ bindMaterialAs = "strongerThanDescendants"
122
+ )
123
+ rel material:binding:physics = None
124
+ }
125
+ }
126
+ }
127
+ }
128
+
129
+ def Xform "Room"
130
+ {
131
+ def Mesh "Bottom" (
132
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
133
+ )
134
+ {
135
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
136
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
137
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
138
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
139
+ uniform token physics:approximation = "convexHull"
140
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
141
+ custom bool primvars:doNotCastShadows = 1
142
+ }
143
+
144
+ def Mesh "Floor" (
145
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
146
+ )
147
+ {
148
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
149
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
150
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
151
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
152
+ bindMaterialAs = "strongerThanDescendants"
153
+ )
154
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
155
+ uniform token physics:approximation = "convexHull"
156
+ bool physics:collisionEnabled = 1
157
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
158
+ custom bool primvars:doNotCastShadows = 1
159
+
160
+ def Material "_FlatColorMaterial"
161
+ {
162
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
163
+
164
+ def Shader "Shader"
165
+ {
166
+ uniform token info:id = "UsdPreviewSurface"
167
+ color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
168
+ float inputs:metallic = 0
169
+ float inputs:roughness = 1
170
+ color3f inputs:specularColor = (0, 0, 0)
171
+ token outputs:surface
172
+ }
173
+ }
174
+ }
175
+
176
+ def Mesh "North" (
177
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
178
+ )
179
+ {
180
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
181
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
182
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
183
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
184
+ uniform token physics:approximation = "convexHull"
185
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
186
+ custom bool primvars:doNotCastShadows = 1
187
+ }
188
+
189
+ def Mesh "South" (
190
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
191
+ )
192
+ {
193
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
194
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
195
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
196
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
197
+ uniform token physics:approximation = "convexHull"
198
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
199
+ custom bool primvars:doNotCastShadows = 1
200
+ }
201
+
202
+ def Mesh "West" (
203
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
204
+ )
205
+ {
206
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
207
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
208
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
209
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
210
+ uniform token physics:approximation = "convexHull"
211
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
212
+ custom bool primvars:doNotCastShadows = 1
213
+ }
214
+
215
+ def Mesh "East" (
216
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
217
+ )
218
+ {
219
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
220
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
221
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
222
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
223
+ uniform token physics:approximation = "convexHull"
224
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
225
+ custom bool primvars:doNotCastShadows = 1
226
+ }
227
+ }
228
+
229
+ def Xform "Lights"
230
+ {
231
+ def DistantLight "DistantLight_1"
232
+ {
233
+ float inputs:angle = 1
234
+ float inputs:intensity = 3000
235
+ float3 xformOp:rotateXYZ = (45, 0, 90)
236
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
237
+ }
238
+
239
+ def DomeLight "DomeLight_2"
240
+ {
241
+ float inputs:intensity = 150
242
+ }
243
+ }
244
+
245
+ def Camera "Camera"
246
+ {
247
+ float2 clippingRange = (0.011723694, 10000)
248
+ float focalLength = 35
249
+ float horizontalAperture = 36
250
+ float verticalAperture = 36
251
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.3728127280033335, 0.9941672746755564, 0.8970836432982426, 1.0000000000000002) )
252
+ uniform token[] xformOpOrder = ["xformOp:transform"]
253
+ }
254
+ }
255
+
reports/runtime/results/external/01c28252a227/.simready/runtime/presence/isaac_sim/test_scene.usda CHANGED
@@ -1,320 +1,320 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/traffic_cone/simready_usd/traffic_cone.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Traffic_Cone"
115
- {
116
- over "traffic_cone" (
117
- prepend apiSchemas = ["MaterialBindingAPI"]
118
- )
119
- {
120
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
121
- bindMaterialAs = "strongerThanDescendants"
122
- )
123
- rel material:binding:physics = None
124
- }
125
- }
126
- }
127
- }
128
-
129
- def Xform "Room"
130
- {
131
- def Mesh "Bottom" (
132
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
133
- )
134
- {
135
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
136
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
137
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
138
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
139
- bindMaterialAs = "strongerThanDescendants"
140
- )
141
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
- uniform token physics:approximation = "convexHull"
143
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
144
- custom bool primvars:doNotCastShadows = 1
145
-
146
- def Material "_FlatColorMaterial"
147
- {
148
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
149
-
150
- def Shader "Shader"
151
- {
152
- uniform token info:id = "UsdPreviewSurface"
153
- color3f inputs:diffuseColor = (1, 1, 1)
154
- float inputs:metallic = 0
155
- float inputs:roughness = 1
156
- color3f inputs:specularColor = (0, 0, 0)
157
- token outputs:surface
158
- }
159
- }
160
- }
161
-
162
- def Mesh "Floor" (
163
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
164
- )
165
- {
166
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
167
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
168
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
169
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
170
- uniform token physics:approximation = "convexHull"
171
- bool physics:collisionEnabled = 0
172
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
173
- custom bool primvars:doNotCastShadows = 1
174
- token visibility = "invisible"
175
- }
176
-
177
- def Mesh "North" (
178
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
179
- )
180
- {
181
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
182
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
183
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
184
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
185
- bindMaterialAs = "strongerThanDescendants"
186
- )
187
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
188
- uniform token physics:approximation = "convexHull"
189
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
190
- custom bool primvars:doNotCastShadows = 1
191
-
192
- def Material "_FlatColorMaterial"
193
- {
194
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
195
-
196
- def Shader "Shader"
197
- {
198
- uniform token info:id = "UsdPreviewSurface"
199
- color3f inputs:diffuseColor = (1, 1, 1)
200
- float inputs:metallic = 0
201
- float inputs:roughness = 1
202
- color3f inputs:specularColor = (0, 0, 0)
203
- token outputs:surface
204
- }
205
- }
206
- }
207
-
208
- def Mesh "South" (
209
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
210
- )
211
- {
212
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
213
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
214
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
215
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
216
- bindMaterialAs = "strongerThanDescendants"
217
- )
218
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
219
- uniform token physics:approximation = "convexHull"
220
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
221
- custom bool primvars:doNotCastShadows = 1
222
-
223
- def Material "_FlatColorMaterial"
224
- {
225
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
226
-
227
- def Shader "Shader"
228
- {
229
- uniform token info:id = "UsdPreviewSurface"
230
- color3f inputs:diffuseColor = (1, 1, 1)
231
- float inputs:metallic = 0
232
- float inputs:roughness = 1
233
- color3f inputs:specularColor = (0, 0, 0)
234
- token outputs:surface
235
- }
236
- }
237
- }
238
-
239
- def Mesh "West" (
240
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
241
- )
242
- {
243
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
244
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
245
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
246
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
247
- bindMaterialAs = "strongerThanDescendants"
248
- )
249
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
250
- uniform token physics:approximation = "convexHull"
251
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
252
- custom bool primvars:doNotCastShadows = 1
253
-
254
- def Material "_FlatColorMaterial"
255
- {
256
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
257
-
258
- def Shader "Shader"
259
- {
260
- uniform token info:id = "UsdPreviewSurface"
261
- color3f inputs:diffuseColor = (1, 1, 1)
262
- float inputs:metallic = 0
263
- float inputs:roughness = 1
264
- color3f inputs:specularColor = (0, 0, 0)
265
- token outputs:surface
266
- }
267
- }
268
- }
269
-
270
- def Mesh "East" (
271
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
272
- )
273
- {
274
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
275
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
276
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
277
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
278
- bindMaterialAs = "strongerThanDescendants"
279
- )
280
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
281
- uniform token physics:approximation = "convexHull"
282
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
283
- custom bool primvars:doNotCastShadows = 1
284
-
285
- def Material "_FlatColorMaterial"
286
- {
287
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
288
-
289
- def Shader "Shader"
290
- {
291
- uniform token info:id = "UsdPreviewSurface"
292
- color3f inputs:diffuseColor = (1, 1, 1)
293
- float inputs:metallic = 0
294
- float inputs:roughness = 1
295
- color3f inputs:specularColor = (0, 0, 0)
296
- token outputs:surface
297
- }
298
- }
299
- }
300
- }
301
-
302
- def Xform "Lights"
303
- {
304
- def DomeLight "DomeLight_1"
305
- {
306
- float inputs:intensity = 1000
307
- }
308
- }
309
-
310
- def Camera "Camera"
311
- {
312
- float2 clippingRange = (0.011723694, 10000)
313
- float focalLength = 35
314
- float horizontalAperture = 36
315
- float verticalAperture = 36
316
- matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.3728127280033335, 0.9941672746755564, 0.8970836432982426, 1.0000000000000002) )
317
- uniform token[] xformOpOrder = ["xformOp:transform"]
318
- }
319
- }
320
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/traffic_cone/simready_usd/traffic_cone.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Traffic_Cone"
115
+ {
116
+ over "traffic_cone" (
117
+ prepend apiSchemas = ["MaterialBindingAPI"]
118
+ )
119
+ {
120
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
121
+ bindMaterialAs = "strongerThanDescendants"
122
+ )
123
+ rel material:binding:physics = None
124
+ }
125
+ }
126
+ }
127
+ }
128
+
129
+ def Xform "Room"
130
+ {
131
+ def Mesh "Bottom" (
132
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
133
+ )
134
+ {
135
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
136
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
137
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
138
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
139
+ bindMaterialAs = "strongerThanDescendants"
140
+ )
141
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
+ uniform token physics:approximation = "convexHull"
143
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
144
+ custom bool primvars:doNotCastShadows = 1
145
+
146
+ def Material "_FlatColorMaterial"
147
+ {
148
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
149
+
150
+ def Shader "Shader"
151
+ {
152
+ uniform token info:id = "UsdPreviewSurface"
153
+ color3f inputs:diffuseColor = (1, 1, 1)
154
+ float inputs:metallic = 0
155
+ float inputs:roughness = 1
156
+ color3f inputs:specularColor = (0, 0, 0)
157
+ token outputs:surface
158
+ }
159
+ }
160
+ }
161
+
162
+ def Mesh "Floor" (
163
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
164
+ )
165
+ {
166
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
167
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
168
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
169
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
170
+ uniform token physics:approximation = "convexHull"
171
+ bool physics:collisionEnabled = 0
172
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
173
+ custom bool primvars:doNotCastShadows = 1
174
+ token visibility = "invisible"
175
+ }
176
+
177
+ def Mesh "North" (
178
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
179
+ )
180
+ {
181
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
182
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
183
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
184
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
185
+ bindMaterialAs = "strongerThanDescendants"
186
+ )
187
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
188
+ uniform token physics:approximation = "convexHull"
189
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
190
+ custom bool primvars:doNotCastShadows = 1
191
+
192
+ def Material "_FlatColorMaterial"
193
+ {
194
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
195
+
196
+ def Shader "Shader"
197
+ {
198
+ uniform token info:id = "UsdPreviewSurface"
199
+ color3f inputs:diffuseColor = (1, 1, 1)
200
+ float inputs:metallic = 0
201
+ float inputs:roughness = 1
202
+ color3f inputs:specularColor = (0, 0, 0)
203
+ token outputs:surface
204
+ }
205
+ }
206
+ }
207
+
208
+ def Mesh "South" (
209
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
210
+ )
211
+ {
212
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
213
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
214
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
215
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
216
+ bindMaterialAs = "strongerThanDescendants"
217
+ )
218
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
219
+ uniform token physics:approximation = "convexHull"
220
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
221
+ custom bool primvars:doNotCastShadows = 1
222
+
223
+ def Material "_FlatColorMaterial"
224
+ {
225
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
226
+
227
+ def Shader "Shader"
228
+ {
229
+ uniform token info:id = "UsdPreviewSurface"
230
+ color3f inputs:diffuseColor = (1, 1, 1)
231
+ float inputs:metallic = 0
232
+ float inputs:roughness = 1
233
+ color3f inputs:specularColor = (0, 0, 0)
234
+ token outputs:surface
235
+ }
236
+ }
237
+ }
238
+
239
+ def Mesh "West" (
240
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
241
+ )
242
+ {
243
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
244
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
245
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
246
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
247
+ bindMaterialAs = "strongerThanDescendants"
248
+ )
249
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
250
+ uniform token physics:approximation = "convexHull"
251
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
252
+ custom bool primvars:doNotCastShadows = 1
253
+
254
+ def Material "_FlatColorMaterial"
255
+ {
256
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
257
+
258
+ def Shader "Shader"
259
+ {
260
+ uniform token info:id = "UsdPreviewSurface"
261
+ color3f inputs:diffuseColor = (1, 1, 1)
262
+ float inputs:metallic = 0
263
+ float inputs:roughness = 1
264
+ color3f inputs:specularColor = (0, 0, 0)
265
+ token outputs:surface
266
+ }
267
+ }
268
+ }
269
+
270
+ def Mesh "East" (
271
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
272
+ )
273
+ {
274
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
275
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
276
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
277
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
278
+ bindMaterialAs = "strongerThanDescendants"
279
+ )
280
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
281
+ uniform token physics:approximation = "convexHull"
282
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
283
+ custom bool primvars:doNotCastShadows = 1
284
+
285
+ def Material "_FlatColorMaterial"
286
+ {
287
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
288
+
289
+ def Shader "Shader"
290
+ {
291
+ uniform token info:id = "UsdPreviewSurface"
292
+ color3f inputs:diffuseColor = (1, 1, 1)
293
+ float inputs:metallic = 0
294
+ float inputs:roughness = 1
295
+ color3f inputs:specularColor = (0, 0, 0)
296
+ token outputs:surface
297
+ }
298
+ }
299
+ }
300
+ }
301
+
302
+ def Xform "Lights"
303
+ {
304
+ def DomeLight "DomeLight_1"
305
+ {
306
+ float inputs:intensity = 1000
307
+ }
308
+ }
309
+
310
+ def Camera "Camera"
311
+ {
312
+ float2 clippingRange = (0.011723694, 10000)
313
+ float focalLength = 35
314
+ float horizontalAperture = 36
315
+ float verticalAperture = 36
316
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.3728127280033335, 0.9941672746755564, 0.8970836432982426, 1.0000000000000002) )
317
+ uniform token[] xformOpOrder = ["xformOp:transform"]
318
+ }
319
+ }
320
+
reports/runtime/results/external/01c28252a227/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda CHANGED
@@ -1,300 +1,300 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- bool omni:rtx:reflections:denoiser:enabled = 0
46
- token omni:rtx:rendermode = "RealTimePathTracing"
47
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
- bool omni:rtx:rt:demoire = 0
49
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
- int omni:rtx:rt:sss:samples = 1
51
- uint omni:rtx:rtpt:maxVolumeBounces = 15
52
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
- rel orderedVars = </Render/Vars/LdrColor>
56
- custom bool overrideClipRange = 0
57
- uniform int2 resolution = (1024, 1024)
58
- }
59
- }
60
- }
61
-
62
- def RenderSettings "OmniverseGlobalRenderSettings" (
63
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
- no_delete = true
65
- )
66
- {
67
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
- }
69
-
70
- def "Vars"
71
- {
72
- def RenderVar "LdrColor" (
73
- hide_in_stage_window = true
74
- no_delete = true
75
- )
76
- {
77
- uniform string sourceName = "LdrColor"
78
- uniform token sourceType = "raw"
79
- }
80
- }
81
- }
82
-
83
- over "OmniverseKit_Persp"
84
- {
85
- float exposure:fStop = 5
86
- float exposure:responsivity = 1.1026709
87
- float exposure:time = 0.02
88
- }
89
-
90
- def "World"
91
- {
92
- def Xform "AssetRoot"
93
- {
94
- def "Asset" (
95
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/traffic_cone/simready_usd/traffic_cone.usd@
96
- )
97
- {
98
- }
99
- }
100
-
101
- def Xform "Room"
102
- {
103
- def Mesh "Bottom" (
104
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
- )
106
- {
107
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
- bindMaterialAs = "strongerThanDescendants"
112
- )
113
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
- uniform token physics:approximation = "convexHull"
115
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
- custom bool primvars:doNotCastShadows = 1
117
-
118
- def Material "_FlatColorMaterial"
119
- {
120
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
-
122
- def Shader "Shader"
123
- {
124
- uniform token info:id = "UsdPreviewSurface"
125
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
- float inputs:metallic = 0
127
- float inputs:roughness = 1
128
- color3f inputs:specularColor = (0, 0, 0)
129
- token outputs:surface
130
- }
131
- }
132
- }
133
-
134
- def Mesh "Floor" (
135
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
- )
137
- {
138
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
- uniform token physics:approximation = "convexHull"
143
- bool physics:collisionEnabled = 0
144
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
- custom bool primvars:doNotCastShadows = 1
146
- token visibility = "invisible"
147
- }
148
-
149
- def Mesh "North" (
150
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
- )
152
- {
153
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
- bindMaterialAs = "strongerThanDescendants"
158
- )
159
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
- uniform token physics:approximation = "convexHull"
161
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
- custom bool primvars:doNotCastShadows = 1
163
-
164
- def Material "_FlatColorMaterial"
165
- {
166
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
-
168
- def Shader "Shader"
169
- {
170
- uniform token info:id = "UsdPreviewSurface"
171
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
- float inputs:metallic = 0
173
- float inputs:roughness = 1
174
- color3f inputs:specularColor = (0, 0, 0)
175
- token outputs:surface
176
- }
177
- }
178
- }
179
-
180
- def Mesh "South" (
181
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
- )
183
- {
184
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
- bindMaterialAs = "strongerThanDescendants"
189
- )
190
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
- uniform token physics:approximation = "convexHull"
192
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
- custom bool primvars:doNotCastShadows = 1
194
-
195
- def Material "_FlatColorMaterial"
196
- {
197
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
-
199
- def Shader "Shader"
200
- {
201
- uniform token info:id = "UsdPreviewSurface"
202
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
- float inputs:metallic = 0
204
- float inputs:roughness = 1
205
- color3f inputs:specularColor = (0, 0, 0)
206
- token outputs:surface
207
- }
208
- }
209
- }
210
-
211
- def Mesh "West" (
212
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
- )
214
- {
215
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
- bindMaterialAs = "strongerThanDescendants"
220
- )
221
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
- uniform token physics:approximation = "convexHull"
223
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
- custom bool primvars:doNotCastShadows = 1
225
-
226
- def Material "_FlatColorMaterial"
227
- {
228
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
-
230
- def Shader "Shader"
231
- {
232
- uniform token info:id = "UsdPreviewSurface"
233
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
- float inputs:metallic = 0
235
- float inputs:roughness = 1
236
- color3f inputs:specularColor = (0, 0, 0)
237
- token outputs:surface
238
- }
239
- }
240
- }
241
-
242
- def Mesh "East" (
243
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
- )
245
- {
246
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
- bindMaterialAs = "strongerThanDescendants"
251
- )
252
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
- uniform token physics:approximation = "convexHull"
254
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
- custom bool primvars:doNotCastShadows = 1
256
-
257
- def Material "_FlatColorMaterial"
258
- {
259
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
-
261
- def Shader "Shader"
262
- {
263
- uniform token info:id = "UsdPreviewSurface"
264
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
- float inputs:metallic = 0
266
- float inputs:roughness = 1
267
- color3f inputs:specularColor = (0, 0, 0)
268
- token outputs:surface
269
- }
270
- }
271
- }
272
- }
273
-
274
- def Xform "Lights"
275
- {
276
- def DistantLight "DistantLight_1"
277
- {
278
- float inputs:angle = 1
279
- float inputs:intensity = 3000
280
- float3 xformOp:rotateXYZ = (45, 0, 90)
281
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
- }
283
-
284
- def DomeLight "DomeLight_2"
285
- {
286
- float inputs:intensity = 150
287
- }
288
- }
289
-
290
- def Camera "Camera"
291
- {
292
- float2 clippingRange = (0.011723694, 10000)
293
- float focalLength = 35
294
- float horizontalAperture = 36
295
- float verticalAperture = 36
296
- matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.3728127280033335, 0.9941672746755564, 0.8970836432982426, 1.0000000000000002) )
297
- uniform token[] xformOpOrder = ["xformOp:transform"]
298
- }
299
- }
300
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ bool omni:rtx:reflections:denoiser:enabled = 0
46
+ token omni:rtx:rendermode = "RealTimePathTracing"
47
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
+ bool omni:rtx:rt:demoire = 0
49
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
+ int omni:rtx:rt:sss:samples = 1
51
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
52
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
+ rel orderedVars = </Render/Vars/LdrColor>
56
+ custom bool overrideClipRange = 0
57
+ uniform int2 resolution = (1024, 1024)
58
+ }
59
+ }
60
+ }
61
+
62
+ def RenderSettings "OmniverseGlobalRenderSettings" (
63
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
+ no_delete = true
65
+ )
66
+ {
67
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
+ }
69
+
70
+ def "Vars"
71
+ {
72
+ def RenderVar "LdrColor" (
73
+ hide_in_stage_window = true
74
+ no_delete = true
75
+ )
76
+ {
77
+ uniform string sourceName = "LdrColor"
78
+ uniform token sourceType = "raw"
79
+ }
80
+ }
81
+ }
82
+
83
+ over "OmniverseKit_Persp"
84
+ {
85
+ float exposure:fStop = 5
86
+ float exposure:responsivity = 1.1026709
87
+ float exposure:time = 0.02
88
+ }
89
+
90
+ def "World"
91
+ {
92
+ def Xform "AssetRoot"
93
+ {
94
+ def "Asset" (
95
+ prepend references = @../../../../../../../../../assets/traffic_cone/simready_usd/traffic_cone.usd@
96
+ )
97
+ {
98
+ }
99
+ }
100
+
101
+ def Xform "Room"
102
+ {
103
+ def Mesh "Bottom" (
104
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
+ )
106
+ {
107
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
+ bindMaterialAs = "strongerThanDescendants"
112
+ )
113
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
+ uniform token physics:approximation = "convexHull"
115
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
+ custom bool primvars:doNotCastShadows = 1
117
+
118
+ def Material "_FlatColorMaterial"
119
+ {
120
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
+
122
+ def Shader "Shader"
123
+ {
124
+ uniform token info:id = "UsdPreviewSurface"
125
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
+ float inputs:metallic = 0
127
+ float inputs:roughness = 1
128
+ color3f inputs:specularColor = (0, 0, 0)
129
+ token outputs:surface
130
+ }
131
+ }
132
+ }
133
+
134
+ def Mesh "Floor" (
135
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
+ )
137
+ {
138
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
+ uniform token physics:approximation = "convexHull"
143
+ bool physics:collisionEnabled = 0
144
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
+ custom bool primvars:doNotCastShadows = 1
146
+ token visibility = "invisible"
147
+ }
148
+
149
+ def Mesh "North" (
150
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
+ )
152
+ {
153
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
+ bindMaterialAs = "strongerThanDescendants"
158
+ )
159
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
+ uniform token physics:approximation = "convexHull"
161
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
+ custom bool primvars:doNotCastShadows = 1
163
+
164
+ def Material "_FlatColorMaterial"
165
+ {
166
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
+
168
+ def Shader "Shader"
169
+ {
170
+ uniform token info:id = "UsdPreviewSurface"
171
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
+ float inputs:metallic = 0
173
+ float inputs:roughness = 1
174
+ color3f inputs:specularColor = (0, 0, 0)
175
+ token outputs:surface
176
+ }
177
+ }
178
+ }
179
+
180
+ def Mesh "South" (
181
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
+ )
183
+ {
184
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
+ bindMaterialAs = "strongerThanDescendants"
189
+ )
190
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
+ uniform token physics:approximation = "convexHull"
192
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
+ custom bool primvars:doNotCastShadows = 1
194
+
195
+ def Material "_FlatColorMaterial"
196
+ {
197
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
+
199
+ def Shader "Shader"
200
+ {
201
+ uniform token info:id = "UsdPreviewSurface"
202
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
+ float inputs:metallic = 0
204
+ float inputs:roughness = 1
205
+ color3f inputs:specularColor = (0, 0, 0)
206
+ token outputs:surface
207
+ }
208
+ }
209
+ }
210
+
211
+ def Mesh "West" (
212
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
+ )
214
+ {
215
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
+ bindMaterialAs = "strongerThanDescendants"
220
+ )
221
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
+ uniform token physics:approximation = "convexHull"
223
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
+ custom bool primvars:doNotCastShadows = 1
225
+
226
+ def Material "_FlatColorMaterial"
227
+ {
228
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
+
230
+ def Shader "Shader"
231
+ {
232
+ uniform token info:id = "UsdPreviewSurface"
233
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
+ float inputs:metallic = 0
235
+ float inputs:roughness = 1
236
+ color3f inputs:specularColor = (0, 0, 0)
237
+ token outputs:surface
238
+ }
239
+ }
240
+ }
241
+
242
+ def Mesh "East" (
243
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
+ )
245
+ {
246
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
+ bindMaterialAs = "strongerThanDescendants"
251
+ )
252
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
+ uniform token physics:approximation = "convexHull"
254
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
+ custom bool primvars:doNotCastShadows = 1
256
+
257
+ def Material "_FlatColorMaterial"
258
+ {
259
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
+
261
+ def Shader "Shader"
262
+ {
263
+ uniform token info:id = "UsdPreviewSurface"
264
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
+ float inputs:metallic = 0
266
+ float inputs:roughness = 1
267
+ color3f inputs:specularColor = (0, 0, 0)
268
+ token outputs:surface
269
+ }
270
+ }
271
+ }
272
+ }
273
+
274
+ def Xform "Lights"
275
+ {
276
+ def DistantLight "DistantLight_1"
277
+ {
278
+ float inputs:angle = 1
279
+ float inputs:intensity = 3000
280
+ float3 xformOp:rotateXYZ = (45, 0, 90)
281
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
+ }
283
+
284
+ def DomeLight "DomeLight_2"
285
+ {
286
+ float inputs:intensity = 150
287
+ }
288
+ }
289
+
290
+ def Camera "Camera"
291
+ {
292
+ float2 clippingRange = (0.011723694, 10000)
293
+ float focalLength = 35
294
+ float horizontalAperture = 36
295
+ float verticalAperture = 36
296
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.3728127280033335, 0.9941672746755564, 0.8970836432982426, 1.0000000000000002) )
297
+ uniform token[] xformOpOrder = ["xformOp:transform"]
298
+ }
299
+ }
300
+
reports/runtime/results/external/01c28252a227/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda CHANGED
@@ -1,293 +1,293 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/traffic_cone/simready_usd/traffic_cone.usd@
97
- )
98
- {
99
- }
100
- }
101
-
102
- def Xform "Room"
103
- {
104
- def Mesh "Bottom" (
105
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
106
- )
107
- {
108
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
109
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
110
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
111
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
112
- bindMaterialAs = "strongerThanDescendants"
113
- )
114
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
115
- uniform token physics:approximation = "convexHull"
116
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
117
- custom bool primvars:doNotCastShadows = 1
118
-
119
- def Material "_FlatColorMaterial"
120
- {
121
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
122
-
123
- def Shader "Shader"
124
- {
125
- uniform token info:id = "UsdPreviewSurface"
126
- color3f inputs:diffuseColor = (1, 1, 1)
127
- float inputs:metallic = 0
128
- float inputs:roughness = 1
129
- color3f inputs:specularColor = (0, 0, 0)
130
- token outputs:surface
131
- }
132
- }
133
- }
134
-
135
- def Mesh "Floor" (
136
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
137
- )
138
- {
139
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
140
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
141
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
142
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
143
- uniform token physics:approximation = "convexHull"
144
- bool physics:collisionEnabled = 0
145
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
146
- custom bool primvars:doNotCastShadows = 1
147
- token visibility = "invisible"
148
- }
149
-
150
- def Mesh "North" (
151
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
152
- )
153
- {
154
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
155
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
156
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
157
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
158
- bindMaterialAs = "strongerThanDescendants"
159
- )
160
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
161
- uniform token physics:approximation = "convexHull"
162
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
163
- custom bool primvars:doNotCastShadows = 1
164
-
165
- def Material "_FlatColorMaterial"
166
- {
167
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
168
-
169
- def Shader "Shader"
170
- {
171
- uniform token info:id = "UsdPreviewSurface"
172
- color3f inputs:diffuseColor = (1, 1, 1)
173
- float inputs:metallic = 0
174
- float inputs:roughness = 1
175
- color3f inputs:specularColor = (0, 0, 0)
176
- token outputs:surface
177
- }
178
- }
179
- }
180
-
181
- def Mesh "South" (
182
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
183
- )
184
- {
185
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
186
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
187
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
188
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
189
- bindMaterialAs = "strongerThanDescendants"
190
- )
191
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
192
- uniform token physics:approximation = "convexHull"
193
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
194
- custom bool primvars:doNotCastShadows = 1
195
-
196
- def Material "_FlatColorMaterial"
197
- {
198
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
199
-
200
- def Shader "Shader"
201
- {
202
- uniform token info:id = "UsdPreviewSurface"
203
- color3f inputs:diffuseColor = (1, 1, 1)
204
- float inputs:metallic = 0
205
- float inputs:roughness = 1
206
- color3f inputs:specularColor = (0, 0, 0)
207
- token outputs:surface
208
- }
209
- }
210
- }
211
-
212
- def Mesh "West" (
213
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
214
- )
215
- {
216
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
217
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
218
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
219
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
220
- bindMaterialAs = "strongerThanDescendants"
221
- )
222
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
223
- uniform token physics:approximation = "convexHull"
224
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
225
- custom bool primvars:doNotCastShadows = 1
226
-
227
- def Material "_FlatColorMaterial"
228
- {
229
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
230
-
231
- def Shader "Shader"
232
- {
233
- uniform token info:id = "UsdPreviewSurface"
234
- color3f inputs:diffuseColor = (1, 1, 1)
235
- float inputs:metallic = 0
236
- float inputs:roughness = 1
237
- color3f inputs:specularColor = (0, 0, 0)
238
- token outputs:surface
239
- }
240
- }
241
- }
242
-
243
- def Mesh "East" (
244
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
245
- )
246
- {
247
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
248
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
249
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
250
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
251
- bindMaterialAs = "strongerThanDescendants"
252
- )
253
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
254
- uniform token physics:approximation = "convexHull"
255
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
256
- custom bool primvars:doNotCastShadows = 1
257
-
258
- def Material "_FlatColorMaterial"
259
- {
260
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
261
-
262
- def Shader "Shader"
263
- {
264
- uniform token info:id = "UsdPreviewSurface"
265
- color3f inputs:diffuseColor = (1, 1, 1)
266
- float inputs:metallic = 0
267
- float inputs:roughness = 1
268
- color3f inputs:specularColor = (0, 0, 0)
269
- token outputs:surface
270
- }
271
- }
272
- }
273
- }
274
-
275
- def Xform "Lights"
276
- {
277
- def DomeLight "DomeLight_1"
278
- {
279
- float inputs:intensity = 1000
280
- }
281
- }
282
-
283
- def Camera "Camera"
284
- {
285
- float2 clippingRange = (0.011723694, 10000)
286
- float focalLength = 35
287
- float horizontalAperture = 36
288
- float verticalAperture = 36
289
- matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.3728127280033335, 0.9941672746755564, 0.8970836432982426, 1.0000000000000002) )
290
- uniform token[] xformOpOrder = ["xformOp:transform"]
291
- }
292
- }
293
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/traffic_cone/simready_usd/traffic_cone.usd@
97
+ )
98
+ {
99
+ }
100
+ }
101
+
102
+ def Xform "Room"
103
+ {
104
+ def Mesh "Bottom" (
105
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
106
+ )
107
+ {
108
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
109
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
110
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
111
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
112
+ bindMaterialAs = "strongerThanDescendants"
113
+ )
114
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
115
+ uniform token physics:approximation = "convexHull"
116
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
117
+ custom bool primvars:doNotCastShadows = 1
118
+
119
+ def Material "_FlatColorMaterial"
120
+ {
121
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
122
+
123
+ def Shader "Shader"
124
+ {
125
+ uniform token info:id = "UsdPreviewSurface"
126
+ color3f inputs:diffuseColor = (1, 1, 1)
127
+ float inputs:metallic = 0
128
+ float inputs:roughness = 1
129
+ color3f inputs:specularColor = (0, 0, 0)
130
+ token outputs:surface
131
+ }
132
+ }
133
+ }
134
+
135
+ def Mesh "Floor" (
136
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
137
+ )
138
+ {
139
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
140
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
141
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
142
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
143
+ uniform token physics:approximation = "convexHull"
144
+ bool physics:collisionEnabled = 0
145
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
146
+ custom bool primvars:doNotCastShadows = 1
147
+ token visibility = "invisible"
148
+ }
149
+
150
+ def Mesh "North" (
151
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
152
+ )
153
+ {
154
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
155
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
156
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
157
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
158
+ bindMaterialAs = "strongerThanDescendants"
159
+ )
160
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
161
+ uniform token physics:approximation = "convexHull"
162
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
163
+ custom bool primvars:doNotCastShadows = 1
164
+
165
+ def Material "_FlatColorMaterial"
166
+ {
167
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
168
+
169
+ def Shader "Shader"
170
+ {
171
+ uniform token info:id = "UsdPreviewSurface"
172
+ color3f inputs:diffuseColor = (1, 1, 1)
173
+ float inputs:metallic = 0
174
+ float inputs:roughness = 1
175
+ color3f inputs:specularColor = (0, 0, 0)
176
+ token outputs:surface
177
+ }
178
+ }
179
+ }
180
+
181
+ def Mesh "South" (
182
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
183
+ )
184
+ {
185
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
186
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
187
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
188
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
189
+ bindMaterialAs = "strongerThanDescendants"
190
+ )
191
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
192
+ uniform token physics:approximation = "convexHull"
193
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
194
+ custom bool primvars:doNotCastShadows = 1
195
+
196
+ def Material "_FlatColorMaterial"
197
+ {
198
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
199
+
200
+ def Shader "Shader"
201
+ {
202
+ uniform token info:id = "UsdPreviewSurface"
203
+ color3f inputs:diffuseColor = (1, 1, 1)
204
+ float inputs:metallic = 0
205
+ float inputs:roughness = 1
206
+ color3f inputs:specularColor = (0, 0, 0)
207
+ token outputs:surface
208
+ }
209
+ }
210
+ }
211
+
212
+ def Mesh "West" (
213
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
214
+ )
215
+ {
216
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
217
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
218
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
219
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
220
+ bindMaterialAs = "strongerThanDescendants"
221
+ )
222
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
223
+ uniform token physics:approximation = "convexHull"
224
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
225
+ custom bool primvars:doNotCastShadows = 1
226
+
227
+ def Material "_FlatColorMaterial"
228
+ {
229
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
230
+
231
+ def Shader "Shader"
232
+ {
233
+ uniform token info:id = "UsdPreviewSurface"
234
+ color3f inputs:diffuseColor = (1, 1, 1)
235
+ float inputs:metallic = 0
236
+ float inputs:roughness = 1
237
+ color3f inputs:specularColor = (0, 0, 0)
238
+ token outputs:surface
239
+ }
240
+ }
241
+ }
242
+
243
+ def Mesh "East" (
244
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
245
+ )
246
+ {
247
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
248
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
249
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
250
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
251
+ bindMaterialAs = "strongerThanDescendants"
252
+ )
253
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
254
+ uniform token physics:approximation = "convexHull"
255
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
256
+ custom bool primvars:doNotCastShadows = 1
257
+
258
+ def Material "_FlatColorMaterial"
259
+ {
260
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
261
+
262
+ def Shader "Shader"
263
+ {
264
+ uniform token info:id = "UsdPreviewSurface"
265
+ color3f inputs:diffuseColor = (1, 1, 1)
266
+ float inputs:metallic = 0
267
+ float inputs:roughness = 1
268
+ color3f inputs:specularColor = (0, 0, 0)
269
+ token outputs:surface
270
+ }
271
+ }
272
+ }
273
+ }
274
+
275
+ def Xform "Lights"
276
+ {
277
+ def DomeLight "DomeLight_1"
278
+ {
279
+ float inputs:intensity = 1000
280
+ }
281
+ }
282
+
283
+ def Camera "Camera"
284
+ {
285
+ float2 clippingRange = (0.011723694, 10000)
286
+ float focalLength = 35
287
+ float horizontalAperture = 36
288
+ float verticalAperture = 36
289
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.3728127280033335, 0.9941672746755564, 0.8970836432982426, 1.0000000000000002) )
290
+ uniform token[] xformOpOrder = ["xformOp:transform"]
291
+ }
292
+ }
293
+
reports/runtime/results/external/01c28252a227/.simready/runtime/slope_drop/isaac_sim/test_scene.usda CHANGED
@@ -1,432 +1,432 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 864000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 240
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- double3 xformOp:translate = (-0, -3.1678384269202033, 8.980321913499388)
96
- uniform token[] xformOpOrder = ["xformOp:translate"]
97
-
98
- def "Asset" (
99
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/traffic_cone/simready_usd/traffic_cone.usd@
100
- )
101
- {
102
- over "Traffic_Cone" (
103
- prepend apiSchemas = ["PhysicsMassAPI"]
104
- )
105
- {
106
- vector3f physics:angularVelocity = (0, 0, 0)
107
- point3f physics:centerOfMass = (1.3707284e-9, -1.3156211e-9, 0.20104884)
108
- float3 physics:diagonalInertia = (0.23665985, 0.23655179, 0.1004655)
109
- float physics:mass = 4
110
- quatf physics:principalAxes = (0.93117785, 0, 0, -0.36456537)
111
- vector3f physics:velocity = (0, 0, -0.12262501)
112
- quatf xformOp:orient = (1, 0, 0, -2.9802322e-8)
113
- float3 xformOp:scale = (1, 1, 1)
114
- float3 xformOp:translate = (4.440892e-16, 9.1882974e-8, -0.0010223682)
115
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
116
- }
117
- }
118
- }
119
-
120
- def Xform "Room"
121
- {
122
- def Mesh "Bottom" (
123
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
124
- )
125
- {
126
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
127
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
128
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
129
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
130
- bindMaterialAs = "strongerThanDescendants"
131
- )
132
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
133
- uniform token physics:approximation = "convexHull"
134
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
135
- custom bool primvars:doNotCastShadows = 1
136
-
137
- def Material "_FlatColorMaterial"
138
- {
139
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
140
-
141
- def Shader "Shader"
142
- {
143
- uniform token info:id = "UsdPreviewSurface"
144
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
145
- float inputs:metallic = 0
146
- float inputs:roughness = 1
147
- color3f inputs:specularColor = (0, 0, 0)
148
- token outputs:surface
149
- }
150
- }
151
- }
152
-
153
- def Mesh "Floor" (
154
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
155
- )
156
- {
157
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
158
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
159
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
160
- rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
161
- bindMaterialAs = "strongerThanDescendants"
162
- )
163
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
164
- uniform token physics:approximation = "convexHull"
165
- bool physics:collisionEnabled = 1
166
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
167
- custom bool primvars:doNotCastShadows = 1
168
-
169
- def Material "_FlatColorMaterial"
170
- {
171
- token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
172
-
173
- def Shader "Shader"
174
- {
175
- uniform token info:id = "UsdPreviewSurface"
176
- color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
177
- float inputs:metallic = 0
178
- float inputs:roughness = 1
179
- color3f inputs:specularColor = (0, 0, 0)
180
- token outputs:surface
181
- }
182
- }
183
- }
184
-
185
- def Mesh "North" (
186
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
187
- )
188
- {
189
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
190
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
191
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
192
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
193
- bindMaterialAs = "strongerThanDescendants"
194
- )
195
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
196
- uniform token physics:approximation = "convexHull"
197
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
198
- custom bool primvars:doNotCastShadows = 1
199
-
200
- def Material "_FlatColorMaterial"
201
- {
202
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
203
-
204
- def Shader "Shader"
205
- {
206
- uniform token info:id = "UsdPreviewSurface"
207
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
208
- float inputs:metallic = 0
209
- float inputs:roughness = 1
210
- color3f inputs:specularColor = (0, 0, 0)
211
- token outputs:surface
212
- }
213
- }
214
- }
215
-
216
- def Mesh "South" (
217
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
218
- )
219
- {
220
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
221
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
222
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
223
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
224
- bindMaterialAs = "strongerThanDescendants"
225
- )
226
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
227
- uniform token physics:approximation = "convexHull"
228
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
229
- custom bool primvars:doNotCastShadows = 1
230
-
231
- def Material "_FlatColorMaterial"
232
- {
233
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
234
-
235
- def Shader "Shader"
236
- {
237
- uniform token info:id = "UsdPreviewSurface"
238
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
239
- float inputs:metallic = 0
240
- float inputs:roughness = 1
241
- color3f inputs:specularColor = (0, 0, 0)
242
- token outputs:surface
243
- }
244
- }
245
- }
246
-
247
- def Mesh "West" (
248
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
249
- )
250
- {
251
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
252
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
253
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
254
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
255
- bindMaterialAs = "strongerThanDescendants"
256
- )
257
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
258
- uniform token physics:approximation = "convexHull"
259
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
260
- custom bool primvars:doNotCastShadows = 1
261
-
262
- def Material "_FlatColorMaterial"
263
- {
264
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
265
-
266
- def Shader "Shader"
267
- {
268
- uniform token info:id = "UsdPreviewSurface"
269
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
270
- float inputs:metallic = 0
271
- float inputs:roughness = 1
272
- color3f inputs:specularColor = (0, 0, 0)
273
- token outputs:surface
274
- }
275
- }
276
- }
277
-
278
- def Mesh "East" (
279
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
280
- )
281
- {
282
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
283
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
284
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
285
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
286
- bindMaterialAs = "strongerThanDescendants"
287
- )
288
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
289
- uniform token physics:approximation = "convexHull"
290
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
291
- custom bool primvars:doNotCastShadows = 1
292
-
293
- def Material "_FlatColorMaterial"
294
- {
295
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
296
-
297
- def Shader "Shader"
298
- {
299
- uniform token info:id = "UsdPreviewSurface"
300
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
301
- float inputs:metallic = 0
302
- float inputs:roughness = 1
303
- color3f inputs:specularColor = (0, 0, 0)
304
- token outputs:surface
305
- }
306
- }
307
- }
308
-
309
- def Mesh "Slope" (
310
- prepend apiSchemas = ["MaterialBindingAPI"]
311
- )
312
- {
313
- float3[] extent = [(-1, -1, -1), (1, 1, 0)]
314
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
315
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
316
- rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
317
- bindMaterialAs = "strongerThanDescendants"
318
- )
319
- point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
320
- custom bool primvars:doNotCastShadows = 1
321
- float xformOp:rotateX = 45
322
- float xformOp:rotateZ = 180
323
- float3 xformOp:scale = (50, 6.4, 0.08)
324
- double3 xformOp:translate = (0, 0, 4.397483465121513)
325
- uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
326
-
327
- def Material "_FlatColorMaterial"
328
- {
329
- token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
330
-
331
- def Shader "Shader"
332
- {
333
- uniform token info:id = "UsdPreviewSurface"
334
- color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
335
- float inputs:metallic = 0
336
- float inputs:roughness = 1
337
- color3f inputs:specularColor = (0, 0, 0)
338
- token outputs:surface
339
- }
340
- }
341
-
342
- def "PhysMaterial" (
343
- prepend apiSchemas = ["PhysicsMaterialAPI"]
344
- )
345
- {
346
- float physics:dynamicFriction = 0.4
347
- float physics:restitution = 0
348
- float physics:staticFriction = 0.5
349
- }
350
- }
351
-
352
- def Xform "SlopeCollision"
353
- {
354
- float xformOp:rotateX = 45
355
- float xformOp:rotateZ = 180
356
- double3 xformOp:translate = (0, 0, 4.397483465121513)
357
- uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
358
-
359
- def Cube "Box" (
360
- prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
361
- )
362
- {
363
- rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
364
- bindMaterialAs = "weakerThanDescendants"
365
- )
366
- double size = 1
367
- token visibility = "invisible"
368
- float3 xformOp:scale = (100, 12.8, 0.08)
369
- double3 xformOp:translate = (0, 0, -0.04000000059604645)
370
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
371
- }
372
- }
373
- }
374
-
375
- def Xform "Lights"
376
- {
377
- def DomeLight "DomeLight_1"
378
- {
379
- float inputs:intensity = 1000
380
- }
381
- }
382
-
383
- def PhysicsScene "PhysicsScene" (
384
- prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
385
- )
386
- {
387
- vector3f physics:gravityDirection = (0, 0, -1)
388
- float physics:gravityMagnitude = 9.81
389
- uniform token physxScene:broadphaseType = "GPU"
390
- bool physxScene:enableEnhancedDeterminism = 0
391
- bool physxScene:enableGPUDynamics = 1
392
- bool physxScene:enableStabilization = 1
393
- uniform token physxScene:solverType = "TGS"
394
- uint physxScene:timeStepsPerSecond = 240
395
- }
396
-
397
- def Xform "GroundPlane"
398
- {
399
- def Mesh "CollisionMesh" (
400
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
401
- )
402
- {
403
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
404
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
405
- rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
406
- bindMaterialAs = "weakerThanDescendants"
407
- )
408
- uniform token physics:approximation = "convexHull"
409
- point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
410
- token visibility = "invisible"
411
- }
412
-
413
- def "PhysMaterial" (
414
- prepend apiSchemas = ["PhysicsMaterialAPI"]
415
- )
416
- {
417
- float physics:dynamicFriction = 0.4
418
- float physics:restitution = 0
419
- float physics:staticFriction = 0.5
420
- }
421
- }
422
-
423
- def Camera "Camera"
424
- {
425
- float2 clippingRange = (0.016186466, 1000)
426
- float focalLength = 35
427
- float horizontalAperture = 36
428
- matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.1961161351381843, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.1961161351381843, 0), (-1.587213678489474, -3.1678383809787163, 9.697253471055822, 1) )
429
- uniform token[] xformOpOrder = ["xformOp:transform"]
430
- }
431
- }
432
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 864000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 240
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ double3 xformOp:translate = (-0, -3.1678384269202033, 8.980321913499388)
96
+ uniform token[] xformOpOrder = ["xformOp:translate"]
97
+
98
+ def "Asset" (
99
+ prepend references = @../../../../../../../../../assets/traffic_cone/simready_usd/traffic_cone.usd@
100
+ )
101
+ {
102
+ over "Traffic_Cone" (
103
+ prepend apiSchemas = ["PhysicsMassAPI"]
104
+ )
105
+ {
106
+ vector3f physics:angularVelocity = (0, 0, 0)
107
+ point3f physics:centerOfMass = (1.3707284e-9, -1.3156211e-9, 0.20104884)
108
+ float3 physics:diagonalInertia = (0.23665985, 0.23655179, 0.1004655)
109
+ float physics:mass = 4
110
+ quatf physics:principalAxes = (0.93117785, 0, 0, -0.36456537)
111
+ vector3f physics:velocity = (0, 0, -0.12262501)
112
+ quatf xformOp:orient = (1, 0, 0, -2.9802322e-8)
113
+ float3 xformOp:scale = (1, 1, 1)
114
+ float3 xformOp:translate = (4.440892e-16, 9.1882974e-8, -0.0010223682)
115
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
116
+ }
117
+ }
118
+ }
119
+
120
+ def Xform "Room"
121
+ {
122
+ def Mesh "Bottom" (
123
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
124
+ )
125
+ {
126
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
127
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
128
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
129
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
130
+ bindMaterialAs = "strongerThanDescendants"
131
+ )
132
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
133
+ uniform token physics:approximation = "convexHull"
134
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
135
+ custom bool primvars:doNotCastShadows = 1
136
+
137
+ def Material "_FlatColorMaterial"
138
+ {
139
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
140
+
141
+ def Shader "Shader"
142
+ {
143
+ uniform token info:id = "UsdPreviewSurface"
144
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
145
+ float inputs:metallic = 0
146
+ float inputs:roughness = 1
147
+ color3f inputs:specularColor = (0, 0, 0)
148
+ token outputs:surface
149
+ }
150
+ }
151
+ }
152
+
153
+ def Mesh "Floor" (
154
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
155
+ )
156
+ {
157
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
158
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
159
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
160
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
161
+ bindMaterialAs = "strongerThanDescendants"
162
+ )
163
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
164
+ uniform token physics:approximation = "convexHull"
165
+ bool physics:collisionEnabled = 1
166
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
167
+ custom bool primvars:doNotCastShadows = 1
168
+
169
+ def Material "_FlatColorMaterial"
170
+ {
171
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
172
+
173
+ def Shader "Shader"
174
+ {
175
+ uniform token info:id = "UsdPreviewSurface"
176
+ color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
177
+ float inputs:metallic = 0
178
+ float inputs:roughness = 1
179
+ color3f inputs:specularColor = (0, 0, 0)
180
+ token outputs:surface
181
+ }
182
+ }
183
+ }
184
+
185
+ def Mesh "North" (
186
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
187
+ )
188
+ {
189
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
190
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
191
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
192
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
193
+ bindMaterialAs = "strongerThanDescendants"
194
+ )
195
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
196
+ uniform token physics:approximation = "convexHull"
197
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
198
+ custom bool primvars:doNotCastShadows = 1
199
+
200
+ def Material "_FlatColorMaterial"
201
+ {
202
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
203
+
204
+ def Shader "Shader"
205
+ {
206
+ uniform token info:id = "UsdPreviewSurface"
207
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
208
+ float inputs:metallic = 0
209
+ float inputs:roughness = 1
210
+ color3f inputs:specularColor = (0, 0, 0)
211
+ token outputs:surface
212
+ }
213
+ }
214
+ }
215
+
216
+ def Mesh "South" (
217
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
218
+ )
219
+ {
220
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
221
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
222
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
223
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
224
+ bindMaterialAs = "strongerThanDescendants"
225
+ )
226
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
227
+ uniform token physics:approximation = "convexHull"
228
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
229
+ custom bool primvars:doNotCastShadows = 1
230
+
231
+ def Material "_FlatColorMaterial"
232
+ {
233
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
234
+
235
+ def Shader "Shader"
236
+ {
237
+ uniform token info:id = "UsdPreviewSurface"
238
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
239
+ float inputs:metallic = 0
240
+ float inputs:roughness = 1
241
+ color3f inputs:specularColor = (0, 0, 0)
242
+ token outputs:surface
243
+ }
244
+ }
245
+ }
246
+
247
+ def Mesh "West" (
248
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
249
+ )
250
+ {
251
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
252
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
253
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
254
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
255
+ bindMaterialAs = "strongerThanDescendants"
256
+ )
257
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
258
+ uniform token physics:approximation = "convexHull"
259
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
260
+ custom bool primvars:doNotCastShadows = 1
261
+
262
+ def Material "_FlatColorMaterial"
263
+ {
264
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
265
+
266
+ def Shader "Shader"
267
+ {
268
+ uniform token info:id = "UsdPreviewSurface"
269
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
270
+ float inputs:metallic = 0
271
+ float inputs:roughness = 1
272
+ color3f inputs:specularColor = (0, 0, 0)
273
+ token outputs:surface
274
+ }
275
+ }
276
+ }
277
+
278
+ def Mesh "East" (
279
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
280
+ )
281
+ {
282
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
283
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
284
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
285
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
286
+ bindMaterialAs = "strongerThanDescendants"
287
+ )
288
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
289
+ uniform token physics:approximation = "convexHull"
290
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
291
+ custom bool primvars:doNotCastShadows = 1
292
+
293
+ def Material "_FlatColorMaterial"
294
+ {
295
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
296
+
297
+ def Shader "Shader"
298
+ {
299
+ uniform token info:id = "UsdPreviewSurface"
300
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
301
+ float inputs:metallic = 0
302
+ float inputs:roughness = 1
303
+ color3f inputs:specularColor = (0, 0, 0)
304
+ token outputs:surface
305
+ }
306
+ }
307
+ }
308
+
309
+ def Mesh "Slope" (
310
+ prepend apiSchemas = ["MaterialBindingAPI"]
311
+ )
312
+ {
313
+ float3[] extent = [(-1, -1, -1), (1, 1, 0)]
314
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
315
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
316
+ rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
317
+ bindMaterialAs = "strongerThanDescendants"
318
+ )
319
+ point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
320
+ custom bool primvars:doNotCastShadows = 1
321
+ float xformOp:rotateX = 45
322
+ float xformOp:rotateZ = 180
323
+ float3 xformOp:scale = (50, 6.4, 0.08)
324
+ double3 xformOp:translate = (0, 0, 4.397483465121513)
325
+ uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
326
+
327
+ def Material "_FlatColorMaterial"
328
+ {
329
+ token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
330
+
331
+ def Shader "Shader"
332
+ {
333
+ uniform token info:id = "UsdPreviewSurface"
334
+ color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
335
+ float inputs:metallic = 0
336
+ float inputs:roughness = 1
337
+ color3f inputs:specularColor = (0, 0, 0)
338
+ token outputs:surface
339
+ }
340
+ }
341
+
342
+ def "PhysMaterial" (
343
+ prepend apiSchemas = ["PhysicsMaterialAPI"]
344
+ )
345
+ {
346
+ float physics:dynamicFriction = 0.4
347
+ float physics:restitution = 0
348
+ float physics:staticFriction = 0.5
349
+ }
350
+ }
351
+
352
+ def Xform "SlopeCollision"
353
+ {
354
+ float xformOp:rotateX = 45
355
+ float xformOp:rotateZ = 180
356
+ double3 xformOp:translate = (0, 0, 4.397483465121513)
357
+ uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
358
+
359
+ def Cube "Box" (
360
+ prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
361
+ )
362
+ {
363
+ rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
364
+ bindMaterialAs = "weakerThanDescendants"
365
+ )
366
+ double size = 1
367
+ token visibility = "invisible"
368
+ float3 xformOp:scale = (100, 12.8, 0.08)
369
+ double3 xformOp:translate = (0, 0, -0.04000000059604645)
370
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
371
+ }
372
+ }
373
+ }
374
+
375
+ def Xform "Lights"
376
+ {
377
+ def DomeLight "DomeLight_1"
378
+ {
379
+ float inputs:intensity = 1000
380
+ }
381
+ }
382
+
383
+ def PhysicsScene "PhysicsScene" (
384
+ prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
385
+ )
386
+ {
387
+ vector3f physics:gravityDirection = (0, 0, -1)
388
+ float physics:gravityMagnitude = 9.81
389
+ uniform token physxScene:broadphaseType = "GPU"
390
+ bool physxScene:enableEnhancedDeterminism = 0
391
+ bool physxScene:enableGPUDynamics = 1
392
+ bool physxScene:enableStabilization = 1
393
+ uniform token physxScene:solverType = "TGS"
394
+ uint physxScene:timeStepsPerSecond = 240
395
+ }
396
+
397
+ def Xform "GroundPlane"
398
+ {
399
+ def Mesh "CollisionMesh" (
400
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
401
+ )
402
+ {
403
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
404
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
405
+ rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
406
+ bindMaterialAs = "weakerThanDescendants"
407
+ )
408
+ uniform token physics:approximation = "convexHull"
409
+ point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
410
+ token visibility = "invisible"
411
+ }
412
+
413
+ def "PhysMaterial" (
414
+ prepend apiSchemas = ["PhysicsMaterialAPI"]
415
+ )
416
+ {
417
+ float physics:dynamicFriction = 0.4
418
+ float physics:restitution = 0
419
+ float physics:staticFriction = 0.5
420
+ }
421
+ }
422
+
423
+ def Camera "Camera"
424
+ {
425
+ float2 clippingRange = (0.016186466, 1000)
426
+ float focalLength = 35
427
+ float horizontalAperture = 36
428
+ matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.1961161351381843, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.1961161351381843, 0), (-1.587213678489474, -3.1678383809787163, 9.697253471055822, 1) )
429
+ uniform token[] xformOpOrder = ["xformOp:transform"]
430
+ }
431
+ }
432
+
reports/runtime/results/external/01e7e94f9567/.simready/runtime/culling_xz/isaac_sim/test_scene.usda CHANGED
@@ -1,423 +1,423 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/respirator/simready_usd/respirator.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Respirator"
115
- {
116
- over "mask"
117
- {
118
- over "body" (
119
- prepend apiSchemas = ["MaterialBindingAPI"]
120
- )
121
- {
122
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
- bindMaterialAs = "strongerThanDescendants"
124
- )
125
- rel material:binding:physics = None
126
- }
127
-
128
- over "nose_wire" (
129
- prepend apiSchemas = ["MaterialBindingAPI"]
130
- )
131
- {
132
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
133
- bindMaterialAs = "strongerThanDescendants"
134
- )
135
- rel material:binding:physics = None
136
- }
137
-
138
- over "cover_housing" (
139
- prepend apiSchemas = ["MaterialBindingAPI"]
140
- )
141
- {
142
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
143
- bindMaterialAs = "strongerThanDescendants"
144
- )
145
- rel material:binding:physics = None
146
- }
147
-
148
- over "cover_end" (
149
- prepend apiSchemas = ["MaterialBindingAPI"]
150
- )
151
- {
152
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
153
- bindMaterialAs = "strongerThanDescendants"
154
- )
155
- rel material:binding:physics = None
156
- }
157
-
158
- over "filter" (
159
- prepend apiSchemas = ["MaterialBindingAPI"]
160
- )
161
- {
162
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
163
- bindMaterialAs = "strongerThanDescendants"
164
- )
165
- rel material:binding:physics = None
166
- }
167
- }
168
-
169
- over "strap_upper"
170
- {
171
- over "upper" (
172
- prepend apiSchemas = ["MaterialBindingAPI"]
173
- )
174
- {
175
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
176
- bindMaterialAs = "strongerThanDescendants"
177
- )
178
- }
179
-
180
- over "simulation_mesh" (
181
- prepend apiSchemas = ["MaterialBindingAPI"]
182
- )
183
- {
184
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
185
- bindMaterialAs = "strongerThanDescendants"
186
- )
187
- }
188
-
189
- over "collision_mesh" (
190
- prepend apiSchemas = ["MaterialBindingAPI"]
191
- )
192
- {
193
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
194
- bindMaterialAs = "strongerThanDescendants"
195
- )
196
- }
197
- }
198
-
199
- over "strap_lower"
200
- {
201
- over "lower" (
202
- prepend apiSchemas = ["MaterialBindingAPI"]
203
- )
204
- {
205
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
206
- bindMaterialAs = "strongerThanDescendants"
207
- )
208
- }
209
-
210
- over "simulation_mesh" (
211
- prepend apiSchemas = ["MaterialBindingAPI"]
212
- )
213
- {
214
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
215
- bindMaterialAs = "strongerThanDescendants"
216
- )
217
- }
218
-
219
- over "collision_mesh" (
220
- prepend apiSchemas = ["MaterialBindingAPI"]
221
- )
222
- {
223
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
224
- bindMaterialAs = "strongerThanDescendants"
225
- )
226
- }
227
- }
228
- }
229
- }
230
- }
231
-
232
- def Xform "Room"
233
- {
234
- def Mesh "Bottom" (
235
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
236
- )
237
- {
238
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
239
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
240
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
241
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
242
- bindMaterialAs = "strongerThanDescendants"
243
- )
244
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
245
- uniform token physics:approximation = "convexHull"
246
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
247
- custom bool primvars:doNotCastShadows = 1
248
-
249
- def Material "_FlatColorMaterial"
250
- {
251
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
252
-
253
- def Shader "Shader"
254
- {
255
- uniform token info:id = "UsdPreviewSurface"
256
- color3f inputs:diffuseColor = (1, 1, 1)
257
- float inputs:metallic = 0
258
- float inputs:roughness = 1
259
- color3f inputs:specularColor = (0, 0, 0)
260
- token outputs:surface
261
- }
262
- }
263
- }
264
-
265
- def Mesh "Floor" (
266
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
267
- )
268
- {
269
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
270
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
271
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
272
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
273
- uniform token physics:approximation = "convexHull"
274
- bool physics:collisionEnabled = 0
275
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
276
- custom bool primvars:doNotCastShadows = 1
277
- token visibility = "invisible"
278
- }
279
-
280
- def Mesh "North" (
281
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
282
- )
283
- {
284
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
285
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
286
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
287
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
288
- bindMaterialAs = "strongerThanDescendants"
289
- )
290
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
291
- uniform token physics:approximation = "convexHull"
292
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
293
- custom bool primvars:doNotCastShadows = 1
294
-
295
- def Material "_FlatColorMaterial"
296
- {
297
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
298
-
299
- def Shader "Shader"
300
- {
301
- uniform token info:id = "UsdPreviewSurface"
302
- color3f inputs:diffuseColor = (1, 1, 1)
303
- float inputs:metallic = 0
304
- float inputs:roughness = 1
305
- color3f inputs:specularColor = (0, 0, 0)
306
- token outputs:surface
307
- }
308
- }
309
- }
310
-
311
- def Mesh "South" (
312
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
313
- )
314
- {
315
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
316
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
317
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
318
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
319
- bindMaterialAs = "strongerThanDescendants"
320
- )
321
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
322
- uniform token physics:approximation = "convexHull"
323
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
324
- custom bool primvars:doNotCastShadows = 1
325
-
326
- def Material "_FlatColorMaterial"
327
- {
328
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
329
-
330
- def Shader "Shader"
331
- {
332
- uniform token info:id = "UsdPreviewSurface"
333
- color3f inputs:diffuseColor = (1, 1, 1)
334
- float inputs:metallic = 0
335
- float inputs:roughness = 1
336
- color3f inputs:specularColor = (0, 0, 0)
337
- token outputs:surface
338
- }
339
- }
340
- }
341
-
342
- def Mesh "West" (
343
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
344
- )
345
- {
346
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
347
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
348
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
349
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
350
- bindMaterialAs = "strongerThanDescendants"
351
- )
352
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
353
- uniform token physics:approximation = "convexHull"
354
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
355
- custom bool primvars:doNotCastShadows = 1
356
-
357
- def Material "_FlatColorMaterial"
358
- {
359
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
360
-
361
- def Shader "Shader"
362
- {
363
- uniform token info:id = "UsdPreviewSurface"
364
- color3f inputs:diffuseColor = (1, 1, 1)
365
- float inputs:metallic = 0
366
- float inputs:roughness = 1
367
- color3f inputs:specularColor = (0, 0, 0)
368
- token outputs:surface
369
- }
370
- }
371
- }
372
-
373
- def Mesh "East" (
374
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
375
- )
376
- {
377
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
378
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
379
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
380
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
381
- bindMaterialAs = "strongerThanDescendants"
382
- )
383
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
384
- uniform token physics:approximation = "convexHull"
385
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
386
- custom bool primvars:doNotCastShadows = 1
387
-
388
- def Material "_FlatColorMaterial"
389
- {
390
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
391
-
392
- def Shader "Shader"
393
- {
394
- uniform token info:id = "UsdPreviewSurface"
395
- color3f inputs:diffuseColor = (1, 1, 1)
396
- float inputs:metallic = 0
397
- float inputs:roughness = 1
398
- color3f inputs:specularColor = (0, 0, 0)
399
- token outputs:surface
400
- }
401
- }
402
- }
403
- }
404
-
405
- def Xform "Lights"
406
- {
407
- def DomeLight "DomeLight_1"
408
- {
409
- float inputs:intensity = 1000
410
- }
411
- }
412
-
413
- def Camera "Camera"
414
- {
415
- float2 clippingRange = (0.0033035213, 10000)
416
- float focalLength = 35
417
- float horizontalAperture = 36
418
- float verticalAperture = 36
419
- matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.10505176529338593, 0.28013802960649165, 0.19990482315488176, 1.0000000000000002) )
420
- uniform token[] xformOpOrder = ["xformOp:transform"]
421
- }
422
- }
423
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/respirator/simready_usd/respirator.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Respirator"
115
+ {
116
+ over "mask"
117
+ {
118
+ over "body" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
+ bindMaterialAs = "strongerThanDescendants"
124
+ )
125
+ rel material:binding:physics = None
126
+ }
127
+
128
+ over "nose_wire" (
129
+ prepend apiSchemas = ["MaterialBindingAPI"]
130
+ )
131
+ {
132
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
133
+ bindMaterialAs = "strongerThanDescendants"
134
+ )
135
+ rel material:binding:physics = None
136
+ }
137
+
138
+ over "cover_housing" (
139
+ prepend apiSchemas = ["MaterialBindingAPI"]
140
+ )
141
+ {
142
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
143
+ bindMaterialAs = "strongerThanDescendants"
144
+ )
145
+ rel material:binding:physics = None
146
+ }
147
+
148
+ over "cover_end" (
149
+ prepend apiSchemas = ["MaterialBindingAPI"]
150
+ )
151
+ {
152
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
153
+ bindMaterialAs = "strongerThanDescendants"
154
+ )
155
+ rel material:binding:physics = None
156
+ }
157
+
158
+ over "filter" (
159
+ prepend apiSchemas = ["MaterialBindingAPI"]
160
+ )
161
+ {
162
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
163
+ bindMaterialAs = "strongerThanDescendants"
164
+ )
165
+ rel material:binding:physics = None
166
+ }
167
+ }
168
+
169
+ over "strap_upper"
170
+ {
171
+ over "upper" (
172
+ prepend apiSchemas = ["MaterialBindingAPI"]
173
+ )
174
+ {
175
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
176
+ bindMaterialAs = "strongerThanDescendants"
177
+ )
178
+ }
179
+
180
+ over "simulation_mesh" (
181
+ prepend apiSchemas = ["MaterialBindingAPI"]
182
+ )
183
+ {
184
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
185
+ bindMaterialAs = "strongerThanDescendants"
186
+ )
187
+ }
188
+
189
+ over "collision_mesh" (
190
+ prepend apiSchemas = ["MaterialBindingAPI"]
191
+ )
192
+ {
193
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
194
+ bindMaterialAs = "strongerThanDescendants"
195
+ )
196
+ }
197
+ }
198
+
199
+ over "strap_lower"
200
+ {
201
+ over "lower" (
202
+ prepend apiSchemas = ["MaterialBindingAPI"]
203
+ )
204
+ {
205
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
206
+ bindMaterialAs = "strongerThanDescendants"
207
+ )
208
+ }
209
+
210
+ over "simulation_mesh" (
211
+ prepend apiSchemas = ["MaterialBindingAPI"]
212
+ )
213
+ {
214
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
215
+ bindMaterialAs = "strongerThanDescendants"
216
+ )
217
+ }
218
+
219
+ over "collision_mesh" (
220
+ prepend apiSchemas = ["MaterialBindingAPI"]
221
+ )
222
+ {
223
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
224
+ bindMaterialAs = "strongerThanDescendants"
225
+ )
226
+ }
227
+ }
228
+ }
229
+ }
230
+ }
231
+
232
+ def Xform "Room"
233
+ {
234
+ def Mesh "Bottom" (
235
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
236
+ )
237
+ {
238
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
239
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
240
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
241
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
242
+ bindMaterialAs = "strongerThanDescendants"
243
+ )
244
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
245
+ uniform token physics:approximation = "convexHull"
246
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
247
+ custom bool primvars:doNotCastShadows = 1
248
+
249
+ def Material "_FlatColorMaterial"
250
+ {
251
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
252
+
253
+ def Shader "Shader"
254
+ {
255
+ uniform token info:id = "UsdPreviewSurface"
256
+ color3f inputs:diffuseColor = (1, 1, 1)
257
+ float inputs:metallic = 0
258
+ float inputs:roughness = 1
259
+ color3f inputs:specularColor = (0, 0, 0)
260
+ token outputs:surface
261
+ }
262
+ }
263
+ }
264
+
265
+ def Mesh "Floor" (
266
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
267
+ )
268
+ {
269
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
270
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
271
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
272
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
273
+ uniform token physics:approximation = "convexHull"
274
+ bool physics:collisionEnabled = 0
275
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
276
+ custom bool primvars:doNotCastShadows = 1
277
+ token visibility = "invisible"
278
+ }
279
+
280
+ def Mesh "North" (
281
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
282
+ )
283
+ {
284
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
285
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
286
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
287
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
288
+ bindMaterialAs = "strongerThanDescendants"
289
+ )
290
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
291
+ uniform token physics:approximation = "convexHull"
292
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
293
+ custom bool primvars:doNotCastShadows = 1
294
+
295
+ def Material "_FlatColorMaterial"
296
+ {
297
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
298
+
299
+ def Shader "Shader"
300
+ {
301
+ uniform token info:id = "UsdPreviewSurface"
302
+ color3f inputs:diffuseColor = (1, 1, 1)
303
+ float inputs:metallic = 0
304
+ float inputs:roughness = 1
305
+ color3f inputs:specularColor = (0, 0, 0)
306
+ token outputs:surface
307
+ }
308
+ }
309
+ }
310
+
311
+ def Mesh "South" (
312
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
313
+ )
314
+ {
315
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
316
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
317
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
318
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
319
+ bindMaterialAs = "strongerThanDescendants"
320
+ )
321
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
322
+ uniform token physics:approximation = "convexHull"
323
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
324
+ custom bool primvars:doNotCastShadows = 1
325
+
326
+ def Material "_FlatColorMaterial"
327
+ {
328
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
329
+
330
+ def Shader "Shader"
331
+ {
332
+ uniform token info:id = "UsdPreviewSurface"
333
+ color3f inputs:diffuseColor = (1, 1, 1)
334
+ float inputs:metallic = 0
335
+ float inputs:roughness = 1
336
+ color3f inputs:specularColor = (0, 0, 0)
337
+ token outputs:surface
338
+ }
339
+ }
340
+ }
341
+
342
+ def Mesh "West" (
343
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
344
+ )
345
+ {
346
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
347
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
348
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
349
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
350
+ bindMaterialAs = "strongerThanDescendants"
351
+ )
352
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
353
+ uniform token physics:approximation = "convexHull"
354
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
355
+ custom bool primvars:doNotCastShadows = 1
356
+
357
+ def Material "_FlatColorMaterial"
358
+ {
359
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
360
+
361
+ def Shader "Shader"
362
+ {
363
+ uniform token info:id = "UsdPreviewSurface"
364
+ color3f inputs:diffuseColor = (1, 1, 1)
365
+ float inputs:metallic = 0
366
+ float inputs:roughness = 1
367
+ color3f inputs:specularColor = (0, 0, 0)
368
+ token outputs:surface
369
+ }
370
+ }
371
+ }
372
+
373
+ def Mesh "East" (
374
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
375
+ )
376
+ {
377
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
378
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
379
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
380
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
381
+ bindMaterialAs = "strongerThanDescendants"
382
+ )
383
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
384
+ uniform token physics:approximation = "convexHull"
385
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
386
+ custom bool primvars:doNotCastShadows = 1
387
+
388
+ def Material "_FlatColorMaterial"
389
+ {
390
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
391
+
392
+ def Shader "Shader"
393
+ {
394
+ uniform token info:id = "UsdPreviewSurface"
395
+ color3f inputs:diffuseColor = (1, 1, 1)
396
+ float inputs:metallic = 0
397
+ float inputs:roughness = 1
398
+ color3f inputs:specularColor = (0, 0, 0)
399
+ token outputs:surface
400
+ }
401
+ }
402
+ }
403
+ }
404
+
405
+ def Xform "Lights"
406
+ {
407
+ def DomeLight "DomeLight_1"
408
+ {
409
+ float inputs:intensity = 1000
410
+ }
411
+ }
412
+
413
+ def Camera "Camera"
414
+ {
415
+ float2 clippingRange = (0.0033035213, 10000)
416
+ float focalLength = 35
417
+ float horizontalAperture = 36
418
+ float verticalAperture = 36
419
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.10505176529338593, 0.28013802960649165, 0.19990482315488176, 1.0000000000000002) )
420
+ uniform token[] xformOpOrder = ["xformOp:transform"]
421
+ }
422
+ }
423
+
reports/runtime/results/external/01e7e94f9567/.simready/runtime/ground_drop/isaac_sim/test_scene.usda CHANGED
The diff for this file is too large to render. See raw diff
 
reports/runtime/results/external/01e7e94f9567/.simready/runtime/light_response/isaac_sim/test_scene.usda CHANGED
@@ -1,431 +1,431 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/respirator/simready_usd/respirator.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Respirator"
115
- {
116
- over "mask"
117
- {
118
- over "body" (
119
- prepend apiSchemas = ["MaterialBindingAPI"]
120
- )
121
- {
122
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
- bindMaterialAs = "strongerThanDescendants"
124
- )
125
- rel material:binding:physics = None
126
- }
127
-
128
- over "nose_wire" (
129
- prepend apiSchemas = ["MaterialBindingAPI"]
130
- )
131
- {
132
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
133
- bindMaterialAs = "strongerThanDescendants"
134
- )
135
- rel material:binding:physics = None
136
- }
137
-
138
- over "cover_housing" (
139
- prepend apiSchemas = ["MaterialBindingAPI"]
140
- )
141
- {
142
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
143
- bindMaterialAs = "strongerThanDescendants"
144
- )
145
- rel material:binding:physics = None
146
- }
147
-
148
- over "cover_end" (
149
- prepend apiSchemas = ["MaterialBindingAPI"]
150
- )
151
- {
152
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
153
- bindMaterialAs = "strongerThanDescendants"
154
- )
155
- rel material:binding:physics = None
156
- }
157
-
158
- over "filter" (
159
- prepend apiSchemas = ["MaterialBindingAPI"]
160
- )
161
- {
162
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
163
- bindMaterialAs = "strongerThanDescendants"
164
- )
165
- rel material:binding:physics = None
166
- }
167
- }
168
-
169
- over "strap_upper"
170
- {
171
- over "upper" (
172
- prepend apiSchemas = ["MaterialBindingAPI"]
173
- )
174
- {
175
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
176
- bindMaterialAs = "strongerThanDescendants"
177
- )
178
- }
179
-
180
- over "simulation_mesh" (
181
- prepend apiSchemas = ["MaterialBindingAPI"]
182
- )
183
- {
184
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
185
- bindMaterialAs = "strongerThanDescendants"
186
- )
187
- }
188
-
189
- over "collision_mesh" (
190
- prepend apiSchemas = ["MaterialBindingAPI"]
191
- )
192
- {
193
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
194
- bindMaterialAs = "strongerThanDescendants"
195
- )
196
- }
197
- }
198
-
199
- over "strap_lower"
200
- {
201
- over "lower" (
202
- prepend apiSchemas = ["MaterialBindingAPI"]
203
- )
204
- {
205
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
206
- bindMaterialAs = "strongerThanDescendants"
207
- )
208
- }
209
-
210
- over "simulation_mesh" (
211
- prepend apiSchemas = ["MaterialBindingAPI"]
212
- )
213
- {
214
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
215
- bindMaterialAs = "strongerThanDescendants"
216
- )
217
- }
218
-
219
- over "collision_mesh" (
220
- prepend apiSchemas = ["MaterialBindingAPI"]
221
- )
222
- {
223
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
224
- bindMaterialAs = "strongerThanDescendants"
225
- )
226
- }
227
- }
228
- }
229
- }
230
- }
231
-
232
- def Xform "Room"
233
- {
234
- def Mesh "Bottom" (
235
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
236
- )
237
- {
238
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
239
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
240
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
241
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
242
- bindMaterialAs = "strongerThanDescendants"
243
- )
244
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
245
- uniform token physics:approximation = "convexHull"
246
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
247
- custom bool primvars:doNotCastShadows = 1
248
-
249
- def Material "_FlatColorMaterial"
250
- {
251
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
252
-
253
- def Shader "Shader"
254
- {
255
- uniform token info:id = "UsdPreviewSurface"
256
- color3f inputs:diffuseColor = (0, 0, 0)
257
- float inputs:metallic = 0
258
- float inputs:roughness = 1
259
- color3f inputs:specularColor = (0, 0, 0)
260
- token outputs:surface
261
- }
262
- }
263
- }
264
-
265
- def Mesh "Floor" (
266
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
267
- )
268
- {
269
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
270
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
271
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
272
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
273
- uniform token physics:approximation = "convexHull"
274
- bool physics:collisionEnabled = 0
275
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
276
- custom bool primvars:doNotCastShadows = 1
277
- token visibility = "invisible"
278
- }
279
-
280
- def Mesh "North" (
281
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
282
- )
283
- {
284
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
285
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
286
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
287
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
288
- bindMaterialAs = "strongerThanDescendants"
289
- )
290
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
291
- uniform token physics:approximation = "convexHull"
292
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
293
- custom bool primvars:doNotCastShadows = 1
294
-
295
- def Material "_FlatColorMaterial"
296
- {
297
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
298
-
299
- def Shader "Shader"
300
- {
301
- uniform token info:id = "UsdPreviewSurface"
302
- color3f inputs:diffuseColor = (0, 0, 0)
303
- float inputs:metallic = 0
304
- float inputs:roughness = 1
305
- color3f inputs:specularColor = (0, 0, 0)
306
- token outputs:surface
307
- }
308
- }
309
- }
310
-
311
- def Mesh "South" (
312
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
313
- )
314
- {
315
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
316
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
317
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
318
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
319
- bindMaterialAs = "strongerThanDescendants"
320
- )
321
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
322
- uniform token physics:approximation = "convexHull"
323
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
324
- custom bool primvars:doNotCastShadows = 1
325
-
326
- def Material "_FlatColorMaterial"
327
- {
328
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
329
-
330
- def Shader "Shader"
331
- {
332
- uniform token info:id = "UsdPreviewSurface"
333
- color3f inputs:diffuseColor = (0, 0, 0)
334
- float inputs:metallic = 0
335
- float inputs:roughness = 1
336
- color3f inputs:specularColor = (0, 0, 0)
337
- token outputs:surface
338
- }
339
- }
340
- }
341
-
342
- def Mesh "West" (
343
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
344
- )
345
- {
346
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
347
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
348
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
349
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
350
- bindMaterialAs = "strongerThanDescendants"
351
- )
352
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
353
- uniform token physics:approximation = "convexHull"
354
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
355
- custom bool primvars:doNotCastShadows = 1
356
-
357
- def Material "_FlatColorMaterial"
358
- {
359
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
360
-
361
- def Shader "Shader"
362
- {
363
- uniform token info:id = "UsdPreviewSurface"
364
- color3f inputs:diffuseColor = (0, 0, 0)
365
- float inputs:metallic = 0
366
- float inputs:roughness = 1
367
- color3f inputs:specularColor = (0, 0, 0)
368
- token outputs:surface
369
- }
370
- }
371
- }
372
-
373
- def Mesh "East" (
374
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
375
- )
376
- {
377
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
378
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
379
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
380
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
381
- bindMaterialAs = "strongerThanDescendants"
382
- )
383
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
384
- uniform token physics:approximation = "convexHull"
385
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
386
- custom bool primvars:doNotCastShadows = 1
387
-
388
- def Material "_FlatColorMaterial"
389
- {
390
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
391
-
392
- def Shader "Shader"
393
- {
394
- uniform token info:id = "UsdPreviewSurface"
395
- color3f inputs:diffuseColor = (0, 0, 0)
396
- float inputs:metallic = 0
397
- float inputs:roughness = 1
398
- color3f inputs:specularColor = (0, 0, 0)
399
- token outputs:surface
400
- }
401
- }
402
- }
403
- }
404
-
405
- def Xform "Lights"
406
- {
407
- def DistantLight "DistantLight_1"
408
- {
409
- float inputs:angle = 1
410
- float inputs:intensity = 3000
411
- float3 xformOp:rotateXYZ = (45, 0, 90)
412
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
413
- }
414
-
415
- def DomeLight "DomeLight_2"
416
- {
417
- float inputs:intensity = 150
418
- }
419
- }
420
-
421
- def Camera "Camera"
422
- {
423
- float2 clippingRange = (0.0033035213, 10000)
424
- float focalLength = 35
425
- float horizontalAperture = 36
426
- float verticalAperture = 36
427
- matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.10505176529338593, 0.28013802960649165, 0.19990482315488176, 1.0000000000000002) )
428
- uniform token[] xformOpOrder = ["xformOp:transform"]
429
- }
430
- }
431
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/respirator/simready_usd/respirator.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Respirator"
115
+ {
116
+ over "mask"
117
+ {
118
+ over "body" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
+ bindMaterialAs = "strongerThanDescendants"
124
+ )
125
+ rel material:binding:physics = None
126
+ }
127
+
128
+ over "nose_wire" (
129
+ prepend apiSchemas = ["MaterialBindingAPI"]
130
+ )
131
+ {
132
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
133
+ bindMaterialAs = "strongerThanDescendants"
134
+ )
135
+ rel material:binding:physics = None
136
+ }
137
+
138
+ over "cover_housing" (
139
+ prepend apiSchemas = ["MaterialBindingAPI"]
140
+ )
141
+ {
142
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
143
+ bindMaterialAs = "strongerThanDescendants"
144
+ )
145
+ rel material:binding:physics = None
146
+ }
147
+
148
+ over "cover_end" (
149
+ prepend apiSchemas = ["MaterialBindingAPI"]
150
+ )
151
+ {
152
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
153
+ bindMaterialAs = "strongerThanDescendants"
154
+ )
155
+ rel material:binding:physics = None
156
+ }
157
+
158
+ over "filter" (
159
+ prepend apiSchemas = ["MaterialBindingAPI"]
160
+ )
161
+ {
162
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
163
+ bindMaterialAs = "strongerThanDescendants"
164
+ )
165
+ rel material:binding:physics = None
166
+ }
167
+ }
168
+
169
+ over "strap_upper"
170
+ {
171
+ over "upper" (
172
+ prepend apiSchemas = ["MaterialBindingAPI"]
173
+ )
174
+ {
175
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
176
+ bindMaterialAs = "strongerThanDescendants"
177
+ )
178
+ }
179
+
180
+ over "simulation_mesh" (
181
+ prepend apiSchemas = ["MaterialBindingAPI"]
182
+ )
183
+ {
184
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
185
+ bindMaterialAs = "strongerThanDescendants"
186
+ )
187
+ }
188
+
189
+ over "collision_mesh" (
190
+ prepend apiSchemas = ["MaterialBindingAPI"]
191
+ )
192
+ {
193
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
194
+ bindMaterialAs = "strongerThanDescendants"
195
+ )
196
+ }
197
+ }
198
+
199
+ over "strap_lower"
200
+ {
201
+ over "lower" (
202
+ prepend apiSchemas = ["MaterialBindingAPI"]
203
+ )
204
+ {
205
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
206
+ bindMaterialAs = "strongerThanDescendants"
207
+ )
208
+ }
209
+
210
+ over "simulation_mesh" (
211
+ prepend apiSchemas = ["MaterialBindingAPI"]
212
+ )
213
+ {
214
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
215
+ bindMaterialAs = "strongerThanDescendants"
216
+ )
217
+ }
218
+
219
+ over "collision_mesh" (
220
+ prepend apiSchemas = ["MaterialBindingAPI"]
221
+ )
222
+ {
223
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
224
+ bindMaterialAs = "strongerThanDescendants"
225
+ )
226
+ }
227
+ }
228
+ }
229
+ }
230
+ }
231
+
232
+ def Xform "Room"
233
+ {
234
+ def Mesh "Bottom" (
235
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
236
+ )
237
+ {
238
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
239
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
240
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
241
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
242
+ bindMaterialAs = "strongerThanDescendants"
243
+ )
244
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
245
+ uniform token physics:approximation = "convexHull"
246
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
247
+ custom bool primvars:doNotCastShadows = 1
248
+
249
+ def Material "_FlatColorMaterial"
250
+ {
251
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
252
+
253
+ def Shader "Shader"
254
+ {
255
+ uniform token info:id = "UsdPreviewSurface"
256
+ color3f inputs:diffuseColor = (0, 0, 0)
257
+ float inputs:metallic = 0
258
+ float inputs:roughness = 1
259
+ color3f inputs:specularColor = (0, 0, 0)
260
+ token outputs:surface
261
+ }
262
+ }
263
+ }
264
+
265
+ def Mesh "Floor" (
266
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
267
+ )
268
+ {
269
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
270
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
271
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
272
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
273
+ uniform token physics:approximation = "convexHull"
274
+ bool physics:collisionEnabled = 0
275
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
276
+ custom bool primvars:doNotCastShadows = 1
277
+ token visibility = "invisible"
278
+ }
279
+
280
+ def Mesh "North" (
281
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
282
+ )
283
+ {
284
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
285
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
286
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
287
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
288
+ bindMaterialAs = "strongerThanDescendants"
289
+ )
290
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
291
+ uniform token physics:approximation = "convexHull"
292
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
293
+ custom bool primvars:doNotCastShadows = 1
294
+
295
+ def Material "_FlatColorMaterial"
296
+ {
297
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
298
+
299
+ def Shader "Shader"
300
+ {
301
+ uniform token info:id = "UsdPreviewSurface"
302
+ color3f inputs:diffuseColor = (0, 0, 0)
303
+ float inputs:metallic = 0
304
+ float inputs:roughness = 1
305
+ color3f inputs:specularColor = (0, 0, 0)
306
+ token outputs:surface
307
+ }
308
+ }
309
+ }
310
+
311
+ def Mesh "South" (
312
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
313
+ )
314
+ {
315
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
316
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
317
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
318
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
319
+ bindMaterialAs = "strongerThanDescendants"
320
+ )
321
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
322
+ uniform token physics:approximation = "convexHull"
323
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
324
+ custom bool primvars:doNotCastShadows = 1
325
+
326
+ def Material "_FlatColorMaterial"
327
+ {
328
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
329
+
330
+ def Shader "Shader"
331
+ {
332
+ uniform token info:id = "UsdPreviewSurface"
333
+ color3f inputs:diffuseColor = (0, 0, 0)
334
+ float inputs:metallic = 0
335
+ float inputs:roughness = 1
336
+ color3f inputs:specularColor = (0, 0, 0)
337
+ token outputs:surface
338
+ }
339
+ }
340
+ }
341
+
342
+ def Mesh "West" (
343
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
344
+ )
345
+ {
346
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
347
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
348
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
349
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
350
+ bindMaterialAs = "strongerThanDescendants"
351
+ )
352
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
353
+ uniform token physics:approximation = "convexHull"
354
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
355
+ custom bool primvars:doNotCastShadows = 1
356
+
357
+ def Material "_FlatColorMaterial"
358
+ {
359
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
360
+
361
+ def Shader "Shader"
362
+ {
363
+ uniform token info:id = "UsdPreviewSurface"
364
+ color3f inputs:diffuseColor = (0, 0, 0)
365
+ float inputs:metallic = 0
366
+ float inputs:roughness = 1
367
+ color3f inputs:specularColor = (0, 0, 0)
368
+ token outputs:surface
369
+ }
370
+ }
371
+ }
372
+
373
+ def Mesh "East" (
374
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
375
+ )
376
+ {
377
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
378
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
379
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
380
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
381
+ bindMaterialAs = "strongerThanDescendants"
382
+ )
383
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
384
+ uniform token physics:approximation = "convexHull"
385
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
386
+ custom bool primvars:doNotCastShadows = 1
387
+
388
+ def Material "_FlatColorMaterial"
389
+ {
390
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
391
+
392
+ def Shader "Shader"
393
+ {
394
+ uniform token info:id = "UsdPreviewSurface"
395
+ color3f inputs:diffuseColor = (0, 0, 0)
396
+ float inputs:metallic = 0
397
+ float inputs:roughness = 1
398
+ color3f inputs:specularColor = (0, 0, 0)
399
+ token outputs:surface
400
+ }
401
+ }
402
+ }
403
+ }
404
+
405
+ def Xform "Lights"
406
+ {
407
+ def DistantLight "DistantLight_1"
408
+ {
409
+ float inputs:angle = 1
410
+ float inputs:intensity = 3000
411
+ float3 xformOp:rotateXYZ = (45, 0, 90)
412
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
413
+ }
414
+
415
+ def DomeLight "DomeLight_2"
416
+ {
417
+ float inputs:intensity = 150
418
+ }
419
+ }
420
+
421
+ def Camera "Camera"
422
+ {
423
+ float2 clippingRange = (0.0033035213, 10000)
424
+ float focalLength = 35
425
+ float horizontalAperture = 36
426
+ float verticalAperture = 36
427
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.10505176529338593, 0.28013802960649165, 0.19990482315488176, 1.0000000000000002) )
428
+ uniform token[] xformOpOrder = ["xformOp:transform"]
429
+ }
430
+ }
431
+
reports/runtime/results/external/01e7e94f9567/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda CHANGED
@@ -1,300 +1,300 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- bool omni:rtx:reflections:denoiser:enabled = 0
46
- token omni:rtx:rendermode = "RealTimePathTracing"
47
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
- bool omni:rtx:rt:demoire = 0
49
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
- int omni:rtx:rt:sss:samples = 1
51
- uint omni:rtx:rtpt:maxVolumeBounces = 15
52
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
- rel orderedVars = </Render/Vars/LdrColor>
56
- custom bool overrideClipRange = 0
57
- uniform int2 resolution = (1024, 1024)
58
- }
59
- }
60
- }
61
-
62
- def RenderSettings "OmniverseGlobalRenderSettings" (
63
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
- no_delete = true
65
- )
66
- {
67
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
- }
69
-
70
- def "Vars"
71
- {
72
- def RenderVar "LdrColor" (
73
- hide_in_stage_window = true
74
- no_delete = true
75
- )
76
- {
77
- uniform string sourceName = "LdrColor"
78
- uniform token sourceType = "raw"
79
- }
80
- }
81
- }
82
-
83
- over "OmniverseKit_Persp"
84
- {
85
- float exposure:fStop = 5
86
- float exposure:responsivity = 1.1026709
87
- float exposure:time = 0.02
88
- }
89
-
90
- def "World"
91
- {
92
- def Xform "AssetRoot"
93
- {
94
- def "Asset" (
95
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/respirator/simready_usd/respirator.usd@
96
- )
97
- {
98
- }
99
- }
100
-
101
- def Xform "Room"
102
- {
103
- def Mesh "Bottom" (
104
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
- )
106
- {
107
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
- bindMaterialAs = "strongerThanDescendants"
112
- )
113
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
- uniform token physics:approximation = "convexHull"
115
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
- custom bool primvars:doNotCastShadows = 1
117
-
118
- def Material "_FlatColorMaterial"
119
- {
120
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
-
122
- def Shader "Shader"
123
- {
124
- uniform token info:id = "UsdPreviewSurface"
125
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
- float inputs:metallic = 0
127
- float inputs:roughness = 1
128
- color3f inputs:specularColor = (0, 0, 0)
129
- token outputs:surface
130
- }
131
- }
132
- }
133
-
134
- def Mesh "Floor" (
135
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
- )
137
- {
138
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
- uniform token physics:approximation = "convexHull"
143
- bool physics:collisionEnabled = 0
144
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
- custom bool primvars:doNotCastShadows = 1
146
- token visibility = "invisible"
147
- }
148
-
149
- def Mesh "North" (
150
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
- )
152
- {
153
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
- bindMaterialAs = "strongerThanDescendants"
158
- )
159
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
- uniform token physics:approximation = "convexHull"
161
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
- custom bool primvars:doNotCastShadows = 1
163
-
164
- def Material "_FlatColorMaterial"
165
- {
166
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
-
168
- def Shader "Shader"
169
- {
170
- uniform token info:id = "UsdPreviewSurface"
171
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
- float inputs:metallic = 0
173
- float inputs:roughness = 1
174
- color3f inputs:specularColor = (0, 0, 0)
175
- token outputs:surface
176
- }
177
- }
178
- }
179
-
180
- def Mesh "South" (
181
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
- )
183
- {
184
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
- bindMaterialAs = "strongerThanDescendants"
189
- )
190
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
- uniform token physics:approximation = "convexHull"
192
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
- custom bool primvars:doNotCastShadows = 1
194
-
195
- def Material "_FlatColorMaterial"
196
- {
197
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
-
199
- def Shader "Shader"
200
- {
201
- uniform token info:id = "UsdPreviewSurface"
202
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
- float inputs:metallic = 0
204
- float inputs:roughness = 1
205
- color3f inputs:specularColor = (0, 0, 0)
206
- token outputs:surface
207
- }
208
- }
209
- }
210
-
211
- def Mesh "West" (
212
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
- )
214
- {
215
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
- bindMaterialAs = "strongerThanDescendants"
220
- )
221
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
- uniform token physics:approximation = "convexHull"
223
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
- custom bool primvars:doNotCastShadows = 1
225
-
226
- def Material "_FlatColorMaterial"
227
- {
228
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
-
230
- def Shader "Shader"
231
- {
232
- uniform token info:id = "UsdPreviewSurface"
233
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
- float inputs:metallic = 0
235
- float inputs:roughness = 1
236
- color3f inputs:specularColor = (0, 0, 0)
237
- token outputs:surface
238
- }
239
- }
240
- }
241
-
242
- def Mesh "East" (
243
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
- )
245
- {
246
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
- bindMaterialAs = "strongerThanDescendants"
251
- )
252
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
- uniform token physics:approximation = "convexHull"
254
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
- custom bool primvars:doNotCastShadows = 1
256
-
257
- def Material "_FlatColorMaterial"
258
- {
259
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
-
261
- def Shader "Shader"
262
- {
263
- uniform token info:id = "UsdPreviewSurface"
264
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
- float inputs:metallic = 0
266
- float inputs:roughness = 1
267
- color3f inputs:specularColor = (0, 0, 0)
268
- token outputs:surface
269
- }
270
- }
271
- }
272
- }
273
-
274
- def Xform "Lights"
275
- {
276
- def DistantLight "DistantLight_1"
277
- {
278
- float inputs:angle = 1
279
- float inputs:intensity = 3000
280
- float3 xformOp:rotateXYZ = (45, 0, 90)
281
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
- }
283
-
284
- def DomeLight "DomeLight_2"
285
- {
286
- float inputs:intensity = 150
287
- }
288
- }
289
-
290
- def Camera "Camera"
291
- {
292
- float2 clippingRange = (0.0033035213, 10000)
293
- float focalLength = 35
294
- float horizontalAperture = 36
295
- float verticalAperture = 36
296
- matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.10505176529338593, 0.28013802960649165, 0.19990482315488176, 1.0000000000000002) )
297
- uniform token[] xformOpOrder = ["xformOp:transform"]
298
- }
299
- }
300
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ bool omni:rtx:reflections:denoiser:enabled = 0
46
+ token omni:rtx:rendermode = "RealTimePathTracing"
47
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
+ bool omni:rtx:rt:demoire = 0
49
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
+ int omni:rtx:rt:sss:samples = 1
51
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
52
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
+ rel orderedVars = </Render/Vars/LdrColor>
56
+ custom bool overrideClipRange = 0
57
+ uniform int2 resolution = (1024, 1024)
58
+ }
59
+ }
60
+ }
61
+
62
+ def RenderSettings "OmniverseGlobalRenderSettings" (
63
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
+ no_delete = true
65
+ )
66
+ {
67
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
+ }
69
+
70
+ def "Vars"
71
+ {
72
+ def RenderVar "LdrColor" (
73
+ hide_in_stage_window = true
74
+ no_delete = true
75
+ )
76
+ {
77
+ uniform string sourceName = "LdrColor"
78
+ uniform token sourceType = "raw"
79
+ }
80
+ }
81
+ }
82
+
83
+ over "OmniverseKit_Persp"
84
+ {
85
+ float exposure:fStop = 5
86
+ float exposure:responsivity = 1.1026709
87
+ float exposure:time = 0.02
88
+ }
89
+
90
+ def "World"
91
+ {
92
+ def Xform "AssetRoot"
93
+ {
94
+ def "Asset" (
95
+ prepend references = @../../../../../../../../../assets/respirator/simready_usd/respirator.usd@
96
+ )
97
+ {
98
+ }
99
+ }
100
+
101
+ def Xform "Room"
102
+ {
103
+ def Mesh "Bottom" (
104
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
+ )
106
+ {
107
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
+ bindMaterialAs = "strongerThanDescendants"
112
+ )
113
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
+ uniform token physics:approximation = "convexHull"
115
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
+ custom bool primvars:doNotCastShadows = 1
117
+
118
+ def Material "_FlatColorMaterial"
119
+ {
120
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
+
122
+ def Shader "Shader"
123
+ {
124
+ uniform token info:id = "UsdPreviewSurface"
125
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
+ float inputs:metallic = 0
127
+ float inputs:roughness = 1
128
+ color3f inputs:specularColor = (0, 0, 0)
129
+ token outputs:surface
130
+ }
131
+ }
132
+ }
133
+
134
+ def Mesh "Floor" (
135
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
+ )
137
+ {
138
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
+ uniform token physics:approximation = "convexHull"
143
+ bool physics:collisionEnabled = 0
144
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
+ custom bool primvars:doNotCastShadows = 1
146
+ token visibility = "invisible"
147
+ }
148
+
149
+ def Mesh "North" (
150
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
+ )
152
+ {
153
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
+ bindMaterialAs = "strongerThanDescendants"
158
+ )
159
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
+ uniform token physics:approximation = "convexHull"
161
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
+ custom bool primvars:doNotCastShadows = 1
163
+
164
+ def Material "_FlatColorMaterial"
165
+ {
166
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
+
168
+ def Shader "Shader"
169
+ {
170
+ uniform token info:id = "UsdPreviewSurface"
171
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
+ float inputs:metallic = 0
173
+ float inputs:roughness = 1
174
+ color3f inputs:specularColor = (0, 0, 0)
175
+ token outputs:surface
176
+ }
177
+ }
178
+ }
179
+
180
+ def Mesh "South" (
181
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
+ )
183
+ {
184
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
+ bindMaterialAs = "strongerThanDescendants"
189
+ )
190
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
+ uniform token physics:approximation = "convexHull"
192
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
+ custom bool primvars:doNotCastShadows = 1
194
+
195
+ def Material "_FlatColorMaterial"
196
+ {
197
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
+
199
+ def Shader "Shader"
200
+ {
201
+ uniform token info:id = "UsdPreviewSurface"
202
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
+ float inputs:metallic = 0
204
+ float inputs:roughness = 1
205
+ color3f inputs:specularColor = (0, 0, 0)
206
+ token outputs:surface
207
+ }
208
+ }
209
+ }
210
+
211
+ def Mesh "West" (
212
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
+ )
214
+ {
215
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
+ bindMaterialAs = "strongerThanDescendants"
220
+ )
221
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
+ uniform token physics:approximation = "convexHull"
223
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
+ custom bool primvars:doNotCastShadows = 1
225
+
226
+ def Material "_FlatColorMaterial"
227
+ {
228
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
+
230
+ def Shader "Shader"
231
+ {
232
+ uniform token info:id = "UsdPreviewSurface"
233
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
+ float inputs:metallic = 0
235
+ float inputs:roughness = 1
236
+ color3f inputs:specularColor = (0, 0, 0)
237
+ token outputs:surface
238
+ }
239
+ }
240
+ }
241
+
242
+ def Mesh "East" (
243
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
+ )
245
+ {
246
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
+ bindMaterialAs = "strongerThanDescendants"
251
+ )
252
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
+ uniform token physics:approximation = "convexHull"
254
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
+ custom bool primvars:doNotCastShadows = 1
256
+
257
+ def Material "_FlatColorMaterial"
258
+ {
259
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
+
261
+ def Shader "Shader"
262
+ {
263
+ uniform token info:id = "UsdPreviewSurface"
264
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
+ float inputs:metallic = 0
266
+ float inputs:roughness = 1
267
+ color3f inputs:specularColor = (0, 0, 0)
268
+ token outputs:surface
269
+ }
270
+ }
271
+ }
272
+ }
273
+
274
+ def Xform "Lights"
275
+ {
276
+ def DistantLight "DistantLight_1"
277
+ {
278
+ float inputs:angle = 1
279
+ float inputs:intensity = 3000
280
+ float3 xformOp:rotateXYZ = (45, 0, 90)
281
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
+ }
283
+
284
+ def DomeLight "DomeLight_2"
285
+ {
286
+ float inputs:intensity = 150
287
+ }
288
+ }
289
+
290
+ def Camera "Camera"
291
+ {
292
+ float2 clippingRange = (0.0033035213, 10000)
293
+ float focalLength = 35
294
+ float horizontalAperture = 36
295
+ float verticalAperture = 36
296
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.10505176529338593, 0.28013802960649165, 0.19990482315488176, 1.0000000000000002) )
297
+ uniform token[] xformOpOrder = ["xformOp:transform"]
298
+ }
299
+ }
300
+
reports/runtime/results/external/01e7e94f9567/.simready/runtime/normals_xz/isaac_sim/test_scene.usda CHANGED
@@ -1,437 +1,437 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/respirator/simready_usd/respirator.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Respirator"
115
- {
116
- over "mask"
117
- {
118
- over "body" (
119
- prepend apiSchemas = ["MaterialBindingAPI"]
120
- )
121
- {
122
- uniform bool doubleSided = 1
123
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
124
- bindMaterialAs = "strongerThanDescendants"
125
- )
126
- rel material:binding:physics = None
127
- custom bool singleSided = 0
128
- }
129
-
130
- over "nose_wire" (
131
- prepend apiSchemas = ["MaterialBindingAPI"]
132
- )
133
- {
134
- uniform bool doubleSided = 1
135
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
136
- bindMaterialAs = "strongerThanDescendants"
137
- )
138
- rel material:binding:physics = None
139
- custom bool singleSided = 0
140
- }
141
-
142
- over "cover_housing" (
143
- prepend apiSchemas = ["MaterialBindingAPI"]
144
- )
145
- {
146
- uniform bool doubleSided = 1
147
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
148
- bindMaterialAs = "strongerThanDescendants"
149
- )
150
- rel material:binding:physics = None
151
- custom bool singleSided = 0
152
- }
153
-
154
- over "cover_end" (
155
- prepend apiSchemas = ["MaterialBindingAPI"]
156
- )
157
- {
158
- uniform bool doubleSided = 1
159
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
160
- bindMaterialAs = "strongerThanDescendants"
161
- )
162
- rel material:binding:physics = None
163
- custom bool singleSided = 0
164
- }
165
-
166
- over "filter" (
167
- prepend apiSchemas = ["MaterialBindingAPI"]
168
- )
169
- {
170
- uniform bool doubleSided = 1
171
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
172
- bindMaterialAs = "strongerThanDescendants"
173
- )
174
- rel material:binding:physics = None
175
- custom bool singleSided = 0
176
- }
177
- }
178
-
179
- over "strap_upper"
180
- {
181
- over "upper" (
182
- prepend apiSchemas = ["MaterialBindingAPI"]
183
- )
184
- {
185
- uniform bool doubleSided = 1
186
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
187
- bindMaterialAs = "strongerThanDescendants"
188
- )
189
- custom bool singleSided = 0
190
- }
191
-
192
- over "simulation_mesh" (
193
- prepend apiSchemas = ["MaterialBindingAPI"]
194
- )
195
- {
196
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
197
- bindMaterialAs = "strongerThanDescendants"
198
- )
199
- }
200
-
201
- over "collision_mesh" (
202
- prepend apiSchemas = ["MaterialBindingAPI"]
203
- )
204
- {
205
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
206
- bindMaterialAs = "strongerThanDescendants"
207
- )
208
- }
209
- }
210
-
211
- over "strap_lower"
212
- {
213
- over "lower" (
214
- prepend apiSchemas = ["MaterialBindingAPI"]
215
- )
216
- {
217
- uniform bool doubleSided = 1
218
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
219
- bindMaterialAs = "strongerThanDescendants"
220
- )
221
- custom bool singleSided = 0
222
- }
223
-
224
- over "simulation_mesh" (
225
- prepend apiSchemas = ["MaterialBindingAPI"]
226
- )
227
- {
228
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
229
- bindMaterialAs = "strongerThanDescendants"
230
- )
231
- }
232
-
233
- over "collision_mesh" (
234
- prepend apiSchemas = ["MaterialBindingAPI"]
235
- )
236
- {
237
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
238
- bindMaterialAs = "strongerThanDescendants"
239
- )
240
- }
241
- }
242
- }
243
- }
244
- }
245
-
246
- def Xform "Room"
247
- {
248
- def Mesh "Bottom" (
249
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
250
- )
251
- {
252
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
253
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
254
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
255
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
256
- bindMaterialAs = "strongerThanDescendants"
257
- )
258
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
259
- uniform token physics:approximation = "convexHull"
260
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
261
- custom bool primvars:doNotCastShadows = 1
262
-
263
- def Material "_FlatColorMaterial"
264
- {
265
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
266
-
267
- def Shader "Shader"
268
- {
269
- uniform token info:id = "UsdPreviewSurface"
270
- color3f inputs:diffuseColor = (1, 1, 1)
271
- float inputs:metallic = 0
272
- float inputs:roughness = 1
273
- color3f inputs:specularColor = (0, 0, 0)
274
- token outputs:surface
275
- }
276
- }
277
- }
278
-
279
- def Mesh "Floor" (
280
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
281
- )
282
- {
283
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
284
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
285
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
286
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
287
- uniform token physics:approximation = "convexHull"
288
- bool physics:collisionEnabled = 0
289
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
290
- custom bool primvars:doNotCastShadows = 1
291
- token visibility = "invisible"
292
- }
293
-
294
- def Mesh "North" (
295
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
296
- )
297
- {
298
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
299
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
300
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
301
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
302
- bindMaterialAs = "strongerThanDescendants"
303
- )
304
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
305
- uniform token physics:approximation = "convexHull"
306
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
307
- custom bool primvars:doNotCastShadows = 1
308
-
309
- def Material "_FlatColorMaterial"
310
- {
311
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
312
-
313
- def Shader "Shader"
314
- {
315
- uniform token info:id = "UsdPreviewSurface"
316
- color3f inputs:diffuseColor = (1, 1, 1)
317
- float inputs:metallic = 0
318
- float inputs:roughness = 1
319
- color3f inputs:specularColor = (0, 0, 0)
320
- token outputs:surface
321
- }
322
- }
323
- }
324
-
325
- def Mesh "South" (
326
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
327
- )
328
- {
329
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
330
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
331
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
332
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
333
- bindMaterialAs = "strongerThanDescendants"
334
- )
335
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
336
- uniform token physics:approximation = "convexHull"
337
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
338
- custom bool primvars:doNotCastShadows = 1
339
-
340
- def Material "_FlatColorMaterial"
341
- {
342
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
343
-
344
- def Shader "Shader"
345
- {
346
- uniform token info:id = "UsdPreviewSurface"
347
- color3f inputs:diffuseColor = (1, 1, 1)
348
- float inputs:metallic = 0
349
- float inputs:roughness = 1
350
- color3f inputs:specularColor = (0, 0, 0)
351
- token outputs:surface
352
- }
353
- }
354
- }
355
-
356
- def Mesh "West" (
357
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
358
- )
359
- {
360
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
361
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
362
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
363
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
364
- bindMaterialAs = "strongerThanDescendants"
365
- )
366
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
367
- uniform token physics:approximation = "convexHull"
368
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
369
- custom bool primvars:doNotCastShadows = 1
370
-
371
- def Material "_FlatColorMaterial"
372
- {
373
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
374
-
375
- def Shader "Shader"
376
- {
377
- uniform token info:id = "UsdPreviewSurface"
378
- color3f inputs:diffuseColor = (1, 1, 1)
379
- float inputs:metallic = 0
380
- float inputs:roughness = 1
381
- color3f inputs:specularColor = (0, 0, 0)
382
- token outputs:surface
383
- }
384
- }
385
- }
386
-
387
- def Mesh "East" (
388
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
389
- )
390
- {
391
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
392
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
393
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
394
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
395
- bindMaterialAs = "strongerThanDescendants"
396
- )
397
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
398
- uniform token physics:approximation = "convexHull"
399
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
400
- custom bool primvars:doNotCastShadows = 1
401
-
402
- def Material "_FlatColorMaterial"
403
- {
404
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
405
-
406
- def Shader "Shader"
407
- {
408
- uniform token info:id = "UsdPreviewSurface"
409
- color3f inputs:diffuseColor = (1, 1, 1)
410
- float inputs:metallic = 0
411
- float inputs:roughness = 1
412
- color3f inputs:specularColor = (0, 0, 0)
413
- token outputs:surface
414
- }
415
- }
416
- }
417
- }
418
-
419
- def Xform "Lights"
420
- {
421
- def DomeLight "DomeLight_1"
422
- {
423
- float inputs:intensity = 2000
424
- }
425
- }
426
-
427
- def Camera "Camera"
428
- {
429
- float2 clippingRange = (0.0033035213, 10000)
430
- float focalLength = 35
431
- float horizontalAperture = 36
432
- float verticalAperture = 36
433
- matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.10505176529338593, 0.28013802960649165, 0.19990482315488176, 1.0000000000000002) )
434
- uniform token[] xformOpOrder = ["xformOp:transform"]
435
- }
436
- }
437
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/respirator/simready_usd/respirator.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Respirator"
115
+ {
116
+ over "mask"
117
+ {
118
+ over "body" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ uniform bool doubleSided = 1
123
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
124
+ bindMaterialAs = "strongerThanDescendants"
125
+ )
126
+ rel material:binding:physics = None
127
+ custom bool singleSided = 0
128
+ }
129
+
130
+ over "nose_wire" (
131
+ prepend apiSchemas = ["MaterialBindingAPI"]
132
+ )
133
+ {
134
+ uniform bool doubleSided = 1
135
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
136
+ bindMaterialAs = "strongerThanDescendants"
137
+ )
138
+ rel material:binding:physics = None
139
+ custom bool singleSided = 0
140
+ }
141
+
142
+ over "cover_housing" (
143
+ prepend apiSchemas = ["MaterialBindingAPI"]
144
+ )
145
+ {
146
+ uniform bool doubleSided = 1
147
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
148
+ bindMaterialAs = "strongerThanDescendants"
149
+ )
150
+ rel material:binding:physics = None
151
+ custom bool singleSided = 0
152
+ }
153
+
154
+ over "cover_end" (
155
+ prepend apiSchemas = ["MaterialBindingAPI"]
156
+ )
157
+ {
158
+ uniform bool doubleSided = 1
159
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
160
+ bindMaterialAs = "strongerThanDescendants"
161
+ )
162
+ rel material:binding:physics = None
163
+ custom bool singleSided = 0
164
+ }
165
+
166
+ over "filter" (
167
+ prepend apiSchemas = ["MaterialBindingAPI"]
168
+ )
169
+ {
170
+ uniform bool doubleSided = 1
171
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
172
+ bindMaterialAs = "strongerThanDescendants"
173
+ )
174
+ rel material:binding:physics = None
175
+ custom bool singleSided = 0
176
+ }
177
+ }
178
+
179
+ over "strap_upper"
180
+ {
181
+ over "upper" (
182
+ prepend apiSchemas = ["MaterialBindingAPI"]
183
+ )
184
+ {
185
+ uniform bool doubleSided = 1
186
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
187
+ bindMaterialAs = "strongerThanDescendants"
188
+ )
189
+ custom bool singleSided = 0
190
+ }
191
+
192
+ over "simulation_mesh" (
193
+ prepend apiSchemas = ["MaterialBindingAPI"]
194
+ )
195
+ {
196
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
197
+ bindMaterialAs = "strongerThanDescendants"
198
+ )
199
+ }
200
+
201
+ over "collision_mesh" (
202
+ prepend apiSchemas = ["MaterialBindingAPI"]
203
+ )
204
+ {
205
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
206
+ bindMaterialAs = "strongerThanDescendants"
207
+ )
208
+ }
209
+ }
210
+
211
+ over "strap_lower"
212
+ {
213
+ over "lower" (
214
+ prepend apiSchemas = ["MaterialBindingAPI"]
215
+ )
216
+ {
217
+ uniform bool doubleSided = 1
218
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
219
+ bindMaterialAs = "strongerThanDescendants"
220
+ )
221
+ custom bool singleSided = 0
222
+ }
223
+
224
+ over "simulation_mesh" (
225
+ prepend apiSchemas = ["MaterialBindingAPI"]
226
+ )
227
+ {
228
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
229
+ bindMaterialAs = "strongerThanDescendants"
230
+ )
231
+ }
232
+
233
+ over "collision_mesh" (
234
+ prepend apiSchemas = ["MaterialBindingAPI"]
235
+ )
236
+ {
237
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
238
+ bindMaterialAs = "strongerThanDescendants"
239
+ )
240
+ }
241
+ }
242
+ }
243
+ }
244
+ }
245
+
246
+ def Xform "Room"
247
+ {
248
+ def Mesh "Bottom" (
249
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
250
+ )
251
+ {
252
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
253
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
254
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
255
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
256
+ bindMaterialAs = "strongerThanDescendants"
257
+ )
258
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
259
+ uniform token physics:approximation = "convexHull"
260
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
261
+ custom bool primvars:doNotCastShadows = 1
262
+
263
+ def Material "_FlatColorMaterial"
264
+ {
265
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
266
+
267
+ def Shader "Shader"
268
+ {
269
+ uniform token info:id = "UsdPreviewSurface"
270
+ color3f inputs:diffuseColor = (1, 1, 1)
271
+ float inputs:metallic = 0
272
+ float inputs:roughness = 1
273
+ color3f inputs:specularColor = (0, 0, 0)
274
+ token outputs:surface
275
+ }
276
+ }
277
+ }
278
+
279
+ def Mesh "Floor" (
280
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
281
+ )
282
+ {
283
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
284
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
285
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
286
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
287
+ uniform token physics:approximation = "convexHull"
288
+ bool physics:collisionEnabled = 0
289
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
290
+ custom bool primvars:doNotCastShadows = 1
291
+ token visibility = "invisible"
292
+ }
293
+
294
+ def Mesh "North" (
295
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
296
+ )
297
+ {
298
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
299
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
300
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
301
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
302
+ bindMaterialAs = "strongerThanDescendants"
303
+ )
304
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
305
+ uniform token physics:approximation = "convexHull"
306
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
307
+ custom bool primvars:doNotCastShadows = 1
308
+
309
+ def Material "_FlatColorMaterial"
310
+ {
311
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
312
+
313
+ def Shader "Shader"
314
+ {
315
+ uniform token info:id = "UsdPreviewSurface"
316
+ color3f inputs:diffuseColor = (1, 1, 1)
317
+ float inputs:metallic = 0
318
+ float inputs:roughness = 1
319
+ color3f inputs:specularColor = (0, 0, 0)
320
+ token outputs:surface
321
+ }
322
+ }
323
+ }
324
+
325
+ def Mesh "South" (
326
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
327
+ )
328
+ {
329
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
330
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
331
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
332
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
333
+ bindMaterialAs = "strongerThanDescendants"
334
+ )
335
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
336
+ uniform token physics:approximation = "convexHull"
337
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
338
+ custom bool primvars:doNotCastShadows = 1
339
+
340
+ def Material "_FlatColorMaterial"
341
+ {
342
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
343
+
344
+ def Shader "Shader"
345
+ {
346
+ uniform token info:id = "UsdPreviewSurface"
347
+ color3f inputs:diffuseColor = (1, 1, 1)
348
+ float inputs:metallic = 0
349
+ float inputs:roughness = 1
350
+ color3f inputs:specularColor = (0, 0, 0)
351
+ token outputs:surface
352
+ }
353
+ }
354
+ }
355
+
356
+ def Mesh "West" (
357
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
358
+ )
359
+ {
360
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
361
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
362
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
363
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
364
+ bindMaterialAs = "strongerThanDescendants"
365
+ )
366
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
367
+ uniform token physics:approximation = "convexHull"
368
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
369
+ custom bool primvars:doNotCastShadows = 1
370
+
371
+ def Material "_FlatColorMaterial"
372
+ {
373
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
374
+
375
+ def Shader "Shader"
376
+ {
377
+ uniform token info:id = "UsdPreviewSurface"
378
+ color3f inputs:diffuseColor = (1, 1, 1)
379
+ float inputs:metallic = 0
380
+ float inputs:roughness = 1
381
+ color3f inputs:specularColor = (0, 0, 0)
382
+ token outputs:surface
383
+ }
384
+ }
385
+ }
386
+
387
+ def Mesh "East" (
388
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
389
+ )
390
+ {
391
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
392
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
393
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
394
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
395
+ bindMaterialAs = "strongerThanDescendants"
396
+ )
397
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
398
+ uniform token physics:approximation = "convexHull"
399
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
400
+ custom bool primvars:doNotCastShadows = 1
401
+
402
+ def Material "_FlatColorMaterial"
403
+ {
404
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
405
+
406
+ def Shader "Shader"
407
+ {
408
+ uniform token info:id = "UsdPreviewSurface"
409
+ color3f inputs:diffuseColor = (1, 1, 1)
410
+ float inputs:metallic = 0
411
+ float inputs:roughness = 1
412
+ color3f inputs:specularColor = (0, 0, 0)
413
+ token outputs:surface
414
+ }
415
+ }
416
+ }
417
+ }
418
+
419
+ def Xform "Lights"
420
+ {
421
+ def DomeLight "DomeLight_1"
422
+ {
423
+ float inputs:intensity = 2000
424
+ }
425
+ }
426
+
427
+ def Camera "Camera"
428
+ {
429
+ float2 clippingRange = (0.0033035213, 10000)
430
+ float focalLength = 35
431
+ float horizontalAperture = 36
432
+ float verticalAperture = 36
433
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.10505176529338593, 0.28013802960649165, 0.19990482315488176, 1.0000000000000002) )
434
+ uniform token[] xformOpOrder = ["xformOp:transform"]
435
+ }
436
+ }
437
+
reports/runtime/results/external/01e7e94f9567/.simready/runtime/pivot/isaac_sim/test_scene.usda CHANGED
@@ -1,358 +1,358 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/respirator/simready_usd/respirator.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Respirator"
115
- {
116
- over "mask"
117
- {
118
- over "body" (
119
- prepend apiSchemas = ["MaterialBindingAPI"]
120
- )
121
- {
122
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
- bindMaterialAs = "strongerThanDescendants"
124
- )
125
- rel material:binding:physics = None
126
- }
127
-
128
- over "nose_wire" (
129
- prepend apiSchemas = ["MaterialBindingAPI"]
130
- )
131
- {
132
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
133
- bindMaterialAs = "strongerThanDescendants"
134
- )
135
- rel material:binding:physics = None
136
- }
137
-
138
- over "cover_housing" (
139
- prepend apiSchemas = ["MaterialBindingAPI"]
140
- )
141
- {
142
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
143
- bindMaterialAs = "strongerThanDescendants"
144
- )
145
- rel material:binding:physics = None
146
- }
147
-
148
- over "cover_end" (
149
- prepend apiSchemas = ["MaterialBindingAPI"]
150
- )
151
- {
152
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
153
- bindMaterialAs = "strongerThanDescendants"
154
- )
155
- rel material:binding:physics = None
156
- }
157
-
158
- over "filter" (
159
- prepend apiSchemas = ["MaterialBindingAPI"]
160
- )
161
- {
162
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
163
- bindMaterialAs = "strongerThanDescendants"
164
- )
165
- rel material:binding:physics = None
166
- }
167
- }
168
-
169
- over "strap_upper"
170
- {
171
- over "upper" (
172
- prepend apiSchemas = ["MaterialBindingAPI"]
173
- )
174
- {
175
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
176
- bindMaterialAs = "strongerThanDescendants"
177
- )
178
- }
179
-
180
- over "simulation_mesh" (
181
- prepend apiSchemas = ["MaterialBindingAPI"]
182
- )
183
- {
184
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
185
- bindMaterialAs = "strongerThanDescendants"
186
- )
187
- }
188
-
189
- over "collision_mesh" (
190
- prepend apiSchemas = ["MaterialBindingAPI"]
191
- )
192
- {
193
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
194
- bindMaterialAs = "strongerThanDescendants"
195
- )
196
- }
197
- }
198
-
199
- over "strap_lower"
200
- {
201
- over "lower" (
202
- prepend apiSchemas = ["MaterialBindingAPI"]
203
- )
204
- {
205
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
206
- bindMaterialAs = "strongerThanDescendants"
207
- )
208
- }
209
-
210
- over "simulation_mesh" (
211
- prepend apiSchemas = ["MaterialBindingAPI"]
212
- )
213
- {
214
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
215
- bindMaterialAs = "strongerThanDescendants"
216
- )
217
- }
218
-
219
- over "collision_mesh" (
220
- prepend apiSchemas = ["MaterialBindingAPI"]
221
- )
222
- {
223
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
224
- bindMaterialAs = "strongerThanDescendants"
225
- )
226
- }
227
- }
228
- }
229
- }
230
- }
231
-
232
- def Xform "Room"
233
- {
234
- def Mesh "Bottom" (
235
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
236
- )
237
- {
238
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
239
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
240
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
241
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
242
- uniform token physics:approximation = "convexHull"
243
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
244
- custom bool primvars:doNotCastShadows = 1
245
- }
246
-
247
- def Mesh "Floor" (
248
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
249
- )
250
- {
251
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
252
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
253
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
254
- rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
255
- bindMaterialAs = "strongerThanDescendants"
256
- )
257
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
258
- uniform token physics:approximation = "convexHull"
259
- bool physics:collisionEnabled = 1
260
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
261
- custom bool primvars:doNotCastShadows = 1
262
-
263
- def Material "_FlatColorMaterial"
264
- {
265
- token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
266
-
267
- def Shader "Shader"
268
- {
269
- uniform token info:id = "UsdPreviewSurface"
270
- color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
271
- float inputs:metallic = 0
272
- float inputs:roughness = 1
273
- color3f inputs:specularColor = (0, 0, 0)
274
- token outputs:surface
275
- }
276
- }
277
- }
278
-
279
- def Mesh "North" (
280
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
281
- )
282
- {
283
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
284
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
285
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
286
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
287
- uniform token physics:approximation = "convexHull"
288
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
289
- custom bool primvars:doNotCastShadows = 1
290
- }
291
-
292
- def Mesh "South" (
293
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
294
- )
295
- {
296
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
297
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
298
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
299
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
300
- uniform token physics:approximation = "convexHull"
301
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
302
- custom bool primvars:doNotCastShadows = 1
303
- }
304
-
305
- def Mesh "West" (
306
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
307
- )
308
- {
309
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
310
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
311
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
312
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
313
- uniform token physics:approximation = "convexHull"
314
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
315
- custom bool primvars:doNotCastShadows = 1
316
- }
317
-
318
- def Mesh "East" (
319
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
320
- )
321
- {
322
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
323
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
324
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
325
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
326
- uniform token physics:approximation = "convexHull"
327
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
328
- custom bool primvars:doNotCastShadows = 1
329
- }
330
- }
331
-
332
- def Xform "Lights"
333
- {
334
- def DistantLight "DistantLight_1"
335
- {
336
- float inputs:angle = 1
337
- float inputs:intensity = 3000
338
- float3 xformOp:rotateXYZ = (45, 0, 90)
339
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
340
- }
341
-
342
- def DomeLight "DomeLight_2"
343
- {
344
- float inputs:intensity = 150
345
- }
346
- }
347
-
348
- def Camera "Camera"
349
- {
350
- float2 clippingRange = (0.0033035213, 10000)
351
- float focalLength = 35
352
- float horizontalAperture = 36
353
- float verticalAperture = 36
354
- matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.10505176529338593, 0.28013802960649165, 0.19990482315488176, 1.0000000000000002) )
355
- uniform token[] xformOpOrder = ["xformOp:transform"]
356
- }
357
- }
358
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/respirator/simready_usd/respirator.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Respirator"
115
+ {
116
+ over "mask"
117
+ {
118
+ over "body" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
+ bindMaterialAs = "strongerThanDescendants"
124
+ )
125
+ rel material:binding:physics = None
126
+ }
127
+
128
+ over "nose_wire" (
129
+ prepend apiSchemas = ["MaterialBindingAPI"]
130
+ )
131
+ {
132
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
133
+ bindMaterialAs = "strongerThanDescendants"
134
+ )
135
+ rel material:binding:physics = None
136
+ }
137
+
138
+ over "cover_housing" (
139
+ prepend apiSchemas = ["MaterialBindingAPI"]
140
+ )
141
+ {
142
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
143
+ bindMaterialAs = "strongerThanDescendants"
144
+ )
145
+ rel material:binding:physics = None
146
+ }
147
+
148
+ over "cover_end" (
149
+ prepend apiSchemas = ["MaterialBindingAPI"]
150
+ )
151
+ {
152
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
153
+ bindMaterialAs = "strongerThanDescendants"
154
+ )
155
+ rel material:binding:physics = None
156
+ }
157
+
158
+ over "filter" (
159
+ prepend apiSchemas = ["MaterialBindingAPI"]
160
+ )
161
+ {
162
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
163
+ bindMaterialAs = "strongerThanDescendants"
164
+ )
165
+ rel material:binding:physics = None
166
+ }
167
+ }
168
+
169
+ over "strap_upper"
170
+ {
171
+ over "upper" (
172
+ prepend apiSchemas = ["MaterialBindingAPI"]
173
+ )
174
+ {
175
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
176
+ bindMaterialAs = "strongerThanDescendants"
177
+ )
178
+ }
179
+
180
+ over "simulation_mesh" (
181
+ prepend apiSchemas = ["MaterialBindingAPI"]
182
+ )
183
+ {
184
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
185
+ bindMaterialAs = "strongerThanDescendants"
186
+ )
187
+ }
188
+
189
+ over "collision_mesh" (
190
+ prepend apiSchemas = ["MaterialBindingAPI"]
191
+ )
192
+ {
193
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
194
+ bindMaterialAs = "strongerThanDescendants"
195
+ )
196
+ }
197
+ }
198
+
199
+ over "strap_lower"
200
+ {
201
+ over "lower" (
202
+ prepend apiSchemas = ["MaterialBindingAPI"]
203
+ )
204
+ {
205
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
206
+ bindMaterialAs = "strongerThanDescendants"
207
+ )
208
+ }
209
+
210
+ over "simulation_mesh" (
211
+ prepend apiSchemas = ["MaterialBindingAPI"]
212
+ )
213
+ {
214
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
215
+ bindMaterialAs = "strongerThanDescendants"
216
+ )
217
+ }
218
+
219
+ over "collision_mesh" (
220
+ prepend apiSchemas = ["MaterialBindingAPI"]
221
+ )
222
+ {
223
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
224
+ bindMaterialAs = "strongerThanDescendants"
225
+ )
226
+ }
227
+ }
228
+ }
229
+ }
230
+ }
231
+
232
+ def Xform "Room"
233
+ {
234
+ def Mesh "Bottom" (
235
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
236
+ )
237
+ {
238
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
239
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
240
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
241
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
242
+ uniform token physics:approximation = "convexHull"
243
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
244
+ custom bool primvars:doNotCastShadows = 1
245
+ }
246
+
247
+ def Mesh "Floor" (
248
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
249
+ )
250
+ {
251
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
252
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
253
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
254
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
255
+ bindMaterialAs = "strongerThanDescendants"
256
+ )
257
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
258
+ uniform token physics:approximation = "convexHull"
259
+ bool physics:collisionEnabled = 1
260
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
261
+ custom bool primvars:doNotCastShadows = 1
262
+
263
+ def Material "_FlatColorMaterial"
264
+ {
265
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
266
+
267
+ def Shader "Shader"
268
+ {
269
+ uniform token info:id = "UsdPreviewSurface"
270
+ color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
271
+ float inputs:metallic = 0
272
+ float inputs:roughness = 1
273
+ color3f inputs:specularColor = (0, 0, 0)
274
+ token outputs:surface
275
+ }
276
+ }
277
+ }
278
+
279
+ def Mesh "North" (
280
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
281
+ )
282
+ {
283
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
284
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
285
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
286
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
287
+ uniform token physics:approximation = "convexHull"
288
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
289
+ custom bool primvars:doNotCastShadows = 1
290
+ }
291
+
292
+ def Mesh "South" (
293
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
294
+ )
295
+ {
296
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
297
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
298
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
299
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
300
+ uniform token physics:approximation = "convexHull"
301
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
302
+ custom bool primvars:doNotCastShadows = 1
303
+ }
304
+
305
+ def Mesh "West" (
306
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
307
+ )
308
+ {
309
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
310
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
311
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
312
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
313
+ uniform token physics:approximation = "convexHull"
314
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
315
+ custom bool primvars:doNotCastShadows = 1
316
+ }
317
+
318
+ def Mesh "East" (
319
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
320
+ )
321
+ {
322
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
323
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
324
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
325
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
326
+ uniform token physics:approximation = "convexHull"
327
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
328
+ custom bool primvars:doNotCastShadows = 1
329
+ }
330
+ }
331
+
332
+ def Xform "Lights"
333
+ {
334
+ def DistantLight "DistantLight_1"
335
+ {
336
+ float inputs:angle = 1
337
+ float inputs:intensity = 3000
338
+ float3 xformOp:rotateXYZ = (45, 0, 90)
339
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
340
+ }
341
+
342
+ def DomeLight "DomeLight_2"
343
+ {
344
+ float inputs:intensity = 150
345
+ }
346
+ }
347
+
348
+ def Camera "Camera"
349
+ {
350
+ float2 clippingRange = (0.0033035213, 10000)
351
+ float focalLength = 35
352
+ float horizontalAperture = 36
353
+ float verticalAperture = 36
354
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.10505176529338593, 0.28013802960649165, 0.19990482315488176, 1.0000000000000002) )
355
+ uniform token[] xformOpOrder = ["xformOp:transform"]
356
+ }
357
+ }
358
+
reports/runtime/results/external/01e7e94f9567/.simready/runtime/presence/isaac_sim/test_scene.usda CHANGED
@@ -1,423 +1,423 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/respirator/simready_usd/respirator.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Respirator"
115
- {
116
- over "mask"
117
- {
118
- over "body" (
119
- prepend apiSchemas = ["MaterialBindingAPI"]
120
- )
121
- {
122
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
- bindMaterialAs = "strongerThanDescendants"
124
- )
125
- rel material:binding:physics = None
126
- }
127
-
128
- over "nose_wire" (
129
- prepend apiSchemas = ["MaterialBindingAPI"]
130
- )
131
- {
132
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
133
- bindMaterialAs = "strongerThanDescendants"
134
- )
135
- rel material:binding:physics = None
136
- }
137
-
138
- over "cover_housing" (
139
- prepend apiSchemas = ["MaterialBindingAPI"]
140
- )
141
- {
142
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
143
- bindMaterialAs = "strongerThanDescendants"
144
- )
145
- rel material:binding:physics = None
146
- }
147
-
148
- over "cover_end" (
149
- prepend apiSchemas = ["MaterialBindingAPI"]
150
- )
151
- {
152
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
153
- bindMaterialAs = "strongerThanDescendants"
154
- )
155
- rel material:binding:physics = None
156
- }
157
-
158
- over "filter" (
159
- prepend apiSchemas = ["MaterialBindingAPI"]
160
- )
161
- {
162
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
163
- bindMaterialAs = "strongerThanDescendants"
164
- )
165
- rel material:binding:physics = None
166
- }
167
- }
168
-
169
- over "strap_upper"
170
- {
171
- over "upper" (
172
- prepend apiSchemas = ["MaterialBindingAPI"]
173
- )
174
- {
175
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
176
- bindMaterialAs = "strongerThanDescendants"
177
- )
178
- }
179
-
180
- over "simulation_mesh" (
181
- prepend apiSchemas = ["MaterialBindingAPI"]
182
- )
183
- {
184
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
185
- bindMaterialAs = "strongerThanDescendants"
186
- )
187
- }
188
-
189
- over "collision_mesh" (
190
- prepend apiSchemas = ["MaterialBindingAPI"]
191
- )
192
- {
193
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
194
- bindMaterialAs = "strongerThanDescendants"
195
- )
196
- }
197
- }
198
-
199
- over "strap_lower"
200
- {
201
- over "lower" (
202
- prepend apiSchemas = ["MaterialBindingAPI"]
203
- )
204
- {
205
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
206
- bindMaterialAs = "strongerThanDescendants"
207
- )
208
- }
209
-
210
- over "simulation_mesh" (
211
- prepend apiSchemas = ["MaterialBindingAPI"]
212
- )
213
- {
214
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
215
- bindMaterialAs = "strongerThanDescendants"
216
- )
217
- }
218
-
219
- over "collision_mesh" (
220
- prepend apiSchemas = ["MaterialBindingAPI"]
221
- )
222
- {
223
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
224
- bindMaterialAs = "strongerThanDescendants"
225
- )
226
- }
227
- }
228
- }
229
- }
230
- }
231
-
232
- def Xform "Room"
233
- {
234
- def Mesh "Bottom" (
235
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
236
- )
237
- {
238
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
239
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
240
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
241
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
242
- bindMaterialAs = "strongerThanDescendants"
243
- )
244
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
245
- uniform token physics:approximation = "convexHull"
246
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
247
- custom bool primvars:doNotCastShadows = 1
248
-
249
- def Material "_FlatColorMaterial"
250
- {
251
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
252
-
253
- def Shader "Shader"
254
- {
255
- uniform token info:id = "UsdPreviewSurface"
256
- color3f inputs:diffuseColor = (1, 1, 1)
257
- float inputs:metallic = 0
258
- float inputs:roughness = 1
259
- color3f inputs:specularColor = (0, 0, 0)
260
- token outputs:surface
261
- }
262
- }
263
- }
264
-
265
- def Mesh "Floor" (
266
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
267
- )
268
- {
269
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
270
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
271
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
272
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
273
- uniform token physics:approximation = "convexHull"
274
- bool physics:collisionEnabled = 0
275
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
276
- custom bool primvars:doNotCastShadows = 1
277
- token visibility = "invisible"
278
- }
279
-
280
- def Mesh "North" (
281
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
282
- )
283
- {
284
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
285
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
286
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
287
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
288
- bindMaterialAs = "strongerThanDescendants"
289
- )
290
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
291
- uniform token physics:approximation = "convexHull"
292
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
293
- custom bool primvars:doNotCastShadows = 1
294
-
295
- def Material "_FlatColorMaterial"
296
- {
297
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
298
-
299
- def Shader "Shader"
300
- {
301
- uniform token info:id = "UsdPreviewSurface"
302
- color3f inputs:diffuseColor = (1, 1, 1)
303
- float inputs:metallic = 0
304
- float inputs:roughness = 1
305
- color3f inputs:specularColor = (0, 0, 0)
306
- token outputs:surface
307
- }
308
- }
309
- }
310
-
311
- def Mesh "South" (
312
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
313
- )
314
- {
315
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
316
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
317
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
318
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
319
- bindMaterialAs = "strongerThanDescendants"
320
- )
321
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
322
- uniform token physics:approximation = "convexHull"
323
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
324
- custom bool primvars:doNotCastShadows = 1
325
-
326
- def Material "_FlatColorMaterial"
327
- {
328
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
329
-
330
- def Shader "Shader"
331
- {
332
- uniform token info:id = "UsdPreviewSurface"
333
- color3f inputs:diffuseColor = (1, 1, 1)
334
- float inputs:metallic = 0
335
- float inputs:roughness = 1
336
- color3f inputs:specularColor = (0, 0, 0)
337
- token outputs:surface
338
- }
339
- }
340
- }
341
-
342
- def Mesh "West" (
343
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
344
- )
345
- {
346
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
347
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
348
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
349
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
350
- bindMaterialAs = "strongerThanDescendants"
351
- )
352
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
353
- uniform token physics:approximation = "convexHull"
354
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
355
- custom bool primvars:doNotCastShadows = 1
356
-
357
- def Material "_FlatColorMaterial"
358
- {
359
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
360
-
361
- def Shader "Shader"
362
- {
363
- uniform token info:id = "UsdPreviewSurface"
364
- color3f inputs:diffuseColor = (1, 1, 1)
365
- float inputs:metallic = 0
366
- float inputs:roughness = 1
367
- color3f inputs:specularColor = (0, 0, 0)
368
- token outputs:surface
369
- }
370
- }
371
- }
372
-
373
- def Mesh "East" (
374
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
375
- )
376
- {
377
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
378
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
379
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
380
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
381
- bindMaterialAs = "strongerThanDescendants"
382
- )
383
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
384
- uniform token physics:approximation = "convexHull"
385
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
386
- custom bool primvars:doNotCastShadows = 1
387
-
388
- def Material "_FlatColorMaterial"
389
- {
390
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
391
-
392
- def Shader "Shader"
393
- {
394
- uniform token info:id = "UsdPreviewSurface"
395
- color3f inputs:diffuseColor = (1, 1, 1)
396
- float inputs:metallic = 0
397
- float inputs:roughness = 1
398
- color3f inputs:specularColor = (0, 0, 0)
399
- token outputs:surface
400
- }
401
- }
402
- }
403
- }
404
-
405
- def Xform "Lights"
406
- {
407
- def DomeLight "DomeLight_1"
408
- {
409
- float inputs:intensity = 1000
410
- }
411
- }
412
-
413
- def Camera "Camera"
414
- {
415
- float2 clippingRange = (0.0033035213, 10000)
416
- float focalLength = 35
417
- float horizontalAperture = 36
418
- float verticalAperture = 36
419
- matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.10505176529338593, 0.28013802960649165, 0.19990482315488176, 1.0000000000000002) )
420
- uniform token[] xformOpOrder = ["xformOp:transform"]
421
- }
422
- }
423
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/respirator/simready_usd/respirator.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Respirator"
115
+ {
116
+ over "mask"
117
+ {
118
+ over "body" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
+ bindMaterialAs = "strongerThanDescendants"
124
+ )
125
+ rel material:binding:physics = None
126
+ }
127
+
128
+ over "nose_wire" (
129
+ prepend apiSchemas = ["MaterialBindingAPI"]
130
+ )
131
+ {
132
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
133
+ bindMaterialAs = "strongerThanDescendants"
134
+ )
135
+ rel material:binding:physics = None
136
+ }
137
+
138
+ over "cover_housing" (
139
+ prepend apiSchemas = ["MaterialBindingAPI"]
140
+ )
141
+ {
142
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
143
+ bindMaterialAs = "strongerThanDescendants"
144
+ )
145
+ rel material:binding:physics = None
146
+ }
147
+
148
+ over "cover_end" (
149
+ prepend apiSchemas = ["MaterialBindingAPI"]
150
+ )
151
+ {
152
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
153
+ bindMaterialAs = "strongerThanDescendants"
154
+ )
155
+ rel material:binding:physics = None
156
+ }
157
+
158
+ over "filter" (
159
+ prepend apiSchemas = ["MaterialBindingAPI"]
160
+ )
161
+ {
162
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
163
+ bindMaterialAs = "strongerThanDescendants"
164
+ )
165
+ rel material:binding:physics = None
166
+ }
167
+ }
168
+
169
+ over "strap_upper"
170
+ {
171
+ over "upper" (
172
+ prepend apiSchemas = ["MaterialBindingAPI"]
173
+ )
174
+ {
175
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
176
+ bindMaterialAs = "strongerThanDescendants"
177
+ )
178
+ }
179
+
180
+ over "simulation_mesh" (
181
+ prepend apiSchemas = ["MaterialBindingAPI"]
182
+ )
183
+ {
184
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
185
+ bindMaterialAs = "strongerThanDescendants"
186
+ )
187
+ }
188
+
189
+ over "collision_mesh" (
190
+ prepend apiSchemas = ["MaterialBindingAPI"]
191
+ )
192
+ {
193
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
194
+ bindMaterialAs = "strongerThanDescendants"
195
+ )
196
+ }
197
+ }
198
+
199
+ over "strap_lower"
200
+ {
201
+ over "lower" (
202
+ prepend apiSchemas = ["MaterialBindingAPI"]
203
+ )
204
+ {
205
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
206
+ bindMaterialAs = "strongerThanDescendants"
207
+ )
208
+ }
209
+
210
+ over "simulation_mesh" (
211
+ prepend apiSchemas = ["MaterialBindingAPI"]
212
+ )
213
+ {
214
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
215
+ bindMaterialAs = "strongerThanDescendants"
216
+ )
217
+ }
218
+
219
+ over "collision_mesh" (
220
+ prepend apiSchemas = ["MaterialBindingAPI"]
221
+ )
222
+ {
223
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
224
+ bindMaterialAs = "strongerThanDescendants"
225
+ )
226
+ }
227
+ }
228
+ }
229
+ }
230
+ }
231
+
232
+ def Xform "Room"
233
+ {
234
+ def Mesh "Bottom" (
235
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
236
+ )
237
+ {
238
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
239
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
240
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
241
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
242
+ bindMaterialAs = "strongerThanDescendants"
243
+ )
244
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
245
+ uniform token physics:approximation = "convexHull"
246
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
247
+ custom bool primvars:doNotCastShadows = 1
248
+
249
+ def Material "_FlatColorMaterial"
250
+ {
251
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
252
+
253
+ def Shader "Shader"
254
+ {
255
+ uniform token info:id = "UsdPreviewSurface"
256
+ color3f inputs:diffuseColor = (1, 1, 1)
257
+ float inputs:metallic = 0
258
+ float inputs:roughness = 1
259
+ color3f inputs:specularColor = (0, 0, 0)
260
+ token outputs:surface
261
+ }
262
+ }
263
+ }
264
+
265
+ def Mesh "Floor" (
266
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
267
+ )
268
+ {
269
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
270
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
271
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
272
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
273
+ uniform token physics:approximation = "convexHull"
274
+ bool physics:collisionEnabled = 0
275
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
276
+ custom bool primvars:doNotCastShadows = 1
277
+ token visibility = "invisible"
278
+ }
279
+
280
+ def Mesh "North" (
281
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
282
+ )
283
+ {
284
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
285
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
286
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
287
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
288
+ bindMaterialAs = "strongerThanDescendants"
289
+ )
290
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
291
+ uniform token physics:approximation = "convexHull"
292
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
293
+ custom bool primvars:doNotCastShadows = 1
294
+
295
+ def Material "_FlatColorMaterial"
296
+ {
297
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
298
+
299
+ def Shader "Shader"
300
+ {
301
+ uniform token info:id = "UsdPreviewSurface"
302
+ color3f inputs:diffuseColor = (1, 1, 1)
303
+ float inputs:metallic = 0
304
+ float inputs:roughness = 1
305
+ color3f inputs:specularColor = (0, 0, 0)
306
+ token outputs:surface
307
+ }
308
+ }
309
+ }
310
+
311
+ def Mesh "South" (
312
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
313
+ )
314
+ {
315
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
316
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
317
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
318
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
319
+ bindMaterialAs = "strongerThanDescendants"
320
+ )
321
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
322
+ uniform token physics:approximation = "convexHull"
323
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
324
+ custom bool primvars:doNotCastShadows = 1
325
+
326
+ def Material "_FlatColorMaterial"
327
+ {
328
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
329
+
330
+ def Shader "Shader"
331
+ {
332
+ uniform token info:id = "UsdPreviewSurface"
333
+ color3f inputs:diffuseColor = (1, 1, 1)
334
+ float inputs:metallic = 0
335
+ float inputs:roughness = 1
336
+ color3f inputs:specularColor = (0, 0, 0)
337
+ token outputs:surface
338
+ }
339
+ }
340
+ }
341
+
342
+ def Mesh "West" (
343
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
344
+ )
345
+ {
346
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
347
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
348
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
349
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
350
+ bindMaterialAs = "strongerThanDescendants"
351
+ )
352
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
353
+ uniform token physics:approximation = "convexHull"
354
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
355
+ custom bool primvars:doNotCastShadows = 1
356
+
357
+ def Material "_FlatColorMaterial"
358
+ {
359
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
360
+
361
+ def Shader "Shader"
362
+ {
363
+ uniform token info:id = "UsdPreviewSurface"
364
+ color3f inputs:diffuseColor = (1, 1, 1)
365
+ float inputs:metallic = 0
366
+ float inputs:roughness = 1
367
+ color3f inputs:specularColor = (0, 0, 0)
368
+ token outputs:surface
369
+ }
370
+ }
371
+ }
372
+
373
+ def Mesh "East" (
374
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
375
+ )
376
+ {
377
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
378
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
379
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
380
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
381
+ bindMaterialAs = "strongerThanDescendants"
382
+ )
383
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
384
+ uniform token physics:approximation = "convexHull"
385
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
386
+ custom bool primvars:doNotCastShadows = 1
387
+
388
+ def Material "_FlatColorMaterial"
389
+ {
390
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
391
+
392
+ def Shader "Shader"
393
+ {
394
+ uniform token info:id = "UsdPreviewSurface"
395
+ color3f inputs:diffuseColor = (1, 1, 1)
396
+ float inputs:metallic = 0
397
+ float inputs:roughness = 1
398
+ color3f inputs:specularColor = (0, 0, 0)
399
+ token outputs:surface
400
+ }
401
+ }
402
+ }
403
+ }
404
+
405
+ def Xform "Lights"
406
+ {
407
+ def DomeLight "DomeLight_1"
408
+ {
409
+ float inputs:intensity = 1000
410
+ }
411
+ }
412
+
413
+ def Camera "Camera"
414
+ {
415
+ float2 clippingRange = (0.0033035213, 10000)
416
+ float focalLength = 35
417
+ float horizontalAperture = 36
418
+ float verticalAperture = 36
419
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.10505176529338593, 0.28013802960649165, 0.19990482315488176, 1.0000000000000002) )
420
+ uniform token[] xformOpOrder = ["xformOp:transform"]
421
+ }
422
+ }
423
+
reports/runtime/results/external/01e7e94f9567/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda CHANGED
@@ -1,300 +1,300 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- bool omni:rtx:reflections:denoiser:enabled = 0
46
- token omni:rtx:rendermode = "RealTimePathTracing"
47
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
- bool omni:rtx:rt:demoire = 0
49
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
- int omni:rtx:rt:sss:samples = 1
51
- uint omni:rtx:rtpt:maxVolumeBounces = 15
52
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
- rel orderedVars = </Render/Vars/LdrColor>
56
- custom bool overrideClipRange = 0
57
- uniform int2 resolution = (1024, 1024)
58
- }
59
- }
60
- }
61
-
62
- def RenderSettings "OmniverseGlobalRenderSettings" (
63
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
- no_delete = true
65
- )
66
- {
67
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
- }
69
-
70
- def "Vars"
71
- {
72
- def RenderVar "LdrColor" (
73
- hide_in_stage_window = true
74
- no_delete = true
75
- )
76
- {
77
- uniform string sourceName = "LdrColor"
78
- uniform token sourceType = "raw"
79
- }
80
- }
81
- }
82
-
83
- over "OmniverseKit_Persp"
84
- {
85
- float exposure:fStop = 5
86
- float exposure:responsivity = 1.1026709
87
- float exposure:time = 0.02
88
- }
89
-
90
- def "World"
91
- {
92
- def Xform "AssetRoot"
93
- {
94
- def "Asset" (
95
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/respirator/simready_usd/respirator.usd@
96
- )
97
- {
98
- }
99
- }
100
-
101
- def Xform "Room"
102
- {
103
- def Mesh "Bottom" (
104
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
- )
106
- {
107
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
- bindMaterialAs = "strongerThanDescendants"
112
- )
113
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
- uniform token physics:approximation = "convexHull"
115
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
- custom bool primvars:doNotCastShadows = 1
117
-
118
- def Material "_FlatColorMaterial"
119
- {
120
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
-
122
- def Shader "Shader"
123
- {
124
- uniform token info:id = "UsdPreviewSurface"
125
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
- float inputs:metallic = 0
127
- float inputs:roughness = 1
128
- color3f inputs:specularColor = (0, 0, 0)
129
- token outputs:surface
130
- }
131
- }
132
- }
133
-
134
- def Mesh "Floor" (
135
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
- )
137
- {
138
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
- uniform token physics:approximation = "convexHull"
143
- bool physics:collisionEnabled = 0
144
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
- custom bool primvars:doNotCastShadows = 1
146
- token visibility = "invisible"
147
- }
148
-
149
- def Mesh "North" (
150
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
- )
152
- {
153
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
- bindMaterialAs = "strongerThanDescendants"
158
- )
159
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
- uniform token physics:approximation = "convexHull"
161
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
- custom bool primvars:doNotCastShadows = 1
163
-
164
- def Material "_FlatColorMaterial"
165
- {
166
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
-
168
- def Shader "Shader"
169
- {
170
- uniform token info:id = "UsdPreviewSurface"
171
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
- float inputs:metallic = 0
173
- float inputs:roughness = 1
174
- color3f inputs:specularColor = (0, 0, 0)
175
- token outputs:surface
176
- }
177
- }
178
- }
179
-
180
- def Mesh "South" (
181
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
- )
183
- {
184
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
- bindMaterialAs = "strongerThanDescendants"
189
- )
190
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
- uniform token physics:approximation = "convexHull"
192
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
- custom bool primvars:doNotCastShadows = 1
194
-
195
- def Material "_FlatColorMaterial"
196
- {
197
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
-
199
- def Shader "Shader"
200
- {
201
- uniform token info:id = "UsdPreviewSurface"
202
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
- float inputs:metallic = 0
204
- float inputs:roughness = 1
205
- color3f inputs:specularColor = (0, 0, 0)
206
- token outputs:surface
207
- }
208
- }
209
- }
210
-
211
- def Mesh "West" (
212
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
- )
214
- {
215
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
- bindMaterialAs = "strongerThanDescendants"
220
- )
221
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
- uniform token physics:approximation = "convexHull"
223
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
- custom bool primvars:doNotCastShadows = 1
225
-
226
- def Material "_FlatColorMaterial"
227
- {
228
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
-
230
- def Shader "Shader"
231
- {
232
- uniform token info:id = "UsdPreviewSurface"
233
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
- float inputs:metallic = 0
235
- float inputs:roughness = 1
236
- color3f inputs:specularColor = (0, 0, 0)
237
- token outputs:surface
238
- }
239
- }
240
- }
241
-
242
- def Mesh "East" (
243
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
- )
245
- {
246
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
- bindMaterialAs = "strongerThanDescendants"
251
- )
252
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
- uniform token physics:approximation = "convexHull"
254
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
- custom bool primvars:doNotCastShadows = 1
256
-
257
- def Material "_FlatColorMaterial"
258
- {
259
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
-
261
- def Shader "Shader"
262
- {
263
- uniform token info:id = "UsdPreviewSurface"
264
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
- float inputs:metallic = 0
266
- float inputs:roughness = 1
267
- color3f inputs:specularColor = (0, 0, 0)
268
- token outputs:surface
269
- }
270
- }
271
- }
272
- }
273
-
274
- def Xform "Lights"
275
- {
276
- def DistantLight "DistantLight_1"
277
- {
278
- float inputs:angle = 1
279
- float inputs:intensity = 3000
280
- float3 xformOp:rotateXYZ = (45, 0, 90)
281
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
- }
283
-
284
- def DomeLight "DomeLight_2"
285
- {
286
- float inputs:intensity = 150
287
- }
288
- }
289
-
290
- def Camera "Camera"
291
- {
292
- float2 clippingRange = (0.0033035213, 10000)
293
- float focalLength = 35
294
- float horizontalAperture = 36
295
- float verticalAperture = 36
296
- matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.10505176529338593, 0.28013802960649165, 0.19990482315488176, 1.0000000000000002) )
297
- uniform token[] xformOpOrder = ["xformOp:transform"]
298
- }
299
- }
300
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ bool omni:rtx:reflections:denoiser:enabled = 0
46
+ token omni:rtx:rendermode = "RealTimePathTracing"
47
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
+ bool omni:rtx:rt:demoire = 0
49
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
+ int omni:rtx:rt:sss:samples = 1
51
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
52
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
+ rel orderedVars = </Render/Vars/LdrColor>
56
+ custom bool overrideClipRange = 0
57
+ uniform int2 resolution = (1024, 1024)
58
+ }
59
+ }
60
+ }
61
+
62
+ def RenderSettings "OmniverseGlobalRenderSettings" (
63
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
+ no_delete = true
65
+ )
66
+ {
67
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
+ }
69
+
70
+ def "Vars"
71
+ {
72
+ def RenderVar "LdrColor" (
73
+ hide_in_stage_window = true
74
+ no_delete = true
75
+ )
76
+ {
77
+ uniform string sourceName = "LdrColor"
78
+ uniform token sourceType = "raw"
79
+ }
80
+ }
81
+ }
82
+
83
+ over "OmniverseKit_Persp"
84
+ {
85
+ float exposure:fStop = 5
86
+ float exposure:responsivity = 1.1026709
87
+ float exposure:time = 0.02
88
+ }
89
+
90
+ def "World"
91
+ {
92
+ def Xform "AssetRoot"
93
+ {
94
+ def "Asset" (
95
+ prepend references = @../../../../../../../../../assets/respirator/simready_usd/respirator.usd@
96
+ )
97
+ {
98
+ }
99
+ }
100
+
101
+ def Xform "Room"
102
+ {
103
+ def Mesh "Bottom" (
104
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
+ )
106
+ {
107
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
+ bindMaterialAs = "strongerThanDescendants"
112
+ )
113
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
+ uniform token physics:approximation = "convexHull"
115
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
+ custom bool primvars:doNotCastShadows = 1
117
+
118
+ def Material "_FlatColorMaterial"
119
+ {
120
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
+
122
+ def Shader "Shader"
123
+ {
124
+ uniform token info:id = "UsdPreviewSurface"
125
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
+ float inputs:metallic = 0
127
+ float inputs:roughness = 1
128
+ color3f inputs:specularColor = (0, 0, 0)
129
+ token outputs:surface
130
+ }
131
+ }
132
+ }
133
+
134
+ def Mesh "Floor" (
135
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
+ )
137
+ {
138
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
+ uniform token physics:approximation = "convexHull"
143
+ bool physics:collisionEnabled = 0
144
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
+ custom bool primvars:doNotCastShadows = 1
146
+ token visibility = "invisible"
147
+ }
148
+
149
+ def Mesh "North" (
150
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
+ )
152
+ {
153
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
+ bindMaterialAs = "strongerThanDescendants"
158
+ )
159
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
+ uniform token physics:approximation = "convexHull"
161
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
+ custom bool primvars:doNotCastShadows = 1
163
+
164
+ def Material "_FlatColorMaterial"
165
+ {
166
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
+
168
+ def Shader "Shader"
169
+ {
170
+ uniform token info:id = "UsdPreviewSurface"
171
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
+ float inputs:metallic = 0
173
+ float inputs:roughness = 1
174
+ color3f inputs:specularColor = (0, 0, 0)
175
+ token outputs:surface
176
+ }
177
+ }
178
+ }
179
+
180
+ def Mesh "South" (
181
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
+ )
183
+ {
184
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
+ bindMaterialAs = "strongerThanDescendants"
189
+ )
190
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
+ uniform token physics:approximation = "convexHull"
192
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
+ custom bool primvars:doNotCastShadows = 1
194
+
195
+ def Material "_FlatColorMaterial"
196
+ {
197
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
+
199
+ def Shader "Shader"
200
+ {
201
+ uniform token info:id = "UsdPreviewSurface"
202
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
+ float inputs:metallic = 0
204
+ float inputs:roughness = 1
205
+ color3f inputs:specularColor = (0, 0, 0)
206
+ token outputs:surface
207
+ }
208
+ }
209
+ }
210
+
211
+ def Mesh "West" (
212
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
+ )
214
+ {
215
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
+ bindMaterialAs = "strongerThanDescendants"
220
+ )
221
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
+ uniform token physics:approximation = "convexHull"
223
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
+ custom bool primvars:doNotCastShadows = 1
225
+
226
+ def Material "_FlatColorMaterial"
227
+ {
228
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
+
230
+ def Shader "Shader"
231
+ {
232
+ uniform token info:id = "UsdPreviewSurface"
233
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
+ float inputs:metallic = 0
235
+ float inputs:roughness = 1
236
+ color3f inputs:specularColor = (0, 0, 0)
237
+ token outputs:surface
238
+ }
239
+ }
240
+ }
241
+
242
+ def Mesh "East" (
243
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
+ )
245
+ {
246
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
+ bindMaterialAs = "strongerThanDescendants"
251
+ )
252
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
+ uniform token physics:approximation = "convexHull"
254
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
+ custom bool primvars:doNotCastShadows = 1
256
+
257
+ def Material "_FlatColorMaterial"
258
+ {
259
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
+
261
+ def Shader "Shader"
262
+ {
263
+ uniform token info:id = "UsdPreviewSurface"
264
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
+ float inputs:metallic = 0
266
+ float inputs:roughness = 1
267
+ color3f inputs:specularColor = (0, 0, 0)
268
+ token outputs:surface
269
+ }
270
+ }
271
+ }
272
+ }
273
+
274
+ def Xform "Lights"
275
+ {
276
+ def DistantLight "DistantLight_1"
277
+ {
278
+ float inputs:angle = 1
279
+ float inputs:intensity = 3000
280
+ float3 xformOp:rotateXYZ = (45, 0, 90)
281
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
+ }
283
+
284
+ def DomeLight "DomeLight_2"
285
+ {
286
+ float inputs:intensity = 150
287
+ }
288
+ }
289
+
290
+ def Camera "Camera"
291
+ {
292
+ float2 clippingRange = (0.0033035213, 10000)
293
+ float focalLength = 35
294
+ float horizontalAperture = 36
295
+ float verticalAperture = 36
296
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.10505176529338593, 0.28013802960649165, 0.19990482315488176, 1.0000000000000002) )
297
+ uniform token[] xformOpOrder = ["xformOp:transform"]
298
+ }
299
+ }
300
+
reports/runtime/results/external/01e7e94f9567/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda CHANGED
@@ -1,293 +1,293 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/respirator/simready_usd/respirator.usd@
97
- )
98
- {
99
- }
100
- }
101
-
102
- def Xform "Room"
103
- {
104
- def Mesh "Bottom" (
105
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
106
- )
107
- {
108
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
109
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
110
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
111
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
112
- bindMaterialAs = "strongerThanDescendants"
113
- )
114
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
115
- uniform token physics:approximation = "convexHull"
116
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
117
- custom bool primvars:doNotCastShadows = 1
118
-
119
- def Material "_FlatColorMaterial"
120
- {
121
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
122
-
123
- def Shader "Shader"
124
- {
125
- uniform token info:id = "UsdPreviewSurface"
126
- color3f inputs:diffuseColor = (1, 1, 1)
127
- float inputs:metallic = 0
128
- float inputs:roughness = 1
129
- color3f inputs:specularColor = (0, 0, 0)
130
- token outputs:surface
131
- }
132
- }
133
- }
134
-
135
- def Mesh "Floor" (
136
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
137
- )
138
- {
139
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
140
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
141
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
142
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
143
- uniform token physics:approximation = "convexHull"
144
- bool physics:collisionEnabled = 0
145
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
146
- custom bool primvars:doNotCastShadows = 1
147
- token visibility = "invisible"
148
- }
149
-
150
- def Mesh "North" (
151
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
152
- )
153
- {
154
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
155
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
156
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
157
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
158
- bindMaterialAs = "strongerThanDescendants"
159
- )
160
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
161
- uniform token physics:approximation = "convexHull"
162
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
163
- custom bool primvars:doNotCastShadows = 1
164
-
165
- def Material "_FlatColorMaterial"
166
- {
167
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
168
-
169
- def Shader "Shader"
170
- {
171
- uniform token info:id = "UsdPreviewSurface"
172
- color3f inputs:diffuseColor = (1, 1, 1)
173
- float inputs:metallic = 0
174
- float inputs:roughness = 1
175
- color3f inputs:specularColor = (0, 0, 0)
176
- token outputs:surface
177
- }
178
- }
179
- }
180
-
181
- def Mesh "South" (
182
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
183
- )
184
- {
185
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
186
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
187
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
188
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
189
- bindMaterialAs = "strongerThanDescendants"
190
- )
191
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
192
- uniform token physics:approximation = "convexHull"
193
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
194
- custom bool primvars:doNotCastShadows = 1
195
-
196
- def Material "_FlatColorMaterial"
197
- {
198
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
199
-
200
- def Shader "Shader"
201
- {
202
- uniform token info:id = "UsdPreviewSurface"
203
- color3f inputs:diffuseColor = (1, 1, 1)
204
- float inputs:metallic = 0
205
- float inputs:roughness = 1
206
- color3f inputs:specularColor = (0, 0, 0)
207
- token outputs:surface
208
- }
209
- }
210
- }
211
-
212
- def Mesh "West" (
213
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
214
- )
215
- {
216
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
217
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
218
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
219
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
220
- bindMaterialAs = "strongerThanDescendants"
221
- )
222
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
223
- uniform token physics:approximation = "convexHull"
224
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
225
- custom bool primvars:doNotCastShadows = 1
226
-
227
- def Material "_FlatColorMaterial"
228
- {
229
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
230
-
231
- def Shader "Shader"
232
- {
233
- uniform token info:id = "UsdPreviewSurface"
234
- color3f inputs:diffuseColor = (1, 1, 1)
235
- float inputs:metallic = 0
236
- float inputs:roughness = 1
237
- color3f inputs:specularColor = (0, 0, 0)
238
- token outputs:surface
239
- }
240
- }
241
- }
242
-
243
- def Mesh "East" (
244
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
245
- )
246
- {
247
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
248
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
249
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
250
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
251
- bindMaterialAs = "strongerThanDescendants"
252
- )
253
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
254
- uniform token physics:approximation = "convexHull"
255
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
256
- custom bool primvars:doNotCastShadows = 1
257
-
258
- def Material "_FlatColorMaterial"
259
- {
260
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
261
-
262
- def Shader "Shader"
263
- {
264
- uniform token info:id = "UsdPreviewSurface"
265
- color3f inputs:diffuseColor = (1, 1, 1)
266
- float inputs:metallic = 0
267
- float inputs:roughness = 1
268
- color3f inputs:specularColor = (0, 0, 0)
269
- token outputs:surface
270
- }
271
- }
272
- }
273
- }
274
-
275
- def Xform "Lights"
276
- {
277
- def DomeLight "DomeLight_1"
278
- {
279
- float inputs:intensity = 1000
280
- }
281
- }
282
-
283
- def Camera "Camera"
284
- {
285
- float2 clippingRange = (0.0033035213, 10000)
286
- float focalLength = 35
287
- float horizontalAperture = 36
288
- float verticalAperture = 36
289
- matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.10505176529338593, 0.28013802960649165, 0.19990482315488176, 1.0000000000000002) )
290
- uniform token[] xformOpOrder = ["xformOp:transform"]
291
- }
292
- }
293
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/respirator/simready_usd/respirator.usd@
97
+ )
98
+ {
99
+ }
100
+ }
101
+
102
+ def Xform "Room"
103
+ {
104
+ def Mesh "Bottom" (
105
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
106
+ )
107
+ {
108
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
109
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
110
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
111
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
112
+ bindMaterialAs = "strongerThanDescendants"
113
+ )
114
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
115
+ uniform token physics:approximation = "convexHull"
116
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
117
+ custom bool primvars:doNotCastShadows = 1
118
+
119
+ def Material "_FlatColorMaterial"
120
+ {
121
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
122
+
123
+ def Shader "Shader"
124
+ {
125
+ uniform token info:id = "UsdPreviewSurface"
126
+ color3f inputs:diffuseColor = (1, 1, 1)
127
+ float inputs:metallic = 0
128
+ float inputs:roughness = 1
129
+ color3f inputs:specularColor = (0, 0, 0)
130
+ token outputs:surface
131
+ }
132
+ }
133
+ }
134
+
135
+ def Mesh "Floor" (
136
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
137
+ )
138
+ {
139
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
140
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
141
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
142
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
143
+ uniform token physics:approximation = "convexHull"
144
+ bool physics:collisionEnabled = 0
145
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
146
+ custom bool primvars:doNotCastShadows = 1
147
+ token visibility = "invisible"
148
+ }
149
+
150
+ def Mesh "North" (
151
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
152
+ )
153
+ {
154
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
155
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
156
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
157
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
158
+ bindMaterialAs = "strongerThanDescendants"
159
+ )
160
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
161
+ uniform token physics:approximation = "convexHull"
162
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
163
+ custom bool primvars:doNotCastShadows = 1
164
+
165
+ def Material "_FlatColorMaterial"
166
+ {
167
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
168
+
169
+ def Shader "Shader"
170
+ {
171
+ uniform token info:id = "UsdPreviewSurface"
172
+ color3f inputs:diffuseColor = (1, 1, 1)
173
+ float inputs:metallic = 0
174
+ float inputs:roughness = 1
175
+ color3f inputs:specularColor = (0, 0, 0)
176
+ token outputs:surface
177
+ }
178
+ }
179
+ }
180
+
181
+ def Mesh "South" (
182
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
183
+ )
184
+ {
185
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
186
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
187
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
188
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
189
+ bindMaterialAs = "strongerThanDescendants"
190
+ )
191
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
192
+ uniform token physics:approximation = "convexHull"
193
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
194
+ custom bool primvars:doNotCastShadows = 1
195
+
196
+ def Material "_FlatColorMaterial"
197
+ {
198
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
199
+
200
+ def Shader "Shader"
201
+ {
202
+ uniform token info:id = "UsdPreviewSurface"
203
+ color3f inputs:diffuseColor = (1, 1, 1)
204
+ float inputs:metallic = 0
205
+ float inputs:roughness = 1
206
+ color3f inputs:specularColor = (0, 0, 0)
207
+ token outputs:surface
208
+ }
209
+ }
210
+ }
211
+
212
+ def Mesh "West" (
213
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
214
+ )
215
+ {
216
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
217
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
218
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
219
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
220
+ bindMaterialAs = "strongerThanDescendants"
221
+ )
222
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
223
+ uniform token physics:approximation = "convexHull"
224
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
225
+ custom bool primvars:doNotCastShadows = 1
226
+
227
+ def Material "_FlatColorMaterial"
228
+ {
229
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
230
+
231
+ def Shader "Shader"
232
+ {
233
+ uniform token info:id = "UsdPreviewSurface"
234
+ color3f inputs:diffuseColor = (1, 1, 1)
235
+ float inputs:metallic = 0
236
+ float inputs:roughness = 1
237
+ color3f inputs:specularColor = (0, 0, 0)
238
+ token outputs:surface
239
+ }
240
+ }
241
+ }
242
+
243
+ def Mesh "East" (
244
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
245
+ )
246
+ {
247
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
248
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
249
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
250
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
251
+ bindMaterialAs = "strongerThanDescendants"
252
+ )
253
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
254
+ uniform token physics:approximation = "convexHull"
255
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
256
+ custom bool primvars:doNotCastShadows = 1
257
+
258
+ def Material "_FlatColorMaterial"
259
+ {
260
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
261
+
262
+ def Shader "Shader"
263
+ {
264
+ uniform token info:id = "UsdPreviewSurface"
265
+ color3f inputs:diffuseColor = (1, 1, 1)
266
+ float inputs:metallic = 0
267
+ float inputs:roughness = 1
268
+ color3f inputs:specularColor = (0, 0, 0)
269
+ token outputs:surface
270
+ }
271
+ }
272
+ }
273
+ }
274
+
275
+ def Xform "Lights"
276
+ {
277
+ def DomeLight "DomeLight_1"
278
+ {
279
+ float inputs:intensity = 1000
280
+ }
281
+ }
282
+
283
+ def Camera "Camera"
284
+ {
285
+ float2 clippingRange = (0.0033035213, 10000)
286
+ float focalLength = 35
287
+ float horizontalAperture = 36
288
+ float verticalAperture = 36
289
+ matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.10505176529338593, 0.28013802960649165, 0.19990482315488176, 1.0000000000000002) )
290
+ uniform token[] xformOpOrder = ["xformOp:transform"]
291
+ }
292
+ }
293
+
reports/runtime/results/external/01e7e94f9567/.simready/runtime/slope_drop/isaac_sim/test_scene.usda CHANGED
The diff for this file is too large to render. See raw diff
 
reports/runtime/results/external/10d5818dc973/.simready/runtime/culling_xz/isaac_sim/test_scene.usda CHANGED
@@ -1,372 +1,372 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/pliers/simready_usd/pliers.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Pliers"
115
- {
116
- over "plier_arm_right_001"
117
- {
118
- over "plier_arm_right" (
119
- prepend apiSchemas = ["MaterialBindingAPI"]
120
- )
121
- {
122
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
- bindMaterialAs = "strongerThanDescendants"
124
- )
125
- rel material:binding:physics = None
126
-
127
- over "Rubber_Red" (
128
- prepend apiSchemas = ["MaterialBindingAPI"]
129
- )
130
- {
131
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
132
- bindMaterialAs = "strongerThanDescendants"
133
- )
134
- }
135
-
136
- over "Steel_Alloy" (
137
- prepend apiSchemas = ["MaterialBindingAPI"]
138
- )
139
- {
140
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
141
- bindMaterialAs = "strongerThanDescendants"
142
- )
143
- }
144
- }
145
- }
146
-
147
- over "plier_arm_left_001"
148
- {
149
- over "plier_arm_left" (
150
- prepend apiSchemas = ["MaterialBindingAPI"]
151
- )
152
- {
153
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
154
- bindMaterialAs = "strongerThanDescendants"
155
- )
156
- rel material:binding:physics = None
157
-
158
- over "Rubber_Red" (
159
- prepend apiSchemas = ["MaterialBindingAPI"]
160
- )
161
- {
162
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
163
- bindMaterialAs = "strongerThanDescendants"
164
- )
165
- }
166
-
167
- over "Steel_Alloy" (
168
- prepend apiSchemas = ["MaterialBindingAPI"]
169
- )
170
- {
171
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
172
- bindMaterialAs = "strongerThanDescendants"
173
- )
174
- }
175
- }
176
- }
177
- }
178
- }
179
- }
180
-
181
- def Xform "Room"
182
- {
183
- def Mesh "Bottom" (
184
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
185
- )
186
- {
187
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
188
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
189
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
190
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
191
- bindMaterialAs = "strongerThanDescendants"
192
- )
193
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
194
- uniform token physics:approximation = "convexHull"
195
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
196
- custom bool primvars:doNotCastShadows = 1
197
-
198
- def Material "_FlatColorMaterial"
199
- {
200
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
201
-
202
- def Shader "Shader"
203
- {
204
- uniform token info:id = "UsdPreviewSurface"
205
- color3f inputs:diffuseColor = (1, 1, 1)
206
- float inputs:metallic = 0
207
- float inputs:roughness = 1
208
- color3f inputs:specularColor = (0, 0, 0)
209
- token outputs:surface
210
- }
211
- }
212
- }
213
-
214
- def Mesh "Floor" (
215
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
216
- )
217
- {
218
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
219
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
220
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
221
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
222
- uniform token physics:approximation = "convexHull"
223
- bool physics:collisionEnabled = 0
224
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
225
- custom bool primvars:doNotCastShadows = 1
226
- token visibility = "invisible"
227
- }
228
-
229
- def Mesh "North" (
230
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
231
- )
232
- {
233
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
234
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
235
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
236
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
237
- bindMaterialAs = "strongerThanDescendants"
238
- )
239
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
240
- uniform token physics:approximation = "convexHull"
241
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
242
- custom bool primvars:doNotCastShadows = 1
243
-
244
- def Material "_FlatColorMaterial"
245
- {
246
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
247
-
248
- def Shader "Shader"
249
- {
250
- uniform token info:id = "UsdPreviewSurface"
251
- color3f inputs:diffuseColor = (1, 1, 1)
252
- float inputs:metallic = 0
253
- float inputs:roughness = 1
254
- color3f inputs:specularColor = (0, 0, 0)
255
- token outputs:surface
256
- }
257
- }
258
- }
259
-
260
- def Mesh "South" (
261
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
262
- )
263
- {
264
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
265
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
266
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
267
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
268
- bindMaterialAs = "strongerThanDescendants"
269
- )
270
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
271
- uniform token physics:approximation = "convexHull"
272
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
273
- custom bool primvars:doNotCastShadows = 1
274
-
275
- def Material "_FlatColorMaterial"
276
- {
277
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
278
-
279
- def Shader "Shader"
280
- {
281
- uniform token info:id = "UsdPreviewSurface"
282
- color3f inputs:diffuseColor = (1, 1, 1)
283
- float inputs:metallic = 0
284
- float inputs:roughness = 1
285
- color3f inputs:specularColor = (0, 0, 0)
286
- token outputs:surface
287
- }
288
- }
289
- }
290
-
291
- def Mesh "West" (
292
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
293
- )
294
- {
295
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
296
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
297
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
298
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
299
- bindMaterialAs = "strongerThanDescendants"
300
- )
301
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
302
- uniform token physics:approximation = "convexHull"
303
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
304
- custom bool primvars:doNotCastShadows = 1
305
-
306
- def Material "_FlatColorMaterial"
307
- {
308
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
309
-
310
- def Shader "Shader"
311
- {
312
- uniform token info:id = "UsdPreviewSurface"
313
- color3f inputs:diffuseColor = (1, 1, 1)
314
- float inputs:metallic = 0
315
- float inputs:roughness = 1
316
- color3f inputs:specularColor = (0, 0, 0)
317
- token outputs:surface
318
- }
319
- }
320
- }
321
-
322
- def Mesh "East" (
323
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
324
- )
325
- {
326
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
327
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
328
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
329
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
330
- bindMaterialAs = "strongerThanDescendants"
331
- )
332
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
333
- uniform token physics:approximation = "convexHull"
334
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
335
- custom bool primvars:doNotCastShadows = 1
336
-
337
- def Material "_FlatColorMaterial"
338
- {
339
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
340
-
341
- def Shader "Shader"
342
- {
343
- uniform token info:id = "UsdPreviewSurface"
344
- color3f inputs:diffuseColor = (1, 1, 1)
345
- float inputs:metallic = 0
346
- float inputs:roughness = 1
347
- color3f inputs:specularColor = (0, 0, 0)
348
- token outputs:surface
349
- }
350
- }
351
- }
352
- }
353
-
354
- def Xform "Lights"
355
- {
356
- def DomeLight "DomeLight_1"
357
- {
358
- float inputs:intensity = 1000
359
- }
360
- }
361
-
362
- def Camera "Camera"
363
- {
364
- float2 clippingRange = (0.0026170716, 10000)
365
- float focalLength = 35
366
- float horizontalAperture = 36
367
- float verticalAperture = 36
368
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.08322271367374799, 0.22192723646332801, 0.12366687025661259, 1) )
369
- uniform token[] xformOpOrder = ["xformOp:transform"]
370
- }
371
- }
372
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/pliers/simready_usd/pliers.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Pliers"
115
+ {
116
+ over "plier_arm_right_001"
117
+ {
118
+ over "plier_arm_right" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
+ bindMaterialAs = "strongerThanDescendants"
124
+ )
125
+ rel material:binding:physics = None
126
+
127
+ over "Rubber_Red" (
128
+ prepend apiSchemas = ["MaterialBindingAPI"]
129
+ )
130
+ {
131
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
132
+ bindMaterialAs = "strongerThanDescendants"
133
+ )
134
+ }
135
+
136
+ over "Steel_Alloy" (
137
+ prepend apiSchemas = ["MaterialBindingAPI"]
138
+ )
139
+ {
140
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
141
+ bindMaterialAs = "strongerThanDescendants"
142
+ )
143
+ }
144
+ }
145
+ }
146
+
147
+ over "plier_arm_left_001"
148
+ {
149
+ over "plier_arm_left" (
150
+ prepend apiSchemas = ["MaterialBindingAPI"]
151
+ )
152
+ {
153
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
154
+ bindMaterialAs = "strongerThanDescendants"
155
+ )
156
+ rel material:binding:physics = None
157
+
158
+ over "Rubber_Red" (
159
+ prepend apiSchemas = ["MaterialBindingAPI"]
160
+ )
161
+ {
162
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
163
+ bindMaterialAs = "strongerThanDescendants"
164
+ )
165
+ }
166
+
167
+ over "Steel_Alloy" (
168
+ prepend apiSchemas = ["MaterialBindingAPI"]
169
+ )
170
+ {
171
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
172
+ bindMaterialAs = "strongerThanDescendants"
173
+ )
174
+ }
175
+ }
176
+ }
177
+ }
178
+ }
179
+ }
180
+
181
+ def Xform "Room"
182
+ {
183
+ def Mesh "Bottom" (
184
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
185
+ )
186
+ {
187
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
188
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
189
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
190
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
191
+ bindMaterialAs = "strongerThanDescendants"
192
+ )
193
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
194
+ uniform token physics:approximation = "convexHull"
195
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
196
+ custom bool primvars:doNotCastShadows = 1
197
+
198
+ def Material "_FlatColorMaterial"
199
+ {
200
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
201
+
202
+ def Shader "Shader"
203
+ {
204
+ uniform token info:id = "UsdPreviewSurface"
205
+ color3f inputs:diffuseColor = (1, 1, 1)
206
+ float inputs:metallic = 0
207
+ float inputs:roughness = 1
208
+ color3f inputs:specularColor = (0, 0, 0)
209
+ token outputs:surface
210
+ }
211
+ }
212
+ }
213
+
214
+ def Mesh "Floor" (
215
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
216
+ )
217
+ {
218
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
219
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
220
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
221
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
222
+ uniform token physics:approximation = "convexHull"
223
+ bool physics:collisionEnabled = 0
224
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
225
+ custom bool primvars:doNotCastShadows = 1
226
+ token visibility = "invisible"
227
+ }
228
+
229
+ def Mesh "North" (
230
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
231
+ )
232
+ {
233
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
234
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
235
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
236
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
237
+ bindMaterialAs = "strongerThanDescendants"
238
+ )
239
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
240
+ uniform token physics:approximation = "convexHull"
241
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
242
+ custom bool primvars:doNotCastShadows = 1
243
+
244
+ def Material "_FlatColorMaterial"
245
+ {
246
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
247
+
248
+ def Shader "Shader"
249
+ {
250
+ uniform token info:id = "UsdPreviewSurface"
251
+ color3f inputs:diffuseColor = (1, 1, 1)
252
+ float inputs:metallic = 0
253
+ float inputs:roughness = 1
254
+ color3f inputs:specularColor = (0, 0, 0)
255
+ token outputs:surface
256
+ }
257
+ }
258
+ }
259
+
260
+ def Mesh "South" (
261
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
262
+ )
263
+ {
264
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
265
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
266
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
267
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
268
+ bindMaterialAs = "strongerThanDescendants"
269
+ )
270
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
271
+ uniform token physics:approximation = "convexHull"
272
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
273
+ custom bool primvars:doNotCastShadows = 1
274
+
275
+ def Material "_FlatColorMaterial"
276
+ {
277
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
278
+
279
+ def Shader "Shader"
280
+ {
281
+ uniform token info:id = "UsdPreviewSurface"
282
+ color3f inputs:diffuseColor = (1, 1, 1)
283
+ float inputs:metallic = 0
284
+ float inputs:roughness = 1
285
+ color3f inputs:specularColor = (0, 0, 0)
286
+ token outputs:surface
287
+ }
288
+ }
289
+ }
290
+
291
+ def Mesh "West" (
292
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
293
+ )
294
+ {
295
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
296
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
297
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
298
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
299
+ bindMaterialAs = "strongerThanDescendants"
300
+ )
301
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
302
+ uniform token physics:approximation = "convexHull"
303
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
304
+ custom bool primvars:doNotCastShadows = 1
305
+
306
+ def Material "_FlatColorMaterial"
307
+ {
308
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
309
+
310
+ def Shader "Shader"
311
+ {
312
+ uniform token info:id = "UsdPreviewSurface"
313
+ color3f inputs:diffuseColor = (1, 1, 1)
314
+ float inputs:metallic = 0
315
+ float inputs:roughness = 1
316
+ color3f inputs:specularColor = (0, 0, 0)
317
+ token outputs:surface
318
+ }
319
+ }
320
+ }
321
+
322
+ def Mesh "East" (
323
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
324
+ )
325
+ {
326
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
327
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
328
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
329
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
330
+ bindMaterialAs = "strongerThanDescendants"
331
+ )
332
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
333
+ uniform token physics:approximation = "convexHull"
334
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
335
+ custom bool primvars:doNotCastShadows = 1
336
+
337
+ def Material "_FlatColorMaterial"
338
+ {
339
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
340
+
341
+ def Shader "Shader"
342
+ {
343
+ uniform token info:id = "UsdPreviewSurface"
344
+ color3f inputs:diffuseColor = (1, 1, 1)
345
+ float inputs:metallic = 0
346
+ float inputs:roughness = 1
347
+ color3f inputs:specularColor = (0, 0, 0)
348
+ token outputs:surface
349
+ }
350
+ }
351
+ }
352
+ }
353
+
354
+ def Xform "Lights"
355
+ {
356
+ def DomeLight "DomeLight_1"
357
+ {
358
+ float inputs:intensity = 1000
359
+ }
360
+ }
361
+
362
+ def Camera "Camera"
363
+ {
364
+ float2 clippingRange = (0.0026170716, 10000)
365
+ float focalLength = 35
366
+ float horizontalAperture = 36
367
+ float verticalAperture = 36
368
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.08322271367374799, 0.22192723646332801, 0.12366687025661259, 1) )
369
+ uniform token[] xformOpOrder = ["xformOp:transform"]
370
+ }
371
+ }
372
+
reports/runtime/results/external/10d5818dc973/.simready/runtime/ground_drop/isaac_sim/test_scene.usda CHANGED
@@ -1,386 +1,386 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 864000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 240
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- double3 xformOp:translate = (0, 0, 0.2)
96
- uniform token[] xformOpOrder = ["xformOp:translate"]
97
-
98
- def "Asset" (
99
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/pliers/simready_usd/pliers.usd@
100
- )
101
- {
102
- over "Pliers"
103
- {
104
- over "plier_arm_right_001" (
105
- prepend apiSchemas = ["PhysicsMassAPI"]
106
- )
107
- {
108
- vector3f physics:angularVelocity = (-7.856931e-7, -0.000010049216, 4.164778e-8)
109
- point3f physics:centerOfMass = (0.0130729675, -0.022461386, 0.012621038)
110
- float3 physics:diagonalInertia = (0.0002195147, 0.0000075782414, 0.00022119602)
111
- float physics:mass = 0.14104618
112
- quatf physics:principalAxes = (0.9965556, 0.00034502475, -0.00023650458, 0.08292582)
113
- vector3f physics:velocity = (-2.325469e-11, 1.6407074e-11, -0.12262501)
114
- quatf xformOp:orient = (1, 0, 0, 0)
115
- float3 xformOp:scale = (1, 1, 1)
116
- float3 xformOp:translate = (-9.313226e-10, 0, -0.0010218441)
117
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
118
- }
119
-
120
- over "plier_arm_left_001" (
121
- prepend apiSchemas = ["PhysicsMassAPI"]
122
- )
123
- {
124
- vector3f physics:angularVelocity = (-7.856931e-7, -0.000010049216, 4.164778e-8)
125
- point3f physics:centerOfMass = (-0.012379263, -0.02028933, 0.012535661)
126
- float3 physics:diagonalInertia = (0.00023322446, 0.000008005116, 0.00023520348)
127
- float physics:mass = 0.14895383
128
- quatf physics:principalAxes = (0.9960238, 0.000751238, 0.018035777, -0.08723994)
129
- vector3f physics:velocity = (-9.860541e-12, -3.2645705e-12, -0.12262501)
130
- quatf xformOp:orient = (1, 1.815552e-9, 6.6176874e-8, -7.630047e-9)
131
- float3 xformOp:scale = (1, 1, 1)
132
- float3 xformOp:translate = (0, -1.3038516e-8, -0.0010218441)
133
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
134
- }
135
- }
136
- }
137
- }
138
-
139
- def Xform "Room"
140
- {
141
- def Mesh "Bottom" (
142
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
143
- )
144
- {
145
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
146
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
147
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
148
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
149
- bindMaterialAs = "strongerThanDescendants"
150
- )
151
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
152
- uniform token physics:approximation = "convexHull"
153
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
154
- custom bool primvars:doNotCastShadows = 1
155
-
156
- def Material "_FlatColorMaterial"
157
- {
158
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
159
-
160
- def Shader "Shader"
161
- {
162
- uniform token info:id = "UsdPreviewSurface"
163
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
164
- float inputs:metallic = 0
165
- float inputs:roughness = 1
166
- color3f inputs:specularColor = (0, 0, 0)
167
- token outputs:surface
168
- }
169
- }
170
- }
171
-
172
- def Mesh "Floor" (
173
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
174
- )
175
- {
176
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
177
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
178
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
179
- rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
180
- bindMaterialAs = "strongerThanDescendants"
181
- )
182
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
183
- uniform token physics:approximation = "convexHull"
184
- bool physics:collisionEnabled = 1
185
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
186
- custom bool primvars:doNotCastShadows = 1
187
-
188
- def Material "_FlatColorMaterial"
189
- {
190
- token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
191
-
192
- def Shader "Shader"
193
- {
194
- uniform token info:id = "UsdPreviewSurface"
195
- color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
196
- float inputs:metallic = 0
197
- float inputs:roughness = 1
198
- color3f inputs:specularColor = (0, 0, 0)
199
- token outputs:surface
200
- }
201
- }
202
- }
203
-
204
- def Mesh "North" (
205
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
206
- )
207
- {
208
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
209
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
210
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
211
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
212
- bindMaterialAs = "strongerThanDescendants"
213
- )
214
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
215
- uniform token physics:approximation = "convexHull"
216
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
217
- custom bool primvars:doNotCastShadows = 1
218
-
219
- def Material "_FlatColorMaterial"
220
- {
221
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
222
-
223
- def Shader "Shader"
224
- {
225
- uniform token info:id = "UsdPreviewSurface"
226
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
227
- float inputs:metallic = 0
228
- float inputs:roughness = 1
229
- color3f inputs:specularColor = (0, 0, 0)
230
- token outputs:surface
231
- }
232
- }
233
- }
234
-
235
- def Mesh "South" (
236
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
237
- )
238
- {
239
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
240
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
241
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
242
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
243
- bindMaterialAs = "strongerThanDescendants"
244
- )
245
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
246
- uniform token physics:approximation = "convexHull"
247
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
248
- custom bool primvars:doNotCastShadows = 1
249
-
250
- def Material "_FlatColorMaterial"
251
- {
252
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
253
-
254
- def Shader "Shader"
255
- {
256
- uniform token info:id = "UsdPreviewSurface"
257
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
258
- float inputs:metallic = 0
259
- float inputs:roughness = 1
260
- color3f inputs:specularColor = (0, 0, 0)
261
- token outputs:surface
262
- }
263
- }
264
- }
265
-
266
- def Mesh "West" (
267
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
268
- )
269
- {
270
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
271
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
272
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
273
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
274
- bindMaterialAs = "strongerThanDescendants"
275
- )
276
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
277
- uniform token physics:approximation = "convexHull"
278
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
279
- custom bool primvars:doNotCastShadows = 1
280
-
281
- def Material "_FlatColorMaterial"
282
- {
283
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
284
-
285
- def Shader "Shader"
286
- {
287
- uniform token info:id = "UsdPreviewSurface"
288
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
289
- float inputs:metallic = 0
290
- float inputs:roughness = 1
291
- color3f inputs:specularColor = (0, 0, 0)
292
- token outputs:surface
293
- }
294
- }
295
- }
296
-
297
- def Mesh "East" (
298
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
299
- )
300
- {
301
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
302
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
303
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
304
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
305
- bindMaterialAs = "strongerThanDescendants"
306
- )
307
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
308
- uniform token physics:approximation = "convexHull"
309
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
310
- custom bool primvars:doNotCastShadows = 1
311
-
312
- def Material "_FlatColorMaterial"
313
- {
314
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
315
-
316
- def Shader "Shader"
317
- {
318
- uniform token info:id = "UsdPreviewSurface"
319
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
320
- float inputs:metallic = 0
321
- float inputs:roughness = 1
322
- color3f inputs:specularColor = (0, 0, 0)
323
- token outputs:surface
324
- }
325
- }
326
- }
327
- }
328
-
329
- def Xform "Lights"
330
- {
331
- def DomeLight "DomeLight_1"
332
- {
333
- float inputs:intensity = 1000
334
- }
335
- }
336
-
337
- def PhysicsScene "PhysicsScene" (
338
- prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
339
- )
340
- {
341
- vector3f physics:gravityDirection = (0, 0, -1)
342
- float physics:gravityMagnitude = 9.81
343
- uniform token physxScene:broadphaseType = "GPU"
344
- bool physxScene:enableEnhancedDeterminism = 0
345
- bool physxScene:enableGPUDynamics = 1
346
- bool physxScene:enableStabilization = 1
347
- uniform token physxScene:solverType = "TGS"
348
- uint physxScene:timeStepsPerSecond = 240
349
- }
350
-
351
- def Xform "GroundPlane"
352
- {
353
- def Mesh "CollisionMesh" (
354
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
355
- )
356
- {
357
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
358
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
359
- rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
360
- bindMaterialAs = "weakerThanDescendants"
361
- )
362
- uniform token physics:approximation = "convexHull"
363
- point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
364
- token visibility = "invisible"
365
- }
366
-
367
- def "PhysMaterial" (
368
- prepend apiSchemas = ["PhysicsMaterialAPI"]
369
- )
370
- {
371
- float physics:dynamicFriction = 0.4
372
- float physics:restitution = 0
373
- float physics:staticFriction = 0.5
374
- }
375
- }
376
-
377
- def Camera "Camera"
378
- {
379
- float2 clippingRange = (0.0035185975, 1000)
380
- float focalLength = 35
381
- float horizontalAperture = 36
382
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.11189117535497149, 0.29837646109399935, 0.36138056378054245, 1) )
383
- uniform token[] xformOpOrder = ["xformOp:transform"]
384
- }
385
- }
386
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 864000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 240
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ double3 xformOp:translate = (0, 0, 0.2)
96
+ uniform token[] xformOpOrder = ["xformOp:translate"]
97
+
98
+ def "Asset" (
99
+ prepend references = @../../../../../../../../../assets/pliers/simready_usd/pliers.usd@
100
+ )
101
+ {
102
+ over "Pliers"
103
+ {
104
+ over "plier_arm_right_001" (
105
+ prepend apiSchemas = ["PhysicsMassAPI"]
106
+ )
107
+ {
108
+ vector3f physics:angularVelocity = (-7.856931e-7, -0.000010049216, 4.164778e-8)
109
+ point3f physics:centerOfMass = (0.0130729675, -0.022461386, 0.012621038)
110
+ float3 physics:diagonalInertia = (0.0002195147, 0.0000075782414, 0.00022119602)
111
+ float physics:mass = 0.14104618
112
+ quatf physics:principalAxes = (0.9965556, 0.00034502475, -0.00023650458, 0.08292582)
113
+ vector3f physics:velocity = (-2.325469e-11, 1.6407074e-11, -0.12262501)
114
+ quatf xformOp:orient = (1, 0, 0, 0)
115
+ float3 xformOp:scale = (1, 1, 1)
116
+ float3 xformOp:translate = (-9.313226e-10, 0, -0.0010218441)
117
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
118
+ }
119
+
120
+ over "plier_arm_left_001" (
121
+ prepend apiSchemas = ["PhysicsMassAPI"]
122
+ )
123
+ {
124
+ vector3f physics:angularVelocity = (-7.856931e-7, -0.000010049216, 4.164778e-8)
125
+ point3f physics:centerOfMass = (-0.012379263, -0.02028933, 0.012535661)
126
+ float3 physics:diagonalInertia = (0.00023322446, 0.000008005116, 0.00023520348)
127
+ float physics:mass = 0.14895383
128
+ quatf physics:principalAxes = (0.9960238, 0.000751238, 0.018035777, -0.08723994)
129
+ vector3f physics:velocity = (-9.860541e-12, -3.2645705e-12, -0.12262501)
130
+ quatf xformOp:orient = (1, 1.815552e-9, 6.6176874e-8, -7.630047e-9)
131
+ float3 xformOp:scale = (1, 1, 1)
132
+ float3 xformOp:translate = (0, -1.3038516e-8, -0.0010218441)
133
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
134
+ }
135
+ }
136
+ }
137
+ }
138
+
139
+ def Xform "Room"
140
+ {
141
+ def Mesh "Bottom" (
142
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
143
+ )
144
+ {
145
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
146
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
147
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
148
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
149
+ bindMaterialAs = "strongerThanDescendants"
150
+ )
151
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
152
+ uniform token physics:approximation = "convexHull"
153
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
154
+ custom bool primvars:doNotCastShadows = 1
155
+
156
+ def Material "_FlatColorMaterial"
157
+ {
158
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
159
+
160
+ def Shader "Shader"
161
+ {
162
+ uniform token info:id = "UsdPreviewSurface"
163
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
164
+ float inputs:metallic = 0
165
+ float inputs:roughness = 1
166
+ color3f inputs:specularColor = (0, 0, 0)
167
+ token outputs:surface
168
+ }
169
+ }
170
+ }
171
+
172
+ def Mesh "Floor" (
173
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
174
+ )
175
+ {
176
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
177
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
178
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
179
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
180
+ bindMaterialAs = "strongerThanDescendants"
181
+ )
182
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
183
+ uniform token physics:approximation = "convexHull"
184
+ bool physics:collisionEnabled = 1
185
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
186
+ custom bool primvars:doNotCastShadows = 1
187
+
188
+ def Material "_FlatColorMaterial"
189
+ {
190
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
191
+
192
+ def Shader "Shader"
193
+ {
194
+ uniform token info:id = "UsdPreviewSurface"
195
+ color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
196
+ float inputs:metallic = 0
197
+ float inputs:roughness = 1
198
+ color3f inputs:specularColor = (0, 0, 0)
199
+ token outputs:surface
200
+ }
201
+ }
202
+ }
203
+
204
+ def Mesh "North" (
205
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
206
+ )
207
+ {
208
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
209
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
210
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
211
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
212
+ bindMaterialAs = "strongerThanDescendants"
213
+ )
214
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
215
+ uniform token physics:approximation = "convexHull"
216
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
217
+ custom bool primvars:doNotCastShadows = 1
218
+
219
+ def Material "_FlatColorMaterial"
220
+ {
221
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
222
+
223
+ def Shader "Shader"
224
+ {
225
+ uniform token info:id = "UsdPreviewSurface"
226
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
227
+ float inputs:metallic = 0
228
+ float inputs:roughness = 1
229
+ color3f inputs:specularColor = (0, 0, 0)
230
+ token outputs:surface
231
+ }
232
+ }
233
+ }
234
+
235
+ def Mesh "South" (
236
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
237
+ )
238
+ {
239
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
240
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
241
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
242
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
243
+ bindMaterialAs = "strongerThanDescendants"
244
+ )
245
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
246
+ uniform token physics:approximation = "convexHull"
247
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
248
+ custom bool primvars:doNotCastShadows = 1
249
+
250
+ def Material "_FlatColorMaterial"
251
+ {
252
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
253
+
254
+ def Shader "Shader"
255
+ {
256
+ uniform token info:id = "UsdPreviewSurface"
257
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
258
+ float inputs:metallic = 0
259
+ float inputs:roughness = 1
260
+ color3f inputs:specularColor = (0, 0, 0)
261
+ token outputs:surface
262
+ }
263
+ }
264
+ }
265
+
266
+ def Mesh "West" (
267
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
268
+ )
269
+ {
270
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
271
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
272
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
273
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
274
+ bindMaterialAs = "strongerThanDescendants"
275
+ )
276
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
277
+ uniform token physics:approximation = "convexHull"
278
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
279
+ custom bool primvars:doNotCastShadows = 1
280
+
281
+ def Material "_FlatColorMaterial"
282
+ {
283
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
284
+
285
+ def Shader "Shader"
286
+ {
287
+ uniform token info:id = "UsdPreviewSurface"
288
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
289
+ float inputs:metallic = 0
290
+ float inputs:roughness = 1
291
+ color3f inputs:specularColor = (0, 0, 0)
292
+ token outputs:surface
293
+ }
294
+ }
295
+ }
296
+
297
+ def Mesh "East" (
298
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
299
+ )
300
+ {
301
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
302
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
303
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
304
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
305
+ bindMaterialAs = "strongerThanDescendants"
306
+ )
307
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
308
+ uniform token physics:approximation = "convexHull"
309
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
310
+ custom bool primvars:doNotCastShadows = 1
311
+
312
+ def Material "_FlatColorMaterial"
313
+ {
314
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
315
+
316
+ def Shader "Shader"
317
+ {
318
+ uniform token info:id = "UsdPreviewSurface"
319
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
320
+ float inputs:metallic = 0
321
+ float inputs:roughness = 1
322
+ color3f inputs:specularColor = (0, 0, 0)
323
+ token outputs:surface
324
+ }
325
+ }
326
+ }
327
+ }
328
+
329
+ def Xform "Lights"
330
+ {
331
+ def DomeLight "DomeLight_1"
332
+ {
333
+ float inputs:intensity = 1000
334
+ }
335
+ }
336
+
337
+ def PhysicsScene "PhysicsScene" (
338
+ prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
339
+ )
340
+ {
341
+ vector3f physics:gravityDirection = (0, 0, -1)
342
+ float physics:gravityMagnitude = 9.81
343
+ uniform token physxScene:broadphaseType = "GPU"
344
+ bool physxScene:enableEnhancedDeterminism = 0
345
+ bool physxScene:enableGPUDynamics = 1
346
+ bool physxScene:enableStabilization = 1
347
+ uniform token physxScene:solverType = "TGS"
348
+ uint physxScene:timeStepsPerSecond = 240
349
+ }
350
+
351
+ def Xform "GroundPlane"
352
+ {
353
+ def Mesh "CollisionMesh" (
354
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
355
+ )
356
+ {
357
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
358
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
359
+ rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
360
+ bindMaterialAs = "weakerThanDescendants"
361
+ )
362
+ uniform token physics:approximation = "convexHull"
363
+ point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
364
+ token visibility = "invisible"
365
+ }
366
+
367
+ def "PhysMaterial" (
368
+ prepend apiSchemas = ["PhysicsMaterialAPI"]
369
+ )
370
+ {
371
+ float physics:dynamicFriction = 0.4
372
+ float physics:restitution = 0
373
+ float physics:staticFriction = 0.5
374
+ }
375
+ }
376
+
377
+ def Camera "Camera"
378
+ {
379
+ float2 clippingRange = (0.0035185975, 1000)
380
+ float focalLength = 35
381
+ float horizontalAperture = 36
382
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.11189117535497149, 0.29837646109399935, 0.36138056378054245, 1) )
383
+ uniform token[] xformOpOrder = ["xformOp:transform"]
384
+ }
385
+ }
386
+
reports/runtime/results/external/10d5818dc973/.simready/runtime/joint_movement/isaac_sim/test_scene.usda CHANGED
@@ -1,403 +1,403 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 864000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 240
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:ecoMode:enabled
51
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
52
- int omni:rtx:rt:sss:samples = 1
53
- uint omni:rtx:rtpt:maxVolumeBounces = 15
54
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
55
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
56
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
57
- rel orderedVars = </Render/Vars/LdrColor>
58
- custom bool overrideClipRange = 0
59
- uniform int2 resolution = (1024, 1024)
60
- }
61
- }
62
- }
63
-
64
- def RenderSettings "OmniverseGlobalRenderSettings" (
65
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
66
- no_delete = true
67
- )
68
- {
69
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
70
- }
71
-
72
- def "Vars"
73
- {
74
- def RenderVar "LdrColor" (
75
- hide_in_stage_window = true
76
- no_delete = true
77
- )
78
- {
79
- uniform string sourceName = "LdrColor"
80
- uniform token sourceType = "raw"
81
- }
82
- }
83
- }
84
-
85
- over "OmniverseKit_Persp"
86
- {
87
- float exposure:fStop = 5
88
- float exposure:responsivity = 1.1026709
89
- float exposure:time = 0.02
90
- }
91
-
92
- def "World"
93
- {
94
- def Xform "AssetRoot"
95
- {
96
- double3 xformOp:translate = (0, 0, 0.1)
97
- uniform token[] xformOpOrder = ["xformOp:translate"]
98
-
99
- def "Asset" (
100
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/pliers/simready_usd/pliers.usd@
101
- )
102
- {
103
- over "Pliers"
104
- {
105
- over "plier_arm_right_001" (
106
- prepend apiSchemas = ["PhysicsMassAPI"]
107
- )
108
- {
109
- vector3f physics:angularVelocity = (0, 0, 0)
110
- point3f physics:centerOfMass = (0.0130729675, -0.022461386, 0.012621038)
111
- float3 physics:diagonalInertia = (0.0002195147, 0.0000075782414, 0.00022119602)
112
- float physics:mass = 0.14104618
113
- quatf physics:principalAxes = (0.9965556, 0.00034502475, -0.00023650458, 0.08292582)
114
- vector3f physics:velocity = (0, 0, 0)
115
- quatf xformOp:orient = (1, 0, 0, 0)
116
- float3 xformOp:scale = (1, 1, 1)
117
- float3 xformOp:translate = (-9.313226e-10, 0, 1.4901161e-9)
118
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
119
- }
120
-
121
- over "plier_arm_left_001" (
122
- prepend apiSchemas = ["PhysicsMassAPI"]
123
- )
124
- {
125
- vector3f physics:angularVelocity = (0, 0, 0)
126
- point3f physics:centerOfMass = (-0.012379263, -0.02028933, 0.012535661)
127
- float3 physics:diagonalInertia = (0.00023322446, 0.000008005116, 0.00023520348)
128
- float physics:mass = 0.14895383
129
- quatf physics:principalAxes = (0.9960238, 0.000751238, 0.018035777, -0.08723994)
130
- vector3f physics:velocity = (0, 0, 0)
131
- quatf xformOp:orient = (1, 1.815552e-9, 6.6176874e-8, -7.630047e-9)
132
- float3 xformOp:scale = (1, 1, 1)
133
- float3 xformOp:translate = (0, -1.3038516e-8, 1.4901161e-9)
134
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
135
- }
136
-
137
- over "Joints"
138
- {
139
- over "plier_pivot_joint" (
140
- delete apiSchemas = ["PhysicsDriveAPI:angular"]
141
- prepend apiSchemas = ["PhysicsDriveAPI:angular"]
142
- )
143
- {
144
- float drive:angular:physics:damping = 1000
145
- float drive:angular:physics:maxForce = 10000000
146
- float drive:angular:physics:stiffness = 0
147
- float drive:angular:physics:targetVelocity = 45
148
- }
149
- }
150
- }
151
- }
152
- }
153
-
154
- def Xform "Room"
155
- {
156
- def Mesh "Bottom" (
157
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
158
- )
159
- {
160
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
161
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
162
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
163
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
164
- bindMaterialAs = "strongerThanDescendants"
165
- )
166
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
167
- uniform token physics:approximation = "convexHull"
168
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
169
- custom bool primvars:doNotCastShadows = 1
170
-
171
- def Material "_FlatColorMaterial"
172
- {
173
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
174
-
175
- def Shader "Shader"
176
- {
177
- uniform token info:id = "UsdPreviewSurface"
178
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
179
- float inputs:metallic = 0
180
- float inputs:roughness = 1
181
- color3f inputs:specularColor = (0, 0, 0)
182
- token outputs:surface
183
- }
184
- }
185
- }
186
-
187
- def Mesh "Floor" (
188
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
189
- )
190
- {
191
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
192
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
193
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
194
- rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
195
- bindMaterialAs = "strongerThanDescendants"
196
- )
197
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
198
- uniform token physics:approximation = "convexHull"
199
- bool physics:collisionEnabled = 0
200
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
201
- custom bool primvars:doNotCastShadows = 1
202
-
203
- def Material "_FlatColorMaterial"
204
- {
205
- token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
206
-
207
- def Shader "Shader"
208
- {
209
- uniform token info:id = "UsdPreviewSurface"
210
- color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
211
- float inputs:metallic = 0
212
- float inputs:roughness = 1
213
- color3f inputs:specularColor = (0, 0, 0)
214
- token outputs:surface
215
- }
216
- }
217
- }
218
-
219
- def Mesh "North" (
220
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
221
- )
222
- {
223
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
224
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
225
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
226
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
227
- bindMaterialAs = "strongerThanDescendants"
228
- )
229
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
230
- uniform token physics:approximation = "convexHull"
231
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
232
- custom bool primvars:doNotCastShadows = 1
233
-
234
- def Material "_FlatColorMaterial"
235
- {
236
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
237
-
238
- def Shader "Shader"
239
- {
240
- uniform token info:id = "UsdPreviewSurface"
241
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
242
- float inputs:metallic = 0
243
- float inputs:roughness = 1
244
- color3f inputs:specularColor = (0, 0, 0)
245
- token outputs:surface
246
- }
247
- }
248
- }
249
-
250
- def Mesh "South" (
251
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
252
- )
253
- {
254
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
255
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
256
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
257
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
258
- bindMaterialAs = "strongerThanDescendants"
259
- )
260
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
261
- uniform token physics:approximation = "convexHull"
262
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
263
- custom bool primvars:doNotCastShadows = 1
264
-
265
- def Material "_FlatColorMaterial"
266
- {
267
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
268
-
269
- def Shader "Shader"
270
- {
271
- uniform token info:id = "UsdPreviewSurface"
272
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
273
- float inputs:metallic = 0
274
- float inputs:roughness = 1
275
- color3f inputs:specularColor = (0, 0, 0)
276
- token outputs:surface
277
- }
278
- }
279
- }
280
-
281
- def Mesh "West" (
282
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
283
- )
284
- {
285
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
286
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
287
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
288
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
289
- bindMaterialAs = "strongerThanDescendants"
290
- )
291
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
292
- uniform token physics:approximation = "convexHull"
293
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
294
- custom bool primvars:doNotCastShadows = 1
295
-
296
- def Material "_FlatColorMaterial"
297
- {
298
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
299
-
300
- def Shader "Shader"
301
- {
302
- uniform token info:id = "UsdPreviewSurface"
303
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
304
- float inputs:metallic = 0
305
- float inputs:roughness = 1
306
- color3f inputs:specularColor = (0, 0, 0)
307
- token outputs:surface
308
- }
309
- }
310
- }
311
-
312
- def Mesh "East" (
313
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
314
- )
315
- {
316
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
317
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
318
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
319
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
320
- bindMaterialAs = "strongerThanDescendants"
321
- )
322
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
323
- uniform token physics:approximation = "convexHull"
324
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
325
- custom bool primvars:doNotCastShadows = 1
326
-
327
- def Material "_FlatColorMaterial"
328
- {
329
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
330
-
331
- def Shader "Shader"
332
- {
333
- uniform token info:id = "UsdPreviewSurface"
334
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
335
- float inputs:metallic = 0
336
- float inputs:roughness = 1
337
- color3f inputs:specularColor = (0, 0, 0)
338
- token outputs:surface
339
- }
340
- }
341
- }
342
- }
343
-
344
- def Xform "Lights"
345
- {
346
- def DomeLight "DomeLight_1"
347
- {
348
- float inputs:intensity = 1000
349
- }
350
- }
351
-
352
- def PhysicsScene "PhysicsScene" (
353
- prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
354
- )
355
- {
356
- vector3f physics:gravityDirection = (0, 0, -1)
357
- float physics:gravityMagnitude = 0
358
- uniform token physxScene:broadphaseType = "GPU"
359
- bool physxScene:enableEnhancedDeterminism = 0
360
- bool physxScene:enableGPUDynamics = 1
361
- bool physxScene:enableStabilization = 1
362
- uniform token physxScene:solverType = "TGS"
363
- uint physxScene:timeStepsPerSecond = 240
364
- }
365
-
366
- def Camera "Camera"
367
- {
368
- float2 clippingRange = (0.0035904672, 1000)
369
- float focalLength = 35
370
- float horizontalAperture = 36
371
- matrix4d xformOp:transform = ( (-0.9363291775690443, 0.35112344158839176, 2.7755575615628907e-17, 0), (-0.14887604148169292, -0.3970027772845144, 0.905662585680298, 0), (0.317999364001908, 0.8479983040050878, 0.4239991520025441, -0), (0.11411583134543654, 0.3026187871329161, 0.264940544095497, 1) )
372
- uniform token[] xformOpOrder = ["xformOp:transform"]
373
- }
374
-
375
- def Xform "JM_Arrow_0"
376
- {
377
- quatf xformOp:orient = (0.70722693, 0.26533875, 0.6553056, 0)
378
- double3 xformOp:translate = (0.008744958322495222, 0, 0.11270325351506474)
379
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
380
-
381
- def Cone "Head"
382
- {
383
- uniform token axis = "Z"
384
- double height = 0.020000000000000004
385
- color3f[] primvars:displayColor = [(1, 0, 0)]
386
- double radius = 0.009600000000000001
387
- float xformOp:rotateX = 180
388
- double3 xformOp:translate = (0, 0, 0.010000000000000002)
389
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
390
- }
391
-
392
- def Cylinder "Shaft"
393
- {
394
- uniform token axis = "Z"
395
- double height = 0.08000000000000002
396
- color3f[] primvars:displayColor = [(1, 0, 0)]
397
- double radius = 0.0032000000000000006
398
- double3 xformOp:translate = (0, 0, 0.06000000000000001)
399
- uniform token[] xformOpOrder = ["xformOp:translate"]
400
- }
401
- }
402
- }
403
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 864000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 240
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:ecoMode:enabled
51
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
52
+ int omni:rtx:rt:sss:samples = 1
53
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
54
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
55
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
56
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
57
+ rel orderedVars = </Render/Vars/LdrColor>
58
+ custom bool overrideClipRange = 0
59
+ uniform int2 resolution = (1024, 1024)
60
+ }
61
+ }
62
+ }
63
+
64
+ def RenderSettings "OmniverseGlobalRenderSettings" (
65
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
66
+ no_delete = true
67
+ )
68
+ {
69
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
70
+ }
71
+
72
+ def "Vars"
73
+ {
74
+ def RenderVar "LdrColor" (
75
+ hide_in_stage_window = true
76
+ no_delete = true
77
+ )
78
+ {
79
+ uniform string sourceName = "LdrColor"
80
+ uniform token sourceType = "raw"
81
+ }
82
+ }
83
+ }
84
+
85
+ over "OmniverseKit_Persp"
86
+ {
87
+ float exposure:fStop = 5
88
+ float exposure:responsivity = 1.1026709
89
+ float exposure:time = 0.02
90
+ }
91
+
92
+ def "World"
93
+ {
94
+ def Xform "AssetRoot"
95
+ {
96
+ double3 xformOp:translate = (0, 0, 0.1)
97
+ uniform token[] xformOpOrder = ["xformOp:translate"]
98
+
99
+ def "Asset" (
100
+ prepend references = @../../../../../../../../../assets/pliers/simready_usd/pliers.usd@
101
+ )
102
+ {
103
+ over "Pliers"
104
+ {
105
+ over "plier_arm_right_001" (
106
+ prepend apiSchemas = ["PhysicsMassAPI"]
107
+ )
108
+ {
109
+ vector3f physics:angularVelocity = (0, 0, 0)
110
+ point3f physics:centerOfMass = (0.0130729675, -0.022461386, 0.012621038)
111
+ float3 physics:diagonalInertia = (0.0002195147, 0.0000075782414, 0.00022119602)
112
+ float physics:mass = 0.14104618
113
+ quatf physics:principalAxes = (0.9965556, 0.00034502475, -0.00023650458, 0.08292582)
114
+ vector3f physics:velocity = (0, 0, 0)
115
+ quatf xformOp:orient = (1, 0, 0, 0)
116
+ float3 xformOp:scale = (1, 1, 1)
117
+ float3 xformOp:translate = (-9.313226e-10, 0, 1.4901161e-9)
118
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
119
+ }
120
+
121
+ over "plier_arm_left_001" (
122
+ prepend apiSchemas = ["PhysicsMassAPI"]
123
+ )
124
+ {
125
+ vector3f physics:angularVelocity = (0, 0, 0)
126
+ point3f physics:centerOfMass = (-0.012379263, -0.02028933, 0.012535661)
127
+ float3 physics:diagonalInertia = (0.00023322446, 0.000008005116, 0.00023520348)
128
+ float physics:mass = 0.14895383
129
+ quatf physics:principalAxes = (0.9960238, 0.000751238, 0.018035777, -0.08723994)
130
+ vector3f physics:velocity = (0, 0, 0)
131
+ quatf xformOp:orient = (1, 1.815552e-9, 6.6176874e-8, -7.630047e-9)
132
+ float3 xformOp:scale = (1, 1, 1)
133
+ float3 xformOp:translate = (0, -1.3038516e-8, 1.4901161e-9)
134
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
135
+ }
136
+
137
+ over "Joints"
138
+ {
139
+ over "plier_pivot_joint" (
140
+ delete apiSchemas = ["PhysicsDriveAPI:angular"]
141
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
142
+ )
143
+ {
144
+ float drive:angular:physics:damping = 1000
145
+ float drive:angular:physics:maxForce = 10000000
146
+ float drive:angular:physics:stiffness = 0
147
+ float drive:angular:physics:targetVelocity = 45
148
+ }
149
+ }
150
+ }
151
+ }
152
+ }
153
+
154
+ def Xform "Room"
155
+ {
156
+ def Mesh "Bottom" (
157
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
158
+ )
159
+ {
160
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
161
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
162
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
163
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
164
+ bindMaterialAs = "strongerThanDescendants"
165
+ )
166
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
167
+ uniform token physics:approximation = "convexHull"
168
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
169
+ custom bool primvars:doNotCastShadows = 1
170
+
171
+ def Material "_FlatColorMaterial"
172
+ {
173
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
174
+
175
+ def Shader "Shader"
176
+ {
177
+ uniform token info:id = "UsdPreviewSurface"
178
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
179
+ float inputs:metallic = 0
180
+ float inputs:roughness = 1
181
+ color3f inputs:specularColor = (0, 0, 0)
182
+ token outputs:surface
183
+ }
184
+ }
185
+ }
186
+
187
+ def Mesh "Floor" (
188
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
189
+ )
190
+ {
191
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
192
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
193
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
194
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
195
+ bindMaterialAs = "strongerThanDescendants"
196
+ )
197
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
198
+ uniform token physics:approximation = "convexHull"
199
+ bool physics:collisionEnabled = 0
200
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
201
+ custom bool primvars:doNotCastShadows = 1
202
+
203
+ def Material "_FlatColorMaterial"
204
+ {
205
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
206
+
207
+ def Shader "Shader"
208
+ {
209
+ uniform token info:id = "UsdPreviewSurface"
210
+ color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
211
+ float inputs:metallic = 0
212
+ float inputs:roughness = 1
213
+ color3f inputs:specularColor = (0, 0, 0)
214
+ token outputs:surface
215
+ }
216
+ }
217
+ }
218
+
219
+ def Mesh "North" (
220
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
221
+ )
222
+ {
223
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
224
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
225
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
226
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
227
+ bindMaterialAs = "strongerThanDescendants"
228
+ )
229
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
230
+ uniform token physics:approximation = "convexHull"
231
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
232
+ custom bool primvars:doNotCastShadows = 1
233
+
234
+ def Material "_FlatColorMaterial"
235
+ {
236
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
237
+
238
+ def Shader "Shader"
239
+ {
240
+ uniform token info:id = "UsdPreviewSurface"
241
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
242
+ float inputs:metallic = 0
243
+ float inputs:roughness = 1
244
+ color3f inputs:specularColor = (0, 0, 0)
245
+ token outputs:surface
246
+ }
247
+ }
248
+ }
249
+
250
+ def Mesh "South" (
251
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
252
+ )
253
+ {
254
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
255
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
256
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
257
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
258
+ bindMaterialAs = "strongerThanDescendants"
259
+ )
260
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
261
+ uniform token physics:approximation = "convexHull"
262
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
263
+ custom bool primvars:doNotCastShadows = 1
264
+
265
+ def Material "_FlatColorMaterial"
266
+ {
267
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
268
+
269
+ def Shader "Shader"
270
+ {
271
+ uniform token info:id = "UsdPreviewSurface"
272
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
273
+ float inputs:metallic = 0
274
+ float inputs:roughness = 1
275
+ color3f inputs:specularColor = (0, 0, 0)
276
+ token outputs:surface
277
+ }
278
+ }
279
+ }
280
+
281
+ def Mesh "West" (
282
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
283
+ )
284
+ {
285
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
286
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
287
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
288
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
289
+ bindMaterialAs = "strongerThanDescendants"
290
+ )
291
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
292
+ uniform token physics:approximation = "convexHull"
293
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
294
+ custom bool primvars:doNotCastShadows = 1
295
+
296
+ def Material "_FlatColorMaterial"
297
+ {
298
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
299
+
300
+ def Shader "Shader"
301
+ {
302
+ uniform token info:id = "UsdPreviewSurface"
303
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
304
+ float inputs:metallic = 0
305
+ float inputs:roughness = 1
306
+ color3f inputs:specularColor = (0, 0, 0)
307
+ token outputs:surface
308
+ }
309
+ }
310
+ }
311
+
312
+ def Mesh "East" (
313
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
314
+ )
315
+ {
316
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
317
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
318
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
319
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
320
+ bindMaterialAs = "strongerThanDescendants"
321
+ )
322
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
323
+ uniform token physics:approximation = "convexHull"
324
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
325
+ custom bool primvars:doNotCastShadows = 1
326
+
327
+ def Material "_FlatColorMaterial"
328
+ {
329
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
330
+
331
+ def Shader "Shader"
332
+ {
333
+ uniform token info:id = "UsdPreviewSurface"
334
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
335
+ float inputs:metallic = 0
336
+ float inputs:roughness = 1
337
+ color3f inputs:specularColor = (0, 0, 0)
338
+ token outputs:surface
339
+ }
340
+ }
341
+ }
342
+ }
343
+
344
+ def Xform "Lights"
345
+ {
346
+ def DomeLight "DomeLight_1"
347
+ {
348
+ float inputs:intensity = 1000
349
+ }
350
+ }
351
+
352
+ def PhysicsScene "PhysicsScene" (
353
+ prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
354
+ )
355
+ {
356
+ vector3f physics:gravityDirection = (0, 0, -1)
357
+ float physics:gravityMagnitude = 0
358
+ uniform token physxScene:broadphaseType = "GPU"
359
+ bool physxScene:enableEnhancedDeterminism = 0
360
+ bool physxScene:enableGPUDynamics = 1
361
+ bool physxScene:enableStabilization = 1
362
+ uniform token physxScene:solverType = "TGS"
363
+ uint physxScene:timeStepsPerSecond = 240
364
+ }
365
+
366
+ def Camera "Camera"
367
+ {
368
+ float2 clippingRange = (0.0035904672, 1000)
369
+ float focalLength = 35
370
+ float horizontalAperture = 36
371
+ matrix4d xformOp:transform = ( (-0.9363291775690443, 0.35112344158839176, 2.7755575615628907e-17, 0), (-0.14887604148169292, -0.3970027772845144, 0.905662585680298, 0), (0.317999364001908, 0.8479983040050878, 0.4239991520025441, -0), (0.11411583134543654, 0.3026187871329161, 0.264940544095497, 1) )
372
+ uniform token[] xformOpOrder = ["xformOp:transform"]
373
+ }
374
+
375
+ def Xform "JM_Arrow_0"
376
+ {
377
+ quatf xformOp:orient = (0.70722693, 0.26533875, 0.6553056, 0)
378
+ double3 xformOp:translate = (0.008744958322495222, 0, 0.11270325351506474)
379
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient"]
380
+
381
+ def Cone "Head"
382
+ {
383
+ uniform token axis = "Z"
384
+ double height = 0.020000000000000004
385
+ color3f[] primvars:displayColor = [(1, 0, 0)]
386
+ double radius = 0.009600000000000001
387
+ float xformOp:rotateX = 180
388
+ double3 xformOp:translate = (0, 0, 0.010000000000000002)
389
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateX"]
390
+ }
391
+
392
+ def Cylinder "Shaft"
393
+ {
394
+ uniform token axis = "Z"
395
+ double height = 0.08000000000000002
396
+ color3f[] primvars:displayColor = [(1, 0, 0)]
397
+ double radius = 0.0032000000000000006
398
+ double3 xformOp:translate = (0, 0, 0.06000000000000001)
399
+ uniform token[] xformOpOrder = ["xformOp:translate"]
400
+ }
401
+ }
402
+ }
403
+
reports/runtime/results/external/10d5818dc973/.simready/runtime/light_response/isaac_sim/test_scene.usda CHANGED
@@ -1,380 +1,380 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/pliers/simready_usd/pliers.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Pliers"
115
- {
116
- over "plier_arm_right_001"
117
- {
118
- over "plier_arm_right" (
119
- prepend apiSchemas = ["MaterialBindingAPI"]
120
- )
121
- {
122
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
- bindMaterialAs = "strongerThanDescendants"
124
- )
125
- rel material:binding:physics = None
126
-
127
- over "Rubber_Red" (
128
- prepend apiSchemas = ["MaterialBindingAPI"]
129
- )
130
- {
131
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
132
- bindMaterialAs = "strongerThanDescendants"
133
- )
134
- }
135
-
136
- over "Steel_Alloy" (
137
- prepend apiSchemas = ["MaterialBindingAPI"]
138
- )
139
- {
140
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
141
- bindMaterialAs = "strongerThanDescendants"
142
- )
143
- }
144
- }
145
- }
146
-
147
- over "plier_arm_left_001"
148
- {
149
- over "plier_arm_left" (
150
- prepend apiSchemas = ["MaterialBindingAPI"]
151
- )
152
- {
153
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
154
- bindMaterialAs = "strongerThanDescendants"
155
- )
156
- rel material:binding:physics = None
157
-
158
- over "Rubber_Red" (
159
- prepend apiSchemas = ["MaterialBindingAPI"]
160
- )
161
- {
162
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
163
- bindMaterialAs = "strongerThanDescendants"
164
- )
165
- }
166
-
167
- over "Steel_Alloy" (
168
- prepend apiSchemas = ["MaterialBindingAPI"]
169
- )
170
- {
171
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
172
- bindMaterialAs = "strongerThanDescendants"
173
- )
174
- }
175
- }
176
- }
177
- }
178
- }
179
- }
180
-
181
- def Xform "Room"
182
- {
183
- def Mesh "Bottom" (
184
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
185
- )
186
- {
187
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
188
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
189
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
190
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
191
- bindMaterialAs = "strongerThanDescendants"
192
- )
193
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
194
- uniform token physics:approximation = "convexHull"
195
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
196
- custom bool primvars:doNotCastShadows = 1
197
-
198
- def Material "_FlatColorMaterial"
199
- {
200
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
201
-
202
- def Shader "Shader"
203
- {
204
- uniform token info:id = "UsdPreviewSurface"
205
- color3f inputs:diffuseColor = (0, 0, 0)
206
- float inputs:metallic = 0
207
- float inputs:roughness = 1
208
- color3f inputs:specularColor = (0, 0, 0)
209
- token outputs:surface
210
- }
211
- }
212
- }
213
-
214
- def Mesh "Floor" (
215
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
216
- )
217
- {
218
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
219
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
220
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
221
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
222
- uniform token physics:approximation = "convexHull"
223
- bool physics:collisionEnabled = 0
224
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
225
- custom bool primvars:doNotCastShadows = 1
226
- token visibility = "invisible"
227
- }
228
-
229
- def Mesh "North" (
230
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
231
- )
232
- {
233
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
234
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
235
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
236
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
237
- bindMaterialAs = "strongerThanDescendants"
238
- )
239
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
240
- uniform token physics:approximation = "convexHull"
241
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
242
- custom bool primvars:doNotCastShadows = 1
243
-
244
- def Material "_FlatColorMaterial"
245
- {
246
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
247
-
248
- def Shader "Shader"
249
- {
250
- uniform token info:id = "UsdPreviewSurface"
251
- color3f inputs:diffuseColor = (0, 0, 0)
252
- float inputs:metallic = 0
253
- float inputs:roughness = 1
254
- color3f inputs:specularColor = (0, 0, 0)
255
- token outputs:surface
256
- }
257
- }
258
- }
259
-
260
- def Mesh "South" (
261
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
262
- )
263
- {
264
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
265
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
266
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
267
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
268
- bindMaterialAs = "strongerThanDescendants"
269
- )
270
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
271
- uniform token physics:approximation = "convexHull"
272
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
273
- custom bool primvars:doNotCastShadows = 1
274
-
275
- def Material "_FlatColorMaterial"
276
- {
277
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
278
-
279
- def Shader "Shader"
280
- {
281
- uniform token info:id = "UsdPreviewSurface"
282
- color3f inputs:diffuseColor = (0, 0, 0)
283
- float inputs:metallic = 0
284
- float inputs:roughness = 1
285
- color3f inputs:specularColor = (0, 0, 0)
286
- token outputs:surface
287
- }
288
- }
289
- }
290
-
291
- def Mesh "West" (
292
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
293
- )
294
- {
295
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
296
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
297
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
298
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
299
- bindMaterialAs = "strongerThanDescendants"
300
- )
301
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
302
- uniform token physics:approximation = "convexHull"
303
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
304
- custom bool primvars:doNotCastShadows = 1
305
-
306
- def Material "_FlatColorMaterial"
307
- {
308
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
309
-
310
- def Shader "Shader"
311
- {
312
- uniform token info:id = "UsdPreviewSurface"
313
- color3f inputs:diffuseColor = (0, 0, 0)
314
- float inputs:metallic = 0
315
- float inputs:roughness = 1
316
- color3f inputs:specularColor = (0, 0, 0)
317
- token outputs:surface
318
- }
319
- }
320
- }
321
-
322
- def Mesh "East" (
323
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
324
- )
325
- {
326
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
327
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
328
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
329
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
330
- bindMaterialAs = "strongerThanDescendants"
331
- )
332
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
333
- uniform token physics:approximation = "convexHull"
334
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
335
- custom bool primvars:doNotCastShadows = 1
336
-
337
- def Material "_FlatColorMaterial"
338
- {
339
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
340
-
341
- def Shader "Shader"
342
- {
343
- uniform token info:id = "UsdPreviewSurface"
344
- color3f inputs:diffuseColor = (0, 0, 0)
345
- float inputs:metallic = 0
346
- float inputs:roughness = 1
347
- color3f inputs:specularColor = (0, 0, 0)
348
- token outputs:surface
349
- }
350
- }
351
- }
352
- }
353
-
354
- def Xform "Lights"
355
- {
356
- def DistantLight "DistantLight_1"
357
- {
358
- float inputs:angle = 1
359
- float inputs:intensity = 3000
360
- float3 xformOp:rotateXYZ = (45, 0, 90)
361
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
362
- }
363
-
364
- def DomeLight "DomeLight_2"
365
- {
366
- float inputs:intensity = 150
367
- }
368
- }
369
-
370
- def Camera "Camera"
371
- {
372
- float2 clippingRange = (0.0026170716, 10000)
373
- float focalLength = 35
374
- float horizontalAperture = 36
375
- float verticalAperture = 36
376
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.08322271367374799, 0.22192723646332801, 0.12366687025661259, 1) )
377
- uniform token[] xformOpOrder = ["xformOp:transform"]
378
- }
379
- }
380
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/pliers/simready_usd/pliers.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Pliers"
115
+ {
116
+ over "plier_arm_right_001"
117
+ {
118
+ over "plier_arm_right" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
+ bindMaterialAs = "strongerThanDescendants"
124
+ )
125
+ rel material:binding:physics = None
126
+
127
+ over "Rubber_Red" (
128
+ prepend apiSchemas = ["MaterialBindingAPI"]
129
+ )
130
+ {
131
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
132
+ bindMaterialAs = "strongerThanDescendants"
133
+ )
134
+ }
135
+
136
+ over "Steel_Alloy" (
137
+ prepend apiSchemas = ["MaterialBindingAPI"]
138
+ )
139
+ {
140
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
141
+ bindMaterialAs = "strongerThanDescendants"
142
+ )
143
+ }
144
+ }
145
+ }
146
+
147
+ over "plier_arm_left_001"
148
+ {
149
+ over "plier_arm_left" (
150
+ prepend apiSchemas = ["MaterialBindingAPI"]
151
+ )
152
+ {
153
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
154
+ bindMaterialAs = "strongerThanDescendants"
155
+ )
156
+ rel material:binding:physics = None
157
+
158
+ over "Rubber_Red" (
159
+ prepend apiSchemas = ["MaterialBindingAPI"]
160
+ )
161
+ {
162
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
163
+ bindMaterialAs = "strongerThanDescendants"
164
+ )
165
+ }
166
+
167
+ over "Steel_Alloy" (
168
+ prepend apiSchemas = ["MaterialBindingAPI"]
169
+ )
170
+ {
171
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
172
+ bindMaterialAs = "strongerThanDescendants"
173
+ )
174
+ }
175
+ }
176
+ }
177
+ }
178
+ }
179
+ }
180
+
181
+ def Xform "Room"
182
+ {
183
+ def Mesh "Bottom" (
184
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
185
+ )
186
+ {
187
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
188
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
189
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
190
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
191
+ bindMaterialAs = "strongerThanDescendants"
192
+ )
193
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
194
+ uniform token physics:approximation = "convexHull"
195
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
196
+ custom bool primvars:doNotCastShadows = 1
197
+
198
+ def Material "_FlatColorMaterial"
199
+ {
200
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
201
+
202
+ def Shader "Shader"
203
+ {
204
+ uniform token info:id = "UsdPreviewSurface"
205
+ color3f inputs:diffuseColor = (0, 0, 0)
206
+ float inputs:metallic = 0
207
+ float inputs:roughness = 1
208
+ color3f inputs:specularColor = (0, 0, 0)
209
+ token outputs:surface
210
+ }
211
+ }
212
+ }
213
+
214
+ def Mesh "Floor" (
215
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
216
+ )
217
+ {
218
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
219
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
220
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
221
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
222
+ uniform token physics:approximation = "convexHull"
223
+ bool physics:collisionEnabled = 0
224
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
225
+ custom bool primvars:doNotCastShadows = 1
226
+ token visibility = "invisible"
227
+ }
228
+
229
+ def Mesh "North" (
230
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
231
+ )
232
+ {
233
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
234
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
235
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
236
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
237
+ bindMaterialAs = "strongerThanDescendants"
238
+ )
239
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
240
+ uniform token physics:approximation = "convexHull"
241
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
242
+ custom bool primvars:doNotCastShadows = 1
243
+
244
+ def Material "_FlatColorMaterial"
245
+ {
246
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
247
+
248
+ def Shader "Shader"
249
+ {
250
+ uniform token info:id = "UsdPreviewSurface"
251
+ color3f inputs:diffuseColor = (0, 0, 0)
252
+ float inputs:metallic = 0
253
+ float inputs:roughness = 1
254
+ color3f inputs:specularColor = (0, 0, 0)
255
+ token outputs:surface
256
+ }
257
+ }
258
+ }
259
+
260
+ def Mesh "South" (
261
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
262
+ )
263
+ {
264
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
265
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
266
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
267
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
268
+ bindMaterialAs = "strongerThanDescendants"
269
+ )
270
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
271
+ uniform token physics:approximation = "convexHull"
272
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
273
+ custom bool primvars:doNotCastShadows = 1
274
+
275
+ def Material "_FlatColorMaterial"
276
+ {
277
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
278
+
279
+ def Shader "Shader"
280
+ {
281
+ uniform token info:id = "UsdPreviewSurface"
282
+ color3f inputs:diffuseColor = (0, 0, 0)
283
+ float inputs:metallic = 0
284
+ float inputs:roughness = 1
285
+ color3f inputs:specularColor = (0, 0, 0)
286
+ token outputs:surface
287
+ }
288
+ }
289
+ }
290
+
291
+ def Mesh "West" (
292
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
293
+ )
294
+ {
295
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
296
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
297
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
298
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
299
+ bindMaterialAs = "strongerThanDescendants"
300
+ )
301
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
302
+ uniform token physics:approximation = "convexHull"
303
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
304
+ custom bool primvars:doNotCastShadows = 1
305
+
306
+ def Material "_FlatColorMaterial"
307
+ {
308
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
309
+
310
+ def Shader "Shader"
311
+ {
312
+ uniform token info:id = "UsdPreviewSurface"
313
+ color3f inputs:diffuseColor = (0, 0, 0)
314
+ float inputs:metallic = 0
315
+ float inputs:roughness = 1
316
+ color3f inputs:specularColor = (0, 0, 0)
317
+ token outputs:surface
318
+ }
319
+ }
320
+ }
321
+
322
+ def Mesh "East" (
323
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
324
+ )
325
+ {
326
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
327
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
328
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
329
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
330
+ bindMaterialAs = "strongerThanDescendants"
331
+ )
332
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
333
+ uniform token physics:approximation = "convexHull"
334
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
335
+ custom bool primvars:doNotCastShadows = 1
336
+
337
+ def Material "_FlatColorMaterial"
338
+ {
339
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
340
+
341
+ def Shader "Shader"
342
+ {
343
+ uniform token info:id = "UsdPreviewSurface"
344
+ color3f inputs:diffuseColor = (0, 0, 0)
345
+ float inputs:metallic = 0
346
+ float inputs:roughness = 1
347
+ color3f inputs:specularColor = (0, 0, 0)
348
+ token outputs:surface
349
+ }
350
+ }
351
+ }
352
+ }
353
+
354
+ def Xform "Lights"
355
+ {
356
+ def DistantLight "DistantLight_1"
357
+ {
358
+ float inputs:angle = 1
359
+ float inputs:intensity = 3000
360
+ float3 xformOp:rotateXYZ = (45, 0, 90)
361
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
362
+ }
363
+
364
+ def DomeLight "DomeLight_2"
365
+ {
366
+ float inputs:intensity = 150
367
+ }
368
+ }
369
+
370
+ def Camera "Camera"
371
+ {
372
+ float2 clippingRange = (0.0026170716, 10000)
373
+ float focalLength = 35
374
+ float horizontalAperture = 36
375
+ float verticalAperture = 36
376
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.08322271367374799, 0.22192723646332801, 0.12366687025661259, 1) )
377
+ uniform token[] xformOpOrder = ["xformOp:transform"]
378
+ }
379
+ }
380
+
reports/runtime/results/external/10d5818dc973/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda CHANGED
@@ -1,300 +1,300 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- bool omni:rtx:reflections:denoiser:enabled = 0
46
- token omni:rtx:rendermode = "RealTimePathTracing"
47
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
- bool omni:rtx:rt:demoire = 0
49
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
- int omni:rtx:rt:sss:samples = 1
51
- uint omni:rtx:rtpt:maxVolumeBounces = 15
52
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
- rel orderedVars = </Render/Vars/LdrColor>
56
- custom bool overrideClipRange = 0
57
- uniform int2 resolution = (1024, 1024)
58
- }
59
- }
60
- }
61
-
62
- def RenderSettings "OmniverseGlobalRenderSettings" (
63
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
- no_delete = true
65
- )
66
- {
67
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
- }
69
-
70
- def "Vars"
71
- {
72
- def RenderVar "LdrColor" (
73
- hide_in_stage_window = true
74
- no_delete = true
75
- )
76
- {
77
- uniform string sourceName = "LdrColor"
78
- uniform token sourceType = "raw"
79
- }
80
- }
81
- }
82
-
83
- over "OmniverseKit_Persp"
84
- {
85
- float exposure:fStop = 5
86
- float exposure:responsivity = 1.1026709
87
- float exposure:time = 0.02
88
- }
89
-
90
- def "World"
91
- {
92
- def Xform "AssetRoot"
93
- {
94
- def "Asset" (
95
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/pliers/simready_usd/pliers.usd@
96
- )
97
- {
98
- }
99
- }
100
-
101
- def Xform "Room"
102
- {
103
- def Mesh "Bottom" (
104
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
- )
106
- {
107
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
- bindMaterialAs = "strongerThanDescendants"
112
- )
113
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
- uniform token physics:approximation = "convexHull"
115
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
- custom bool primvars:doNotCastShadows = 1
117
-
118
- def Material "_FlatColorMaterial"
119
- {
120
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
-
122
- def Shader "Shader"
123
- {
124
- uniform token info:id = "UsdPreviewSurface"
125
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
- float inputs:metallic = 0
127
- float inputs:roughness = 1
128
- color3f inputs:specularColor = (0, 0, 0)
129
- token outputs:surface
130
- }
131
- }
132
- }
133
-
134
- def Mesh "Floor" (
135
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
- )
137
- {
138
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
- uniform token physics:approximation = "convexHull"
143
- bool physics:collisionEnabled = 0
144
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
- custom bool primvars:doNotCastShadows = 1
146
- token visibility = "invisible"
147
- }
148
-
149
- def Mesh "North" (
150
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
- )
152
- {
153
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
- bindMaterialAs = "strongerThanDescendants"
158
- )
159
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
- uniform token physics:approximation = "convexHull"
161
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
- custom bool primvars:doNotCastShadows = 1
163
-
164
- def Material "_FlatColorMaterial"
165
- {
166
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
-
168
- def Shader "Shader"
169
- {
170
- uniform token info:id = "UsdPreviewSurface"
171
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
- float inputs:metallic = 0
173
- float inputs:roughness = 1
174
- color3f inputs:specularColor = (0, 0, 0)
175
- token outputs:surface
176
- }
177
- }
178
- }
179
-
180
- def Mesh "South" (
181
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
- )
183
- {
184
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
- bindMaterialAs = "strongerThanDescendants"
189
- )
190
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
- uniform token physics:approximation = "convexHull"
192
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
- custom bool primvars:doNotCastShadows = 1
194
-
195
- def Material "_FlatColorMaterial"
196
- {
197
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
-
199
- def Shader "Shader"
200
- {
201
- uniform token info:id = "UsdPreviewSurface"
202
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
- float inputs:metallic = 0
204
- float inputs:roughness = 1
205
- color3f inputs:specularColor = (0, 0, 0)
206
- token outputs:surface
207
- }
208
- }
209
- }
210
-
211
- def Mesh "West" (
212
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
- )
214
- {
215
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
- bindMaterialAs = "strongerThanDescendants"
220
- )
221
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
- uniform token physics:approximation = "convexHull"
223
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
- custom bool primvars:doNotCastShadows = 1
225
-
226
- def Material "_FlatColorMaterial"
227
- {
228
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
-
230
- def Shader "Shader"
231
- {
232
- uniform token info:id = "UsdPreviewSurface"
233
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
- float inputs:metallic = 0
235
- float inputs:roughness = 1
236
- color3f inputs:specularColor = (0, 0, 0)
237
- token outputs:surface
238
- }
239
- }
240
- }
241
-
242
- def Mesh "East" (
243
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
- )
245
- {
246
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
- bindMaterialAs = "strongerThanDescendants"
251
- )
252
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
- uniform token physics:approximation = "convexHull"
254
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
- custom bool primvars:doNotCastShadows = 1
256
-
257
- def Material "_FlatColorMaterial"
258
- {
259
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
-
261
- def Shader "Shader"
262
- {
263
- uniform token info:id = "UsdPreviewSurface"
264
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
- float inputs:metallic = 0
266
- float inputs:roughness = 1
267
- color3f inputs:specularColor = (0, 0, 0)
268
- token outputs:surface
269
- }
270
- }
271
- }
272
- }
273
-
274
- def Xform "Lights"
275
- {
276
- def DistantLight "DistantLight_1"
277
- {
278
- float inputs:angle = 1
279
- float inputs:intensity = 3000
280
- float3 xformOp:rotateXYZ = (45, 0, 90)
281
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
- }
283
-
284
- def DomeLight "DomeLight_2"
285
- {
286
- float inputs:intensity = 150
287
- }
288
- }
289
-
290
- def Camera "Camera"
291
- {
292
- float2 clippingRange = (0.0026170716, 10000)
293
- float focalLength = 35
294
- float horizontalAperture = 36
295
- float verticalAperture = 36
296
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.08322271367374799, 0.22192723646332801, 0.12366687025661259, 1) )
297
- uniform token[] xformOpOrder = ["xformOp:transform"]
298
- }
299
- }
300
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ bool omni:rtx:reflections:denoiser:enabled = 0
46
+ token omni:rtx:rendermode = "RealTimePathTracing"
47
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
+ bool omni:rtx:rt:demoire = 0
49
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
+ int omni:rtx:rt:sss:samples = 1
51
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
52
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
+ rel orderedVars = </Render/Vars/LdrColor>
56
+ custom bool overrideClipRange = 0
57
+ uniform int2 resolution = (1024, 1024)
58
+ }
59
+ }
60
+ }
61
+
62
+ def RenderSettings "OmniverseGlobalRenderSettings" (
63
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
+ no_delete = true
65
+ )
66
+ {
67
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
+ }
69
+
70
+ def "Vars"
71
+ {
72
+ def RenderVar "LdrColor" (
73
+ hide_in_stage_window = true
74
+ no_delete = true
75
+ )
76
+ {
77
+ uniform string sourceName = "LdrColor"
78
+ uniform token sourceType = "raw"
79
+ }
80
+ }
81
+ }
82
+
83
+ over "OmniverseKit_Persp"
84
+ {
85
+ float exposure:fStop = 5
86
+ float exposure:responsivity = 1.1026709
87
+ float exposure:time = 0.02
88
+ }
89
+
90
+ def "World"
91
+ {
92
+ def Xform "AssetRoot"
93
+ {
94
+ def "Asset" (
95
+ prepend references = @../../../../../../../../../assets/pliers/simready_usd/pliers.usd@
96
+ )
97
+ {
98
+ }
99
+ }
100
+
101
+ def Xform "Room"
102
+ {
103
+ def Mesh "Bottom" (
104
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
+ )
106
+ {
107
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
+ bindMaterialAs = "strongerThanDescendants"
112
+ )
113
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
+ uniform token physics:approximation = "convexHull"
115
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
+ custom bool primvars:doNotCastShadows = 1
117
+
118
+ def Material "_FlatColorMaterial"
119
+ {
120
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
+
122
+ def Shader "Shader"
123
+ {
124
+ uniform token info:id = "UsdPreviewSurface"
125
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
+ float inputs:metallic = 0
127
+ float inputs:roughness = 1
128
+ color3f inputs:specularColor = (0, 0, 0)
129
+ token outputs:surface
130
+ }
131
+ }
132
+ }
133
+
134
+ def Mesh "Floor" (
135
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
+ )
137
+ {
138
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
+ uniform token physics:approximation = "convexHull"
143
+ bool physics:collisionEnabled = 0
144
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
+ custom bool primvars:doNotCastShadows = 1
146
+ token visibility = "invisible"
147
+ }
148
+
149
+ def Mesh "North" (
150
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
+ )
152
+ {
153
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
+ bindMaterialAs = "strongerThanDescendants"
158
+ )
159
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
+ uniform token physics:approximation = "convexHull"
161
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
+ custom bool primvars:doNotCastShadows = 1
163
+
164
+ def Material "_FlatColorMaterial"
165
+ {
166
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
+
168
+ def Shader "Shader"
169
+ {
170
+ uniform token info:id = "UsdPreviewSurface"
171
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
+ float inputs:metallic = 0
173
+ float inputs:roughness = 1
174
+ color3f inputs:specularColor = (0, 0, 0)
175
+ token outputs:surface
176
+ }
177
+ }
178
+ }
179
+
180
+ def Mesh "South" (
181
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
+ )
183
+ {
184
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
+ bindMaterialAs = "strongerThanDescendants"
189
+ )
190
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
+ uniform token physics:approximation = "convexHull"
192
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
+ custom bool primvars:doNotCastShadows = 1
194
+
195
+ def Material "_FlatColorMaterial"
196
+ {
197
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
+
199
+ def Shader "Shader"
200
+ {
201
+ uniform token info:id = "UsdPreviewSurface"
202
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
+ float inputs:metallic = 0
204
+ float inputs:roughness = 1
205
+ color3f inputs:specularColor = (0, 0, 0)
206
+ token outputs:surface
207
+ }
208
+ }
209
+ }
210
+
211
+ def Mesh "West" (
212
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
+ )
214
+ {
215
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
+ bindMaterialAs = "strongerThanDescendants"
220
+ )
221
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
+ uniform token physics:approximation = "convexHull"
223
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
+ custom bool primvars:doNotCastShadows = 1
225
+
226
+ def Material "_FlatColorMaterial"
227
+ {
228
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
+
230
+ def Shader "Shader"
231
+ {
232
+ uniform token info:id = "UsdPreviewSurface"
233
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
+ float inputs:metallic = 0
235
+ float inputs:roughness = 1
236
+ color3f inputs:specularColor = (0, 0, 0)
237
+ token outputs:surface
238
+ }
239
+ }
240
+ }
241
+
242
+ def Mesh "East" (
243
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
+ )
245
+ {
246
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
+ bindMaterialAs = "strongerThanDescendants"
251
+ )
252
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
+ uniform token physics:approximation = "convexHull"
254
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
+ custom bool primvars:doNotCastShadows = 1
256
+
257
+ def Material "_FlatColorMaterial"
258
+ {
259
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
+
261
+ def Shader "Shader"
262
+ {
263
+ uniform token info:id = "UsdPreviewSurface"
264
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
+ float inputs:metallic = 0
266
+ float inputs:roughness = 1
267
+ color3f inputs:specularColor = (0, 0, 0)
268
+ token outputs:surface
269
+ }
270
+ }
271
+ }
272
+ }
273
+
274
+ def Xform "Lights"
275
+ {
276
+ def DistantLight "DistantLight_1"
277
+ {
278
+ float inputs:angle = 1
279
+ float inputs:intensity = 3000
280
+ float3 xformOp:rotateXYZ = (45, 0, 90)
281
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
+ }
283
+
284
+ def DomeLight "DomeLight_2"
285
+ {
286
+ float inputs:intensity = 150
287
+ }
288
+ }
289
+
290
+ def Camera "Camera"
291
+ {
292
+ float2 clippingRange = (0.0026170716, 10000)
293
+ float focalLength = 35
294
+ float horizontalAperture = 36
295
+ float verticalAperture = 36
296
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.08322271367374799, 0.22192723646332801, 0.12366687025661259, 1) )
297
+ uniform token[] xformOpOrder = ["xformOp:transform"]
298
+ }
299
+ }
300
+
reports/runtime/results/external/10d5818dc973/.simready/runtime/normals_xz/isaac_sim/test_scene.usda CHANGED
@@ -1,376 +1,376 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/pliers/simready_usd/pliers.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Pliers"
115
- {
116
- over "plier_arm_right_001"
117
- {
118
- over "plier_arm_right" (
119
- prepend apiSchemas = ["MaterialBindingAPI"]
120
- )
121
- {
122
- uniform bool doubleSided = 1
123
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
124
- bindMaterialAs = "strongerThanDescendants"
125
- )
126
- rel material:binding:physics = None
127
- custom bool singleSided = 0
128
-
129
- over "Rubber_Red" (
130
- prepend apiSchemas = ["MaterialBindingAPI"]
131
- )
132
- {
133
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
134
- bindMaterialAs = "strongerThanDescendants"
135
- )
136
- }
137
-
138
- over "Steel_Alloy" (
139
- prepend apiSchemas = ["MaterialBindingAPI"]
140
- )
141
- {
142
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
143
- bindMaterialAs = "strongerThanDescendants"
144
- )
145
- }
146
- }
147
- }
148
-
149
- over "plier_arm_left_001"
150
- {
151
- over "plier_arm_left" (
152
- prepend apiSchemas = ["MaterialBindingAPI"]
153
- )
154
- {
155
- uniform bool doubleSided = 1
156
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
157
- bindMaterialAs = "strongerThanDescendants"
158
- )
159
- rel material:binding:physics = None
160
- custom bool singleSided = 0
161
-
162
- over "Rubber_Red" (
163
- prepend apiSchemas = ["MaterialBindingAPI"]
164
- )
165
- {
166
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
167
- bindMaterialAs = "strongerThanDescendants"
168
- )
169
- }
170
-
171
- over "Steel_Alloy" (
172
- prepend apiSchemas = ["MaterialBindingAPI"]
173
- )
174
- {
175
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
176
- bindMaterialAs = "strongerThanDescendants"
177
- )
178
- }
179
- }
180
- }
181
- }
182
- }
183
- }
184
-
185
- def Xform "Room"
186
- {
187
- def Mesh "Bottom" (
188
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
189
- )
190
- {
191
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
192
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
193
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
194
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
195
- bindMaterialAs = "strongerThanDescendants"
196
- )
197
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
198
- uniform token physics:approximation = "convexHull"
199
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
200
- custom bool primvars:doNotCastShadows = 1
201
-
202
- def Material "_FlatColorMaterial"
203
- {
204
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
205
-
206
- def Shader "Shader"
207
- {
208
- uniform token info:id = "UsdPreviewSurface"
209
- color3f inputs:diffuseColor = (1, 1, 1)
210
- float inputs:metallic = 0
211
- float inputs:roughness = 1
212
- color3f inputs:specularColor = (0, 0, 0)
213
- token outputs:surface
214
- }
215
- }
216
- }
217
-
218
- def Mesh "Floor" (
219
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
220
- )
221
- {
222
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
223
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
224
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
225
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
226
- uniform token physics:approximation = "convexHull"
227
- bool physics:collisionEnabled = 0
228
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
229
- custom bool primvars:doNotCastShadows = 1
230
- token visibility = "invisible"
231
- }
232
-
233
- def Mesh "North" (
234
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
235
- )
236
- {
237
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
238
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
239
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
240
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
241
- bindMaterialAs = "strongerThanDescendants"
242
- )
243
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
244
- uniform token physics:approximation = "convexHull"
245
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
246
- custom bool primvars:doNotCastShadows = 1
247
-
248
- def Material "_FlatColorMaterial"
249
- {
250
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
251
-
252
- def Shader "Shader"
253
- {
254
- uniform token info:id = "UsdPreviewSurface"
255
- color3f inputs:diffuseColor = (1, 1, 1)
256
- float inputs:metallic = 0
257
- float inputs:roughness = 1
258
- color3f inputs:specularColor = (0, 0, 0)
259
- token outputs:surface
260
- }
261
- }
262
- }
263
-
264
- def Mesh "South" (
265
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
266
- )
267
- {
268
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
269
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
270
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
271
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
272
- bindMaterialAs = "strongerThanDescendants"
273
- )
274
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
275
- uniform token physics:approximation = "convexHull"
276
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
277
- custom bool primvars:doNotCastShadows = 1
278
-
279
- def Material "_FlatColorMaterial"
280
- {
281
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
282
-
283
- def Shader "Shader"
284
- {
285
- uniform token info:id = "UsdPreviewSurface"
286
- color3f inputs:diffuseColor = (1, 1, 1)
287
- float inputs:metallic = 0
288
- float inputs:roughness = 1
289
- color3f inputs:specularColor = (0, 0, 0)
290
- token outputs:surface
291
- }
292
- }
293
- }
294
-
295
- def Mesh "West" (
296
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
297
- )
298
- {
299
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
300
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
301
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
302
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
303
- bindMaterialAs = "strongerThanDescendants"
304
- )
305
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
306
- uniform token physics:approximation = "convexHull"
307
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
308
- custom bool primvars:doNotCastShadows = 1
309
-
310
- def Material "_FlatColorMaterial"
311
- {
312
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
313
-
314
- def Shader "Shader"
315
- {
316
- uniform token info:id = "UsdPreviewSurface"
317
- color3f inputs:diffuseColor = (1, 1, 1)
318
- float inputs:metallic = 0
319
- float inputs:roughness = 1
320
- color3f inputs:specularColor = (0, 0, 0)
321
- token outputs:surface
322
- }
323
- }
324
- }
325
-
326
- def Mesh "East" (
327
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
328
- )
329
- {
330
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
331
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
332
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
333
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
334
- bindMaterialAs = "strongerThanDescendants"
335
- )
336
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
337
- uniform token physics:approximation = "convexHull"
338
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
339
- custom bool primvars:doNotCastShadows = 1
340
-
341
- def Material "_FlatColorMaterial"
342
- {
343
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
344
-
345
- def Shader "Shader"
346
- {
347
- uniform token info:id = "UsdPreviewSurface"
348
- color3f inputs:diffuseColor = (1, 1, 1)
349
- float inputs:metallic = 0
350
- float inputs:roughness = 1
351
- color3f inputs:specularColor = (0, 0, 0)
352
- token outputs:surface
353
- }
354
- }
355
- }
356
- }
357
-
358
- def Xform "Lights"
359
- {
360
- def DomeLight "DomeLight_1"
361
- {
362
- float inputs:intensity = 2000
363
- }
364
- }
365
-
366
- def Camera "Camera"
367
- {
368
- float2 clippingRange = (0.0026170716, 10000)
369
- float focalLength = 35
370
- float horizontalAperture = 36
371
- float verticalAperture = 36
372
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.08322271367374799, 0.22192723646332801, 0.12366687025661259, 1) )
373
- uniform token[] xformOpOrder = ["xformOp:transform"]
374
- }
375
- }
376
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/pliers/simready_usd/pliers.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Pliers"
115
+ {
116
+ over "plier_arm_right_001"
117
+ {
118
+ over "plier_arm_right" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ uniform bool doubleSided = 1
123
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
124
+ bindMaterialAs = "strongerThanDescendants"
125
+ )
126
+ rel material:binding:physics = None
127
+ custom bool singleSided = 0
128
+
129
+ over "Rubber_Red" (
130
+ prepend apiSchemas = ["MaterialBindingAPI"]
131
+ )
132
+ {
133
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
134
+ bindMaterialAs = "strongerThanDescendants"
135
+ )
136
+ }
137
+
138
+ over "Steel_Alloy" (
139
+ prepend apiSchemas = ["MaterialBindingAPI"]
140
+ )
141
+ {
142
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
143
+ bindMaterialAs = "strongerThanDescendants"
144
+ )
145
+ }
146
+ }
147
+ }
148
+
149
+ over "plier_arm_left_001"
150
+ {
151
+ over "plier_arm_left" (
152
+ prepend apiSchemas = ["MaterialBindingAPI"]
153
+ )
154
+ {
155
+ uniform bool doubleSided = 1
156
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
157
+ bindMaterialAs = "strongerThanDescendants"
158
+ )
159
+ rel material:binding:physics = None
160
+ custom bool singleSided = 0
161
+
162
+ over "Rubber_Red" (
163
+ prepend apiSchemas = ["MaterialBindingAPI"]
164
+ )
165
+ {
166
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
167
+ bindMaterialAs = "strongerThanDescendants"
168
+ )
169
+ }
170
+
171
+ over "Steel_Alloy" (
172
+ prepend apiSchemas = ["MaterialBindingAPI"]
173
+ )
174
+ {
175
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
176
+ bindMaterialAs = "strongerThanDescendants"
177
+ )
178
+ }
179
+ }
180
+ }
181
+ }
182
+ }
183
+ }
184
+
185
+ def Xform "Room"
186
+ {
187
+ def Mesh "Bottom" (
188
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
189
+ )
190
+ {
191
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
192
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
193
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
194
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
195
+ bindMaterialAs = "strongerThanDescendants"
196
+ )
197
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
198
+ uniform token physics:approximation = "convexHull"
199
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
200
+ custom bool primvars:doNotCastShadows = 1
201
+
202
+ def Material "_FlatColorMaterial"
203
+ {
204
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
205
+
206
+ def Shader "Shader"
207
+ {
208
+ uniform token info:id = "UsdPreviewSurface"
209
+ color3f inputs:diffuseColor = (1, 1, 1)
210
+ float inputs:metallic = 0
211
+ float inputs:roughness = 1
212
+ color3f inputs:specularColor = (0, 0, 0)
213
+ token outputs:surface
214
+ }
215
+ }
216
+ }
217
+
218
+ def Mesh "Floor" (
219
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
220
+ )
221
+ {
222
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
223
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
224
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
225
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
226
+ uniform token physics:approximation = "convexHull"
227
+ bool physics:collisionEnabled = 0
228
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
229
+ custom bool primvars:doNotCastShadows = 1
230
+ token visibility = "invisible"
231
+ }
232
+
233
+ def Mesh "North" (
234
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
235
+ )
236
+ {
237
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
238
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
239
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
240
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
241
+ bindMaterialAs = "strongerThanDescendants"
242
+ )
243
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
244
+ uniform token physics:approximation = "convexHull"
245
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
246
+ custom bool primvars:doNotCastShadows = 1
247
+
248
+ def Material "_FlatColorMaterial"
249
+ {
250
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
251
+
252
+ def Shader "Shader"
253
+ {
254
+ uniform token info:id = "UsdPreviewSurface"
255
+ color3f inputs:diffuseColor = (1, 1, 1)
256
+ float inputs:metallic = 0
257
+ float inputs:roughness = 1
258
+ color3f inputs:specularColor = (0, 0, 0)
259
+ token outputs:surface
260
+ }
261
+ }
262
+ }
263
+
264
+ def Mesh "South" (
265
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
266
+ )
267
+ {
268
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
269
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
270
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
271
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
272
+ bindMaterialAs = "strongerThanDescendants"
273
+ )
274
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
275
+ uniform token physics:approximation = "convexHull"
276
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
277
+ custom bool primvars:doNotCastShadows = 1
278
+
279
+ def Material "_FlatColorMaterial"
280
+ {
281
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
282
+
283
+ def Shader "Shader"
284
+ {
285
+ uniform token info:id = "UsdPreviewSurface"
286
+ color3f inputs:diffuseColor = (1, 1, 1)
287
+ float inputs:metallic = 0
288
+ float inputs:roughness = 1
289
+ color3f inputs:specularColor = (0, 0, 0)
290
+ token outputs:surface
291
+ }
292
+ }
293
+ }
294
+
295
+ def Mesh "West" (
296
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
297
+ )
298
+ {
299
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
300
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
301
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
302
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
303
+ bindMaterialAs = "strongerThanDescendants"
304
+ )
305
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
306
+ uniform token physics:approximation = "convexHull"
307
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
308
+ custom bool primvars:doNotCastShadows = 1
309
+
310
+ def Material "_FlatColorMaterial"
311
+ {
312
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
313
+
314
+ def Shader "Shader"
315
+ {
316
+ uniform token info:id = "UsdPreviewSurface"
317
+ color3f inputs:diffuseColor = (1, 1, 1)
318
+ float inputs:metallic = 0
319
+ float inputs:roughness = 1
320
+ color3f inputs:specularColor = (0, 0, 0)
321
+ token outputs:surface
322
+ }
323
+ }
324
+ }
325
+
326
+ def Mesh "East" (
327
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
328
+ )
329
+ {
330
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
331
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
332
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
333
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
334
+ bindMaterialAs = "strongerThanDescendants"
335
+ )
336
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
337
+ uniform token physics:approximation = "convexHull"
338
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
339
+ custom bool primvars:doNotCastShadows = 1
340
+
341
+ def Material "_FlatColorMaterial"
342
+ {
343
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
344
+
345
+ def Shader "Shader"
346
+ {
347
+ uniform token info:id = "UsdPreviewSurface"
348
+ color3f inputs:diffuseColor = (1, 1, 1)
349
+ float inputs:metallic = 0
350
+ float inputs:roughness = 1
351
+ color3f inputs:specularColor = (0, 0, 0)
352
+ token outputs:surface
353
+ }
354
+ }
355
+ }
356
+ }
357
+
358
+ def Xform "Lights"
359
+ {
360
+ def DomeLight "DomeLight_1"
361
+ {
362
+ float inputs:intensity = 2000
363
+ }
364
+ }
365
+
366
+ def Camera "Camera"
367
+ {
368
+ float2 clippingRange = (0.0026170716, 10000)
369
+ float focalLength = 35
370
+ float horizontalAperture = 36
371
+ float verticalAperture = 36
372
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.08322271367374799, 0.22192723646332801, 0.12366687025661259, 1) )
373
+ uniform token[] xformOpOrder = ["xformOp:transform"]
374
+ }
375
+ }
376
+
reports/runtime/results/external/10d5818dc973/.simready/runtime/pivot/isaac_sim/test_scene.usda CHANGED
@@ -1,307 +1,307 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/pliers/simready_usd/pliers.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Pliers"
115
- {
116
- over "plier_arm_right_001"
117
- {
118
- over "plier_arm_right" (
119
- prepend apiSchemas = ["MaterialBindingAPI"]
120
- )
121
- {
122
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
- bindMaterialAs = "strongerThanDescendants"
124
- )
125
- rel material:binding:physics = None
126
-
127
- over "Rubber_Red" (
128
- prepend apiSchemas = ["MaterialBindingAPI"]
129
- )
130
- {
131
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
132
- bindMaterialAs = "strongerThanDescendants"
133
- )
134
- }
135
-
136
- over "Steel_Alloy" (
137
- prepend apiSchemas = ["MaterialBindingAPI"]
138
- )
139
- {
140
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
141
- bindMaterialAs = "strongerThanDescendants"
142
- )
143
- }
144
- }
145
- }
146
-
147
- over "plier_arm_left_001"
148
- {
149
- over "plier_arm_left" (
150
- prepend apiSchemas = ["MaterialBindingAPI"]
151
- )
152
- {
153
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
154
- bindMaterialAs = "strongerThanDescendants"
155
- )
156
- rel material:binding:physics = None
157
-
158
- over "Rubber_Red" (
159
- prepend apiSchemas = ["MaterialBindingAPI"]
160
- )
161
- {
162
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
163
- bindMaterialAs = "strongerThanDescendants"
164
- )
165
- }
166
-
167
- over "Steel_Alloy" (
168
- prepend apiSchemas = ["MaterialBindingAPI"]
169
- )
170
- {
171
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
172
- bindMaterialAs = "strongerThanDescendants"
173
- )
174
- }
175
- }
176
- }
177
- }
178
- }
179
- }
180
-
181
- def Xform "Room"
182
- {
183
- def Mesh "Bottom" (
184
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
185
- )
186
- {
187
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
188
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
189
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
190
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
191
- uniform token physics:approximation = "convexHull"
192
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
193
- custom bool primvars:doNotCastShadows = 1
194
- }
195
-
196
- def Mesh "Floor" (
197
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
198
- )
199
- {
200
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
201
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
202
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
203
- rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
204
- bindMaterialAs = "strongerThanDescendants"
205
- )
206
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
207
- uniform token physics:approximation = "convexHull"
208
- bool physics:collisionEnabled = 1
209
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
210
- custom bool primvars:doNotCastShadows = 1
211
-
212
- def Material "_FlatColorMaterial"
213
- {
214
- token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
215
-
216
- def Shader "Shader"
217
- {
218
- uniform token info:id = "UsdPreviewSurface"
219
- color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
220
- float inputs:metallic = 0
221
- float inputs:roughness = 1
222
- color3f inputs:specularColor = (0, 0, 0)
223
- token outputs:surface
224
- }
225
- }
226
- }
227
-
228
- def Mesh "North" (
229
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
230
- )
231
- {
232
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
233
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
234
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
235
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
236
- uniform token physics:approximation = "convexHull"
237
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
238
- custom bool primvars:doNotCastShadows = 1
239
- }
240
-
241
- def Mesh "South" (
242
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
243
- )
244
- {
245
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
246
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
247
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
248
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
249
- uniform token physics:approximation = "convexHull"
250
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
251
- custom bool primvars:doNotCastShadows = 1
252
- }
253
-
254
- def Mesh "West" (
255
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
256
- )
257
- {
258
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
259
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
260
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
261
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
262
- uniform token physics:approximation = "convexHull"
263
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
264
- custom bool primvars:doNotCastShadows = 1
265
- }
266
-
267
- def Mesh "East" (
268
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
269
- )
270
- {
271
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
272
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
273
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
274
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
275
- uniform token physics:approximation = "convexHull"
276
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
277
- custom bool primvars:doNotCastShadows = 1
278
- }
279
- }
280
-
281
- def Xform "Lights"
282
- {
283
- def DistantLight "DistantLight_1"
284
- {
285
- float inputs:angle = 1
286
- float inputs:intensity = 3000
287
- float3 xformOp:rotateXYZ = (45, 0, 90)
288
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
289
- }
290
-
291
- def DomeLight "DomeLight_2"
292
- {
293
- float inputs:intensity = 150
294
- }
295
- }
296
-
297
- def Camera "Camera"
298
- {
299
- float2 clippingRange = (0.0026170716, 10000)
300
- float focalLength = 35
301
- float horizontalAperture = 36
302
- float verticalAperture = 36
303
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.08322271367374799, 0.22192723646332801, 0.12366687025661259, 1) )
304
- uniform token[] xformOpOrder = ["xformOp:transform"]
305
- }
306
- }
307
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/pliers/simready_usd/pliers.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Pliers"
115
+ {
116
+ over "plier_arm_right_001"
117
+ {
118
+ over "plier_arm_right" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
+ bindMaterialAs = "strongerThanDescendants"
124
+ )
125
+ rel material:binding:physics = None
126
+
127
+ over "Rubber_Red" (
128
+ prepend apiSchemas = ["MaterialBindingAPI"]
129
+ )
130
+ {
131
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
132
+ bindMaterialAs = "strongerThanDescendants"
133
+ )
134
+ }
135
+
136
+ over "Steel_Alloy" (
137
+ prepend apiSchemas = ["MaterialBindingAPI"]
138
+ )
139
+ {
140
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
141
+ bindMaterialAs = "strongerThanDescendants"
142
+ )
143
+ }
144
+ }
145
+ }
146
+
147
+ over "plier_arm_left_001"
148
+ {
149
+ over "plier_arm_left" (
150
+ prepend apiSchemas = ["MaterialBindingAPI"]
151
+ )
152
+ {
153
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
154
+ bindMaterialAs = "strongerThanDescendants"
155
+ )
156
+ rel material:binding:physics = None
157
+
158
+ over "Rubber_Red" (
159
+ prepend apiSchemas = ["MaterialBindingAPI"]
160
+ )
161
+ {
162
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
163
+ bindMaterialAs = "strongerThanDescendants"
164
+ )
165
+ }
166
+
167
+ over "Steel_Alloy" (
168
+ prepend apiSchemas = ["MaterialBindingAPI"]
169
+ )
170
+ {
171
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
172
+ bindMaterialAs = "strongerThanDescendants"
173
+ )
174
+ }
175
+ }
176
+ }
177
+ }
178
+ }
179
+ }
180
+
181
+ def Xform "Room"
182
+ {
183
+ def Mesh "Bottom" (
184
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
185
+ )
186
+ {
187
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
188
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
189
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
190
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
191
+ uniform token physics:approximation = "convexHull"
192
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
193
+ custom bool primvars:doNotCastShadows = 1
194
+ }
195
+
196
+ def Mesh "Floor" (
197
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
198
+ )
199
+ {
200
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
201
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
202
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
203
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
204
+ bindMaterialAs = "strongerThanDescendants"
205
+ )
206
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
207
+ uniform token physics:approximation = "convexHull"
208
+ bool physics:collisionEnabled = 1
209
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
210
+ custom bool primvars:doNotCastShadows = 1
211
+
212
+ def Material "_FlatColorMaterial"
213
+ {
214
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
215
+
216
+ def Shader "Shader"
217
+ {
218
+ uniform token info:id = "UsdPreviewSurface"
219
+ color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
220
+ float inputs:metallic = 0
221
+ float inputs:roughness = 1
222
+ color3f inputs:specularColor = (0, 0, 0)
223
+ token outputs:surface
224
+ }
225
+ }
226
+ }
227
+
228
+ def Mesh "North" (
229
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
230
+ )
231
+ {
232
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
233
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
234
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
235
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
236
+ uniform token physics:approximation = "convexHull"
237
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
238
+ custom bool primvars:doNotCastShadows = 1
239
+ }
240
+
241
+ def Mesh "South" (
242
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
243
+ )
244
+ {
245
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
246
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
247
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
248
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
249
+ uniform token physics:approximation = "convexHull"
250
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
251
+ custom bool primvars:doNotCastShadows = 1
252
+ }
253
+
254
+ def Mesh "West" (
255
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
256
+ )
257
+ {
258
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
259
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
260
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
261
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
262
+ uniform token physics:approximation = "convexHull"
263
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
264
+ custom bool primvars:doNotCastShadows = 1
265
+ }
266
+
267
+ def Mesh "East" (
268
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
269
+ )
270
+ {
271
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
272
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
273
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
274
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
275
+ uniform token physics:approximation = "convexHull"
276
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
277
+ custom bool primvars:doNotCastShadows = 1
278
+ }
279
+ }
280
+
281
+ def Xform "Lights"
282
+ {
283
+ def DistantLight "DistantLight_1"
284
+ {
285
+ float inputs:angle = 1
286
+ float inputs:intensity = 3000
287
+ float3 xformOp:rotateXYZ = (45, 0, 90)
288
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
289
+ }
290
+
291
+ def DomeLight "DomeLight_2"
292
+ {
293
+ float inputs:intensity = 150
294
+ }
295
+ }
296
+
297
+ def Camera "Camera"
298
+ {
299
+ float2 clippingRange = (0.0026170716, 10000)
300
+ float focalLength = 35
301
+ float horizontalAperture = 36
302
+ float verticalAperture = 36
303
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.08322271367374799, 0.22192723646332801, 0.12366687025661259, 1) )
304
+ uniform token[] xformOpOrder = ["xformOp:transform"]
305
+ }
306
+ }
307
+
reports/runtime/results/external/10d5818dc973/.simready/runtime/presence/isaac_sim/test_scene.usda CHANGED
@@ -1,372 +1,372 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/pliers/simready_usd/pliers.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Pliers"
115
- {
116
- over "plier_arm_right_001"
117
- {
118
- over "plier_arm_right" (
119
- prepend apiSchemas = ["MaterialBindingAPI"]
120
- )
121
- {
122
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
- bindMaterialAs = "strongerThanDescendants"
124
- )
125
- rel material:binding:physics = None
126
-
127
- over "Rubber_Red" (
128
- prepend apiSchemas = ["MaterialBindingAPI"]
129
- )
130
- {
131
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
132
- bindMaterialAs = "strongerThanDescendants"
133
- )
134
- }
135
-
136
- over "Steel_Alloy" (
137
- prepend apiSchemas = ["MaterialBindingAPI"]
138
- )
139
- {
140
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
141
- bindMaterialAs = "strongerThanDescendants"
142
- )
143
- }
144
- }
145
- }
146
-
147
- over "plier_arm_left_001"
148
- {
149
- over "plier_arm_left" (
150
- prepend apiSchemas = ["MaterialBindingAPI"]
151
- )
152
- {
153
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
154
- bindMaterialAs = "strongerThanDescendants"
155
- )
156
- rel material:binding:physics = None
157
-
158
- over "Rubber_Red" (
159
- prepend apiSchemas = ["MaterialBindingAPI"]
160
- )
161
- {
162
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
163
- bindMaterialAs = "strongerThanDescendants"
164
- )
165
- }
166
-
167
- over "Steel_Alloy" (
168
- prepend apiSchemas = ["MaterialBindingAPI"]
169
- )
170
- {
171
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
172
- bindMaterialAs = "strongerThanDescendants"
173
- )
174
- }
175
- }
176
- }
177
- }
178
- }
179
- }
180
-
181
- def Xform "Room"
182
- {
183
- def Mesh "Bottom" (
184
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
185
- )
186
- {
187
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
188
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
189
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
190
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
191
- bindMaterialAs = "strongerThanDescendants"
192
- )
193
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
194
- uniform token physics:approximation = "convexHull"
195
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
196
- custom bool primvars:doNotCastShadows = 1
197
-
198
- def Material "_FlatColorMaterial"
199
- {
200
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
201
-
202
- def Shader "Shader"
203
- {
204
- uniform token info:id = "UsdPreviewSurface"
205
- color3f inputs:diffuseColor = (1, 1, 1)
206
- float inputs:metallic = 0
207
- float inputs:roughness = 1
208
- color3f inputs:specularColor = (0, 0, 0)
209
- token outputs:surface
210
- }
211
- }
212
- }
213
-
214
- def Mesh "Floor" (
215
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
216
- )
217
- {
218
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
219
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
220
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
221
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
222
- uniform token physics:approximation = "convexHull"
223
- bool physics:collisionEnabled = 0
224
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
225
- custom bool primvars:doNotCastShadows = 1
226
- token visibility = "invisible"
227
- }
228
-
229
- def Mesh "North" (
230
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
231
- )
232
- {
233
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
234
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
235
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
236
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
237
- bindMaterialAs = "strongerThanDescendants"
238
- )
239
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
240
- uniform token physics:approximation = "convexHull"
241
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
242
- custom bool primvars:doNotCastShadows = 1
243
-
244
- def Material "_FlatColorMaterial"
245
- {
246
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
247
-
248
- def Shader "Shader"
249
- {
250
- uniform token info:id = "UsdPreviewSurface"
251
- color3f inputs:diffuseColor = (1, 1, 1)
252
- float inputs:metallic = 0
253
- float inputs:roughness = 1
254
- color3f inputs:specularColor = (0, 0, 0)
255
- token outputs:surface
256
- }
257
- }
258
- }
259
-
260
- def Mesh "South" (
261
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
262
- )
263
- {
264
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
265
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
266
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
267
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
268
- bindMaterialAs = "strongerThanDescendants"
269
- )
270
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
271
- uniform token physics:approximation = "convexHull"
272
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
273
- custom bool primvars:doNotCastShadows = 1
274
-
275
- def Material "_FlatColorMaterial"
276
- {
277
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
278
-
279
- def Shader "Shader"
280
- {
281
- uniform token info:id = "UsdPreviewSurface"
282
- color3f inputs:diffuseColor = (1, 1, 1)
283
- float inputs:metallic = 0
284
- float inputs:roughness = 1
285
- color3f inputs:specularColor = (0, 0, 0)
286
- token outputs:surface
287
- }
288
- }
289
- }
290
-
291
- def Mesh "West" (
292
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
293
- )
294
- {
295
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
296
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
297
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
298
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
299
- bindMaterialAs = "strongerThanDescendants"
300
- )
301
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
302
- uniform token physics:approximation = "convexHull"
303
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
304
- custom bool primvars:doNotCastShadows = 1
305
-
306
- def Material "_FlatColorMaterial"
307
- {
308
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
309
-
310
- def Shader "Shader"
311
- {
312
- uniform token info:id = "UsdPreviewSurface"
313
- color3f inputs:diffuseColor = (1, 1, 1)
314
- float inputs:metallic = 0
315
- float inputs:roughness = 1
316
- color3f inputs:specularColor = (0, 0, 0)
317
- token outputs:surface
318
- }
319
- }
320
- }
321
-
322
- def Mesh "East" (
323
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
324
- )
325
- {
326
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
327
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
328
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
329
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
330
- bindMaterialAs = "strongerThanDescendants"
331
- )
332
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
333
- uniform token physics:approximation = "convexHull"
334
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
335
- custom bool primvars:doNotCastShadows = 1
336
-
337
- def Material "_FlatColorMaterial"
338
- {
339
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
340
-
341
- def Shader "Shader"
342
- {
343
- uniform token info:id = "UsdPreviewSurface"
344
- color3f inputs:diffuseColor = (1, 1, 1)
345
- float inputs:metallic = 0
346
- float inputs:roughness = 1
347
- color3f inputs:specularColor = (0, 0, 0)
348
- token outputs:surface
349
- }
350
- }
351
- }
352
- }
353
-
354
- def Xform "Lights"
355
- {
356
- def DomeLight "DomeLight_1"
357
- {
358
- float inputs:intensity = 1000
359
- }
360
- }
361
-
362
- def Camera "Camera"
363
- {
364
- float2 clippingRange = (0.0026170716, 10000)
365
- float focalLength = 35
366
- float horizontalAperture = 36
367
- float verticalAperture = 36
368
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.08322271367374799, 0.22192723646332801, 0.12366687025661259, 1) )
369
- uniform token[] xformOpOrder = ["xformOp:transform"]
370
- }
371
- }
372
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/pliers/simready_usd/pliers.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Pliers"
115
+ {
116
+ over "plier_arm_right_001"
117
+ {
118
+ over "plier_arm_right" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
+ bindMaterialAs = "strongerThanDescendants"
124
+ )
125
+ rel material:binding:physics = None
126
+
127
+ over "Rubber_Red" (
128
+ prepend apiSchemas = ["MaterialBindingAPI"]
129
+ )
130
+ {
131
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
132
+ bindMaterialAs = "strongerThanDescendants"
133
+ )
134
+ }
135
+
136
+ over "Steel_Alloy" (
137
+ prepend apiSchemas = ["MaterialBindingAPI"]
138
+ )
139
+ {
140
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
141
+ bindMaterialAs = "strongerThanDescendants"
142
+ )
143
+ }
144
+ }
145
+ }
146
+
147
+ over "plier_arm_left_001"
148
+ {
149
+ over "plier_arm_left" (
150
+ prepend apiSchemas = ["MaterialBindingAPI"]
151
+ )
152
+ {
153
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
154
+ bindMaterialAs = "strongerThanDescendants"
155
+ )
156
+ rel material:binding:physics = None
157
+
158
+ over "Rubber_Red" (
159
+ prepend apiSchemas = ["MaterialBindingAPI"]
160
+ )
161
+ {
162
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
163
+ bindMaterialAs = "strongerThanDescendants"
164
+ )
165
+ }
166
+
167
+ over "Steel_Alloy" (
168
+ prepend apiSchemas = ["MaterialBindingAPI"]
169
+ )
170
+ {
171
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
172
+ bindMaterialAs = "strongerThanDescendants"
173
+ )
174
+ }
175
+ }
176
+ }
177
+ }
178
+ }
179
+ }
180
+
181
+ def Xform "Room"
182
+ {
183
+ def Mesh "Bottom" (
184
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
185
+ )
186
+ {
187
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
188
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
189
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
190
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
191
+ bindMaterialAs = "strongerThanDescendants"
192
+ )
193
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
194
+ uniform token physics:approximation = "convexHull"
195
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
196
+ custom bool primvars:doNotCastShadows = 1
197
+
198
+ def Material "_FlatColorMaterial"
199
+ {
200
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
201
+
202
+ def Shader "Shader"
203
+ {
204
+ uniform token info:id = "UsdPreviewSurface"
205
+ color3f inputs:diffuseColor = (1, 1, 1)
206
+ float inputs:metallic = 0
207
+ float inputs:roughness = 1
208
+ color3f inputs:specularColor = (0, 0, 0)
209
+ token outputs:surface
210
+ }
211
+ }
212
+ }
213
+
214
+ def Mesh "Floor" (
215
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
216
+ )
217
+ {
218
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
219
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
220
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
221
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
222
+ uniform token physics:approximation = "convexHull"
223
+ bool physics:collisionEnabled = 0
224
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
225
+ custom bool primvars:doNotCastShadows = 1
226
+ token visibility = "invisible"
227
+ }
228
+
229
+ def Mesh "North" (
230
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
231
+ )
232
+ {
233
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
234
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
235
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
236
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
237
+ bindMaterialAs = "strongerThanDescendants"
238
+ )
239
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
240
+ uniform token physics:approximation = "convexHull"
241
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
242
+ custom bool primvars:doNotCastShadows = 1
243
+
244
+ def Material "_FlatColorMaterial"
245
+ {
246
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
247
+
248
+ def Shader "Shader"
249
+ {
250
+ uniform token info:id = "UsdPreviewSurface"
251
+ color3f inputs:diffuseColor = (1, 1, 1)
252
+ float inputs:metallic = 0
253
+ float inputs:roughness = 1
254
+ color3f inputs:specularColor = (0, 0, 0)
255
+ token outputs:surface
256
+ }
257
+ }
258
+ }
259
+
260
+ def Mesh "South" (
261
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
262
+ )
263
+ {
264
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
265
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
266
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
267
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
268
+ bindMaterialAs = "strongerThanDescendants"
269
+ )
270
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
271
+ uniform token physics:approximation = "convexHull"
272
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
273
+ custom bool primvars:doNotCastShadows = 1
274
+
275
+ def Material "_FlatColorMaterial"
276
+ {
277
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
278
+
279
+ def Shader "Shader"
280
+ {
281
+ uniform token info:id = "UsdPreviewSurface"
282
+ color3f inputs:diffuseColor = (1, 1, 1)
283
+ float inputs:metallic = 0
284
+ float inputs:roughness = 1
285
+ color3f inputs:specularColor = (0, 0, 0)
286
+ token outputs:surface
287
+ }
288
+ }
289
+ }
290
+
291
+ def Mesh "West" (
292
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
293
+ )
294
+ {
295
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
296
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
297
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
298
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
299
+ bindMaterialAs = "strongerThanDescendants"
300
+ )
301
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
302
+ uniform token physics:approximation = "convexHull"
303
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
304
+ custom bool primvars:doNotCastShadows = 1
305
+
306
+ def Material "_FlatColorMaterial"
307
+ {
308
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
309
+
310
+ def Shader "Shader"
311
+ {
312
+ uniform token info:id = "UsdPreviewSurface"
313
+ color3f inputs:diffuseColor = (1, 1, 1)
314
+ float inputs:metallic = 0
315
+ float inputs:roughness = 1
316
+ color3f inputs:specularColor = (0, 0, 0)
317
+ token outputs:surface
318
+ }
319
+ }
320
+ }
321
+
322
+ def Mesh "East" (
323
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
324
+ )
325
+ {
326
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
327
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
328
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
329
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
330
+ bindMaterialAs = "strongerThanDescendants"
331
+ )
332
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
333
+ uniform token physics:approximation = "convexHull"
334
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
335
+ custom bool primvars:doNotCastShadows = 1
336
+
337
+ def Material "_FlatColorMaterial"
338
+ {
339
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
340
+
341
+ def Shader "Shader"
342
+ {
343
+ uniform token info:id = "UsdPreviewSurface"
344
+ color3f inputs:diffuseColor = (1, 1, 1)
345
+ float inputs:metallic = 0
346
+ float inputs:roughness = 1
347
+ color3f inputs:specularColor = (0, 0, 0)
348
+ token outputs:surface
349
+ }
350
+ }
351
+ }
352
+ }
353
+
354
+ def Xform "Lights"
355
+ {
356
+ def DomeLight "DomeLight_1"
357
+ {
358
+ float inputs:intensity = 1000
359
+ }
360
+ }
361
+
362
+ def Camera "Camera"
363
+ {
364
+ float2 clippingRange = (0.0026170716, 10000)
365
+ float focalLength = 35
366
+ float horizontalAperture = 36
367
+ float verticalAperture = 36
368
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.08322271367374799, 0.22192723646332801, 0.12366687025661259, 1) )
369
+ uniform token[] xformOpOrder = ["xformOp:transform"]
370
+ }
371
+ }
372
+
reports/runtime/results/external/10d5818dc973/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda CHANGED
@@ -1,300 +1,300 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- bool omni:rtx:reflections:denoiser:enabled = 0
46
- token omni:rtx:rendermode = "RealTimePathTracing"
47
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
- bool omni:rtx:rt:demoire = 0
49
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
- int omni:rtx:rt:sss:samples = 1
51
- uint omni:rtx:rtpt:maxVolumeBounces = 15
52
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
- rel orderedVars = </Render/Vars/LdrColor>
56
- custom bool overrideClipRange = 0
57
- uniform int2 resolution = (1024, 1024)
58
- }
59
- }
60
- }
61
-
62
- def RenderSettings "OmniverseGlobalRenderSettings" (
63
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
- no_delete = true
65
- )
66
- {
67
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
- }
69
-
70
- def "Vars"
71
- {
72
- def RenderVar "LdrColor" (
73
- hide_in_stage_window = true
74
- no_delete = true
75
- )
76
- {
77
- uniform string sourceName = "LdrColor"
78
- uniform token sourceType = "raw"
79
- }
80
- }
81
- }
82
-
83
- over "OmniverseKit_Persp"
84
- {
85
- float exposure:fStop = 5
86
- float exposure:responsivity = 1.1026709
87
- float exposure:time = 0.02
88
- }
89
-
90
- def "World"
91
- {
92
- def Xform "AssetRoot"
93
- {
94
- def "Asset" (
95
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/pliers/simready_usd/pliers.usd@
96
- )
97
- {
98
- }
99
- }
100
-
101
- def Xform "Room"
102
- {
103
- def Mesh "Bottom" (
104
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
- )
106
- {
107
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
- bindMaterialAs = "strongerThanDescendants"
112
- )
113
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
- uniform token physics:approximation = "convexHull"
115
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
- custom bool primvars:doNotCastShadows = 1
117
-
118
- def Material "_FlatColorMaterial"
119
- {
120
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
-
122
- def Shader "Shader"
123
- {
124
- uniform token info:id = "UsdPreviewSurface"
125
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
- float inputs:metallic = 0
127
- float inputs:roughness = 1
128
- color3f inputs:specularColor = (0, 0, 0)
129
- token outputs:surface
130
- }
131
- }
132
- }
133
-
134
- def Mesh "Floor" (
135
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
- )
137
- {
138
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
- uniform token physics:approximation = "convexHull"
143
- bool physics:collisionEnabled = 0
144
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
- custom bool primvars:doNotCastShadows = 1
146
- token visibility = "invisible"
147
- }
148
-
149
- def Mesh "North" (
150
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
- )
152
- {
153
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
- bindMaterialAs = "strongerThanDescendants"
158
- )
159
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
- uniform token physics:approximation = "convexHull"
161
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
- custom bool primvars:doNotCastShadows = 1
163
-
164
- def Material "_FlatColorMaterial"
165
- {
166
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
-
168
- def Shader "Shader"
169
- {
170
- uniform token info:id = "UsdPreviewSurface"
171
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
- float inputs:metallic = 0
173
- float inputs:roughness = 1
174
- color3f inputs:specularColor = (0, 0, 0)
175
- token outputs:surface
176
- }
177
- }
178
- }
179
-
180
- def Mesh "South" (
181
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
- )
183
- {
184
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
- bindMaterialAs = "strongerThanDescendants"
189
- )
190
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
- uniform token physics:approximation = "convexHull"
192
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
- custom bool primvars:doNotCastShadows = 1
194
-
195
- def Material "_FlatColorMaterial"
196
- {
197
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
-
199
- def Shader "Shader"
200
- {
201
- uniform token info:id = "UsdPreviewSurface"
202
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
- float inputs:metallic = 0
204
- float inputs:roughness = 1
205
- color3f inputs:specularColor = (0, 0, 0)
206
- token outputs:surface
207
- }
208
- }
209
- }
210
-
211
- def Mesh "West" (
212
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
- )
214
- {
215
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
- bindMaterialAs = "strongerThanDescendants"
220
- )
221
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
- uniform token physics:approximation = "convexHull"
223
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
- custom bool primvars:doNotCastShadows = 1
225
-
226
- def Material "_FlatColorMaterial"
227
- {
228
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
-
230
- def Shader "Shader"
231
- {
232
- uniform token info:id = "UsdPreviewSurface"
233
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
- float inputs:metallic = 0
235
- float inputs:roughness = 1
236
- color3f inputs:specularColor = (0, 0, 0)
237
- token outputs:surface
238
- }
239
- }
240
- }
241
-
242
- def Mesh "East" (
243
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
- )
245
- {
246
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
- bindMaterialAs = "strongerThanDescendants"
251
- )
252
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
- uniform token physics:approximation = "convexHull"
254
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
- custom bool primvars:doNotCastShadows = 1
256
-
257
- def Material "_FlatColorMaterial"
258
- {
259
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
-
261
- def Shader "Shader"
262
- {
263
- uniform token info:id = "UsdPreviewSurface"
264
- color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
- float inputs:metallic = 0
266
- float inputs:roughness = 1
267
- color3f inputs:specularColor = (0, 0, 0)
268
- token outputs:surface
269
- }
270
- }
271
- }
272
- }
273
-
274
- def Xform "Lights"
275
- {
276
- def DistantLight "DistantLight_1"
277
- {
278
- float inputs:angle = 1
279
- float inputs:intensity = 3000
280
- float3 xformOp:rotateXYZ = (45, 0, 90)
281
- uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
- }
283
-
284
- def DomeLight "DomeLight_2"
285
- {
286
- float inputs:intensity = 150
287
- }
288
- }
289
-
290
- def Camera "Camera"
291
- {
292
- float2 clippingRange = (0.0026170716, 10000)
293
- float focalLength = 35
294
- float horizontalAperture = 36
295
- float verticalAperture = 36
296
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.08322271367374799, 0.22192723646332801, 0.12366687025661259, 1) )
297
- uniform token[] xformOpOrder = ["xformOp:transform"]
298
- }
299
- }
300
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ bool omni:rtx:reflections:denoiser:enabled = 0
46
+ token omni:rtx:rendermode = "RealTimePathTracing"
47
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
48
+ bool omni:rtx:rt:demoire = 0
49
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
50
+ int omni:rtx:rt:sss:samples = 1
51
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
52
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
53
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
54
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
55
+ rel orderedVars = </Render/Vars/LdrColor>
56
+ custom bool overrideClipRange = 0
57
+ uniform int2 resolution = (1024, 1024)
58
+ }
59
+ }
60
+ }
61
+
62
+ def RenderSettings "OmniverseGlobalRenderSettings" (
63
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
64
+ no_delete = true
65
+ )
66
+ {
67
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
68
+ }
69
+
70
+ def "Vars"
71
+ {
72
+ def RenderVar "LdrColor" (
73
+ hide_in_stage_window = true
74
+ no_delete = true
75
+ )
76
+ {
77
+ uniform string sourceName = "LdrColor"
78
+ uniform token sourceType = "raw"
79
+ }
80
+ }
81
+ }
82
+
83
+ over "OmniverseKit_Persp"
84
+ {
85
+ float exposure:fStop = 5
86
+ float exposure:responsivity = 1.1026709
87
+ float exposure:time = 0.02
88
+ }
89
+
90
+ def "World"
91
+ {
92
+ def Xform "AssetRoot"
93
+ {
94
+ def "Asset" (
95
+ prepend references = @../../../../../../../../../assets/pliers/simready_usd/pliers.usd@
96
+ )
97
+ {
98
+ }
99
+ }
100
+
101
+ def Xform "Room"
102
+ {
103
+ def Mesh "Bottom" (
104
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
105
+ )
106
+ {
107
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
108
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
109
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
110
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
111
+ bindMaterialAs = "strongerThanDescendants"
112
+ )
113
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
114
+ uniform token physics:approximation = "convexHull"
115
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
116
+ custom bool primvars:doNotCastShadows = 1
117
+
118
+ def Material "_FlatColorMaterial"
119
+ {
120
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
121
+
122
+ def Shader "Shader"
123
+ {
124
+ uniform token info:id = "UsdPreviewSurface"
125
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
126
+ float inputs:metallic = 0
127
+ float inputs:roughness = 1
128
+ color3f inputs:specularColor = (0, 0, 0)
129
+ token outputs:surface
130
+ }
131
+ }
132
+ }
133
+
134
+ def Mesh "Floor" (
135
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
136
+ )
137
+ {
138
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
139
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
140
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
141
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
142
+ uniform token physics:approximation = "convexHull"
143
+ bool physics:collisionEnabled = 0
144
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
145
+ custom bool primvars:doNotCastShadows = 1
146
+ token visibility = "invisible"
147
+ }
148
+
149
+ def Mesh "North" (
150
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
151
+ )
152
+ {
153
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
154
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
155
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
156
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
157
+ bindMaterialAs = "strongerThanDescendants"
158
+ )
159
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
160
+ uniform token physics:approximation = "convexHull"
161
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
162
+ custom bool primvars:doNotCastShadows = 1
163
+
164
+ def Material "_FlatColorMaterial"
165
+ {
166
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
167
+
168
+ def Shader "Shader"
169
+ {
170
+ uniform token info:id = "UsdPreviewSurface"
171
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
172
+ float inputs:metallic = 0
173
+ float inputs:roughness = 1
174
+ color3f inputs:specularColor = (0, 0, 0)
175
+ token outputs:surface
176
+ }
177
+ }
178
+ }
179
+
180
+ def Mesh "South" (
181
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
+ )
183
+ {
184
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
185
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
186
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
187
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
188
+ bindMaterialAs = "strongerThanDescendants"
189
+ )
190
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
191
+ uniform token physics:approximation = "convexHull"
192
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
193
+ custom bool primvars:doNotCastShadows = 1
194
+
195
+ def Material "_FlatColorMaterial"
196
+ {
197
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
198
+
199
+ def Shader "Shader"
200
+ {
201
+ uniform token info:id = "UsdPreviewSurface"
202
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
203
+ float inputs:metallic = 0
204
+ float inputs:roughness = 1
205
+ color3f inputs:specularColor = (0, 0, 0)
206
+ token outputs:surface
207
+ }
208
+ }
209
+ }
210
+
211
+ def Mesh "West" (
212
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
213
+ )
214
+ {
215
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
216
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
217
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
218
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
219
+ bindMaterialAs = "strongerThanDescendants"
220
+ )
221
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
222
+ uniform token physics:approximation = "convexHull"
223
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
224
+ custom bool primvars:doNotCastShadows = 1
225
+
226
+ def Material "_FlatColorMaterial"
227
+ {
228
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
229
+
230
+ def Shader "Shader"
231
+ {
232
+ uniform token info:id = "UsdPreviewSurface"
233
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
234
+ float inputs:metallic = 0
235
+ float inputs:roughness = 1
236
+ color3f inputs:specularColor = (0, 0, 0)
237
+ token outputs:surface
238
+ }
239
+ }
240
+ }
241
+
242
+ def Mesh "East" (
243
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
244
+ )
245
+ {
246
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
247
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
248
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
249
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
250
+ bindMaterialAs = "strongerThanDescendants"
251
+ )
252
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
253
+ uniform token physics:approximation = "convexHull"
254
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
255
+ custom bool primvars:doNotCastShadows = 1
256
+
257
+ def Material "_FlatColorMaterial"
258
+ {
259
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
260
+
261
+ def Shader "Shader"
262
+ {
263
+ uniform token info:id = "UsdPreviewSurface"
264
+ color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
265
+ float inputs:metallic = 0
266
+ float inputs:roughness = 1
267
+ color3f inputs:specularColor = (0, 0, 0)
268
+ token outputs:surface
269
+ }
270
+ }
271
+ }
272
+ }
273
+
274
+ def Xform "Lights"
275
+ {
276
+ def DistantLight "DistantLight_1"
277
+ {
278
+ float inputs:angle = 1
279
+ float inputs:intensity = 3000
280
+ float3 xformOp:rotateXYZ = (45, 0, 90)
281
+ uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
282
+ }
283
+
284
+ def DomeLight "DomeLight_2"
285
+ {
286
+ float inputs:intensity = 150
287
+ }
288
+ }
289
+
290
+ def Camera "Camera"
291
+ {
292
+ float2 clippingRange = (0.0026170716, 10000)
293
+ float focalLength = 35
294
+ float horizontalAperture = 36
295
+ float verticalAperture = 36
296
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.08322271367374799, 0.22192723646332801, 0.12366687025661259, 1) )
297
+ uniform token[] xformOpOrder = ["xformOp:transform"]
298
+ }
299
+ }
300
+
reports/runtime/results/external/10d5818dc973/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda CHANGED
@@ -1,293 +1,293 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/pliers/simready_usd/pliers.usd@
97
- )
98
- {
99
- }
100
- }
101
-
102
- def Xform "Room"
103
- {
104
- def Mesh "Bottom" (
105
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
106
- )
107
- {
108
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
109
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
110
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
111
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
112
- bindMaterialAs = "strongerThanDescendants"
113
- )
114
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
115
- uniform token physics:approximation = "convexHull"
116
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
117
- custom bool primvars:doNotCastShadows = 1
118
-
119
- def Material "_FlatColorMaterial"
120
- {
121
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
122
-
123
- def Shader "Shader"
124
- {
125
- uniform token info:id = "UsdPreviewSurface"
126
- color3f inputs:diffuseColor = (1, 1, 1)
127
- float inputs:metallic = 0
128
- float inputs:roughness = 1
129
- color3f inputs:specularColor = (0, 0, 0)
130
- token outputs:surface
131
- }
132
- }
133
- }
134
-
135
- def Mesh "Floor" (
136
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
137
- )
138
- {
139
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
140
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
141
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
142
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
143
- uniform token physics:approximation = "convexHull"
144
- bool physics:collisionEnabled = 0
145
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
146
- custom bool primvars:doNotCastShadows = 1
147
- token visibility = "invisible"
148
- }
149
-
150
- def Mesh "North" (
151
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
152
- )
153
- {
154
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
155
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
156
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
157
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
158
- bindMaterialAs = "strongerThanDescendants"
159
- )
160
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
161
- uniform token physics:approximation = "convexHull"
162
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
163
- custom bool primvars:doNotCastShadows = 1
164
-
165
- def Material "_FlatColorMaterial"
166
- {
167
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
168
-
169
- def Shader "Shader"
170
- {
171
- uniform token info:id = "UsdPreviewSurface"
172
- color3f inputs:diffuseColor = (1, 1, 1)
173
- float inputs:metallic = 0
174
- float inputs:roughness = 1
175
- color3f inputs:specularColor = (0, 0, 0)
176
- token outputs:surface
177
- }
178
- }
179
- }
180
-
181
- def Mesh "South" (
182
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
183
- )
184
- {
185
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
186
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
187
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
188
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
189
- bindMaterialAs = "strongerThanDescendants"
190
- )
191
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
192
- uniform token physics:approximation = "convexHull"
193
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
194
- custom bool primvars:doNotCastShadows = 1
195
-
196
- def Material "_FlatColorMaterial"
197
- {
198
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
199
-
200
- def Shader "Shader"
201
- {
202
- uniform token info:id = "UsdPreviewSurface"
203
- color3f inputs:diffuseColor = (1, 1, 1)
204
- float inputs:metallic = 0
205
- float inputs:roughness = 1
206
- color3f inputs:specularColor = (0, 0, 0)
207
- token outputs:surface
208
- }
209
- }
210
- }
211
-
212
- def Mesh "West" (
213
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
214
- )
215
- {
216
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
217
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
218
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
219
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
220
- bindMaterialAs = "strongerThanDescendants"
221
- )
222
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
223
- uniform token physics:approximation = "convexHull"
224
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
225
- custom bool primvars:doNotCastShadows = 1
226
-
227
- def Material "_FlatColorMaterial"
228
- {
229
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
230
-
231
- def Shader "Shader"
232
- {
233
- uniform token info:id = "UsdPreviewSurface"
234
- color3f inputs:diffuseColor = (1, 1, 1)
235
- float inputs:metallic = 0
236
- float inputs:roughness = 1
237
- color3f inputs:specularColor = (0, 0, 0)
238
- token outputs:surface
239
- }
240
- }
241
- }
242
-
243
- def Mesh "East" (
244
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
245
- )
246
- {
247
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
248
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
249
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
250
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
251
- bindMaterialAs = "strongerThanDescendants"
252
- )
253
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
254
- uniform token physics:approximation = "convexHull"
255
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
256
- custom bool primvars:doNotCastShadows = 1
257
-
258
- def Material "_FlatColorMaterial"
259
- {
260
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
261
-
262
- def Shader "Shader"
263
- {
264
- uniform token info:id = "UsdPreviewSurface"
265
- color3f inputs:diffuseColor = (1, 1, 1)
266
- float inputs:metallic = 0
267
- float inputs:roughness = 1
268
- color3f inputs:specularColor = (0, 0, 0)
269
- token outputs:surface
270
- }
271
- }
272
- }
273
- }
274
-
275
- def Xform "Lights"
276
- {
277
- def DomeLight "DomeLight_1"
278
- {
279
- float inputs:intensity = 1000
280
- }
281
- }
282
-
283
- def Camera "Camera"
284
- {
285
- float2 clippingRange = (0.0026170716, 10000)
286
- float focalLength = 35
287
- float horizontalAperture = 36
288
- float verticalAperture = 36
289
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.08322271367374799, 0.22192723646332801, 0.12366687025661259, 1) )
290
- uniform token[] xformOpOrder = ["xformOp:transform"]
291
- }
292
- }
293
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/pliers/simready_usd/pliers.usd@
97
+ )
98
+ {
99
+ }
100
+ }
101
+
102
+ def Xform "Room"
103
+ {
104
+ def Mesh "Bottom" (
105
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
106
+ )
107
+ {
108
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
109
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
110
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
111
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
112
+ bindMaterialAs = "strongerThanDescendants"
113
+ )
114
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
115
+ uniform token physics:approximation = "convexHull"
116
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
117
+ custom bool primvars:doNotCastShadows = 1
118
+
119
+ def Material "_FlatColorMaterial"
120
+ {
121
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
122
+
123
+ def Shader "Shader"
124
+ {
125
+ uniform token info:id = "UsdPreviewSurface"
126
+ color3f inputs:diffuseColor = (1, 1, 1)
127
+ float inputs:metallic = 0
128
+ float inputs:roughness = 1
129
+ color3f inputs:specularColor = (0, 0, 0)
130
+ token outputs:surface
131
+ }
132
+ }
133
+ }
134
+
135
+ def Mesh "Floor" (
136
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
137
+ )
138
+ {
139
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
140
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
141
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
142
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
143
+ uniform token physics:approximation = "convexHull"
144
+ bool physics:collisionEnabled = 0
145
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
146
+ custom bool primvars:doNotCastShadows = 1
147
+ token visibility = "invisible"
148
+ }
149
+
150
+ def Mesh "North" (
151
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
152
+ )
153
+ {
154
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
155
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
156
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
157
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
158
+ bindMaterialAs = "strongerThanDescendants"
159
+ )
160
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
161
+ uniform token physics:approximation = "convexHull"
162
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
163
+ custom bool primvars:doNotCastShadows = 1
164
+
165
+ def Material "_FlatColorMaterial"
166
+ {
167
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
168
+
169
+ def Shader "Shader"
170
+ {
171
+ uniform token info:id = "UsdPreviewSurface"
172
+ color3f inputs:diffuseColor = (1, 1, 1)
173
+ float inputs:metallic = 0
174
+ float inputs:roughness = 1
175
+ color3f inputs:specularColor = (0, 0, 0)
176
+ token outputs:surface
177
+ }
178
+ }
179
+ }
180
+
181
+ def Mesh "South" (
182
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
183
+ )
184
+ {
185
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
186
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
187
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
188
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
189
+ bindMaterialAs = "strongerThanDescendants"
190
+ )
191
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
192
+ uniform token physics:approximation = "convexHull"
193
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
194
+ custom bool primvars:doNotCastShadows = 1
195
+
196
+ def Material "_FlatColorMaterial"
197
+ {
198
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
199
+
200
+ def Shader "Shader"
201
+ {
202
+ uniform token info:id = "UsdPreviewSurface"
203
+ color3f inputs:diffuseColor = (1, 1, 1)
204
+ float inputs:metallic = 0
205
+ float inputs:roughness = 1
206
+ color3f inputs:specularColor = (0, 0, 0)
207
+ token outputs:surface
208
+ }
209
+ }
210
+ }
211
+
212
+ def Mesh "West" (
213
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
214
+ )
215
+ {
216
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
217
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
218
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
219
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
220
+ bindMaterialAs = "strongerThanDescendants"
221
+ )
222
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
223
+ uniform token physics:approximation = "convexHull"
224
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
225
+ custom bool primvars:doNotCastShadows = 1
226
+
227
+ def Material "_FlatColorMaterial"
228
+ {
229
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
230
+
231
+ def Shader "Shader"
232
+ {
233
+ uniform token info:id = "UsdPreviewSurface"
234
+ color3f inputs:diffuseColor = (1, 1, 1)
235
+ float inputs:metallic = 0
236
+ float inputs:roughness = 1
237
+ color3f inputs:specularColor = (0, 0, 0)
238
+ token outputs:surface
239
+ }
240
+ }
241
+ }
242
+
243
+ def Mesh "East" (
244
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
245
+ )
246
+ {
247
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
248
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
249
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
250
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
251
+ bindMaterialAs = "strongerThanDescendants"
252
+ )
253
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
254
+ uniform token physics:approximation = "convexHull"
255
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
256
+ custom bool primvars:doNotCastShadows = 1
257
+
258
+ def Material "_FlatColorMaterial"
259
+ {
260
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
261
+
262
+ def Shader "Shader"
263
+ {
264
+ uniform token info:id = "UsdPreviewSurface"
265
+ color3f inputs:diffuseColor = (1, 1, 1)
266
+ float inputs:metallic = 0
267
+ float inputs:roughness = 1
268
+ color3f inputs:specularColor = (0, 0, 0)
269
+ token outputs:surface
270
+ }
271
+ }
272
+ }
273
+ }
274
+
275
+ def Xform "Lights"
276
+ {
277
+ def DomeLight "DomeLight_1"
278
+ {
279
+ float inputs:intensity = 1000
280
+ }
281
+ }
282
+
283
+ def Camera "Camera"
284
+ {
285
+ float2 clippingRange = (0.0026170716, 10000)
286
+ float focalLength = 35
287
+ float horizontalAperture = 36
288
+ float verticalAperture = 36
289
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.08322271367374799, 0.22192723646332801, 0.12366687025661259, 1) )
290
+ uniform token[] xformOpOrder = ["xformOp:transform"]
291
+ }
292
+ }
293
+
reports/runtime/results/external/10d5818dc973/.simready/runtime/slope_drop/isaac_sim/test_scene.usda CHANGED
@@ -1,451 +1,451 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 864000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 240
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- double3 xformOp:translate = (-0, -0.6895014187901891, 1.8337060827096945)
96
- uniform token[] xformOpOrder = ["xformOp:translate"]
97
-
98
- def "Asset" (
99
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/pliers/simready_usd/pliers.usd@
100
- )
101
- {
102
- over "Pliers"
103
- {
104
- over "plier_arm_right_001" (
105
- prepend apiSchemas = ["PhysicsMassAPI"]
106
- )
107
- {
108
- vector3f physics:angularVelocity = (7.436078e-7, -3.8308514e-7, 2.1061888e-8)
109
- point3f physics:centerOfMass = (0.0130729675, -0.022461386, 0.012621038)
110
- float3 physics:diagonalInertia = (0.0002195147, 0.0000075782414, 0.00022119602)
111
- float physics:mass = 0.14104618
112
- quatf physics:principalAxes = (0.9965556, 0.00034502475, -0.00023650458, 0.08292582)
113
- vector3f physics:velocity = (-4.040222e-11, 8.909831e-12, -0.122625)
114
- quatf xformOp:orient = (1, 0, 0, 0)
115
- float3 xformOp:scale = (1, 1, 1)
116
- float3 xformOp:translate = (-9.313226e-10, -4.5576723e-8, -0.0010219234)
117
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
118
- }
119
-
120
- over "plier_arm_left_001" (
121
- prepend apiSchemas = ["PhysicsMassAPI"]
122
- )
123
- {
124
- vector3f physics:angularVelocity = (7.436078e-7, -3.8308514e-7, 2.1061886e-8)
125
- point3f physics:centerOfMass = (-0.012379263, -0.02028933, 0.012535661)
126
- float3 physics:diagonalInertia = (0.00023322446, 0.000008005116, 0.00023520348)
127
- float physics:mass = 0.14895383
128
- quatf physics:principalAxes = (0.9960238, 0.000751238, 0.018035777, -0.08723994)
129
- vector3f physics:velocity = (-4.0629982e-11, 6.613694e-13, -0.122625)
130
- quatf xformOp:orient = (1, 1.815552e-9, 6.6176874e-8, -7.630047e-9)
131
- float3 xformOp:scale = (1, 1, 1)
132
- float3 xformOp:translate = (0, -4.5576723e-8, -0.0010219234)
133
- token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
134
- }
135
- }
136
- }
137
- }
138
-
139
- def Xform "Room"
140
- {
141
- def Mesh "Bottom" (
142
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
143
- )
144
- {
145
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
146
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
147
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
148
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
149
- bindMaterialAs = "strongerThanDescendants"
150
- )
151
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
152
- uniform token physics:approximation = "convexHull"
153
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
154
- custom bool primvars:doNotCastShadows = 1
155
-
156
- def Material "_FlatColorMaterial"
157
- {
158
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
159
-
160
- def Shader "Shader"
161
- {
162
- uniform token info:id = "UsdPreviewSurface"
163
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
164
- float inputs:metallic = 0
165
- float inputs:roughness = 1
166
- color3f inputs:specularColor = (0, 0, 0)
167
- token outputs:surface
168
- }
169
- }
170
- }
171
-
172
- def Mesh "Floor" (
173
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
174
- )
175
- {
176
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
177
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
178
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
179
- rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
180
- bindMaterialAs = "strongerThanDescendants"
181
- )
182
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
183
- uniform token physics:approximation = "convexHull"
184
- bool physics:collisionEnabled = 1
185
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
186
- custom bool primvars:doNotCastShadows = 1
187
-
188
- def Material "_FlatColorMaterial"
189
- {
190
- token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
191
-
192
- def Shader "Shader"
193
- {
194
- uniform token info:id = "UsdPreviewSurface"
195
- color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
196
- float inputs:metallic = 0
197
- float inputs:roughness = 1
198
- color3f inputs:specularColor = (0, 0, 0)
199
- token outputs:surface
200
- }
201
- }
202
- }
203
-
204
- def Mesh "North" (
205
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
206
- )
207
- {
208
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
209
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
210
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
211
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
212
- bindMaterialAs = "strongerThanDescendants"
213
- )
214
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
215
- uniform token physics:approximation = "convexHull"
216
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
217
- custom bool primvars:doNotCastShadows = 1
218
-
219
- def Material "_FlatColorMaterial"
220
- {
221
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
222
-
223
- def Shader "Shader"
224
- {
225
- uniform token info:id = "UsdPreviewSurface"
226
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
227
- float inputs:metallic = 0
228
- float inputs:roughness = 1
229
- color3f inputs:specularColor = (0, 0, 0)
230
- token outputs:surface
231
- }
232
- }
233
- }
234
-
235
- def Mesh "South" (
236
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
237
- )
238
- {
239
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
240
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
241
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
242
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
243
- bindMaterialAs = "strongerThanDescendants"
244
- )
245
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
246
- uniform token physics:approximation = "convexHull"
247
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
248
- custom bool primvars:doNotCastShadows = 1
249
-
250
- def Material "_FlatColorMaterial"
251
- {
252
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
253
-
254
- def Shader "Shader"
255
- {
256
- uniform token info:id = "UsdPreviewSurface"
257
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
258
- float inputs:metallic = 0
259
- float inputs:roughness = 1
260
- color3f inputs:specularColor = (0, 0, 0)
261
- token outputs:surface
262
- }
263
- }
264
- }
265
-
266
- def Mesh "West" (
267
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
268
- )
269
- {
270
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
271
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
272
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
273
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
274
- bindMaterialAs = "strongerThanDescendants"
275
- )
276
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
277
- uniform token physics:approximation = "convexHull"
278
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
279
- custom bool primvars:doNotCastShadows = 1
280
-
281
- def Material "_FlatColorMaterial"
282
- {
283
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
284
-
285
- def Shader "Shader"
286
- {
287
- uniform token info:id = "UsdPreviewSurface"
288
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
289
- float inputs:metallic = 0
290
- float inputs:roughness = 1
291
- color3f inputs:specularColor = (0, 0, 0)
292
- token outputs:surface
293
- }
294
- }
295
- }
296
-
297
- def Mesh "East" (
298
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
299
- )
300
- {
301
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
302
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
303
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
304
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
305
- bindMaterialAs = "strongerThanDescendants"
306
- )
307
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
308
- uniform token physics:approximation = "convexHull"
309
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
310
- custom bool primvars:doNotCastShadows = 1
311
-
312
- def Material "_FlatColorMaterial"
313
- {
314
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
315
-
316
- def Shader "Shader"
317
- {
318
- uniform token info:id = "UsdPreviewSurface"
319
- color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
320
- float inputs:metallic = 0
321
- float inputs:roughness = 1
322
- color3f inputs:specularColor = (0, 0, 0)
323
- token outputs:surface
324
- }
325
- }
326
- }
327
-
328
- def Mesh "Slope" (
329
- prepend apiSchemas = ["MaterialBindingAPI"]
330
- )
331
- {
332
- float3[] extent = [(-1, -1, -1), (1, 1, 0)]
333
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
334
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
335
- rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
336
- bindMaterialAs = "strongerThanDescendants"
337
- )
338
- point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
339
- custom bool primvars:doNotCastShadows = 1
340
- float xformOp:rotateX = 45
341
- float xformOp:rotateZ = 180
342
- float3 xformOp:scale = (50, 1.3930032, 0.02)
343
- double3 xformOp:translate = (0, 0, 0.9571419623365967)
344
- uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
345
-
346
- def Material "_FlatColorMaterial"
347
- {
348
- token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
349
-
350
- def Shader "Shader"
351
- {
352
- uniform token info:id = "UsdPreviewSurface"
353
- color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
354
- float inputs:metallic = 0
355
- float inputs:roughness = 1
356
- color3f inputs:specularColor = (0, 0, 0)
357
- token outputs:surface
358
- }
359
- }
360
-
361
- def "PhysMaterial" (
362
- prepend apiSchemas = ["PhysicsMaterialAPI"]
363
- )
364
- {
365
- float physics:dynamicFriction = 0.4
366
- float physics:restitution = 0
367
- float physics:staticFriction = 0.5
368
- }
369
- }
370
-
371
- def Xform "SlopeCollision"
372
- {
373
- float xformOp:rotateX = 45
374
- float xformOp:rotateZ = 180
375
- double3 xformOp:translate = (0, 0, 0.9571419623365967)
376
- uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
377
-
378
- def Cube "Box" (
379
- prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
380
- )
381
- {
382
- rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
383
- bindMaterialAs = "weakerThanDescendants"
384
- )
385
- double size = 1
386
- token visibility = "invisible"
387
- float3 xformOp:scale = (100, 2.7860065, 0.02)
388
- double3 xformOp:translate = (0, 0, -0.01)
389
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
390
- }
391
- }
392
- }
393
-
394
- def Xform "Lights"
395
- {
396
- def DomeLight "DomeLight_1"
397
- {
398
- float inputs:intensity = 1000
399
- }
400
- }
401
-
402
- def PhysicsScene "PhysicsScene" (
403
- prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
404
- )
405
- {
406
- vector3f physics:gravityDirection = (0, 0, -1)
407
- float physics:gravityMagnitude = 9.81
408
- uniform token physxScene:broadphaseType = "GPU"
409
- bool physxScene:enableEnhancedDeterminism = 0
410
- bool physxScene:enableGPUDynamics = 1
411
- bool physxScene:enableStabilization = 1
412
- uniform token physxScene:solverType = "TGS"
413
- uint physxScene:timeStepsPerSecond = 240
414
- }
415
-
416
- def Xform "GroundPlane"
417
- {
418
- def Mesh "CollisionMesh" (
419
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
420
- )
421
- {
422
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
423
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
424
- rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
425
- bindMaterialAs = "weakerThanDescendants"
426
- )
427
- uniform token physics:approximation = "convexHull"
428
- point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
429
- token visibility = "invisible"
430
- }
431
-
432
- def "PhysMaterial" (
433
- prepend apiSchemas = ["PhysicsMaterialAPI"]
434
- )
435
- {
436
- float physics:dynamicFriction = 0.4
437
- float physics:restitution = 0
438
- float physics:staticFriction = 0.5
439
- }
440
- }
441
-
442
- def Camera "Camera"
443
- {
444
- float2 clippingRange = (0.0035185982, 1000)
445
- float focalLength = 35
446
- float horizontalAperture = 36
447
- matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818424, 0, 0.9805806756909203, 0), (-0.9805806756909202, 0, 0.1961161351381842, 0), (-0.3450269316747752, -0.6895014415785504, 1.914903759379146, 1) )
448
- uniform token[] xformOpOrder = ["xformOp:transform"]
449
- }
450
- }
451
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 864000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 240
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ double3 xformOp:translate = (-0, -0.6895014187901891, 1.8337060827096945)
96
+ uniform token[] xformOpOrder = ["xformOp:translate"]
97
+
98
+ def "Asset" (
99
+ prepend references = @../../../../../../../../../assets/pliers/simready_usd/pliers.usd@
100
+ )
101
+ {
102
+ over "Pliers"
103
+ {
104
+ over "plier_arm_right_001" (
105
+ prepend apiSchemas = ["PhysicsMassAPI"]
106
+ )
107
+ {
108
+ vector3f physics:angularVelocity = (7.436078e-7, -3.8308514e-7, 2.1061888e-8)
109
+ point3f physics:centerOfMass = (0.0130729675, -0.022461386, 0.012621038)
110
+ float3 physics:diagonalInertia = (0.0002195147, 0.0000075782414, 0.00022119602)
111
+ float physics:mass = 0.14104618
112
+ quatf physics:principalAxes = (0.9965556, 0.00034502475, -0.00023650458, 0.08292582)
113
+ vector3f physics:velocity = (-4.040222e-11, 8.909831e-12, -0.122625)
114
+ quatf xformOp:orient = (1, 0, 0, 0)
115
+ float3 xformOp:scale = (1, 1, 1)
116
+ float3 xformOp:translate = (-9.313226e-10, -4.5576723e-8, -0.0010219234)
117
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
118
+ }
119
+
120
+ over "plier_arm_left_001" (
121
+ prepend apiSchemas = ["PhysicsMassAPI"]
122
+ )
123
+ {
124
+ vector3f physics:angularVelocity = (7.436078e-7, -3.8308514e-7, 2.1061886e-8)
125
+ point3f physics:centerOfMass = (-0.012379263, -0.02028933, 0.012535661)
126
+ float3 physics:diagonalInertia = (0.00023322446, 0.000008005116, 0.00023520348)
127
+ float physics:mass = 0.14895383
128
+ quatf physics:principalAxes = (0.9960238, 0.000751238, 0.018035777, -0.08723994)
129
+ vector3f physics:velocity = (-4.0629982e-11, 6.613694e-13, -0.122625)
130
+ quatf xformOp:orient = (1, 1.815552e-9, 6.6176874e-8, -7.630047e-9)
131
+ float3 xformOp:scale = (1, 1, 1)
132
+ float3 xformOp:translate = (0, -4.5576723e-8, -0.0010219234)
133
+ token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
134
+ }
135
+ }
136
+ }
137
+ }
138
+
139
+ def Xform "Room"
140
+ {
141
+ def Mesh "Bottom" (
142
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
143
+ )
144
+ {
145
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
146
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
147
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
148
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
149
+ bindMaterialAs = "strongerThanDescendants"
150
+ )
151
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
152
+ uniform token physics:approximation = "convexHull"
153
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
154
+ custom bool primvars:doNotCastShadows = 1
155
+
156
+ def Material "_FlatColorMaterial"
157
+ {
158
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
159
+
160
+ def Shader "Shader"
161
+ {
162
+ uniform token info:id = "UsdPreviewSurface"
163
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
164
+ float inputs:metallic = 0
165
+ float inputs:roughness = 1
166
+ color3f inputs:specularColor = (0, 0, 0)
167
+ token outputs:surface
168
+ }
169
+ }
170
+ }
171
+
172
+ def Mesh "Floor" (
173
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
174
+ )
175
+ {
176
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
177
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
178
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
179
+ rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
180
+ bindMaterialAs = "strongerThanDescendants"
181
+ )
182
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
183
+ uniform token physics:approximation = "convexHull"
184
+ bool physics:collisionEnabled = 1
185
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
186
+ custom bool primvars:doNotCastShadows = 1
187
+
188
+ def Material "_FlatColorMaterial"
189
+ {
190
+ token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
191
+
192
+ def Shader "Shader"
193
+ {
194
+ uniform token info:id = "UsdPreviewSurface"
195
+ color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
196
+ float inputs:metallic = 0
197
+ float inputs:roughness = 1
198
+ color3f inputs:specularColor = (0, 0, 0)
199
+ token outputs:surface
200
+ }
201
+ }
202
+ }
203
+
204
+ def Mesh "North" (
205
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
206
+ )
207
+ {
208
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
209
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
210
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
211
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
212
+ bindMaterialAs = "strongerThanDescendants"
213
+ )
214
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
215
+ uniform token physics:approximation = "convexHull"
216
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
217
+ custom bool primvars:doNotCastShadows = 1
218
+
219
+ def Material "_FlatColorMaterial"
220
+ {
221
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
222
+
223
+ def Shader "Shader"
224
+ {
225
+ uniform token info:id = "UsdPreviewSurface"
226
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
227
+ float inputs:metallic = 0
228
+ float inputs:roughness = 1
229
+ color3f inputs:specularColor = (0, 0, 0)
230
+ token outputs:surface
231
+ }
232
+ }
233
+ }
234
+
235
+ def Mesh "South" (
236
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
237
+ )
238
+ {
239
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
240
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
241
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
242
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
243
+ bindMaterialAs = "strongerThanDescendants"
244
+ )
245
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
246
+ uniform token physics:approximation = "convexHull"
247
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
248
+ custom bool primvars:doNotCastShadows = 1
249
+
250
+ def Material "_FlatColorMaterial"
251
+ {
252
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
253
+
254
+ def Shader "Shader"
255
+ {
256
+ uniform token info:id = "UsdPreviewSurface"
257
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
258
+ float inputs:metallic = 0
259
+ float inputs:roughness = 1
260
+ color3f inputs:specularColor = (0, 0, 0)
261
+ token outputs:surface
262
+ }
263
+ }
264
+ }
265
+
266
+ def Mesh "West" (
267
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
268
+ )
269
+ {
270
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
271
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
272
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
273
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
274
+ bindMaterialAs = "strongerThanDescendants"
275
+ )
276
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
277
+ uniform token physics:approximation = "convexHull"
278
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
279
+ custom bool primvars:doNotCastShadows = 1
280
+
281
+ def Material "_FlatColorMaterial"
282
+ {
283
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
284
+
285
+ def Shader "Shader"
286
+ {
287
+ uniform token info:id = "UsdPreviewSurface"
288
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
289
+ float inputs:metallic = 0
290
+ float inputs:roughness = 1
291
+ color3f inputs:specularColor = (0, 0, 0)
292
+ token outputs:surface
293
+ }
294
+ }
295
+ }
296
+
297
+ def Mesh "East" (
298
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
299
+ )
300
+ {
301
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
302
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
303
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
304
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
305
+ bindMaterialAs = "strongerThanDescendants"
306
+ )
307
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
308
+ uniform token physics:approximation = "convexHull"
309
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
310
+ custom bool primvars:doNotCastShadows = 1
311
+
312
+ def Material "_FlatColorMaterial"
313
+ {
314
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
315
+
316
+ def Shader "Shader"
317
+ {
318
+ uniform token info:id = "UsdPreviewSurface"
319
+ color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
320
+ float inputs:metallic = 0
321
+ float inputs:roughness = 1
322
+ color3f inputs:specularColor = (0, 0, 0)
323
+ token outputs:surface
324
+ }
325
+ }
326
+ }
327
+
328
+ def Mesh "Slope" (
329
+ prepend apiSchemas = ["MaterialBindingAPI"]
330
+ )
331
+ {
332
+ float3[] extent = [(-1, -1, -1), (1, 1, 0)]
333
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
334
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
335
+ rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
336
+ bindMaterialAs = "strongerThanDescendants"
337
+ )
338
+ point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
339
+ custom bool primvars:doNotCastShadows = 1
340
+ float xformOp:rotateX = 45
341
+ float xformOp:rotateZ = 180
342
+ float3 xformOp:scale = (50, 1.3930032, 0.02)
343
+ double3 xformOp:translate = (0, 0, 0.9571419623365967)
344
+ uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
345
+
346
+ def Material "_FlatColorMaterial"
347
+ {
348
+ token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
349
+
350
+ def Shader "Shader"
351
+ {
352
+ uniform token info:id = "UsdPreviewSurface"
353
+ color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
354
+ float inputs:metallic = 0
355
+ float inputs:roughness = 1
356
+ color3f inputs:specularColor = (0, 0, 0)
357
+ token outputs:surface
358
+ }
359
+ }
360
+
361
+ def "PhysMaterial" (
362
+ prepend apiSchemas = ["PhysicsMaterialAPI"]
363
+ )
364
+ {
365
+ float physics:dynamicFriction = 0.4
366
+ float physics:restitution = 0
367
+ float physics:staticFriction = 0.5
368
+ }
369
+ }
370
+
371
+ def Xform "SlopeCollision"
372
+ {
373
+ float xformOp:rotateX = 45
374
+ float xformOp:rotateZ = 180
375
+ double3 xformOp:translate = (0, 0, 0.9571419623365967)
376
+ uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
377
+
378
+ def Cube "Box" (
379
+ prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
380
+ )
381
+ {
382
+ rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
383
+ bindMaterialAs = "weakerThanDescendants"
384
+ )
385
+ double size = 1
386
+ token visibility = "invisible"
387
+ float3 xformOp:scale = (100, 2.7860065, 0.02)
388
+ double3 xformOp:translate = (0, 0, -0.01)
389
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
390
+ }
391
+ }
392
+ }
393
+
394
+ def Xform "Lights"
395
+ {
396
+ def DomeLight "DomeLight_1"
397
+ {
398
+ float inputs:intensity = 1000
399
+ }
400
+ }
401
+
402
+ def PhysicsScene "PhysicsScene" (
403
+ prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
404
+ )
405
+ {
406
+ vector3f physics:gravityDirection = (0, 0, -1)
407
+ float physics:gravityMagnitude = 9.81
408
+ uniform token physxScene:broadphaseType = "GPU"
409
+ bool physxScene:enableEnhancedDeterminism = 0
410
+ bool physxScene:enableGPUDynamics = 1
411
+ bool physxScene:enableStabilization = 1
412
+ uniform token physxScene:solverType = "TGS"
413
+ uint physxScene:timeStepsPerSecond = 240
414
+ }
415
+
416
+ def Xform "GroundPlane"
417
+ {
418
+ def Mesh "CollisionMesh" (
419
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
420
+ )
421
+ {
422
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
423
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
424
+ rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
425
+ bindMaterialAs = "weakerThanDescendants"
426
+ )
427
+ uniform token physics:approximation = "convexHull"
428
+ point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
429
+ token visibility = "invisible"
430
+ }
431
+
432
+ def "PhysMaterial" (
433
+ prepend apiSchemas = ["PhysicsMaterialAPI"]
434
+ )
435
+ {
436
+ float physics:dynamicFriction = 0.4
437
+ float physics:restitution = 0
438
+ float physics:staticFriction = 0.5
439
+ }
440
+ }
441
+
442
+ def Camera "Camera"
443
+ {
444
+ float2 clippingRange = (0.0035185982, 1000)
445
+ float focalLength = 35
446
+ float horizontalAperture = 36
447
+ matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818424, 0, 0.9805806756909203, 0), (-0.9805806756909202, 0, 0.1961161351381842, 0), (-0.3450269316747752, -0.6895014415785504, 1.914903759379146, 1) )
448
+ uniform token[] xformOpOrder = ["xformOp:transform"]
449
+ }
450
+ }
451
+
reports/runtime/results/external/2126483ed7be/.simready/runtime/culling_xz/isaac_sim/test_scene.usda CHANGED
@@ -1,379 +1,379 @@
1
- #usda 1.0
2
- (
3
- endTimeCode = 1000000
4
- metersPerUnit = 1
5
- startTimeCode = 0
6
- timeCodesPerSecond = 60
7
- upAxis = "Z"
8
- )
9
-
10
- def "Render" (
11
- hide_in_stage_window = true
12
- no_delete = true
13
- )
14
- {
15
- def "OmniverseKit"
16
- {
17
- def "HydraTextures" (
18
- hide_in_stage_window = true
19
- no_delete = true
20
- )
21
- {
22
- def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
- prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
- hide_in_stage_window = true
25
- no_delete = true
26
- )
27
- {
28
- rel camera = </OmniverseKit_Persp>
29
- token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
- token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
- token omni:rtx:background:source:type = "domeLight"
32
- bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
- token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
- bool omni:rtx:dlss:frameGeneration = 0
35
- float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
- bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
- bool omni:rtx:material:db:syncLoads = 1
38
- token omni:rtx:post:dlss:execMode = "performance"
39
- bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
- bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
- bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
- uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
- uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
- uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
- int omni:rtx:pt:samplesPerIteration = 16
46
- bool omni:rtx:reflections:denoiser:enabled = 0
47
- token omni:rtx:rendermode = "RealTimePathTracing"
48
- color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
- bool omni:rtx:rt:demoire = 0
50
- bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
- int omni:rtx:rt:sss:samples = 1
52
- uint omni:rtx:rtpt:maxVolumeBounces = 15
53
- float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
- bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
- bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
- rel orderedVars = </Render/Vars/LdrColor>
57
- custom bool overrideClipRange = 0
58
- uniform int2 resolution = (1024, 1024)
59
- }
60
- }
61
- }
62
-
63
- def RenderSettings "OmniverseGlobalRenderSettings" (
64
- prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
- no_delete = true
66
- )
67
- {
68
- rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
- }
70
-
71
- def "Vars"
72
- {
73
- def RenderVar "LdrColor" (
74
- hide_in_stage_window = true
75
- no_delete = true
76
- )
77
- {
78
- uniform string sourceName = "LdrColor"
79
- uniform token sourceType = "raw"
80
- }
81
- }
82
- }
83
-
84
- over "OmniverseKit_Persp"
85
- {
86
- float exposure:fStop = 5
87
- float exposure:responsivity = 1.1026709
88
- float exposure:time = 0.02
89
- }
90
-
91
- def "World"
92
- {
93
- def Xform "AssetRoot"
94
- {
95
- def "Asset" (
96
- prepend references = @C:/Users/user/Desktop/Claude/Project/Nvidia/Data/Summit/HuggingFace/source_50/vernier_calipers/simready_usd/vernier_calipers.usd@
97
- )
98
- {
99
- def Material "_FlatColorMaterial"
100
- {
101
- token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
-
103
- def Shader "Shader"
104
- {
105
- uniform token info:id = "UsdPreviewSurface"
106
- color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
- float inputs:metallic = 0
108
- float inputs:roughness = 1
109
- color3f inputs:specularColor = (0, 0, 0)
110
- token outputs:surface
111
- }
112
- }
113
-
114
- over "Vernier_Calipers"
115
- {
116
- over "beam"
117
- {
118
- over "beam_body" (
119
- prepend apiSchemas = ["MaterialBindingAPI"]
120
- )
121
- {
122
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
- bindMaterialAs = "strongerThanDescendants"
124
- )
125
- rel material:binding:physics = None
126
- }
127
- }
128
-
129
- over "slider"
130
- {
131
- over "slider_body" (
132
- prepend apiSchemas = ["MaterialBindingAPI"]
133
- )
134
- {
135
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
136
- bindMaterialAs = "strongerThanDescendants"
137
- )
138
- rel material:binding:physics = None
139
- }
140
-
141
- over "slider_gib" (
142
- prepend apiSchemas = ["MaterialBindingAPI"]
143
- )
144
- {
145
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
146
- bindMaterialAs = "strongerThanDescendants"
147
- )
148
- rel material:binding:physics = None
149
- }
150
-
151
- over "gib_screw_01" (
152
- prepend apiSchemas = ["MaterialBindingAPI"]
153
- )
154
- {
155
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
156
- bindMaterialAs = "strongerThanDescendants"
157
- )
158
- rel material:binding:physics = None
159
- }
160
-
161
- over "gib_screw_02" (
162
- prepend apiSchemas = ["MaterialBindingAPI"]
163
- )
164
- {
165
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
166
- bindMaterialAs = "strongerThanDescendants"
167
- )
168
- rel material:binding:physics = None
169
- }
170
- }
171
-
172
- over "lock_screw"
173
- {
174
- over "lock_screw" (
175
- prepend apiSchemas = ["MaterialBindingAPI"]
176
- )
177
- {
178
- rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
179
- bindMaterialAs = "strongerThanDescendants"
180
- )
181
- rel material:binding:physics = None
182
- }
183
- }
184
- }
185
- }
186
- }
187
-
188
- def Xform "Room"
189
- {
190
- def Mesh "Bottom" (
191
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
192
- )
193
- {
194
- float3[] extent = [(-50, -50, -52), (50, 50, -50)]
195
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
196
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
197
- rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
198
- bindMaterialAs = "strongerThanDescendants"
199
- )
200
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
201
- uniform token physics:approximation = "convexHull"
202
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
203
- custom bool primvars:doNotCastShadows = 1
204
-
205
- def Material "_FlatColorMaterial"
206
- {
207
- token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
208
-
209
- def Shader "Shader"
210
- {
211
- uniform token info:id = "UsdPreviewSurface"
212
- color3f inputs:diffuseColor = (1, 1, 1)
213
- float inputs:metallic = 0
214
- float inputs:roughness = 1
215
- color3f inputs:specularColor = (0, 0, 0)
216
- token outputs:surface
217
- }
218
- }
219
- }
220
-
221
- def Mesh "Floor" (
222
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
223
- )
224
- {
225
- float3[] extent = [(-50, -50, -2), (50, 50, 0)]
226
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
227
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
228
- normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
229
- uniform token physics:approximation = "convexHull"
230
- bool physics:collisionEnabled = 0
231
- point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
232
- custom bool primvars:doNotCastShadows = 1
233
- token visibility = "invisible"
234
- }
235
-
236
- def Mesh "North" (
237
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
238
- )
239
- {
240
- float3[] extent = [(-50, -52, -50), (50, -50, 50)]
241
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
242
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
243
- rel material:binding = </World/Room/North/_FlatColorMaterial> (
244
- bindMaterialAs = "strongerThanDescendants"
245
- )
246
- normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
247
- uniform token physics:approximation = "convexHull"
248
- point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
249
- custom bool primvars:doNotCastShadows = 1
250
-
251
- def Material "_FlatColorMaterial"
252
- {
253
- token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
254
-
255
- def Shader "Shader"
256
- {
257
- uniform token info:id = "UsdPreviewSurface"
258
- color3f inputs:diffuseColor = (1, 1, 1)
259
- float inputs:metallic = 0
260
- float inputs:roughness = 1
261
- color3f inputs:specularColor = (0, 0, 0)
262
- token outputs:surface
263
- }
264
- }
265
- }
266
-
267
- def Mesh "South" (
268
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
269
- )
270
- {
271
- float3[] extent = [(-50, 50, -50), (50, 52, 50)]
272
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
273
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
274
- rel material:binding = </World/Room/South/_FlatColorMaterial> (
275
- bindMaterialAs = "strongerThanDescendants"
276
- )
277
- normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
278
- uniform token physics:approximation = "convexHull"
279
- point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
280
- custom bool primvars:doNotCastShadows = 1
281
-
282
- def Material "_FlatColorMaterial"
283
- {
284
- token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
285
-
286
- def Shader "Shader"
287
- {
288
- uniform token info:id = "UsdPreviewSurface"
289
- color3f inputs:diffuseColor = (1, 1, 1)
290
- float inputs:metallic = 0
291
- float inputs:roughness = 1
292
- color3f inputs:specularColor = (0, 0, 0)
293
- token outputs:surface
294
- }
295
- }
296
- }
297
-
298
- def Mesh "West" (
299
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
300
- )
301
- {
302
- float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
303
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
304
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
305
- rel material:binding = </World/Room/West/_FlatColorMaterial> (
306
- bindMaterialAs = "strongerThanDescendants"
307
- )
308
- normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
309
- uniform token physics:approximation = "convexHull"
310
- point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
311
- custom bool primvars:doNotCastShadows = 1
312
-
313
- def Material "_FlatColorMaterial"
314
- {
315
- token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
316
-
317
- def Shader "Shader"
318
- {
319
- uniform token info:id = "UsdPreviewSurface"
320
- color3f inputs:diffuseColor = (1, 1, 1)
321
- float inputs:metallic = 0
322
- float inputs:roughness = 1
323
- color3f inputs:specularColor = (0, 0, 0)
324
- token outputs:surface
325
- }
326
- }
327
- }
328
-
329
- def Mesh "East" (
330
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
331
- )
332
- {
333
- float3[] extent = [(50, -50, -50), (52, 50, 50)]
334
- int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
335
- int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
336
- rel material:binding = </World/Room/East/_FlatColorMaterial> (
337
- bindMaterialAs = "strongerThanDescendants"
338
- )
339
- normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
340
- uniform token physics:approximation = "convexHull"
341
- point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
342
- custom bool primvars:doNotCastShadows = 1
343
-
344
- def Material "_FlatColorMaterial"
345
- {
346
- token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
347
-
348
- def Shader "Shader"
349
- {
350
- uniform token info:id = "UsdPreviewSurface"
351
- color3f inputs:diffuseColor = (1, 1, 1)
352
- float inputs:metallic = 0
353
- float inputs:roughness = 1
354
- color3f inputs:specularColor = (0, 0, 0)
355
- token outputs:surface
356
- }
357
- }
358
- }
359
- }
360
-
361
- def Xform "Lights"
362
- {
363
- def DomeLight "DomeLight_1"
364
- {
365
- float inputs:intensity = 1000
366
- }
367
- }
368
-
369
- def Camera "Camera"
370
- {
371
- float2 clippingRange = (0.0031301556, 10000)
372
- float focalLength = 35
373
- float horizontalAperture = 36
374
- float verticalAperture = 36
375
- matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.09953874263364097, 0.26543665695715, 0.13666832828784015, 1) )
376
- uniform token[] xformOpOrder = ["xformOp:transform"]
377
- }
378
- }
379
-
 
1
+ #usda 1.0
2
+ (
3
+ endTimeCode = 1000000
4
+ metersPerUnit = 1
5
+ startTimeCode = 0
6
+ timeCodesPerSecond = 60
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "Render" (
11
+ hide_in_stage_window = true
12
+ no_delete = true
13
+ )
14
+ {
15
+ def "OmniverseKit"
16
+ {
17
+ def "HydraTextures" (
18
+ hide_in_stage_window = true
19
+ no_delete = true
20
+ )
21
+ {
22
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
23
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
24
+ hide_in_stage_window = true
25
+ no_delete = true
26
+ )
27
+ {
28
+ rel camera = </OmniverseKit_Persp>
29
+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
30
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
31
+ token omni:rtx:background:source:type = "domeLight"
32
+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
33
+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
34
+ bool omni:rtx:dlss:frameGeneration = 0
35
+ float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
36
+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
37
+ bool omni:rtx:material:db:syncLoads = 1
38
+ token omni:rtx:post:dlss:execMode = "performance"
39
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
40
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
41
+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
42
+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
43
+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
44
+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
45
+ int omni:rtx:pt:samplesPerIteration = 16
46
+ bool omni:rtx:reflections:denoiser:enabled = 0
47
+ token omni:rtx:rendermode = "RealTimePathTracing"
48
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
49
+ bool omni:rtx:rt:demoire = 0
50
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
51
+ int omni:rtx:rt:sss:samples = 1
52
+ uint omni:rtx:rtpt:maxVolumeBounces = 15
53
+ float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
54
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
55
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
56
+ rel orderedVars = </Render/Vars/LdrColor>
57
+ custom bool overrideClipRange = 0
58
+ uniform int2 resolution = (1024, 1024)
59
+ }
60
+ }
61
+ }
62
+
63
+ def RenderSettings "OmniverseGlobalRenderSettings" (
64
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
65
+ no_delete = true
66
+ )
67
+ {
68
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
69
+ }
70
+
71
+ def "Vars"
72
+ {
73
+ def RenderVar "LdrColor" (
74
+ hide_in_stage_window = true
75
+ no_delete = true
76
+ )
77
+ {
78
+ uniform string sourceName = "LdrColor"
79
+ uniform token sourceType = "raw"
80
+ }
81
+ }
82
+ }
83
+
84
+ over "OmniverseKit_Persp"
85
+ {
86
+ float exposure:fStop = 5
87
+ float exposure:responsivity = 1.1026709
88
+ float exposure:time = 0.02
89
+ }
90
+
91
+ def "World"
92
+ {
93
+ def Xform "AssetRoot"
94
+ {
95
+ def "Asset" (
96
+ prepend references = @../../../../../../../../../assets/vernier_calipers/simready_usd/vernier_calipers.usd@
97
+ )
98
+ {
99
+ def Material "_FlatColorMaterial"
100
+ {
101
+ token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
102
+
103
+ def Shader "Shader"
104
+ {
105
+ uniform token info:id = "UsdPreviewSurface"
106
+ color3f inputs:diffuseColor = (0.9, 0.2, 0)
107
+ float inputs:metallic = 0
108
+ float inputs:roughness = 1
109
+ color3f inputs:specularColor = (0, 0, 0)
110
+ token outputs:surface
111
+ }
112
+ }
113
+
114
+ over "Vernier_Calipers"
115
+ {
116
+ over "beam"
117
+ {
118
+ over "beam_body" (
119
+ prepend apiSchemas = ["MaterialBindingAPI"]
120
+ )
121
+ {
122
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
123
+ bindMaterialAs = "strongerThanDescendants"
124
+ )
125
+ rel material:binding:physics = None
126
+ }
127
+ }
128
+
129
+ over "slider"
130
+ {
131
+ over "slider_body" (
132
+ prepend apiSchemas = ["MaterialBindingAPI"]
133
+ )
134
+ {
135
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
136
+ bindMaterialAs = "strongerThanDescendants"
137
+ )
138
+ rel material:binding:physics = None
139
+ }
140
+
141
+ over "slider_gib" (
142
+ prepend apiSchemas = ["MaterialBindingAPI"]
143
+ )
144
+ {
145
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
146
+ bindMaterialAs = "strongerThanDescendants"
147
+ )
148
+ rel material:binding:physics = None
149
+ }
150
+
151
+ over "gib_screw_01" (
152
+ prepend apiSchemas = ["MaterialBindingAPI"]
153
+ )
154
+ {
155
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
156
+ bindMaterialAs = "strongerThanDescendants"
157
+ )
158
+ rel material:binding:physics = None
159
+ }
160
+
161
+ over "gib_screw_02" (
162
+ prepend apiSchemas = ["MaterialBindingAPI"]
163
+ )
164
+ {
165
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
166
+ bindMaterialAs = "strongerThanDescendants"
167
+ )
168
+ rel material:binding:physics = None
169
+ }
170
+ }
171
+
172
+ over "lock_screw"
173
+ {
174
+ over "lock_screw" (
175
+ prepend apiSchemas = ["MaterialBindingAPI"]
176
+ )
177
+ {
178
+ rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
179
+ bindMaterialAs = "strongerThanDescendants"
180
+ )
181
+ rel material:binding:physics = None
182
+ }
183
+ }
184
+ }
185
+ }
186
+ }
187
+
188
+ def Xform "Room"
189
+ {
190
+ def Mesh "Bottom" (
191
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
192
+ )
193
+ {
194
+ float3[] extent = [(-50, -50, -52), (50, 50, -50)]
195
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
196
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
197
+ rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
198
+ bindMaterialAs = "strongerThanDescendants"
199
+ )
200
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
201
+ uniform token physics:approximation = "convexHull"
202
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
203
+ custom bool primvars:doNotCastShadows = 1
204
+
205
+ def Material "_FlatColorMaterial"
206
+ {
207
+ token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
208
+
209
+ def Shader "Shader"
210
+ {
211
+ uniform token info:id = "UsdPreviewSurface"
212
+ color3f inputs:diffuseColor = (1, 1, 1)
213
+ float inputs:metallic = 0
214
+ float inputs:roughness = 1
215
+ color3f inputs:specularColor = (0, 0, 0)
216
+ token outputs:surface
217
+ }
218
+ }
219
+ }
220
+
221
+ def Mesh "Floor" (
222
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
223
+ )
224
+ {
225
+ float3[] extent = [(-50, -50, -2), (50, 50, 0)]
226
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
227
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
228
+ normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
229
+ uniform token physics:approximation = "convexHull"
230
+ bool physics:collisionEnabled = 0
231
+ point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
232
+ custom bool primvars:doNotCastShadows = 1
233
+ token visibility = "invisible"
234
+ }
235
+
236
+ def Mesh "North" (
237
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
238
+ )
239
+ {
240
+ float3[] extent = [(-50, -52, -50), (50, -50, 50)]
241
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
242
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
243
+ rel material:binding = </World/Room/North/_FlatColorMaterial> (
244
+ bindMaterialAs = "strongerThanDescendants"
245
+ )
246
+ normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
247
+ uniform token physics:approximation = "convexHull"
248
+ point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
249
+ custom bool primvars:doNotCastShadows = 1
250
+
251
+ def Material "_FlatColorMaterial"
252
+ {
253
+ token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
254
+
255
+ def Shader "Shader"
256
+ {
257
+ uniform token info:id = "UsdPreviewSurface"
258
+ color3f inputs:diffuseColor = (1, 1, 1)
259
+ float inputs:metallic = 0
260
+ float inputs:roughness = 1
261
+ color3f inputs:specularColor = (0, 0, 0)
262
+ token outputs:surface
263
+ }
264
+ }
265
+ }
266
+
267
+ def Mesh "South" (
268
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
269
+ )
270
+ {
271
+ float3[] extent = [(-50, 50, -50), (50, 52, 50)]
272
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
273
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
274
+ rel material:binding = </World/Room/South/_FlatColorMaterial> (
275
+ bindMaterialAs = "strongerThanDescendants"
276
+ )
277
+ normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
278
+ uniform token physics:approximation = "convexHull"
279
+ point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
280
+ custom bool primvars:doNotCastShadows = 1
281
+
282
+ def Material "_FlatColorMaterial"
283
+ {
284
+ token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
285
+
286
+ def Shader "Shader"
287
+ {
288
+ uniform token info:id = "UsdPreviewSurface"
289
+ color3f inputs:diffuseColor = (1, 1, 1)
290
+ float inputs:metallic = 0
291
+ float inputs:roughness = 1
292
+ color3f inputs:specularColor = (0, 0, 0)
293
+ token outputs:surface
294
+ }
295
+ }
296
+ }
297
+
298
+ def Mesh "West" (
299
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
300
+ )
301
+ {
302
+ float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
303
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
304
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
305
+ rel material:binding = </World/Room/West/_FlatColorMaterial> (
306
+ bindMaterialAs = "strongerThanDescendants"
307
+ )
308
+ normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
309
+ uniform token physics:approximation = "convexHull"
310
+ point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
311
+ custom bool primvars:doNotCastShadows = 1
312
+
313
+ def Material "_FlatColorMaterial"
314
+ {
315
+ token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
316
+
317
+ def Shader "Shader"
318
+ {
319
+ uniform token info:id = "UsdPreviewSurface"
320
+ color3f inputs:diffuseColor = (1, 1, 1)
321
+ float inputs:metallic = 0
322
+ float inputs:roughness = 1
323
+ color3f inputs:specularColor = (0, 0, 0)
324
+ token outputs:surface
325
+ }
326
+ }
327
+ }
328
+
329
+ def Mesh "East" (
330
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
331
+ )
332
+ {
333
+ float3[] extent = [(50, -50, -50), (52, 50, 50)]
334
+ int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
335
+ int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
336
+ rel material:binding = </World/Room/East/_FlatColorMaterial> (
337
+ bindMaterialAs = "strongerThanDescendants"
338
+ )
339
+ normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
340
+ uniform token physics:approximation = "convexHull"
341
+ point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
342
+ custom bool primvars:doNotCastShadows = 1
343
+
344
+ def Material "_FlatColorMaterial"
345
+ {
346
+ token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
347
+
348
+ def Shader "Shader"
349
+ {
350
+ uniform token info:id = "UsdPreviewSurface"
351
+ color3f inputs:diffuseColor = (1, 1, 1)
352
+ float inputs:metallic = 0
353
+ float inputs:roughness = 1
354
+ color3f inputs:specularColor = (0, 0, 0)
355
+ token outputs:surface
356
+ }
357
+ }
358
+ }
359
+ }
360
+
361
+ def Xform "Lights"
362
+ {
363
+ def DomeLight "DomeLight_1"
364
+ {
365
+ float inputs:intensity = 1000
366
+ }
367
+ }
368
+
369
+ def Camera "Camera"
370
+ {
371
+ float2 clippingRange = (0.0031301556, 10000)
372
+ float focalLength = 35
373
+ float horizontalAperture = 36
374
+ float verticalAperture = 36
375
+ matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.09953874263364097, 0.26543665695715, 0.13666832828784015, 1) )
376
+ uniform token[] xformOpOrder = ["xformOp:transform"]
377
+ }
378
+ }
379
+