Remove internal annotations and local paths from published files (part 12)
Browse filesThis view is limited to 50 files because it contains too many changes. See raw diff
- reports/runtime/results/external/d764164b7cce/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +300 -300
- reports/runtime/results/external/d764164b7cce/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +293 -293
- reports/runtime/results/external/d764164b7cce/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +432 -432
- reports/runtime/results/external/e2a044b7366e/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +0 -0
- reports/runtime/results/external/e2a044b7366e/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +677 -677
- reports/runtime/results/external/e2a044b7366e/.simready/runtime/joint_movement/isaac_sim/test_scene.usda +0 -0
- reports/runtime/results/external/e2a044b7366e/.simready/runtime/light_response/isaac_sim/test_scene.usda +0 -0
- reports/runtime/results/external/e2a044b7366e/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +300 -300
- reports/runtime/results/external/e2a044b7366e/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +0 -0
- reports/runtime/results/external/e2a044b7366e/.simready/runtime/pivot/isaac_sim/test_scene.usda +0 -0
- reports/runtime/results/external/e2a044b7366e/.simready/runtime/presence/isaac_sim/test_scene.usda +0 -0
- reports/runtime/results/external/e2a044b7366e/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +300 -300
- reports/runtime/results/external/e2a044b7366e/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +293 -293
- reports/runtime/results/external/e2a044b7366e/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +742 -742
- reports/runtime/results/external/e81a0276f690/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +733 -733
- reports/runtime/results/external/e81a0276f690/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +367 -367
- reports/runtime/results/external/e81a0276f690/.simready/runtime/light_response/isaac_sim/test_scene.usda +741 -741
- reports/runtime/results/external/e81a0276f690/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +300 -300
- reports/runtime/results/external/e81a0276f690/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +811 -811
- reports/runtime/results/external/e81a0276f690/.simready/runtime/pivot/isaac_sim/test_scene.usda +668 -668
- reports/runtime/results/external/e81a0276f690/.simready/runtime/presence/isaac_sim/test_scene.usda +733 -733
- reports/runtime/results/external/e81a0276f690/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +300 -300
- reports/runtime/results/external/e81a0276f690/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +293 -293
- reports/runtime/results/external/e81a0276f690/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +432 -432
- reports/runtime/results/external/e8591a0061cd/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +320 -320
- reports/runtime/results/external/e8591a0061cd/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +367 -367
- reports/runtime/results/external/e8591a0061cd/.simready/runtime/light_response/isaac_sim/test_scene.usda +328 -328
- reports/runtime/results/external/e8591a0061cd/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +300 -300
- reports/runtime/results/external/e8591a0061cd/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +322 -322
- reports/runtime/results/external/e8591a0061cd/.simready/runtime/pivot/isaac_sim/test_scene.usda +255 -255
- reports/runtime/results/external/e8591a0061cd/.simready/runtime/presence/isaac_sim/test_scene.usda +320 -320
- reports/runtime/results/external/e8591a0061cd/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +300 -300
- reports/runtime/results/external/e8591a0061cd/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +293 -293
- reports/runtime/results/external/e8591a0061cd/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +432 -432
- reports/runtime/results/external/f0eb9d48f735/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +349 -349
- reports/runtime/results/external/f0eb9d48f735/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +384 -384
- reports/runtime/results/external/f0eb9d48f735/.simready/runtime/light_response/isaac_sim/test_scene.usda +357 -357
- reports/runtime/results/external/f0eb9d48f735/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +300 -300
- reports/runtime/results/external/f0eb9d48f735/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +355 -355
- reports/runtime/results/external/f0eb9d48f735/.simready/runtime/pivot/isaac_sim/test_scene.usda +284 -284
- reports/runtime/results/external/f0eb9d48f735/.simready/runtime/presence/isaac_sim/test_scene.usda +349 -349
- reports/runtime/results/external/f0eb9d48f735/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda +300 -300
- reports/runtime/results/external/f0eb9d48f735/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda +293 -293
- reports/runtime/results/external/f0eb9d48f735/.simready/runtime/slope_drop/isaac_sim/test_scene.usda +449 -449
- reports/runtime/results/external/f11cca6653ce/.simready/runtime/culling_xz/isaac_sim/test_scene.usda +553 -553
- reports/runtime/results/external/f11cca6653ce/.simready/runtime/ground_drop/isaac_sim/test_scene.usda +367 -367
- reports/runtime/results/external/f11cca6653ce/.simready/runtime/light_response/isaac_sim/test_scene.usda +561 -561
- reports/runtime/results/external/f11cca6653ce/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda +300 -300
- reports/runtime/results/external/f11cca6653ce/.simready/runtime/normals_xz/isaac_sim/test_scene.usda +601 -601
- reports/runtime/results/external/f11cca6653ce/.simready/runtime/pivot/isaac_sim/test_scene.usda +488 -488
reports/runtime/results/external/d764164b7cce/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,300 +1,300 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
-
bool omni:rtx:rt:demoire = 0
|
| 49 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
-
int omni:rtx:rt:sss:samples = 1
|
| 51 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
-
custom bool overrideClipRange = 0
|
| 57 |
-
uniform int2 resolution = (1024, 1024)
|
| 58 |
-
}
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
|
| 62 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
-
no_delete = true
|
| 65 |
-
)
|
| 66 |
-
{
|
| 67 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
-
}
|
| 69 |
-
|
| 70 |
-
def "Vars"
|
| 71 |
-
{
|
| 72 |
-
def RenderVar "LdrColor" (
|
| 73 |
-
hide_in_stage_window = true
|
| 74 |
-
no_delete = true
|
| 75 |
-
)
|
| 76 |
-
{
|
| 77 |
-
uniform string sourceName = "LdrColor"
|
| 78 |
-
uniform token sourceType = "raw"
|
| 79 |
-
}
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
|
| 83 |
-
over "OmniverseKit_Persp"
|
| 84 |
-
{
|
| 85 |
-
float exposure:fStop = 5
|
| 86 |
-
float exposure:responsivity = 1.1026709
|
| 87 |
-
float exposure:time = 0.02
|
| 88 |
-
}
|
| 89 |
-
|
| 90 |
-
def "World"
|
| 91 |
-
{
|
| 92 |
-
def Xform "AssetRoot"
|
| 93 |
-
{
|
| 94 |
-
def "Asset" (
|
| 95 |
-
prepend references = @
|
| 96 |
-
)
|
| 97 |
-
{
|
| 98 |
-
}
|
| 99 |
-
}
|
| 100 |
-
|
| 101 |
-
def Xform "Room"
|
| 102 |
-
{
|
| 103 |
-
def Mesh "Bottom" (
|
| 104 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
-
)
|
| 106 |
-
{
|
| 107 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
-
)
|
| 113 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
-
uniform token physics:approximation = "convexHull"
|
| 115 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
-
custom bool primvars:doNotCastShadows = 1
|
| 117 |
-
|
| 118 |
-
def Material "_FlatColorMaterial"
|
| 119 |
-
{
|
| 120 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
-
|
| 122 |
-
def Shader "Shader"
|
| 123 |
-
{
|
| 124 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
-
float inputs:metallic = 0
|
| 127 |
-
float inputs:roughness = 1
|
| 128 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
-
token outputs:surface
|
| 130 |
-
}
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
|
| 134 |
-
def Mesh "Floor" (
|
| 135 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
-
)
|
| 137 |
-
{
|
| 138 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
bool physics:collisionEnabled = 0
|
| 144 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
-
custom bool primvars:doNotCastShadows = 1
|
| 146 |
-
token visibility = "invisible"
|
| 147 |
-
}
|
| 148 |
-
|
| 149 |
-
def Mesh "North" (
|
| 150 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
-
)
|
| 152 |
-
{
|
| 153 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
-
)
|
| 159 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
-
uniform token physics:approximation = "convexHull"
|
| 161 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
-
custom bool primvars:doNotCastShadows = 1
|
| 163 |
-
|
| 164 |
-
def Material "_FlatColorMaterial"
|
| 165 |
-
{
|
| 166 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
-
|
| 168 |
-
def Shader "Shader"
|
| 169 |
-
{
|
| 170 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
-
float inputs:metallic = 0
|
| 173 |
-
float inputs:roughness = 1
|
| 174 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
-
token outputs:surface
|
| 176 |
-
}
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
|
| 180 |
-
def Mesh "South" (
|
| 181 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
-
)
|
| 183 |
-
{
|
| 184 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
-
)
|
| 190 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
-
uniform token physics:approximation = "convexHull"
|
| 192 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
-
custom bool primvars:doNotCastShadows = 1
|
| 194 |
-
|
| 195 |
-
def Material "_FlatColorMaterial"
|
| 196 |
-
{
|
| 197 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
-
|
| 199 |
-
def Shader "Shader"
|
| 200 |
-
{
|
| 201 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
-
float inputs:metallic = 0
|
| 204 |
-
float inputs:roughness = 1
|
| 205 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
-
token outputs:surface
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
def Mesh "West" (
|
| 212 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
-
uniform token physics:approximation = "convexHull"
|
| 223 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
-
custom bool primvars:doNotCastShadows = 1
|
| 225 |
-
|
| 226 |
-
def Material "_FlatColorMaterial"
|
| 227 |
-
{
|
| 228 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
-
|
| 230 |
-
def Shader "Shader"
|
| 231 |
-
{
|
| 232 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
-
float inputs:metallic = 0
|
| 235 |
-
float inputs:roughness = 1
|
| 236 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
-
token outputs:surface
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
def Mesh "East" (
|
| 243 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
-
)
|
| 245 |
-
{
|
| 246 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
-
)
|
| 252 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
-
uniform token physics:approximation = "convexHull"
|
| 254 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
-
custom bool primvars:doNotCastShadows = 1
|
| 256 |
-
|
| 257 |
-
def Material "_FlatColorMaterial"
|
| 258 |
-
{
|
| 259 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
-
|
| 261 |
-
def Shader "Shader"
|
| 262 |
-
{
|
| 263 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
-
float inputs:metallic = 0
|
| 266 |
-
float inputs:roughness = 1
|
| 267 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
-
token outputs:surface
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Xform "Lights"
|
| 275 |
-
{
|
| 276 |
-
def DistantLight "DistantLight_1"
|
| 277 |
-
{
|
| 278 |
-
float inputs:angle = 1
|
| 279 |
-
float inputs:intensity = 3000
|
| 280 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
def DomeLight "DomeLight_2"
|
| 285 |
-
{
|
| 286 |
-
float inputs:intensity = 150
|
| 287 |
-
}
|
| 288 |
-
}
|
| 289 |
-
|
| 290 |
-
def Camera "Camera"
|
| 291 |
-
{
|
| 292 |
-
float2 clippingRange = (0.0068298276, 10000)
|
| 293 |
-
float focalLength = 35
|
| 294 |
-
float horizontalAperture = 36
|
| 295 |
-
float verticalAperture = 36
|
| 296 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.2171880778767072, 0.5791682125373437, 0.4983783120310785, 1) )
|
| 297 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
+
bool omni:rtx:rt:demoire = 0
|
| 49 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
+
int omni:rtx:rt:sss:samples = 1
|
| 51 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
+
custom bool overrideClipRange = 0
|
| 57 |
+
uniform int2 resolution = (1024, 1024)
|
| 58 |
+
}
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
+
no_delete = true
|
| 65 |
+
)
|
| 66 |
+
{
|
| 67 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
def "Vars"
|
| 71 |
+
{
|
| 72 |
+
def RenderVar "LdrColor" (
|
| 73 |
+
hide_in_stage_window = true
|
| 74 |
+
no_delete = true
|
| 75 |
+
)
|
| 76 |
+
{
|
| 77 |
+
uniform string sourceName = "LdrColor"
|
| 78 |
+
uniform token sourceType = "raw"
|
| 79 |
+
}
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
over "OmniverseKit_Persp"
|
| 84 |
+
{
|
| 85 |
+
float exposure:fStop = 5
|
| 86 |
+
float exposure:responsivity = 1.1026709
|
| 87 |
+
float exposure:time = 0.02
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
def "World"
|
| 91 |
+
{
|
| 92 |
+
def Xform "AssetRoot"
|
| 93 |
+
{
|
| 94 |
+
def "Asset" (
|
| 95 |
+
prepend references = @../../../../../../../../../assets/jerrycan/simready_usd/jerrycan.usd@
|
| 96 |
+
)
|
| 97 |
+
{
|
| 98 |
+
}
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
def Xform "Room"
|
| 102 |
+
{
|
| 103 |
+
def Mesh "Bottom" (
|
| 104 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
+
)
|
| 106 |
+
{
|
| 107 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
+
)
|
| 113 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
+
uniform token physics:approximation = "convexHull"
|
| 115 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
+
custom bool primvars:doNotCastShadows = 1
|
| 117 |
+
|
| 118 |
+
def Material "_FlatColorMaterial"
|
| 119 |
+
{
|
| 120 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
+
|
| 122 |
+
def Shader "Shader"
|
| 123 |
+
{
|
| 124 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
+
float inputs:metallic = 0
|
| 127 |
+
float inputs:roughness = 1
|
| 128 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
+
token outputs:surface
|
| 130 |
+
}
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
def Mesh "Floor" (
|
| 135 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
+
)
|
| 137 |
+
{
|
| 138 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
bool physics:collisionEnabled = 0
|
| 144 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
+
custom bool primvars:doNotCastShadows = 1
|
| 146 |
+
token visibility = "invisible"
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
def Mesh "North" (
|
| 150 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
+
)
|
| 152 |
+
{
|
| 153 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
+
)
|
| 159 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
+
uniform token physics:approximation = "convexHull"
|
| 161 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
+
custom bool primvars:doNotCastShadows = 1
|
| 163 |
+
|
| 164 |
+
def Material "_FlatColorMaterial"
|
| 165 |
+
{
|
| 166 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
+
|
| 168 |
+
def Shader "Shader"
|
| 169 |
+
{
|
| 170 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
+
float inputs:metallic = 0
|
| 173 |
+
float inputs:roughness = 1
|
| 174 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
+
token outputs:surface
|
| 176 |
+
}
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
def Mesh "South" (
|
| 181 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
+
)
|
| 183 |
+
{
|
| 184 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
+
)
|
| 190 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
+
uniform token physics:approximation = "convexHull"
|
| 192 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
+
custom bool primvars:doNotCastShadows = 1
|
| 194 |
+
|
| 195 |
+
def Material "_FlatColorMaterial"
|
| 196 |
+
{
|
| 197 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
+
|
| 199 |
+
def Shader "Shader"
|
| 200 |
+
{
|
| 201 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
+
float inputs:metallic = 0
|
| 204 |
+
float inputs:roughness = 1
|
| 205 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
+
token outputs:surface
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
def Mesh "West" (
|
| 212 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
+
uniform token physics:approximation = "convexHull"
|
| 223 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
+
custom bool primvars:doNotCastShadows = 1
|
| 225 |
+
|
| 226 |
+
def Material "_FlatColorMaterial"
|
| 227 |
+
{
|
| 228 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
+
|
| 230 |
+
def Shader "Shader"
|
| 231 |
+
{
|
| 232 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
+
float inputs:metallic = 0
|
| 235 |
+
float inputs:roughness = 1
|
| 236 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
+
token outputs:surface
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
def Mesh "East" (
|
| 243 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
+
)
|
| 245 |
+
{
|
| 246 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
+
)
|
| 252 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
+
uniform token physics:approximation = "convexHull"
|
| 254 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
+
custom bool primvars:doNotCastShadows = 1
|
| 256 |
+
|
| 257 |
+
def Material "_FlatColorMaterial"
|
| 258 |
+
{
|
| 259 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
+
|
| 261 |
+
def Shader "Shader"
|
| 262 |
+
{
|
| 263 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
+
float inputs:metallic = 0
|
| 266 |
+
float inputs:roughness = 1
|
| 267 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
+
token outputs:surface
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Xform "Lights"
|
| 275 |
+
{
|
| 276 |
+
def DistantLight "DistantLight_1"
|
| 277 |
+
{
|
| 278 |
+
float inputs:angle = 1
|
| 279 |
+
float inputs:intensity = 3000
|
| 280 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
def DomeLight "DomeLight_2"
|
| 285 |
+
{
|
| 286 |
+
float inputs:intensity = 150
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
def Camera "Camera"
|
| 291 |
+
{
|
| 292 |
+
float2 clippingRange = (0.0068298276, 10000)
|
| 293 |
+
float focalLength = 35
|
| 294 |
+
float horizontalAperture = 36
|
| 295 |
+
float verticalAperture = 36
|
| 296 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.2171880778767072, 0.5791682125373437, 0.4983783120310785, 1) )
|
| 297 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
|
reports/runtime/results/external/d764164b7cce/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,293 +1,293 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
}
|
| 100 |
-
}
|
| 101 |
-
|
| 102 |
-
def Xform "Room"
|
| 103 |
-
{
|
| 104 |
-
def Mesh "Bottom" (
|
| 105 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 106 |
-
)
|
| 107 |
-
{
|
| 108 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 109 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 110 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 111 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 112 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 113 |
-
)
|
| 114 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 115 |
-
uniform token physics:approximation = "convexHull"
|
| 116 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 117 |
-
custom bool primvars:doNotCastShadows = 1
|
| 118 |
-
|
| 119 |
-
def Material "_FlatColorMaterial"
|
| 120 |
-
{
|
| 121 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 122 |
-
|
| 123 |
-
def Shader "Shader"
|
| 124 |
-
{
|
| 125 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 126 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 127 |
-
float inputs:metallic = 0
|
| 128 |
-
float inputs:roughness = 1
|
| 129 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 130 |
-
token outputs:surface
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
}
|
| 134 |
-
|
| 135 |
-
def Mesh "Floor" (
|
| 136 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 137 |
-
)
|
| 138 |
-
{
|
| 139 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 140 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 141 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 142 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 143 |
-
uniform token physics:approximation = "convexHull"
|
| 144 |
-
bool physics:collisionEnabled = 0
|
| 145 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 146 |
-
custom bool primvars:doNotCastShadows = 1
|
| 147 |
-
token visibility = "invisible"
|
| 148 |
-
}
|
| 149 |
-
|
| 150 |
-
def Mesh "North" (
|
| 151 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 152 |
-
)
|
| 153 |
-
{
|
| 154 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 155 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 156 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 157 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 158 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
-
)
|
| 160 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 161 |
-
uniform token physics:approximation = "convexHull"
|
| 162 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 163 |
-
custom bool primvars:doNotCastShadows = 1
|
| 164 |
-
|
| 165 |
-
def Material "_FlatColorMaterial"
|
| 166 |
-
{
|
| 167 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 168 |
-
|
| 169 |
-
def Shader "Shader"
|
| 170 |
-
{
|
| 171 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 172 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 173 |
-
float inputs:metallic = 0
|
| 174 |
-
float inputs:roughness = 1
|
| 175 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 176 |
-
token outputs:surface
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
}
|
| 180 |
-
|
| 181 |
-
def Mesh "South" (
|
| 182 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 183 |
-
)
|
| 184 |
-
{
|
| 185 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 186 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 187 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 188 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 189 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
-
)
|
| 191 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 192 |
-
uniform token physics:approximation = "convexHull"
|
| 193 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 194 |
-
custom bool primvars:doNotCastShadows = 1
|
| 195 |
-
|
| 196 |
-
def Material "_FlatColorMaterial"
|
| 197 |
-
{
|
| 198 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 199 |
-
|
| 200 |
-
def Shader "Shader"
|
| 201 |
-
{
|
| 202 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 203 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 204 |
-
float inputs:metallic = 0
|
| 205 |
-
float inputs:roughness = 1
|
| 206 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 207 |
-
token outputs:surface
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
}
|
| 211 |
-
|
| 212 |
-
def Mesh "West" (
|
| 213 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 214 |
-
)
|
| 215 |
-
{
|
| 216 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 217 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 218 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 219 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 220 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
-
)
|
| 222 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 223 |
-
uniform token physics:approximation = "convexHull"
|
| 224 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 225 |
-
custom bool primvars:doNotCastShadows = 1
|
| 226 |
-
|
| 227 |
-
def Material "_FlatColorMaterial"
|
| 228 |
-
{
|
| 229 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 230 |
-
|
| 231 |
-
def Shader "Shader"
|
| 232 |
-
{
|
| 233 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 234 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 235 |
-
float inputs:metallic = 0
|
| 236 |
-
float inputs:roughness = 1
|
| 237 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 238 |
-
token outputs:surface
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
}
|
| 242 |
-
|
| 243 |
-
def Mesh "East" (
|
| 244 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
-
)
|
| 246 |
-
{
|
| 247 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 248 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 251 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
-
)
|
| 253 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 254 |
-
uniform token physics:approximation = "convexHull"
|
| 255 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 256 |
-
custom bool primvars:doNotCastShadows = 1
|
| 257 |
-
|
| 258 |
-
def Material "_FlatColorMaterial"
|
| 259 |
-
{
|
| 260 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
-
|
| 262 |
-
def Shader "Shader"
|
| 263 |
-
{
|
| 264 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
-
float inputs:metallic = 0
|
| 267 |
-
float inputs:roughness = 1
|
| 268 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
-
token outputs:surface
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
}
|
| 274 |
-
|
| 275 |
-
def Xform "Lights"
|
| 276 |
-
{
|
| 277 |
-
def DomeLight "DomeLight_1"
|
| 278 |
-
{
|
| 279 |
-
float inputs:intensity = 1000
|
| 280 |
-
}
|
| 281 |
-
}
|
| 282 |
-
|
| 283 |
-
def Camera "Camera"
|
| 284 |
-
{
|
| 285 |
-
float2 clippingRange = (0.0068298276, 10000)
|
| 286 |
-
float focalLength = 35
|
| 287 |
-
float horizontalAperture = 36
|
| 288 |
-
float verticalAperture = 36
|
| 289 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.2171880778767072, 0.5791682125373437, 0.4983783120310785, 1) )
|
| 290 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 291 |
-
}
|
| 292 |
-
}
|
| 293 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/jerrycan/simready_usd/jerrycan.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
}
|
| 100 |
+
}
|
| 101 |
+
|
| 102 |
+
def Xform "Room"
|
| 103 |
+
{
|
| 104 |
+
def Mesh "Bottom" (
|
| 105 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 106 |
+
)
|
| 107 |
+
{
|
| 108 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 109 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 110 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 111 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 112 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 113 |
+
)
|
| 114 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 115 |
+
uniform token physics:approximation = "convexHull"
|
| 116 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 117 |
+
custom bool primvars:doNotCastShadows = 1
|
| 118 |
+
|
| 119 |
+
def Material "_FlatColorMaterial"
|
| 120 |
+
{
|
| 121 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 122 |
+
|
| 123 |
+
def Shader "Shader"
|
| 124 |
+
{
|
| 125 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 126 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 127 |
+
float inputs:metallic = 0
|
| 128 |
+
float inputs:roughness = 1
|
| 129 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 130 |
+
token outputs:surface
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
}
|
| 134 |
+
|
| 135 |
+
def Mesh "Floor" (
|
| 136 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 137 |
+
)
|
| 138 |
+
{
|
| 139 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 140 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 141 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 142 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 143 |
+
uniform token physics:approximation = "convexHull"
|
| 144 |
+
bool physics:collisionEnabled = 0
|
| 145 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 146 |
+
custom bool primvars:doNotCastShadows = 1
|
| 147 |
+
token visibility = "invisible"
|
| 148 |
+
}
|
| 149 |
+
|
| 150 |
+
def Mesh "North" (
|
| 151 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 152 |
+
)
|
| 153 |
+
{
|
| 154 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 155 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 156 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 157 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 158 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
+
)
|
| 160 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 161 |
+
uniform token physics:approximation = "convexHull"
|
| 162 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 163 |
+
custom bool primvars:doNotCastShadows = 1
|
| 164 |
+
|
| 165 |
+
def Material "_FlatColorMaterial"
|
| 166 |
+
{
|
| 167 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 168 |
+
|
| 169 |
+
def Shader "Shader"
|
| 170 |
+
{
|
| 171 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 172 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 173 |
+
float inputs:metallic = 0
|
| 174 |
+
float inputs:roughness = 1
|
| 175 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 176 |
+
token outputs:surface
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
}
|
| 180 |
+
|
| 181 |
+
def Mesh "South" (
|
| 182 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 183 |
+
)
|
| 184 |
+
{
|
| 185 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 186 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 187 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 188 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 189 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
+
)
|
| 191 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 192 |
+
uniform token physics:approximation = "convexHull"
|
| 193 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 194 |
+
custom bool primvars:doNotCastShadows = 1
|
| 195 |
+
|
| 196 |
+
def Material "_FlatColorMaterial"
|
| 197 |
+
{
|
| 198 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 199 |
+
|
| 200 |
+
def Shader "Shader"
|
| 201 |
+
{
|
| 202 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 203 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 204 |
+
float inputs:metallic = 0
|
| 205 |
+
float inputs:roughness = 1
|
| 206 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 207 |
+
token outputs:surface
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
}
|
| 211 |
+
|
| 212 |
+
def Mesh "West" (
|
| 213 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 214 |
+
)
|
| 215 |
+
{
|
| 216 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 217 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 218 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 219 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 220 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
+
)
|
| 222 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 223 |
+
uniform token physics:approximation = "convexHull"
|
| 224 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 225 |
+
custom bool primvars:doNotCastShadows = 1
|
| 226 |
+
|
| 227 |
+
def Material "_FlatColorMaterial"
|
| 228 |
+
{
|
| 229 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 230 |
+
|
| 231 |
+
def Shader "Shader"
|
| 232 |
+
{
|
| 233 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 234 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 235 |
+
float inputs:metallic = 0
|
| 236 |
+
float inputs:roughness = 1
|
| 237 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 238 |
+
token outputs:surface
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
}
|
| 242 |
+
|
| 243 |
+
def Mesh "East" (
|
| 244 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
+
)
|
| 246 |
+
{
|
| 247 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 248 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 251 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
+
)
|
| 253 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 254 |
+
uniform token physics:approximation = "convexHull"
|
| 255 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 256 |
+
custom bool primvars:doNotCastShadows = 1
|
| 257 |
+
|
| 258 |
+
def Material "_FlatColorMaterial"
|
| 259 |
+
{
|
| 260 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
+
|
| 262 |
+
def Shader "Shader"
|
| 263 |
+
{
|
| 264 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
+
float inputs:metallic = 0
|
| 267 |
+
float inputs:roughness = 1
|
| 268 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
+
token outputs:surface
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
}
|
| 274 |
+
|
| 275 |
+
def Xform "Lights"
|
| 276 |
+
{
|
| 277 |
+
def DomeLight "DomeLight_1"
|
| 278 |
+
{
|
| 279 |
+
float inputs:intensity = 1000
|
| 280 |
+
}
|
| 281 |
+
}
|
| 282 |
+
|
| 283 |
+
def Camera "Camera"
|
| 284 |
+
{
|
| 285 |
+
float2 clippingRange = (0.0068298276, 10000)
|
| 286 |
+
float focalLength = 35
|
| 287 |
+
float horizontalAperture = 36
|
| 288 |
+
float verticalAperture = 36
|
| 289 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.2171880778767072, 0.5791682125373437, 0.4983783120310785, 1) )
|
| 290 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 291 |
+
}
|
| 292 |
+
}
|
| 293 |
+
|
reports/runtime/results/external/d764164b7cce/.simready/runtime/slope_drop/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,432 +1,432 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 864000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 240
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
double3 xformOp:translate = (-0, -1.652526065385395, 4.717362986424303)
|
| 96 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
-
|
| 98 |
-
def "Asset" (
|
| 99 |
-
prepend references = @
|
| 100 |
-
)
|
| 101 |
-
{
|
| 102 |
-
over "Jerrycan" (
|
| 103 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 104 |
-
)
|
| 105 |
-
{
|
| 106 |
-
vector3f physics:angularVelocity = (0, 0, 0)
|
| 107 |
-
point3f physics:centerOfMass = (0.00023575683, -2.2819114e-8, 0.20903888)
|
| 108 |
-
float3 physics:diagonalInertia = (0.057282697, 0.057868816, 0.03858184)
|
| 109 |
-
float physics:mass = 2
|
| 110 |
-
quatf physics:principalAxes = (0.9999493, 0.00034073854, -0.0022392226, -0.009821691)
|
| 111 |
-
vector3f physics:velocity = (0, 0, -0.12262501)
|
| 112 |
-
quatf xformOp:orient = (1, -6.8285516e-8, -4.5189505e-11, -1.5309687e-10)
|
| 113 |
-
float3 xformOp:scale = (0.001, 0.001, 0.001)
|
| 114 |
-
float3 xformOp:translate = (1.4210855e-13, 4.438167e-8, -0.0010219677)
|
| 115 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 116 |
-
}
|
| 117 |
-
}
|
| 118 |
-
}
|
| 119 |
-
|
| 120 |
-
def Xform "Room"
|
| 121 |
-
{
|
| 122 |
-
def Mesh "Bottom" (
|
| 123 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 124 |
-
)
|
| 125 |
-
{
|
| 126 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 127 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 128 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 129 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 130 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 131 |
-
)
|
| 132 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 133 |
-
uniform token physics:approximation = "convexHull"
|
| 134 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 135 |
-
custom bool primvars:doNotCastShadows = 1
|
| 136 |
-
|
| 137 |
-
def Material "_FlatColorMaterial"
|
| 138 |
-
{
|
| 139 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 140 |
-
|
| 141 |
-
def Shader "Shader"
|
| 142 |
-
{
|
| 143 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 144 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 145 |
-
float inputs:metallic = 0
|
| 146 |
-
float inputs:roughness = 1
|
| 147 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 148 |
-
token outputs:surface
|
| 149 |
-
}
|
| 150 |
-
}
|
| 151 |
-
}
|
| 152 |
-
|
| 153 |
-
def Mesh "Floor" (
|
| 154 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 155 |
-
)
|
| 156 |
-
{
|
| 157 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 158 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 159 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 160 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 161 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 162 |
-
)
|
| 163 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 164 |
-
uniform token physics:approximation = "convexHull"
|
| 165 |
-
bool physics:collisionEnabled = 1
|
| 166 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 167 |
-
custom bool primvars:doNotCastShadows = 1
|
| 168 |
-
|
| 169 |
-
def Material "_FlatColorMaterial"
|
| 170 |
-
{
|
| 171 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 172 |
-
|
| 173 |
-
def Shader "Shader"
|
| 174 |
-
{
|
| 175 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 176 |
-
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 177 |
-
float inputs:metallic = 0
|
| 178 |
-
float inputs:roughness = 1
|
| 179 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 180 |
-
token outputs:surface
|
| 181 |
-
}
|
| 182 |
-
}
|
| 183 |
-
}
|
| 184 |
-
|
| 185 |
-
def Mesh "North" (
|
| 186 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 187 |
-
)
|
| 188 |
-
{
|
| 189 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 190 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 191 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 192 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 193 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 194 |
-
)
|
| 195 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 196 |
-
uniform token physics:approximation = "convexHull"
|
| 197 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 198 |
-
custom bool primvars:doNotCastShadows = 1
|
| 199 |
-
|
| 200 |
-
def Material "_FlatColorMaterial"
|
| 201 |
-
{
|
| 202 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 203 |
-
|
| 204 |
-
def Shader "Shader"
|
| 205 |
-
{
|
| 206 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 207 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 208 |
-
float inputs:metallic = 0
|
| 209 |
-
float inputs:roughness = 1
|
| 210 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 211 |
-
token outputs:surface
|
| 212 |
-
}
|
| 213 |
-
}
|
| 214 |
-
}
|
| 215 |
-
|
| 216 |
-
def Mesh "South" (
|
| 217 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 218 |
-
)
|
| 219 |
-
{
|
| 220 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 221 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 222 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 223 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 224 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 225 |
-
)
|
| 226 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 227 |
-
uniform token physics:approximation = "convexHull"
|
| 228 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 229 |
-
custom bool primvars:doNotCastShadows = 1
|
| 230 |
-
|
| 231 |
-
def Material "_FlatColorMaterial"
|
| 232 |
-
{
|
| 233 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 234 |
-
|
| 235 |
-
def Shader "Shader"
|
| 236 |
-
{
|
| 237 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 238 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 239 |
-
float inputs:metallic = 0
|
| 240 |
-
float inputs:roughness = 1
|
| 241 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 242 |
-
token outputs:surface
|
| 243 |
-
}
|
| 244 |
-
}
|
| 245 |
-
}
|
| 246 |
-
|
| 247 |
-
def Mesh "West" (
|
| 248 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 249 |
-
)
|
| 250 |
-
{
|
| 251 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 252 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 253 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 254 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 255 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 256 |
-
)
|
| 257 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 258 |
-
uniform token physics:approximation = "convexHull"
|
| 259 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 260 |
-
custom bool primvars:doNotCastShadows = 1
|
| 261 |
-
|
| 262 |
-
def Material "_FlatColorMaterial"
|
| 263 |
-
{
|
| 264 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 265 |
-
|
| 266 |
-
def Shader "Shader"
|
| 267 |
-
{
|
| 268 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 269 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 270 |
-
float inputs:metallic = 0
|
| 271 |
-
float inputs:roughness = 1
|
| 272 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 273 |
-
token outputs:surface
|
| 274 |
-
}
|
| 275 |
-
}
|
| 276 |
-
}
|
| 277 |
-
|
| 278 |
-
def Mesh "East" (
|
| 279 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 280 |
-
)
|
| 281 |
-
{
|
| 282 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 283 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 284 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 285 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 286 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 287 |
-
)
|
| 288 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 289 |
-
uniform token physics:approximation = "convexHull"
|
| 290 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 291 |
-
custom bool primvars:doNotCastShadows = 1
|
| 292 |
-
|
| 293 |
-
def Material "_FlatColorMaterial"
|
| 294 |
-
{
|
| 295 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 296 |
-
|
| 297 |
-
def Shader "Shader"
|
| 298 |
-
{
|
| 299 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 300 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 301 |
-
float inputs:metallic = 0
|
| 302 |
-
float inputs:roughness = 1
|
| 303 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 304 |
-
token outputs:surface
|
| 305 |
-
}
|
| 306 |
-
}
|
| 307 |
-
}
|
| 308 |
-
|
| 309 |
-
def Mesh "Slope" (
|
| 310 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 311 |
-
)
|
| 312 |
-
{
|
| 313 |
-
float3[] extent = [(-1, -1, -1), (1, 1, 0)]
|
| 314 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 315 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 316 |
-
rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
|
| 317 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 318 |
-
)
|
| 319 |
-
point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
|
| 320 |
-
custom bool primvars:doNotCastShadows = 1
|
| 321 |
-
float xformOp:rotateX = 45
|
| 322 |
-
float xformOp:rotateZ = 180
|
| 323 |
-
float3 xformOp:scale = (50, 3.3386068, 0.041732587)
|
| 324 |
-
double3 xformOp:translate = (0, 0, 2.2939793788286345)
|
| 325 |
-
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
|
| 326 |
-
|
| 327 |
-
def Material "_FlatColorMaterial"
|
| 328 |
-
{
|
| 329 |
-
token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
|
| 330 |
-
|
| 331 |
-
def Shader "Shader"
|
| 332 |
-
{
|
| 333 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 334 |
-
color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
|
| 335 |
-
float inputs:metallic = 0
|
| 336 |
-
float inputs:roughness = 1
|
| 337 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 338 |
-
token outputs:surface
|
| 339 |
-
}
|
| 340 |
-
}
|
| 341 |
-
|
| 342 |
-
def "PhysMaterial" (
|
| 343 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 344 |
-
)
|
| 345 |
-
{
|
| 346 |
-
float physics:dynamicFriction = 0.4
|
| 347 |
-
float physics:restitution = 0
|
| 348 |
-
float physics:staticFriction = 0.5
|
| 349 |
-
}
|
| 350 |
-
}
|
| 351 |
-
|
| 352 |
-
def Xform "SlopeCollision"
|
| 353 |
-
{
|
| 354 |
-
float xformOp:rotateX = 45
|
| 355 |
-
float xformOp:rotateZ = 180
|
| 356 |
-
double3 xformOp:translate = (0, 0, 2.2939793788286345)
|
| 357 |
-
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
|
| 358 |
-
|
| 359 |
-
def Cube "Box" (
|
| 360 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
|
| 361 |
-
)
|
| 362 |
-
{
|
| 363 |
-
rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
|
| 364 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 365 |
-
)
|
| 366 |
-
double size = 1
|
| 367 |
-
token visibility = "invisible"
|
| 368 |
-
float3 xformOp:scale = (100, 6.6772137, 0.041732587)
|
| 369 |
-
double3 xformOp:translate = (0, 0, -0.020866292562154776)
|
| 370 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
|
| 371 |
-
}
|
| 372 |
-
}
|
| 373 |
-
}
|
| 374 |
-
|
| 375 |
-
def Xform "Lights"
|
| 376 |
-
{
|
| 377 |
-
def DomeLight "DomeLight_1"
|
| 378 |
-
{
|
| 379 |
-
float inputs:intensity = 1000
|
| 380 |
-
}
|
| 381 |
-
}
|
| 382 |
-
|
| 383 |
-
def PhysicsScene "PhysicsScene" (
|
| 384 |
-
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 385 |
-
)
|
| 386 |
-
{
|
| 387 |
-
vector3f physics:gravityDirection = (0, 0, -1)
|
| 388 |
-
float physics:gravityMagnitude = 9.81
|
| 389 |
-
uniform token physxScene:broadphaseType = "GPU"
|
| 390 |
-
bool physxScene:enableEnhancedDeterminism = 0
|
| 391 |
-
bool physxScene:enableGPUDynamics = 1
|
| 392 |
-
bool physxScene:enableStabilization = 1
|
| 393 |
-
uniform token physxScene:solverType = "TGS"
|
| 394 |
-
uint physxScene:timeStepsPerSecond = 240
|
| 395 |
-
}
|
| 396 |
-
|
| 397 |
-
def Xform "GroundPlane"
|
| 398 |
-
{
|
| 399 |
-
def Mesh "CollisionMesh" (
|
| 400 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 401 |
-
)
|
| 402 |
-
{
|
| 403 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 404 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 405 |
-
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 406 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 407 |
-
)
|
| 408 |
-
uniform token physics:approximation = "convexHull"
|
| 409 |
-
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 410 |
-
token visibility = "invisible"
|
| 411 |
-
}
|
| 412 |
-
|
| 413 |
-
def "PhysMaterial" (
|
| 414 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 415 |
-
)
|
| 416 |
-
{
|
| 417 |
-
float physics:dynamicFriction = 0.4
|
| 418 |
-
float physics:restitution = 0
|
| 419 |
-
float physics:staticFriction = 0.5
|
| 420 |
-
}
|
| 421 |
-
}
|
| 422 |
-
|
| 423 |
-
def Camera "Camera"
|
| 424 |
-
{
|
| 425 |
-
float2 clippingRange = (0.0084536625, 1000)
|
| 426 |
-
float focalLength = 35
|
| 427 |
-
float horizontalAperture = 36
|
| 428 |
-
matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818443, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.19611613513818443, 0), (-0.8289498102317234, -1.6525260605192704, 5.091436182454673, 1) )
|
| 429 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 430 |
-
}
|
| 431 |
-
}
|
| 432 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 864000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 240
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
double3 xformOp:translate = (-0, -1.652526065385395, 4.717362986424303)
|
| 96 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
+
|
| 98 |
+
def "Asset" (
|
| 99 |
+
prepend references = @../../../../../../../../../assets/jerrycan/simready_usd/jerrycan.usd@
|
| 100 |
+
)
|
| 101 |
+
{
|
| 102 |
+
over "Jerrycan" (
|
| 103 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 104 |
+
)
|
| 105 |
+
{
|
| 106 |
+
vector3f physics:angularVelocity = (0, 0, 0)
|
| 107 |
+
point3f physics:centerOfMass = (0.00023575683, -2.2819114e-8, 0.20903888)
|
| 108 |
+
float3 physics:diagonalInertia = (0.057282697, 0.057868816, 0.03858184)
|
| 109 |
+
float physics:mass = 2
|
| 110 |
+
quatf physics:principalAxes = (0.9999493, 0.00034073854, -0.0022392226, -0.009821691)
|
| 111 |
+
vector3f physics:velocity = (0, 0, -0.12262501)
|
| 112 |
+
quatf xformOp:orient = (1, -6.8285516e-8, -4.5189505e-11, -1.5309687e-10)
|
| 113 |
+
float3 xformOp:scale = (0.001, 0.001, 0.001)
|
| 114 |
+
float3 xformOp:translate = (1.4210855e-13, 4.438167e-8, -0.0010219677)
|
| 115 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 116 |
+
}
|
| 117 |
+
}
|
| 118 |
+
}
|
| 119 |
+
|
| 120 |
+
def Xform "Room"
|
| 121 |
+
{
|
| 122 |
+
def Mesh "Bottom" (
|
| 123 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 124 |
+
)
|
| 125 |
+
{
|
| 126 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 127 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 128 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 129 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 130 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 131 |
+
)
|
| 132 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 133 |
+
uniform token physics:approximation = "convexHull"
|
| 134 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 135 |
+
custom bool primvars:doNotCastShadows = 1
|
| 136 |
+
|
| 137 |
+
def Material "_FlatColorMaterial"
|
| 138 |
+
{
|
| 139 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 140 |
+
|
| 141 |
+
def Shader "Shader"
|
| 142 |
+
{
|
| 143 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 144 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 145 |
+
float inputs:metallic = 0
|
| 146 |
+
float inputs:roughness = 1
|
| 147 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 148 |
+
token outputs:surface
|
| 149 |
+
}
|
| 150 |
+
}
|
| 151 |
+
}
|
| 152 |
+
|
| 153 |
+
def Mesh "Floor" (
|
| 154 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 155 |
+
)
|
| 156 |
+
{
|
| 157 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 158 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 159 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 160 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 161 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 162 |
+
)
|
| 163 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 164 |
+
uniform token physics:approximation = "convexHull"
|
| 165 |
+
bool physics:collisionEnabled = 1
|
| 166 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 167 |
+
custom bool primvars:doNotCastShadows = 1
|
| 168 |
+
|
| 169 |
+
def Material "_FlatColorMaterial"
|
| 170 |
+
{
|
| 171 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 172 |
+
|
| 173 |
+
def Shader "Shader"
|
| 174 |
+
{
|
| 175 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 176 |
+
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 177 |
+
float inputs:metallic = 0
|
| 178 |
+
float inputs:roughness = 1
|
| 179 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 180 |
+
token outputs:surface
|
| 181 |
+
}
|
| 182 |
+
}
|
| 183 |
+
}
|
| 184 |
+
|
| 185 |
+
def Mesh "North" (
|
| 186 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 187 |
+
)
|
| 188 |
+
{
|
| 189 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 190 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 191 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 192 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 193 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 194 |
+
)
|
| 195 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 196 |
+
uniform token physics:approximation = "convexHull"
|
| 197 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 198 |
+
custom bool primvars:doNotCastShadows = 1
|
| 199 |
+
|
| 200 |
+
def Material "_FlatColorMaterial"
|
| 201 |
+
{
|
| 202 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 203 |
+
|
| 204 |
+
def Shader "Shader"
|
| 205 |
+
{
|
| 206 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 207 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 208 |
+
float inputs:metallic = 0
|
| 209 |
+
float inputs:roughness = 1
|
| 210 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 211 |
+
token outputs:surface
|
| 212 |
+
}
|
| 213 |
+
}
|
| 214 |
+
}
|
| 215 |
+
|
| 216 |
+
def Mesh "South" (
|
| 217 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 218 |
+
)
|
| 219 |
+
{
|
| 220 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 221 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 222 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 223 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 224 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 225 |
+
)
|
| 226 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 227 |
+
uniform token physics:approximation = "convexHull"
|
| 228 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 229 |
+
custom bool primvars:doNotCastShadows = 1
|
| 230 |
+
|
| 231 |
+
def Material "_FlatColorMaterial"
|
| 232 |
+
{
|
| 233 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 234 |
+
|
| 235 |
+
def Shader "Shader"
|
| 236 |
+
{
|
| 237 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 238 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 239 |
+
float inputs:metallic = 0
|
| 240 |
+
float inputs:roughness = 1
|
| 241 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 242 |
+
token outputs:surface
|
| 243 |
+
}
|
| 244 |
+
}
|
| 245 |
+
}
|
| 246 |
+
|
| 247 |
+
def Mesh "West" (
|
| 248 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 249 |
+
)
|
| 250 |
+
{
|
| 251 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 252 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 253 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 254 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 255 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 256 |
+
)
|
| 257 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 258 |
+
uniform token physics:approximation = "convexHull"
|
| 259 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 260 |
+
custom bool primvars:doNotCastShadows = 1
|
| 261 |
+
|
| 262 |
+
def Material "_FlatColorMaterial"
|
| 263 |
+
{
|
| 264 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 265 |
+
|
| 266 |
+
def Shader "Shader"
|
| 267 |
+
{
|
| 268 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 269 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 270 |
+
float inputs:metallic = 0
|
| 271 |
+
float inputs:roughness = 1
|
| 272 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 273 |
+
token outputs:surface
|
| 274 |
+
}
|
| 275 |
+
}
|
| 276 |
+
}
|
| 277 |
+
|
| 278 |
+
def Mesh "East" (
|
| 279 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 280 |
+
)
|
| 281 |
+
{
|
| 282 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 283 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 284 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 285 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 286 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 287 |
+
)
|
| 288 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 289 |
+
uniform token physics:approximation = "convexHull"
|
| 290 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 291 |
+
custom bool primvars:doNotCastShadows = 1
|
| 292 |
+
|
| 293 |
+
def Material "_FlatColorMaterial"
|
| 294 |
+
{
|
| 295 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 296 |
+
|
| 297 |
+
def Shader "Shader"
|
| 298 |
+
{
|
| 299 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 300 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 301 |
+
float inputs:metallic = 0
|
| 302 |
+
float inputs:roughness = 1
|
| 303 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 304 |
+
token outputs:surface
|
| 305 |
+
}
|
| 306 |
+
}
|
| 307 |
+
}
|
| 308 |
+
|
| 309 |
+
def Mesh "Slope" (
|
| 310 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 311 |
+
)
|
| 312 |
+
{
|
| 313 |
+
float3[] extent = [(-1, -1, -1), (1, 1, 0)]
|
| 314 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 315 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 316 |
+
rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
|
| 317 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 318 |
+
)
|
| 319 |
+
point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
|
| 320 |
+
custom bool primvars:doNotCastShadows = 1
|
| 321 |
+
float xformOp:rotateX = 45
|
| 322 |
+
float xformOp:rotateZ = 180
|
| 323 |
+
float3 xformOp:scale = (50, 3.3386068, 0.041732587)
|
| 324 |
+
double3 xformOp:translate = (0, 0, 2.2939793788286345)
|
| 325 |
+
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
|
| 326 |
+
|
| 327 |
+
def Material "_FlatColorMaterial"
|
| 328 |
+
{
|
| 329 |
+
token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
|
| 330 |
+
|
| 331 |
+
def Shader "Shader"
|
| 332 |
+
{
|
| 333 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 334 |
+
color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
|
| 335 |
+
float inputs:metallic = 0
|
| 336 |
+
float inputs:roughness = 1
|
| 337 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 338 |
+
token outputs:surface
|
| 339 |
+
}
|
| 340 |
+
}
|
| 341 |
+
|
| 342 |
+
def "PhysMaterial" (
|
| 343 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 344 |
+
)
|
| 345 |
+
{
|
| 346 |
+
float physics:dynamicFriction = 0.4
|
| 347 |
+
float physics:restitution = 0
|
| 348 |
+
float physics:staticFriction = 0.5
|
| 349 |
+
}
|
| 350 |
+
}
|
| 351 |
+
|
| 352 |
+
def Xform "SlopeCollision"
|
| 353 |
+
{
|
| 354 |
+
float xformOp:rotateX = 45
|
| 355 |
+
float xformOp:rotateZ = 180
|
| 356 |
+
double3 xformOp:translate = (0, 0, 2.2939793788286345)
|
| 357 |
+
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
|
| 358 |
+
|
| 359 |
+
def Cube "Box" (
|
| 360 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
|
| 361 |
+
)
|
| 362 |
+
{
|
| 363 |
+
rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
|
| 364 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 365 |
+
)
|
| 366 |
+
double size = 1
|
| 367 |
+
token visibility = "invisible"
|
| 368 |
+
float3 xformOp:scale = (100, 6.6772137, 0.041732587)
|
| 369 |
+
double3 xformOp:translate = (0, 0, -0.020866292562154776)
|
| 370 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
|
| 371 |
+
}
|
| 372 |
+
}
|
| 373 |
+
}
|
| 374 |
+
|
| 375 |
+
def Xform "Lights"
|
| 376 |
+
{
|
| 377 |
+
def DomeLight "DomeLight_1"
|
| 378 |
+
{
|
| 379 |
+
float inputs:intensity = 1000
|
| 380 |
+
}
|
| 381 |
+
}
|
| 382 |
+
|
| 383 |
+
def PhysicsScene "PhysicsScene" (
|
| 384 |
+
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 385 |
+
)
|
| 386 |
+
{
|
| 387 |
+
vector3f physics:gravityDirection = (0, 0, -1)
|
| 388 |
+
float physics:gravityMagnitude = 9.81
|
| 389 |
+
uniform token physxScene:broadphaseType = "GPU"
|
| 390 |
+
bool physxScene:enableEnhancedDeterminism = 0
|
| 391 |
+
bool physxScene:enableGPUDynamics = 1
|
| 392 |
+
bool physxScene:enableStabilization = 1
|
| 393 |
+
uniform token physxScene:solverType = "TGS"
|
| 394 |
+
uint physxScene:timeStepsPerSecond = 240
|
| 395 |
+
}
|
| 396 |
+
|
| 397 |
+
def Xform "GroundPlane"
|
| 398 |
+
{
|
| 399 |
+
def Mesh "CollisionMesh" (
|
| 400 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 401 |
+
)
|
| 402 |
+
{
|
| 403 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 404 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 405 |
+
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 406 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 407 |
+
)
|
| 408 |
+
uniform token physics:approximation = "convexHull"
|
| 409 |
+
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 410 |
+
token visibility = "invisible"
|
| 411 |
+
}
|
| 412 |
+
|
| 413 |
+
def "PhysMaterial" (
|
| 414 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 415 |
+
)
|
| 416 |
+
{
|
| 417 |
+
float physics:dynamicFriction = 0.4
|
| 418 |
+
float physics:restitution = 0
|
| 419 |
+
float physics:staticFriction = 0.5
|
| 420 |
+
}
|
| 421 |
+
}
|
| 422 |
+
|
| 423 |
+
def Camera "Camera"
|
| 424 |
+
{
|
| 425 |
+
float2 clippingRange = (0.0084536625, 1000)
|
| 426 |
+
float focalLength = 35
|
| 427 |
+
float horizontalAperture = 36
|
| 428 |
+
matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818443, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.19611613513818443, 0), (-0.8289498102317234, -1.6525260605192704, 5.091436182454673, 1) )
|
| 429 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 430 |
+
}
|
| 431 |
+
}
|
| 432 |
+
|
reports/runtime/results/external/e2a044b7366e/.simready/runtime/culling_xz/isaac_sim/test_scene.usda
CHANGED
|
The diff for this file is too large to render.
See raw diff
|
|
|
reports/runtime/results/external/e2a044b7366e/.simready/runtime/ground_drop/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,677 +1,677 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 864000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 240
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
double3 xformOp:translate = (0, 0, 0.9527254475010061)
|
| 96 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
-
|
| 98 |
-
def "Asset" (
|
| 99 |
-
prepend references = @
|
| 100 |
-
)
|
| 101 |
-
{
|
| 102 |
-
over "Roller_Conveyor"
|
| 103 |
-
{
|
| 104 |
-
over "leg_01" (
|
| 105 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 106 |
-
)
|
| 107 |
-
{
|
| 108 |
-
vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.913726e-10)
|
| 109 |
-
point3f physics:centerOfMass = (-0.27012828, -0.6299169, 0.044742256)
|
| 110 |
-
float3 physics:diagonalInertia = (0.00217004, 0.0006644432, 0.0018964863)
|
| 111 |
-
float physics:mass = 1.130087
|
| 112 |
-
quatf physics:principalAxes = (0.9797071, -0.01807353, 0.06556809, -0.18854232)
|
| 113 |
-
vector3f physics:velocity = (-5.5950033e-10, 4.4062426e-10, -0.12262502)
|
| 114 |
-
quatf xformOp:orient = (1, -4.038287e-9, 2.5491685e-8, 0)
|
| 115 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 116 |
-
float3 xformOp:translate = (1.1920929e-7, 1.7881393e-7, -0.0010223163)
|
| 117 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 118 |
-
}
|
| 119 |
-
|
| 120 |
-
over "leg_02" (
|
| 121 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 122 |
-
)
|
| 123 |
-
{
|
| 124 |
-
vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.913726e-10)
|
| 125 |
-
point3f physics:centerOfMass = (-0.27012894, 0.62991595, 0.044741947)
|
| 126 |
-
float3 physics:diagonalInertia = (0.002170067, 0.0006644495, 0.001896485)
|
| 127 |
-
float physics:mass = 1.130087
|
| 128 |
-
quatf physics:principalAxes = (0.97970885, 0.018078499, 0.065539435, 0.18854275)
|
| 129 |
-
vector3f physics:velocity = (-5.5309396e-10, 4.406246e-10, -0.12262502)
|
| 130 |
-
quatf xformOp:orient = (1, -2.8932836e-9, 3.9300435e-8, -1.494863e-8)
|
| 131 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 132 |
-
float3 xformOp:translate = (1.4901161e-7, -2.3841858e-7, -0.0010223163)
|
| 133 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 134 |
-
}
|
| 135 |
-
|
| 136 |
-
over "leg_03" (
|
| 137 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 138 |
-
)
|
| 139 |
-
{
|
| 140 |
-
vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.913742e-10)
|
| 141 |
-
point3f physics:centerOfMass = (0.26236087, -0.6298972, 0.05169809)
|
| 142 |
-
float3 physics:diagonalInertia = (0.0023956802, 0.0008799985, 0.0018838684)
|
| 143 |
-
float physics:mass = 1.130079
|
| 144 |
-
quatf physics:principalAxes = (0.9813074, -0.030514909, -0.03793582, 0.18618707)
|
| 145 |
-
vector3f physics:velocity = (-5.497873e-10, 4.3044857e-10, -0.12262502)
|
| 146 |
-
quatf xformOp:orient = (1, -4.934449e-10, 5.378549e-8, 1.4679985e-8)
|
| 147 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 148 |
-
float3 xformOp:translate = (-2.0861626e-7, 1.1920929e-7, -0.0010221375)
|
| 149 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 150 |
-
}
|
| 151 |
-
|
| 152 |
-
over "leg_04" (
|
| 153 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 154 |
-
)
|
| 155 |
-
{
|
| 156 |
-
vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.913726e-10)
|
| 157 |
-
point3f physics:centerOfMass = (0.26236042, 0.6298971, 0.051697966)
|
| 158 |
-
float3 physics:diagonalInertia = (0.0023956206, 0.0008800009, 0.0018838105)
|
| 159 |
-
float physics:mass = 1.130079
|
| 160 |
-
quatf physics:principalAxes = (0.981306, 0.03051614, -0.037948553, -0.18619138)
|
| 161 |
-
vector3f physics:velocity = (-5.433809e-10, 4.3044868e-10, -0.12262502)
|
| 162 |
-
quatf xformOp:orient = (1, 9.4159525e-9, 4.8492158e-8, 1.5300924e-9)
|
| 163 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 164 |
-
float3 xformOp:translate = (-1.4901161e-7, -2.9802322e-7, -0.0010221375)
|
| 165 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 166 |
-
}
|
| 167 |
-
|
| 168 |
-
over "frame" (
|
| 169 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 170 |
-
)
|
| 171 |
-
{
|
| 172 |
-
vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.9137281e-10)
|
| 173 |
-
point3f physics:centerOfMass = (0.005387927, -0.046095707, 0.42744032)
|
| 174 |
-
float3 physics:diagonalInertia = (21.739578, 6.559382, 23.60394)
|
| 175 |
-
float physics:mass = 70.446205
|
| 176 |
-
quatf physics:principalAxes = (0.9998513, -0.008112547, -0.015104392, 0.0018642754)
|
| 177 |
-
vector3f physics:velocity = (-2.2155994e-11, 2.8366379e-11, -0.12262502)
|
| 178 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 179 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 180 |
-
float3 xformOp:translate = (0, 7.450581e-9, -0.0010223759)
|
| 181 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 182 |
-
}
|
| 183 |
-
|
| 184 |
-
over "wheel_01"
|
| 185 |
-
{
|
| 186 |
-
vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.913726e-10)
|
| 187 |
-
vector3f physics:velocity = (-5.9265143e-10, 4.6596427e-10, -0.12262502)
|
| 188 |
-
quatf xformOp:orient = (1, -5.1945217e-9, 1.8155017e-8, -3.7679825e-8)
|
| 189 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 190 |
-
float3 xformOp:translate = (7.4505806e-8, 1.1920929e-7, -0.0010222567)
|
| 191 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 192 |
-
}
|
| 193 |
-
|
| 194 |
-
over "wheel_02"
|
| 195 |
-
{
|
| 196 |
-
vector3f physics:angularVelocity = (6.151159e-8, 8.0004234e-8, -2.913726e-10)
|
| 197 |
-
vector3f physics:velocity = (-5.8624416e-10, 4.6596466e-10, -0.12262502)
|
| 198 |
-
quatf xformOp:orient = (1, 1.0256213e-9, 2.912156e-8, 5.8049377e-8)
|
| 199 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 200 |
-
float3 xformOp:translate = (8.940697e-8, 0, -0.0010222567)
|
| 201 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 202 |
-
}
|
| 203 |
-
|
| 204 |
-
over "wheel_03"
|
| 205 |
-
{
|
| 206 |
-
vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.913742e-10)
|
| 207 |
-
vector3f physics:velocity = (-5.9265143e-10, 4.635436e-10, -0.12262502)
|
| 208 |
-
quatf xformOp:orient = (1, -2.931905e-9, 4.5649646e-8, 1.1311926e-8)
|
| 209 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 210 |
-
float3 xformOp:translate = (-1.6391277e-7, 2.9802322e-7, -0.0010220779)
|
| 211 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 212 |
-
}
|
| 213 |
-
|
| 214 |
-
over "wheel_04"
|
| 215 |
-
{
|
| 216 |
-
vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.913726e-10)
|
| 217 |
-
vector3f physics:velocity = (-5.8624383e-10, 4.635437e-10, -0.12262502)
|
| 218 |
-
quatf xformOp:orient = (1, 8.760472e-9, 5.6550665e-8, -1.6673033e-8)
|
| 219 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 220 |
-
float3 xformOp:translate = (-1.7881393e-7, -4.172325e-7, -0.0010220779)
|
| 221 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 222 |
-
}
|
| 223 |
-
|
| 224 |
-
over "rollers"
|
| 225 |
-
{
|
| 226 |
-
over "roller_09"
|
| 227 |
-
{
|
| 228 |
-
vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.9137281e-10)
|
| 229 |
-
vector3f physics:velocity = (1.5546048e-10, -1.0869721e-10, -0.12262502)
|
| 230 |
-
quatf xformOp:orient = (1, -9.063429e-8, 3.6145723e-10, -9.722132e-10)
|
| 231 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 232 |
-
float3 xformOp:translate = (-0.0030206146, -2.8312206e-7, -0.0010224951)
|
| 233 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 234 |
-
}
|
| 235 |
-
|
| 236 |
-
over "roller_16"
|
| 237 |
-
{
|
| 238 |
-
vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.9137281e-10)
|
| 239 |
-
vector3f physics:velocity = (1.5810221e-10, -1.0869721e-10, -0.12262502)
|
| 240 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 241 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 242 |
-
float3 xformOp:translate = (-0.0030206142, -2.0861626e-7, -0.0010222567)
|
| 243 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 244 |
-
}
|
| 245 |
-
|
| 246 |
-
over "roller_22"
|
| 247 |
-
{
|
| 248 |
-
vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.9137281e-10)
|
| 249 |
-
vector3f physics:velocity = (1.5998901e-10, -1.08697086e-10, -0.12262502)
|
| 250 |
-
quatf xformOp:orient = (1, 5.9597188e-8, -6.2270905e-10, -7.078459e-10)
|
| 251 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 252 |
-
float3 xformOp:translate = (-0.0030206093, -3.5762787e-7, -0.0010222567)
|
| 253 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 254 |
-
}
|
| 255 |
-
|
| 256 |
-
over "roller_19"
|
| 257 |
-
{
|
| 258 |
-
vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.9137281e-10)
|
| 259 |
-
vector3f physics:velocity = (1.5923406e-10, -1.0869696e-10, -0.12262502)
|
| 260 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 261 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 262 |
-
float3 xformOp:translate = (-0.003020616, -2.9802322e-7, -0.0010224951)
|
| 263 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 264 |
-
}
|
| 265 |
-
|
| 266 |
-
over "roller_02"
|
| 267 |
-
{
|
| 268 |
-
vector3f physics:angularVelocity = (6.1511585e-8, 8.000423e-8, -2.9137281e-10)
|
| 269 |
-
vector3f physics:velocity = (1.531963e-10, -1.0869735e-10, -0.12262502)
|
| 270 |
-
quatf xformOp:orient = (1, -9.0637506e-8, 1.9711796e-10, -6.7417927e-10)
|
| 271 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 272 |
-
float3 xformOp:translate = (-0.003020614, -2.9802322e-7, -0.0010224355)
|
| 273 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 274 |
-
}
|
| 275 |
-
|
| 276 |
-
over "roller_10"
|
| 277 |
-
{
|
| 278 |
-
vector3f physics:angularVelocity = (6.1511585e-8, 8.000423e-8, -2.9137281e-10)
|
| 279 |
-
vector3f physics:velocity = (1.558377e-10, -1.08697086e-10, -0.12262502)
|
| 280 |
-
quatf xformOp:orient = (1, 5.960285e-8, 4.6140455e-10, 3.4017376e-11)
|
| 281 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 282 |
-
float3 xformOp:translate = (-0.003020616, -1.1920929e-7, -0.0010224355)
|
| 283 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 284 |
-
}
|
| 285 |
-
|
| 286 |
-
over "roller_04"
|
| 287 |
-
{
|
| 288 |
-
vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.9137281e-10)
|
| 289 |
-
vector3f physics:velocity = (1.535737e-10, -1.0869735e-10, -0.12262502)
|
| 290 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 291 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 292 |
-
float3 xformOp:translate = (-0.0030206128, -1.7881393e-7, -0.0010222567)
|
| 293 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 294 |
-
}
|
| 295 |
-
|
| 296 |
-
over "roller_05"
|
| 297 |
-
{
|
| 298 |
-
vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.9137281e-10)
|
| 299 |
-
vector3f physics:velocity = (1.5395074e-10, -1.08697086e-10, -0.12262502)
|
| 300 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 301 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 302 |
-
float3 xformOp:translate = (-0.0030206102, -5.9604645e-8, -0.0010223759)
|
| 303 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 304 |
-
}
|
| 305 |
-
|
| 306 |
-
over "roller_15"
|
| 307 |
-
{
|
| 308 |
-
vector3f physics:angularVelocity = (6.1511585e-8, 8.000423e-8, -2.9137281e-10)
|
| 309 |
-
vector3f physics:velocity = (1.5772467e-10, -1.08697086e-10, -0.12262502)
|
| 310 |
-
quatf xformOp:orient = (1, 3.3315352e-8, 5.4486887e-10, -1.1638491e-10)
|
| 311 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 312 |
-
float3 xformOp:translate = (-0.0030206132, -2.0861626e-7, -0.0010223759)
|
| 313 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 314 |
-
}
|
| 315 |
-
|
| 316 |
-
over "roller_01"
|
| 317 |
-
{
|
| 318 |
-
vector3f physics:angularVelocity = (6.1511585e-8, 8.000423e-8, -2.9137281e-10)
|
| 319 |
-
vector3f physics:velocity = (1.5281891e-10, -1.0869735e-10, -0.12262502)
|
| 320 |
-
quatf xformOp:orient = (1, 6.142442e-8, -1.2392569e-9, -5.122883e-10)
|
| 321 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 322 |
-
float3 xformOp:translate = (-0.0030206088, -1.7881393e-7, -0.0010222567)
|
| 323 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 324 |
-
}
|
| 325 |
-
|
| 326 |
-
over "roller_21"
|
| 327 |
-
{
|
| 328 |
-
vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.9137281e-10)
|
| 329 |
-
vector3f physics:velocity = (1.5961162e-10, -1.08697086e-10, -0.12262502)
|
| 330 |
-
quatf xformOp:orient = (1, 5.9604503e-8, -2.837257e-11, -1.2744203e-10)
|
| 331 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 332 |
-
float3 xformOp:translate = (-0.0030206149, -5.9604645e-8, -0.0010224355)
|
| 333 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 334 |
-
}
|
| 335 |
-
|
| 336 |
-
over "roller_11"
|
| 337 |
-
{
|
| 338 |
-
vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.9137281e-10)
|
| 339 |
-
vector3f physics:velocity = (1.562151e-10, -1.08697086e-10, -0.12262502)
|
| 340 |
-
quatf xformOp:orient = (1, -2.979454e-8, 3.693813e-10, -5.721069e-10)
|
| 341 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 342 |
-
float3 xformOp:translate = (-0.0030206114, -3.2410026e-7, -0.0010224951)
|
| 343 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 344 |
-
}
|
| 345 |
-
|
| 346 |
-
over "roller_06"
|
| 347 |
-
{
|
| 348 |
-
vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.9137281e-10)
|
| 349 |
-
vector3f physics:velocity = (1.543283e-10, -1.0869721e-10, -0.12262502)
|
| 350 |
-
quatf xformOp:orient = (1, 3.3318948e-8, -2.2880416e-10, 1.3561094e-10)
|
| 351 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 352 |
-
float3 xformOp:translate = (-0.0030206132, -2.0861626e-7, -0.0010223163)
|
| 353 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 354 |
-
}
|
| 355 |
-
|
| 356 |
-
over "roller_14"
|
| 357 |
-
{
|
| 358 |
-
vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.9137281e-10)
|
| 359 |
-
vector3f physics:velocity = (1.5734727e-10, -1.08697086e-10, -0.12262502)
|
| 360 |
-
quatf xformOp:orient = (1, 3.3308318e-8, 6.4115924e-10, 6.0658195e-10)
|
| 361 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 362 |
-
float3 xformOp:translate = (-0.003020612, -2.5331974e-7, -0.0010222567)
|
| 363 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 364 |
-
}
|
| 365 |
-
|
| 366 |
-
over "roller_18"
|
| 367 |
-
{
|
| 368 |
-
vector3f physics:angularVelocity = (6.1511585e-8, 8.000423e-8, -2.9137281e-10)
|
| 369 |
-
vector3f physics:velocity = (1.588565e-10, -1.08696836e-10, -0.12262502)
|
| 370 |
-
quatf xformOp:orient = (1, -3.3316443e-8, 1.5090008e-10, -4.6344933e-10)
|
| 371 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 372 |
-
float3 xformOp:translate = (-0.0030206132, -1.7881393e-7, -0.0010224951)
|
| 373 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 374 |
-
}
|
| 375 |
-
|
| 376 |
-
over "roller_08"
|
| 377 |
-
{
|
| 378 |
-
vector3f physics:angularVelocity = (6.1511585e-8, 8.000423e-8, -2.9137281e-10)
|
| 379 |
-
vector3f physics:velocity = (1.5508325e-10, -1.0869735e-10, -0.12262502)
|
| 380 |
-
quatf xformOp:orient = (1, -3.3313857e-8, -5.948828e-10, -2.3691066e-10)
|
| 381 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 382 |
-
float3 xformOp:translate = (-0.0030206118, -1.7881393e-7, -0.0010223163)
|
| 383 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 384 |
-
}
|
| 385 |
-
|
| 386 |
-
over "roller_13"
|
| 387 |
-
{
|
| 388 |
-
vector3f physics:angularVelocity = (6.1511585e-8, 8.000423e-8, -2.9137281e-10)
|
| 389 |
-
vector3f physics:velocity = (1.5697005e-10, -1.0869721e-10, -0.12262502)
|
| 390 |
-
quatf xformOp:orient = (1, -9.062919e-8, 1.4141952e-9, 6.8702305e-12)
|
| 391 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 392 |
-
float3 xformOp:translate = (-0.0030206125, -3.501773e-7, -0.0010223759)
|
| 393 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 394 |
-
}
|
| 395 |
-
|
| 396 |
-
over "roller_12"
|
| 397 |
-
{
|
| 398 |
-
vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.9137281e-10)
|
| 399 |
-
vector3f physics:velocity = (1.5659266e-10, -1.0869721e-10, -0.12262502)
|
| 400 |
-
quatf xformOp:orient = (1, 3.3280298e-8, -1.2272552e-9, 1.0670858e-9)
|
| 401 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 402 |
-
float3 xformOp:translate = (-0.0030206132, -1.4156103e-7, -0.0010223163)
|
| 403 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 404 |
-
}
|
| 405 |
-
|
| 406 |
-
over "roller_07"
|
| 407 |
-
{
|
| 408 |
-
vector3f physics:angularVelocity = (6.1511585e-8, 8.000423e-8, -2.9137281e-10)
|
| 409 |
-
vector3f physics:velocity = (1.5470569e-10, -1.0869721e-10, -0.12262502)
|
| 410 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 411 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 412 |
-
float3 xformOp:translate = (-0.00302061, -2.9802322e-7, -0.0010225547)
|
| 413 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 414 |
-
}
|
| 415 |
-
|
| 416 |
-
over "roller_17"
|
| 417 |
-
{
|
| 418 |
-
vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.9137281e-10)
|
| 419 |
-
vector3f physics:velocity = (1.5847944e-10, -1.08697086e-10, -0.12262502)
|
| 420 |
-
quatf xformOp:orient = (1, 6.1439025e-8, -6.419347e-11, 2.449512e-12)
|
| 421 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 422 |
-
float3 xformOp:translate = (-0.0030206116, -2.3841858e-7, -0.0010223163)
|
| 423 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 424 |
-
}
|
| 425 |
-
}
|
| 426 |
-
}
|
| 427 |
-
}
|
| 428 |
-
}
|
| 429 |
-
|
| 430 |
-
def Xform "Room"
|
| 431 |
-
{
|
| 432 |
-
def Mesh "Bottom" (
|
| 433 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 434 |
-
)
|
| 435 |
-
{
|
| 436 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 437 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 438 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 439 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 440 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 441 |
-
)
|
| 442 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 443 |
-
uniform token physics:approximation = "convexHull"
|
| 444 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 445 |
-
custom bool primvars:doNotCastShadows = 1
|
| 446 |
-
|
| 447 |
-
def Material "_FlatColorMaterial"
|
| 448 |
-
{
|
| 449 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 450 |
-
|
| 451 |
-
def Shader "Shader"
|
| 452 |
-
{
|
| 453 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 454 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 455 |
-
float inputs:metallic = 0
|
| 456 |
-
float inputs:roughness = 1
|
| 457 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 458 |
-
token outputs:surface
|
| 459 |
-
}
|
| 460 |
-
}
|
| 461 |
-
}
|
| 462 |
-
|
| 463 |
-
def Mesh "Floor" (
|
| 464 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 465 |
-
)
|
| 466 |
-
{
|
| 467 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 468 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 469 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 470 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 471 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 472 |
-
)
|
| 473 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 474 |
-
uniform token physics:approximation = "convexHull"
|
| 475 |
-
bool physics:collisionEnabled = 1
|
| 476 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 477 |
-
custom bool primvars:doNotCastShadows = 1
|
| 478 |
-
|
| 479 |
-
def Material "_FlatColorMaterial"
|
| 480 |
-
{
|
| 481 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 482 |
-
|
| 483 |
-
def Shader "Shader"
|
| 484 |
-
{
|
| 485 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 486 |
-
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 487 |
-
float inputs:metallic = 0
|
| 488 |
-
float inputs:roughness = 1
|
| 489 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 490 |
-
token outputs:surface
|
| 491 |
-
}
|
| 492 |
-
}
|
| 493 |
-
}
|
| 494 |
-
|
| 495 |
-
def Mesh "North" (
|
| 496 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 497 |
-
)
|
| 498 |
-
{
|
| 499 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 500 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 501 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 502 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 503 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 504 |
-
)
|
| 505 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 506 |
-
uniform token physics:approximation = "convexHull"
|
| 507 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 508 |
-
custom bool primvars:doNotCastShadows = 1
|
| 509 |
-
|
| 510 |
-
def Material "_FlatColorMaterial"
|
| 511 |
-
{
|
| 512 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 513 |
-
|
| 514 |
-
def Shader "Shader"
|
| 515 |
-
{
|
| 516 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 517 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 518 |
-
float inputs:metallic = 0
|
| 519 |
-
float inputs:roughness = 1
|
| 520 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 521 |
-
token outputs:surface
|
| 522 |
-
}
|
| 523 |
-
}
|
| 524 |
-
}
|
| 525 |
-
|
| 526 |
-
def Mesh "South" (
|
| 527 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 528 |
-
)
|
| 529 |
-
{
|
| 530 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 531 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 532 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 533 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 534 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 535 |
-
)
|
| 536 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 537 |
-
uniform token physics:approximation = "convexHull"
|
| 538 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 539 |
-
custom bool primvars:doNotCastShadows = 1
|
| 540 |
-
|
| 541 |
-
def Material "_FlatColorMaterial"
|
| 542 |
-
{
|
| 543 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 544 |
-
|
| 545 |
-
def Shader "Shader"
|
| 546 |
-
{
|
| 547 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 548 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 549 |
-
float inputs:metallic = 0
|
| 550 |
-
float inputs:roughness = 1
|
| 551 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 552 |
-
token outputs:surface
|
| 553 |
-
}
|
| 554 |
-
}
|
| 555 |
-
}
|
| 556 |
-
|
| 557 |
-
def Mesh "West" (
|
| 558 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 559 |
-
)
|
| 560 |
-
{
|
| 561 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 562 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 563 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 564 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 565 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 566 |
-
)
|
| 567 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 568 |
-
uniform token physics:approximation = "convexHull"
|
| 569 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 570 |
-
custom bool primvars:doNotCastShadows = 1
|
| 571 |
-
|
| 572 |
-
def Material "_FlatColorMaterial"
|
| 573 |
-
{
|
| 574 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 575 |
-
|
| 576 |
-
def Shader "Shader"
|
| 577 |
-
{
|
| 578 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 579 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 580 |
-
float inputs:metallic = 0
|
| 581 |
-
float inputs:roughness = 1
|
| 582 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 583 |
-
token outputs:surface
|
| 584 |
-
}
|
| 585 |
-
}
|
| 586 |
-
}
|
| 587 |
-
|
| 588 |
-
def Mesh "East" (
|
| 589 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 590 |
-
)
|
| 591 |
-
{
|
| 592 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 593 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 594 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 595 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 596 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 597 |
-
)
|
| 598 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 599 |
-
uniform token physics:approximation = "convexHull"
|
| 600 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 601 |
-
custom bool primvars:doNotCastShadows = 1
|
| 602 |
-
|
| 603 |
-
def Material "_FlatColorMaterial"
|
| 604 |
-
{
|
| 605 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 606 |
-
|
| 607 |
-
def Shader "Shader"
|
| 608 |
-
{
|
| 609 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 610 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 611 |
-
float inputs:metallic = 0
|
| 612 |
-
float inputs:roughness = 1
|
| 613 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 614 |
-
token outputs:surface
|
| 615 |
-
}
|
| 616 |
-
}
|
| 617 |
-
}
|
| 618 |
-
}
|
| 619 |
-
|
| 620 |
-
def Xform "Lights"
|
| 621 |
-
{
|
| 622 |
-
def DomeLight "DomeLight_1"
|
| 623 |
-
{
|
| 624 |
-
float inputs:intensity = 1000
|
| 625 |
-
}
|
| 626 |
-
}
|
| 627 |
-
|
| 628 |
-
def PhysicsScene "PhysicsScene" (
|
| 629 |
-
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 630 |
-
)
|
| 631 |
-
{
|
| 632 |
-
vector3f physics:gravityDirection = (0, 0, -1)
|
| 633 |
-
float physics:gravityMagnitude = 9.81
|
| 634 |
-
uniform token physxScene:broadphaseType = "GPU"
|
| 635 |
-
bool physxScene:enableEnhancedDeterminism = 0
|
| 636 |
-
bool physxScene:enableGPUDynamics = 1
|
| 637 |
-
bool physxScene:enableStabilization = 1
|
| 638 |
-
uniform token physxScene:solverType = "TGS"
|
| 639 |
-
uint physxScene:timeStepsPerSecond = 240
|
| 640 |
-
}
|
| 641 |
-
|
| 642 |
-
def Xform "GroundPlane"
|
| 643 |
-
{
|
| 644 |
-
def Mesh "CollisionMesh" (
|
| 645 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 646 |
-
)
|
| 647 |
-
{
|
| 648 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 649 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 650 |
-
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 651 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 652 |
-
)
|
| 653 |
-
uniform token physics:approximation = "convexHull"
|
| 654 |
-
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 655 |
-
token visibility = "invisible"
|
| 656 |
-
}
|
| 657 |
-
|
| 658 |
-
def "PhysMaterial" (
|
| 659 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 660 |
-
)
|
| 661 |
-
{
|
| 662 |
-
float physics:dynamicFriction = 0.4
|
| 663 |
-
float physics:restitution = 0
|
| 664 |
-
float physics:staticFriction = 0.5
|
| 665 |
-
}
|
| 666 |
-
}
|
| 667 |
-
|
| 668 |
-
def Camera "Camera"
|
| 669 |
-
{
|
| 670 |
-
float2 clippingRange = (0.031046439, 1000)
|
| 671 |
-
float focalLength = 35
|
| 672 |
-
float horizontalAperture = 36
|
| 673 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.9872747777140569, 2.6327327442961095, 2.5861558386144323, 1) )
|
| 674 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 675 |
-
}
|
| 676 |
-
}
|
| 677 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 864000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 240
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
double3 xformOp:translate = (0, 0, 0.9527254475010061)
|
| 96 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
+
|
| 98 |
+
def "Asset" (
|
| 99 |
+
prepend references = @../../../../../../../../../assets/roller_conveyor/simready_usd/roller_conveyor.usd@
|
| 100 |
+
)
|
| 101 |
+
{
|
| 102 |
+
over "Roller_Conveyor"
|
| 103 |
+
{
|
| 104 |
+
over "leg_01" (
|
| 105 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 106 |
+
)
|
| 107 |
+
{
|
| 108 |
+
vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.913726e-10)
|
| 109 |
+
point3f physics:centerOfMass = (-0.27012828, -0.6299169, 0.044742256)
|
| 110 |
+
float3 physics:diagonalInertia = (0.00217004, 0.0006644432, 0.0018964863)
|
| 111 |
+
float physics:mass = 1.130087
|
| 112 |
+
quatf physics:principalAxes = (0.9797071, -0.01807353, 0.06556809, -0.18854232)
|
| 113 |
+
vector3f physics:velocity = (-5.5950033e-10, 4.4062426e-10, -0.12262502)
|
| 114 |
+
quatf xformOp:orient = (1, -4.038287e-9, 2.5491685e-8, 0)
|
| 115 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 116 |
+
float3 xformOp:translate = (1.1920929e-7, 1.7881393e-7, -0.0010223163)
|
| 117 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 118 |
+
}
|
| 119 |
+
|
| 120 |
+
over "leg_02" (
|
| 121 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 122 |
+
)
|
| 123 |
+
{
|
| 124 |
+
vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.913726e-10)
|
| 125 |
+
point3f physics:centerOfMass = (-0.27012894, 0.62991595, 0.044741947)
|
| 126 |
+
float3 physics:diagonalInertia = (0.002170067, 0.0006644495, 0.001896485)
|
| 127 |
+
float physics:mass = 1.130087
|
| 128 |
+
quatf physics:principalAxes = (0.97970885, 0.018078499, 0.065539435, 0.18854275)
|
| 129 |
+
vector3f physics:velocity = (-5.5309396e-10, 4.406246e-10, -0.12262502)
|
| 130 |
+
quatf xformOp:orient = (1, -2.8932836e-9, 3.9300435e-8, -1.494863e-8)
|
| 131 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 132 |
+
float3 xformOp:translate = (1.4901161e-7, -2.3841858e-7, -0.0010223163)
|
| 133 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 134 |
+
}
|
| 135 |
+
|
| 136 |
+
over "leg_03" (
|
| 137 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 138 |
+
)
|
| 139 |
+
{
|
| 140 |
+
vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.913742e-10)
|
| 141 |
+
point3f physics:centerOfMass = (0.26236087, -0.6298972, 0.05169809)
|
| 142 |
+
float3 physics:diagonalInertia = (0.0023956802, 0.0008799985, 0.0018838684)
|
| 143 |
+
float physics:mass = 1.130079
|
| 144 |
+
quatf physics:principalAxes = (0.9813074, -0.030514909, -0.03793582, 0.18618707)
|
| 145 |
+
vector3f physics:velocity = (-5.497873e-10, 4.3044857e-10, -0.12262502)
|
| 146 |
+
quatf xformOp:orient = (1, -4.934449e-10, 5.378549e-8, 1.4679985e-8)
|
| 147 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 148 |
+
float3 xformOp:translate = (-2.0861626e-7, 1.1920929e-7, -0.0010221375)
|
| 149 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 150 |
+
}
|
| 151 |
+
|
| 152 |
+
over "leg_04" (
|
| 153 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 154 |
+
)
|
| 155 |
+
{
|
| 156 |
+
vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.913726e-10)
|
| 157 |
+
point3f physics:centerOfMass = (0.26236042, 0.6298971, 0.051697966)
|
| 158 |
+
float3 physics:diagonalInertia = (0.0023956206, 0.0008800009, 0.0018838105)
|
| 159 |
+
float physics:mass = 1.130079
|
| 160 |
+
quatf physics:principalAxes = (0.981306, 0.03051614, -0.037948553, -0.18619138)
|
| 161 |
+
vector3f physics:velocity = (-5.433809e-10, 4.3044868e-10, -0.12262502)
|
| 162 |
+
quatf xformOp:orient = (1, 9.4159525e-9, 4.8492158e-8, 1.5300924e-9)
|
| 163 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 164 |
+
float3 xformOp:translate = (-1.4901161e-7, -2.9802322e-7, -0.0010221375)
|
| 165 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 166 |
+
}
|
| 167 |
+
|
| 168 |
+
over "frame" (
|
| 169 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 170 |
+
)
|
| 171 |
+
{
|
| 172 |
+
vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.9137281e-10)
|
| 173 |
+
point3f physics:centerOfMass = (0.005387927, -0.046095707, 0.42744032)
|
| 174 |
+
float3 physics:diagonalInertia = (21.739578, 6.559382, 23.60394)
|
| 175 |
+
float physics:mass = 70.446205
|
| 176 |
+
quatf physics:principalAxes = (0.9998513, -0.008112547, -0.015104392, 0.0018642754)
|
| 177 |
+
vector3f physics:velocity = (-2.2155994e-11, 2.8366379e-11, -0.12262502)
|
| 178 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 179 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 180 |
+
float3 xformOp:translate = (0, 7.450581e-9, -0.0010223759)
|
| 181 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 182 |
+
}
|
| 183 |
+
|
| 184 |
+
over "wheel_01"
|
| 185 |
+
{
|
| 186 |
+
vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.913726e-10)
|
| 187 |
+
vector3f physics:velocity = (-5.9265143e-10, 4.6596427e-10, -0.12262502)
|
| 188 |
+
quatf xformOp:orient = (1, -5.1945217e-9, 1.8155017e-8, -3.7679825e-8)
|
| 189 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 190 |
+
float3 xformOp:translate = (7.4505806e-8, 1.1920929e-7, -0.0010222567)
|
| 191 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 192 |
+
}
|
| 193 |
+
|
| 194 |
+
over "wheel_02"
|
| 195 |
+
{
|
| 196 |
+
vector3f physics:angularVelocity = (6.151159e-8, 8.0004234e-8, -2.913726e-10)
|
| 197 |
+
vector3f physics:velocity = (-5.8624416e-10, 4.6596466e-10, -0.12262502)
|
| 198 |
+
quatf xformOp:orient = (1, 1.0256213e-9, 2.912156e-8, 5.8049377e-8)
|
| 199 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 200 |
+
float3 xformOp:translate = (8.940697e-8, 0, -0.0010222567)
|
| 201 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 202 |
+
}
|
| 203 |
+
|
| 204 |
+
over "wheel_03"
|
| 205 |
+
{
|
| 206 |
+
vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.913742e-10)
|
| 207 |
+
vector3f physics:velocity = (-5.9265143e-10, 4.635436e-10, -0.12262502)
|
| 208 |
+
quatf xformOp:orient = (1, -2.931905e-9, 4.5649646e-8, 1.1311926e-8)
|
| 209 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 210 |
+
float3 xformOp:translate = (-1.6391277e-7, 2.9802322e-7, -0.0010220779)
|
| 211 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 212 |
+
}
|
| 213 |
+
|
| 214 |
+
over "wheel_04"
|
| 215 |
+
{
|
| 216 |
+
vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.913726e-10)
|
| 217 |
+
vector3f physics:velocity = (-5.8624383e-10, 4.635437e-10, -0.12262502)
|
| 218 |
+
quatf xformOp:orient = (1, 8.760472e-9, 5.6550665e-8, -1.6673033e-8)
|
| 219 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 220 |
+
float3 xformOp:translate = (-1.7881393e-7, -4.172325e-7, -0.0010220779)
|
| 221 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 222 |
+
}
|
| 223 |
+
|
| 224 |
+
over "rollers"
|
| 225 |
+
{
|
| 226 |
+
over "roller_09"
|
| 227 |
+
{
|
| 228 |
+
vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.9137281e-10)
|
| 229 |
+
vector3f physics:velocity = (1.5546048e-10, -1.0869721e-10, -0.12262502)
|
| 230 |
+
quatf xformOp:orient = (1, -9.063429e-8, 3.6145723e-10, -9.722132e-10)
|
| 231 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 232 |
+
float3 xformOp:translate = (-0.0030206146, -2.8312206e-7, -0.0010224951)
|
| 233 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 234 |
+
}
|
| 235 |
+
|
| 236 |
+
over "roller_16"
|
| 237 |
+
{
|
| 238 |
+
vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.9137281e-10)
|
| 239 |
+
vector3f physics:velocity = (1.5810221e-10, -1.0869721e-10, -0.12262502)
|
| 240 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 241 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 242 |
+
float3 xformOp:translate = (-0.0030206142, -2.0861626e-7, -0.0010222567)
|
| 243 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 244 |
+
}
|
| 245 |
+
|
| 246 |
+
over "roller_22"
|
| 247 |
+
{
|
| 248 |
+
vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.9137281e-10)
|
| 249 |
+
vector3f physics:velocity = (1.5998901e-10, -1.08697086e-10, -0.12262502)
|
| 250 |
+
quatf xformOp:orient = (1, 5.9597188e-8, -6.2270905e-10, -7.078459e-10)
|
| 251 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 252 |
+
float3 xformOp:translate = (-0.0030206093, -3.5762787e-7, -0.0010222567)
|
| 253 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 254 |
+
}
|
| 255 |
+
|
| 256 |
+
over "roller_19"
|
| 257 |
+
{
|
| 258 |
+
vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.9137281e-10)
|
| 259 |
+
vector3f physics:velocity = (1.5923406e-10, -1.0869696e-10, -0.12262502)
|
| 260 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 261 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 262 |
+
float3 xformOp:translate = (-0.003020616, -2.9802322e-7, -0.0010224951)
|
| 263 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 264 |
+
}
|
| 265 |
+
|
| 266 |
+
over "roller_02"
|
| 267 |
+
{
|
| 268 |
+
vector3f physics:angularVelocity = (6.1511585e-8, 8.000423e-8, -2.9137281e-10)
|
| 269 |
+
vector3f physics:velocity = (1.531963e-10, -1.0869735e-10, -0.12262502)
|
| 270 |
+
quatf xformOp:orient = (1, -9.0637506e-8, 1.9711796e-10, -6.7417927e-10)
|
| 271 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 272 |
+
float3 xformOp:translate = (-0.003020614, -2.9802322e-7, -0.0010224355)
|
| 273 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 274 |
+
}
|
| 275 |
+
|
| 276 |
+
over "roller_10"
|
| 277 |
+
{
|
| 278 |
+
vector3f physics:angularVelocity = (6.1511585e-8, 8.000423e-8, -2.9137281e-10)
|
| 279 |
+
vector3f physics:velocity = (1.558377e-10, -1.08697086e-10, -0.12262502)
|
| 280 |
+
quatf xformOp:orient = (1, 5.960285e-8, 4.6140455e-10, 3.4017376e-11)
|
| 281 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 282 |
+
float3 xformOp:translate = (-0.003020616, -1.1920929e-7, -0.0010224355)
|
| 283 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 284 |
+
}
|
| 285 |
+
|
| 286 |
+
over "roller_04"
|
| 287 |
+
{
|
| 288 |
+
vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.9137281e-10)
|
| 289 |
+
vector3f physics:velocity = (1.535737e-10, -1.0869735e-10, -0.12262502)
|
| 290 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 291 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 292 |
+
float3 xformOp:translate = (-0.0030206128, -1.7881393e-7, -0.0010222567)
|
| 293 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 294 |
+
}
|
| 295 |
+
|
| 296 |
+
over "roller_05"
|
| 297 |
+
{
|
| 298 |
+
vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.9137281e-10)
|
| 299 |
+
vector3f physics:velocity = (1.5395074e-10, -1.08697086e-10, -0.12262502)
|
| 300 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 301 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 302 |
+
float3 xformOp:translate = (-0.0030206102, -5.9604645e-8, -0.0010223759)
|
| 303 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 304 |
+
}
|
| 305 |
+
|
| 306 |
+
over "roller_15"
|
| 307 |
+
{
|
| 308 |
+
vector3f physics:angularVelocity = (6.1511585e-8, 8.000423e-8, -2.9137281e-10)
|
| 309 |
+
vector3f physics:velocity = (1.5772467e-10, -1.08697086e-10, -0.12262502)
|
| 310 |
+
quatf xformOp:orient = (1, 3.3315352e-8, 5.4486887e-10, -1.1638491e-10)
|
| 311 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 312 |
+
float3 xformOp:translate = (-0.0030206132, -2.0861626e-7, -0.0010223759)
|
| 313 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 314 |
+
}
|
| 315 |
+
|
| 316 |
+
over "roller_01"
|
| 317 |
+
{
|
| 318 |
+
vector3f physics:angularVelocity = (6.1511585e-8, 8.000423e-8, -2.9137281e-10)
|
| 319 |
+
vector3f physics:velocity = (1.5281891e-10, -1.0869735e-10, -0.12262502)
|
| 320 |
+
quatf xformOp:orient = (1, 6.142442e-8, -1.2392569e-9, -5.122883e-10)
|
| 321 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 322 |
+
float3 xformOp:translate = (-0.0030206088, -1.7881393e-7, -0.0010222567)
|
| 323 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 324 |
+
}
|
| 325 |
+
|
| 326 |
+
over "roller_21"
|
| 327 |
+
{
|
| 328 |
+
vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.9137281e-10)
|
| 329 |
+
vector3f physics:velocity = (1.5961162e-10, -1.08697086e-10, -0.12262502)
|
| 330 |
+
quatf xformOp:orient = (1, 5.9604503e-8, -2.837257e-11, -1.2744203e-10)
|
| 331 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 332 |
+
float3 xformOp:translate = (-0.0030206149, -5.9604645e-8, -0.0010224355)
|
| 333 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 334 |
+
}
|
| 335 |
+
|
| 336 |
+
over "roller_11"
|
| 337 |
+
{
|
| 338 |
+
vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.9137281e-10)
|
| 339 |
+
vector3f physics:velocity = (1.562151e-10, -1.08697086e-10, -0.12262502)
|
| 340 |
+
quatf xformOp:orient = (1, -2.979454e-8, 3.693813e-10, -5.721069e-10)
|
| 341 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 342 |
+
float3 xformOp:translate = (-0.0030206114, -3.2410026e-7, -0.0010224951)
|
| 343 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 344 |
+
}
|
| 345 |
+
|
| 346 |
+
over "roller_06"
|
| 347 |
+
{
|
| 348 |
+
vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.9137281e-10)
|
| 349 |
+
vector3f physics:velocity = (1.543283e-10, -1.0869721e-10, -0.12262502)
|
| 350 |
+
quatf xformOp:orient = (1, 3.3318948e-8, -2.2880416e-10, 1.3561094e-10)
|
| 351 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 352 |
+
float3 xformOp:translate = (-0.0030206132, -2.0861626e-7, -0.0010223163)
|
| 353 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 354 |
+
}
|
| 355 |
+
|
| 356 |
+
over "roller_14"
|
| 357 |
+
{
|
| 358 |
+
vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.9137281e-10)
|
| 359 |
+
vector3f physics:velocity = (1.5734727e-10, -1.08697086e-10, -0.12262502)
|
| 360 |
+
quatf xformOp:orient = (1, 3.3308318e-8, 6.4115924e-10, 6.0658195e-10)
|
| 361 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 362 |
+
float3 xformOp:translate = (-0.003020612, -2.5331974e-7, -0.0010222567)
|
| 363 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 364 |
+
}
|
| 365 |
+
|
| 366 |
+
over "roller_18"
|
| 367 |
+
{
|
| 368 |
+
vector3f physics:angularVelocity = (6.1511585e-8, 8.000423e-8, -2.9137281e-10)
|
| 369 |
+
vector3f physics:velocity = (1.588565e-10, -1.08696836e-10, -0.12262502)
|
| 370 |
+
quatf xformOp:orient = (1, -3.3316443e-8, 1.5090008e-10, -4.6344933e-10)
|
| 371 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 372 |
+
float3 xformOp:translate = (-0.0030206132, -1.7881393e-7, -0.0010224951)
|
| 373 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 374 |
+
}
|
| 375 |
+
|
| 376 |
+
over "roller_08"
|
| 377 |
+
{
|
| 378 |
+
vector3f physics:angularVelocity = (6.1511585e-8, 8.000423e-8, -2.9137281e-10)
|
| 379 |
+
vector3f physics:velocity = (1.5508325e-10, -1.0869735e-10, -0.12262502)
|
| 380 |
+
quatf xformOp:orient = (1, -3.3313857e-8, -5.948828e-10, -2.3691066e-10)
|
| 381 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 382 |
+
float3 xformOp:translate = (-0.0030206118, -1.7881393e-7, -0.0010223163)
|
| 383 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 384 |
+
}
|
| 385 |
+
|
| 386 |
+
over "roller_13"
|
| 387 |
+
{
|
| 388 |
+
vector3f physics:angularVelocity = (6.1511585e-8, 8.000423e-8, -2.9137281e-10)
|
| 389 |
+
vector3f physics:velocity = (1.5697005e-10, -1.0869721e-10, -0.12262502)
|
| 390 |
+
quatf xformOp:orient = (1, -9.062919e-8, 1.4141952e-9, 6.8702305e-12)
|
| 391 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 392 |
+
float3 xformOp:translate = (-0.0030206125, -3.501773e-7, -0.0010223759)
|
| 393 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 394 |
+
}
|
| 395 |
+
|
| 396 |
+
over "roller_12"
|
| 397 |
+
{
|
| 398 |
+
vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.9137281e-10)
|
| 399 |
+
vector3f physics:velocity = (1.5659266e-10, -1.0869721e-10, -0.12262502)
|
| 400 |
+
quatf xformOp:orient = (1, 3.3280298e-8, -1.2272552e-9, 1.0670858e-9)
|
| 401 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 402 |
+
float3 xformOp:translate = (-0.0030206132, -1.4156103e-7, -0.0010223163)
|
| 403 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 404 |
+
}
|
| 405 |
+
|
| 406 |
+
over "roller_07"
|
| 407 |
+
{
|
| 408 |
+
vector3f physics:angularVelocity = (6.1511585e-8, 8.000423e-8, -2.9137281e-10)
|
| 409 |
+
vector3f physics:velocity = (1.5470569e-10, -1.0869721e-10, -0.12262502)
|
| 410 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 411 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 412 |
+
float3 xformOp:translate = (-0.00302061, -2.9802322e-7, -0.0010225547)
|
| 413 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 414 |
+
}
|
| 415 |
+
|
| 416 |
+
over "roller_17"
|
| 417 |
+
{
|
| 418 |
+
vector3f physics:angularVelocity = (6.151159e-8, 8.000423e-8, -2.9137281e-10)
|
| 419 |
+
vector3f physics:velocity = (1.5847944e-10, -1.08697086e-10, -0.12262502)
|
| 420 |
+
quatf xformOp:orient = (1, 6.1439025e-8, -6.419347e-11, 2.449512e-12)
|
| 421 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 422 |
+
float3 xformOp:translate = (-0.0030206116, -2.3841858e-7, -0.0010223163)
|
| 423 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 424 |
+
}
|
| 425 |
+
}
|
| 426 |
+
}
|
| 427 |
+
}
|
| 428 |
+
}
|
| 429 |
+
|
| 430 |
+
def Xform "Room"
|
| 431 |
+
{
|
| 432 |
+
def Mesh "Bottom" (
|
| 433 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 434 |
+
)
|
| 435 |
+
{
|
| 436 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 437 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 438 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 439 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 440 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 441 |
+
)
|
| 442 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 443 |
+
uniform token physics:approximation = "convexHull"
|
| 444 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 445 |
+
custom bool primvars:doNotCastShadows = 1
|
| 446 |
+
|
| 447 |
+
def Material "_FlatColorMaterial"
|
| 448 |
+
{
|
| 449 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 450 |
+
|
| 451 |
+
def Shader "Shader"
|
| 452 |
+
{
|
| 453 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 454 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 455 |
+
float inputs:metallic = 0
|
| 456 |
+
float inputs:roughness = 1
|
| 457 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 458 |
+
token outputs:surface
|
| 459 |
+
}
|
| 460 |
+
}
|
| 461 |
+
}
|
| 462 |
+
|
| 463 |
+
def Mesh "Floor" (
|
| 464 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 465 |
+
)
|
| 466 |
+
{
|
| 467 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 468 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 469 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 470 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 471 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 472 |
+
)
|
| 473 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 474 |
+
uniform token physics:approximation = "convexHull"
|
| 475 |
+
bool physics:collisionEnabled = 1
|
| 476 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 477 |
+
custom bool primvars:doNotCastShadows = 1
|
| 478 |
+
|
| 479 |
+
def Material "_FlatColorMaterial"
|
| 480 |
+
{
|
| 481 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 482 |
+
|
| 483 |
+
def Shader "Shader"
|
| 484 |
+
{
|
| 485 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 486 |
+
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 487 |
+
float inputs:metallic = 0
|
| 488 |
+
float inputs:roughness = 1
|
| 489 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 490 |
+
token outputs:surface
|
| 491 |
+
}
|
| 492 |
+
}
|
| 493 |
+
}
|
| 494 |
+
|
| 495 |
+
def Mesh "North" (
|
| 496 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 497 |
+
)
|
| 498 |
+
{
|
| 499 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 500 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 501 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 502 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 503 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 504 |
+
)
|
| 505 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 506 |
+
uniform token physics:approximation = "convexHull"
|
| 507 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 508 |
+
custom bool primvars:doNotCastShadows = 1
|
| 509 |
+
|
| 510 |
+
def Material "_FlatColorMaterial"
|
| 511 |
+
{
|
| 512 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 513 |
+
|
| 514 |
+
def Shader "Shader"
|
| 515 |
+
{
|
| 516 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 517 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 518 |
+
float inputs:metallic = 0
|
| 519 |
+
float inputs:roughness = 1
|
| 520 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 521 |
+
token outputs:surface
|
| 522 |
+
}
|
| 523 |
+
}
|
| 524 |
+
}
|
| 525 |
+
|
| 526 |
+
def Mesh "South" (
|
| 527 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 528 |
+
)
|
| 529 |
+
{
|
| 530 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 531 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 532 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 533 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 534 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 535 |
+
)
|
| 536 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 537 |
+
uniform token physics:approximation = "convexHull"
|
| 538 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 539 |
+
custom bool primvars:doNotCastShadows = 1
|
| 540 |
+
|
| 541 |
+
def Material "_FlatColorMaterial"
|
| 542 |
+
{
|
| 543 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 544 |
+
|
| 545 |
+
def Shader "Shader"
|
| 546 |
+
{
|
| 547 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 548 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 549 |
+
float inputs:metallic = 0
|
| 550 |
+
float inputs:roughness = 1
|
| 551 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 552 |
+
token outputs:surface
|
| 553 |
+
}
|
| 554 |
+
}
|
| 555 |
+
}
|
| 556 |
+
|
| 557 |
+
def Mesh "West" (
|
| 558 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 559 |
+
)
|
| 560 |
+
{
|
| 561 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 562 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 563 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 564 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 565 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 566 |
+
)
|
| 567 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 568 |
+
uniform token physics:approximation = "convexHull"
|
| 569 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 570 |
+
custom bool primvars:doNotCastShadows = 1
|
| 571 |
+
|
| 572 |
+
def Material "_FlatColorMaterial"
|
| 573 |
+
{
|
| 574 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 575 |
+
|
| 576 |
+
def Shader "Shader"
|
| 577 |
+
{
|
| 578 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 579 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 580 |
+
float inputs:metallic = 0
|
| 581 |
+
float inputs:roughness = 1
|
| 582 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 583 |
+
token outputs:surface
|
| 584 |
+
}
|
| 585 |
+
}
|
| 586 |
+
}
|
| 587 |
+
|
| 588 |
+
def Mesh "East" (
|
| 589 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 590 |
+
)
|
| 591 |
+
{
|
| 592 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 593 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 594 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 595 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 596 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 597 |
+
)
|
| 598 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 599 |
+
uniform token physics:approximation = "convexHull"
|
| 600 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 601 |
+
custom bool primvars:doNotCastShadows = 1
|
| 602 |
+
|
| 603 |
+
def Material "_FlatColorMaterial"
|
| 604 |
+
{
|
| 605 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 606 |
+
|
| 607 |
+
def Shader "Shader"
|
| 608 |
+
{
|
| 609 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 610 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 611 |
+
float inputs:metallic = 0
|
| 612 |
+
float inputs:roughness = 1
|
| 613 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 614 |
+
token outputs:surface
|
| 615 |
+
}
|
| 616 |
+
}
|
| 617 |
+
}
|
| 618 |
+
}
|
| 619 |
+
|
| 620 |
+
def Xform "Lights"
|
| 621 |
+
{
|
| 622 |
+
def DomeLight "DomeLight_1"
|
| 623 |
+
{
|
| 624 |
+
float inputs:intensity = 1000
|
| 625 |
+
}
|
| 626 |
+
}
|
| 627 |
+
|
| 628 |
+
def PhysicsScene "PhysicsScene" (
|
| 629 |
+
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 630 |
+
)
|
| 631 |
+
{
|
| 632 |
+
vector3f physics:gravityDirection = (0, 0, -1)
|
| 633 |
+
float physics:gravityMagnitude = 9.81
|
| 634 |
+
uniform token physxScene:broadphaseType = "GPU"
|
| 635 |
+
bool physxScene:enableEnhancedDeterminism = 0
|
| 636 |
+
bool physxScene:enableGPUDynamics = 1
|
| 637 |
+
bool physxScene:enableStabilization = 1
|
| 638 |
+
uniform token physxScene:solverType = "TGS"
|
| 639 |
+
uint physxScene:timeStepsPerSecond = 240
|
| 640 |
+
}
|
| 641 |
+
|
| 642 |
+
def Xform "GroundPlane"
|
| 643 |
+
{
|
| 644 |
+
def Mesh "CollisionMesh" (
|
| 645 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 646 |
+
)
|
| 647 |
+
{
|
| 648 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 649 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 650 |
+
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 651 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 652 |
+
)
|
| 653 |
+
uniform token physics:approximation = "convexHull"
|
| 654 |
+
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 655 |
+
token visibility = "invisible"
|
| 656 |
+
}
|
| 657 |
+
|
| 658 |
+
def "PhysMaterial" (
|
| 659 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 660 |
+
)
|
| 661 |
+
{
|
| 662 |
+
float physics:dynamicFriction = 0.4
|
| 663 |
+
float physics:restitution = 0
|
| 664 |
+
float physics:staticFriction = 0.5
|
| 665 |
+
}
|
| 666 |
+
}
|
| 667 |
+
|
| 668 |
+
def Camera "Camera"
|
| 669 |
+
{
|
| 670 |
+
float2 clippingRange = (0.031046439, 1000)
|
| 671 |
+
float focalLength = 35
|
| 672 |
+
float horizontalAperture = 36
|
| 673 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.9872747777140569, 2.6327327442961095, 2.5861558386144323, 1) )
|
| 674 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 675 |
+
}
|
| 676 |
+
}
|
| 677 |
+
|
reports/runtime/results/external/e2a044b7366e/.simready/runtime/joint_movement/isaac_sim/test_scene.usda
CHANGED
|
The diff for this file is too large to render.
See raw diff
|
|
|
reports/runtime/results/external/e2a044b7366e/.simready/runtime/light_response/isaac_sim/test_scene.usda
CHANGED
|
The diff for this file is too large to render.
See raw diff
|
|
|
reports/runtime/results/external/e2a044b7366e/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,300 +1,300 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
-
bool omni:rtx:rt:demoire = 0
|
| 49 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
-
int omni:rtx:rt:sss:samples = 1
|
| 51 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
-
custom bool overrideClipRange = 0
|
| 57 |
-
uniform int2 resolution = (1024, 1024)
|
| 58 |
-
}
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
|
| 62 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
-
no_delete = true
|
| 65 |
-
)
|
| 66 |
-
{
|
| 67 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
-
}
|
| 69 |
-
|
| 70 |
-
def "Vars"
|
| 71 |
-
{
|
| 72 |
-
def RenderVar "LdrColor" (
|
| 73 |
-
hide_in_stage_window = true
|
| 74 |
-
no_delete = true
|
| 75 |
-
)
|
| 76 |
-
{
|
| 77 |
-
uniform string sourceName = "LdrColor"
|
| 78 |
-
uniform token sourceType = "raw"
|
| 79 |
-
}
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
|
| 83 |
-
over "OmniverseKit_Persp"
|
| 84 |
-
{
|
| 85 |
-
float exposure:fStop = 5
|
| 86 |
-
float exposure:responsivity = 1.1026709
|
| 87 |
-
float exposure:time = 0.02
|
| 88 |
-
}
|
| 89 |
-
|
| 90 |
-
def "World"
|
| 91 |
-
{
|
| 92 |
-
def Xform "AssetRoot"
|
| 93 |
-
{
|
| 94 |
-
def "Asset" (
|
| 95 |
-
prepend references = @
|
| 96 |
-
)
|
| 97 |
-
{
|
| 98 |
-
}
|
| 99 |
-
}
|
| 100 |
-
|
| 101 |
-
def Xform "Room"
|
| 102 |
-
{
|
| 103 |
-
def Mesh "Bottom" (
|
| 104 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
-
)
|
| 106 |
-
{
|
| 107 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
-
)
|
| 113 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
-
uniform token physics:approximation = "convexHull"
|
| 115 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
-
custom bool primvars:doNotCastShadows = 1
|
| 117 |
-
|
| 118 |
-
def Material "_FlatColorMaterial"
|
| 119 |
-
{
|
| 120 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
-
|
| 122 |
-
def Shader "Shader"
|
| 123 |
-
{
|
| 124 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
-
float inputs:metallic = 0
|
| 127 |
-
float inputs:roughness = 1
|
| 128 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
-
token outputs:surface
|
| 130 |
-
}
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
|
| 134 |
-
def Mesh "Floor" (
|
| 135 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
-
)
|
| 137 |
-
{
|
| 138 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
bool physics:collisionEnabled = 0
|
| 144 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
-
custom bool primvars:doNotCastShadows = 1
|
| 146 |
-
token visibility = "invisible"
|
| 147 |
-
}
|
| 148 |
-
|
| 149 |
-
def Mesh "North" (
|
| 150 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
-
)
|
| 152 |
-
{
|
| 153 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
-
)
|
| 159 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
-
uniform token physics:approximation = "convexHull"
|
| 161 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
-
custom bool primvars:doNotCastShadows = 1
|
| 163 |
-
|
| 164 |
-
def Material "_FlatColorMaterial"
|
| 165 |
-
{
|
| 166 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
-
|
| 168 |
-
def Shader "Shader"
|
| 169 |
-
{
|
| 170 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
-
float inputs:metallic = 0
|
| 173 |
-
float inputs:roughness = 1
|
| 174 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
-
token outputs:surface
|
| 176 |
-
}
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
|
| 180 |
-
def Mesh "South" (
|
| 181 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
-
)
|
| 183 |
-
{
|
| 184 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
-
)
|
| 190 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
-
uniform token physics:approximation = "convexHull"
|
| 192 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
-
custom bool primvars:doNotCastShadows = 1
|
| 194 |
-
|
| 195 |
-
def Material "_FlatColorMaterial"
|
| 196 |
-
{
|
| 197 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
-
|
| 199 |
-
def Shader "Shader"
|
| 200 |
-
{
|
| 201 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
-
float inputs:metallic = 0
|
| 204 |
-
float inputs:roughness = 1
|
| 205 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
-
token outputs:surface
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
def Mesh "West" (
|
| 212 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
-
uniform token physics:approximation = "convexHull"
|
| 223 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
-
custom bool primvars:doNotCastShadows = 1
|
| 225 |
-
|
| 226 |
-
def Material "_FlatColorMaterial"
|
| 227 |
-
{
|
| 228 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
-
|
| 230 |
-
def Shader "Shader"
|
| 231 |
-
{
|
| 232 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
-
float inputs:metallic = 0
|
| 235 |
-
float inputs:roughness = 1
|
| 236 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
-
token outputs:surface
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
def Mesh "East" (
|
| 243 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
-
)
|
| 245 |
-
{
|
| 246 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
-
)
|
| 252 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
-
uniform token physics:approximation = "convexHull"
|
| 254 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
-
custom bool primvars:doNotCastShadows = 1
|
| 256 |
-
|
| 257 |
-
def Material "_FlatColorMaterial"
|
| 258 |
-
{
|
| 259 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
-
|
| 261 |
-
def Shader "Shader"
|
| 262 |
-
{
|
| 263 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
-
float inputs:metallic = 0
|
| 266 |
-
float inputs:roughness = 1
|
| 267 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
-
token outputs:surface
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Xform "Lights"
|
| 275 |
-
{
|
| 276 |
-
def DistantLight "DistantLight_1"
|
| 277 |
-
{
|
| 278 |
-
float inputs:angle = 1
|
| 279 |
-
float inputs:intensity = 3000
|
| 280 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
def DomeLight "DomeLight_2"
|
| 285 |
-
{
|
| 286 |
-
float inputs:intensity = 150
|
| 287 |
-
}
|
| 288 |
-
}
|
| 289 |
-
|
| 290 |
-
def Camera "Camera"
|
| 291 |
-
{
|
| 292 |
-
float2 clippingRange = (0.020766962, 10000)
|
| 293 |
-
float focalLength = 35
|
| 294 |
-
float horizontalAperture = 36
|
| 295 |
-
float verticalAperture = 36
|
| 296 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.6603880998315068, 1.7610349328840187, 1.1980926156090113, 1) )
|
| 297 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
+
bool omni:rtx:rt:demoire = 0
|
| 49 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
+
int omni:rtx:rt:sss:samples = 1
|
| 51 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
+
custom bool overrideClipRange = 0
|
| 57 |
+
uniform int2 resolution = (1024, 1024)
|
| 58 |
+
}
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
+
no_delete = true
|
| 65 |
+
)
|
| 66 |
+
{
|
| 67 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
def "Vars"
|
| 71 |
+
{
|
| 72 |
+
def RenderVar "LdrColor" (
|
| 73 |
+
hide_in_stage_window = true
|
| 74 |
+
no_delete = true
|
| 75 |
+
)
|
| 76 |
+
{
|
| 77 |
+
uniform string sourceName = "LdrColor"
|
| 78 |
+
uniform token sourceType = "raw"
|
| 79 |
+
}
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
over "OmniverseKit_Persp"
|
| 84 |
+
{
|
| 85 |
+
float exposure:fStop = 5
|
| 86 |
+
float exposure:responsivity = 1.1026709
|
| 87 |
+
float exposure:time = 0.02
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
def "World"
|
| 91 |
+
{
|
| 92 |
+
def Xform "AssetRoot"
|
| 93 |
+
{
|
| 94 |
+
def "Asset" (
|
| 95 |
+
prepend references = @../../../../../../../../../assets/roller_conveyor/simready_usd/roller_conveyor.usd@
|
| 96 |
+
)
|
| 97 |
+
{
|
| 98 |
+
}
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
def Xform "Room"
|
| 102 |
+
{
|
| 103 |
+
def Mesh "Bottom" (
|
| 104 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
+
)
|
| 106 |
+
{
|
| 107 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
+
)
|
| 113 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
+
uniform token physics:approximation = "convexHull"
|
| 115 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
+
custom bool primvars:doNotCastShadows = 1
|
| 117 |
+
|
| 118 |
+
def Material "_FlatColorMaterial"
|
| 119 |
+
{
|
| 120 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
+
|
| 122 |
+
def Shader "Shader"
|
| 123 |
+
{
|
| 124 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
+
float inputs:metallic = 0
|
| 127 |
+
float inputs:roughness = 1
|
| 128 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
+
token outputs:surface
|
| 130 |
+
}
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
def Mesh "Floor" (
|
| 135 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
+
)
|
| 137 |
+
{
|
| 138 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
bool physics:collisionEnabled = 0
|
| 144 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
+
custom bool primvars:doNotCastShadows = 1
|
| 146 |
+
token visibility = "invisible"
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
def Mesh "North" (
|
| 150 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
+
)
|
| 152 |
+
{
|
| 153 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
+
)
|
| 159 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
+
uniform token physics:approximation = "convexHull"
|
| 161 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
+
custom bool primvars:doNotCastShadows = 1
|
| 163 |
+
|
| 164 |
+
def Material "_FlatColorMaterial"
|
| 165 |
+
{
|
| 166 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
+
|
| 168 |
+
def Shader "Shader"
|
| 169 |
+
{
|
| 170 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
+
float inputs:metallic = 0
|
| 173 |
+
float inputs:roughness = 1
|
| 174 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
+
token outputs:surface
|
| 176 |
+
}
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
def Mesh "South" (
|
| 181 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
+
)
|
| 183 |
+
{
|
| 184 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
+
)
|
| 190 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
+
uniform token physics:approximation = "convexHull"
|
| 192 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
+
custom bool primvars:doNotCastShadows = 1
|
| 194 |
+
|
| 195 |
+
def Material "_FlatColorMaterial"
|
| 196 |
+
{
|
| 197 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
+
|
| 199 |
+
def Shader "Shader"
|
| 200 |
+
{
|
| 201 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
+
float inputs:metallic = 0
|
| 204 |
+
float inputs:roughness = 1
|
| 205 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
+
token outputs:surface
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
def Mesh "West" (
|
| 212 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
+
uniform token physics:approximation = "convexHull"
|
| 223 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
+
custom bool primvars:doNotCastShadows = 1
|
| 225 |
+
|
| 226 |
+
def Material "_FlatColorMaterial"
|
| 227 |
+
{
|
| 228 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
+
|
| 230 |
+
def Shader "Shader"
|
| 231 |
+
{
|
| 232 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
+
float inputs:metallic = 0
|
| 235 |
+
float inputs:roughness = 1
|
| 236 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
+
token outputs:surface
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
def Mesh "East" (
|
| 243 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
+
)
|
| 245 |
+
{
|
| 246 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
+
)
|
| 252 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
+
uniform token physics:approximation = "convexHull"
|
| 254 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
+
custom bool primvars:doNotCastShadows = 1
|
| 256 |
+
|
| 257 |
+
def Material "_FlatColorMaterial"
|
| 258 |
+
{
|
| 259 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
+
|
| 261 |
+
def Shader "Shader"
|
| 262 |
+
{
|
| 263 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
+
float inputs:metallic = 0
|
| 266 |
+
float inputs:roughness = 1
|
| 267 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
+
token outputs:surface
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Xform "Lights"
|
| 275 |
+
{
|
| 276 |
+
def DistantLight "DistantLight_1"
|
| 277 |
+
{
|
| 278 |
+
float inputs:angle = 1
|
| 279 |
+
float inputs:intensity = 3000
|
| 280 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
def DomeLight "DomeLight_2"
|
| 285 |
+
{
|
| 286 |
+
float inputs:intensity = 150
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
def Camera "Camera"
|
| 291 |
+
{
|
| 292 |
+
float2 clippingRange = (0.020766962, 10000)
|
| 293 |
+
float focalLength = 35
|
| 294 |
+
float horizontalAperture = 36
|
| 295 |
+
float verticalAperture = 36
|
| 296 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.6603880998315068, 1.7610349328840187, 1.1980926156090113, 1) )
|
| 297 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
|
reports/runtime/results/external/e2a044b7366e/.simready/runtime/normals_xz/isaac_sim/test_scene.usda
CHANGED
|
The diff for this file is too large to render.
See raw diff
|
|
|
reports/runtime/results/external/e2a044b7366e/.simready/runtime/pivot/isaac_sim/test_scene.usda
CHANGED
|
The diff for this file is too large to render.
See raw diff
|
|
|
reports/runtime/results/external/e2a044b7366e/.simready/runtime/presence/isaac_sim/test_scene.usda
CHANGED
|
The diff for this file is too large to render.
See raw diff
|
|
|
reports/runtime/results/external/e2a044b7366e/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,300 +1,300 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
-
bool omni:rtx:rt:demoire = 0
|
| 49 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
-
int omni:rtx:rt:sss:samples = 1
|
| 51 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
-
custom bool overrideClipRange = 0
|
| 57 |
-
uniform int2 resolution = (1024, 1024)
|
| 58 |
-
}
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
|
| 62 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
-
no_delete = true
|
| 65 |
-
)
|
| 66 |
-
{
|
| 67 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
-
}
|
| 69 |
-
|
| 70 |
-
def "Vars"
|
| 71 |
-
{
|
| 72 |
-
def RenderVar "LdrColor" (
|
| 73 |
-
hide_in_stage_window = true
|
| 74 |
-
no_delete = true
|
| 75 |
-
)
|
| 76 |
-
{
|
| 77 |
-
uniform string sourceName = "LdrColor"
|
| 78 |
-
uniform token sourceType = "raw"
|
| 79 |
-
}
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
|
| 83 |
-
over "OmniverseKit_Persp"
|
| 84 |
-
{
|
| 85 |
-
float exposure:fStop = 5
|
| 86 |
-
float exposure:responsivity = 1.1026709
|
| 87 |
-
float exposure:time = 0.02
|
| 88 |
-
}
|
| 89 |
-
|
| 90 |
-
def "World"
|
| 91 |
-
{
|
| 92 |
-
def Xform "AssetRoot"
|
| 93 |
-
{
|
| 94 |
-
def "Asset" (
|
| 95 |
-
prepend references = @
|
| 96 |
-
)
|
| 97 |
-
{
|
| 98 |
-
}
|
| 99 |
-
}
|
| 100 |
-
|
| 101 |
-
def Xform "Room"
|
| 102 |
-
{
|
| 103 |
-
def Mesh "Bottom" (
|
| 104 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
-
)
|
| 106 |
-
{
|
| 107 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
-
)
|
| 113 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
-
uniform token physics:approximation = "convexHull"
|
| 115 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
-
custom bool primvars:doNotCastShadows = 1
|
| 117 |
-
|
| 118 |
-
def Material "_FlatColorMaterial"
|
| 119 |
-
{
|
| 120 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
-
|
| 122 |
-
def Shader "Shader"
|
| 123 |
-
{
|
| 124 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
-
float inputs:metallic = 0
|
| 127 |
-
float inputs:roughness = 1
|
| 128 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
-
token outputs:surface
|
| 130 |
-
}
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
|
| 134 |
-
def Mesh "Floor" (
|
| 135 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
-
)
|
| 137 |
-
{
|
| 138 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
bool physics:collisionEnabled = 0
|
| 144 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
-
custom bool primvars:doNotCastShadows = 1
|
| 146 |
-
token visibility = "invisible"
|
| 147 |
-
}
|
| 148 |
-
|
| 149 |
-
def Mesh "North" (
|
| 150 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
-
)
|
| 152 |
-
{
|
| 153 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
-
)
|
| 159 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
-
uniform token physics:approximation = "convexHull"
|
| 161 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
-
custom bool primvars:doNotCastShadows = 1
|
| 163 |
-
|
| 164 |
-
def Material "_FlatColorMaterial"
|
| 165 |
-
{
|
| 166 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
-
|
| 168 |
-
def Shader "Shader"
|
| 169 |
-
{
|
| 170 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
-
float inputs:metallic = 0
|
| 173 |
-
float inputs:roughness = 1
|
| 174 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
-
token outputs:surface
|
| 176 |
-
}
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
|
| 180 |
-
def Mesh "South" (
|
| 181 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
-
)
|
| 183 |
-
{
|
| 184 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
-
)
|
| 190 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
-
uniform token physics:approximation = "convexHull"
|
| 192 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
-
custom bool primvars:doNotCastShadows = 1
|
| 194 |
-
|
| 195 |
-
def Material "_FlatColorMaterial"
|
| 196 |
-
{
|
| 197 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
-
|
| 199 |
-
def Shader "Shader"
|
| 200 |
-
{
|
| 201 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
-
float inputs:metallic = 0
|
| 204 |
-
float inputs:roughness = 1
|
| 205 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
-
token outputs:surface
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
def Mesh "West" (
|
| 212 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
-
uniform token physics:approximation = "convexHull"
|
| 223 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
-
custom bool primvars:doNotCastShadows = 1
|
| 225 |
-
|
| 226 |
-
def Material "_FlatColorMaterial"
|
| 227 |
-
{
|
| 228 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
-
|
| 230 |
-
def Shader "Shader"
|
| 231 |
-
{
|
| 232 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
-
float inputs:metallic = 0
|
| 235 |
-
float inputs:roughness = 1
|
| 236 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
-
token outputs:surface
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
def Mesh "East" (
|
| 243 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
-
)
|
| 245 |
-
{
|
| 246 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
-
)
|
| 252 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
-
uniform token physics:approximation = "convexHull"
|
| 254 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
-
custom bool primvars:doNotCastShadows = 1
|
| 256 |
-
|
| 257 |
-
def Material "_FlatColorMaterial"
|
| 258 |
-
{
|
| 259 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
-
|
| 261 |
-
def Shader "Shader"
|
| 262 |
-
{
|
| 263 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
-
float inputs:metallic = 0
|
| 266 |
-
float inputs:roughness = 1
|
| 267 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
-
token outputs:surface
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Xform "Lights"
|
| 275 |
-
{
|
| 276 |
-
def DistantLight "DistantLight_1"
|
| 277 |
-
{
|
| 278 |
-
float inputs:angle = 1
|
| 279 |
-
float inputs:intensity = 3000
|
| 280 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
def DomeLight "DomeLight_2"
|
| 285 |
-
{
|
| 286 |
-
float inputs:intensity = 150
|
| 287 |
-
}
|
| 288 |
-
}
|
| 289 |
-
|
| 290 |
-
def Camera "Camera"
|
| 291 |
-
{
|
| 292 |
-
float2 clippingRange = (0.020766962, 10000)
|
| 293 |
-
float focalLength = 35
|
| 294 |
-
float horizontalAperture = 36
|
| 295 |
-
float verticalAperture = 36
|
| 296 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.6603880998315068, 1.7610349328840187, 1.1980926156090113, 1) )
|
| 297 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
+
bool omni:rtx:rt:demoire = 0
|
| 49 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
+
int omni:rtx:rt:sss:samples = 1
|
| 51 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
+
custom bool overrideClipRange = 0
|
| 57 |
+
uniform int2 resolution = (1024, 1024)
|
| 58 |
+
}
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
+
no_delete = true
|
| 65 |
+
)
|
| 66 |
+
{
|
| 67 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
def "Vars"
|
| 71 |
+
{
|
| 72 |
+
def RenderVar "LdrColor" (
|
| 73 |
+
hide_in_stage_window = true
|
| 74 |
+
no_delete = true
|
| 75 |
+
)
|
| 76 |
+
{
|
| 77 |
+
uniform string sourceName = "LdrColor"
|
| 78 |
+
uniform token sourceType = "raw"
|
| 79 |
+
}
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
over "OmniverseKit_Persp"
|
| 84 |
+
{
|
| 85 |
+
float exposure:fStop = 5
|
| 86 |
+
float exposure:responsivity = 1.1026709
|
| 87 |
+
float exposure:time = 0.02
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
def "World"
|
| 91 |
+
{
|
| 92 |
+
def Xform "AssetRoot"
|
| 93 |
+
{
|
| 94 |
+
def "Asset" (
|
| 95 |
+
prepend references = @../../../../../../../../../assets/roller_conveyor/simready_usd/roller_conveyor.usd@
|
| 96 |
+
)
|
| 97 |
+
{
|
| 98 |
+
}
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
def Xform "Room"
|
| 102 |
+
{
|
| 103 |
+
def Mesh "Bottom" (
|
| 104 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
+
)
|
| 106 |
+
{
|
| 107 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
+
)
|
| 113 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
+
uniform token physics:approximation = "convexHull"
|
| 115 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
+
custom bool primvars:doNotCastShadows = 1
|
| 117 |
+
|
| 118 |
+
def Material "_FlatColorMaterial"
|
| 119 |
+
{
|
| 120 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
+
|
| 122 |
+
def Shader "Shader"
|
| 123 |
+
{
|
| 124 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
+
float inputs:metallic = 0
|
| 127 |
+
float inputs:roughness = 1
|
| 128 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
+
token outputs:surface
|
| 130 |
+
}
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
def Mesh "Floor" (
|
| 135 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
+
)
|
| 137 |
+
{
|
| 138 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
bool physics:collisionEnabled = 0
|
| 144 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
+
custom bool primvars:doNotCastShadows = 1
|
| 146 |
+
token visibility = "invisible"
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
def Mesh "North" (
|
| 150 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
+
)
|
| 152 |
+
{
|
| 153 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
+
)
|
| 159 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
+
uniform token physics:approximation = "convexHull"
|
| 161 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
+
custom bool primvars:doNotCastShadows = 1
|
| 163 |
+
|
| 164 |
+
def Material "_FlatColorMaterial"
|
| 165 |
+
{
|
| 166 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
+
|
| 168 |
+
def Shader "Shader"
|
| 169 |
+
{
|
| 170 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
+
float inputs:metallic = 0
|
| 173 |
+
float inputs:roughness = 1
|
| 174 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
+
token outputs:surface
|
| 176 |
+
}
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
def Mesh "South" (
|
| 181 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
+
)
|
| 183 |
+
{
|
| 184 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
+
)
|
| 190 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
+
uniform token physics:approximation = "convexHull"
|
| 192 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
+
custom bool primvars:doNotCastShadows = 1
|
| 194 |
+
|
| 195 |
+
def Material "_FlatColorMaterial"
|
| 196 |
+
{
|
| 197 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
+
|
| 199 |
+
def Shader "Shader"
|
| 200 |
+
{
|
| 201 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
+
float inputs:metallic = 0
|
| 204 |
+
float inputs:roughness = 1
|
| 205 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
+
token outputs:surface
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
def Mesh "West" (
|
| 212 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
+
uniform token physics:approximation = "convexHull"
|
| 223 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
+
custom bool primvars:doNotCastShadows = 1
|
| 225 |
+
|
| 226 |
+
def Material "_FlatColorMaterial"
|
| 227 |
+
{
|
| 228 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
+
|
| 230 |
+
def Shader "Shader"
|
| 231 |
+
{
|
| 232 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
+
float inputs:metallic = 0
|
| 235 |
+
float inputs:roughness = 1
|
| 236 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
+
token outputs:surface
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
def Mesh "East" (
|
| 243 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
+
)
|
| 245 |
+
{
|
| 246 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
+
)
|
| 252 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
+
uniform token physics:approximation = "convexHull"
|
| 254 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
+
custom bool primvars:doNotCastShadows = 1
|
| 256 |
+
|
| 257 |
+
def Material "_FlatColorMaterial"
|
| 258 |
+
{
|
| 259 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
+
|
| 261 |
+
def Shader "Shader"
|
| 262 |
+
{
|
| 263 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
+
float inputs:metallic = 0
|
| 266 |
+
float inputs:roughness = 1
|
| 267 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
+
token outputs:surface
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Xform "Lights"
|
| 275 |
+
{
|
| 276 |
+
def DistantLight "DistantLight_1"
|
| 277 |
+
{
|
| 278 |
+
float inputs:angle = 1
|
| 279 |
+
float inputs:intensity = 3000
|
| 280 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
def DomeLight "DomeLight_2"
|
| 285 |
+
{
|
| 286 |
+
float inputs:intensity = 150
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
def Camera "Camera"
|
| 291 |
+
{
|
| 292 |
+
float2 clippingRange = (0.020766962, 10000)
|
| 293 |
+
float focalLength = 35
|
| 294 |
+
float horizontalAperture = 36
|
| 295 |
+
float verticalAperture = 36
|
| 296 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.6603880998315068, 1.7610349328840187, 1.1980926156090113, 1) )
|
| 297 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
|
reports/runtime/results/external/e2a044b7366e/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,293 +1,293 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
}
|
| 100 |
-
}
|
| 101 |
-
|
| 102 |
-
def Xform "Room"
|
| 103 |
-
{
|
| 104 |
-
def Mesh "Bottom" (
|
| 105 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 106 |
-
)
|
| 107 |
-
{
|
| 108 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 109 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 110 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 111 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 112 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 113 |
-
)
|
| 114 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 115 |
-
uniform token physics:approximation = "convexHull"
|
| 116 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 117 |
-
custom bool primvars:doNotCastShadows = 1
|
| 118 |
-
|
| 119 |
-
def Material "_FlatColorMaterial"
|
| 120 |
-
{
|
| 121 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 122 |
-
|
| 123 |
-
def Shader "Shader"
|
| 124 |
-
{
|
| 125 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 126 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 127 |
-
float inputs:metallic = 0
|
| 128 |
-
float inputs:roughness = 1
|
| 129 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 130 |
-
token outputs:surface
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
}
|
| 134 |
-
|
| 135 |
-
def Mesh "Floor" (
|
| 136 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 137 |
-
)
|
| 138 |
-
{
|
| 139 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 140 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 141 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 142 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 143 |
-
uniform token physics:approximation = "convexHull"
|
| 144 |
-
bool physics:collisionEnabled = 0
|
| 145 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 146 |
-
custom bool primvars:doNotCastShadows = 1
|
| 147 |
-
token visibility = "invisible"
|
| 148 |
-
}
|
| 149 |
-
|
| 150 |
-
def Mesh "North" (
|
| 151 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 152 |
-
)
|
| 153 |
-
{
|
| 154 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 155 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 156 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 157 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 158 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
-
)
|
| 160 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 161 |
-
uniform token physics:approximation = "convexHull"
|
| 162 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 163 |
-
custom bool primvars:doNotCastShadows = 1
|
| 164 |
-
|
| 165 |
-
def Material "_FlatColorMaterial"
|
| 166 |
-
{
|
| 167 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 168 |
-
|
| 169 |
-
def Shader "Shader"
|
| 170 |
-
{
|
| 171 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 172 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 173 |
-
float inputs:metallic = 0
|
| 174 |
-
float inputs:roughness = 1
|
| 175 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 176 |
-
token outputs:surface
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
}
|
| 180 |
-
|
| 181 |
-
def Mesh "South" (
|
| 182 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 183 |
-
)
|
| 184 |
-
{
|
| 185 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 186 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 187 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 188 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 189 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
-
)
|
| 191 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 192 |
-
uniform token physics:approximation = "convexHull"
|
| 193 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 194 |
-
custom bool primvars:doNotCastShadows = 1
|
| 195 |
-
|
| 196 |
-
def Material "_FlatColorMaterial"
|
| 197 |
-
{
|
| 198 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 199 |
-
|
| 200 |
-
def Shader "Shader"
|
| 201 |
-
{
|
| 202 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 203 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 204 |
-
float inputs:metallic = 0
|
| 205 |
-
float inputs:roughness = 1
|
| 206 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 207 |
-
token outputs:surface
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
}
|
| 211 |
-
|
| 212 |
-
def Mesh "West" (
|
| 213 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 214 |
-
)
|
| 215 |
-
{
|
| 216 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 217 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 218 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 219 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 220 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
-
)
|
| 222 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 223 |
-
uniform token physics:approximation = "convexHull"
|
| 224 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 225 |
-
custom bool primvars:doNotCastShadows = 1
|
| 226 |
-
|
| 227 |
-
def Material "_FlatColorMaterial"
|
| 228 |
-
{
|
| 229 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 230 |
-
|
| 231 |
-
def Shader "Shader"
|
| 232 |
-
{
|
| 233 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 234 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 235 |
-
float inputs:metallic = 0
|
| 236 |
-
float inputs:roughness = 1
|
| 237 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 238 |
-
token outputs:surface
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
}
|
| 242 |
-
|
| 243 |
-
def Mesh "East" (
|
| 244 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
-
)
|
| 246 |
-
{
|
| 247 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 248 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 251 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
-
)
|
| 253 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 254 |
-
uniform token physics:approximation = "convexHull"
|
| 255 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 256 |
-
custom bool primvars:doNotCastShadows = 1
|
| 257 |
-
|
| 258 |
-
def Material "_FlatColorMaterial"
|
| 259 |
-
{
|
| 260 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
-
|
| 262 |
-
def Shader "Shader"
|
| 263 |
-
{
|
| 264 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
-
float inputs:metallic = 0
|
| 267 |
-
float inputs:roughness = 1
|
| 268 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
-
token outputs:surface
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
}
|
| 274 |
-
|
| 275 |
-
def Xform "Lights"
|
| 276 |
-
{
|
| 277 |
-
def DomeLight "DomeLight_1"
|
| 278 |
-
{
|
| 279 |
-
float inputs:intensity = 1000
|
| 280 |
-
}
|
| 281 |
-
}
|
| 282 |
-
|
| 283 |
-
def Camera "Camera"
|
| 284 |
-
{
|
| 285 |
-
float2 clippingRange = (0.020766962, 10000)
|
| 286 |
-
float focalLength = 35
|
| 287 |
-
float horizontalAperture = 36
|
| 288 |
-
float verticalAperture = 36
|
| 289 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.6603880998315068, 1.7610349328840187, 1.1980926156090113, 1) )
|
| 290 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 291 |
-
}
|
| 292 |
-
}
|
| 293 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/roller_conveyor/simready_usd/roller_conveyor.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
}
|
| 100 |
+
}
|
| 101 |
+
|
| 102 |
+
def Xform "Room"
|
| 103 |
+
{
|
| 104 |
+
def Mesh "Bottom" (
|
| 105 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 106 |
+
)
|
| 107 |
+
{
|
| 108 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 109 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 110 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 111 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 112 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 113 |
+
)
|
| 114 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 115 |
+
uniform token physics:approximation = "convexHull"
|
| 116 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 117 |
+
custom bool primvars:doNotCastShadows = 1
|
| 118 |
+
|
| 119 |
+
def Material "_FlatColorMaterial"
|
| 120 |
+
{
|
| 121 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 122 |
+
|
| 123 |
+
def Shader "Shader"
|
| 124 |
+
{
|
| 125 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 126 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 127 |
+
float inputs:metallic = 0
|
| 128 |
+
float inputs:roughness = 1
|
| 129 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 130 |
+
token outputs:surface
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
}
|
| 134 |
+
|
| 135 |
+
def Mesh "Floor" (
|
| 136 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 137 |
+
)
|
| 138 |
+
{
|
| 139 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 140 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 141 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 142 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 143 |
+
uniform token physics:approximation = "convexHull"
|
| 144 |
+
bool physics:collisionEnabled = 0
|
| 145 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 146 |
+
custom bool primvars:doNotCastShadows = 1
|
| 147 |
+
token visibility = "invisible"
|
| 148 |
+
}
|
| 149 |
+
|
| 150 |
+
def Mesh "North" (
|
| 151 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 152 |
+
)
|
| 153 |
+
{
|
| 154 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 155 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 156 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 157 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 158 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
+
)
|
| 160 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 161 |
+
uniform token physics:approximation = "convexHull"
|
| 162 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 163 |
+
custom bool primvars:doNotCastShadows = 1
|
| 164 |
+
|
| 165 |
+
def Material "_FlatColorMaterial"
|
| 166 |
+
{
|
| 167 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 168 |
+
|
| 169 |
+
def Shader "Shader"
|
| 170 |
+
{
|
| 171 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 172 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 173 |
+
float inputs:metallic = 0
|
| 174 |
+
float inputs:roughness = 1
|
| 175 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 176 |
+
token outputs:surface
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
}
|
| 180 |
+
|
| 181 |
+
def Mesh "South" (
|
| 182 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 183 |
+
)
|
| 184 |
+
{
|
| 185 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 186 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 187 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 188 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 189 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
+
)
|
| 191 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 192 |
+
uniform token physics:approximation = "convexHull"
|
| 193 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 194 |
+
custom bool primvars:doNotCastShadows = 1
|
| 195 |
+
|
| 196 |
+
def Material "_FlatColorMaterial"
|
| 197 |
+
{
|
| 198 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 199 |
+
|
| 200 |
+
def Shader "Shader"
|
| 201 |
+
{
|
| 202 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 203 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 204 |
+
float inputs:metallic = 0
|
| 205 |
+
float inputs:roughness = 1
|
| 206 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 207 |
+
token outputs:surface
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
}
|
| 211 |
+
|
| 212 |
+
def Mesh "West" (
|
| 213 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 214 |
+
)
|
| 215 |
+
{
|
| 216 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 217 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 218 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 219 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 220 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
+
)
|
| 222 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 223 |
+
uniform token physics:approximation = "convexHull"
|
| 224 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 225 |
+
custom bool primvars:doNotCastShadows = 1
|
| 226 |
+
|
| 227 |
+
def Material "_FlatColorMaterial"
|
| 228 |
+
{
|
| 229 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 230 |
+
|
| 231 |
+
def Shader "Shader"
|
| 232 |
+
{
|
| 233 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 234 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 235 |
+
float inputs:metallic = 0
|
| 236 |
+
float inputs:roughness = 1
|
| 237 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 238 |
+
token outputs:surface
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
}
|
| 242 |
+
|
| 243 |
+
def Mesh "East" (
|
| 244 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
+
)
|
| 246 |
+
{
|
| 247 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 248 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 251 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
+
)
|
| 253 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 254 |
+
uniform token physics:approximation = "convexHull"
|
| 255 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 256 |
+
custom bool primvars:doNotCastShadows = 1
|
| 257 |
+
|
| 258 |
+
def Material "_FlatColorMaterial"
|
| 259 |
+
{
|
| 260 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
+
|
| 262 |
+
def Shader "Shader"
|
| 263 |
+
{
|
| 264 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
+
float inputs:metallic = 0
|
| 267 |
+
float inputs:roughness = 1
|
| 268 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
+
token outputs:surface
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
}
|
| 274 |
+
|
| 275 |
+
def Xform "Lights"
|
| 276 |
+
{
|
| 277 |
+
def DomeLight "DomeLight_1"
|
| 278 |
+
{
|
| 279 |
+
float inputs:intensity = 1000
|
| 280 |
+
}
|
| 281 |
+
}
|
| 282 |
+
|
| 283 |
+
def Camera "Camera"
|
| 284 |
+
{
|
| 285 |
+
float2 clippingRange = (0.020766962, 10000)
|
| 286 |
+
float focalLength = 35
|
| 287 |
+
float horizontalAperture = 36
|
| 288 |
+
float verticalAperture = 36
|
| 289 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.6603880998315068, 1.7610349328840187, 1.1980926156090113, 1) )
|
| 290 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 291 |
+
}
|
| 292 |
+
}
|
| 293 |
+
|
reports/runtime/results/external/e2a044b7366e/.simready/runtime/slope_drop/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,742 +1,742 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 864000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 240
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
double3 xformOp:translate = (-0, -6.083834632014617, 16.250128498869053)
|
| 96 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
-
|
| 98 |
-
def "Asset" (
|
| 99 |
-
prepend references = @
|
| 100 |
-
)
|
| 101 |
-
{
|
| 102 |
-
over "Roller_Conveyor"
|
| 103 |
-
{
|
| 104 |
-
over "leg_01" (
|
| 105 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 106 |
-
)
|
| 107 |
-
{
|
| 108 |
-
vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9751435e-10)
|
| 109 |
-
point3f physics:centerOfMass = (-0.27012828, -0.6299169, 0.044742256)
|
| 110 |
-
float3 physics:diagonalInertia = (0.00217004, 0.0006644432, 0.0018964863)
|
| 111 |
-
float physics:mass = 1.130087
|
| 112 |
-
quatf physics:principalAxes = (0.9797071, -0.01807353, 0.06556809, -0.18854232)
|
| 113 |
-
vector3f physics:velocity = (-3.2963243e-10, 8.3854856e-10, -0.12262502)
|
| 114 |
-
quatf xformOp:orient = (1, -4.038287e-9, 2.5491685e-8, 0)
|
| 115 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 116 |
-
float3 xformOp:translate = (1.1920929e-7, -4.929549e-7, -0.001021138)
|
| 117 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 118 |
-
}
|
| 119 |
-
|
| 120 |
-
over "leg_02" (
|
| 121 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 122 |
-
)
|
| 123 |
-
{
|
| 124 |
-
vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9751435e-10)
|
| 125 |
-
point3f physics:centerOfMass = (-0.27012894, 0.62991595, 0.044741947)
|
| 126 |
-
float3 physics:diagonalInertia = (0.002170067, 0.0006644495, 0.001896485)
|
| 127 |
-
float physics:mass = 1.130087
|
| 128 |
-
quatf physics:principalAxes = (0.97970885, 0.018078499, 0.065539435, 0.18854275)
|
| 129 |
-
vector3f physics:velocity = (-3.2528943e-10, 8.3854856e-10, -0.12262502)
|
| 130 |
-
quatf xformOp:orient = (1, -2.8932836e-9, 3.9300435e-8, -1.494863e-8)
|
| 131 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 132 |
-
float3 xformOp:translate = (1.4901161e-7, -9.69792e-7, -0.001021138)
|
| 133 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 134 |
-
}
|
| 135 |
-
|
| 136 |
-
over "leg_03" (
|
| 137 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 138 |
-
)
|
| 139 |
-
{
|
| 140 |
-
vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9750797e-10)
|
| 141 |
-
point3f physics:centerOfMass = (0.26236087, -0.6298972, 0.05169809)
|
| 142 |
-
float3 physics:diagonalInertia = (0.0023956802, 0.0008799985, 0.0018838684)
|
| 143 |
-
float physics:mass = 1.130079
|
| 144 |
-
quatf physics:principalAxes = (0.9813074, -0.030514909, -0.03793582, 0.18618707)
|
| 145 |
-
vector3f physics:velocity = (-3.240825e-10, 8.222172e-10, -0.12262502)
|
| 146 |
-
quatf xformOp:orient = (1, -4.934449e-10, 5.378549e-8, 1.4679985e-8)
|
| 147 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 148 |
-
float3 xformOp:translate = (-2.0861626e-7, -4.929549e-7, -0.001021138)
|
| 149 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 150 |
-
}
|
| 151 |
-
|
| 152 |
-
over "leg_04" (
|
| 153 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 154 |
-
)
|
| 155 |
-
{
|
| 156 |
-
vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9751431e-10)
|
| 157 |
-
point3f physics:centerOfMass = (0.26236042, 0.6298971, 0.051697966)
|
| 158 |
-
float3 physics:diagonalInertia = (0.0023956206, 0.0008800009, 0.0018838105)
|
| 159 |
-
float physics:mass = 1.130079
|
| 160 |
-
quatf physics:principalAxes = (0.981306, 0.03051614, -0.037948553, -0.18619138)
|
| 161 |
-
vector3f physics:velocity = (-3.1973968e-10, 8.222172e-10, -0.12262502)
|
| 162 |
-
quatf xformOp:orient = (1, 9.4159525e-9, 4.8492158e-8, 1.5300924e-9)
|
| 163 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 164 |
-
float3 xformOp:translate = (-1.4901161e-7, -9.69792e-7, -0.001021138)
|
| 165 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 166 |
-
}
|
| 167 |
-
|
| 168 |
-
over "frame" (
|
| 169 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 170 |
-
)
|
| 171 |
-
{
|
| 172 |
-
vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9751414e-10)
|
| 173 |
-
point3f physics:centerOfMass = (0.005387927, -0.046095707, 0.42744032)
|
| 174 |
-
float3 physics:diagonalInertia = (21.739578, 6.559382, 23.60394)
|
| 175 |
-
float physics:mass = 70.446205
|
| 176 |
-
quatf physics:principalAxes = (0.9998513, -0.008112547, -0.015104392, 0.0018642754)
|
| 177 |
-
vector3f physics:velocity = (-2.2289547e-11, 4.009413e-11, -0.12262502)
|
| 178 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 179 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 180 |
-
float3 xformOp:translate = (0, -4.929549e-7, -0.001021138)
|
| 181 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 182 |
-
}
|
| 183 |
-
|
| 184 |
-
over "wheel_01"
|
| 185 |
-
{
|
| 186 |
-
vector3f physics:angularVelocity = (1.193987e-7, 4.571264e-8, -1.9751435e-10)
|
| 187 |
-
vector3f physics:velocity = (-3.48574e-10, 8.879216e-10, -0.12262502)
|
| 188 |
-
quatf xformOp:orient = (1, -5.1945217e-9, 1.8155017e-8, -3.7679825e-8)
|
| 189 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 190 |
-
float3 xformOp:translate = (7.4505806e-8, -4.929549e-7, -0.001021138)
|
| 191 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 192 |
-
}
|
| 193 |
-
|
| 194 |
-
over "wheel_02"
|
| 195 |
-
{
|
| 196 |
-
vector3f physics:angularVelocity = (1.193987e-7, 4.571264e-8, -1.9751435e-10)
|
| 197 |
-
vector3f physics:velocity = (-3.4423037e-10, 8.879216e-10, -0.12262502)
|
| 198 |
-
quatf xformOp:orient = (1, 1.0256213e-9, 2.912156e-8, 5.8049377e-8)
|
| 199 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 200 |
-
float3 xformOp:translate = (8.940697e-8, -4.929549e-7, -0.0010192307)
|
| 201 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 202 |
-
}
|
| 203 |
-
|
| 204 |
-
over "wheel_03"
|
| 205 |
-
{
|
| 206 |
-
vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9750797e-10)
|
| 207 |
-
vector3f physics:velocity = (-3.4857398e-10, 8.8628077e-10, -0.12262502)
|
| 208 |
-
quatf xformOp:orient = (1, -2.931905e-9, 4.5649646e-8, 1.1311926e-8)
|
| 209 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 210 |
-
float3 xformOp:translate = (-1.6391277e-7, -4.929549e-7, -0.001021138)
|
| 211 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 212 |
-
}
|
| 213 |
-
|
| 214 |
-
over "wheel_04"
|
| 215 |
-
{
|
| 216 |
-
vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9751431e-10)
|
| 217 |
-
vector3f physics:velocity = (-3.4423037e-10, 8.8628077e-10, -0.12262502)
|
| 218 |
-
quatf xformOp:orient = (1, 8.760472e-9, 5.6550665e-8, -1.6673033e-8)
|
| 219 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 220 |
-
float3 xformOp:translate = (-1.7881393e-7, -9.69792e-7, -0.0010192307)
|
| 221 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 222 |
-
}
|
| 223 |
-
|
| 224 |
-
over "rollers"
|
| 225 |
-
{
|
| 226 |
-
over "roller_09"
|
| 227 |
-
{
|
| 228 |
-
vector3f physics:angularVelocity = (1.1939872e-7, 4.5712635e-8, -1.9751414e-10)
|
| 229 |
-
vector3f physics:velocity = (7.9121716e-11, -2.2601253e-10, -0.12262502)
|
| 230 |
-
quatf xformOp:orient = (1, -9.063429e-8, 3.6145723e-10, -9.722132e-10)
|
| 231 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 232 |
-
float3 xformOp:translate = (-0.0030206146, -9.69792e-7, -0.0010192307)
|
| 233 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 234 |
-
}
|
| 235 |
-
|
| 236 |
-
over "roller_16"
|
| 237 |
-
{
|
| 238 |
-
vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9751414e-10)
|
| 239 |
-
vector3f physics:velocity = (8.091247e-11, -2.2601253e-10, -0.12262502)
|
| 240 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 241 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 242 |
-
float3 xformOp:translate = (-0.0030206142, -9.69792e-7, -0.0010192307)
|
| 243 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 244 |
-
}
|
| 245 |
-
|
| 246 |
-
over "roller_22"
|
| 247 |
-
{
|
| 248 |
-
vector3f physics:angularVelocity = (1.1939872e-7, 4.5712635e-8, -1.9751414e-10)
|
| 249 |
-
vector3f physics:velocity = (8.21916e-11, -2.2601253e-10, -0.12262502)
|
| 250 |
-
quatf xformOp:orient = (1, 5.9597188e-8, -6.2270905e-10, -7.078459e-10)
|
| 251 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 252 |
-
float3 xformOp:translate = (-0.0030206093, -9.69792e-7, -0.0010192307)
|
| 253 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 254 |
-
}
|
| 255 |
-
|
| 256 |
-
over "roller_19"
|
| 257 |
-
{
|
| 258 |
-
vector3f physics:angularVelocity = (1.1939872e-7, 4.5712635e-8, -1.9751414e-10)
|
| 259 |
-
vector3f physics:velocity = (8.167843e-11, -2.2600855e-10, -0.12262502)
|
| 260 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 261 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 262 |
-
float3 xformOp:translate = (-0.003020616, -4.929549e-7, -0.001021138)
|
| 263 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 264 |
-
}
|
| 265 |
-
|
| 266 |
-
over "roller_02"
|
| 267 |
-
{
|
| 268 |
-
vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9751414e-10)
|
| 269 |
-
vector3f physics:velocity = (7.758676e-11, -2.2601253e-10, -0.12262502)
|
| 270 |
-
quatf xformOp:orient = (1, -9.0637506e-8, 1.9711796e-10, -6.7417927e-10)
|
| 271 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 272 |
-
float3 xformOp:translate = (-0.003020614, -9.69792e-7, -0.0010192307)
|
| 273 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 274 |
-
}
|
| 275 |
-
|
| 276 |
-
over "roller_10"
|
| 277 |
-
{
|
| 278 |
-
vector3f physics:angularVelocity = (1.1939872e-7, 4.5712635e-8, -1.9751414e-10)
|
| 279 |
-
vector3f physics:velocity = (7.937754e-11, -2.2601253e-10, -0.12262502)
|
| 280 |
-
quatf xformOp:orient = (1, 5.960285e-8, 4.6140455e-10, 3.4017376e-11)
|
| 281 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 282 |
-
float3 xformOp:translate = (-0.003020616, -4.929549e-7, -0.0010192307)
|
| 283 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 284 |
-
}
|
| 285 |
-
|
| 286 |
-
over "roller_04"
|
| 287 |
-
{
|
| 288 |
-
vector3f physics:angularVelocity = (1.1939872e-7, 4.5712635e-8, -1.9751414e-10)
|
| 289 |
-
vector3f physics:velocity = (7.784259e-11, -2.2601253e-10, -0.12262502)
|
| 290 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 291 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 292 |
-
float3 xformOp:translate = (-0.0030206128, -9.69792e-7, -0.0010192307)
|
| 293 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 294 |
-
}
|
| 295 |
-
|
| 296 |
-
over "roller_05"
|
| 297 |
-
{
|
| 298 |
-
vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9751414e-10)
|
| 299 |
-
vector3f physics:velocity = (7.80969e-11, -2.2600855e-10, -0.12262502)
|
| 300 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 301 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 302 |
-
float3 xformOp:translate = (-0.0030206102, -9.69792e-7, -0.001021138)
|
| 303 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 304 |
-
}
|
| 305 |
-
|
| 306 |
-
over "roller_15"
|
| 307 |
-
{
|
| 308 |
-
vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9751414e-10)
|
| 309 |
-
vector3f physics:velocity = (8.065665e-11, -2.2601253e-10, -0.12262502)
|
| 310 |
-
quatf xformOp:orient = (1, 3.3315352e-8, 5.4486887e-10, -1.1638491e-10)
|
| 311 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 312 |
-
float3 xformOp:translate = (-0.0030206132, -9.69792e-7, -0.0010192307)
|
| 313 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 314 |
-
}
|
| 315 |
-
|
| 316 |
-
over "roller_01"
|
| 317 |
-
{
|
| 318 |
-
vector3f physics:angularVelocity = (1.1939872e-7, 4.5712635e-8, -1.9751414e-10)
|
| 319 |
-
vector3f physics:velocity = (7.733094e-11, -2.2601253e-10, -0.12262502)
|
| 320 |
-
quatf xformOp:orient = (1, 6.142442e-8, -1.2392569e-9, -5.122883e-10)
|
| 321 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 322 |
-
float3 xformOp:translate = (-0.0030206088, -9.69792e-7, -0.0010192307)
|
| 323 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 324 |
-
}
|
| 325 |
-
|
| 326 |
-
over "roller_21"
|
| 327 |
-
{
|
| 328 |
-
vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9751414e-10)
|
| 329 |
-
vector3f physics:velocity = (8.193425e-11, -2.2600855e-10, -0.12262502)
|
| 330 |
-
quatf xformOp:orient = (1, 5.9604503e-8, -2.837257e-11, -1.2744203e-10)
|
| 331 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 332 |
-
float3 xformOp:translate = (-0.0030206149, -4.929549e-7, -0.001021138)
|
| 333 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 334 |
-
}
|
| 335 |
-
|
| 336 |
-
over "roller_11"
|
| 337 |
-
{
|
| 338 |
-
vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9751414e-10)
|
| 339 |
-
vector3f physics:velocity = (7.963336e-11, -2.2601253e-10, -0.12262502)
|
| 340 |
-
quatf xformOp:orient = (1, -2.979454e-8, 3.693813e-10, -5.721069e-10)
|
| 341 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 342 |
-
float3 xformOp:translate = (-0.0030206114, -9.69792e-7, -0.0010192307)
|
| 343 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 344 |
-
}
|
| 345 |
-
|
| 346 |
-
over "roller_06"
|
| 347 |
-
{
|
| 348 |
-
vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9751414e-10)
|
| 349 |
-
vector3f physics:velocity = (7.835425e-11, -2.2601253e-10, -0.12262502)
|
| 350 |
-
quatf xformOp:orient = (1, 3.3318948e-8, -2.2880416e-10, 1.3561094e-10)
|
| 351 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 352 |
-
float3 xformOp:translate = (-0.0030206132, -4.929549e-7, -0.0010192307)
|
| 353 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 354 |
-
}
|
| 355 |
-
|
| 356 |
-
over "roller_14"
|
| 357 |
-
{
|
| 358 |
-
vector3f physics:angularVelocity = (1.1939872e-7, 4.5712635e-8, -1.9751414e-10)
|
| 359 |
-
vector3f physics:velocity = (8.039931e-11, -2.2600855e-10, -0.12262502)
|
| 360 |
-
quatf xformOp:orient = (1, 3.3308318e-8, 6.4115924e-10, 6.0658195e-10)
|
| 361 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 362 |
-
float3 xformOp:translate = (-0.003020612, -9.69792e-7, -0.001021138)
|
| 363 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 364 |
-
}
|
| 365 |
-
|
| 366 |
-
over "roller_18"
|
| 367 |
-
{
|
| 368 |
-
vector3f physics:angularVelocity = (1.1939872e-7, 4.5712635e-8, -1.9751414e-10)
|
| 369 |
-
vector3f physics:velocity = (8.1422605e-11, -2.2600855e-10, -0.12262502)
|
| 370 |
-
quatf xformOp:orient = (1, -3.3316443e-8, 1.5090008e-10, -4.6344933e-10)
|
| 371 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 372 |
-
float3 xformOp:translate = (-0.0030206132, -9.69792e-7, -0.001021138)
|
| 373 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 374 |
-
}
|
| 375 |
-
|
| 376 |
-
over "roller_08"
|
| 377 |
-
{
|
| 378 |
-
vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9751414e-10)
|
| 379 |
-
vector3f physics:velocity = (7.886589e-11, -2.2601253e-10, -0.12262502)
|
| 380 |
-
quatf xformOp:orient = (1, -3.3313857e-8, -5.948828e-10, -2.3691066e-10)
|
| 381 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 382 |
-
float3 xformOp:translate = (-0.0030206118, -9.69792e-7, -0.0010192307)
|
| 383 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 384 |
-
}
|
| 385 |
-
|
| 386 |
-
over "roller_13"
|
| 387 |
-
{
|
| 388 |
-
vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9751414e-10)
|
| 389 |
-
vector3f physics:velocity = (8.0145e-11, -2.2601253e-10, -0.12262502)
|
| 390 |
-
quatf xformOp:orient = (1, -9.062919e-8, 1.4141952e-9, 6.8702305e-12)
|
| 391 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 392 |
-
float3 xformOp:translate = (-0.0030206125, -9.69792e-7, -0.0010192307)
|
| 393 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 394 |
-
}
|
| 395 |
-
|
| 396 |
-
over "roller_12"
|
| 397 |
-
{
|
| 398 |
-
vector3f physics:angularVelocity = (1.1939872e-7, 4.5712635e-8, -1.9751414e-10)
|
| 399 |
-
vector3f physics:velocity = (7.9889186e-11, -2.2601253e-10, -0.12262502)
|
| 400 |
-
quatf xformOp:orient = (1, 3.3280298e-8, -1.2272552e-9, 1.0670858e-9)
|
| 401 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 402 |
-
float3 xformOp:translate = (-0.0030206132, -9.69792e-7, -0.0010192307)
|
| 403 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 404 |
-
}
|
| 405 |
-
|
| 406 |
-
over "roller_07"
|
| 407 |
-
{
|
| 408 |
-
vector3f physics:angularVelocity = (1.1939872e-7, 4.5712635e-8, -1.9751414e-10)
|
| 409 |
-
vector3f physics:velocity = (7.861007e-11, -2.2601253e-10, -0.12262502)
|
| 410 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 411 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 412 |
-
float3 xformOp:translate = (-0.00302061, -9.69792e-7, -0.0010192307)
|
| 413 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 414 |
-
}
|
| 415 |
-
|
| 416 |
-
over "roller_17"
|
| 417 |
-
{
|
| 418 |
-
vector3f physics:angularVelocity = (1.1939873e-7, 4.5712635e-8, -1.9751414e-10)
|
| 419 |
-
vector3f physics:velocity = (8.1168294e-11, -2.2601253e-10, -0.12262502)
|
| 420 |
-
quatf xformOp:orient = (1, 6.1439025e-8, -6.419347e-11, 2.449512e-12)
|
| 421 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 422 |
-
float3 xformOp:translate = (-0.0030206116, -9.69792e-7, -0.0010192307)
|
| 423 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 424 |
-
}
|
| 425 |
-
}
|
| 426 |
-
}
|
| 427 |
-
}
|
| 428 |
-
}
|
| 429 |
-
|
| 430 |
-
def Xform "Room"
|
| 431 |
-
{
|
| 432 |
-
def Mesh "Bottom" (
|
| 433 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 434 |
-
)
|
| 435 |
-
{
|
| 436 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 437 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 438 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 439 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 440 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 441 |
-
)
|
| 442 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 443 |
-
uniform token physics:approximation = "convexHull"
|
| 444 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 445 |
-
custom bool primvars:doNotCastShadows = 1
|
| 446 |
-
|
| 447 |
-
def Material "_FlatColorMaterial"
|
| 448 |
-
{
|
| 449 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 450 |
-
|
| 451 |
-
def Shader "Shader"
|
| 452 |
-
{
|
| 453 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 454 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 455 |
-
float inputs:metallic = 0
|
| 456 |
-
float inputs:roughness = 1
|
| 457 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 458 |
-
token outputs:surface
|
| 459 |
-
}
|
| 460 |
-
}
|
| 461 |
-
}
|
| 462 |
-
|
| 463 |
-
def Mesh "Floor" (
|
| 464 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 465 |
-
)
|
| 466 |
-
{
|
| 467 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 468 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 469 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 470 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 471 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 472 |
-
)
|
| 473 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 474 |
-
uniform token physics:approximation = "convexHull"
|
| 475 |
-
bool physics:collisionEnabled = 1
|
| 476 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 477 |
-
custom bool primvars:doNotCastShadows = 1
|
| 478 |
-
|
| 479 |
-
def Material "_FlatColorMaterial"
|
| 480 |
-
{
|
| 481 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 482 |
-
|
| 483 |
-
def Shader "Shader"
|
| 484 |
-
{
|
| 485 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 486 |
-
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 487 |
-
float inputs:metallic = 0
|
| 488 |
-
float inputs:roughness = 1
|
| 489 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 490 |
-
token outputs:surface
|
| 491 |
-
}
|
| 492 |
-
}
|
| 493 |
-
}
|
| 494 |
-
|
| 495 |
-
def Mesh "North" (
|
| 496 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 497 |
-
)
|
| 498 |
-
{
|
| 499 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 500 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 501 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 502 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 503 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 504 |
-
)
|
| 505 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 506 |
-
uniform token physics:approximation = "convexHull"
|
| 507 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 508 |
-
custom bool primvars:doNotCastShadows = 1
|
| 509 |
-
|
| 510 |
-
def Material "_FlatColorMaterial"
|
| 511 |
-
{
|
| 512 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 513 |
-
|
| 514 |
-
def Shader "Shader"
|
| 515 |
-
{
|
| 516 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 517 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 518 |
-
float inputs:metallic = 0
|
| 519 |
-
float inputs:roughness = 1
|
| 520 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 521 |
-
token outputs:surface
|
| 522 |
-
}
|
| 523 |
-
}
|
| 524 |
-
}
|
| 525 |
-
|
| 526 |
-
def Mesh "South" (
|
| 527 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 528 |
-
)
|
| 529 |
-
{
|
| 530 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 531 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 532 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 533 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 534 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 535 |
-
)
|
| 536 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 537 |
-
uniform token physics:approximation = "convexHull"
|
| 538 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 539 |
-
custom bool primvars:doNotCastShadows = 1
|
| 540 |
-
|
| 541 |
-
def Material "_FlatColorMaterial"
|
| 542 |
-
{
|
| 543 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 544 |
-
|
| 545 |
-
def Shader "Shader"
|
| 546 |
-
{
|
| 547 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 548 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 549 |
-
float inputs:metallic = 0
|
| 550 |
-
float inputs:roughness = 1
|
| 551 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 552 |
-
token outputs:surface
|
| 553 |
-
}
|
| 554 |
-
}
|
| 555 |
-
}
|
| 556 |
-
|
| 557 |
-
def Mesh "West" (
|
| 558 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 559 |
-
)
|
| 560 |
-
{
|
| 561 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 562 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 563 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 564 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 565 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 566 |
-
)
|
| 567 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 568 |
-
uniform token physics:approximation = "convexHull"
|
| 569 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 570 |
-
custom bool primvars:doNotCastShadows = 1
|
| 571 |
-
|
| 572 |
-
def Material "_FlatColorMaterial"
|
| 573 |
-
{
|
| 574 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 575 |
-
|
| 576 |
-
def Shader "Shader"
|
| 577 |
-
{
|
| 578 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 579 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 580 |
-
float inputs:metallic = 0
|
| 581 |
-
float inputs:roughness = 1
|
| 582 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 583 |
-
token outputs:surface
|
| 584 |
-
}
|
| 585 |
-
}
|
| 586 |
-
}
|
| 587 |
-
|
| 588 |
-
def Mesh "East" (
|
| 589 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 590 |
-
)
|
| 591 |
-
{
|
| 592 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 593 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 594 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 595 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 596 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 597 |
-
)
|
| 598 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 599 |
-
uniform token physics:approximation = "convexHull"
|
| 600 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 601 |
-
custom bool primvars:doNotCastShadows = 1
|
| 602 |
-
|
| 603 |
-
def Material "_FlatColorMaterial"
|
| 604 |
-
{
|
| 605 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 606 |
-
|
| 607 |
-
def Shader "Shader"
|
| 608 |
-
{
|
| 609 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 610 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 611 |
-
float inputs:metallic = 0
|
| 612 |
-
float inputs:roughness = 1
|
| 613 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 614 |
-
token outputs:surface
|
| 615 |
-
}
|
| 616 |
-
}
|
| 617 |
-
}
|
| 618 |
-
|
| 619 |
-
def Mesh "Slope" (
|
| 620 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 621 |
-
)
|
| 622 |
-
{
|
| 623 |
-
float3[] extent = [(-1, -1, -1), (1, 1, 0)]
|
| 624 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 625 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 626 |
-
rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
|
| 627 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 628 |
-
)
|
| 629 |
-
point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
|
| 630 |
-
custom bool primvars:doNotCastShadows = 1
|
| 631 |
-
float xformOp:rotateX = 45
|
| 632 |
-
float xformOp:rotateZ = 180
|
| 633 |
-
float3 xformOp:scale = (50, 12.291203, 0.15364003)
|
| 634 |
-
double3 xformOp:translate = (0, 0, 8.445368290082877)
|
| 635 |
-
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
|
| 636 |
-
|
| 637 |
-
def Material "_FlatColorMaterial"
|
| 638 |
-
{
|
| 639 |
-
token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
|
| 640 |
-
|
| 641 |
-
def Shader "Shader"
|
| 642 |
-
{
|
| 643 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 644 |
-
color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
|
| 645 |
-
float inputs:metallic = 0
|
| 646 |
-
float inputs:roughness = 1
|
| 647 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 648 |
-
token outputs:surface
|
| 649 |
-
}
|
| 650 |
-
}
|
| 651 |
-
|
| 652 |
-
def "PhysMaterial" (
|
| 653 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 654 |
-
)
|
| 655 |
-
{
|
| 656 |
-
float physics:dynamicFriction = 0.4
|
| 657 |
-
float physics:restitution = 0
|
| 658 |
-
float physics:staticFriction = 0.5
|
| 659 |
-
}
|
| 660 |
-
}
|
| 661 |
-
|
| 662 |
-
def Xform "SlopeCollision"
|
| 663 |
-
{
|
| 664 |
-
float xformOp:rotateX = 45
|
| 665 |
-
float xformOp:rotateZ = 180
|
| 666 |
-
double3 xformOp:translate = (0, 0, 8.445368290082877)
|
| 667 |
-
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
|
| 668 |
-
|
| 669 |
-
def Cube "Box" (
|
| 670 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
|
| 671 |
-
)
|
| 672 |
-
{
|
| 673 |
-
rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
|
| 674 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 675 |
-
)
|
| 676 |
-
double size = 1
|
| 677 |
-
token visibility = "invisible"
|
| 678 |
-
float3 xformOp:scale = (100, 24.582405, 0.15364003)
|
| 679 |
-
double3 xformOp:translate = (0, 0, -0.07682001292705537)
|
| 680 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
|
| 681 |
-
}
|
| 682 |
-
}
|
| 683 |
-
}
|
| 684 |
-
|
| 685 |
-
def Xform "Lights"
|
| 686 |
-
{
|
| 687 |
-
def DomeLight "DomeLight_1"
|
| 688 |
-
{
|
| 689 |
-
float inputs:intensity = 1000
|
| 690 |
-
}
|
| 691 |
-
}
|
| 692 |
-
|
| 693 |
-
def PhysicsScene "PhysicsScene" (
|
| 694 |
-
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 695 |
-
)
|
| 696 |
-
{
|
| 697 |
-
vector3f physics:gravityDirection = (0, 0, -1)
|
| 698 |
-
float physics:gravityMagnitude = 9.81
|
| 699 |
-
uniform token physxScene:broadphaseType = "GPU"
|
| 700 |
-
bool physxScene:enableEnhancedDeterminism = 0
|
| 701 |
-
bool physxScene:enableGPUDynamics = 1
|
| 702 |
-
bool physxScene:enableStabilization = 1
|
| 703 |
-
uniform token physxScene:solverType = "TGS"
|
| 704 |
-
uint physxScene:timeStepsPerSecond = 240
|
| 705 |
-
}
|
| 706 |
-
|
| 707 |
-
def Xform "GroundPlane"
|
| 708 |
-
{
|
| 709 |
-
def Mesh "CollisionMesh" (
|
| 710 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 711 |
-
)
|
| 712 |
-
{
|
| 713 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 714 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 715 |
-
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 716 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 717 |
-
)
|
| 718 |
-
uniform token physics:approximation = "convexHull"
|
| 719 |
-
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 720 |
-
token visibility = "invisible"
|
| 721 |
-
}
|
| 722 |
-
|
| 723 |
-
def "PhysMaterial" (
|
| 724 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 725 |
-
)
|
| 726 |
-
{
|
| 727 |
-
float physics:dynamicFriction = 0.4
|
| 728 |
-
float physics:restitution = 0
|
| 729 |
-
float physics:staticFriction = 0.5
|
| 730 |
-
}
|
| 731 |
-
}
|
| 732 |
-
|
| 733 |
-
def Camera "Camera"
|
| 734 |
-
{
|
| 735 |
-
float2 clippingRange = (0.031046448, 1000)
|
| 736 |
-
float focalLength = 35
|
| 737 |
-
float horizontalAperture = 36
|
| 738 |
-
matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818435, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.19611613513818435, 0), (-3.0443547507824635, -6.083834878492058, 17.17606413181101, 1) )
|
| 739 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 740 |
-
}
|
| 741 |
-
}
|
| 742 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 864000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 240
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
double3 xformOp:translate = (-0, -6.083834632014617, 16.250128498869053)
|
| 96 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
+
|
| 98 |
+
def "Asset" (
|
| 99 |
+
prepend references = @../../../../../../../../../assets/roller_conveyor/simready_usd/roller_conveyor.usd@
|
| 100 |
+
)
|
| 101 |
+
{
|
| 102 |
+
over "Roller_Conveyor"
|
| 103 |
+
{
|
| 104 |
+
over "leg_01" (
|
| 105 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 106 |
+
)
|
| 107 |
+
{
|
| 108 |
+
vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9751435e-10)
|
| 109 |
+
point3f physics:centerOfMass = (-0.27012828, -0.6299169, 0.044742256)
|
| 110 |
+
float3 physics:diagonalInertia = (0.00217004, 0.0006644432, 0.0018964863)
|
| 111 |
+
float physics:mass = 1.130087
|
| 112 |
+
quatf physics:principalAxes = (0.9797071, -0.01807353, 0.06556809, -0.18854232)
|
| 113 |
+
vector3f physics:velocity = (-3.2963243e-10, 8.3854856e-10, -0.12262502)
|
| 114 |
+
quatf xformOp:orient = (1, -4.038287e-9, 2.5491685e-8, 0)
|
| 115 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 116 |
+
float3 xformOp:translate = (1.1920929e-7, -4.929549e-7, -0.001021138)
|
| 117 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 118 |
+
}
|
| 119 |
+
|
| 120 |
+
over "leg_02" (
|
| 121 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 122 |
+
)
|
| 123 |
+
{
|
| 124 |
+
vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9751435e-10)
|
| 125 |
+
point3f physics:centerOfMass = (-0.27012894, 0.62991595, 0.044741947)
|
| 126 |
+
float3 physics:diagonalInertia = (0.002170067, 0.0006644495, 0.001896485)
|
| 127 |
+
float physics:mass = 1.130087
|
| 128 |
+
quatf physics:principalAxes = (0.97970885, 0.018078499, 0.065539435, 0.18854275)
|
| 129 |
+
vector3f physics:velocity = (-3.2528943e-10, 8.3854856e-10, -0.12262502)
|
| 130 |
+
quatf xformOp:orient = (1, -2.8932836e-9, 3.9300435e-8, -1.494863e-8)
|
| 131 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 132 |
+
float3 xformOp:translate = (1.4901161e-7, -9.69792e-7, -0.001021138)
|
| 133 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 134 |
+
}
|
| 135 |
+
|
| 136 |
+
over "leg_03" (
|
| 137 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 138 |
+
)
|
| 139 |
+
{
|
| 140 |
+
vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9750797e-10)
|
| 141 |
+
point3f physics:centerOfMass = (0.26236087, -0.6298972, 0.05169809)
|
| 142 |
+
float3 physics:diagonalInertia = (0.0023956802, 0.0008799985, 0.0018838684)
|
| 143 |
+
float physics:mass = 1.130079
|
| 144 |
+
quatf physics:principalAxes = (0.9813074, -0.030514909, -0.03793582, 0.18618707)
|
| 145 |
+
vector3f physics:velocity = (-3.240825e-10, 8.222172e-10, -0.12262502)
|
| 146 |
+
quatf xformOp:orient = (1, -4.934449e-10, 5.378549e-8, 1.4679985e-8)
|
| 147 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 148 |
+
float3 xformOp:translate = (-2.0861626e-7, -4.929549e-7, -0.001021138)
|
| 149 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 150 |
+
}
|
| 151 |
+
|
| 152 |
+
over "leg_04" (
|
| 153 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 154 |
+
)
|
| 155 |
+
{
|
| 156 |
+
vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9751431e-10)
|
| 157 |
+
point3f physics:centerOfMass = (0.26236042, 0.6298971, 0.051697966)
|
| 158 |
+
float3 physics:diagonalInertia = (0.0023956206, 0.0008800009, 0.0018838105)
|
| 159 |
+
float physics:mass = 1.130079
|
| 160 |
+
quatf physics:principalAxes = (0.981306, 0.03051614, -0.037948553, -0.18619138)
|
| 161 |
+
vector3f physics:velocity = (-3.1973968e-10, 8.222172e-10, -0.12262502)
|
| 162 |
+
quatf xformOp:orient = (1, 9.4159525e-9, 4.8492158e-8, 1.5300924e-9)
|
| 163 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 164 |
+
float3 xformOp:translate = (-1.4901161e-7, -9.69792e-7, -0.001021138)
|
| 165 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 166 |
+
}
|
| 167 |
+
|
| 168 |
+
over "frame" (
|
| 169 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 170 |
+
)
|
| 171 |
+
{
|
| 172 |
+
vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9751414e-10)
|
| 173 |
+
point3f physics:centerOfMass = (0.005387927, -0.046095707, 0.42744032)
|
| 174 |
+
float3 physics:diagonalInertia = (21.739578, 6.559382, 23.60394)
|
| 175 |
+
float physics:mass = 70.446205
|
| 176 |
+
quatf physics:principalAxes = (0.9998513, -0.008112547, -0.015104392, 0.0018642754)
|
| 177 |
+
vector3f physics:velocity = (-2.2289547e-11, 4.009413e-11, -0.12262502)
|
| 178 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 179 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 180 |
+
float3 xformOp:translate = (0, -4.929549e-7, -0.001021138)
|
| 181 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 182 |
+
}
|
| 183 |
+
|
| 184 |
+
over "wheel_01"
|
| 185 |
+
{
|
| 186 |
+
vector3f physics:angularVelocity = (1.193987e-7, 4.571264e-8, -1.9751435e-10)
|
| 187 |
+
vector3f physics:velocity = (-3.48574e-10, 8.879216e-10, -0.12262502)
|
| 188 |
+
quatf xformOp:orient = (1, -5.1945217e-9, 1.8155017e-8, -3.7679825e-8)
|
| 189 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 190 |
+
float3 xformOp:translate = (7.4505806e-8, -4.929549e-7, -0.001021138)
|
| 191 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 192 |
+
}
|
| 193 |
+
|
| 194 |
+
over "wheel_02"
|
| 195 |
+
{
|
| 196 |
+
vector3f physics:angularVelocity = (1.193987e-7, 4.571264e-8, -1.9751435e-10)
|
| 197 |
+
vector3f physics:velocity = (-3.4423037e-10, 8.879216e-10, -0.12262502)
|
| 198 |
+
quatf xformOp:orient = (1, 1.0256213e-9, 2.912156e-8, 5.8049377e-8)
|
| 199 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 200 |
+
float3 xformOp:translate = (8.940697e-8, -4.929549e-7, -0.0010192307)
|
| 201 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 202 |
+
}
|
| 203 |
+
|
| 204 |
+
over "wheel_03"
|
| 205 |
+
{
|
| 206 |
+
vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9750797e-10)
|
| 207 |
+
vector3f physics:velocity = (-3.4857398e-10, 8.8628077e-10, -0.12262502)
|
| 208 |
+
quatf xformOp:orient = (1, -2.931905e-9, 4.5649646e-8, 1.1311926e-8)
|
| 209 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 210 |
+
float3 xformOp:translate = (-1.6391277e-7, -4.929549e-7, -0.001021138)
|
| 211 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 212 |
+
}
|
| 213 |
+
|
| 214 |
+
over "wheel_04"
|
| 215 |
+
{
|
| 216 |
+
vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9751431e-10)
|
| 217 |
+
vector3f physics:velocity = (-3.4423037e-10, 8.8628077e-10, -0.12262502)
|
| 218 |
+
quatf xformOp:orient = (1, 8.760472e-9, 5.6550665e-8, -1.6673033e-8)
|
| 219 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 220 |
+
float3 xformOp:translate = (-1.7881393e-7, -9.69792e-7, -0.0010192307)
|
| 221 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 222 |
+
}
|
| 223 |
+
|
| 224 |
+
over "rollers"
|
| 225 |
+
{
|
| 226 |
+
over "roller_09"
|
| 227 |
+
{
|
| 228 |
+
vector3f physics:angularVelocity = (1.1939872e-7, 4.5712635e-8, -1.9751414e-10)
|
| 229 |
+
vector3f physics:velocity = (7.9121716e-11, -2.2601253e-10, -0.12262502)
|
| 230 |
+
quatf xformOp:orient = (1, -9.063429e-8, 3.6145723e-10, -9.722132e-10)
|
| 231 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 232 |
+
float3 xformOp:translate = (-0.0030206146, -9.69792e-7, -0.0010192307)
|
| 233 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 234 |
+
}
|
| 235 |
+
|
| 236 |
+
over "roller_16"
|
| 237 |
+
{
|
| 238 |
+
vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9751414e-10)
|
| 239 |
+
vector3f physics:velocity = (8.091247e-11, -2.2601253e-10, -0.12262502)
|
| 240 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 241 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 242 |
+
float3 xformOp:translate = (-0.0030206142, -9.69792e-7, -0.0010192307)
|
| 243 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 244 |
+
}
|
| 245 |
+
|
| 246 |
+
over "roller_22"
|
| 247 |
+
{
|
| 248 |
+
vector3f physics:angularVelocity = (1.1939872e-7, 4.5712635e-8, -1.9751414e-10)
|
| 249 |
+
vector3f physics:velocity = (8.21916e-11, -2.2601253e-10, -0.12262502)
|
| 250 |
+
quatf xformOp:orient = (1, 5.9597188e-8, -6.2270905e-10, -7.078459e-10)
|
| 251 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 252 |
+
float3 xformOp:translate = (-0.0030206093, -9.69792e-7, -0.0010192307)
|
| 253 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 254 |
+
}
|
| 255 |
+
|
| 256 |
+
over "roller_19"
|
| 257 |
+
{
|
| 258 |
+
vector3f physics:angularVelocity = (1.1939872e-7, 4.5712635e-8, -1.9751414e-10)
|
| 259 |
+
vector3f physics:velocity = (8.167843e-11, -2.2600855e-10, -0.12262502)
|
| 260 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 261 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 262 |
+
float3 xformOp:translate = (-0.003020616, -4.929549e-7, -0.001021138)
|
| 263 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 264 |
+
}
|
| 265 |
+
|
| 266 |
+
over "roller_02"
|
| 267 |
+
{
|
| 268 |
+
vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9751414e-10)
|
| 269 |
+
vector3f physics:velocity = (7.758676e-11, -2.2601253e-10, -0.12262502)
|
| 270 |
+
quatf xformOp:orient = (1, -9.0637506e-8, 1.9711796e-10, -6.7417927e-10)
|
| 271 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 272 |
+
float3 xformOp:translate = (-0.003020614, -9.69792e-7, -0.0010192307)
|
| 273 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 274 |
+
}
|
| 275 |
+
|
| 276 |
+
over "roller_10"
|
| 277 |
+
{
|
| 278 |
+
vector3f physics:angularVelocity = (1.1939872e-7, 4.5712635e-8, -1.9751414e-10)
|
| 279 |
+
vector3f physics:velocity = (7.937754e-11, -2.2601253e-10, -0.12262502)
|
| 280 |
+
quatf xformOp:orient = (1, 5.960285e-8, 4.6140455e-10, 3.4017376e-11)
|
| 281 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 282 |
+
float3 xformOp:translate = (-0.003020616, -4.929549e-7, -0.0010192307)
|
| 283 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 284 |
+
}
|
| 285 |
+
|
| 286 |
+
over "roller_04"
|
| 287 |
+
{
|
| 288 |
+
vector3f physics:angularVelocity = (1.1939872e-7, 4.5712635e-8, -1.9751414e-10)
|
| 289 |
+
vector3f physics:velocity = (7.784259e-11, -2.2601253e-10, -0.12262502)
|
| 290 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 291 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 292 |
+
float3 xformOp:translate = (-0.0030206128, -9.69792e-7, -0.0010192307)
|
| 293 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 294 |
+
}
|
| 295 |
+
|
| 296 |
+
over "roller_05"
|
| 297 |
+
{
|
| 298 |
+
vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9751414e-10)
|
| 299 |
+
vector3f physics:velocity = (7.80969e-11, -2.2600855e-10, -0.12262502)
|
| 300 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 301 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 302 |
+
float3 xformOp:translate = (-0.0030206102, -9.69792e-7, -0.001021138)
|
| 303 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 304 |
+
}
|
| 305 |
+
|
| 306 |
+
over "roller_15"
|
| 307 |
+
{
|
| 308 |
+
vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9751414e-10)
|
| 309 |
+
vector3f physics:velocity = (8.065665e-11, -2.2601253e-10, -0.12262502)
|
| 310 |
+
quatf xformOp:orient = (1, 3.3315352e-8, 5.4486887e-10, -1.1638491e-10)
|
| 311 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 312 |
+
float3 xformOp:translate = (-0.0030206132, -9.69792e-7, -0.0010192307)
|
| 313 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 314 |
+
}
|
| 315 |
+
|
| 316 |
+
over "roller_01"
|
| 317 |
+
{
|
| 318 |
+
vector3f physics:angularVelocity = (1.1939872e-7, 4.5712635e-8, -1.9751414e-10)
|
| 319 |
+
vector3f physics:velocity = (7.733094e-11, -2.2601253e-10, -0.12262502)
|
| 320 |
+
quatf xformOp:orient = (1, 6.142442e-8, -1.2392569e-9, -5.122883e-10)
|
| 321 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 322 |
+
float3 xformOp:translate = (-0.0030206088, -9.69792e-7, -0.0010192307)
|
| 323 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 324 |
+
}
|
| 325 |
+
|
| 326 |
+
over "roller_21"
|
| 327 |
+
{
|
| 328 |
+
vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9751414e-10)
|
| 329 |
+
vector3f physics:velocity = (8.193425e-11, -2.2600855e-10, -0.12262502)
|
| 330 |
+
quatf xformOp:orient = (1, 5.9604503e-8, -2.837257e-11, -1.2744203e-10)
|
| 331 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 332 |
+
float3 xformOp:translate = (-0.0030206149, -4.929549e-7, -0.001021138)
|
| 333 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 334 |
+
}
|
| 335 |
+
|
| 336 |
+
over "roller_11"
|
| 337 |
+
{
|
| 338 |
+
vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9751414e-10)
|
| 339 |
+
vector3f physics:velocity = (7.963336e-11, -2.2601253e-10, -0.12262502)
|
| 340 |
+
quatf xformOp:orient = (1, -2.979454e-8, 3.693813e-10, -5.721069e-10)
|
| 341 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 342 |
+
float3 xformOp:translate = (-0.0030206114, -9.69792e-7, -0.0010192307)
|
| 343 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 344 |
+
}
|
| 345 |
+
|
| 346 |
+
over "roller_06"
|
| 347 |
+
{
|
| 348 |
+
vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9751414e-10)
|
| 349 |
+
vector3f physics:velocity = (7.835425e-11, -2.2601253e-10, -0.12262502)
|
| 350 |
+
quatf xformOp:orient = (1, 3.3318948e-8, -2.2880416e-10, 1.3561094e-10)
|
| 351 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 352 |
+
float3 xformOp:translate = (-0.0030206132, -4.929549e-7, -0.0010192307)
|
| 353 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 354 |
+
}
|
| 355 |
+
|
| 356 |
+
over "roller_14"
|
| 357 |
+
{
|
| 358 |
+
vector3f physics:angularVelocity = (1.1939872e-7, 4.5712635e-8, -1.9751414e-10)
|
| 359 |
+
vector3f physics:velocity = (8.039931e-11, -2.2600855e-10, -0.12262502)
|
| 360 |
+
quatf xformOp:orient = (1, 3.3308318e-8, 6.4115924e-10, 6.0658195e-10)
|
| 361 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 362 |
+
float3 xformOp:translate = (-0.003020612, -9.69792e-7, -0.001021138)
|
| 363 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 364 |
+
}
|
| 365 |
+
|
| 366 |
+
over "roller_18"
|
| 367 |
+
{
|
| 368 |
+
vector3f physics:angularVelocity = (1.1939872e-7, 4.5712635e-8, -1.9751414e-10)
|
| 369 |
+
vector3f physics:velocity = (8.1422605e-11, -2.2600855e-10, -0.12262502)
|
| 370 |
+
quatf xformOp:orient = (1, -3.3316443e-8, 1.5090008e-10, -4.6344933e-10)
|
| 371 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 372 |
+
float3 xformOp:translate = (-0.0030206132, -9.69792e-7, -0.001021138)
|
| 373 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 374 |
+
}
|
| 375 |
+
|
| 376 |
+
over "roller_08"
|
| 377 |
+
{
|
| 378 |
+
vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9751414e-10)
|
| 379 |
+
vector3f physics:velocity = (7.886589e-11, -2.2601253e-10, -0.12262502)
|
| 380 |
+
quatf xformOp:orient = (1, -3.3313857e-8, -5.948828e-10, -2.3691066e-10)
|
| 381 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 382 |
+
float3 xformOp:translate = (-0.0030206118, -9.69792e-7, -0.0010192307)
|
| 383 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 384 |
+
}
|
| 385 |
+
|
| 386 |
+
over "roller_13"
|
| 387 |
+
{
|
| 388 |
+
vector3f physics:angularVelocity = (1.193987e-7, 4.5712635e-8, -1.9751414e-10)
|
| 389 |
+
vector3f physics:velocity = (8.0145e-11, -2.2601253e-10, -0.12262502)
|
| 390 |
+
quatf xformOp:orient = (1, -9.062919e-8, 1.4141952e-9, 6.8702305e-12)
|
| 391 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 392 |
+
float3 xformOp:translate = (-0.0030206125, -9.69792e-7, -0.0010192307)
|
| 393 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 394 |
+
}
|
| 395 |
+
|
| 396 |
+
over "roller_12"
|
| 397 |
+
{
|
| 398 |
+
vector3f physics:angularVelocity = (1.1939872e-7, 4.5712635e-8, -1.9751414e-10)
|
| 399 |
+
vector3f physics:velocity = (7.9889186e-11, -2.2601253e-10, -0.12262502)
|
| 400 |
+
quatf xformOp:orient = (1, 3.3280298e-8, -1.2272552e-9, 1.0670858e-9)
|
| 401 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 402 |
+
float3 xformOp:translate = (-0.0030206132, -9.69792e-7, -0.0010192307)
|
| 403 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 404 |
+
}
|
| 405 |
+
|
| 406 |
+
over "roller_07"
|
| 407 |
+
{
|
| 408 |
+
vector3f physics:angularVelocity = (1.1939872e-7, 4.5712635e-8, -1.9751414e-10)
|
| 409 |
+
vector3f physics:velocity = (7.861007e-11, -2.2601253e-10, -0.12262502)
|
| 410 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 411 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 412 |
+
float3 xformOp:translate = (-0.00302061, -9.69792e-7, -0.0010192307)
|
| 413 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 414 |
+
}
|
| 415 |
+
|
| 416 |
+
over "roller_17"
|
| 417 |
+
{
|
| 418 |
+
vector3f physics:angularVelocity = (1.1939873e-7, 4.5712635e-8, -1.9751414e-10)
|
| 419 |
+
vector3f physics:velocity = (8.1168294e-11, -2.2601253e-10, -0.12262502)
|
| 420 |
+
quatf xformOp:orient = (1, 6.1439025e-8, -6.419347e-11, 2.449512e-12)
|
| 421 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 422 |
+
float3 xformOp:translate = (-0.0030206116, -9.69792e-7, -0.0010192307)
|
| 423 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 424 |
+
}
|
| 425 |
+
}
|
| 426 |
+
}
|
| 427 |
+
}
|
| 428 |
+
}
|
| 429 |
+
|
| 430 |
+
def Xform "Room"
|
| 431 |
+
{
|
| 432 |
+
def Mesh "Bottom" (
|
| 433 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 434 |
+
)
|
| 435 |
+
{
|
| 436 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 437 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 438 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 439 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 440 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 441 |
+
)
|
| 442 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 443 |
+
uniform token physics:approximation = "convexHull"
|
| 444 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 445 |
+
custom bool primvars:doNotCastShadows = 1
|
| 446 |
+
|
| 447 |
+
def Material "_FlatColorMaterial"
|
| 448 |
+
{
|
| 449 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 450 |
+
|
| 451 |
+
def Shader "Shader"
|
| 452 |
+
{
|
| 453 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 454 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 455 |
+
float inputs:metallic = 0
|
| 456 |
+
float inputs:roughness = 1
|
| 457 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 458 |
+
token outputs:surface
|
| 459 |
+
}
|
| 460 |
+
}
|
| 461 |
+
}
|
| 462 |
+
|
| 463 |
+
def Mesh "Floor" (
|
| 464 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 465 |
+
)
|
| 466 |
+
{
|
| 467 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 468 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 469 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 470 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 471 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 472 |
+
)
|
| 473 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 474 |
+
uniform token physics:approximation = "convexHull"
|
| 475 |
+
bool physics:collisionEnabled = 1
|
| 476 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 477 |
+
custom bool primvars:doNotCastShadows = 1
|
| 478 |
+
|
| 479 |
+
def Material "_FlatColorMaterial"
|
| 480 |
+
{
|
| 481 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 482 |
+
|
| 483 |
+
def Shader "Shader"
|
| 484 |
+
{
|
| 485 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 486 |
+
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 487 |
+
float inputs:metallic = 0
|
| 488 |
+
float inputs:roughness = 1
|
| 489 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 490 |
+
token outputs:surface
|
| 491 |
+
}
|
| 492 |
+
}
|
| 493 |
+
}
|
| 494 |
+
|
| 495 |
+
def Mesh "North" (
|
| 496 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 497 |
+
)
|
| 498 |
+
{
|
| 499 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 500 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 501 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 502 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 503 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 504 |
+
)
|
| 505 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 506 |
+
uniform token physics:approximation = "convexHull"
|
| 507 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 508 |
+
custom bool primvars:doNotCastShadows = 1
|
| 509 |
+
|
| 510 |
+
def Material "_FlatColorMaterial"
|
| 511 |
+
{
|
| 512 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 513 |
+
|
| 514 |
+
def Shader "Shader"
|
| 515 |
+
{
|
| 516 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 517 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 518 |
+
float inputs:metallic = 0
|
| 519 |
+
float inputs:roughness = 1
|
| 520 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 521 |
+
token outputs:surface
|
| 522 |
+
}
|
| 523 |
+
}
|
| 524 |
+
}
|
| 525 |
+
|
| 526 |
+
def Mesh "South" (
|
| 527 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 528 |
+
)
|
| 529 |
+
{
|
| 530 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 531 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 532 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 533 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 534 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 535 |
+
)
|
| 536 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 537 |
+
uniform token physics:approximation = "convexHull"
|
| 538 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 539 |
+
custom bool primvars:doNotCastShadows = 1
|
| 540 |
+
|
| 541 |
+
def Material "_FlatColorMaterial"
|
| 542 |
+
{
|
| 543 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 544 |
+
|
| 545 |
+
def Shader "Shader"
|
| 546 |
+
{
|
| 547 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 548 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 549 |
+
float inputs:metallic = 0
|
| 550 |
+
float inputs:roughness = 1
|
| 551 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 552 |
+
token outputs:surface
|
| 553 |
+
}
|
| 554 |
+
}
|
| 555 |
+
}
|
| 556 |
+
|
| 557 |
+
def Mesh "West" (
|
| 558 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 559 |
+
)
|
| 560 |
+
{
|
| 561 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 562 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 563 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 564 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 565 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 566 |
+
)
|
| 567 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 568 |
+
uniform token physics:approximation = "convexHull"
|
| 569 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 570 |
+
custom bool primvars:doNotCastShadows = 1
|
| 571 |
+
|
| 572 |
+
def Material "_FlatColorMaterial"
|
| 573 |
+
{
|
| 574 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 575 |
+
|
| 576 |
+
def Shader "Shader"
|
| 577 |
+
{
|
| 578 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 579 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 580 |
+
float inputs:metallic = 0
|
| 581 |
+
float inputs:roughness = 1
|
| 582 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 583 |
+
token outputs:surface
|
| 584 |
+
}
|
| 585 |
+
}
|
| 586 |
+
}
|
| 587 |
+
|
| 588 |
+
def Mesh "East" (
|
| 589 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 590 |
+
)
|
| 591 |
+
{
|
| 592 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 593 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 594 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 595 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 596 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 597 |
+
)
|
| 598 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 599 |
+
uniform token physics:approximation = "convexHull"
|
| 600 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 601 |
+
custom bool primvars:doNotCastShadows = 1
|
| 602 |
+
|
| 603 |
+
def Material "_FlatColorMaterial"
|
| 604 |
+
{
|
| 605 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 606 |
+
|
| 607 |
+
def Shader "Shader"
|
| 608 |
+
{
|
| 609 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 610 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 611 |
+
float inputs:metallic = 0
|
| 612 |
+
float inputs:roughness = 1
|
| 613 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 614 |
+
token outputs:surface
|
| 615 |
+
}
|
| 616 |
+
}
|
| 617 |
+
}
|
| 618 |
+
|
| 619 |
+
def Mesh "Slope" (
|
| 620 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 621 |
+
)
|
| 622 |
+
{
|
| 623 |
+
float3[] extent = [(-1, -1, -1), (1, 1, 0)]
|
| 624 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 625 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 626 |
+
rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
|
| 627 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 628 |
+
)
|
| 629 |
+
point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
|
| 630 |
+
custom bool primvars:doNotCastShadows = 1
|
| 631 |
+
float xformOp:rotateX = 45
|
| 632 |
+
float xformOp:rotateZ = 180
|
| 633 |
+
float3 xformOp:scale = (50, 12.291203, 0.15364003)
|
| 634 |
+
double3 xformOp:translate = (0, 0, 8.445368290082877)
|
| 635 |
+
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
|
| 636 |
+
|
| 637 |
+
def Material "_FlatColorMaterial"
|
| 638 |
+
{
|
| 639 |
+
token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
|
| 640 |
+
|
| 641 |
+
def Shader "Shader"
|
| 642 |
+
{
|
| 643 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 644 |
+
color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
|
| 645 |
+
float inputs:metallic = 0
|
| 646 |
+
float inputs:roughness = 1
|
| 647 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 648 |
+
token outputs:surface
|
| 649 |
+
}
|
| 650 |
+
}
|
| 651 |
+
|
| 652 |
+
def "PhysMaterial" (
|
| 653 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 654 |
+
)
|
| 655 |
+
{
|
| 656 |
+
float physics:dynamicFriction = 0.4
|
| 657 |
+
float physics:restitution = 0
|
| 658 |
+
float physics:staticFriction = 0.5
|
| 659 |
+
}
|
| 660 |
+
}
|
| 661 |
+
|
| 662 |
+
def Xform "SlopeCollision"
|
| 663 |
+
{
|
| 664 |
+
float xformOp:rotateX = 45
|
| 665 |
+
float xformOp:rotateZ = 180
|
| 666 |
+
double3 xformOp:translate = (0, 0, 8.445368290082877)
|
| 667 |
+
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
|
| 668 |
+
|
| 669 |
+
def Cube "Box" (
|
| 670 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
|
| 671 |
+
)
|
| 672 |
+
{
|
| 673 |
+
rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
|
| 674 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 675 |
+
)
|
| 676 |
+
double size = 1
|
| 677 |
+
token visibility = "invisible"
|
| 678 |
+
float3 xformOp:scale = (100, 24.582405, 0.15364003)
|
| 679 |
+
double3 xformOp:translate = (0, 0, -0.07682001292705537)
|
| 680 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
|
| 681 |
+
}
|
| 682 |
+
}
|
| 683 |
+
}
|
| 684 |
+
|
| 685 |
+
def Xform "Lights"
|
| 686 |
+
{
|
| 687 |
+
def DomeLight "DomeLight_1"
|
| 688 |
+
{
|
| 689 |
+
float inputs:intensity = 1000
|
| 690 |
+
}
|
| 691 |
+
}
|
| 692 |
+
|
| 693 |
+
def PhysicsScene "PhysicsScene" (
|
| 694 |
+
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 695 |
+
)
|
| 696 |
+
{
|
| 697 |
+
vector3f physics:gravityDirection = (0, 0, -1)
|
| 698 |
+
float physics:gravityMagnitude = 9.81
|
| 699 |
+
uniform token physxScene:broadphaseType = "GPU"
|
| 700 |
+
bool physxScene:enableEnhancedDeterminism = 0
|
| 701 |
+
bool physxScene:enableGPUDynamics = 1
|
| 702 |
+
bool physxScene:enableStabilization = 1
|
| 703 |
+
uniform token physxScene:solverType = "TGS"
|
| 704 |
+
uint physxScene:timeStepsPerSecond = 240
|
| 705 |
+
}
|
| 706 |
+
|
| 707 |
+
def Xform "GroundPlane"
|
| 708 |
+
{
|
| 709 |
+
def Mesh "CollisionMesh" (
|
| 710 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 711 |
+
)
|
| 712 |
+
{
|
| 713 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 714 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 715 |
+
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 716 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 717 |
+
)
|
| 718 |
+
uniform token physics:approximation = "convexHull"
|
| 719 |
+
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 720 |
+
token visibility = "invisible"
|
| 721 |
+
}
|
| 722 |
+
|
| 723 |
+
def "PhysMaterial" (
|
| 724 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 725 |
+
)
|
| 726 |
+
{
|
| 727 |
+
float physics:dynamicFriction = 0.4
|
| 728 |
+
float physics:restitution = 0
|
| 729 |
+
float physics:staticFriction = 0.5
|
| 730 |
+
}
|
| 731 |
+
}
|
| 732 |
+
|
| 733 |
+
def Camera "Camera"
|
| 734 |
+
{
|
| 735 |
+
float2 clippingRange = (0.031046448, 1000)
|
| 736 |
+
float focalLength = 35
|
| 737 |
+
float horizontalAperture = 36
|
| 738 |
+
matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818435, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.19611613513818435, 0), (-3.0443547507824635, -6.083834878492058, 17.17606413181101, 1) )
|
| 739 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 740 |
+
}
|
| 741 |
+
}
|
| 742 |
+
|
reports/runtime/results/external/e81a0276f690/.simready/runtime/culling_xz/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,733 +1,733 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Machine_guard"
|
| 115 |
-
{
|
| 116 |
-
over "brackets"
|
| 117 |
-
{
|
| 118 |
-
over "bracket_set_01"
|
| 119 |
-
{
|
| 120 |
-
over "bracket_01" (
|
| 121 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 122 |
-
)
|
| 123 |
-
{
|
| 124 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 125 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 126 |
-
)
|
| 127 |
-
rel material:binding:physics = None
|
| 128 |
-
}
|
| 129 |
-
|
| 130 |
-
over "clamp_bolt_01" (
|
| 131 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 132 |
-
)
|
| 133 |
-
{
|
| 134 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 135 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 136 |
-
)
|
| 137 |
-
rel material:binding:physics = None
|
| 138 |
-
}
|
| 139 |
-
}
|
| 140 |
-
|
| 141 |
-
over "bracket_set_04"
|
| 142 |
-
{
|
| 143 |
-
over "bracket_04" (
|
| 144 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 145 |
-
)
|
| 146 |
-
{
|
| 147 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 148 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 149 |
-
)
|
| 150 |
-
rel material:binding:physics = None
|
| 151 |
-
}
|
| 152 |
-
|
| 153 |
-
over "clamp_bolt_04" (
|
| 154 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 155 |
-
)
|
| 156 |
-
{
|
| 157 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 158 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
-
)
|
| 160 |
-
rel material:binding:physics = None
|
| 161 |
-
}
|
| 162 |
-
}
|
| 163 |
-
|
| 164 |
-
over "bracket_set_02"
|
| 165 |
-
{
|
| 166 |
-
over "clamp_bolt_02" (
|
| 167 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 168 |
-
)
|
| 169 |
-
{
|
| 170 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 171 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 172 |
-
)
|
| 173 |
-
rel material:binding:physics = None
|
| 174 |
-
}
|
| 175 |
-
|
| 176 |
-
over "bracket_02" (
|
| 177 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 178 |
-
)
|
| 179 |
-
{
|
| 180 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 181 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 182 |
-
)
|
| 183 |
-
rel material:binding:physics = None
|
| 184 |
-
}
|
| 185 |
-
}
|
| 186 |
-
|
| 187 |
-
over "bracket_set_03"
|
| 188 |
-
{
|
| 189 |
-
over "bracket_03" (
|
| 190 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 191 |
-
)
|
| 192 |
-
{
|
| 193 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 194 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 195 |
-
)
|
| 196 |
-
rel material:binding:physics = None
|
| 197 |
-
}
|
| 198 |
-
|
| 199 |
-
over "clamp_bolt_03" (
|
| 200 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 201 |
-
)
|
| 202 |
-
{
|
| 203 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 204 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 205 |
-
)
|
| 206 |
-
rel material:binding:physics = None
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
over "posts"
|
| 212 |
-
{
|
| 213 |
-
over "post_right_001"
|
| 214 |
-
{
|
| 215 |
-
over "post_cap_right" (
|
| 216 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 217 |
-
)
|
| 218 |
-
{
|
| 219 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 220 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
-
)
|
| 222 |
-
rel material:binding:physics = None
|
| 223 |
-
}
|
| 224 |
-
|
| 225 |
-
over "post_right" (
|
| 226 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 227 |
-
)
|
| 228 |
-
{
|
| 229 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 230 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 231 |
-
)
|
| 232 |
-
rel material:binding:physics = None
|
| 233 |
-
}
|
| 234 |
-
}
|
| 235 |
-
|
| 236 |
-
over "post_left_001"
|
| 237 |
-
{
|
| 238 |
-
over "post_left" (
|
| 239 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 240 |
-
)
|
| 241 |
-
{
|
| 242 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 243 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 244 |
-
)
|
| 245 |
-
rel material:binding:physics = None
|
| 246 |
-
}
|
| 247 |
-
|
| 248 |
-
over "post_cap_left" (
|
| 249 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 250 |
-
)
|
| 251 |
-
{
|
| 252 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 253 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 254 |
-
)
|
| 255 |
-
rel material:binding:physics = None
|
| 256 |
-
}
|
| 257 |
-
}
|
| 258 |
-
}
|
| 259 |
-
|
| 260 |
-
over "pc_plate"
|
| 261 |
-
{
|
| 262 |
-
over "pc_plate_screws"
|
| 263 |
-
{
|
| 264 |
-
over "pc_plate_screw_08" (
|
| 265 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 266 |
-
)
|
| 267 |
-
{
|
| 268 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 269 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 270 |
-
)
|
| 271 |
-
rel material:binding:physics = None
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
over "pc_plate_screw_21" (
|
| 275 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 276 |
-
)
|
| 277 |
-
{
|
| 278 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 279 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 280 |
-
)
|
| 281 |
-
rel material:binding:physics = None
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
over "pc_plate_screw_16" (
|
| 285 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 286 |
-
)
|
| 287 |
-
{
|
| 288 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 289 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 290 |
-
)
|
| 291 |
-
rel material:binding:physics = None
|
| 292 |
-
}
|
| 293 |
-
|
| 294 |
-
over "pc_plate_screw_11" (
|
| 295 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 296 |
-
)
|
| 297 |
-
{
|
| 298 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 299 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 300 |
-
)
|
| 301 |
-
rel material:binding:physics = None
|
| 302 |
-
}
|
| 303 |
-
|
| 304 |
-
over "pc_plate_screw_19" (
|
| 305 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 306 |
-
)
|
| 307 |
-
{
|
| 308 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 309 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 310 |
-
)
|
| 311 |
-
rel material:binding:physics = None
|
| 312 |
-
}
|
| 313 |
-
|
| 314 |
-
over "pc_plate_screw_04" (
|
| 315 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 316 |
-
)
|
| 317 |
-
{
|
| 318 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 319 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 320 |
-
)
|
| 321 |
-
rel material:binding:physics = None
|
| 322 |
-
}
|
| 323 |
-
|
| 324 |
-
over "pc_plate_screw_14" (
|
| 325 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 326 |
-
)
|
| 327 |
-
{
|
| 328 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 329 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 330 |
-
)
|
| 331 |
-
rel material:binding:physics = None
|
| 332 |
-
}
|
| 333 |
-
|
| 334 |
-
over "pc_plate_screw_24" (
|
| 335 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 336 |
-
)
|
| 337 |
-
{
|
| 338 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 339 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 340 |
-
)
|
| 341 |
-
rel material:binding:physics = None
|
| 342 |
-
}
|
| 343 |
-
|
| 344 |
-
over "pc_plate_screw_05" (
|
| 345 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 346 |
-
)
|
| 347 |
-
{
|
| 348 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 349 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 350 |
-
)
|
| 351 |
-
rel material:binding:physics = None
|
| 352 |
-
}
|
| 353 |
-
|
| 354 |
-
over "pc_plate_screw_07" (
|
| 355 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 356 |
-
)
|
| 357 |
-
{
|
| 358 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 359 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 360 |
-
)
|
| 361 |
-
rel material:binding:physics = None
|
| 362 |
-
}
|
| 363 |
-
|
| 364 |
-
over "pc_plate_screw_03" (
|
| 365 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 366 |
-
)
|
| 367 |
-
{
|
| 368 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 369 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 370 |
-
)
|
| 371 |
-
rel material:binding:physics = None
|
| 372 |
-
}
|
| 373 |
-
|
| 374 |
-
over "pc_plate_screw_22" (
|
| 375 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 376 |
-
)
|
| 377 |
-
{
|
| 378 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 379 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 380 |
-
)
|
| 381 |
-
rel material:binding:physics = None
|
| 382 |
-
}
|
| 383 |
-
|
| 384 |
-
over "pc_plate_screw_06" (
|
| 385 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 386 |
-
)
|
| 387 |
-
{
|
| 388 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 389 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 390 |
-
)
|
| 391 |
-
rel material:binding:physics = None
|
| 392 |
-
}
|
| 393 |
-
|
| 394 |
-
over "pc_plate_screw_09" (
|
| 395 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 396 |
-
)
|
| 397 |
-
{
|
| 398 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 399 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 400 |
-
)
|
| 401 |
-
rel material:binding:physics = None
|
| 402 |
-
}
|
| 403 |
-
|
| 404 |
-
over "pc_plate_screw_15" (
|
| 405 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 406 |
-
)
|
| 407 |
-
{
|
| 408 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 409 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 410 |
-
)
|
| 411 |
-
rel material:binding:physics = None
|
| 412 |
-
}
|
| 413 |
-
|
| 414 |
-
over "pc_plate_screw_01" (
|
| 415 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 416 |
-
)
|
| 417 |
-
{
|
| 418 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 419 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 420 |
-
)
|
| 421 |
-
rel material:binding:physics = None
|
| 422 |
-
}
|
| 423 |
-
|
| 424 |
-
over "pc_plate_screw_13" (
|
| 425 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 426 |
-
)
|
| 427 |
-
{
|
| 428 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 429 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 430 |
-
)
|
| 431 |
-
rel material:binding:physics = None
|
| 432 |
-
}
|
| 433 |
-
|
| 434 |
-
over "pc_plate_screw_10" (
|
| 435 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 436 |
-
)
|
| 437 |
-
{
|
| 438 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 439 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 440 |
-
)
|
| 441 |
-
rel material:binding:physics = None
|
| 442 |
-
}
|
| 443 |
-
|
| 444 |
-
over "pc_plate_screw_17" (
|
| 445 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 446 |
-
)
|
| 447 |
-
{
|
| 448 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 449 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 450 |
-
)
|
| 451 |
-
rel material:binding:physics = None
|
| 452 |
-
}
|
| 453 |
-
|
| 454 |
-
over "pc_plate_screw_20" (
|
| 455 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 456 |
-
)
|
| 457 |
-
{
|
| 458 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 459 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 460 |
-
)
|
| 461 |
-
rel material:binding:physics = None
|
| 462 |
-
}
|
| 463 |
-
|
| 464 |
-
over "pc_plate_screw_23" (
|
| 465 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 466 |
-
)
|
| 467 |
-
{
|
| 468 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 469 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 470 |
-
)
|
| 471 |
-
rel material:binding:physics = None
|
| 472 |
-
}
|
| 473 |
-
|
| 474 |
-
over "pc_plate_screw_12" (
|
| 475 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 476 |
-
)
|
| 477 |
-
{
|
| 478 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 479 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 480 |
-
)
|
| 481 |
-
rel material:binding:physics = None
|
| 482 |
-
}
|
| 483 |
-
|
| 484 |
-
over "pc_plate_screw_02" (
|
| 485 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 486 |
-
)
|
| 487 |
-
{
|
| 488 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 489 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 490 |
-
)
|
| 491 |
-
rel material:binding:physics = None
|
| 492 |
-
}
|
| 493 |
-
|
| 494 |
-
over "pc_plate_screw_18" (
|
| 495 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 496 |
-
)
|
| 497 |
-
{
|
| 498 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 499 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 500 |
-
)
|
| 501 |
-
rel material:binding:physics = None
|
| 502 |
-
}
|
| 503 |
-
}
|
| 504 |
-
|
| 505 |
-
over "pc_plate_lower" (
|
| 506 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 507 |
-
)
|
| 508 |
-
{
|
| 509 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 510 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 511 |
-
)
|
| 512 |
-
rel material:binding:physics = None
|
| 513 |
-
}
|
| 514 |
-
|
| 515 |
-
over "pc_plate_upper" (
|
| 516 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 517 |
-
)
|
| 518 |
-
{
|
| 519 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 520 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 521 |
-
)
|
| 522 |
-
rel material:binding:physics = None
|
| 523 |
-
}
|
| 524 |
-
}
|
| 525 |
-
|
| 526 |
-
over "panel_frame_001"
|
| 527 |
-
{
|
| 528 |
-
over "panel_frame" (
|
| 529 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 530 |
-
)
|
| 531 |
-
{
|
| 532 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 533 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 534 |
-
)
|
| 535 |
-
rel material:binding:physics = None
|
| 536 |
-
}
|
| 537 |
-
}
|
| 538 |
-
}
|
| 539 |
-
}
|
| 540 |
-
}
|
| 541 |
-
|
| 542 |
-
def Xform "Room"
|
| 543 |
-
{
|
| 544 |
-
def Mesh "Bottom" (
|
| 545 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 546 |
-
)
|
| 547 |
-
{
|
| 548 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 549 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 550 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 551 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 552 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 553 |
-
)
|
| 554 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 555 |
-
uniform token physics:approximation = "convexHull"
|
| 556 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 557 |
-
custom bool primvars:doNotCastShadows = 1
|
| 558 |
-
|
| 559 |
-
def Material "_FlatColorMaterial"
|
| 560 |
-
{
|
| 561 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 562 |
-
|
| 563 |
-
def Shader "Shader"
|
| 564 |
-
{
|
| 565 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 566 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 567 |
-
float inputs:metallic = 0
|
| 568 |
-
float inputs:roughness = 1
|
| 569 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 570 |
-
token outputs:surface
|
| 571 |
-
}
|
| 572 |
-
}
|
| 573 |
-
}
|
| 574 |
-
|
| 575 |
-
def Mesh "Floor" (
|
| 576 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 577 |
-
)
|
| 578 |
-
{
|
| 579 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 580 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 581 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 582 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 583 |
-
uniform token physics:approximation = "convexHull"
|
| 584 |
-
bool physics:collisionEnabled = 0
|
| 585 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 586 |
-
custom bool primvars:doNotCastShadows = 1
|
| 587 |
-
token visibility = "invisible"
|
| 588 |
-
}
|
| 589 |
-
|
| 590 |
-
def Mesh "North" (
|
| 591 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 592 |
-
)
|
| 593 |
-
{
|
| 594 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 595 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 596 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 597 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 598 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 599 |
-
)
|
| 600 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 601 |
-
uniform token physics:approximation = "convexHull"
|
| 602 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 603 |
-
custom bool primvars:doNotCastShadows = 1
|
| 604 |
-
|
| 605 |
-
def Material "_FlatColorMaterial"
|
| 606 |
-
{
|
| 607 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 608 |
-
|
| 609 |
-
def Shader "Shader"
|
| 610 |
-
{
|
| 611 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 612 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 613 |
-
float inputs:metallic = 0
|
| 614 |
-
float inputs:roughness = 1
|
| 615 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 616 |
-
token outputs:surface
|
| 617 |
-
}
|
| 618 |
-
}
|
| 619 |
-
}
|
| 620 |
-
|
| 621 |
-
def Mesh "South" (
|
| 622 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 623 |
-
)
|
| 624 |
-
{
|
| 625 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 626 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 627 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 628 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 629 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 630 |
-
)
|
| 631 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 632 |
-
uniform token physics:approximation = "convexHull"
|
| 633 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 634 |
-
custom bool primvars:doNotCastShadows = 1
|
| 635 |
-
|
| 636 |
-
def Material "_FlatColorMaterial"
|
| 637 |
-
{
|
| 638 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 639 |
-
|
| 640 |
-
def Shader "Shader"
|
| 641 |
-
{
|
| 642 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 643 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 644 |
-
float inputs:metallic = 0
|
| 645 |
-
float inputs:roughness = 1
|
| 646 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 647 |
-
token outputs:surface
|
| 648 |
-
}
|
| 649 |
-
}
|
| 650 |
-
}
|
| 651 |
-
|
| 652 |
-
def Mesh "West" (
|
| 653 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 654 |
-
)
|
| 655 |
-
{
|
| 656 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 657 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 658 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 659 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 660 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 661 |
-
)
|
| 662 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 663 |
-
uniform token physics:approximation = "convexHull"
|
| 664 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 665 |
-
custom bool primvars:doNotCastShadows = 1
|
| 666 |
-
|
| 667 |
-
def Material "_FlatColorMaterial"
|
| 668 |
-
{
|
| 669 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 670 |
-
|
| 671 |
-
def Shader "Shader"
|
| 672 |
-
{
|
| 673 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 674 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 675 |
-
float inputs:metallic = 0
|
| 676 |
-
float inputs:roughness = 1
|
| 677 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 678 |
-
token outputs:surface
|
| 679 |
-
}
|
| 680 |
-
}
|
| 681 |
-
}
|
| 682 |
-
|
| 683 |
-
def Mesh "East" (
|
| 684 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 685 |
-
)
|
| 686 |
-
{
|
| 687 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 688 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 689 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 690 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 691 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 692 |
-
)
|
| 693 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 694 |
-
uniform token physics:approximation = "convexHull"
|
| 695 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 696 |
-
custom bool primvars:doNotCastShadows = 1
|
| 697 |
-
|
| 698 |
-
def Material "_FlatColorMaterial"
|
| 699 |
-
{
|
| 700 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 701 |
-
|
| 702 |
-
def Shader "Shader"
|
| 703 |
-
{
|
| 704 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 705 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 706 |
-
float inputs:metallic = 0
|
| 707 |
-
float inputs:roughness = 1
|
| 708 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 709 |
-
token outputs:surface
|
| 710 |
-
}
|
| 711 |
-
}
|
| 712 |
-
}
|
| 713 |
-
}
|
| 714 |
-
|
| 715 |
-
def Xform "Lights"
|
| 716 |
-
{
|
| 717 |
-
def DomeLight "DomeLight_1"
|
| 718 |
-
{
|
| 719 |
-
float inputs:intensity = 1000
|
| 720 |
-
}
|
| 721 |
-
}
|
| 722 |
-
|
| 723 |
-
def Camera "Camera"
|
| 724 |
-
{
|
| 725 |
-
float2 clippingRange = (0.028317334, 10000)
|
| 726 |
-
float focalLength = 35
|
| 727 |
-
float horizontalAperture = 36
|
| 728 |
-
float verticalAperture = 36
|
| 729 |
-
matrix4d xformOp:transform = ( (-0.9363291775690444, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802982, 0), (0.317999364001908, 0.847998304005088, 0.4239991520025441, -0), (0.9004894400697011, 2.4013051474421707, 2.200652582229729, 1) )
|
| 730 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 731 |
-
}
|
| 732 |
-
}
|
| 733 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/machine_guard/simready_usd/machine_guard.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Machine_guard"
|
| 115 |
+
{
|
| 116 |
+
over "brackets"
|
| 117 |
+
{
|
| 118 |
+
over "bracket_set_01"
|
| 119 |
+
{
|
| 120 |
+
over "bracket_01" (
|
| 121 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 122 |
+
)
|
| 123 |
+
{
|
| 124 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 125 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 126 |
+
)
|
| 127 |
+
rel material:binding:physics = None
|
| 128 |
+
}
|
| 129 |
+
|
| 130 |
+
over "clamp_bolt_01" (
|
| 131 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 132 |
+
)
|
| 133 |
+
{
|
| 134 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 135 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 136 |
+
)
|
| 137 |
+
rel material:binding:physics = None
|
| 138 |
+
}
|
| 139 |
+
}
|
| 140 |
+
|
| 141 |
+
over "bracket_set_04"
|
| 142 |
+
{
|
| 143 |
+
over "bracket_04" (
|
| 144 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 145 |
+
)
|
| 146 |
+
{
|
| 147 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 148 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 149 |
+
)
|
| 150 |
+
rel material:binding:physics = None
|
| 151 |
+
}
|
| 152 |
+
|
| 153 |
+
over "clamp_bolt_04" (
|
| 154 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 155 |
+
)
|
| 156 |
+
{
|
| 157 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 158 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
+
)
|
| 160 |
+
rel material:binding:physics = None
|
| 161 |
+
}
|
| 162 |
+
}
|
| 163 |
+
|
| 164 |
+
over "bracket_set_02"
|
| 165 |
+
{
|
| 166 |
+
over "clamp_bolt_02" (
|
| 167 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 168 |
+
)
|
| 169 |
+
{
|
| 170 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 171 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 172 |
+
)
|
| 173 |
+
rel material:binding:physics = None
|
| 174 |
+
}
|
| 175 |
+
|
| 176 |
+
over "bracket_02" (
|
| 177 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 178 |
+
)
|
| 179 |
+
{
|
| 180 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 181 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 182 |
+
)
|
| 183 |
+
rel material:binding:physics = None
|
| 184 |
+
}
|
| 185 |
+
}
|
| 186 |
+
|
| 187 |
+
over "bracket_set_03"
|
| 188 |
+
{
|
| 189 |
+
over "bracket_03" (
|
| 190 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 191 |
+
)
|
| 192 |
+
{
|
| 193 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 194 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 195 |
+
)
|
| 196 |
+
rel material:binding:physics = None
|
| 197 |
+
}
|
| 198 |
+
|
| 199 |
+
over "clamp_bolt_03" (
|
| 200 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 201 |
+
)
|
| 202 |
+
{
|
| 203 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 204 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 205 |
+
)
|
| 206 |
+
rel material:binding:physics = None
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
over "posts"
|
| 212 |
+
{
|
| 213 |
+
over "post_right_001"
|
| 214 |
+
{
|
| 215 |
+
over "post_cap_right" (
|
| 216 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 217 |
+
)
|
| 218 |
+
{
|
| 219 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 220 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
+
)
|
| 222 |
+
rel material:binding:physics = None
|
| 223 |
+
}
|
| 224 |
+
|
| 225 |
+
over "post_right" (
|
| 226 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 227 |
+
)
|
| 228 |
+
{
|
| 229 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 230 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 231 |
+
)
|
| 232 |
+
rel material:binding:physics = None
|
| 233 |
+
}
|
| 234 |
+
}
|
| 235 |
+
|
| 236 |
+
over "post_left_001"
|
| 237 |
+
{
|
| 238 |
+
over "post_left" (
|
| 239 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 240 |
+
)
|
| 241 |
+
{
|
| 242 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 243 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 244 |
+
)
|
| 245 |
+
rel material:binding:physics = None
|
| 246 |
+
}
|
| 247 |
+
|
| 248 |
+
over "post_cap_left" (
|
| 249 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 250 |
+
)
|
| 251 |
+
{
|
| 252 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 253 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 254 |
+
)
|
| 255 |
+
rel material:binding:physics = None
|
| 256 |
+
}
|
| 257 |
+
}
|
| 258 |
+
}
|
| 259 |
+
|
| 260 |
+
over "pc_plate"
|
| 261 |
+
{
|
| 262 |
+
over "pc_plate_screws"
|
| 263 |
+
{
|
| 264 |
+
over "pc_plate_screw_08" (
|
| 265 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 266 |
+
)
|
| 267 |
+
{
|
| 268 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 269 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 270 |
+
)
|
| 271 |
+
rel material:binding:physics = None
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
over "pc_plate_screw_21" (
|
| 275 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 276 |
+
)
|
| 277 |
+
{
|
| 278 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 279 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 280 |
+
)
|
| 281 |
+
rel material:binding:physics = None
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
over "pc_plate_screw_16" (
|
| 285 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 286 |
+
)
|
| 287 |
+
{
|
| 288 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 289 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 290 |
+
)
|
| 291 |
+
rel material:binding:physics = None
|
| 292 |
+
}
|
| 293 |
+
|
| 294 |
+
over "pc_plate_screw_11" (
|
| 295 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 296 |
+
)
|
| 297 |
+
{
|
| 298 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 299 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 300 |
+
)
|
| 301 |
+
rel material:binding:physics = None
|
| 302 |
+
}
|
| 303 |
+
|
| 304 |
+
over "pc_plate_screw_19" (
|
| 305 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 306 |
+
)
|
| 307 |
+
{
|
| 308 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 309 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 310 |
+
)
|
| 311 |
+
rel material:binding:physics = None
|
| 312 |
+
}
|
| 313 |
+
|
| 314 |
+
over "pc_plate_screw_04" (
|
| 315 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 316 |
+
)
|
| 317 |
+
{
|
| 318 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 319 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 320 |
+
)
|
| 321 |
+
rel material:binding:physics = None
|
| 322 |
+
}
|
| 323 |
+
|
| 324 |
+
over "pc_plate_screw_14" (
|
| 325 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 326 |
+
)
|
| 327 |
+
{
|
| 328 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 329 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 330 |
+
)
|
| 331 |
+
rel material:binding:physics = None
|
| 332 |
+
}
|
| 333 |
+
|
| 334 |
+
over "pc_plate_screw_24" (
|
| 335 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 336 |
+
)
|
| 337 |
+
{
|
| 338 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 339 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 340 |
+
)
|
| 341 |
+
rel material:binding:physics = None
|
| 342 |
+
}
|
| 343 |
+
|
| 344 |
+
over "pc_plate_screw_05" (
|
| 345 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 346 |
+
)
|
| 347 |
+
{
|
| 348 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 349 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 350 |
+
)
|
| 351 |
+
rel material:binding:physics = None
|
| 352 |
+
}
|
| 353 |
+
|
| 354 |
+
over "pc_plate_screw_07" (
|
| 355 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 356 |
+
)
|
| 357 |
+
{
|
| 358 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 359 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 360 |
+
)
|
| 361 |
+
rel material:binding:physics = None
|
| 362 |
+
}
|
| 363 |
+
|
| 364 |
+
over "pc_plate_screw_03" (
|
| 365 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 366 |
+
)
|
| 367 |
+
{
|
| 368 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 369 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 370 |
+
)
|
| 371 |
+
rel material:binding:physics = None
|
| 372 |
+
}
|
| 373 |
+
|
| 374 |
+
over "pc_plate_screw_22" (
|
| 375 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 376 |
+
)
|
| 377 |
+
{
|
| 378 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 379 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 380 |
+
)
|
| 381 |
+
rel material:binding:physics = None
|
| 382 |
+
}
|
| 383 |
+
|
| 384 |
+
over "pc_plate_screw_06" (
|
| 385 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 386 |
+
)
|
| 387 |
+
{
|
| 388 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 389 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 390 |
+
)
|
| 391 |
+
rel material:binding:physics = None
|
| 392 |
+
}
|
| 393 |
+
|
| 394 |
+
over "pc_plate_screw_09" (
|
| 395 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 396 |
+
)
|
| 397 |
+
{
|
| 398 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 399 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 400 |
+
)
|
| 401 |
+
rel material:binding:physics = None
|
| 402 |
+
}
|
| 403 |
+
|
| 404 |
+
over "pc_plate_screw_15" (
|
| 405 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 406 |
+
)
|
| 407 |
+
{
|
| 408 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 409 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 410 |
+
)
|
| 411 |
+
rel material:binding:physics = None
|
| 412 |
+
}
|
| 413 |
+
|
| 414 |
+
over "pc_plate_screw_01" (
|
| 415 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 416 |
+
)
|
| 417 |
+
{
|
| 418 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 419 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 420 |
+
)
|
| 421 |
+
rel material:binding:physics = None
|
| 422 |
+
}
|
| 423 |
+
|
| 424 |
+
over "pc_plate_screw_13" (
|
| 425 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 426 |
+
)
|
| 427 |
+
{
|
| 428 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 429 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 430 |
+
)
|
| 431 |
+
rel material:binding:physics = None
|
| 432 |
+
}
|
| 433 |
+
|
| 434 |
+
over "pc_plate_screw_10" (
|
| 435 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 436 |
+
)
|
| 437 |
+
{
|
| 438 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 439 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 440 |
+
)
|
| 441 |
+
rel material:binding:physics = None
|
| 442 |
+
}
|
| 443 |
+
|
| 444 |
+
over "pc_plate_screw_17" (
|
| 445 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 446 |
+
)
|
| 447 |
+
{
|
| 448 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 449 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 450 |
+
)
|
| 451 |
+
rel material:binding:physics = None
|
| 452 |
+
}
|
| 453 |
+
|
| 454 |
+
over "pc_plate_screw_20" (
|
| 455 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 456 |
+
)
|
| 457 |
+
{
|
| 458 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 459 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 460 |
+
)
|
| 461 |
+
rel material:binding:physics = None
|
| 462 |
+
}
|
| 463 |
+
|
| 464 |
+
over "pc_plate_screw_23" (
|
| 465 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 466 |
+
)
|
| 467 |
+
{
|
| 468 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 469 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 470 |
+
)
|
| 471 |
+
rel material:binding:physics = None
|
| 472 |
+
}
|
| 473 |
+
|
| 474 |
+
over "pc_plate_screw_12" (
|
| 475 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 476 |
+
)
|
| 477 |
+
{
|
| 478 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 479 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 480 |
+
)
|
| 481 |
+
rel material:binding:physics = None
|
| 482 |
+
}
|
| 483 |
+
|
| 484 |
+
over "pc_plate_screw_02" (
|
| 485 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 486 |
+
)
|
| 487 |
+
{
|
| 488 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 489 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 490 |
+
)
|
| 491 |
+
rel material:binding:physics = None
|
| 492 |
+
}
|
| 493 |
+
|
| 494 |
+
over "pc_plate_screw_18" (
|
| 495 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 496 |
+
)
|
| 497 |
+
{
|
| 498 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 499 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 500 |
+
)
|
| 501 |
+
rel material:binding:physics = None
|
| 502 |
+
}
|
| 503 |
+
}
|
| 504 |
+
|
| 505 |
+
over "pc_plate_lower" (
|
| 506 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 507 |
+
)
|
| 508 |
+
{
|
| 509 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 510 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 511 |
+
)
|
| 512 |
+
rel material:binding:physics = None
|
| 513 |
+
}
|
| 514 |
+
|
| 515 |
+
over "pc_plate_upper" (
|
| 516 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 517 |
+
)
|
| 518 |
+
{
|
| 519 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 520 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 521 |
+
)
|
| 522 |
+
rel material:binding:physics = None
|
| 523 |
+
}
|
| 524 |
+
}
|
| 525 |
+
|
| 526 |
+
over "panel_frame_001"
|
| 527 |
+
{
|
| 528 |
+
over "panel_frame" (
|
| 529 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 530 |
+
)
|
| 531 |
+
{
|
| 532 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 533 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 534 |
+
)
|
| 535 |
+
rel material:binding:physics = None
|
| 536 |
+
}
|
| 537 |
+
}
|
| 538 |
+
}
|
| 539 |
+
}
|
| 540 |
+
}
|
| 541 |
+
|
| 542 |
+
def Xform "Room"
|
| 543 |
+
{
|
| 544 |
+
def Mesh "Bottom" (
|
| 545 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 546 |
+
)
|
| 547 |
+
{
|
| 548 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 549 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 550 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 551 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 552 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 553 |
+
)
|
| 554 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 555 |
+
uniform token physics:approximation = "convexHull"
|
| 556 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 557 |
+
custom bool primvars:doNotCastShadows = 1
|
| 558 |
+
|
| 559 |
+
def Material "_FlatColorMaterial"
|
| 560 |
+
{
|
| 561 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 562 |
+
|
| 563 |
+
def Shader "Shader"
|
| 564 |
+
{
|
| 565 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 566 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 567 |
+
float inputs:metallic = 0
|
| 568 |
+
float inputs:roughness = 1
|
| 569 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 570 |
+
token outputs:surface
|
| 571 |
+
}
|
| 572 |
+
}
|
| 573 |
+
}
|
| 574 |
+
|
| 575 |
+
def Mesh "Floor" (
|
| 576 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 577 |
+
)
|
| 578 |
+
{
|
| 579 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 580 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 581 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 582 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 583 |
+
uniform token physics:approximation = "convexHull"
|
| 584 |
+
bool physics:collisionEnabled = 0
|
| 585 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 586 |
+
custom bool primvars:doNotCastShadows = 1
|
| 587 |
+
token visibility = "invisible"
|
| 588 |
+
}
|
| 589 |
+
|
| 590 |
+
def Mesh "North" (
|
| 591 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 592 |
+
)
|
| 593 |
+
{
|
| 594 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 595 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 596 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 597 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 598 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 599 |
+
)
|
| 600 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 601 |
+
uniform token physics:approximation = "convexHull"
|
| 602 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 603 |
+
custom bool primvars:doNotCastShadows = 1
|
| 604 |
+
|
| 605 |
+
def Material "_FlatColorMaterial"
|
| 606 |
+
{
|
| 607 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 608 |
+
|
| 609 |
+
def Shader "Shader"
|
| 610 |
+
{
|
| 611 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 612 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 613 |
+
float inputs:metallic = 0
|
| 614 |
+
float inputs:roughness = 1
|
| 615 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 616 |
+
token outputs:surface
|
| 617 |
+
}
|
| 618 |
+
}
|
| 619 |
+
}
|
| 620 |
+
|
| 621 |
+
def Mesh "South" (
|
| 622 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 623 |
+
)
|
| 624 |
+
{
|
| 625 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 626 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 627 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 628 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 629 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 630 |
+
)
|
| 631 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 632 |
+
uniform token physics:approximation = "convexHull"
|
| 633 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 634 |
+
custom bool primvars:doNotCastShadows = 1
|
| 635 |
+
|
| 636 |
+
def Material "_FlatColorMaterial"
|
| 637 |
+
{
|
| 638 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 639 |
+
|
| 640 |
+
def Shader "Shader"
|
| 641 |
+
{
|
| 642 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 643 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 644 |
+
float inputs:metallic = 0
|
| 645 |
+
float inputs:roughness = 1
|
| 646 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 647 |
+
token outputs:surface
|
| 648 |
+
}
|
| 649 |
+
}
|
| 650 |
+
}
|
| 651 |
+
|
| 652 |
+
def Mesh "West" (
|
| 653 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 654 |
+
)
|
| 655 |
+
{
|
| 656 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 657 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 658 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 659 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 660 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 661 |
+
)
|
| 662 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 663 |
+
uniform token physics:approximation = "convexHull"
|
| 664 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 665 |
+
custom bool primvars:doNotCastShadows = 1
|
| 666 |
+
|
| 667 |
+
def Material "_FlatColorMaterial"
|
| 668 |
+
{
|
| 669 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 670 |
+
|
| 671 |
+
def Shader "Shader"
|
| 672 |
+
{
|
| 673 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 674 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 675 |
+
float inputs:metallic = 0
|
| 676 |
+
float inputs:roughness = 1
|
| 677 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 678 |
+
token outputs:surface
|
| 679 |
+
}
|
| 680 |
+
}
|
| 681 |
+
}
|
| 682 |
+
|
| 683 |
+
def Mesh "East" (
|
| 684 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 685 |
+
)
|
| 686 |
+
{
|
| 687 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 688 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 689 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 690 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 691 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 692 |
+
)
|
| 693 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 694 |
+
uniform token physics:approximation = "convexHull"
|
| 695 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 696 |
+
custom bool primvars:doNotCastShadows = 1
|
| 697 |
+
|
| 698 |
+
def Material "_FlatColorMaterial"
|
| 699 |
+
{
|
| 700 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 701 |
+
|
| 702 |
+
def Shader "Shader"
|
| 703 |
+
{
|
| 704 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 705 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 706 |
+
float inputs:metallic = 0
|
| 707 |
+
float inputs:roughness = 1
|
| 708 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 709 |
+
token outputs:surface
|
| 710 |
+
}
|
| 711 |
+
}
|
| 712 |
+
}
|
| 713 |
+
}
|
| 714 |
+
|
| 715 |
+
def Xform "Lights"
|
| 716 |
+
{
|
| 717 |
+
def DomeLight "DomeLight_1"
|
| 718 |
+
{
|
| 719 |
+
float inputs:intensity = 1000
|
| 720 |
+
}
|
| 721 |
+
}
|
| 722 |
+
|
| 723 |
+
def Camera "Camera"
|
| 724 |
+
{
|
| 725 |
+
float2 clippingRange = (0.028317334, 10000)
|
| 726 |
+
float focalLength = 35
|
| 727 |
+
float horizontalAperture = 36
|
| 728 |
+
float verticalAperture = 36
|
| 729 |
+
matrix4d xformOp:transform = ( (-0.9363291775690444, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802982, 0), (0.317999364001908, 0.847998304005088, 0.4239991520025441, -0), (0.9004894400697011, 2.4013051474421707, 2.200652582229729, 1) )
|
| 730 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 731 |
+
}
|
| 732 |
+
}
|
| 733 |
+
|
reports/runtime/results/external/e81a0276f690/.simready/runtime/ground_drop/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,367 +1,367 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 864000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 240
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
double3 xformOp:translate = (0, 0, 3.0000000226493624)
|
| 96 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
-
|
| 98 |
-
def "Asset" (
|
| 99 |
-
prepend references = @
|
| 100 |
-
)
|
| 101 |
-
{
|
| 102 |
-
over "Machine_guard" (
|
| 103 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 104 |
-
)
|
| 105 |
-
{
|
| 106 |
-
vector3f physics:angularVelocity = (0, 0, 0)
|
| 107 |
-
point3f physics:centerOfMass = (9.823434e-7, -0.000025333911, 0.97963816)
|
| 108 |
-
float3 physics:diagonalInertia = (13.632051, 23.125881, 9.505404)
|
| 109 |
-
float physics:mass = 40.774254
|
| 110 |
-
quatf physics:principalAxes = (1, 0.0000018068383, 1.7693691e-7, 3.196964e-13)
|
| 111 |
-
vector3f physics:velocity = (0, 0, -0.12262501)
|
| 112 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 113 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 114 |
-
float3 xformOp:translate = (0, 0, -0.0010218847)
|
| 115 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 116 |
-
}
|
| 117 |
-
}
|
| 118 |
-
}
|
| 119 |
-
|
| 120 |
-
def Xform "Room"
|
| 121 |
-
{
|
| 122 |
-
def Mesh "Bottom" (
|
| 123 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 124 |
-
)
|
| 125 |
-
{
|
| 126 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 127 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 128 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 129 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 130 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 131 |
-
)
|
| 132 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 133 |
-
uniform token physics:approximation = "convexHull"
|
| 134 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 135 |
-
custom bool primvars:doNotCastShadows = 1
|
| 136 |
-
|
| 137 |
-
def Material "_FlatColorMaterial"
|
| 138 |
-
{
|
| 139 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 140 |
-
|
| 141 |
-
def Shader "Shader"
|
| 142 |
-
{
|
| 143 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 144 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 145 |
-
float inputs:metallic = 0
|
| 146 |
-
float inputs:roughness = 1
|
| 147 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 148 |
-
token outputs:surface
|
| 149 |
-
}
|
| 150 |
-
}
|
| 151 |
-
}
|
| 152 |
-
|
| 153 |
-
def Mesh "Floor" (
|
| 154 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 155 |
-
)
|
| 156 |
-
{
|
| 157 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 158 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 159 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 160 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 161 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 162 |
-
)
|
| 163 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 164 |
-
uniform token physics:approximation = "convexHull"
|
| 165 |
-
bool physics:collisionEnabled = 1
|
| 166 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 167 |
-
custom bool primvars:doNotCastShadows = 1
|
| 168 |
-
|
| 169 |
-
def Material "_FlatColorMaterial"
|
| 170 |
-
{
|
| 171 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 172 |
-
|
| 173 |
-
def Shader "Shader"
|
| 174 |
-
{
|
| 175 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 176 |
-
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 177 |
-
float inputs:metallic = 0
|
| 178 |
-
float inputs:roughness = 1
|
| 179 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 180 |
-
token outputs:surface
|
| 181 |
-
}
|
| 182 |
-
}
|
| 183 |
-
}
|
| 184 |
-
|
| 185 |
-
def Mesh "North" (
|
| 186 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 187 |
-
)
|
| 188 |
-
{
|
| 189 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 190 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 191 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 192 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 193 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 194 |
-
)
|
| 195 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 196 |
-
uniform token physics:approximation = "convexHull"
|
| 197 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 198 |
-
custom bool primvars:doNotCastShadows = 1
|
| 199 |
-
|
| 200 |
-
def Material "_FlatColorMaterial"
|
| 201 |
-
{
|
| 202 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 203 |
-
|
| 204 |
-
def Shader "Shader"
|
| 205 |
-
{
|
| 206 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 207 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 208 |
-
float inputs:metallic = 0
|
| 209 |
-
float inputs:roughness = 1
|
| 210 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 211 |
-
token outputs:surface
|
| 212 |
-
}
|
| 213 |
-
}
|
| 214 |
-
}
|
| 215 |
-
|
| 216 |
-
def Mesh "South" (
|
| 217 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 218 |
-
)
|
| 219 |
-
{
|
| 220 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 221 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 222 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 223 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 224 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 225 |
-
)
|
| 226 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 227 |
-
uniform token physics:approximation = "convexHull"
|
| 228 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 229 |
-
custom bool primvars:doNotCastShadows = 1
|
| 230 |
-
|
| 231 |
-
def Material "_FlatColorMaterial"
|
| 232 |
-
{
|
| 233 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 234 |
-
|
| 235 |
-
def Shader "Shader"
|
| 236 |
-
{
|
| 237 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 238 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 239 |
-
float inputs:metallic = 0
|
| 240 |
-
float inputs:roughness = 1
|
| 241 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 242 |
-
token outputs:surface
|
| 243 |
-
}
|
| 244 |
-
}
|
| 245 |
-
}
|
| 246 |
-
|
| 247 |
-
def Mesh "West" (
|
| 248 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 249 |
-
)
|
| 250 |
-
{
|
| 251 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 252 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 253 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 254 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 255 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 256 |
-
)
|
| 257 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 258 |
-
uniform token physics:approximation = "convexHull"
|
| 259 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 260 |
-
custom bool primvars:doNotCastShadows = 1
|
| 261 |
-
|
| 262 |
-
def Material "_FlatColorMaterial"
|
| 263 |
-
{
|
| 264 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 265 |
-
|
| 266 |
-
def Shader "Shader"
|
| 267 |
-
{
|
| 268 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 269 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 270 |
-
float inputs:metallic = 0
|
| 271 |
-
float inputs:roughness = 1
|
| 272 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 273 |
-
token outputs:surface
|
| 274 |
-
}
|
| 275 |
-
}
|
| 276 |
-
}
|
| 277 |
-
|
| 278 |
-
def Mesh "East" (
|
| 279 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 280 |
-
)
|
| 281 |
-
{
|
| 282 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 283 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 284 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 285 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 286 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 287 |
-
)
|
| 288 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 289 |
-
uniform token physics:approximation = "convexHull"
|
| 290 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 291 |
-
custom bool primvars:doNotCastShadows = 1
|
| 292 |
-
|
| 293 |
-
def Material "_FlatColorMaterial"
|
| 294 |
-
{
|
| 295 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 296 |
-
|
| 297 |
-
def Shader "Shader"
|
| 298 |
-
{
|
| 299 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 300 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 301 |
-
float inputs:metallic = 0
|
| 302 |
-
float inputs:roughness = 1
|
| 303 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 304 |
-
token outputs:surface
|
| 305 |
-
}
|
| 306 |
-
}
|
| 307 |
-
}
|
| 308 |
-
}
|
| 309 |
-
|
| 310 |
-
def Xform "Lights"
|
| 311 |
-
{
|
| 312 |
-
def DomeLight "DomeLight_1"
|
| 313 |
-
{
|
| 314 |
-
float inputs:intensity = 1000
|
| 315 |
-
}
|
| 316 |
-
}
|
| 317 |
-
|
| 318 |
-
def PhysicsScene "PhysicsScene" (
|
| 319 |
-
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 320 |
-
)
|
| 321 |
-
{
|
| 322 |
-
vector3f physics:gravityDirection = (0, 0, -1)
|
| 323 |
-
float physics:gravityMagnitude = 9.81
|
| 324 |
-
uniform token physxScene:broadphaseType = "GPU"
|
| 325 |
-
bool physxScene:enableEnhancedDeterminism = 0
|
| 326 |
-
bool physxScene:enableGPUDynamics = 1
|
| 327 |
-
bool physxScene:enableStabilization = 1
|
| 328 |
-
uniform token physxScene:solverType = "TGS"
|
| 329 |
-
uint physxScene:timeStepsPerSecond = 240
|
| 330 |
-
}
|
| 331 |
-
|
| 332 |
-
def Xform "GroundPlane"
|
| 333 |
-
{
|
| 334 |
-
def Mesh "CollisionMesh" (
|
| 335 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 336 |
-
)
|
| 337 |
-
{
|
| 338 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 339 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 340 |
-
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 341 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 342 |
-
)
|
| 343 |
-
uniform token physics:approximation = "convexHull"
|
| 344 |
-
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 345 |
-
token visibility = "invisible"
|
| 346 |
-
}
|
| 347 |
-
|
| 348 |
-
def "PhysMaterial" (
|
| 349 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 350 |
-
)
|
| 351 |
-
{
|
| 352 |
-
float physics:dynamicFriction = 0.4
|
| 353 |
-
float physics:restitution = 0
|
| 354 |
-
float physics:staticFriction = 0.5
|
| 355 |
-
}
|
| 356 |
-
}
|
| 357 |
-
|
| 358 |
-
def Camera "Camera"
|
| 359 |
-
{
|
| 360 |
-
float2 clippingRange = (0.04043517, 1000)
|
| 361 |
-
float focalLength = 35
|
| 362 |
-
float horizontalAperture = 36
|
| 363 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.35112344158839165, 0, 0), (-0.1488760414816929, -0.3970027772845145, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.4239991520025442, -0), (1.285835787146319, 3.4288954063131527, 5.713936791949074, 1) )
|
| 364 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 365 |
-
}
|
| 366 |
-
}
|
| 367 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 864000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 240
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
double3 xformOp:translate = (0, 0, 3.0000000226493624)
|
| 96 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
+
|
| 98 |
+
def "Asset" (
|
| 99 |
+
prepend references = @../../../../../../../../../assets/machine_guard/simready_usd/machine_guard.usd@
|
| 100 |
+
)
|
| 101 |
+
{
|
| 102 |
+
over "Machine_guard" (
|
| 103 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 104 |
+
)
|
| 105 |
+
{
|
| 106 |
+
vector3f physics:angularVelocity = (0, 0, 0)
|
| 107 |
+
point3f physics:centerOfMass = (9.823434e-7, -0.000025333911, 0.97963816)
|
| 108 |
+
float3 physics:diagonalInertia = (13.632051, 23.125881, 9.505404)
|
| 109 |
+
float physics:mass = 40.774254
|
| 110 |
+
quatf physics:principalAxes = (1, 0.0000018068383, 1.7693691e-7, 3.196964e-13)
|
| 111 |
+
vector3f physics:velocity = (0, 0, -0.12262501)
|
| 112 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 113 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 114 |
+
float3 xformOp:translate = (0, 0, -0.0010218847)
|
| 115 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 116 |
+
}
|
| 117 |
+
}
|
| 118 |
+
}
|
| 119 |
+
|
| 120 |
+
def Xform "Room"
|
| 121 |
+
{
|
| 122 |
+
def Mesh "Bottom" (
|
| 123 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 124 |
+
)
|
| 125 |
+
{
|
| 126 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 127 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 128 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 129 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 130 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 131 |
+
)
|
| 132 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 133 |
+
uniform token physics:approximation = "convexHull"
|
| 134 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 135 |
+
custom bool primvars:doNotCastShadows = 1
|
| 136 |
+
|
| 137 |
+
def Material "_FlatColorMaterial"
|
| 138 |
+
{
|
| 139 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 140 |
+
|
| 141 |
+
def Shader "Shader"
|
| 142 |
+
{
|
| 143 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 144 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 145 |
+
float inputs:metallic = 0
|
| 146 |
+
float inputs:roughness = 1
|
| 147 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 148 |
+
token outputs:surface
|
| 149 |
+
}
|
| 150 |
+
}
|
| 151 |
+
}
|
| 152 |
+
|
| 153 |
+
def Mesh "Floor" (
|
| 154 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 155 |
+
)
|
| 156 |
+
{
|
| 157 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 158 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 159 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 160 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 161 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 162 |
+
)
|
| 163 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 164 |
+
uniform token physics:approximation = "convexHull"
|
| 165 |
+
bool physics:collisionEnabled = 1
|
| 166 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 167 |
+
custom bool primvars:doNotCastShadows = 1
|
| 168 |
+
|
| 169 |
+
def Material "_FlatColorMaterial"
|
| 170 |
+
{
|
| 171 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 172 |
+
|
| 173 |
+
def Shader "Shader"
|
| 174 |
+
{
|
| 175 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 176 |
+
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 177 |
+
float inputs:metallic = 0
|
| 178 |
+
float inputs:roughness = 1
|
| 179 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 180 |
+
token outputs:surface
|
| 181 |
+
}
|
| 182 |
+
}
|
| 183 |
+
}
|
| 184 |
+
|
| 185 |
+
def Mesh "North" (
|
| 186 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 187 |
+
)
|
| 188 |
+
{
|
| 189 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 190 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 191 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 192 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 193 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 194 |
+
)
|
| 195 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 196 |
+
uniform token physics:approximation = "convexHull"
|
| 197 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 198 |
+
custom bool primvars:doNotCastShadows = 1
|
| 199 |
+
|
| 200 |
+
def Material "_FlatColorMaterial"
|
| 201 |
+
{
|
| 202 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 203 |
+
|
| 204 |
+
def Shader "Shader"
|
| 205 |
+
{
|
| 206 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 207 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 208 |
+
float inputs:metallic = 0
|
| 209 |
+
float inputs:roughness = 1
|
| 210 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 211 |
+
token outputs:surface
|
| 212 |
+
}
|
| 213 |
+
}
|
| 214 |
+
}
|
| 215 |
+
|
| 216 |
+
def Mesh "South" (
|
| 217 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 218 |
+
)
|
| 219 |
+
{
|
| 220 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 221 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 222 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 223 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 224 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 225 |
+
)
|
| 226 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 227 |
+
uniform token physics:approximation = "convexHull"
|
| 228 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 229 |
+
custom bool primvars:doNotCastShadows = 1
|
| 230 |
+
|
| 231 |
+
def Material "_FlatColorMaterial"
|
| 232 |
+
{
|
| 233 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 234 |
+
|
| 235 |
+
def Shader "Shader"
|
| 236 |
+
{
|
| 237 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 238 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 239 |
+
float inputs:metallic = 0
|
| 240 |
+
float inputs:roughness = 1
|
| 241 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 242 |
+
token outputs:surface
|
| 243 |
+
}
|
| 244 |
+
}
|
| 245 |
+
}
|
| 246 |
+
|
| 247 |
+
def Mesh "West" (
|
| 248 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 249 |
+
)
|
| 250 |
+
{
|
| 251 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 252 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 253 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 254 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 255 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 256 |
+
)
|
| 257 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 258 |
+
uniform token physics:approximation = "convexHull"
|
| 259 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 260 |
+
custom bool primvars:doNotCastShadows = 1
|
| 261 |
+
|
| 262 |
+
def Material "_FlatColorMaterial"
|
| 263 |
+
{
|
| 264 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 265 |
+
|
| 266 |
+
def Shader "Shader"
|
| 267 |
+
{
|
| 268 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 269 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 270 |
+
float inputs:metallic = 0
|
| 271 |
+
float inputs:roughness = 1
|
| 272 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 273 |
+
token outputs:surface
|
| 274 |
+
}
|
| 275 |
+
}
|
| 276 |
+
}
|
| 277 |
+
|
| 278 |
+
def Mesh "East" (
|
| 279 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 280 |
+
)
|
| 281 |
+
{
|
| 282 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 283 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 284 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 285 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 286 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 287 |
+
)
|
| 288 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 289 |
+
uniform token physics:approximation = "convexHull"
|
| 290 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 291 |
+
custom bool primvars:doNotCastShadows = 1
|
| 292 |
+
|
| 293 |
+
def Material "_FlatColorMaterial"
|
| 294 |
+
{
|
| 295 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 296 |
+
|
| 297 |
+
def Shader "Shader"
|
| 298 |
+
{
|
| 299 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 300 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 301 |
+
float inputs:metallic = 0
|
| 302 |
+
float inputs:roughness = 1
|
| 303 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 304 |
+
token outputs:surface
|
| 305 |
+
}
|
| 306 |
+
}
|
| 307 |
+
}
|
| 308 |
+
}
|
| 309 |
+
|
| 310 |
+
def Xform "Lights"
|
| 311 |
+
{
|
| 312 |
+
def DomeLight "DomeLight_1"
|
| 313 |
+
{
|
| 314 |
+
float inputs:intensity = 1000
|
| 315 |
+
}
|
| 316 |
+
}
|
| 317 |
+
|
| 318 |
+
def PhysicsScene "PhysicsScene" (
|
| 319 |
+
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 320 |
+
)
|
| 321 |
+
{
|
| 322 |
+
vector3f physics:gravityDirection = (0, 0, -1)
|
| 323 |
+
float physics:gravityMagnitude = 9.81
|
| 324 |
+
uniform token physxScene:broadphaseType = "GPU"
|
| 325 |
+
bool physxScene:enableEnhancedDeterminism = 0
|
| 326 |
+
bool physxScene:enableGPUDynamics = 1
|
| 327 |
+
bool physxScene:enableStabilization = 1
|
| 328 |
+
uniform token physxScene:solverType = "TGS"
|
| 329 |
+
uint physxScene:timeStepsPerSecond = 240
|
| 330 |
+
}
|
| 331 |
+
|
| 332 |
+
def Xform "GroundPlane"
|
| 333 |
+
{
|
| 334 |
+
def Mesh "CollisionMesh" (
|
| 335 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 336 |
+
)
|
| 337 |
+
{
|
| 338 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 339 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 340 |
+
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 341 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 342 |
+
)
|
| 343 |
+
uniform token physics:approximation = "convexHull"
|
| 344 |
+
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 345 |
+
token visibility = "invisible"
|
| 346 |
+
}
|
| 347 |
+
|
| 348 |
+
def "PhysMaterial" (
|
| 349 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 350 |
+
)
|
| 351 |
+
{
|
| 352 |
+
float physics:dynamicFriction = 0.4
|
| 353 |
+
float physics:restitution = 0
|
| 354 |
+
float physics:staticFriction = 0.5
|
| 355 |
+
}
|
| 356 |
+
}
|
| 357 |
+
|
| 358 |
+
def Camera "Camera"
|
| 359 |
+
{
|
| 360 |
+
float2 clippingRange = (0.04043517, 1000)
|
| 361 |
+
float focalLength = 35
|
| 362 |
+
float horizontalAperture = 36
|
| 363 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.35112344158839165, 0, 0), (-0.1488760414816929, -0.3970027772845145, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.4239991520025442, -0), (1.285835787146319, 3.4288954063131527, 5.713936791949074, 1) )
|
| 364 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 365 |
+
}
|
| 366 |
+
}
|
| 367 |
+
|
reports/runtime/results/external/e81a0276f690/.simready/runtime/light_response/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,741 +1,741 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Machine_guard"
|
| 115 |
-
{
|
| 116 |
-
over "brackets"
|
| 117 |
-
{
|
| 118 |
-
over "bracket_set_01"
|
| 119 |
-
{
|
| 120 |
-
over "bracket_01" (
|
| 121 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 122 |
-
)
|
| 123 |
-
{
|
| 124 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 125 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 126 |
-
)
|
| 127 |
-
rel material:binding:physics = None
|
| 128 |
-
}
|
| 129 |
-
|
| 130 |
-
over "clamp_bolt_01" (
|
| 131 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 132 |
-
)
|
| 133 |
-
{
|
| 134 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 135 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 136 |
-
)
|
| 137 |
-
rel material:binding:physics = None
|
| 138 |
-
}
|
| 139 |
-
}
|
| 140 |
-
|
| 141 |
-
over "bracket_set_04"
|
| 142 |
-
{
|
| 143 |
-
over "bracket_04" (
|
| 144 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 145 |
-
)
|
| 146 |
-
{
|
| 147 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 148 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 149 |
-
)
|
| 150 |
-
rel material:binding:physics = None
|
| 151 |
-
}
|
| 152 |
-
|
| 153 |
-
over "clamp_bolt_04" (
|
| 154 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 155 |
-
)
|
| 156 |
-
{
|
| 157 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 158 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
-
)
|
| 160 |
-
rel material:binding:physics = None
|
| 161 |
-
}
|
| 162 |
-
}
|
| 163 |
-
|
| 164 |
-
over "bracket_set_02"
|
| 165 |
-
{
|
| 166 |
-
over "clamp_bolt_02" (
|
| 167 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 168 |
-
)
|
| 169 |
-
{
|
| 170 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 171 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 172 |
-
)
|
| 173 |
-
rel material:binding:physics = None
|
| 174 |
-
}
|
| 175 |
-
|
| 176 |
-
over "bracket_02" (
|
| 177 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 178 |
-
)
|
| 179 |
-
{
|
| 180 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 181 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 182 |
-
)
|
| 183 |
-
rel material:binding:physics = None
|
| 184 |
-
}
|
| 185 |
-
}
|
| 186 |
-
|
| 187 |
-
over "bracket_set_03"
|
| 188 |
-
{
|
| 189 |
-
over "bracket_03" (
|
| 190 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 191 |
-
)
|
| 192 |
-
{
|
| 193 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 194 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 195 |
-
)
|
| 196 |
-
rel material:binding:physics = None
|
| 197 |
-
}
|
| 198 |
-
|
| 199 |
-
over "clamp_bolt_03" (
|
| 200 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 201 |
-
)
|
| 202 |
-
{
|
| 203 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 204 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 205 |
-
)
|
| 206 |
-
rel material:binding:physics = None
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
over "posts"
|
| 212 |
-
{
|
| 213 |
-
over "post_right_001"
|
| 214 |
-
{
|
| 215 |
-
over "post_cap_right" (
|
| 216 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 217 |
-
)
|
| 218 |
-
{
|
| 219 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 220 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
-
)
|
| 222 |
-
rel material:binding:physics = None
|
| 223 |
-
}
|
| 224 |
-
|
| 225 |
-
over "post_right" (
|
| 226 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 227 |
-
)
|
| 228 |
-
{
|
| 229 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 230 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 231 |
-
)
|
| 232 |
-
rel material:binding:physics = None
|
| 233 |
-
}
|
| 234 |
-
}
|
| 235 |
-
|
| 236 |
-
over "post_left_001"
|
| 237 |
-
{
|
| 238 |
-
over "post_left" (
|
| 239 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 240 |
-
)
|
| 241 |
-
{
|
| 242 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 243 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 244 |
-
)
|
| 245 |
-
rel material:binding:physics = None
|
| 246 |
-
}
|
| 247 |
-
|
| 248 |
-
over "post_cap_left" (
|
| 249 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 250 |
-
)
|
| 251 |
-
{
|
| 252 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 253 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 254 |
-
)
|
| 255 |
-
rel material:binding:physics = None
|
| 256 |
-
}
|
| 257 |
-
}
|
| 258 |
-
}
|
| 259 |
-
|
| 260 |
-
over "pc_plate"
|
| 261 |
-
{
|
| 262 |
-
over "pc_plate_screws"
|
| 263 |
-
{
|
| 264 |
-
over "pc_plate_screw_08" (
|
| 265 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 266 |
-
)
|
| 267 |
-
{
|
| 268 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 269 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 270 |
-
)
|
| 271 |
-
rel material:binding:physics = None
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
over "pc_plate_screw_21" (
|
| 275 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 276 |
-
)
|
| 277 |
-
{
|
| 278 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 279 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 280 |
-
)
|
| 281 |
-
rel material:binding:physics = None
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
over "pc_plate_screw_16" (
|
| 285 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 286 |
-
)
|
| 287 |
-
{
|
| 288 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 289 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 290 |
-
)
|
| 291 |
-
rel material:binding:physics = None
|
| 292 |
-
}
|
| 293 |
-
|
| 294 |
-
over "pc_plate_screw_11" (
|
| 295 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 296 |
-
)
|
| 297 |
-
{
|
| 298 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 299 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 300 |
-
)
|
| 301 |
-
rel material:binding:physics = None
|
| 302 |
-
}
|
| 303 |
-
|
| 304 |
-
over "pc_plate_screw_19" (
|
| 305 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 306 |
-
)
|
| 307 |
-
{
|
| 308 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 309 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 310 |
-
)
|
| 311 |
-
rel material:binding:physics = None
|
| 312 |
-
}
|
| 313 |
-
|
| 314 |
-
over "pc_plate_screw_04" (
|
| 315 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 316 |
-
)
|
| 317 |
-
{
|
| 318 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 319 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 320 |
-
)
|
| 321 |
-
rel material:binding:physics = None
|
| 322 |
-
}
|
| 323 |
-
|
| 324 |
-
over "pc_plate_screw_14" (
|
| 325 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 326 |
-
)
|
| 327 |
-
{
|
| 328 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 329 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 330 |
-
)
|
| 331 |
-
rel material:binding:physics = None
|
| 332 |
-
}
|
| 333 |
-
|
| 334 |
-
over "pc_plate_screw_24" (
|
| 335 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 336 |
-
)
|
| 337 |
-
{
|
| 338 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 339 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 340 |
-
)
|
| 341 |
-
rel material:binding:physics = None
|
| 342 |
-
}
|
| 343 |
-
|
| 344 |
-
over "pc_plate_screw_05" (
|
| 345 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 346 |
-
)
|
| 347 |
-
{
|
| 348 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 349 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 350 |
-
)
|
| 351 |
-
rel material:binding:physics = None
|
| 352 |
-
}
|
| 353 |
-
|
| 354 |
-
over "pc_plate_screw_07" (
|
| 355 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 356 |
-
)
|
| 357 |
-
{
|
| 358 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 359 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 360 |
-
)
|
| 361 |
-
rel material:binding:physics = None
|
| 362 |
-
}
|
| 363 |
-
|
| 364 |
-
over "pc_plate_screw_03" (
|
| 365 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 366 |
-
)
|
| 367 |
-
{
|
| 368 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 369 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 370 |
-
)
|
| 371 |
-
rel material:binding:physics = None
|
| 372 |
-
}
|
| 373 |
-
|
| 374 |
-
over "pc_plate_screw_22" (
|
| 375 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 376 |
-
)
|
| 377 |
-
{
|
| 378 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 379 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 380 |
-
)
|
| 381 |
-
rel material:binding:physics = None
|
| 382 |
-
}
|
| 383 |
-
|
| 384 |
-
over "pc_plate_screw_06" (
|
| 385 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 386 |
-
)
|
| 387 |
-
{
|
| 388 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 389 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 390 |
-
)
|
| 391 |
-
rel material:binding:physics = None
|
| 392 |
-
}
|
| 393 |
-
|
| 394 |
-
over "pc_plate_screw_09" (
|
| 395 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 396 |
-
)
|
| 397 |
-
{
|
| 398 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 399 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 400 |
-
)
|
| 401 |
-
rel material:binding:physics = None
|
| 402 |
-
}
|
| 403 |
-
|
| 404 |
-
over "pc_plate_screw_15" (
|
| 405 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 406 |
-
)
|
| 407 |
-
{
|
| 408 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 409 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 410 |
-
)
|
| 411 |
-
rel material:binding:physics = None
|
| 412 |
-
}
|
| 413 |
-
|
| 414 |
-
over "pc_plate_screw_01" (
|
| 415 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 416 |
-
)
|
| 417 |
-
{
|
| 418 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 419 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 420 |
-
)
|
| 421 |
-
rel material:binding:physics = None
|
| 422 |
-
}
|
| 423 |
-
|
| 424 |
-
over "pc_plate_screw_13" (
|
| 425 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 426 |
-
)
|
| 427 |
-
{
|
| 428 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 429 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 430 |
-
)
|
| 431 |
-
rel material:binding:physics = None
|
| 432 |
-
}
|
| 433 |
-
|
| 434 |
-
over "pc_plate_screw_10" (
|
| 435 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 436 |
-
)
|
| 437 |
-
{
|
| 438 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 439 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 440 |
-
)
|
| 441 |
-
rel material:binding:physics = None
|
| 442 |
-
}
|
| 443 |
-
|
| 444 |
-
over "pc_plate_screw_17" (
|
| 445 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 446 |
-
)
|
| 447 |
-
{
|
| 448 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 449 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 450 |
-
)
|
| 451 |
-
rel material:binding:physics = None
|
| 452 |
-
}
|
| 453 |
-
|
| 454 |
-
over "pc_plate_screw_20" (
|
| 455 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 456 |
-
)
|
| 457 |
-
{
|
| 458 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 459 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 460 |
-
)
|
| 461 |
-
rel material:binding:physics = None
|
| 462 |
-
}
|
| 463 |
-
|
| 464 |
-
over "pc_plate_screw_23" (
|
| 465 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 466 |
-
)
|
| 467 |
-
{
|
| 468 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 469 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 470 |
-
)
|
| 471 |
-
rel material:binding:physics = None
|
| 472 |
-
}
|
| 473 |
-
|
| 474 |
-
over "pc_plate_screw_12" (
|
| 475 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 476 |
-
)
|
| 477 |
-
{
|
| 478 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 479 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 480 |
-
)
|
| 481 |
-
rel material:binding:physics = None
|
| 482 |
-
}
|
| 483 |
-
|
| 484 |
-
over "pc_plate_screw_02" (
|
| 485 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 486 |
-
)
|
| 487 |
-
{
|
| 488 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 489 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 490 |
-
)
|
| 491 |
-
rel material:binding:physics = None
|
| 492 |
-
}
|
| 493 |
-
|
| 494 |
-
over "pc_plate_screw_18" (
|
| 495 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 496 |
-
)
|
| 497 |
-
{
|
| 498 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 499 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 500 |
-
)
|
| 501 |
-
rel material:binding:physics = None
|
| 502 |
-
}
|
| 503 |
-
}
|
| 504 |
-
|
| 505 |
-
over "pc_plate_lower" (
|
| 506 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 507 |
-
)
|
| 508 |
-
{
|
| 509 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 510 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 511 |
-
)
|
| 512 |
-
rel material:binding:physics = None
|
| 513 |
-
}
|
| 514 |
-
|
| 515 |
-
over "pc_plate_upper" (
|
| 516 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 517 |
-
)
|
| 518 |
-
{
|
| 519 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 520 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 521 |
-
)
|
| 522 |
-
rel material:binding:physics = None
|
| 523 |
-
}
|
| 524 |
-
}
|
| 525 |
-
|
| 526 |
-
over "panel_frame_001"
|
| 527 |
-
{
|
| 528 |
-
over "panel_frame" (
|
| 529 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 530 |
-
)
|
| 531 |
-
{
|
| 532 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 533 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 534 |
-
)
|
| 535 |
-
rel material:binding:physics = None
|
| 536 |
-
}
|
| 537 |
-
}
|
| 538 |
-
}
|
| 539 |
-
}
|
| 540 |
-
}
|
| 541 |
-
|
| 542 |
-
def Xform "Room"
|
| 543 |
-
{
|
| 544 |
-
def Mesh "Bottom" (
|
| 545 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 546 |
-
)
|
| 547 |
-
{
|
| 548 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 549 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 550 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 551 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 552 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 553 |
-
)
|
| 554 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 555 |
-
uniform token physics:approximation = "convexHull"
|
| 556 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 557 |
-
custom bool primvars:doNotCastShadows = 1
|
| 558 |
-
|
| 559 |
-
def Material "_FlatColorMaterial"
|
| 560 |
-
{
|
| 561 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 562 |
-
|
| 563 |
-
def Shader "Shader"
|
| 564 |
-
{
|
| 565 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 566 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 567 |
-
float inputs:metallic = 0
|
| 568 |
-
float inputs:roughness = 1
|
| 569 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 570 |
-
token outputs:surface
|
| 571 |
-
}
|
| 572 |
-
}
|
| 573 |
-
}
|
| 574 |
-
|
| 575 |
-
def Mesh "Floor" (
|
| 576 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 577 |
-
)
|
| 578 |
-
{
|
| 579 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 580 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 581 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 582 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 583 |
-
uniform token physics:approximation = "convexHull"
|
| 584 |
-
bool physics:collisionEnabled = 0
|
| 585 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 586 |
-
custom bool primvars:doNotCastShadows = 1
|
| 587 |
-
token visibility = "invisible"
|
| 588 |
-
}
|
| 589 |
-
|
| 590 |
-
def Mesh "North" (
|
| 591 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 592 |
-
)
|
| 593 |
-
{
|
| 594 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 595 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 596 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 597 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 598 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 599 |
-
)
|
| 600 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 601 |
-
uniform token physics:approximation = "convexHull"
|
| 602 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 603 |
-
custom bool primvars:doNotCastShadows = 1
|
| 604 |
-
|
| 605 |
-
def Material "_FlatColorMaterial"
|
| 606 |
-
{
|
| 607 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 608 |
-
|
| 609 |
-
def Shader "Shader"
|
| 610 |
-
{
|
| 611 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 612 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 613 |
-
float inputs:metallic = 0
|
| 614 |
-
float inputs:roughness = 1
|
| 615 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 616 |
-
token outputs:surface
|
| 617 |
-
}
|
| 618 |
-
}
|
| 619 |
-
}
|
| 620 |
-
|
| 621 |
-
def Mesh "South" (
|
| 622 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 623 |
-
)
|
| 624 |
-
{
|
| 625 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 626 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 627 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 628 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 629 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 630 |
-
)
|
| 631 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 632 |
-
uniform token physics:approximation = "convexHull"
|
| 633 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 634 |
-
custom bool primvars:doNotCastShadows = 1
|
| 635 |
-
|
| 636 |
-
def Material "_FlatColorMaterial"
|
| 637 |
-
{
|
| 638 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 639 |
-
|
| 640 |
-
def Shader "Shader"
|
| 641 |
-
{
|
| 642 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 643 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 644 |
-
float inputs:metallic = 0
|
| 645 |
-
float inputs:roughness = 1
|
| 646 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 647 |
-
token outputs:surface
|
| 648 |
-
}
|
| 649 |
-
}
|
| 650 |
-
}
|
| 651 |
-
|
| 652 |
-
def Mesh "West" (
|
| 653 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 654 |
-
)
|
| 655 |
-
{
|
| 656 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 657 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 658 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 659 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 660 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 661 |
-
)
|
| 662 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 663 |
-
uniform token physics:approximation = "convexHull"
|
| 664 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 665 |
-
custom bool primvars:doNotCastShadows = 1
|
| 666 |
-
|
| 667 |
-
def Material "_FlatColorMaterial"
|
| 668 |
-
{
|
| 669 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 670 |
-
|
| 671 |
-
def Shader "Shader"
|
| 672 |
-
{
|
| 673 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 674 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 675 |
-
float inputs:metallic = 0
|
| 676 |
-
float inputs:roughness = 1
|
| 677 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 678 |
-
token outputs:surface
|
| 679 |
-
}
|
| 680 |
-
}
|
| 681 |
-
}
|
| 682 |
-
|
| 683 |
-
def Mesh "East" (
|
| 684 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 685 |
-
)
|
| 686 |
-
{
|
| 687 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 688 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 689 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 690 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 691 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 692 |
-
)
|
| 693 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 694 |
-
uniform token physics:approximation = "convexHull"
|
| 695 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 696 |
-
custom bool primvars:doNotCastShadows = 1
|
| 697 |
-
|
| 698 |
-
def Material "_FlatColorMaterial"
|
| 699 |
-
{
|
| 700 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 701 |
-
|
| 702 |
-
def Shader "Shader"
|
| 703 |
-
{
|
| 704 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 705 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 706 |
-
float inputs:metallic = 0
|
| 707 |
-
float inputs:roughness = 1
|
| 708 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 709 |
-
token outputs:surface
|
| 710 |
-
}
|
| 711 |
-
}
|
| 712 |
-
}
|
| 713 |
-
}
|
| 714 |
-
|
| 715 |
-
def Xform "Lights"
|
| 716 |
-
{
|
| 717 |
-
def DistantLight "DistantLight_1"
|
| 718 |
-
{
|
| 719 |
-
float inputs:angle = 1
|
| 720 |
-
float inputs:intensity = 3000
|
| 721 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 722 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 723 |
-
}
|
| 724 |
-
|
| 725 |
-
def DomeLight "DomeLight_2"
|
| 726 |
-
{
|
| 727 |
-
float inputs:intensity = 150
|
| 728 |
-
}
|
| 729 |
-
}
|
| 730 |
-
|
| 731 |
-
def Camera "Camera"
|
| 732 |
-
{
|
| 733 |
-
float2 clippingRange = (0.028317334, 10000)
|
| 734 |
-
float focalLength = 35
|
| 735 |
-
float horizontalAperture = 36
|
| 736 |
-
float verticalAperture = 36
|
| 737 |
-
matrix4d xformOp:transform = ( (-0.9363291775690444, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802982, 0), (0.317999364001908, 0.847998304005088, 0.4239991520025441, -0), (0.9004894400697011, 2.4013051474421707, 2.200652582229729, 1) )
|
| 738 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 739 |
-
}
|
| 740 |
-
}
|
| 741 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/machine_guard/simready_usd/machine_guard.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Machine_guard"
|
| 115 |
+
{
|
| 116 |
+
over "brackets"
|
| 117 |
+
{
|
| 118 |
+
over "bracket_set_01"
|
| 119 |
+
{
|
| 120 |
+
over "bracket_01" (
|
| 121 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 122 |
+
)
|
| 123 |
+
{
|
| 124 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 125 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 126 |
+
)
|
| 127 |
+
rel material:binding:physics = None
|
| 128 |
+
}
|
| 129 |
+
|
| 130 |
+
over "clamp_bolt_01" (
|
| 131 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 132 |
+
)
|
| 133 |
+
{
|
| 134 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 135 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 136 |
+
)
|
| 137 |
+
rel material:binding:physics = None
|
| 138 |
+
}
|
| 139 |
+
}
|
| 140 |
+
|
| 141 |
+
over "bracket_set_04"
|
| 142 |
+
{
|
| 143 |
+
over "bracket_04" (
|
| 144 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 145 |
+
)
|
| 146 |
+
{
|
| 147 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 148 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 149 |
+
)
|
| 150 |
+
rel material:binding:physics = None
|
| 151 |
+
}
|
| 152 |
+
|
| 153 |
+
over "clamp_bolt_04" (
|
| 154 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 155 |
+
)
|
| 156 |
+
{
|
| 157 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 158 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
+
)
|
| 160 |
+
rel material:binding:physics = None
|
| 161 |
+
}
|
| 162 |
+
}
|
| 163 |
+
|
| 164 |
+
over "bracket_set_02"
|
| 165 |
+
{
|
| 166 |
+
over "clamp_bolt_02" (
|
| 167 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 168 |
+
)
|
| 169 |
+
{
|
| 170 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 171 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 172 |
+
)
|
| 173 |
+
rel material:binding:physics = None
|
| 174 |
+
}
|
| 175 |
+
|
| 176 |
+
over "bracket_02" (
|
| 177 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 178 |
+
)
|
| 179 |
+
{
|
| 180 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 181 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 182 |
+
)
|
| 183 |
+
rel material:binding:physics = None
|
| 184 |
+
}
|
| 185 |
+
}
|
| 186 |
+
|
| 187 |
+
over "bracket_set_03"
|
| 188 |
+
{
|
| 189 |
+
over "bracket_03" (
|
| 190 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 191 |
+
)
|
| 192 |
+
{
|
| 193 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 194 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 195 |
+
)
|
| 196 |
+
rel material:binding:physics = None
|
| 197 |
+
}
|
| 198 |
+
|
| 199 |
+
over "clamp_bolt_03" (
|
| 200 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 201 |
+
)
|
| 202 |
+
{
|
| 203 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 204 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 205 |
+
)
|
| 206 |
+
rel material:binding:physics = None
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
over "posts"
|
| 212 |
+
{
|
| 213 |
+
over "post_right_001"
|
| 214 |
+
{
|
| 215 |
+
over "post_cap_right" (
|
| 216 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 217 |
+
)
|
| 218 |
+
{
|
| 219 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 220 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
+
)
|
| 222 |
+
rel material:binding:physics = None
|
| 223 |
+
}
|
| 224 |
+
|
| 225 |
+
over "post_right" (
|
| 226 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 227 |
+
)
|
| 228 |
+
{
|
| 229 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 230 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 231 |
+
)
|
| 232 |
+
rel material:binding:physics = None
|
| 233 |
+
}
|
| 234 |
+
}
|
| 235 |
+
|
| 236 |
+
over "post_left_001"
|
| 237 |
+
{
|
| 238 |
+
over "post_left" (
|
| 239 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 240 |
+
)
|
| 241 |
+
{
|
| 242 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 243 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 244 |
+
)
|
| 245 |
+
rel material:binding:physics = None
|
| 246 |
+
}
|
| 247 |
+
|
| 248 |
+
over "post_cap_left" (
|
| 249 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 250 |
+
)
|
| 251 |
+
{
|
| 252 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 253 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 254 |
+
)
|
| 255 |
+
rel material:binding:physics = None
|
| 256 |
+
}
|
| 257 |
+
}
|
| 258 |
+
}
|
| 259 |
+
|
| 260 |
+
over "pc_plate"
|
| 261 |
+
{
|
| 262 |
+
over "pc_plate_screws"
|
| 263 |
+
{
|
| 264 |
+
over "pc_plate_screw_08" (
|
| 265 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 266 |
+
)
|
| 267 |
+
{
|
| 268 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 269 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 270 |
+
)
|
| 271 |
+
rel material:binding:physics = None
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
over "pc_plate_screw_21" (
|
| 275 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 276 |
+
)
|
| 277 |
+
{
|
| 278 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 279 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 280 |
+
)
|
| 281 |
+
rel material:binding:physics = None
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
over "pc_plate_screw_16" (
|
| 285 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 286 |
+
)
|
| 287 |
+
{
|
| 288 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 289 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 290 |
+
)
|
| 291 |
+
rel material:binding:physics = None
|
| 292 |
+
}
|
| 293 |
+
|
| 294 |
+
over "pc_plate_screw_11" (
|
| 295 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 296 |
+
)
|
| 297 |
+
{
|
| 298 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 299 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 300 |
+
)
|
| 301 |
+
rel material:binding:physics = None
|
| 302 |
+
}
|
| 303 |
+
|
| 304 |
+
over "pc_plate_screw_19" (
|
| 305 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 306 |
+
)
|
| 307 |
+
{
|
| 308 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 309 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 310 |
+
)
|
| 311 |
+
rel material:binding:physics = None
|
| 312 |
+
}
|
| 313 |
+
|
| 314 |
+
over "pc_plate_screw_04" (
|
| 315 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 316 |
+
)
|
| 317 |
+
{
|
| 318 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 319 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 320 |
+
)
|
| 321 |
+
rel material:binding:physics = None
|
| 322 |
+
}
|
| 323 |
+
|
| 324 |
+
over "pc_plate_screw_14" (
|
| 325 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 326 |
+
)
|
| 327 |
+
{
|
| 328 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 329 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 330 |
+
)
|
| 331 |
+
rel material:binding:physics = None
|
| 332 |
+
}
|
| 333 |
+
|
| 334 |
+
over "pc_plate_screw_24" (
|
| 335 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 336 |
+
)
|
| 337 |
+
{
|
| 338 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 339 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 340 |
+
)
|
| 341 |
+
rel material:binding:physics = None
|
| 342 |
+
}
|
| 343 |
+
|
| 344 |
+
over "pc_plate_screw_05" (
|
| 345 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 346 |
+
)
|
| 347 |
+
{
|
| 348 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 349 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 350 |
+
)
|
| 351 |
+
rel material:binding:physics = None
|
| 352 |
+
}
|
| 353 |
+
|
| 354 |
+
over "pc_plate_screw_07" (
|
| 355 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 356 |
+
)
|
| 357 |
+
{
|
| 358 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 359 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 360 |
+
)
|
| 361 |
+
rel material:binding:physics = None
|
| 362 |
+
}
|
| 363 |
+
|
| 364 |
+
over "pc_plate_screw_03" (
|
| 365 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 366 |
+
)
|
| 367 |
+
{
|
| 368 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 369 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 370 |
+
)
|
| 371 |
+
rel material:binding:physics = None
|
| 372 |
+
}
|
| 373 |
+
|
| 374 |
+
over "pc_plate_screw_22" (
|
| 375 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 376 |
+
)
|
| 377 |
+
{
|
| 378 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 379 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 380 |
+
)
|
| 381 |
+
rel material:binding:physics = None
|
| 382 |
+
}
|
| 383 |
+
|
| 384 |
+
over "pc_plate_screw_06" (
|
| 385 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 386 |
+
)
|
| 387 |
+
{
|
| 388 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 389 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 390 |
+
)
|
| 391 |
+
rel material:binding:physics = None
|
| 392 |
+
}
|
| 393 |
+
|
| 394 |
+
over "pc_plate_screw_09" (
|
| 395 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 396 |
+
)
|
| 397 |
+
{
|
| 398 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 399 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 400 |
+
)
|
| 401 |
+
rel material:binding:physics = None
|
| 402 |
+
}
|
| 403 |
+
|
| 404 |
+
over "pc_plate_screw_15" (
|
| 405 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 406 |
+
)
|
| 407 |
+
{
|
| 408 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 409 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 410 |
+
)
|
| 411 |
+
rel material:binding:physics = None
|
| 412 |
+
}
|
| 413 |
+
|
| 414 |
+
over "pc_plate_screw_01" (
|
| 415 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 416 |
+
)
|
| 417 |
+
{
|
| 418 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 419 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 420 |
+
)
|
| 421 |
+
rel material:binding:physics = None
|
| 422 |
+
}
|
| 423 |
+
|
| 424 |
+
over "pc_plate_screw_13" (
|
| 425 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 426 |
+
)
|
| 427 |
+
{
|
| 428 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 429 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 430 |
+
)
|
| 431 |
+
rel material:binding:physics = None
|
| 432 |
+
}
|
| 433 |
+
|
| 434 |
+
over "pc_plate_screw_10" (
|
| 435 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 436 |
+
)
|
| 437 |
+
{
|
| 438 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 439 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 440 |
+
)
|
| 441 |
+
rel material:binding:physics = None
|
| 442 |
+
}
|
| 443 |
+
|
| 444 |
+
over "pc_plate_screw_17" (
|
| 445 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 446 |
+
)
|
| 447 |
+
{
|
| 448 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 449 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 450 |
+
)
|
| 451 |
+
rel material:binding:physics = None
|
| 452 |
+
}
|
| 453 |
+
|
| 454 |
+
over "pc_plate_screw_20" (
|
| 455 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 456 |
+
)
|
| 457 |
+
{
|
| 458 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 459 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 460 |
+
)
|
| 461 |
+
rel material:binding:physics = None
|
| 462 |
+
}
|
| 463 |
+
|
| 464 |
+
over "pc_plate_screw_23" (
|
| 465 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 466 |
+
)
|
| 467 |
+
{
|
| 468 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 469 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 470 |
+
)
|
| 471 |
+
rel material:binding:physics = None
|
| 472 |
+
}
|
| 473 |
+
|
| 474 |
+
over "pc_plate_screw_12" (
|
| 475 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 476 |
+
)
|
| 477 |
+
{
|
| 478 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 479 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 480 |
+
)
|
| 481 |
+
rel material:binding:physics = None
|
| 482 |
+
}
|
| 483 |
+
|
| 484 |
+
over "pc_plate_screw_02" (
|
| 485 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 486 |
+
)
|
| 487 |
+
{
|
| 488 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 489 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 490 |
+
)
|
| 491 |
+
rel material:binding:physics = None
|
| 492 |
+
}
|
| 493 |
+
|
| 494 |
+
over "pc_plate_screw_18" (
|
| 495 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 496 |
+
)
|
| 497 |
+
{
|
| 498 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 499 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 500 |
+
)
|
| 501 |
+
rel material:binding:physics = None
|
| 502 |
+
}
|
| 503 |
+
}
|
| 504 |
+
|
| 505 |
+
over "pc_plate_lower" (
|
| 506 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 507 |
+
)
|
| 508 |
+
{
|
| 509 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 510 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 511 |
+
)
|
| 512 |
+
rel material:binding:physics = None
|
| 513 |
+
}
|
| 514 |
+
|
| 515 |
+
over "pc_plate_upper" (
|
| 516 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 517 |
+
)
|
| 518 |
+
{
|
| 519 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 520 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 521 |
+
)
|
| 522 |
+
rel material:binding:physics = None
|
| 523 |
+
}
|
| 524 |
+
}
|
| 525 |
+
|
| 526 |
+
over "panel_frame_001"
|
| 527 |
+
{
|
| 528 |
+
over "panel_frame" (
|
| 529 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 530 |
+
)
|
| 531 |
+
{
|
| 532 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 533 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 534 |
+
)
|
| 535 |
+
rel material:binding:physics = None
|
| 536 |
+
}
|
| 537 |
+
}
|
| 538 |
+
}
|
| 539 |
+
}
|
| 540 |
+
}
|
| 541 |
+
|
| 542 |
+
def Xform "Room"
|
| 543 |
+
{
|
| 544 |
+
def Mesh "Bottom" (
|
| 545 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 546 |
+
)
|
| 547 |
+
{
|
| 548 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 549 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 550 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 551 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 552 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 553 |
+
)
|
| 554 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 555 |
+
uniform token physics:approximation = "convexHull"
|
| 556 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 557 |
+
custom bool primvars:doNotCastShadows = 1
|
| 558 |
+
|
| 559 |
+
def Material "_FlatColorMaterial"
|
| 560 |
+
{
|
| 561 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 562 |
+
|
| 563 |
+
def Shader "Shader"
|
| 564 |
+
{
|
| 565 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 566 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 567 |
+
float inputs:metallic = 0
|
| 568 |
+
float inputs:roughness = 1
|
| 569 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 570 |
+
token outputs:surface
|
| 571 |
+
}
|
| 572 |
+
}
|
| 573 |
+
}
|
| 574 |
+
|
| 575 |
+
def Mesh "Floor" (
|
| 576 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 577 |
+
)
|
| 578 |
+
{
|
| 579 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 580 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 581 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 582 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 583 |
+
uniform token physics:approximation = "convexHull"
|
| 584 |
+
bool physics:collisionEnabled = 0
|
| 585 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 586 |
+
custom bool primvars:doNotCastShadows = 1
|
| 587 |
+
token visibility = "invisible"
|
| 588 |
+
}
|
| 589 |
+
|
| 590 |
+
def Mesh "North" (
|
| 591 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 592 |
+
)
|
| 593 |
+
{
|
| 594 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 595 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 596 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 597 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 598 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 599 |
+
)
|
| 600 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 601 |
+
uniform token physics:approximation = "convexHull"
|
| 602 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 603 |
+
custom bool primvars:doNotCastShadows = 1
|
| 604 |
+
|
| 605 |
+
def Material "_FlatColorMaterial"
|
| 606 |
+
{
|
| 607 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 608 |
+
|
| 609 |
+
def Shader "Shader"
|
| 610 |
+
{
|
| 611 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 612 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 613 |
+
float inputs:metallic = 0
|
| 614 |
+
float inputs:roughness = 1
|
| 615 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 616 |
+
token outputs:surface
|
| 617 |
+
}
|
| 618 |
+
}
|
| 619 |
+
}
|
| 620 |
+
|
| 621 |
+
def Mesh "South" (
|
| 622 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 623 |
+
)
|
| 624 |
+
{
|
| 625 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 626 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 627 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 628 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 629 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 630 |
+
)
|
| 631 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 632 |
+
uniform token physics:approximation = "convexHull"
|
| 633 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 634 |
+
custom bool primvars:doNotCastShadows = 1
|
| 635 |
+
|
| 636 |
+
def Material "_FlatColorMaterial"
|
| 637 |
+
{
|
| 638 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 639 |
+
|
| 640 |
+
def Shader "Shader"
|
| 641 |
+
{
|
| 642 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 643 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 644 |
+
float inputs:metallic = 0
|
| 645 |
+
float inputs:roughness = 1
|
| 646 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 647 |
+
token outputs:surface
|
| 648 |
+
}
|
| 649 |
+
}
|
| 650 |
+
}
|
| 651 |
+
|
| 652 |
+
def Mesh "West" (
|
| 653 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 654 |
+
)
|
| 655 |
+
{
|
| 656 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 657 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 658 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 659 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 660 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 661 |
+
)
|
| 662 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 663 |
+
uniform token physics:approximation = "convexHull"
|
| 664 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 665 |
+
custom bool primvars:doNotCastShadows = 1
|
| 666 |
+
|
| 667 |
+
def Material "_FlatColorMaterial"
|
| 668 |
+
{
|
| 669 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 670 |
+
|
| 671 |
+
def Shader "Shader"
|
| 672 |
+
{
|
| 673 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 674 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 675 |
+
float inputs:metallic = 0
|
| 676 |
+
float inputs:roughness = 1
|
| 677 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 678 |
+
token outputs:surface
|
| 679 |
+
}
|
| 680 |
+
}
|
| 681 |
+
}
|
| 682 |
+
|
| 683 |
+
def Mesh "East" (
|
| 684 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 685 |
+
)
|
| 686 |
+
{
|
| 687 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 688 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 689 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 690 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 691 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 692 |
+
)
|
| 693 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 694 |
+
uniform token physics:approximation = "convexHull"
|
| 695 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 696 |
+
custom bool primvars:doNotCastShadows = 1
|
| 697 |
+
|
| 698 |
+
def Material "_FlatColorMaterial"
|
| 699 |
+
{
|
| 700 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 701 |
+
|
| 702 |
+
def Shader "Shader"
|
| 703 |
+
{
|
| 704 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 705 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 706 |
+
float inputs:metallic = 0
|
| 707 |
+
float inputs:roughness = 1
|
| 708 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 709 |
+
token outputs:surface
|
| 710 |
+
}
|
| 711 |
+
}
|
| 712 |
+
}
|
| 713 |
+
}
|
| 714 |
+
|
| 715 |
+
def Xform "Lights"
|
| 716 |
+
{
|
| 717 |
+
def DistantLight "DistantLight_1"
|
| 718 |
+
{
|
| 719 |
+
float inputs:angle = 1
|
| 720 |
+
float inputs:intensity = 3000
|
| 721 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 722 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 723 |
+
}
|
| 724 |
+
|
| 725 |
+
def DomeLight "DomeLight_2"
|
| 726 |
+
{
|
| 727 |
+
float inputs:intensity = 150
|
| 728 |
+
}
|
| 729 |
+
}
|
| 730 |
+
|
| 731 |
+
def Camera "Camera"
|
| 732 |
+
{
|
| 733 |
+
float2 clippingRange = (0.028317334, 10000)
|
| 734 |
+
float focalLength = 35
|
| 735 |
+
float horizontalAperture = 36
|
| 736 |
+
float verticalAperture = 36
|
| 737 |
+
matrix4d xformOp:transform = ( (-0.9363291775690444, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802982, 0), (0.317999364001908, 0.847998304005088, 0.4239991520025441, -0), (0.9004894400697011, 2.4013051474421707, 2.200652582229729, 1) )
|
| 738 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 739 |
+
}
|
| 740 |
+
}
|
| 741 |
+
|
reports/runtime/results/external/e81a0276f690/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,300 +1,300 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
-
bool omni:rtx:rt:demoire = 0
|
| 49 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
-
int omni:rtx:rt:sss:samples = 1
|
| 51 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
-
custom bool overrideClipRange = 0
|
| 57 |
-
uniform int2 resolution = (1024, 1024)
|
| 58 |
-
}
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
|
| 62 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
-
no_delete = true
|
| 65 |
-
)
|
| 66 |
-
{
|
| 67 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
-
}
|
| 69 |
-
|
| 70 |
-
def "Vars"
|
| 71 |
-
{
|
| 72 |
-
def RenderVar "LdrColor" (
|
| 73 |
-
hide_in_stage_window = true
|
| 74 |
-
no_delete = true
|
| 75 |
-
)
|
| 76 |
-
{
|
| 77 |
-
uniform string sourceName = "LdrColor"
|
| 78 |
-
uniform token sourceType = "raw"
|
| 79 |
-
}
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
|
| 83 |
-
over "OmniverseKit_Persp"
|
| 84 |
-
{
|
| 85 |
-
float exposure:fStop = 5
|
| 86 |
-
float exposure:responsivity = 1.1026709
|
| 87 |
-
float exposure:time = 0.02
|
| 88 |
-
}
|
| 89 |
-
|
| 90 |
-
def "World"
|
| 91 |
-
{
|
| 92 |
-
def Xform "AssetRoot"
|
| 93 |
-
{
|
| 94 |
-
def "Asset" (
|
| 95 |
-
prepend references = @
|
| 96 |
-
)
|
| 97 |
-
{
|
| 98 |
-
}
|
| 99 |
-
}
|
| 100 |
-
|
| 101 |
-
def Xform "Room"
|
| 102 |
-
{
|
| 103 |
-
def Mesh "Bottom" (
|
| 104 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
-
)
|
| 106 |
-
{
|
| 107 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
-
)
|
| 113 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
-
uniform token physics:approximation = "convexHull"
|
| 115 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
-
custom bool primvars:doNotCastShadows = 1
|
| 117 |
-
|
| 118 |
-
def Material "_FlatColorMaterial"
|
| 119 |
-
{
|
| 120 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
-
|
| 122 |
-
def Shader "Shader"
|
| 123 |
-
{
|
| 124 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
-
float inputs:metallic = 0
|
| 127 |
-
float inputs:roughness = 1
|
| 128 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
-
token outputs:surface
|
| 130 |
-
}
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
|
| 134 |
-
def Mesh "Floor" (
|
| 135 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
-
)
|
| 137 |
-
{
|
| 138 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
bool physics:collisionEnabled = 0
|
| 144 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
-
custom bool primvars:doNotCastShadows = 1
|
| 146 |
-
token visibility = "invisible"
|
| 147 |
-
}
|
| 148 |
-
|
| 149 |
-
def Mesh "North" (
|
| 150 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
-
)
|
| 152 |
-
{
|
| 153 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
-
)
|
| 159 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
-
uniform token physics:approximation = "convexHull"
|
| 161 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
-
custom bool primvars:doNotCastShadows = 1
|
| 163 |
-
|
| 164 |
-
def Material "_FlatColorMaterial"
|
| 165 |
-
{
|
| 166 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
-
|
| 168 |
-
def Shader "Shader"
|
| 169 |
-
{
|
| 170 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
-
float inputs:metallic = 0
|
| 173 |
-
float inputs:roughness = 1
|
| 174 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
-
token outputs:surface
|
| 176 |
-
}
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
|
| 180 |
-
def Mesh "South" (
|
| 181 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
-
)
|
| 183 |
-
{
|
| 184 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
-
)
|
| 190 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
-
uniform token physics:approximation = "convexHull"
|
| 192 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
-
custom bool primvars:doNotCastShadows = 1
|
| 194 |
-
|
| 195 |
-
def Material "_FlatColorMaterial"
|
| 196 |
-
{
|
| 197 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
-
|
| 199 |
-
def Shader "Shader"
|
| 200 |
-
{
|
| 201 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
-
float inputs:metallic = 0
|
| 204 |
-
float inputs:roughness = 1
|
| 205 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
-
token outputs:surface
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
def Mesh "West" (
|
| 212 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
-
uniform token physics:approximation = "convexHull"
|
| 223 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
-
custom bool primvars:doNotCastShadows = 1
|
| 225 |
-
|
| 226 |
-
def Material "_FlatColorMaterial"
|
| 227 |
-
{
|
| 228 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
-
|
| 230 |
-
def Shader "Shader"
|
| 231 |
-
{
|
| 232 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
-
float inputs:metallic = 0
|
| 235 |
-
float inputs:roughness = 1
|
| 236 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
-
token outputs:surface
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
def Mesh "East" (
|
| 243 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
-
)
|
| 245 |
-
{
|
| 246 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
-
)
|
| 252 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
-
uniform token physics:approximation = "convexHull"
|
| 254 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
-
custom bool primvars:doNotCastShadows = 1
|
| 256 |
-
|
| 257 |
-
def Material "_FlatColorMaterial"
|
| 258 |
-
{
|
| 259 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
-
|
| 261 |
-
def Shader "Shader"
|
| 262 |
-
{
|
| 263 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
-
float inputs:metallic = 0
|
| 266 |
-
float inputs:roughness = 1
|
| 267 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
-
token outputs:surface
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Xform "Lights"
|
| 275 |
-
{
|
| 276 |
-
def DistantLight "DistantLight_1"
|
| 277 |
-
{
|
| 278 |
-
float inputs:angle = 1
|
| 279 |
-
float inputs:intensity = 3000
|
| 280 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
def DomeLight "DomeLight_2"
|
| 285 |
-
{
|
| 286 |
-
float inputs:intensity = 150
|
| 287 |
-
}
|
| 288 |
-
}
|
| 289 |
-
|
| 290 |
-
def Camera "Camera"
|
| 291 |
-
{
|
| 292 |
-
float2 clippingRange = (0.028317334, 10000)
|
| 293 |
-
float focalLength = 35
|
| 294 |
-
float horizontalAperture = 36
|
| 295 |
-
float verticalAperture = 36
|
| 296 |
-
matrix4d xformOp:transform = ( (-0.9363291775690444, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802982, 0), (0.317999364001908, 0.847998304005088, 0.4239991520025441, -0), (0.9004894400697011, 2.4013051474421707, 2.200652582229729, 1) )
|
| 297 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
+
bool omni:rtx:rt:demoire = 0
|
| 49 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
+
int omni:rtx:rt:sss:samples = 1
|
| 51 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
+
custom bool overrideClipRange = 0
|
| 57 |
+
uniform int2 resolution = (1024, 1024)
|
| 58 |
+
}
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
+
no_delete = true
|
| 65 |
+
)
|
| 66 |
+
{
|
| 67 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
def "Vars"
|
| 71 |
+
{
|
| 72 |
+
def RenderVar "LdrColor" (
|
| 73 |
+
hide_in_stage_window = true
|
| 74 |
+
no_delete = true
|
| 75 |
+
)
|
| 76 |
+
{
|
| 77 |
+
uniform string sourceName = "LdrColor"
|
| 78 |
+
uniform token sourceType = "raw"
|
| 79 |
+
}
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
over "OmniverseKit_Persp"
|
| 84 |
+
{
|
| 85 |
+
float exposure:fStop = 5
|
| 86 |
+
float exposure:responsivity = 1.1026709
|
| 87 |
+
float exposure:time = 0.02
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
def "World"
|
| 91 |
+
{
|
| 92 |
+
def Xform "AssetRoot"
|
| 93 |
+
{
|
| 94 |
+
def "Asset" (
|
| 95 |
+
prepend references = @../../../../../../../../../assets/machine_guard/simready_usd/machine_guard.usd@
|
| 96 |
+
)
|
| 97 |
+
{
|
| 98 |
+
}
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
def Xform "Room"
|
| 102 |
+
{
|
| 103 |
+
def Mesh "Bottom" (
|
| 104 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
+
)
|
| 106 |
+
{
|
| 107 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
+
)
|
| 113 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
+
uniform token physics:approximation = "convexHull"
|
| 115 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
+
custom bool primvars:doNotCastShadows = 1
|
| 117 |
+
|
| 118 |
+
def Material "_FlatColorMaterial"
|
| 119 |
+
{
|
| 120 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
+
|
| 122 |
+
def Shader "Shader"
|
| 123 |
+
{
|
| 124 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
+
float inputs:metallic = 0
|
| 127 |
+
float inputs:roughness = 1
|
| 128 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
+
token outputs:surface
|
| 130 |
+
}
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
def Mesh "Floor" (
|
| 135 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
+
)
|
| 137 |
+
{
|
| 138 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
bool physics:collisionEnabled = 0
|
| 144 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
+
custom bool primvars:doNotCastShadows = 1
|
| 146 |
+
token visibility = "invisible"
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
def Mesh "North" (
|
| 150 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
+
)
|
| 152 |
+
{
|
| 153 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
+
)
|
| 159 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
+
uniform token physics:approximation = "convexHull"
|
| 161 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
+
custom bool primvars:doNotCastShadows = 1
|
| 163 |
+
|
| 164 |
+
def Material "_FlatColorMaterial"
|
| 165 |
+
{
|
| 166 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
+
|
| 168 |
+
def Shader "Shader"
|
| 169 |
+
{
|
| 170 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
+
float inputs:metallic = 0
|
| 173 |
+
float inputs:roughness = 1
|
| 174 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
+
token outputs:surface
|
| 176 |
+
}
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
def Mesh "South" (
|
| 181 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
+
)
|
| 183 |
+
{
|
| 184 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
+
)
|
| 190 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
+
uniform token physics:approximation = "convexHull"
|
| 192 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
+
custom bool primvars:doNotCastShadows = 1
|
| 194 |
+
|
| 195 |
+
def Material "_FlatColorMaterial"
|
| 196 |
+
{
|
| 197 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
+
|
| 199 |
+
def Shader "Shader"
|
| 200 |
+
{
|
| 201 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
+
float inputs:metallic = 0
|
| 204 |
+
float inputs:roughness = 1
|
| 205 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
+
token outputs:surface
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
def Mesh "West" (
|
| 212 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
+
uniform token physics:approximation = "convexHull"
|
| 223 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
+
custom bool primvars:doNotCastShadows = 1
|
| 225 |
+
|
| 226 |
+
def Material "_FlatColorMaterial"
|
| 227 |
+
{
|
| 228 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
+
|
| 230 |
+
def Shader "Shader"
|
| 231 |
+
{
|
| 232 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
+
float inputs:metallic = 0
|
| 235 |
+
float inputs:roughness = 1
|
| 236 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
+
token outputs:surface
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
def Mesh "East" (
|
| 243 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
+
)
|
| 245 |
+
{
|
| 246 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
+
)
|
| 252 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
+
uniform token physics:approximation = "convexHull"
|
| 254 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
+
custom bool primvars:doNotCastShadows = 1
|
| 256 |
+
|
| 257 |
+
def Material "_FlatColorMaterial"
|
| 258 |
+
{
|
| 259 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
+
|
| 261 |
+
def Shader "Shader"
|
| 262 |
+
{
|
| 263 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
+
float inputs:metallic = 0
|
| 266 |
+
float inputs:roughness = 1
|
| 267 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
+
token outputs:surface
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Xform "Lights"
|
| 275 |
+
{
|
| 276 |
+
def DistantLight "DistantLight_1"
|
| 277 |
+
{
|
| 278 |
+
float inputs:angle = 1
|
| 279 |
+
float inputs:intensity = 3000
|
| 280 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
def DomeLight "DomeLight_2"
|
| 285 |
+
{
|
| 286 |
+
float inputs:intensity = 150
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
def Camera "Camera"
|
| 291 |
+
{
|
| 292 |
+
float2 clippingRange = (0.028317334, 10000)
|
| 293 |
+
float focalLength = 35
|
| 294 |
+
float horizontalAperture = 36
|
| 295 |
+
float verticalAperture = 36
|
| 296 |
+
matrix4d xformOp:transform = ( (-0.9363291775690444, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802982, 0), (0.317999364001908, 0.847998304005088, 0.4239991520025441, -0), (0.9004894400697011, 2.4013051474421707, 2.200652582229729, 1) )
|
| 297 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
|
reports/runtime/results/external/e81a0276f690/.simready/runtime/normals_xz/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,811 +1,811 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Machine_guard"
|
| 115 |
-
{
|
| 116 |
-
over "brackets"
|
| 117 |
-
{
|
| 118 |
-
over "bracket_set_01"
|
| 119 |
-
{
|
| 120 |
-
over "bracket_01" (
|
| 121 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 122 |
-
)
|
| 123 |
-
{
|
| 124 |
-
uniform bool doubleSided = 1
|
| 125 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 126 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 127 |
-
)
|
| 128 |
-
rel material:binding:physics = None
|
| 129 |
-
custom bool singleSided = 0
|
| 130 |
-
}
|
| 131 |
-
|
| 132 |
-
over "clamp_bolt_01" (
|
| 133 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 134 |
-
)
|
| 135 |
-
{
|
| 136 |
-
uniform bool doubleSided = 1
|
| 137 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 138 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 139 |
-
)
|
| 140 |
-
rel material:binding:physics = None
|
| 141 |
-
custom bool singleSided = 0
|
| 142 |
-
}
|
| 143 |
-
}
|
| 144 |
-
|
| 145 |
-
over "bracket_set_04"
|
| 146 |
-
{
|
| 147 |
-
over "bracket_04" (
|
| 148 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 149 |
-
)
|
| 150 |
-
{
|
| 151 |
-
uniform bool doubleSided = 1
|
| 152 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 153 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 154 |
-
)
|
| 155 |
-
rel material:binding:physics = None
|
| 156 |
-
custom bool singleSided = 0
|
| 157 |
-
}
|
| 158 |
-
|
| 159 |
-
over "clamp_bolt_04" (
|
| 160 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 161 |
-
)
|
| 162 |
-
{
|
| 163 |
-
uniform bool doubleSided = 1
|
| 164 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 165 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 166 |
-
)
|
| 167 |
-
rel material:binding:physics = None
|
| 168 |
-
custom bool singleSided = 0
|
| 169 |
-
}
|
| 170 |
-
}
|
| 171 |
-
|
| 172 |
-
over "bracket_set_02"
|
| 173 |
-
{
|
| 174 |
-
over "clamp_bolt_02" (
|
| 175 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 176 |
-
)
|
| 177 |
-
{
|
| 178 |
-
uniform bool doubleSided = 1
|
| 179 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 180 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 181 |
-
)
|
| 182 |
-
rel material:binding:physics = None
|
| 183 |
-
custom bool singleSided = 0
|
| 184 |
-
}
|
| 185 |
-
|
| 186 |
-
over "bracket_02" (
|
| 187 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 188 |
-
)
|
| 189 |
-
{
|
| 190 |
-
uniform bool doubleSided = 1
|
| 191 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 192 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 193 |
-
)
|
| 194 |
-
rel material:binding:physics = None
|
| 195 |
-
custom bool singleSided = 0
|
| 196 |
-
}
|
| 197 |
-
}
|
| 198 |
-
|
| 199 |
-
over "bracket_set_03"
|
| 200 |
-
{
|
| 201 |
-
over "bracket_03" (
|
| 202 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 203 |
-
)
|
| 204 |
-
{
|
| 205 |
-
uniform bool doubleSided = 1
|
| 206 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 207 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 208 |
-
)
|
| 209 |
-
rel material:binding:physics = None
|
| 210 |
-
custom bool singleSided = 0
|
| 211 |
-
}
|
| 212 |
-
|
| 213 |
-
over "clamp_bolt_03" (
|
| 214 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 215 |
-
)
|
| 216 |
-
{
|
| 217 |
-
uniform bool doubleSided = 1
|
| 218 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
rel material:binding:physics = None
|
| 222 |
-
custom bool singleSided = 0
|
| 223 |
-
}
|
| 224 |
-
}
|
| 225 |
-
}
|
| 226 |
-
|
| 227 |
-
over "posts"
|
| 228 |
-
{
|
| 229 |
-
over "post_right_001"
|
| 230 |
-
{
|
| 231 |
-
over "post_cap_right" (
|
| 232 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 233 |
-
)
|
| 234 |
-
{
|
| 235 |
-
uniform bool doubleSided = 1
|
| 236 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 237 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 238 |
-
)
|
| 239 |
-
rel material:binding:physics = None
|
| 240 |
-
custom bool singleSided = 0
|
| 241 |
-
}
|
| 242 |
-
|
| 243 |
-
over "post_right" (
|
| 244 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 245 |
-
)
|
| 246 |
-
{
|
| 247 |
-
uniform bool doubleSided = 1
|
| 248 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 249 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 250 |
-
)
|
| 251 |
-
rel material:binding:physics = None
|
| 252 |
-
custom bool singleSided = 0
|
| 253 |
-
}
|
| 254 |
-
}
|
| 255 |
-
|
| 256 |
-
over "post_left_001"
|
| 257 |
-
{
|
| 258 |
-
over "post_left" (
|
| 259 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 260 |
-
)
|
| 261 |
-
{
|
| 262 |
-
uniform bool doubleSided = 1
|
| 263 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 264 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 265 |
-
)
|
| 266 |
-
rel material:binding:physics = None
|
| 267 |
-
custom bool singleSided = 0
|
| 268 |
-
}
|
| 269 |
-
|
| 270 |
-
over "post_cap_left" (
|
| 271 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 272 |
-
)
|
| 273 |
-
{
|
| 274 |
-
uniform bool doubleSided = 1
|
| 275 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 276 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 277 |
-
)
|
| 278 |
-
rel material:binding:physics = None
|
| 279 |
-
custom bool singleSided = 0
|
| 280 |
-
}
|
| 281 |
-
}
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
over "pc_plate"
|
| 285 |
-
{
|
| 286 |
-
over "pc_plate_screws"
|
| 287 |
-
{
|
| 288 |
-
over "pc_plate_screw_08" (
|
| 289 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 290 |
-
)
|
| 291 |
-
{
|
| 292 |
-
uniform bool doubleSided = 1
|
| 293 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 294 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 295 |
-
)
|
| 296 |
-
rel material:binding:physics = None
|
| 297 |
-
custom bool singleSided = 0
|
| 298 |
-
}
|
| 299 |
-
|
| 300 |
-
over "pc_plate_screw_21" (
|
| 301 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 302 |
-
)
|
| 303 |
-
{
|
| 304 |
-
uniform bool doubleSided = 1
|
| 305 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 306 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 307 |
-
)
|
| 308 |
-
rel material:binding:physics = None
|
| 309 |
-
custom bool singleSided = 0
|
| 310 |
-
}
|
| 311 |
-
|
| 312 |
-
over "pc_plate_screw_16" (
|
| 313 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 314 |
-
)
|
| 315 |
-
{
|
| 316 |
-
uniform bool doubleSided = 1
|
| 317 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 318 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 319 |
-
)
|
| 320 |
-
rel material:binding:physics = None
|
| 321 |
-
custom bool singleSided = 0
|
| 322 |
-
}
|
| 323 |
-
|
| 324 |
-
over "pc_plate_screw_11" (
|
| 325 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 326 |
-
)
|
| 327 |
-
{
|
| 328 |
-
uniform bool doubleSided = 1
|
| 329 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 330 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 331 |
-
)
|
| 332 |
-
rel material:binding:physics = None
|
| 333 |
-
custom bool singleSided = 0
|
| 334 |
-
}
|
| 335 |
-
|
| 336 |
-
over "pc_plate_screw_19" (
|
| 337 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 338 |
-
)
|
| 339 |
-
{
|
| 340 |
-
uniform bool doubleSided = 1
|
| 341 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 342 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 343 |
-
)
|
| 344 |
-
rel material:binding:physics = None
|
| 345 |
-
custom bool singleSided = 0
|
| 346 |
-
}
|
| 347 |
-
|
| 348 |
-
over "pc_plate_screw_04" (
|
| 349 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 350 |
-
)
|
| 351 |
-
{
|
| 352 |
-
uniform bool doubleSided = 1
|
| 353 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 354 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 355 |
-
)
|
| 356 |
-
rel material:binding:physics = None
|
| 357 |
-
custom bool singleSided = 0
|
| 358 |
-
}
|
| 359 |
-
|
| 360 |
-
over "pc_plate_screw_14" (
|
| 361 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 362 |
-
)
|
| 363 |
-
{
|
| 364 |
-
uniform bool doubleSided = 1
|
| 365 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 366 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 367 |
-
)
|
| 368 |
-
rel material:binding:physics = None
|
| 369 |
-
custom bool singleSided = 0
|
| 370 |
-
}
|
| 371 |
-
|
| 372 |
-
over "pc_plate_screw_24" (
|
| 373 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 374 |
-
)
|
| 375 |
-
{
|
| 376 |
-
uniform bool doubleSided = 1
|
| 377 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 378 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 379 |
-
)
|
| 380 |
-
rel material:binding:physics = None
|
| 381 |
-
custom bool singleSided = 0
|
| 382 |
-
}
|
| 383 |
-
|
| 384 |
-
over "pc_plate_screw_05" (
|
| 385 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 386 |
-
)
|
| 387 |
-
{
|
| 388 |
-
uniform bool doubleSided = 1
|
| 389 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 390 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 391 |
-
)
|
| 392 |
-
rel material:binding:physics = None
|
| 393 |
-
custom bool singleSided = 0
|
| 394 |
-
}
|
| 395 |
-
|
| 396 |
-
over "pc_plate_screw_07" (
|
| 397 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 398 |
-
)
|
| 399 |
-
{
|
| 400 |
-
uniform bool doubleSided = 1
|
| 401 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 402 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 403 |
-
)
|
| 404 |
-
rel material:binding:physics = None
|
| 405 |
-
custom bool singleSided = 0
|
| 406 |
-
}
|
| 407 |
-
|
| 408 |
-
over "pc_plate_screw_03" (
|
| 409 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 410 |
-
)
|
| 411 |
-
{
|
| 412 |
-
uniform bool doubleSided = 1
|
| 413 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 414 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 415 |
-
)
|
| 416 |
-
rel material:binding:physics = None
|
| 417 |
-
custom bool singleSided = 0
|
| 418 |
-
}
|
| 419 |
-
|
| 420 |
-
over "pc_plate_screw_22" (
|
| 421 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 422 |
-
)
|
| 423 |
-
{
|
| 424 |
-
uniform bool doubleSided = 1
|
| 425 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 426 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 427 |
-
)
|
| 428 |
-
rel material:binding:physics = None
|
| 429 |
-
custom bool singleSided = 0
|
| 430 |
-
}
|
| 431 |
-
|
| 432 |
-
over "pc_plate_screw_06" (
|
| 433 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 434 |
-
)
|
| 435 |
-
{
|
| 436 |
-
uniform bool doubleSided = 1
|
| 437 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 438 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 439 |
-
)
|
| 440 |
-
rel material:binding:physics = None
|
| 441 |
-
custom bool singleSided = 0
|
| 442 |
-
}
|
| 443 |
-
|
| 444 |
-
over "pc_plate_screw_09" (
|
| 445 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 446 |
-
)
|
| 447 |
-
{
|
| 448 |
-
uniform bool doubleSided = 1
|
| 449 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 450 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 451 |
-
)
|
| 452 |
-
rel material:binding:physics = None
|
| 453 |
-
custom bool singleSided = 0
|
| 454 |
-
}
|
| 455 |
-
|
| 456 |
-
over "pc_plate_screw_15" (
|
| 457 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 458 |
-
)
|
| 459 |
-
{
|
| 460 |
-
uniform bool doubleSided = 1
|
| 461 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 462 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 463 |
-
)
|
| 464 |
-
rel material:binding:physics = None
|
| 465 |
-
custom bool singleSided = 0
|
| 466 |
-
}
|
| 467 |
-
|
| 468 |
-
over "pc_plate_screw_01" (
|
| 469 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 470 |
-
)
|
| 471 |
-
{
|
| 472 |
-
uniform bool doubleSided = 1
|
| 473 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 474 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 475 |
-
)
|
| 476 |
-
rel material:binding:physics = None
|
| 477 |
-
custom bool singleSided = 0
|
| 478 |
-
}
|
| 479 |
-
|
| 480 |
-
over "pc_plate_screw_13" (
|
| 481 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 482 |
-
)
|
| 483 |
-
{
|
| 484 |
-
uniform bool doubleSided = 1
|
| 485 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 486 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 487 |
-
)
|
| 488 |
-
rel material:binding:physics = None
|
| 489 |
-
custom bool singleSided = 0
|
| 490 |
-
}
|
| 491 |
-
|
| 492 |
-
over "pc_plate_screw_10" (
|
| 493 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 494 |
-
)
|
| 495 |
-
{
|
| 496 |
-
uniform bool doubleSided = 1
|
| 497 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 498 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 499 |
-
)
|
| 500 |
-
rel material:binding:physics = None
|
| 501 |
-
custom bool singleSided = 0
|
| 502 |
-
}
|
| 503 |
-
|
| 504 |
-
over "pc_plate_screw_17" (
|
| 505 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 506 |
-
)
|
| 507 |
-
{
|
| 508 |
-
uniform bool doubleSided = 1
|
| 509 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 510 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 511 |
-
)
|
| 512 |
-
rel material:binding:physics = None
|
| 513 |
-
custom bool singleSided = 0
|
| 514 |
-
}
|
| 515 |
-
|
| 516 |
-
over "pc_plate_screw_20" (
|
| 517 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 518 |
-
)
|
| 519 |
-
{
|
| 520 |
-
uniform bool doubleSided = 1
|
| 521 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 522 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 523 |
-
)
|
| 524 |
-
rel material:binding:physics = None
|
| 525 |
-
custom bool singleSided = 0
|
| 526 |
-
}
|
| 527 |
-
|
| 528 |
-
over "pc_plate_screw_23" (
|
| 529 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 530 |
-
)
|
| 531 |
-
{
|
| 532 |
-
uniform bool doubleSided = 1
|
| 533 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 534 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 535 |
-
)
|
| 536 |
-
rel material:binding:physics = None
|
| 537 |
-
custom bool singleSided = 0
|
| 538 |
-
}
|
| 539 |
-
|
| 540 |
-
over "pc_plate_screw_12" (
|
| 541 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 542 |
-
)
|
| 543 |
-
{
|
| 544 |
-
uniform bool doubleSided = 1
|
| 545 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 546 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 547 |
-
)
|
| 548 |
-
rel material:binding:physics = None
|
| 549 |
-
custom bool singleSided = 0
|
| 550 |
-
}
|
| 551 |
-
|
| 552 |
-
over "pc_plate_screw_02" (
|
| 553 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 554 |
-
)
|
| 555 |
-
{
|
| 556 |
-
uniform bool doubleSided = 1
|
| 557 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 558 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 559 |
-
)
|
| 560 |
-
rel material:binding:physics = None
|
| 561 |
-
custom bool singleSided = 0
|
| 562 |
-
}
|
| 563 |
-
|
| 564 |
-
over "pc_plate_screw_18" (
|
| 565 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 566 |
-
)
|
| 567 |
-
{
|
| 568 |
-
uniform bool doubleSided = 1
|
| 569 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 570 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 571 |
-
)
|
| 572 |
-
rel material:binding:physics = None
|
| 573 |
-
custom bool singleSided = 0
|
| 574 |
-
}
|
| 575 |
-
}
|
| 576 |
-
|
| 577 |
-
over "pc_plate_lower" (
|
| 578 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 579 |
-
)
|
| 580 |
-
{
|
| 581 |
-
uniform bool doubleSided = 1
|
| 582 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 583 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 584 |
-
)
|
| 585 |
-
rel material:binding:physics = None
|
| 586 |
-
custom bool singleSided = 0
|
| 587 |
-
}
|
| 588 |
-
|
| 589 |
-
over "pc_plate_upper" (
|
| 590 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 591 |
-
)
|
| 592 |
-
{
|
| 593 |
-
uniform bool doubleSided = 1
|
| 594 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 595 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 596 |
-
)
|
| 597 |
-
rel material:binding:physics = None
|
| 598 |
-
custom bool singleSided = 0
|
| 599 |
-
}
|
| 600 |
-
}
|
| 601 |
-
|
| 602 |
-
over "panel_frame_001"
|
| 603 |
-
{
|
| 604 |
-
over "panel_frame" (
|
| 605 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 606 |
-
)
|
| 607 |
-
{
|
| 608 |
-
uniform bool doubleSided = 1
|
| 609 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 610 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 611 |
-
)
|
| 612 |
-
rel material:binding:physics = None
|
| 613 |
-
custom bool singleSided = 0
|
| 614 |
-
}
|
| 615 |
-
}
|
| 616 |
-
}
|
| 617 |
-
}
|
| 618 |
-
}
|
| 619 |
-
|
| 620 |
-
def Xform "Room"
|
| 621 |
-
{
|
| 622 |
-
def Mesh "Bottom" (
|
| 623 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 624 |
-
)
|
| 625 |
-
{
|
| 626 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 627 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 628 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 629 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 630 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 631 |
-
)
|
| 632 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 633 |
-
uniform token physics:approximation = "convexHull"
|
| 634 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 635 |
-
custom bool primvars:doNotCastShadows = 1
|
| 636 |
-
|
| 637 |
-
def Material "_FlatColorMaterial"
|
| 638 |
-
{
|
| 639 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 640 |
-
|
| 641 |
-
def Shader "Shader"
|
| 642 |
-
{
|
| 643 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 644 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 645 |
-
float inputs:metallic = 0
|
| 646 |
-
float inputs:roughness = 1
|
| 647 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 648 |
-
token outputs:surface
|
| 649 |
-
}
|
| 650 |
-
}
|
| 651 |
-
}
|
| 652 |
-
|
| 653 |
-
def Mesh "Floor" (
|
| 654 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 655 |
-
)
|
| 656 |
-
{
|
| 657 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 658 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 659 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 660 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 661 |
-
uniform token physics:approximation = "convexHull"
|
| 662 |
-
bool physics:collisionEnabled = 0
|
| 663 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 664 |
-
custom bool primvars:doNotCastShadows = 1
|
| 665 |
-
token visibility = "invisible"
|
| 666 |
-
}
|
| 667 |
-
|
| 668 |
-
def Mesh "North" (
|
| 669 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 670 |
-
)
|
| 671 |
-
{
|
| 672 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 673 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 674 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 675 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 676 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 677 |
-
)
|
| 678 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 679 |
-
uniform token physics:approximation = "convexHull"
|
| 680 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 681 |
-
custom bool primvars:doNotCastShadows = 1
|
| 682 |
-
|
| 683 |
-
def Material "_FlatColorMaterial"
|
| 684 |
-
{
|
| 685 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 686 |
-
|
| 687 |
-
def Shader "Shader"
|
| 688 |
-
{
|
| 689 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 690 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 691 |
-
float inputs:metallic = 0
|
| 692 |
-
float inputs:roughness = 1
|
| 693 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 694 |
-
token outputs:surface
|
| 695 |
-
}
|
| 696 |
-
}
|
| 697 |
-
}
|
| 698 |
-
|
| 699 |
-
def Mesh "South" (
|
| 700 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 701 |
-
)
|
| 702 |
-
{
|
| 703 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 704 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 705 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 706 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 707 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 708 |
-
)
|
| 709 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 710 |
-
uniform token physics:approximation = "convexHull"
|
| 711 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 712 |
-
custom bool primvars:doNotCastShadows = 1
|
| 713 |
-
|
| 714 |
-
def Material "_FlatColorMaterial"
|
| 715 |
-
{
|
| 716 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 717 |
-
|
| 718 |
-
def Shader "Shader"
|
| 719 |
-
{
|
| 720 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 721 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 722 |
-
float inputs:metallic = 0
|
| 723 |
-
float inputs:roughness = 1
|
| 724 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 725 |
-
token outputs:surface
|
| 726 |
-
}
|
| 727 |
-
}
|
| 728 |
-
}
|
| 729 |
-
|
| 730 |
-
def Mesh "West" (
|
| 731 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 732 |
-
)
|
| 733 |
-
{
|
| 734 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 735 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 736 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 737 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 738 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 739 |
-
)
|
| 740 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 741 |
-
uniform token physics:approximation = "convexHull"
|
| 742 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 743 |
-
custom bool primvars:doNotCastShadows = 1
|
| 744 |
-
|
| 745 |
-
def Material "_FlatColorMaterial"
|
| 746 |
-
{
|
| 747 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 748 |
-
|
| 749 |
-
def Shader "Shader"
|
| 750 |
-
{
|
| 751 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 752 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 753 |
-
float inputs:metallic = 0
|
| 754 |
-
float inputs:roughness = 1
|
| 755 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 756 |
-
token outputs:surface
|
| 757 |
-
}
|
| 758 |
-
}
|
| 759 |
-
}
|
| 760 |
-
|
| 761 |
-
def Mesh "East" (
|
| 762 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 763 |
-
)
|
| 764 |
-
{
|
| 765 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 766 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 767 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 768 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 769 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 770 |
-
)
|
| 771 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 772 |
-
uniform token physics:approximation = "convexHull"
|
| 773 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 774 |
-
custom bool primvars:doNotCastShadows = 1
|
| 775 |
-
|
| 776 |
-
def Material "_FlatColorMaterial"
|
| 777 |
-
{
|
| 778 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 779 |
-
|
| 780 |
-
def Shader "Shader"
|
| 781 |
-
{
|
| 782 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 783 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 784 |
-
float inputs:metallic = 0
|
| 785 |
-
float inputs:roughness = 1
|
| 786 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 787 |
-
token outputs:surface
|
| 788 |
-
}
|
| 789 |
-
}
|
| 790 |
-
}
|
| 791 |
-
}
|
| 792 |
-
|
| 793 |
-
def Xform "Lights"
|
| 794 |
-
{
|
| 795 |
-
def DomeLight "DomeLight_1"
|
| 796 |
-
{
|
| 797 |
-
float inputs:intensity = 2000
|
| 798 |
-
}
|
| 799 |
-
}
|
| 800 |
-
|
| 801 |
-
def Camera "Camera"
|
| 802 |
-
{
|
| 803 |
-
float2 clippingRange = (0.028317334, 10000)
|
| 804 |
-
float focalLength = 35
|
| 805 |
-
float horizontalAperture = 36
|
| 806 |
-
float verticalAperture = 36
|
| 807 |
-
matrix4d xformOp:transform = ( (-0.9363291775690444, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802982, 0), (0.317999364001908, 0.847998304005088, 0.4239991520025441, -0), (0.9004894400697011, 2.4013051474421707, 2.200652582229729, 1) )
|
| 808 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 809 |
-
}
|
| 810 |
-
}
|
| 811 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/machine_guard/simready_usd/machine_guard.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Machine_guard"
|
| 115 |
+
{
|
| 116 |
+
over "brackets"
|
| 117 |
+
{
|
| 118 |
+
over "bracket_set_01"
|
| 119 |
+
{
|
| 120 |
+
over "bracket_01" (
|
| 121 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 122 |
+
)
|
| 123 |
+
{
|
| 124 |
+
uniform bool doubleSided = 1
|
| 125 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 126 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 127 |
+
)
|
| 128 |
+
rel material:binding:physics = None
|
| 129 |
+
custom bool singleSided = 0
|
| 130 |
+
}
|
| 131 |
+
|
| 132 |
+
over "clamp_bolt_01" (
|
| 133 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 134 |
+
)
|
| 135 |
+
{
|
| 136 |
+
uniform bool doubleSided = 1
|
| 137 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 138 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 139 |
+
)
|
| 140 |
+
rel material:binding:physics = None
|
| 141 |
+
custom bool singleSided = 0
|
| 142 |
+
}
|
| 143 |
+
}
|
| 144 |
+
|
| 145 |
+
over "bracket_set_04"
|
| 146 |
+
{
|
| 147 |
+
over "bracket_04" (
|
| 148 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 149 |
+
)
|
| 150 |
+
{
|
| 151 |
+
uniform bool doubleSided = 1
|
| 152 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 153 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 154 |
+
)
|
| 155 |
+
rel material:binding:physics = None
|
| 156 |
+
custom bool singleSided = 0
|
| 157 |
+
}
|
| 158 |
+
|
| 159 |
+
over "clamp_bolt_04" (
|
| 160 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 161 |
+
)
|
| 162 |
+
{
|
| 163 |
+
uniform bool doubleSided = 1
|
| 164 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 165 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 166 |
+
)
|
| 167 |
+
rel material:binding:physics = None
|
| 168 |
+
custom bool singleSided = 0
|
| 169 |
+
}
|
| 170 |
+
}
|
| 171 |
+
|
| 172 |
+
over "bracket_set_02"
|
| 173 |
+
{
|
| 174 |
+
over "clamp_bolt_02" (
|
| 175 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 176 |
+
)
|
| 177 |
+
{
|
| 178 |
+
uniform bool doubleSided = 1
|
| 179 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 180 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 181 |
+
)
|
| 182 |
+
rel material:binding:physics = None
|
| 183 |
+
custom bool singleSided = 0
|
| 184 |
+
}
|
| 185 |
+
|
| 186 |
+
over "bracket_02" (
|
| 187 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 188 |
+
)
|
| 189 |
+
{
|
| 190 |
+
uniform bool doubleSided = 1
|
| 191 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 192 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 193 |
+
)
|
| 194 |
+
rel material:binding:physics = None
|
| 195 |
+
custom bool singleSided = 0
|
| 196 |
+
}
|
| 197 |
+
}
|
| 198 |
+
|
| 199 |
+
over "bracket_set_03"
|
| 200 |
+
{
|
| 201 |
+
over "bracket_03" (
|
| 202 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 203 |
+
)
|
| 204 |
+
{
|
| 205 |
+
uniform bool doubleSided = 1
|
| 206 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 207 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 208 |
+
)
|
| 209 |
+
rel material:binding:physics = None
|
| 210 |
+
custom bool singleSided = 0
|
| 211 |
+
}
|
| 212 |
+
|
| 213 |
+
over "clamp_bolt_03" (
|
| 214 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 215 |
+
)
|
| 216 |
+
{
|
| 217 |
+
uniform bool doubleSided = 1
|
| 218 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
rel material:binding:physics = None
|
| 222 |
+
custom bool singleSided = 0
|
| 223 |
+
}
|
| 224 |
+
}
|
| 225 |
+
}
|
| 226 |
+
|
| 227 |
+
over "posts"
|
| 228 |
+
{
|
| 229 |
+
over "post_right_001"
|
| 230 |
+
{
|
| 231 |
+
over "post_cap_right" (
|
| 232 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 233 |
+
)
|
| 234 |
+
{
|
| 235 |
+
uniform bool doubleSided = 1
|
| 236 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 237 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 238 |
+
)
|
| 239 |
+
rel material:binding:physics = None
|
| 240 |
+
custom bool singleSided = 0
|
| 241 |
+
}
|
| 242 |
+
|
| 243 |
+
over "post_right" (
|
| 244 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 245 |
+
)
|
| 246 |
+
{
|
| 247 |
+
uniform bool doubleSided = 1
|
| 248 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 249 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 250 |
+
)
|
| 251 |
+
rel material:binding:physics = None
|
| 252 |
+
custom bool singleSided = 0
|
| 253 |
+
}
|
| 254 |
+
}
|
| 255 |
+
|
| 256 |
+
over "post_left_001"
|
| 257 |
+
{
|
| 258 |
+
over "post_left" (
|
| 259 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 260 |
+
)
|
| 261 |
+
{
|
| 262 |
+
uniform bool doubleSided = 1
|
| 263 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 264 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 265 |
+
)
|
| 266 |
+
rel material:binding:physics = None
|
| 267 |
+
custom bool singleSided = 0
|
| 268 |
+
}
|
| 269 |
+
|
| 270 |
+
over "post_cap_left" (
|
| 271 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 272 |
+
)
|
| 273 |
+
{
|
| 274 |
+
uniform bool doubleSided = 1
|
| 275 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 276 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 277 |
+
)
|
| 278 |
+
rel material:binding:physics = None
|
| 279 |
+
custom bool singleSided = 0
|
| 280 |
+
}
|
| 281 |
+
}
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
over "pc_plate"
|
| 285 |
+
{
|
| 286 |
+
over "pc_plate_screws"
|
| 287 |
+
{
|
| 288 |
+
over "pc_plate_screw_08" (
|
| 289 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 290 |
+
)
|
| 291 |
+
{
|
| 292 |
+
uniform bool doubleSided = 1
|
| 293 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 294 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 295 |
+
)
|
| 296 |
+
rel material:binding:physics = None
|
| 297 |
+
custom bool singleSided = 0
|
| 298 |
+
}
|
| 299 |
+
|
| 300 |
+
over "pc_plate_screw_21" (
|
| 301 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 302 |
+
)
|
| 303 |
+
{
|
| 304 |
+
uniform bool doubleSided = 1
|
| 305 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 306 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 307 |
+
)
|
| 308 |
+
rel material:binding:physics = None
|
| 309 |
+
custom bool singleSided = 0
|
| 310 |
+
}
|
| 311 |
+
|
| 312 |
+
over "pc_plate_screw_16" (
|
| 313 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 314 |
+
)
|
| 315 |
+
{
|
| 316 |
+
uniform bool doubleSided = 1
|
| 317 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 318 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 319 |
+
)
|
| 320 |
+
rel material:binding:physics = None
|
| 321 |
+
custom bool singleSided = 0
|
| 322 |
+
}
|
| 323 |
+
|
| 324 |
+
over "pc_plate_screw_11" (
|
| 325 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 326 |
+
)
|
| 327 |
+
{
|
| 328 |
+
uniform bool doubleSided = 1
|
| 329 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 330 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 331 |
+
)
|
| 332 |
+
rel material:binding:physics = None
|
| 333 |
+
custom bool singleSided = 0
|
| 334 |
+
}
|
| 335 |
+
|
| 336 |
+
over "pc_plate_screw_19" (
|
| 337 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 338 |
+
)
|
| 339 |
+
{
|
| 340 |
+
uniform bool doubleSided = 1
|
| 341 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 342 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 343 |
+
)
|
| 344 |
+
rel material:binding:physics = None
|
| 345 |
+
custom bool singleSided = 0
|
| 346 |
+
}
|
| 347 |
+
|
| 348 |
+
over "pc_plate_screw_04" (
|
| 349 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 350 |
+
)
|
| 351 |
+
{
|
| 352 |
+
uniform bool doubleSided = 1
|
| 353 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 354 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 355 |
+
)
|
| 356 |
+
rel material:binding:physics = None
|
| 357 |
+
custom bool singleSided = 0
|
| 358 |
+
}
|
| 359 |
+
|
| 360 |
+
over "pc_plate_screw_14" (
|
| 361 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 362 |
+
)
|
| 363 |
+
{
|
| 364 |
+
uniform bool doubleSided = 1
|
| 365 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 366 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 367 |
+
)
|
| 368 |
+
rel material:binding:physics = None
|
| 369 |
+
custom bool singleSided = 0
|
| 370 |
+
}
|
| 371 |
+
|
| 372 |
+
over "pc_plate_screw_24" (
|
| 373 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 374 |
+
)
|
| 375 |
+
{
|
| 376 |
+
uniform bool doubleSided = 1
|
| 377 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 378 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 379 |
+
)
|
| 380 |
+
rel material:binding:physics = None
|
| 381 |
+
custom bool singleSided = 0
|
| 382 |
+
}
|
| 383 |
+
|
| 384 |
+
over "pc_plate_screw_05" (
|
| 385 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 386 |
+
)
|
| 387 |
+
{
|
| 388 |
+
uniform bool doubleSided = 1
|
| 389 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 390 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 391 |
+
)
|
| 392 |
+
rel material:binding:physics = None
|
| 393 |
+
custom bool singleSided = 0
|
| 394 |
+
}
|
| 395 |
+
|
| 396 |
+
over "pc_plate_screw_07" (
|
| 397 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 398 |
+
)
|
| 399 |
+
{
|
| 400 |
+
uniform bool doubleSided = 1
|
| 401 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 402 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 403 |
+
)
|
| 404 |
+
rel material:binding:physics = None
|
| 405 |
+
custom bool singleSided = 0
|
| 406 |
+
}
|
| 407 |
+
|
| 408 |
+
over "pc_plate_screw_03" (
|
| 409 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 410 |
+
)
|
| 411 |
+
{
|
| 412 |
+
uniform bool doubleSided = 1
|
| 413 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 414 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 415 |
+
)
|
| 416 |
+
rel material:binding:physics = None
|
| 417 |
+
custom bool singleSided = 0
|
| 418 |
+
}
|
| 419 |
+
|
| 420 |
+
over "pc_plate_screw_22" (
|
| 421 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 422 |
+
)
|
| 423 |
+
{
|
| 424 |
+
uniform bool doubleSided = 1
|
| 425 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 426 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 427 |
+
)
|
| 428 |
+
rel material:binding:physics = None
|
| 429 |
+
custom bool singleSided = 0
|
| 430 |
+
}
|
| 431 |
+
|
| 432 |
+
over "pc_plate_screw_06" (
|
| 433 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 434 |
+
)
|
| 435 |
+
{
|
| 436 |
+
uniform bool doubleSided = 1
|
| 437 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 438 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 439 |
+
)
|
| 440 |
+
rel material:binding:physics = None
|
| 441 |
+
custom bool singleSided = 0
|
| 442 |
+
}
|
| 443 |
+
|
| 444 |
+
over "pc_plate_screw_09" (
|
| 445 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 446 |
+
)
|
| 447 |
+
{
|
| 448 |
+
uniform bool doubleSided = 1
|
| 449 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 450 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 451 |
+
)
|
| 452 |
+
rel material:binding:physics = None
|
| 453 |
+
custom bool singleSided = 0
|
| 454 |
+
}
|
| 455 |
+
|
| 456 |
+
over "pc_plate_screw_15" (
|
| 457 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 458 |
+
)
|
| 459 |
+
{
|
| 460 |
+
uniform bool doubleSided = 1
|
| 461 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 462 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 463 |
+
)
|
| 464 |
+
rel material:binding:physics = None
|
| 465 |
+
custom bool singleSided = 0
|
| 466 |
+
}
|
| 467 |
+
|
| 468 |
+
over "pc_plate_screw_01" (
|
| 469 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 470 |
+
)
|
| 471 |
+
{
|
| 472 |
+
uniform bool doubleSided = 1
|
| 473 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 474 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 475 |
+
)
|
| 476 |
+
rel material:binding:physics = None
|
| 477 |
+
custom bool singleSided = 0
|
| 478 |
+
}
|
| 479 |
+
|
| 480 |
+
over "pc_plate_screw_13" (
|
| 481 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 482 |
+
)
|
| 483 |
+
{
|
| 484 |
+
uniform bool doubleSided = 1
|
| 485 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 486 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 487 |
+
)
|
| 488 |
+
rel material:binding:physics = None
|
| 489 |
+
custom bool singleSided = 0
|
| 490 |
+
}
|
| 491 |
+
|
| 492 |
+
over "pc_plate_screw_10" (
|
| 493 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 494 |
+
)
|
| 495 |
+
{
|
| 496 |
+
uniform bool doubleSided = 1
|
| 497 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 498 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 499 |
+
)
|
| 500 |
+
rel material:binding:physics = None
|
| 501 |
+
custom bool singleSided = 0
|
| 502 |
+
}
|
| 503 |
+
|
| 504 |
+
over "pc_plate_screw_17" (
|
| 505 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 506 |
+
)
|
| 507 |
+
{
|
| 508 |
+
uniform bool doubleSided = 1
|
| 509 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 510 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 511 |
+
)
|
| 512 |
+
rel material:binding:physics = None
|
| 513 |
+
custom bool singleSided = 0
|
| 514 |
+
}
|
| 515 |
+
|
| 516 |
+
over "pc_plate_screw_20" (
|
| 517 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 518 |
+
)
|
| 519 |
+
{
|
| 520 |
+
uniform bool doubleSided = 1
|
| 521 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 522 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 523 |
+
)
|
| 524 |
+
rel material:binding:physics = None
|
| 525 |
+
custom bool singleSided = 0
|
| 526 |
+
}
|
| 527 |
+
|
| 528 |
+
over "pc_plate_screw_23" (
|
| 529 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 530 |
+
)
|
| 531 |
+
{
|
| 532 |
+
uniform bool doubleSided = 1
|
| 533 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 534 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 535 |
+
)
|
| 536 |
+
rel material:binding:physics = None
|
| 537 |
+
custom bool singleSided = 0
|
| 538 |
+
}
|
| 539 |
+
|
| 540 |
+
over "pc_plate_screw_12" (
|
| 541 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 542 |
+
)
|
| 543 |
+
{
|
| 544 |
+
uniform bool doubleSided = 1
|
| 545 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 546 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 547 |
+
)
|
| 548 |
+
rel material:binding:physics = None
|
| 549 |
+
custom bool singleSided = 0
|
| 550 |
+
}
|
| 551 |
+
|
| 552 |
+
over "pc_plate_screw_02" (
|
| 553 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 554 |
+
)
|
| 555 |
+
{
|
| 556 |
+
uniform bool doubleSided = 1
|
| 557 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 558 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 559 |
+
)
|
| 560 |
+
rel material:binding:physics = None
|
| 561 |
+
custom bool singleSided = 0
|
| 562 |
+
}
|
| 563 |
+
|
| 564 |
+
over "pc_plate_screw_18" (
|
| 565 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 566 |
+
)
|
| 567 |
+
{
|
| 568 |
+
uniform bool doubleSided = 1
|
| 569 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 570 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 571 |
+
)
|
| 572 |
+
rel material:binding:physics = None
|
| 573 |
+
custom bool singleSided = 0
|
| 574 |
+
}
|
| 575 |
+
}
|
| 576 |
+
|
| 577 |
+
over "pc_plate_lower" (
|
| 578 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 579 |
+
)
|
| 580 |
+
{
|
| 581 |
+
uniform bool doubleSided = 1
|
| 582 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 583 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 584 |
+
)
|
| 585 |
+
rel material:binding:physics = None
|
| 586 |
+
custom bool singleSided = 0
|
| 587 |
+
}
|
| 588 |
+
|
| 589 |
+
over "pc_plate_upper" (
|
| 590 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 591 |
+
)
|
| 592 |
+
{
|
| 593 |
+
uniform bool doubleSided = 1
|
| 594 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 595 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 596 |
+
)
|
| 597 |
+
rel material:binding:physics = None
|
| 598 |
+
custom bool singleSided = 0
|
| 599 |
+
}
|
| 600 |
+
}
|
| 601 |
+
|
| 602 |
+
over "panel_frame_001"
|
| 603 |
+
{
|
| 604 |
+
over "panel_frame" (
|
| 605 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 606 |
+
)
|
| 607 |
+
{
|
| 608 |
+
uniform bool doubleSided = 1
|
| 609 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 610 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 611 |
+
)
|
| 612 |
+
rel material:binding:physics = None
|
| 613 |
+
custom bool singleSided = 0
|
| 614 |
+
}
|
| 615 |
+
}
|
| 616 |
+
}
|
| 617 |
+
}
|
| 618 |
+
}
|
| 619 |
+
|
| 620 |
+
def Xform "Room"
|
| 621 |
+
{
|
| 622 |
+
def Mesh "Bottom" (
|
| 623 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 624 |
+
)
|
| 625 |
+
{
|
| 626 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 627 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 628 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 629 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 630 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 631 |
+
)
|
| 632 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 633 |
+
uniform token physics:approximation = "convexHull"
|
| 634 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 635 |
+
custom bool primvars:doNotCastShadows = 1
|
| 636 |
+
|
| 637 |
+
def Material "_FlatColorMaterial"
|
| 638 |
+
{
|
| 639 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 640 |
+
|
| 641 |
+
def Shader "Shader"
|
| 642 |
+
{
|
| 643 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 644 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 645 |
+
float inputs:metallic = 0
|
| 646 |
+
float inputs:roughness = 1
|
| 647 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 648 |
+
token outputs:surface
|
| 649 |
+
}
|
| 650 |
+
}
|
| 651 |
+
}
|
| 652 |
+
|
| 653 |
+
def Mesh "Floor" (
|
| 654 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 655 |
+
)
|
| 656 |
+
{
|
| 657 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 658 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 659 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 660 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 661 |
+
uniform token physics:approximation = "convexHull"
|
| 662 |
+
bool physics:collisionEnabled = 0
|
| 663 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 664 |
+
custom bool primvars:doNotCastShadows = 1
|
| 665 |
+
token visibility = "invisible"
|
| 666 |
+
}
|
| 667 |
+
|
| 668 |
+
def Mesh "North" (
|
| 669 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 670 |
+
)
|
| 671 |
+
{
|
| 672 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 673 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 674 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 675 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 676 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 677 |
+
)
|
| 678 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 679 |
+
uniform token physics:approximation = "convexHull"
|
| 680 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 681 |
+
custom bool primvars:doNotCastShadows = 1
|
| 682 |
+
|
| 683 |
+
def Material "_FlatColorMaterial"
|
| 684 |
+
{
|
| 685 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 686 |
+
|
| 687 |
+
def Shader "Shader"
|
| 688 |
+
{
|
| 689 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 690 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 691 |
+
float inputs:metallic = 0
|
| 692 |
+
float inputs:roughness = 1
|
| 693 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 694 |
+
token outputs:surface
|
| 695 |
+
}
|
| 696 |
+
}
|
| 697 |
+
}
|
| 698 |
+
|
| 699 |
+
def Mesh "South" (
|
| 700 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 701 |
+
)
|
| 702 |
+
{
|
| 703 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 704 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 705 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 706 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 707 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 708 |
+
)
|
| 709 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 710 |
+
uniform token physics:approximation = "convexHull"
|
| 711 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 712 |
+
custom bool primvars:doNotCastShadows = 1
|
| 713 |
+
|
| 714 |
+
def Material "_FlatColorMaterial"
|
| 715 |
+
{
|
| 716 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 717 |
+
|
| 718 |
+
def Shader "Shader"
|
| 719 |
+
{
|
| 720 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 721 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 722 |
+
float inputs:metallic = 0
|
| 723 |
+
float inputs:roughness = 1
|
| 724 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 725 |
+
token outputs:surface
|
| 726 |
+
}
|
| 727 |
+
}
|
| 728 |
+
}
|
| 729 |
+
|
| 730 |
+
def Mesh "West" (
|
| 731 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 732 |
+
)
|
| 733 |
+
{
|
| 734 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 735 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 736 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 737 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 738 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 739 |
+
)
|
| 740 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 741 |
+
uniform token physics:approximation = "convexHull"
|
| 742 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 743 |
+
custom bool primvars:doNotCastShadows = 1
|
| 744 |
+
|
| 745 |
+
def Material "_FlatColorMaterial"
|
| 746 |
+
{
|
| 747 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 748 |
+
|
| 749 |
+
def Shader "Shader"
|
| 750 |
+
{
|
| 751 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 752 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 753 |
+
float inputs:metallic = 0
|
| 754 |
+
float inputs:roughness = 1
|
| 755 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 756 |
+
token outputs:surface
|
| 757 |
+
}
|
| 758 |
+
}
|
| 759 |
+
}
|
| 760 |
+
|
| 761 |
+
def Mesh "East" (
|
| 762 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 763 |
+
)
|
| 764 |
+
{
|
| 765 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 766 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 767 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 768 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 769 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 770 |
+
)
|
| 771 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 772 |
+
uniform token physics:approximation = "convexHull"
|
| 773 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 774 |
+
custom bool primvars:doNotCastShadows = 1
|
| 775 |
+
|
| 776 |
+
def Material "_FlatColorMaterial"
|
| 777 |
+
{
|
| 778 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 779 |
+
|
| 780 |
+
def Shader "Shader"
|
| 781 |
+
{
|
| 782 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 783 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 784 |
+
float inputs:metallic = 0
|
| 785 |
+
float inputs:roughness = 1
|
| 786 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 787 |
+
token outputs:surface
|
| 788 |
+
}
|
| 789 |
+
}
|
| 790 |
+
}
|
| 791 |
+
}
|
| 792 |
+
|
| 793 |
+
def Xform "Lights"
|
| 794 |
+
{
|
| 795 |
+
def DomeLight "DomeLight_1"
|
| 796 |
+
{
|
| 797 |
+
float inputs:intensity = 2000
|
| 798 |
+
}
|
| 799 |
+
}
|
| 800 |
+
|
| 801 |
+
def Camera "Camera"
|
| 802 |
+
{
|
| 803 |
+
float2 clippingRange = (0.028317334, 10000)
|
| 804 |
+
float focalLength = 35
|
| 805 |
+
float horizontalAperture = 36
|
| 806 |
+
float verticalAperture = 36
|
| 807 |
+
matrix4d xformOp:transform = ( (-0.9363291775690444, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802982, 0), (0.317999364001908, 0.847998304005088, 0.4239991520025441, -0), (0.9004894400697011, 2.4013051474421707, 2.200652582229729, 1) )
|
| 808 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 809 |
+
}
|
| 810 |
+
}
|
| 811 |
+
|
reports/runtime/results/external/e81a0276f690/.simready/runtime/pivot/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,668 +1,668 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Machine_guard"
|
| 115 |
-
{
|
| 116 |
-
over "brackets"
|
| 117 |
-
{
|
| 118 |
-
over "bracket_set_01"
|
| 119 |
-
{
|
| 120 |
-
over "bracket_01" (
|
| 121 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 122 |
-
)
|
| 123 |
-
{
|
| 124 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 125 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 126 |
-
)
|
| 127 |
-
rel material:binding:physics = None
|
| 128 |
-
}
|
| 129 |
-
|
| 130 |
-
over "clamp_bolt_01" (
|
| 131 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 132 |
-
)
|
| 133 |
-
{
|
| 134 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 135 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 136 |
-
)
|
| 137 |
-
rel material:binding:physics = None
|
| 138 |
-
}
|
| 139 |
-
}
|
| 140 |
-
|
| 141 |
-
over "bracket_set_04"
|
| 142 |
-
{
|
| 143 |
-
over "bracket_04" (
|
| 144 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 145 |
-
)
|
| 146 |
-
{
|
| 147 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 148 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 149 |
-
)
|
| 150 |
-
rel material:binding:physics = None
|
| 151 |
-
}
|
| 152 |
-
|
| 153 |
-
over "clamp_bolt_04" (
|
| 154 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 155 |
-
)
|
| 156 |
-
{
|
| 157 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 158 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
-
)
|
| 160 |
-
rel material:binding:physics = None
|
| 161 |
-
}
|
| 162 |
-
}
|
| 163 |
-
|
| 164 |
-
over "bracket_set_02"
|
| 165 |
-
{
|
| 166 |
-
over "clamp_bolt_02" (
|
| 167 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 168 |
-
)
|
| 169 |
-
{
|
| 170 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 171 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 172 |
-
)
|
| 173 |
-
rel material:binding:physics = None
|
| 174 |
-
}
|
| 175 |
-
|
| 176 |
-
over "bracket_02" (
|
| 177 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 178 |
-
)
|
| 179 |
-
{
|
| 180 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 181 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 182 |
-
)
|
| 183 |
-
rel material:binding:physics = None
|
| 184 |
-
}
|
| 185 |
-
}
|
| 186 |
-
|
| 187 |
-
over "bracket_set_03"
|
| 188 |
-
{
|
| 189 |
-
over "bracket_03" (
|
| 190 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 191 |
-
)
|
| 192 |
-
{
|
| 193 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 194 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 195 |
-
)
|
| 196 |
-
rel material:binding:physics = None
|
| 197 |
-
}
|
| 198 |
-
|
| 199 |
-
over "clamp_bolt_03" (
|
| 200 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 201 |
-
)
|
| 202 |
-
{
|
| 203 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 204 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 205 |
-
)
|
| 206 |
-
rel material:binding:physics = None
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
over "posts"
|
| 212 |
-
{
|
| 213 |
-
over "post_right_001"
|
| 214 |
-
{
|
| 215 |
-
over "post_cap_right" (
|
| 216 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 217 |
-
)
|
| 218 |
-
{
|
| 219 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 220 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
-
)
|
| 222 |
-
rel material:binding:physics = None
|
| 223 |
-
}
|
| 224 |
-
|
| 225 |
-
over "post_right" (
|
| 226 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 227 |
-
)
|
| 228 |
-
{
|
| 229 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 230 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 231 |
-
)
|
| 232 |
-
rel material:binding:physics = None
|
| 233 |
-
}
|
| 234 |
-
}
|
| 235 |
-
|
| 236 |
-
over "post_left_001"
|
| 237 |
-
{
|
| 238 |
-
over "post_left" (
|
| 239 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 240 |
-
)
|
| 241 |
-
{
|
| 242 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 243 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 244 |
-
)
|
| 245 |
-
rel material:binding:physics = None
|
| 246 |
-
}
|
| 247 |
-
|
| 248 |
-
over "post_cap_left" (
|
| 249 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 250 |
-
)
|
| 251 |
-
{
|
| 252 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 253 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 254 |
-
)
|
| 255 |
-
rel material:binding:physics = None
|
| 256 |
-
}
|
| 257 |
-
}
|
| 258 |
-
}
|
| 259 |
-
|
| 260 |
-
over "pc_plate"
|
| 261 |
-
{
|
| 262 |
-
over "pc_plate_screws"
|
| 263 |
-
{
|
| 264 |
-
over "pc_plate_screw_08" (
|
| 265 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 266 |
-
)
|
| 267 |
-
{
|
| 268 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 269 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 270 |
-
)
|
| 271 |
-
rel material:binding:physics = None
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
over "pc_plate_screw_21" (
|
| 275 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 276 |
-
)
|
| 277 |
-
{
|
| 278 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 279 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 280 |
-
)
|
| 281 |
-
rel material:binding:physics = None
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
over "pc_plate_screw_16" (
|
| 285 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 286 |
-
)
|
| 287 |
-
{
|
| 288 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 289 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 290 |
-
)
|
| 291 |
-
rel material:binding:physics = None
|
| 292 |
-
}
|
| 293 |
-
|
| 294 |
-
over "pc_plate_screw_11" (
|
| 295 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 296 |
-
)
|
| 297 |
-
{
|
| 298 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 299 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 300 |
-
)
|
| 301 |
-
rel material:binding:physics = None
|
| 302 |
-
}
|
| 303 |
-
|
| 304 |
-
over "pc_plate_screw_19" (
|
| 305 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 306 |
-
)
|
| 307 |
-
{
|
| 308 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 309 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 310 |
-
)
|
| 311 |
-
rel material:binding:physics = None
|
| 312 |
-
}
|
| 313 |
-
|
| 314 |
-
over "pc_plate_screw_04" (
|
| 315 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 316 |
-
)
|
| 317 |
-
{
|
| 318 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 319 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 320 |
-
)
|
| 321 |
-
rel material:binding:physics = None
|
| 322 |
-
}
|
| 323 |
-
|
| 324 |
-
over "pc_plate_screw_14" (
|
| 325 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 326 |
-
)
|
| 327 |
-
{
|
| 328 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 329 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 330 |
-
)
|
| 331 |
-
rel material:binding:physics = None
|
| 332 |
-
}
|
| 333 |
-
|
| 334 |
-
over "pc_plate_screw_24" (
|
| 335 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 336 |
-
)
|
| 337 |
-
{
|
| 338 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 339 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 340 |
-
)
|
| 341 |
-
rel material:binding:physics = None
|
| 342 |
-
}
|
| 343 |
-
|
| 344 |
-
over "pc_plate_screw_05" (
|
| 345 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 346 |
-
)
|
| 347 |
-
{
|
| 348 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 349 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 350 |
-
)
|
| 351 |
-
rel material:binding:physics = None
|
| 352 |
-
}
|
| 353 |
-
|
| 354 |
-
over "pc_plate_screw_07" (
|
| 355 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 356 |
-
)
|
| 357 |
-
{
|
| 358 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 359 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 360 |
-
)
|
| 361 |
-
rel material:binding:physics = None
|
| 362 |
-
}
|
| 363 |
-
|
| 364 |
-
over "pc_plate_screw_03" (
|
| 365 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 366 |
-
)
|
| 367 |
-
{
|
| 368 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 369 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 370 |
-
)
|
| 371 |
-
rel material:binding:physics = None
|
| 372 |
-
}
|
| 373 |
-
|
| 374 |
-
over "pc_plate_screw_22" (
|
| 375 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 376 |
-
)
|
| 377 |
-
{
|
| 378 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 379 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 380 |
-
)
|
| 381 |
-
rel material:binding:physics = None
|
| 382 |
-
}
|
| 383 |
-
|
| 384 |
-
over "pc_plate_screw_06" (
|
| 385 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 386 |
-
)
|
| 387 |
-
{
|
| 388 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 389 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 390 |
-
)
|
| 391 |
-
rel material:binding:physics = None
|
| 392 |
-
}
|
| 393 |
-
|
| 394 |
-
over "pc_plate_screw_09" (
|
| 395 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 396 |
-
)
|
| 397 |
-
{
|
| 398 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 399 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 400 |
-
)
|
| 401 |
-
rel material:binding:physics = None
|
| 402 |
-
}
|
| 403 |
-
|
| 404 |
-
over "pc_plate_screw_15" (
|
| 405 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 406 |
-
)
|
| 407 |
-
{
|
| 408 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 409 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 410 |
-
)
|
| 411 |
-
rel material:binding:physics = None
|
| 412 |
-
}
|
| 413 |
-
|
| 414 |
-
over "pc_plate_screw_01" (
|
| 415 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 416 |
-
)
|
| 417 |
-
{
|
| 418 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 419 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 420 |
-
)
|
| 421 |
-
rel material:binding:physics = None
|
| 422 |
-
}
|
| 423 |
-
|
| 424 |
-
over "pc_plate_screw_13" (
|
| 425 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 426 |
-
)
|
| 427 |
-
{
|
| 428 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 429 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 430 |
-
)
|
| 431 |
-
rel material:binding:physics = None
|
| 432 |
-
}
|
| 433 |
-
|
| 434 |
-
over "pc_plate_screw_10" (
|
| 435 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 436 |
-
)
|
| 437 |
-
{
|
| 438 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 439 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 440 |
-
)
|
| 441 |
-
rel material:binding:physics = None
|
| 442 |
-
}
|
| 443 |
-
|
| 444 |
-
over "pc_plate_screw_17" (
|
| 445 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 446 |
-
)
|
| 447 |
-
{
|
| 448 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 449 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 450 |
-
)
|
| 451 |
-
rel material:binding:physics = None
|
| 452 |
-
}
|
| 453 |
-
|
| 454 |
-
over "pc_plate_screw_20" (
|
| 455 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 456 |
-
)
|
| 457 |
-
{
|
| 458 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 459 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 460 |
-
)
|
| 461 |
-
rel material:binding:physics = None
|
| 462 |
-
}
|
| 463 |
-
|
| 464 |
-
over "pc_plate_screw_23" (
|
| 465 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 466 |
-
)
|
| 467 |
-
{
|
| 468 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 469 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 470 |
-
)
|
| 471 |
-
rel material:binding:physics = None
|
| 472 |
-
}
|
| 473 |
-
|
| 474 |
-
over "pc_plate_screw_12" (
|
| 475 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 476 |
-
)
|
| 477 |
-
{
|
| 478 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 479 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 480 |
-
)
|
| 481 |
-
rel material:binding:physics = None
|
| 482 |
-
}
|
| 483 |
-
|
| 484 |
-
over "pc_plate_screw_02" (
|
| 485 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 486 |
-
)
|
| 487 |
-
{
|
| 488 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 489 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 490 |
-
)
|
| 491 |
-
rel material:binding:physics = None
|
| 492 |
-
}
|
| 493 |
-
|
| 494 |
-
over "pc_plate_screw_18" (
|
| 495 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 496 |
-
)
|
| 497 |
-
{
|
| 498 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 499 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 500 |
-
)
|
| 501 |
-
rel material:binding:physics = None
|
| 502 |
-
}
|
| 503 |
-
}
|
| 504 |
-
|
| 505 |
-
over "pc_plate_lower" (
|
| 506 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 507 |
-
)
|
| 508 |
-
{
|
| 509 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 510 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 511 |
-
)
|
| 512 |
-
rel material:binding:physics = None
|
| 513 |
-
}
|
| 514 |
-
|
| 515 |
-
over "pc_plate_upper" (
|
| 516 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 517 |
-
)
|
| 518 |
-
{
|
| 519 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 520 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 521 |
-
)
|
| 522 |
-
rel material:binding:physics = None
|
| 523 |
-
}
|
| 524 |
-
}
|
| 525 |
-
|
| 526 |
-
over "panel_frame_001"
|
| 527 |
-
{
|
| 528 |
-
over "panel_frame" (
|
| 529 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 530 |
-
)
|
| 531 |
-
{
|
| 532 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 533 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 534 |
-
)
|
| 535 |
-
rel material:binding:physics = None
|
| 536 |
-
}
|
| 537 |
-
}
|
| 538 |
-
}
|
| 539 |
-
}
|
| 540 |
-
}
|
| 541 |
-
|
| 542 |
-
def Xform "Room"
|
| 543 |
-
{
|
| 544 |
-
def Mesh "Bottom" (
|
| 545 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 546 |
-
)
|
| 547 |
-
{
|
| 548 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 549 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 550 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 551 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 552 |
-
uniform token physics:approximation = "convexHull"
|
| 553 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 554 |
-
custom bool primvars:doNotCastShadows = 1
|
| 555 |
-
}
|
| 556 |
-
|
| 557 |
-
def Mesh "Floor" (
|
| 558 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 559 |
-
)
|
| 560 |
-
{
|
| 561 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 562 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 563 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 564 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 565 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 566 |
-
)
|
| 567 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 568 |
-
uniform token physics:approximation = "convexHull"
|
| 569 |
-
bool physics:collisionEnabled = 1
|
| 570 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 571 |
-
custom bool primvars:doNotCastShadows = 1
|
| 572 |
-
|
| 573 |
-
def Material "_FlatColorMaterial"
|
| 574 |
-
{
|
| 575 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 576 |
-
|
| 577 |
-
def Shader "Shader"
|
| 578 |
-
{
|
| 579 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 580 |
-
color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
|
| 581 |
-
float inputs:metallic = 0
|
| 582 |
-
float inputs:roughness = 1
|
| 583 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 584 |
-
token outputs:surface
|
| 585 |
-
}
|
| 586 |
-
}
|
| 587 |
-
}
|
| 588 |
-
|
| 589 |
-
def Mesh "North" (
|
| 590 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 591 |
-
)
|
| 592 |
-
{
|
| 593 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 594 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 595 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 596 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 597 |
-
uniform token physics:approximation = "convexHull"
|
| 598 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 599 |
-
custom bool primvars:doNotCastShadows = 1
|
| 600 |
-
}
|
| 601 |
-
|
| 602 |
-
def Mesh "South" (
|
| 603 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 604 |
-
)
|
| 605 |
-
{
|
| 606 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 607 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 608 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 609 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 610 |
-
uniform token physics:approximation = "convexHull"
|
| 611 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 612 |
-
custom bool primvars:doNotCastShadows = 1
|
| 613 |
-
}
|
| 614 |
-
|
| 615 |
-
def Mesh "West" (
|
| 616 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 617 |
-
)
|
| 618 |
-
{
|
| 619 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 620 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 621 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 622 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 623 |
-
uniform token physics:approximation = "convexHull"
|
| 624 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 625 |
-
custom bool primvars:doNotCastShadows = 1
|
| 626 |
-
}
|
| 627 |
-
|
| 628 |
-
def Mesh "East" (
|
| 629 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 630 |
-
)
|
| 631 |
-
{
|
| 632 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 633 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 634 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 635 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 636 |
-
uniform token physics:approximation = "convexHull"
|
| 637 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 638 |
-
custom bool primvars:doNotCastShadows = 1
|
| 639 |
-
}
|
| 640 |
-
}
|
| 641 |
-
|
| 642 |
-
def Xform "Lights"
|
| 643 |
-
{
|
| 644 |
-
def DistantLight "DistantLight_1"
|
| 645 |
-
{
|
| 646 |
-
float inputs:angle = 1
|
| 647 |
-
float inputs:intensity = 3000
|
| 648 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 649 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 650 |
-
}
|
| 651 |
-
|
| 652 |
-
def DomeLight "DomeLight_2"
|
| 653 |
-
{
|
| 654 |
-
float inputs:intensity = 150
|
| 655 |
-
}
|
| 656 |
-
}
|
| 657 |
-
|
| 658 |
-
def Camera "Camera"
|
| 659 |
-
{
|
| 660 |
-
float2 clippingRange = (0.028317334, 10000)
|
| 661 |
-
float focalLength = 35
|
| 662 |
-
float horizontalAperture = 36
|
| 663 |
-
float verticalAperture = 36
|
| 664 |
-
matrix4d xformOp:transform = ( (-0.9363291775690444, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802982, 0), (0.317999364001908, 0.847998304005088, 0.4239991520025441, -0), (0.9004894400697011, 2.4013051474421707, 2.200652582229729, 1) )
|
| 665 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 666 |
-
}
|
| 667 |
-
}
|
| 668 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/machine_guard/simready_usd/machine_guard.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Machine_guard"
|
| 115 |
+
{
|
| 116 |
+
over "brackets"
|
| 117 |
+
{
|
| 118 |
+
over "bracket_set_01"
|
| 119 |
+
{
|
| 120 |
+
over "bracket_01" (
|
| 121 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 122 |
+
)
|
| 123 |
+
{
|
| 124 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 125 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 126 |
+
)
|
| 127 |
+
rel material:binding:physics = None
|
| 128 |
+
}
|
| 129 |
+
|
| 130 |
+
over "clamp_bolt_01" (
|
| 131 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 132 |
+
)
|
| 133 |
+
{
|
| 134 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 135 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 136 |
+
)
|
| 137 |
+
rel material:binding:physics = None
|
| 138 |
+
}
|
| 139 |
+
}
|
| 140 |
+
|
| 141 |
+
over "bracket_set_04"
|
| 142 |
+
{
|
| 143 |
+
over "bracket_04" (
|
| 144 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 145 |
+
)
|
| 146 |
+
{
|
| 147 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 148 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 149 |
+
)
|
| 150 |
+
rel material:binding:physics = None
|
| 151 |
+
}
|
| 152 |
+
|
| 153 |
+
over "clamp_bolt_04" (
|
| 154 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 155 |
+
)
|
| 156 |
+
{
|
| 157 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 158 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
+
)
|
| 160 |
+
rel material:binding:physics = None
|
| 161 |
+
}
|
| 162 |
+
}
|
| 163 |
+
|
| 164 |
+
over "bracket_set_02"
|
| 165 |
+
{
|
| 166 |
+
over "clamp_bolt_02" (
|
| 167 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 168 |
+
)
|
| 169 |
+
{
|
| 170 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 171 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 172 |
+
)
|
| 173 |
+
rel material:binding:physics = None
|
| 174 |
+
}
|
| 175 |
+
|
| 176 |
+
over "bracket_02" (
|
| 177 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 178 |
+
)
|
| 179 |
+
{
|
| 180 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 181 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 182 |
+
)
|
| 183 |
+
rel material:binding:physics = None
|
| 184 |
+
}
|
| 185 |
+
}
|
| 186 |
+
|
| 187 |
+
over "bracket_set_03"
|
| 188 |
+
{
|
| 189 |
+
over "bracket_03" (
|
| 190 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 191 |
+
)
|
| 192 |
+
{
|
| 193 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 194 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 195 |
+
)
|
| 196 |
+
rel material:binding:physics = None
|
| 197 |
+
}
|
| 198 |
+
|
| 199 |
+
over "clamp_bolt_03" (
|
| 200 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 201 |
+
)
|
| 202 |
+
{
|
| 203 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 204 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 205 |
+
)
|
| 206 |
+
rel material:binding:physics = None
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
over "posts"
|
| 212 |
+
{
|
| 213 |
+
over "post_right_001"
|
| 214 |
+
{
|
| 215 |
+
over "post_cap_right" (
|
| 216 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 217 |
+
)
|
| 218 |
+
{
|
| 219 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 220 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
+
)
|
| 222 |
+
rel material:binding:physics = None
|
| 223 |
+
}
|
| 224 |
+
|
| 225 |
+
over "post_right" (
|
| 226 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 227 |
+
)
|
| 228 |
+
{
|
| 229 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 230 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 231 |
+
)
|
| 232 |
+
rel material:binding:physics = None
|
| 233 |
+
}
|
| 234 |
+
}
|
| 235 |
+
|
| 236 |
+
over "post_left_001"
|
| 237 |
+
{
|
| 238 |
+
over "post_left" (
|
| 239 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 240 |
+
)
|
| 241 |
+
{
|
| 242 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 243 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 244 |
+
)
|
| 245 |
+
rel material:binding:physics = None
|
| 246 |
+
}
|
| 247 |
+
|
| 248 |
+
over "post_cap_left" (
|
| 249 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 250 |
+
)
|
| 251 |
+
{
|
| 252 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 253 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 254 |
+
)
|
| 255 |
+
rel material:binding:physics = None
|
| 256 |
+
}
|
| 257 |
+
}
|
| 258 |
+
}
|
| 259 |
+
|
| 260 |
+
over "pc_plate"
|
| 261 |
+
{
|
| 262 |
+
over "pc_plate_screws"
|
| 263 |
+
{
|
| 264 |
+
over "pc_plate_screw_08" (
|
| 265 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 266 |
+
)
|
| 267 |
+
{
|
| 268 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 269 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 270 |
+
)
|
| 271 |
+
rel material:binding:physics = None
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
over "pc_plate_screw_21" (
|
| 275 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 276 |
+
)
|
| 277 |
+
{
|
| 278 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 279 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 280 |
+
)
|
| 281 |
+
rel material:binding:physics = None
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
over "pc_plate_screw_16" (
|
| 285 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 286 |
+
)
|
| 287 |
+
{
|
| 288 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 289 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 290 |
+
)
|
| 291 |
+
rel material:binding:physics = None
|
| 292 |
+
}
|
| 293 |
+
|
| 294 |
+
over "pc_plate_screw_11" (
|
| 295 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 296 |
+
)
|
| 297 |
+
{
|
| 298 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 299 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 300 |
+
)
|
| 301 |
+
rel material:binding:physics = None
|
| 302 |
+
}
|
| 303 |
+
|
| 304 |
+
over "pc_plate_screw_19" (
|
| 305 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 306 |
+
)
|
| 307 |
+
{
|
| 308 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 309 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 310 |
+
)
|
| 311 |
+
rel material:binding:physics = None
|
| 312 |
+
}
|
| 313 |
+
|
| 314 |
+
over "pc_plate_screw_04" (
|
| 315 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 316 |
+
)
|
| 317 |
+
{
|
| 318 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 319 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 320 |
+
)
|
| 321 |
+
rel material:binding:physics = None
|
| 322 |
+
}
|
| 323 |
+
|
| 324 |
+
over "pc_plate_screw_14" (
|
| 325 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 326 |
+
)
|
| 327 |
+
{
|
| 328 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 329 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 330 |
+
)
|
| 331 |
+
rel material:binding:physics = None
|
| 332 |
+
}
|
| 333 |
+
|
| 334 |
+
over "pc_plate_screw_24" (
|
| 335 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 336 |
+
)
|
| 337 |
+
{
|
| 338 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 339 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 340 |
+
)
|
| 341 |
+
rel material:binding:physics = None
|
| 342 |
+
}
|
| 343 |
+
|
| 344 |
+
over "pc_plate_screw_05" (
|
| 345 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 346 |
+
)
|
| 347 |
+
{
|
| 348 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 349 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 350 |
+
)
|
| 351 |
+
rel material:binding:physics = None
|
| 352 |
+
}
|
| 353 |
+
|
| 354 |
+
over "pc_plate_screw_07" (
|
| 355 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 356 |
+
)
|
| 357 |
+
{
|
| 358 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 359 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 360 |
+
)
|
| 361 |
+
rel material:binding:physics = None
|
| 362 |
+
}
|
| 363 |
+
|
| 364 |
+
over "pc_plate_screw_03" (
|
| 365 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 366 |
+
)
|
| 367 |
+
{
|
| 368 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 369 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 370 |
+
)
|
| 371 |
+
rel material:binding:physics = None
|
| 372 |
+
}
|
| 373 |
+
|
| 374 |
+
over "pc_plate_screw_22" (
|
| 375 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 376 |
+
)
|
| 377 |
+
{
|
| 378 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 379 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 380 |
+
)
|
| 381 |
+
rel material:binding:physics = None
|
| 382 |
+
}
|
| 383 |
+
|
| 384 |
+
over "pc_plate_screw_06" (
|
| 385 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 386 |
+
)
|
| 387 |
+
{
|
| 388 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 389 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 390 |
+
)
|
| 391 |
+
rel material:binding:physics = None
|
| 392 |
+
}
|
| 393 |
+
|
| 394 |
+
over "pc_plate_screw_09" (
|
| 395 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 396 |
+
)
|
| 397 |
+
{
|
| 398 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 399 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 400 |
+
)
|
| 401 |
+
rel material:binding:physics = None
|
| 402 |
+
}
|
| 403 |
+
|
| 404 |
+
over "pc_plate_screw_15" (
|
| 405 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 406 |
+
)
|
| 407 |
+
{
|
| 408 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 409 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 410 |
+
)
|
| 411 |
+
rel material:binding:physics = None
|
| 412 |
+
}
|
| 413 |
+
|
| 414 |
+
over "pc_plate_screw_01" (
|
| 415 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 416 |
+
)
|
| 417 |
+
{
|
| 418 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 419 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 420 |
+
)
|
| 421 |
+
rel material:binding:physics = None
|
| 422 |
+
}
|
| 423 |
+
|
| 424 |
+
over "pc_plate_screw_13" (
|
| 425 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 426 |
+
)
|
| 427 |
+
{
|
| 428 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 429 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 430 |
+
)
|
| 431 |
+
rel material:binding:physics = None
|
| 432 |
+
}
|
| 433 |
+
|
| 434 |
+
over "pc_plate_screw_10" (
|
| 435 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 436 |
+
)
|
| 437 |
+
{
|
| 438 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 439 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 440 |
+
)
|
| 441 |
+
rel material:binding:physics = None
|
| 442 |
+
}
|
| 443 |
+
|
| 444 |
+
over "pc_plate_screw_17" (
|
| 445 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 446 |
+
)
|
| 447 |
+
{
|
| 448 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 449 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 450 |
+
)
|
| 451 |
+
rel material:binding:physics = None
|
| 452 |
+
}
|
| 453 |
+
|
| 454 |
+
over "pc_plate_screw_20" (
|
| 455 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 456 |
+
)
|
| 457 |
+
{
|
| 458 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 459 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 460 |
+
)
|
| 461 |
+
rel material:binding:physics = None
|
| 462 |
+
}
|
| 463 |
+
|
| 464 |
+
over "pc_plate_screw_23" (
|
| 465 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 466 |
+
)
|
| 467 |
+
{
|
| 468 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 469 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 470 |
+
)
|
| 471 |
+
rel material:binding:physics = None
|
| 472 |
+
}
|
| 473 |
+
|
| 474 |
+
over "pc_plate_screw_12" (
|
| 475 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 476 |
+
)
|
| 477 |
+
{
|
| 478 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 479 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 480 |
+
)
|
| 481 |
+
rel material:binding:physics = None
|
| 482 |
+
}
|
| 483 |
+
|
| 484 |
+
over "pc_plate_screw_02" (
|
| 485 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 486 |
+
)
|
| 487 |
+
{
|
| 488 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 489 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 490 |
+
)
|
| 491 |
+
rel material:binding:physics = None
|
| 492 |
+
}
|
| 493 |
+
|
| 494 |
+
over "pc_plate_screw_18" (
|
| 495 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 496 |
+
)
|
| 497 |
+
{
|
| 498 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 499 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 500 |
+
)
|
| 501 |
+
rel material:binding:physics = None
|
| 502 |
+
}
|
| 503 |
+
}
|
| 504 |
+
|
| 505 |
+
over "pc_plate_lower" (
|
| 506 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 507 |
+
)
|
| 508 |
+
{
|
| 509 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 510 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 511 |
+
)
|
| 512 |
+
rel material:binding:physics = None
|
| 513 |
+
}
|
| 514 |
+
|
| 515 |
+
over "pc_plate_upper" (
|
| 516 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 517 |
+
)
|
| 518 |
+
{
|
| 519 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 520 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 521 |
+
)
|
| 522 |
+
rel material:binding:physics = None
|
| 523 |
+
}
|
| 524 |
+
}
|
| 525 |
+
|
| 526 |
+
over "panel_frame_001"
|
| 527 |
+
{
|
| 528 |
+
over "panel_frame" (
|
| 529 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 530 |
+
)
|
| 531 |
+
{
|
| 532 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 533 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 534 |
+
)
|
| 535 |
+
rel material:binding:physics = None
|
| 536 |
+
}
|
| 537 |
+
}
|
| 538 |
+
}
|
| 539 |
+
}
|
| 540 |
+
}
|
| 541 |
+
|
| 542 |
+
def Xform "Room"
|
| 543 |
+
{
|
| 544 |
+
def Mesh "Bottom" (
|
| 545 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 546 |
+
)
|
| 547 |
+
{
|
| 548 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 549 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 550 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 551 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 552 |
+
uniform token physics:approximation = "convexHull"
|
| 553 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 554 |
+
custom bool primvars:doNotCastShadows = 1
|
| 555 |
+
}
|
| 556 |
+
|
| 557 |
+
def Mesh "Floor" (
|
| 558 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 559 |
+
)
|
| 560 |
+
{
|
| 561 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 562 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 563 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 564 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 565 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 566 |
+
)
|
| 567 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 568 |
+
uniform token physics:approximation = "convexHull"
|
| 569 |
+
bool physics:collisionEnabled = 1
|
| 570 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 571 |
+
custom bool primvars:doNotCastShadows = 1
|
| 572 |
+
|
| 573 |
+
def Material "_FlatColorMaterial"
|
| 574 |
+
{
|
| 575 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 576 |
+
|
| 577 |
+
def Shader "Shader"
|
| 578 |
+
{
|
| 579 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 580 |
+
color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
|
| 581 |
+
float inputs:metallic = 0
|
| 582 |
+
float inputs:roughness = 1
|
| 583 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 584 |
+
token outputs:surface
|
| 585 |
+
}
|
| 586 |
+
}
|
| 587 |
+
}
|
| 588 |
+
|
| 589 |
+
def Mesh "North" (
|
| 590 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 591 |
+
)
|
| 592 |
+
{
|
| 593 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 594 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 595 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 596 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 597 |
+
uniform token physics:approximation = "convexHull"
|
| 598 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 599 |
+
custom bool primvars:doNotCastShadows = 1
|
| 600 |
+
}
|
| 601 |
+
|
| 602 |
+
def Mesh "South" (
|
| 603 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 604 |
+
)
|
| 605 |
+
{
|
| 606 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 607 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 608 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 609 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 610 |
+
uniform token physics:approximation = "convexHull"
|
| 611 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 612 |
+
custom bool primvars:doNotCastShadows = 1
|
| 613 |
+
}
|
| 614 |
+
|
| 615 |
+
def Mesh "West" (
|
| 616 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 617 |
+
)
|
| 618 |
+
{
|
| 619 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 620 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 621 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 622 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 623 |
+
uniform token physics:approximation = "convexHull"
|
| 624 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 625 |
+
custom bool primvars:doNotCastShadows = 1
|
| 626 |
+
}
|
| 627 |
+
|
| 628 |
+
def Mesh "East" (
|
| 629 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 630 |
+
)
|
| 631 |
+
{
|
| 632 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 633 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 634 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 635 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 636 |
+
uniform token physics:approximation = "convexHull"
|
| 637 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 638 |
+
custom bool primvars:doNotCastShadows = 1
|
| 639 |
+
}
|
| 640 |
+
}
|
| 641 |
+
|
| 642 |
+
def Xform "Lights"
|
| 643 |
+
{
|
| 644 |
+
def DistantLight "DistantLight_1"
|
| 645 |
+
{
|
| 646 |
+
float inputs:angle = 1
|
| 647 |
+
float inputs:intensity = 3000
|
| 648 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 649 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 650 |
+
}
|
| 651 |
+
|
| 652 |
+
def DomeLight "DomeLight_2"
|
| 653 |
+
{
|
| 654 |
+
float inputs:intensity = 150
|
| 655 |
+
}
|
| 656 |
+
}
|
| 657 |
+
|
| 658 |
+
def Camera "Camera"
|
| 659 |
+
{
|
| 660 |
+
float2 clippingRange = (0.028317334, 10000)
|
| 661 |
+
float focalLength = 35
|
| 662 |
+
float horizontalAperture = 36
|
| 663 |
+
float verticalAperture = 36
|
| 664 |
+
matrix4d xformOp:transform = ( (-0.9363291775690444, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802982, 0), (0.317999364001908, 0.847998304005088, 0.4239991520025441, -0), (0.9004894400697011, 2.4013051474421707, 2.200652582229729, 1) )
|
| 665 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 666 |
+
}
|
| 667 |
+
}
|
| 668 |
+
|
reports/runtime/results/external/e81a0276f690/.simready/runtime/presence/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,733 +1,733 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Machine_guard"
|
| 115 |
-
{
|
| 116 |
-
over "brackets"
|
| 117 |
-
{
|
| 118 |
-
over "bracket_set_01"
|
| 119 |
-
{
|
| 120 |
-
over "bracket_01" (
|
| 121 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 122 |
-
)
|
| 123 |
-
{
|
| 124 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 125 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 126 |
-
)
|
| 127 |
-
rel material:binding:physics = None
|
| 128 |
-
}
|
| 129 |
-
|
| 130 |
-
over "clamp_bolt_01" (
|
| 131 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 132 |
-
)
|
| 133 |
-
{
|
| 134 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 135 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 136 |
-
)
|
| 137 |
-
rel material:binding:physics = None
|
| 138 |
-
}
|
| 139 |
-
}
|
| 140 |
-
|
| 141 |
-
over "bracket_set_04"
|
| 142 |
-
{
|
| 143 |
-
over "bracket_04" (
|
| 144 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 145 |
-
)
|
| 146 |
-
{
|
| 147 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 148 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 149 |
-
)
|
| 150 |
-
rel material:binding:physics = None
|
| 151 |
-
}
|
| 152 |
-
|
| 153 |
-
over "clamp_bolt_04" (
|
| 154 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 155 |
-
)
|
| 156 |
-
{
|
| 157 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 158 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
-
)
|
| 160 |
-
rel material:binding:physics = None
|
| 161 |
-
}
|
| 162 |
-
}
|
| 163 |
-
|
| 164 |
-
over "bracket_set_02"
|
| 165 |
-
{
|
| 166 |
-
over "clamp_bolt_02" (
|
| 167 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 168 |
-
)
|
| 169 |
-
{
|
| 170 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 171 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 172 |
-
)
|
| 173 |
-
rel material:binding:physics = None
|
| 174 |
-
}
|
| 175 |
-
|
| 176 |
-
over "bracket_02" (
|
| 177 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 178 |
-
)
|
| 179 |
-
{
|
| 180 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 181 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 182 |
-
)
|
| 183 |
-
rel material:binding:physics = None
|
| 184 |
-
}
|
| 185 |
-
}
|
| 186 |
-
|
| 187 |
-
over "bracket_set_03"
|
| 188 |
-
{
|
| 189 |
-
over "bracket_03" (
|
| 190 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 191 |
-
)
|
| 192 |
-
{
|
| 193 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 194 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 195 |
-
)
|
| 196 |
-
rel material:binding:physics = None
|
| 197 |
-
}
|
| 198 |
-
|
| 199 |
-
over "clamp_bolt_03" (
|
| 200 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 201 |
-
)
|
| 202 |
-
{
|
| 203 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 204 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 205 |
-
)
|
| 206 |
-
rel material:binding:physics = None
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
over "posts"
|
| 212 |
-
{
|
| 213 |
-
over "post_right_001"
|
| 214 |
-
{
|
| 215 |
-
over "post_cap_right" (
|
| 216 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 217 |
-
)
|
| 218 |
-
{
|
| 219 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 220 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
-
)
|
| 222 |
-
rel material:binding:physics = None
|
| 223 |
-
}
|
| 224 |
-
|
| 225 |
-
over "post_right" (
|
| 226 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 227 |
-
)
|
| 228 |
-
{
|
| 229 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 230 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 231 |
-
)
|
| 232 |
-
rel material:binding:physics = None
|
| 233 |
-
}
|
| 234 |
-
}
|
| 235 |
-
|
| 236 |
-
over "post_left_001"
|
| 237 |
-
{
|
| 238 |
-
over "post_left" (
|
| 239 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 240 |
-
)
|
| 241 |
-
{
|
| 242 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 243 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 244 |
-
)
|
| 245 |
-
rel material:binding:physics = None
|
| 246 |
-
}
|
| 247 |
-
|
| 248 |
-
over "post_cap_left" (
|
| 249 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 250 |
-
)
|
| 251 |
-
{
|
| 252 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 253 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 254 |
-
)
|
| 255 |
-
rel material:binding:physics = None
|
| 256 |
-
}
|
| 257 |
-
}
|
| 258 |
-
}
|
| 259 |
-
|
| 260 |
-
over "pc_plate"
|
| 261 |
-
{
|
| 262 |
-
over "pc_plate_screws"
|
| 263 |
-
{
|
| 264 |
-
over "pc_plate_screw_08" (
|
| 265 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 266 |
-
)
|
| 267 |
-
{
|
| 268 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 269 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 270 |
-
)
|
| 271 |
-
rel material:binding:physics = None
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
over "pc_plate_screw_21" (
|
| 275 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 276 |
-
)
|
| 277 |
-
{
|
| 278 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 279 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 280 |
-
)
|
| 281 |
-
rel material:binding:physics = None
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
over "pc_plate_screw_16" (
|
| 285 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 286 |
-
)
|
| 287 |
-
{
|
| 288 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 289 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 290 |
-
)
|
| 291 |
-
rel material:binding:physics = None
|
| 292 |
-
}
|
| 293 |
-
|
| 294 |
-
over "pc_plate_screw_11" (
|
| 295 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 296 |
-
)
|
| 297 |
-
{
|
| 298 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 299 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 300 |
-
)
|
| 301 |
-
rel material:binding:physics = None
|
| 302 |
-
}
|
| 303 |
-
|
| 304 |
-
over "pc_plate_screw_19" (
|
| 305 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 306 |
-
)
|
| 307 |
-
{
|
| 308 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 309 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 310 |
-
)
|
| 311 |
-
rel material:binding:physics = None
|
| 312 |
-
}
|
| 313 |
-
|
| 314 |
-
over "pc_plate_screw_04" (
|
| 315 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 316 |
-
)
|
| 317 |
-
{
|
| 318 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 319 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 320 |
-
)
|
| 321 |
-
rel material:binding:physics = None
|
| 322 |
-
}
|
| 323 |
-
|
| 324 |
-
over "pc_plate_screw_14" (
|
| 325 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 326 |
-
)
|
| 327 |
-
{
|
| 328 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 329 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 330 |
-
)
|
| 331 |
-
rel material:binding:physics = None
|
| 332 |
-
}
|
| 333 |
-
|
| 334 |
-
over "pc_plate_screw_24" (
|
| 335 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 336 |
-
)
|
| 337 |
-
{
|
| 338 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 339 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 340 |
-
)
|
| 341 |
-
rel material:binding:physics = None
|
| 342 |
-
}
|
| 343 |
-
|
| 344 |
-
over "pc_plate_screw_05" (
|
| 345 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 346 |
-
)
|
| 347 |
-
{
|
| 348 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 349 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 350 |
-
)
|
| 351 |
-
rel material:binding:physics = None
|
| 352 |
-
}
|
| 353 |
-
|
| 354 |
-
over "pc_plate_screw_07" (
|
| 355 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 356 |
-
)
|
| 357 |
-
{
|
| 358 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 359 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 360 |
-
)
|
| 361 |
-
rel material:binding:physics = None
|
| 362 |
-
}
|
| 363 |
-
|
| 364 |
-
over "pc_plate_screw_03" (
|
| 365 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 366 |
-
)
|
| 367 |
-
{
|
| 368 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 369 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 370 |
-
)
|
| 371 |
-
rel material:binding:physics = None
|
| 372 |
-
}
|
| 373 |
-
|
| 374 |
-
over "pc_plate_screw_22" (
|
| 375 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 376 |
-
)
|
| 377 |
-
{
|
| 378 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 379 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 380 |
-
)
|
| 381 |
-
rel material:binding:physics = None
|
| 382 |
-
}
|
| 383 |
-
|
| 384 |
-
over "pc_plate_screw_06" (
|
| 385 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 386 |
-
)
|
| 387 |
-
{
|
| 388 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 389 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 390 |
-
)
|
| 391 |
-
rel material:binding:physics = None
|
| 392 |
-
}
|
| 393 |
-
|
| 394 |
-
over "pc_plate_screw_09" (
|
| 395 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 396 |
-
)
|
| 397 |
-
{
|
| 398 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 399 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 400 |
-
)
|
| 401 |
-
rel material:binding:physics = None
|
| 402 |
-
}
|
| 403 |
-
|
| 404 |
-
over "pc_plate_screw_15" (
|
| 405 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 406 |
-
)
|
| 407 |
-
{
|
| 408 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 409 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 410 |
-
)
|
| 411 |
-
rel material:binding:physics = None
|
| 412 |
-
}
|
| 413 |
-
|
| 414 |
-
over "pc_plate_screw_01" (
|
| 415 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 416 |
-
)
|
| 417 |
-
{
|
| 418 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 419 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 420 |
-
)
|
| 421 |
-
rel material:binding:physics = None
|
| 422 |
-
}
|
| 423 |
-
|
| 424 |
-
over "pc_plate_screw_13" (
|
| 425 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 426 |
-
)
|
| 427 |
-
{
|
| 428 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 429 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 430 |
-
)
|
| 431 |
-
rel material:binding:physics = None
|
| 432 |
-
}
|
| 433 |
-
|
| 434 |
-
over "pc_plate_screw_10" (
|
| 435 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 436 |
-
)
|
| 437 |
-
{
|
| 438 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 439 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 440 |
-
)
|
| 441 |
-
rel material:binding:physics = None
|
| 442 |
-
}
|
| 443 |
-
|
| 444 |
-
over "pc_plate_screw_17" (
|
| 445 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 446 |
-
)
|
| 447 |
-
{
|
| 448 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 449 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 450 |
-
)
|
| 451 |
-
rel material:binding:physics = None
|
| 452 |
-
}
|
| 453 |
-
|
| 454 |
-
over "pc_plate_screw_20" (
|
| 455 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 456 |
-
)
|
| 457 |
-
{
|
| 458 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 459 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 460 |
-
)
|
| 461 |
-
rel material:binding:physics = None
|
| 462 |
-
}
|
| 463 |
-
|
| 464 |
-
over "pc_plate_screw_23" (
|
| 465 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 466 |
-
)
|
| 467 |
-
{
|
| 468 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 469 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 470 |
-
)
|
| 471 |
-
rel material:binding:physics = None
|
| 472 |
-
}
|
| 473 |
-
|
| 474 |
-
over "pc_plate_screw_12" (
|
| 475 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 476 |
-
)
|
| 477 |
-
{
|
| 478 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 479 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 480 |
-
)
|
| 481 |
-
rel material:binding:physics = None
|
| 482 |
-
}
|
| 483 |
-
|
| 484 |
-
over "pc_plate_screw_02" (
|
| 485 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 486 |
-
)
|
| 487 |
-
{
|
| 488 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 489 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 490 |
-
)
|
| 491 |
-
rel material:binding:physics = None
|
| 492 |
-
}
|
| 493 |
-
|
| 494 |
-
over "pc_plate_screw_18" (
|
| 495 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 496 |
-
)
|
| 497 |
-
{
|
| 498 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 499 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 500 |
-
)
|
| 501 |
-
rel material:binding:physics = None
|
| 502 |
-
}
|
| 503 |
-
}
|
| 504 |
-
|
| 505 |
-
over "pc_plate_lower" (
|
| 506 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 507 |
-
)
|
| 508 |
-
{
|
| 509 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 510 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 511 |
-
)
|
| 512 |
-
rel material:binding:physics = None
|
| 513 |
-
}
|
| 514 |
-
|
| 515 |
-
over "pc_plate_upper" (
|
| 516 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 517 |
-
)
|
| 518 |
-
{
|
| 519 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 520 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 521 |
-
)
|
| 522 |
-
rel material:binding:physics = None
|
| 523 |
-
}
|
| 524 |
-
}
|
| 525 |
-
|
| 526 |
-
over "panel_frame_001"
|
| 527 |
-
{
|
| 528 |
-
over "panel_frame" (
|
| 529 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 530 |
-
)
|
| 531 |
-
{
|
| 532 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 533 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 534 |
-
)
|
| 535 |
-
rel material:binding:physics = None
|
| 536 |
-
}
|
| 537 |
-
}
|
| 538 |
-
}
|
| 539 |
-
}
|
| 540 |
-
}
|
| 541 |
-
|
| 542 |
-
def Xform "Room"
|
| 543 |
-
{
|
| 544 |
-
def Mesh "Bottom" (
|
| 545 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 546 |
-
)
|
| 547 |
-
{
|
| 548 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 549 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 550 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 551 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 552 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 553 |
-
)
|
| 554 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 555 |
-
uniform token physics:approximation = "convexHull"
|
| 556 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 557 |
-
custom bool primvars:doNotCastShadows = 1
|
| 558 |
-
|
| 559 |
-
def Material "_FlatColorMaterial"
|
| 560 |
-
{
|
| 561 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 562 |
-
|
| 563 |
-
def Shader "Shader"
|
| 564 |
-
{
|
| 565 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 566 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 567 |
-
float inputs:metallic = 0
|
| 568 |
-
float inputs:roughness = 1
|
| 569 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 570 |
-
token outputs:surface
|
| 571 |
-
}
|
| 572 |
-
}
|
| 573 |
-
}
|
| 574 |
-
|
| 575 |
-
def Mesh "Floor" (
|
| 576 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 577 |
-
)
|
| 578 |
-
{
|
| 579 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 580 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 581 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 582 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 583 |
-
uniform token physics:approximation = "convexHull"
|
| 584 |
-
bool physics:collisionEnabled = 0
|
| 585 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 586 |
-
custom bool primvars:doNotCastShadows = 1
|
| 587 |
-
token visibility = "invisible"
|
| 588 |
-
}
|
| 589 |
-
|
| 590 |
-
def Mesh "North" (
|
| 591 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 592 |
-
)
|
| 593 |
-
{
|
| 594 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 595 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 596 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 597 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 598 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 599 |
-
)
|
| 600 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 601 |
-
uniform token physics:approximation = "convexHull"
|
| 602 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 603 |
-
custom bool primvars:doNotCastShadows = 1
|
| 604 |
-
|
| 605 |
-
def Material "_FlatColorMaterial"
|
| 606 |
-
{
|
| 607 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 608 |
-
|
| 609 |
-
def Shader "Shader"
|
| 610 |
-
{
|
| 611 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 612 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 613 |
-
float inputs:metallic = 0
|
| 614 |
-
float inputs:roughness = 1
|
| 615 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 616 |
-
token outputs:surface
|
| 617 |
-
}
|
| 618 |
-
}
|
| 619 |
-
}
|
| 620 |
-
|
| 621 |
-
def Mesh "South" (
|
| 622 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 623 |
-
)
|
| 624 |
-
{
|
| 625 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 626 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 627 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 628 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 629 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 630 |
-
)
|
| 631 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 632 |
-
uniform token physics:approximation = "convexHull"
|
| 633 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 634 |
-
custom bool primvars:doNotCastShadows = 1
|
| 635 |
-
|
| 636 |
-
def Material "_FlatColorMaterial"
|
| 637 |
-
{
|
| 638 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 639 |
-
|
| 640 |
-
def Shader "Shader"
|
| 641 |
-
{
|
| 642 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 643 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 644 |
-
float inputs:metallic = 0
|
| 645 |
-
float inputs:roughness = 1
|
| 646 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 647 |
-
token outputs:surface
|
| 648 |
-
}
|
| 649 |
-
}
|
| 650 |
-
}
|
| 651 |
-
|
| 652 |
-
def Mesh "West" (
|
| 653 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 654 |
-
)
|
| 655 |
-
{
|
| 656 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 657 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 658 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 659 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 660 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 661 |
-
)
|
| 662 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 663 |
-
uniform token physics:approximation = "convexHull"
|
| 664 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 665 |
-
custom bool primvars:doNotCastShadows = 1
|
| 666 |
-
|
| 667 |
-
def Material "_FlatColorMaterial"
|
| 668 |
-
{
|
| 669 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 670 |
-
|
| 671 |
-
def Shader "Shader"
|
| 672 |
-
{
|
| 673 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 674 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 675 |
-
float inputs:metallic = 0
|
| 676 |
-
float inputs:roughness = 1
|
| 677 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 678 |
-
token outputs:surface
|
| 679 |
-
}
|
| 680 |
-
}
|
| 681 |
-
}
|
| 682 |
-
|
| 683 |
-
def Mesh "East" (
|
| 684 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 685 |
-
)
|
| 686 |
-
{
|
| 687 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 688 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 689 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 690 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 691 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 692 |
-
)
|
| 693 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 694 |
-
uniform token physics:approximation = "convexHull"
|
| 695 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 696 |
-
custom bool primvars:doNotCastShadows = 1
|
| 697 |
-
|
| 698 |
-
def Material "_FlatColorMaterial"
|
| 699 |
-
{
|
| 700 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 701 |
-
|
| 702 |
-
def Shader "Shader"
|
| 703 |
-
{
|
| 704 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 705 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 706 |
-
float inputs:metallic = 0
|
| 707 |
-
float inputs:roughness = 1
|
| 708 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 709 |
-
token outputs:surface
|
| 710 |
-
}
|
| 711 |
-
}
|
| 712 |
-
}
|
| 713 |
-
}
|
| 714 |
-
|
| 715 |
-
def Xform "Lights"
|
| 716 |
-
{
|
| 717 |
-
def DomeLight "DomeLight_1"
|
| 718 |
-
{
|
| 719 |
-
float inputs:intensity = 1000
|
| 720 |
-
}
|
| 721 |
-
}
|
| 722 |
-
|
| 723 |
-
def Camera "Camera"
|
| 724 |
-
{
|
| 725 |
-
float2 clippingRange = (0.028317334, 10000)
|
| 726 |
-
float focalLength = 35
|
| 727 |
-
float horizontalAperture = 36
|
| 728 |
-
float verticalAperture = 36
|
| 729 |
-
matrix4d xformOp:transform = ( (-0.9363291775690444, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802982, 0), (0.317999364001908, 0.847998304005088, 0.4239991520025441, -0), (0.9004894400697011, 2.4013051474421707, 2.200652582229729, 1) )
|
| 730 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 731 |
-
}
|
| 732 |
-
}
|
| 733 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/machine_guard/simready_usd/machine_guard.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Machine_guard"
|
| 115 |
+
{
|
| 116 |
+
over "brackets"
|
| 117 |
+
{
|
| 118 |
+
over "bracket_set_01"
|
| 119 |
+
{
|
| 120 |
+
over "bracket_01" (
|
| 121 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 122 |
+
)
|
| 123 |
+
{
|
| 124 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 125 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 126 |
+
)
|
| 127 |
+
rel material:binding:physics = None
|
| 128 |
+
}
|
| 129 |
+
|
| 130 |
+
over "clamp_bolt_01" (
|
| 131 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 132 |
+
)
|
| 133 |
+
{
|
| 134 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 135 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 136 |
+
)
|
| 137 |
+
rel material:binding:physics = None
|
| 138 |
+
}
|
| 139 |
+
}
|
| 140 |
+
|
| 141 |
+
over "bracket_set_04"
|
| 142 |
+
{
|
| 143 |
+
over "bracket_04" (
|
| 144 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 145 |
+
)
|
| 146 |
+
{
|
| 147 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 148 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 149 |
+
)
|
| 150 |
+
rel material:binding:physics = None
|
| 151 |
+
}
|
| 152 |
+
|
| 153 |
+
over "clamp_bolt_04" (
|
| 154 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 155 |
+
)
|
| 156 |
+
{
|
| 157 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 158 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
+
)
|
| 160 |
+
rel material:binding:physics = None
|
| 161 |
+
}
|
| 162 |
+
}
|
| 163 |
+
|
| 164 |
+
over "bracket_set_02"
|
| 165 |
+
{
|
| 166 |
+
over "clamp_bolt_02" (
|
| 167 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 168 |
+
)
|
| 169 |
+
{
|
| 170 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 171 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 172 |
+
)
|
| 173 |
+
rel material:binding:physics = None
|
| 174 |
+
}
|
| 175 |
+
|
| 176 |
+
over "bracket_02" (
|
| 177 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 178 |
+
)
|
| 179 |
+
{
|
| 180 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 181 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 182 |
+
)
|
| 183 |
+
rel material:binding:physics = None
|
| 184 |
+
}
|
| 185 |
+
}
|
| 186 |
+
|
| 187 |
+
over "bracket_set_03"
|
| 188 |
+
{
|
| 189 |
+
over "bracket_03" (
|
| 190 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 191 |
+
)
|
| 192 |
+
{
|
| 193 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 194 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 195 |
+
)
|
| 196 |
+
rel material:binding:physics = None
|
| 197 |
+
}
|
| 198 |
+
|
| 199 |
+
over "clamp_bolt_03" (
|
| 200 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 201 |
+
)
|
| 202 |
+
{
|
| 203 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 204 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 205 |
+
)
|
| 206 |
+
rel material:binding:physics = None
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
over "posts"
|
| 212 |
+
{
|
| 213 |
+
over "post_right_001"
|
| 214 |
+
{
|
| 215 |
+
over "post_cap_right" (
|
| 216 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 217 |
+
)
|
| 218 |
+
{
|
| 219 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 220 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
+
)
|
| 222 |
+
rel material:binding:physics = None
|
| 223 |
+
}
|
| 224 |
+
|
| 225 |
+
over "post_right" (
|
| 226 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 227 |
+
)
|
| 228 |
+
{
|
| 229 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 230 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 231 |
+
)
|
| 232 |
+
rel material:binding:physics = None
|
| 233 |
+
}
|
| 234 |
+
}
|
| 235 |
+
|
| 236 |
+
over "post_left_001"
|
| 237 |
+
{
|
| 238 |
+
over "post_left" (
|
| 239 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 240 |
+
)
|
| 241 |
+
{
|
| 242 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 243 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 244 |
+
)
|
| 245 |
+
rel material:binding:physics = None
|
| 246 |
+
}
|
| 247 |
+
|
| 248 |
+
over "post_cap_left" (
|
| 249 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 250 |
+
)
|
| 251 |
+
{
|
| 252 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 253 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 254 |
+
)
|
| 255 |
+
rel material:binding:physics = None
|
| 256 |
+
}
|
| 257 |
+
}
|
| 258 |
+
}
|
| 259 |
+
|
| 260 |
+
over "pc_plate"
|
| 261 |
+
{
|
| 262 |
+
over "pc_plate_screws"
|
| 263 |
+
{
|
| 264 |
+
over "pc_plate_screw_08" (
|
| 265 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 266 |
+
)
|
| 267 |
+
{
|
| 268 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 269 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 270 |
+
)
|
| 271 |
+
rel material:binding:physics = None
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
over "pc_plate_screw_21" (
|
| 275 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 276 |
+
)
|
| 277 |
+
{
|
| 278 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 279 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 280 |
+
)
|
| 281 |
+
rel material:binding:physics = None
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
over "pc_plate_screw_16" (
|
| 285 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 286 |
+
)
|
| 287 |
+
{
|
| 288 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 289 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 290 |
+
)
|
| 291 |
+
rel material:binding:physics = None
|
| 292 |
+
}
|
| 293 |
+
|
| 294 |
+
over "pc_plate_screw_11" (
|
| 295 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 296 |
+
)
|
| 297 |
+
{
|
| 298 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 299 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 300 |
+
)
|
| 301 |
+
rel material:binding:physics = None
|
| 302 |
+
}
|
| 303 |
+
|
| 304 |
+
over "pc_plate_screw_19" (
|
| 305 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 306 |
+
)
|
| 307 |
+
{
|
| 308 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 309 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 310 |
+
)
|
| 311 |
+
rel material:binding:physics = None
|
| 312 |
+
}
|
| 313 |
+
|
| 314 |
+
over "pc_plate_screw_04" (
|
| 315 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 316 |
+
)
|
| 317 |
+
{
|
| 318 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 319 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 320 |
+
)
|
| 321 |
+
rel material:binding:physics = None
|
| 322 |
+
}
|
| 323 |
+
|
| 324 |
+
over "pc_plate_screw_14" (
|
| 325 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 326 |
+
)
|
| 327 |
+
{
|
| 328 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 329 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 330 |
+
)
|
| 331 |
+
rel material:binding:physics = None
|
| 332 |
+
}
|
| 333 |
+
|
| 334 |
+
over "pc_plate_screw_24" (
|
| 335 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 336 |
+
)
|
| 337 |
+
{
|
| 338 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 339 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 340 |
+
)
|
| 341 |
+
rel material:binding:physics = None
|
| 342 |
+
}
|
| 343 |
+
|
| 344 |
+
over "pc_plate_screw_05" (
|
| 345 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 346 |
+
)
|
| 347 |
+
{
|
| 348 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 349 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 350 |
+
)
|
| 351 |
+
rel material:binding:physics = None
|
| 352 |
+
}
|
| 353 |
+
|
| 354 |
+
over "pc_plate_screw_07" (
|
| 355 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 356 |
+
)
|
| 357 |
+
{
|
| 358 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 359 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 360 |
+
)
|
| 361 |
+
rel material:binding:physics = None
|
| 362 |
+
}
|
| 363 |
+
|
| 364 |
+
over "pc_plate_screw_03" (
|
| 365 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 366 |
+
)
|
| 367 |
+
{
|
| 368 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 369 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 370 |
+
)
|
| 371 |
+
rel material:binding:physics = None
|
| 372 |
+
}
|
| 373 |
+
|
| 374 |
+
over "pc_plate_screw_22" (
|
| 375 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 376 |
+
)
|
| 377 |
+
{
|
| 378 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 379 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 380 |
+
)
|
| 381 |
+
rel material:binding:physics = None
|
| 382 |
+
}
|
| 383 |
+
|
| 384 |
+
over "pc_plate_screw_06" (
|
| 385 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 386 |
+
)
|
| 387 |
+
{
|
| 388 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 389 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 390 |
+
)
|
| 391 |
+
rel material:binding:physics = None
|
| 392 |
+
}
|
| 393 |
+
|
| 394 |
+
over "pc_plate_screw_09" (
|
| 395 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 396 |
+
)
|
| 397 |
+
{
|
| 398 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 399 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 400 |
+
)
|
| 401 |
+
rel material:binding:physics = None
|
| 402 |
+
}
|
| 403 |
+
|
| 404 |
+
over "pc_plate_screw_15" (
|
| 405 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 406 |
+
)
|
| 407 |
+
{
|
| 408 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 409 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 410 |
+
)
|
| 411 |
+
rel material:binding:physics = None
|
| 412 |
+
}
|
| 413 |
+
|
| 414 |
+
over "pc_plate_screw_01" (
|
| 415 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 416 |
+
)
|
| 417 |
+
{
|
| 418 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 419 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 420 |
+
)
|
| 421 |
+
rel material:binding:physics = None
|
| 422 |
+
}
|
| 423 |
+
|
| 424 |
+
over "pc_plate_screw_13" (
|
| 425 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 426 |
+
)
|
| 427 |
+
{
|
| 428 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 429 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 430 |
+
)
|
| 431 |
+
rel material:binding:physics = None
|
| 432 |
+
}
|
| 433 |
+
|
| 434 |
+
over "pc_plate_screw_10" (
|
| 435 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 436 |
+
)
|
| 437 |
+
{
|
| 438 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 439 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 440 |
+
)
|
| 441 |
+
rel material:binding:physics = None
|
| 442 |
+
}
|
| 443 |
+
|
| 444 |
+
over "pc_plate_screw_17" (
|
| 445 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 446 |
+
)
|
| 447 |
+
{
|
| 448 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 449 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 450 |
+
)
|
| 451 |
+
rel material:binding:physics = None
|
| 452 |
+
}
|
| 453 |
+
|
| 454 |
+
over "pc_plate_screw_20" (
|
| 455 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 456 |
+
)
|
| 457 |
+
{
|
| 458 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 459 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 460 |
+
)
|
| 461 |
+
rel material:binding:physics = None
|
| 462 |
+
}
|
| 463 |
+
|
| 464 |
+
over "pc_plate_screw_23" (
|
| 465 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 466 |
+
)
|
| 467 |
+
{
|
| 468 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 469 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 470 |
+
)
|
| 471 |
+
rel material:binding:physics = None
|
| 472 |
+
}
|
| 473 |
+
|
| 474 |
+
over "pc_plate_screw_12" (
|
| 475 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 476 |
+
)
|
| 477 |
+
{
|
| 478 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 479 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 480 |
+
)
|
| 481 |
+
rel material:binding:physics = None
|
| 482 |
+
}
|
| 483 |
+
|
| 484 |
+
over "pc_plate_screw_02" (
|
| 485 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 486 |
+
)
|
| 487 |
+
{
|
| 488 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 489 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 490 |
+
)
|
| 491 |
+
rel material:binding:physics = None
|
| 492 |
+
}
|
| 493 |
+
|
| 494 |
+
over "pc_plate_screw_18" (
|
| 495 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 496 |
+
)
|
| 497 |
+
{
|
| 498 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 499 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 500 |
+
)
|
| 501 |
+
rel material:binding:physics = None
|
| 502 |
+
}
|
| 503 |
+
}
|
| 504 |
+
|
| 505 |
+
over "pc_plate_lower" (
|
| 506 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 507 |
+
)
|
| 508 |
+
{
|
| 509 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 510 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 511 |
+
)
|
| 512 |
+
rel material:binding:physics = None
|
| 513 |
+
}
|
| 514 |
+
|
| 515 |
+
over "pc_plate_upper" (
|
| 516 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 517 |
+
)
|
| 518 |
+
{
|
| 519 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 520 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 521 |
+
)
|
| 522 |
+
rel material:binding:physics = None
|
| 523 |
+
}
|
| 524 |
+
}
|
| 525 |
+
|
| 526 |
+
over "panel_frame_001"
|
| 527 |
+
{
|
| 528 |
+
over "panel_frame" (
|
| 529 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 530 |
+
)
|
| 531 |
+
{
|
| 532 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 533 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 534 |
+
)
|
| 535 |
+
rel material:binding:physics = None
|
| 536 |
+
}
|
| 537 |
+
}
|
| 538 |
+
}
|
| 539 |
+
}
|
| 540 |
+
}
|
| 541 |
+
|
| 542 |
+
def Xform "Room"
|
| 543 |
+
{
|
| 544 |
+
def Mesh "Bottom" (
|
| 545 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 546 |
+
)
|
| 547 |
+
{
|
| 548 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 549 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 550 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 551 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 552 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 553 |
+
)
|
| 554 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 555 |
+
uniform token physics:approximation = "convexHull"
|
| 556 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 557 |
+
custom bool primvars:doNotCastShadows = 1
|
| 558 |
+
|
| 559 |
+
def Material "_FlatColorMaterial"
|
| 560 |
+
{
|
| 561 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 562 |
+
|
| 563 |
+
def Shader "Shader"
|
| 564 |
+
{
|
| 565 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 566 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 567 |
+
float inputs:metallic = 0
|
| 568 |
+
float inputs:roughness = 1
|
| 569 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 570 |
+
token outputs:surface
|
| 571 |
+
}
|
| 572 |
+
}
|
| 573 |
+
}
|
| 574 |
+
|
| 575 |
+
def Mesh "Floor" (
|
| 576 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 577 |
+
)
|
| 578 |
+
{
|
| 579 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 580 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 581 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 582 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 583 |
+
uniform token physics:approximation = "convexHull"
|
| 584 |
+
bool physics:collisionEnabled = 0
|
| 585 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 586 |
+
custom bool primvars:doNotCastShadows = 1
|
| 587 |
+
token visibility = "invisible"
|
| 588 |
+
}
|
| 589 |
+
|
| 590 |
+
def Mesh "North" (
|
| 591 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 592 |
+
)
|
| 593 |
+
{
|
| 594 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 595 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 596 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 597 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 598 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 599 |
+
)
|
| 600 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 601 |
+
uniform token physics:approximation = "convexHull"
|
| 602 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 603 |
+
custom bool primvars:doNotCastShadows = 1
|
| 604 |
+
|
| 605 |
+
def Material "_FlatColorMaterial"
|
| 606 |
+
{
|
| 607 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 608 |
+
|
| 609 |
+
def Shader "Shader"
|
| 610 |
+
{
|
| 611 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 612 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 613 |
+
float inputs:metallic = 0
|
| 614 |
+
float inputs:roughness = 1
|
| 615 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 616 |
+
token outputs:surface
|
| 617 |
+
}
|
| 618 |
+
}
|
| 619 |
+
}
|
| 620 |
+
|
| 621 |
+
def Mesh "South" (
|
| 622 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 623 |
+
)
|
| 624 |
+
{
|
| 625 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 626 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 627 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 628 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 629 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 630 |
+
)
|
| 631 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 632 |
+
uniform token physics:approximation = "convexHull"
|
| 633 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 634 |
+
custom bool primvars:doNotCastShadows = 1
|
| 635 |
+
|
| 636 |
+
def Material "_FlatColorMaterial"
|
| 637 |
+
{
|
| 638 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 639 |
+
|
| 640 |
+
def Shader "Shader"
|
| 641 |
+
{
|
| 642 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 643 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 644 |
+
float inputs:metallic = 0
|
| 645 |
+
float inputs:roughness = 1
|
| 646 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 647 |
+
token outputs:surface
|
| 648 |
+
}
|
| 649 |
+
}
|
| 650 |
+
}
|
| 651 |
+
|
| 652 |
+
def Mesh "West" (
|
| 653 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 654 |
+
)
|
| 655 |
+
{
|
| 656 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 657 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 658 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 659 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 660 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 661 |
+
)
|
| 662 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 663 |
+
uniform token physics:approximation = "convexHull"
|
| 664 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 665 |
+
custom bool primvars:doNotCastShadows = 1
|
| 666 |
+
|
| 667 |
+
def Material "_FlatColorMaterial"
|
| 668 |
+
{
|
| 669 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 670 |
+
|
| 671 |
+
def Shader "Shader"
|
| 672 |
+
{
|
| 673 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 674 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 675 |
+
float inputs:metallic = 0
|
| 676 |
+
float inputs:roughness = 1
|
| 677 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 678 |
+
token outputs:surface
|
| 679 |
+
}
|
| 680 |
+
}
|
| 681 |
+
}
|
| 682 |
+
|
| 683 |
+
def Mesh "East" (
|
| 684 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 685 |
+
)
|
| 686 |
+
{
|
| 687 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 688 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 689 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 690 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 691 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 692 |
+
)
|
| 693 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 694 |
+
uniform token physics:approximation = "convexHull"
|
| 695 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 696 |
+
custom bool primvars:doNotCastShadows = 1
|
| 697 |
+
|
| 698 |
+
def Material "_FlatColorMaterial"
|
| 699 |
+
{
|
| 700 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 701 |
+
|
| 702 |
+
def Shader "Shader"
|
| 703 |
+
{
|
| 704 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 705 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 706 |
+
float inputs:metallic = 0
|
| 707 |
+
float inputs:roughness = 1
|
| 708 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 709 |
+
token outputs:surface
|
| 710 |
+
}
|
| 711 |
+
}
|
| 712 |
+
}
|
| 713 |
+
}
|
| 714 |
+
|
| 715 |
+
def Xform "Lights"
|
| 716 |
+
{
|
| 717 |
+
def DomeLight "DomeLight_1"
|
| 718 |
+
{
|
| 719 |
+
float inputs:intensity = 1000
|
| 720 |
+
}
|
| 721 |
+
}
|
| 722 |
+
|
| 723 |
+
def Camera "Camera"
|
| 724 |
+
{
|
| 725 |
+
float2 clippingRange = (0.028317334, 10000)
|
| 726 |
+
float focalLength = 35
|
| 727 |
+
float horizontalAperture = 36
|
| 728 |
+
float verticalAperture = 36
|
| 729 |
+
matrix4d xformOp:transform = ( (-0.9363291775690444, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802982, 0), (0.317999364001908, 0.847998304005088, 0.4239991520025441, -0), (0.9004894400697011, 2.4013051474421707, 2.200652582229729, 1) )
|
| 730 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 731 |
+
}
|
| 732 |
+
}
|
| 733 |
+
|
reports/runtime/results/external/e81a0276f690/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,300 +1,300 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
-
bool omni:rtx:rt:demoire = 0
|
| 49 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
-
int omni:rtx:rt:sss:samples = 1
|
| 51 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
-
custom bool overrideClipRange = 0
|
| 57 |
-
uniform int2 resolution = (1024, 1024)
|
| 58 |
-
}
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
|
| 62 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
-
no_delete = true
|
| 65 |
-
)
|
| 66 |
-
{
|
| 67 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
-
}
|
| 69 |
-
|
| 70 |
-
def "Vars"
|
| 71 |
-
{
|
| 72 |
-
def RenderVar "LdrColor" (
|
| 73 |
-
hide_in_stage_window = true
|
| 74 |
-
no_delete = true
|
| 75 |
-
)
|
| 76 |
-
{
|
| 77 |
-
uniform string sourceName = "LdrColor"
|
| 78 |
-
uniform token sourceType = "raw"
|
| 79 |
-
}
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
|
| 83 |
-
over "OmniverseKit_Persp"
|
| 84 |
-
{
|
| 85 |
-
float exposure:fStop = 5
|
| 86 |
-
float exposure:responsivity = 1.1026709
|
| 87 |
-
float exposure:time = 0.02
|
| 88 |
-
}
|
| 89 |
-
|
| 90 |
-
def "World"
|
| 91 |
-
{
|
| 92 |
-
def Xform "AssetRoot"
|
| 93 |
-
{
|
| 94 |
-
def "Asset" (
|
| 95 |
-
prepend references = @
|
| 96 |
-
)
|
| 97 |
-
{
|
| 98 |
-
}
|
| 99 |
-
}
|
| 100 |
-
|
| 101 |
-
def Xform "Room"
|
| 102 |
-
{
|
| 103 |
-
def Mesh "Bottom" (
|
| 104 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
-
)
|
| 106 |
-
{
|
| 107 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
-
)
|
| 113 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
-
uniform token physics:approximation = "convexHull"
|
| 115 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
-
custom bool primvars:doNotCastShadows = 1
|
| 117 |
-
|
| 118 |
-
def Material "_FlatColorMaterial"
|
| 119 |
-
{
|
| 120 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
-
|
| 122 |
-
def Shader "Shader"
|
| 123 |
-
{
|
| 124 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
-
float inputs:metallic = 0
|
| 127 |
-
float inputs:roughness = 1
|
| 128 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
-
token outputs:surface
|
| 130 |
-
}
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
|
| 134 |
-
def Mesh "Floor" (
|
| 135 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
-
)
|
| 137 |
-
{
|
| 138 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
bool physics:collisionEnabled = 0
|
| 144 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
-
custom bool primvars:doNotCastShadows = 1
|
| 146 |
-
token visibility = "invisible"
|
| 147 |
-
}
|
| 148 |
-
|
| 149 |
-
def Mesh "North" (
|
| 150 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
-
)
|
| 152 |
-
{
|
| 153 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
-
)
|
| 159 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
-
uniform token physics:approximation = "convexHull"
|
| 161 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
-
custom bool primvars:doNotCastShadows = 1
|
| 163 |
-
|
| 164 |
-
def Material "_FlatColorMaterial"
|
| 165 |
-
{
|
| 166 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
-
|
| 168 |
-
def Shader "Shader"
|
| 169 |
-
{
|
| 170 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
-
float inputs:metallic = 0
|
| 173 |
-
float inputs:roughness = 1
|
| 174 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
-
token outputs:surface
|
| 176 |
-
}
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
|
| 180 |
-
def Mesh "South" (
|
| 181 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
-
)
|
| 183 |
-
{
|
| 184 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
-
)
|
| 190 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
-
uniform token physics:approximation = "convexHull"
|
| 192 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
-
custom bool primvars:doNotCastShadows = 1
|
| 194 |
-
|
| 195 |
-
def Material "_FlatColorMaterial"
|
| 196 |
-
{
|
| 197 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
-
|
| 199 |
-
def Shader "Shader"
|
| 200 |
-
{
|
| 201 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
-
float inputs:metallic = 0
|
| 204 |
-
float inputs:roughness = 1
|
| 205 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
-
token outputs:surface
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
def Mesh "West" (
|
| 212 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
-
uniform token physics:approximation = "convexHull"
|
| 223 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
-
custom bool primvars:doNotCastShadows = 1
|
| 225 |
-
|
| 226 |
-
def Material "_FlatColorMaterial"
|
| 227 |
-
{
|
| 228 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
-
|
| 230 |
-
def Shader "Shader"
|
| 231 |
-
{
|
| 232 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
-
float inputs:metallic = 0
|
| 235 |
-
float inputs:roughness = 1
|
| 236 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
-
token outputs:surface
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
def Mesh "East" (
|
| 243 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
-
)
|
| 245 |
-
{
|
| 246 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
-
)
|
| 252 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
-
uniform token physics:approximation = "convexHull"
|
| 254 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
-
custom bool primvars:doNotCastShadows = 1
|
| 256 |
-
|
| 257 |
-
def Material "_FlatColorMaterial"
|
| 258 |
-
{
|
| 259 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
-
|
| 261 |
-
def Shader "Shader"
|
| 262 |
-
{
|
| 263 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
-
float inputs:metallic = 0
|
| 266 |
-
float inputs:roughness = 1
|
| 267 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
-
token outputs:surface
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Xform "Lights"
|
| 275 |
-
{
|
| 276 |
-
def DistantLight "DistantLight_1"
|
| 277 |
-
{
|
| 278 |
-
float inputs:angle = 1
|
| 279 |
-
float inputs:intensity = 3000
|
| 280 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
def DomeLight "DomeLight_2"
|
| 285 |
-
{
|
| 286 |
-
float inputs:intensity = 150
|
| 287 |
-
}
|
| 288 |
-
}
|
| 289 |
-
|
| 290 |
-
def Camera "Camera"
|
| 291 |
-
{
|
| 292 |
-
float2 clippingRange = (0.028317334, 10000)
|
| 293 |
-
float focalLength = 35
|
| 294 |
-
float horizontalAperture = 36
|
| 295 |
-
float verticalAperture = 36
|
| 296 |
-
matrix4d xformOp:transform = ( (-0.9363291775690444, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802982, 0), (0.317999364001908, 0.847998304005088, 0.4239991520025441, -0), (0.9004894400697011, 2.4013051474421707, 2.200652582229729, 1) )
|
| 297 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
+
bool omni:rtx:rt:demoire = 0
|
| 49 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
+
int omni:rtx:rt:sss:samples = 1
|
| 51 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
+
custom bool overrideClipRange = 0
|
| 57 |
+
uniform int2 resolution = (1024, 1024)
|
| 58 |
+
}
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
+
no_delete = true
|
| 65 |
+
)
|
| 66 |
+
{
|
| 67 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
def "Vars"
|
| 71 |
+
{
|
| 72 |
+
def RenderVar "LdrColor" (
|
| 73 |
+
hide_in_stage_window = true
|
| 74 |
+
no_delete = true
|
| 75 |
+
)
|
| 76 |
+
{
|
| 77 |
+
uniform string sourceName = "LdrColor"
|
| 78 |
+
uniform token sourceType = "raw"
|
| 79 |
+
}
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
over "OmniverseKit_Persp"
|
| 84 |
+
{
|
| 85 |
+
float exposure:fStop = 5
|
| 86 |
+
float exposure:responsivity = 1.1026709
|
| 87 |
+
float exposure:time = 0.02
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
def "World"
|
| 91 |
+
{
|
| 92 |
+
def Xform "AssetRoot"
|
| 93 |
+
{
|
| 94 |
+
def "Asset" (
|
| 95 |
+
prepend references = @../../../../../../../../../assets/machine_guard/simready_usd/machine_guard.usd@
|
| 96 |
+
)
|
| 97 |
+
{
|
| 98 |
+
}
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
def Xform "Room"
|
| 102 |
+
{
|
| 103 |
+
def Mesh "Bottom" (
|
| 104 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
+
)
|
| 106 |
+
{
|
| 107 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
+
)
|
| 113 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
+
uniform token physics:approximation = "convexHull"
|
| 115 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
+
custom bool primvars:doNotCastShadows = 1
|
| 117 |
+
|
| 118 |
+
def Material "_FlatColorMaterial"
|
| 119 |
+
{
|
| 120 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
+
|
| 122 |
+
def Shader "Shader"
|
| 123 |
+
{
|
| 124 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
+
float inputs:metallic = 0
|
| 127 |
+
float inputs:roughness = 1
|
| 128 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
+
token outputs:surface
|
| 130 |
+
}
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
def Mesh "Floor" (
|
| 135 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
+
)
|
| 137 |
+
{
|
| 138 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
bool physics:collisionEnabled = 0
|
| 144 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
+
custom bool primvars:doNotCastShadows = 1
|
| 146 |
+
token visibility = "invisible"
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
def Mesh "North" (
|
| 150 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
+
)
|
| 152 |
+
{
|
| 153 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
+
)
|
| 159 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
+
uniform token physics:approximation = "convexHull"
|
| 161 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
+
custom bool primvars:doNotCastShadows = 1
|
| 163 |
+
|
| 164 |
+
def Material "_FlatColorMaterial"
|
| 165 |
+
{
|
| 166 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
+
|
| 168 |
+
def Shader "Shader"
|
| 169 |
+
{
|
| 170 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
+
float inputs:metallic = 0
|
| 173 |
+
float inputs:roughness = 1
|
| 174 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
+
token outputs:surface
|
| 176 |
+
}
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
def Mesh "South" (
|
| 181 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
+
)
|
| 183 |
+
{
|
| 184 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
+
)
|
| 190 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
+
uniform token physics:approximation = "convexHull"
|
| 192 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
+
custom bool primvars:doNotCastShadows = 1
|
| 194 |
+
|
| 195 |
+
def Material "_FlatColorMaterial"
|
| 196 |
+
{
|
| 197 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
+
|
| 199 |
+
def Shader "Shader"
|
| 200 |
+
{
|
| 201 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
+
float inputs:metallic = 0
|
| 204 |
+
float inputs:roughness = 1
|
| 205 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
+
token outputs:surface
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
def Mesh "West" (
|
| 212 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
+
uniform token physics:approximation = "convexHull"
|
| 223 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
+
custom bool primvars:doNotCastShadows = 1
|
| 225 |
+
|
| 226 |
+
def Material "_FlatColorMaterial"
|
| 227 |
+
{
|
| 228 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
+
|
| 230 |
+
def Shader "Shader"
|
| 231 |
+
{
|
| 232 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
+
float inputs:metallic = 0
|
| 235 |
+
float inputs:roughness = 1
|
| 236 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
+
token outputs:surface
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
def Mesh "East" (
|
| 243 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
+
)
|
| 245 |
+
{
|
| 246 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
+
)
|
| 252 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
+
uniform token physics:approximation = "convexHull"
|
| 254 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
+
custom bool primvars:doNotCastShadows = 1
|
| 256 |
+
|
| 257 |
+
def Material "_FlatColorMaterial"
|
| 258 |
+
{
|
| 259 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
+
|
| 261 |
+
def Shader "Shader"
|
| 262 |
+
{
|
| 263 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
+
float inputs:metallic = 0
|
| 266 |
+
float inputs:roughness = 1
|
| 267 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
+
token outputs:surface
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Xform "Lights"
|
| 275 |
+
{
|
| 276 |
+
def DistantLight "DistantLight_1"
|
| 277 |
+
{
|
| 278 |
+
float inputs:angle = 1
|
| 279 |
+
float inputs:intensity = 3000
|
| 280 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
def DomeLight "DomeLight_2"
|
| 285 |
+
{
|
| 286 |
+
float inputs:intensity = 150
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
def Camera "Camera"
|
| 291 |
+
{
|
| 292 |
+
float2 clippingRange = (0.028317334, 10000)
|
| 293 |
+
float focalLength = 35
|
| 294 |
+
float horizontalAperture = 36
|
| 295 |
+
float verticalAperture = 36
|
| 296 |
+
matrix4d xformOp:transform = ( (-0.9363291775690444, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802982, 0), (0.317999364001908, 0.847998304005088, 0.4239991520025441, -0), (0.9004894400697011, 2.4013051474421707, 2.200652582229729, 1) )
|
| 297 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
|
reports/runtime/results/external/e81a0276f690/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,293 +1,293 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
}
|
| 100 |
-
}
|
| 101 |
-
|
| 102 |
-
def Xform "Room"
|
| 103 |
-
{
|
| 104 |
-
def Mesh "Bottom" (
|
| 105 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 106 |
-
)
|
| 107 |
-
{
|
| 108 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 109 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 110 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 111 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 112 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 113 |
-
)
|
| 114 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 115 |
-
uniform token physics:approximation = "convexHull"
|
| 116 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 117 |
-
custom bool primvars:doNotCastShadows = 1
|
| 118 |
-
|
| 119 |
-
def Material "_FlatColorMaterial"
|
| 120 |
-
{
|
| 121 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 122 |
-
|
| 123 |
-
def Shader "Shader"
|
| 124 |
-
{
|
| 125 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 126 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 127 |
-
float inputs:metallic = 0
|
| 128 |
-
float inputs:roughness = 1
|
| 129 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 130 |
-
token outputs:surface
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
}
|
| 134 |
-
|
| 135 |
-
def Mesh "Floor" (
|
| 136 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 137 |
-
)
|
| 138 |
-
{
|
| 139 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 140 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 141 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 142 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 143 |
-
uniform token physics:approximation = "convexHull"
|
| 144 |
-
bool physics:collisionEnabled = 0
|
| 145 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 146 |
-
custom bool primvars:doNotCastShadows = 1
|
| 147 |
-
token visibility = "invisible"
|
| 148 |
-
}
|
| 149 |
-
|
| 150 |
-
def Mesh "North" (
|
| 151 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 152 |
-
)
|
| 153 |
-
{
|
| 154 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 155 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 156 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 157 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 158 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
-
)
|
| 160 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 161 |
-
uniform token physics:approximation = "convexHull"
|
| 162 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 163 |
-
custom bool primvars:doNotCastShadows = 1
|
| 164 |
-
|
| 165 |
-
def Material "_FlatColorMaterial"
|
| 166 |
-
{
|
| 167 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 168 |
-
|
| 169 |
-
def Shader "Shader"
|
| 170 |
-
{
|
| 171 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 172 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 173 |
-
float inputs:metallic = 0
|
| 174 |
-
float inputs:roughness = 1
|
| 175 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 176 |
-
token outputs:surface
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
}
|
| 180 |
-
|
| 181 |
-
def Mesh "South" (
|
| 182 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 183 |
-
)
|
| 184 |
-
{
|
| 185 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 186 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 187 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 188 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 189 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
-
)
|
| 191 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 192 |
-
uniform token physics:approximation = "convexHull"
|
| 193 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 194 |
-
custom bool primvars:doNotCastShadows = 1
|
| 195 |
-
|
| 196 |
-
def Material "_FlatColorMaterial"
|
| 197 |
-
{
|
| 198 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 199 |
-
|
| 200 |
-
def Shader "Shader"
|
| 201 |
-
{
|
| 202 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 203 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 204 |
-
float inputs:metallic = 0
|
| 205 |
-
float inputs:roughness = 1
|
| 206 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 207 |
-
token outputs:surface
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
}
|
| 211 |
-
|
| 212 |
-
def Mesh "West" (
|
| 213 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 214 |
-
)
|
| 215 |
-
{
|
| 216 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 217 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 218 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 219 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 220 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
-
)
|
| 222 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 223 |
-
uniform token physics:approximation = "convexHull"
|
| 224 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 225 |
-
custom bool primvars:doNotCastShadows = 1
|
| 226 |
-
|
| 227 |
-
def Material "_FlatColorMaterial"
|
| 228 |
-
{
|
| 229 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 230 |
-
|
| 231 |
-
def Shader "Shader"
|
| 232 |
-
{
|
| 233 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 234 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 235 |
-
float inputs:metallic = 0
|
| 236 |
-
float inputs:roughness = 1
|
| 237 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 238 |
-
token outputs:surface
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
}
|
| 242 |
-
|
| 243 |
-
def Mesh "East" (
|
| 244 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
-
)
|
| 246 |
-
{
|
| 247 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 248 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 251 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
-
)
|
| 253 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 254 |
-
uniform token physics:approximation = "convexHull"
|
| 255 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 256 |
-
custom bool primvars:doNotCastShadows = 1
|
| 257 |
-
|
| 258 |
-
def Material "_FlatColorMaterial"
|
| 259 |
-
{
|
| 260 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
-
|
| 262 |
-
def Shader "Shader"
|
| 263 |
-
{
|
| 264 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
-
float inputs:metallic = 0
|
| 267 |
-
float inputs:roughness = 1
|
| 268 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
-
token outputs:surface
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
}
|
| 274 |
-
|
| 275 |
-
def Xform "Lights"
|
| 276 |
-
{
|
| 277 |
-
def DomeLight "DomeLight_1"
|
| 278 |
-
{
|
| 279 |
-
float inputs:intensity = 1000
|
| 280 |
-
}
|
| 281 |
-
}
|
| 282 |
-
|
| 283 |
-
def Camera "Camera"
|
| 284 |
-
{
|
| 285 |
-
float2 clippingRange = (0.028317334, 10000)
|
| 286 |
-
float focalLength = 35
|
| 287 |
-
float horizontalAperture = 36
|
| 288 |
-
float verticalAperture = 36
|
| 289 |
-
matrix4d xformOp:transform = ( (-0.9363291775690444, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802982, 0), (0.317999364001908, 0.847998304005088, 0.4239991520025441, -0), (0.9004894400697011, 2.4013051474421707, 2.200652582229729, 1) )
|
| 290 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 291 |
-
}
|
| 292 |
-
}
|
| 293 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/machine_guard/simready_usd/machine_guard.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
}
|
| 100 |
+
}
|
| 101 |
+
|
| 102 |
+
def Xform "Room"
|
| 103 |
+
{
|
| 104 |
+
def Mesh "Bottom" (
|
| 105 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 106 |
+
)
|
| 107 |
+
{
|
| 108 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 109 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 110 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 111 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 112 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 113 |
+
)
|
| 114 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 115 |
+
uniform token physics:approximation = "convexHull"
|
| 116 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 117 |
+
custom bool primvars:doNotCastShadows = 1
|
| 118 |
+
|
| 119 |
+
def Material "_FlatColorMaterial"
|
| 120 |
+
{
|
| 121 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 122 |
+
|
| 123 |
+
def Shader "Shader"
|
| 124 |
+
{
|
| 125 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 126 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 127 |
+
float inputs:metallic = 0
|
| 128 |
+
float inputs:roughness = 1
|
| 129 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 130 |
+
token outputs:surface
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
}
|
| 134 |
+
|
| 135 |
+
def Mesh "Floor" (
|
| 136 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 137 |
+
)
|
| 138 |
+
{
|
| 139 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 140 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 141 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 142 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 143 |
+
uniform token physics:approximation = "convexHull"
|
| 144 |
+
bool physics:collisionEnabled = 0
|
| 145 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 146 |
+
custom bool primvars:doNotCastShadows = 1
|
| 147 |
+
token visibility = "invisible"
|
| 148 |
+
}
|
| 149 |
+
|
| 150 |
+
def Mesh "North" (
|
| 151 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 152 |
+
)
|
| 153 |
+
{
|
| 154 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 155 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 156 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 157 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 158 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
+
)
|
| 160 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 161 |
+
uniform token physics:approximation = "convexHull"
|
| 162 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 163 |
+
custom bool primvars:doNotCastShadows = 1
|
| 164 |
+
|
| 165 |
+
def Material "_FlatColorMaterial"
|
| 166 |
+
{
|
| 167 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 168 |
+
|
| 169 |
+
def Shader "Shader"
|
| 170 |
+
{
|
| 171 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 172 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 173 |
+
float inputs:metallic = 0
|
| 174 |
+
float inputs:roughness = 1
|
| 175 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 176 |
+
token outputs:surface
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
}
|
| 180 |
+
|
| 181 |
+
def Mesh "South" (
|
| 182 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 183 |
+
)
|
| 184 |
+
{
|
| 185 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 186 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 187 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 188 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 189 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
+
)
|
| 191 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 192 |
+
uniform token physics:approximation = "convexHull"
|
| 193 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 194 |
+
custom bool primvars:doNotCastShadows = 1
|
| 195 |
+
|
| 196 |
+
def Material "_FlatColorMaterial"
|
| 197 |
+
{
|
| 198 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 199 |
+
|
| 200 |
+
def Shader "Shader"
|
| 201 |
+
{
|
| 202 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 203 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 204 |
+
float inputs:metallic = 0
|
| 205 |
+
float inputs:roughness = 1
|
| 206 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 207 |
+
token outputs:surface
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
}
|
| 211 |
+
|
| 212 |
+
def Mesh "West" (
|
| 213 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 214 |
+
)
|
| 215 |
+
{
|
| 216 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 217 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 218 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 219 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 220 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
+
)
|
| 222 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 223 |
+
uniform token physics:approximation = "convexHull"
|
| 224 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 225 |
+
custom bool primvars:doNotCastShadows = 1
|
| 226 |
+
|
| 227 |
+
def Material "_FlatColorMaterial"
|
| 228 |
+
{
|
| 229 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 230 |
+
|
| 231 |
+
def Shader "Shader"
|
| 232 |
+
{
|
| 233 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 234 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 235 |
+
float inputs:metallic = 0
|
| 236 |
+
float inputs:roughness = 1
|
| 237 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 238 |
+
token outputs:surface
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
}
|
| 242 |
+
|
| 243 |
+
def Mesh "East" (
|
| 244 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
+
)
|
| 246 |
+
{
|
| 247 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 248 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 251 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
+
)
|
| 253 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 254 |
+
uniform token physics:approximation = "convexHull"
|
| 255 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 256 |
+
custom bool primvars:doNotCastShadows = 1
|
| 257 |
+
|
| 258 |
+
def Material "_FlatColorMaterial"
|
| 259 |
+
{
|
| 260 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
+
|
| 262 |
+
def Shader "Shader"
|
| 263 |
+
{
|
| 264 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
+
float inputs:metallic = 0
|
| 267 |
+
float inputs:roughness = 1
|
| 268 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
+
token outputs:surface
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
}
|
| 274 |
+
|
| 275 |
+
def Xform "Lights"
|
| 276 |
+
{
|
| 277 |
+
def DomeLight "DomeLight_1"
|
| 278 |
+
{
|
| 279 |
+
float inputs:intensity = 1000
|
| 280 |
+
}
|
| 281 |
+
}
|
| 282 |
+
|
| 283 |
+
def Camera "Camera"
|
| 284 |
+
{
|
| 285 |
+
float2 clippingRange = (0.028317334, 10000)
|
| 286 |
+
float focalLength = 35
|
| 287 |
+
float horizontalAperture = 36
|
| 288 |
+
float verticalAperture = 36
|
| 289 |
+
matrix4d xformOp:transform = ( (-0.9363291775690444, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802982, 0), (0.317999364001908, 0.847998304005088, 0.4239991520025441, -0), (0.9004894400697011, 2.4013051474421707, 2.200652582229729, 1) )
|
| 290 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 291 |
+
}
|
| 292 |
+
}
|
| 293 |
+
|
reports/runtime/results/external/e81a0276f690/.simready/runtime/slope_drop/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,432 +1,432 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 864000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 240
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
double3 xformOp:translate = (-0, -7.91959595908706, 21.9733045589825)
|
| 96 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
-
|
| 98 |
-
def "Asset" (
|
| 99 |
-
prepend references = @
|
| 100 |
-
)
|
| 101 |
-
{
|
| 102 |
-
over "Machine_guard" (
|
| 103 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 104 |
-
)
|
| 105 |
-
{
|
| 106 |
-
vector3f physics:angularVelocity = (0, 0, 0)
|
| 107 |
-
point3f physics:centerOfMass = (9.823434e-7, -0.000025333911, 0.97963816)
|
| 108 |
-
float3 physics:diagonalInertia = (13.632051, 23.125881, 9.505404)
|
| 109 |
-
float physics:mass = 40.774254
|
| 110 |
-
quatf physics:principalAxes = (1, 0.0000018068383, 1.7693691e-7, 3.196964e-13)
|
| 111 |
-
vector3f physics:velocity = (0, 0, -0.12262501)
|
| 112 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 113 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 114 |
-
float3 xformOp:translate = (0, -2.3613389e-7, -0.0010221493)
|
| 115 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 116 |
-
}
|
| 117 |
-
}
|
| 118 |
-
}
|
| 119 |
-
|
| 120 |
-
def Xform "Room"
|
| 121 |
-
{
|
| 122 |
-
def Mesh "Bottom" (
|
| 123 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 124 |
-
)
|
| 125 |
-
{
|
| 126 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 127 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 128 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 129 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 130 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 131 |
-
)
|
| 132 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 133 |
-
uniform token physics:approximation = "convexHull"
|
| 134 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 135 |
-
custom bool primvars:doNotCastShadows = 1
|
| 136 |
-
|
| 137 |
-
def Material "_FlatColorMaterial"
|
| 138 |
-
{
|
| 139 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 140 |
-
|
| 141 |
-
def Shader "Shader"
|
| 142 |
-
{
|
| 143 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 144 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 145 |
-
float inputs:metallic = 0
|
| 146 |
-
float inputs:roughness = 1
|
| 147 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 148 |
-
token outputs:surface
|
| 149 |
-
}
|
| 150 |
-
}
|
| 151 |
-
}
|
| 152 |
-
|
| 153 |
-
def Mesh "Floor" (
|
| 154 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 155 |
-
)
|
| 156 |
-
{
|
| 157 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 158 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 159 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 160 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 161 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 162 |
-
)
|
| 163 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 164 |
-
uniform token physics:approximation = "convexHull"
|
| 165 |
-
bool physics:collisionEnabled = 1
|
| 166 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 167 |
-
custom bool primvars:doNotCastShadows = 1
|
| 168 |
-
|
| 169 |
-
def Material "_FlatColorMaterial"
|
| 170 |
-
{
|
| 171 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 172 |
-
|
| 173 |
-
def Shader "Shader"
|
| 174 |
-
{
|
| 175 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 176 |
-
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 177 |
-
float inputs:metallic = 0
|
| 178 |
-
float inputs:roughness = 1
|
| 179 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 180 |
-
token outputs:surface
|
| 181 |
-
}
|
| 182 |
-
}
|
| 183 |
-
}
|
| 184 |
-
|
| 185 |
-
def Mesh "North" (
|
| 186 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 187 |
-
)
|
| 188 |
-
{
|
| 189 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 190 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 191 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 192 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 193 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 194 |
-
)
|
| 195 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 196 |
-
uniform token physics:approximation = "convexHull"
|
| 197 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 198 |
-
custom bool primvars:doNotCastShadows = 1
|
| 199 |
-
|
| 200 |
-
def Material "_FlatColorMaterial"
|
| 201 |
-
{
|
| 202 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 203 |
-
|
| 204 |
-
def Shader "Shader"
|
| 205 |
-
{
|
| 206 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 207 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 208 |
-
float inputs:metallic = 0
|
| 209 |
-
float inputs:roughness = 1
|
| 210 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 211 |
-
token outputs:surface
|
| 212 |
-
}
|
| 213 |
-
}
|
| 214 |
-
}
|
| 215 |
-
|
| 216 |
-
def Mesh "South" (
|
| 217 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 218 |
-
)
|
| 219 |
-
{
|
| 220 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 221 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 222 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 223 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 224 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 225 |
-
)
|
| 226 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 227 |
-
uniform token physics:approximation = "convexHull"
|
| 228 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 229 |
-
custom bool primvars:doNotCastShadows = 1
|
| 230 |
-
|
| 231 |
-
def Material "_FlatColorMaterial"
|
| 232 |
-
{
|
| 233 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 234 |
-
|
| 235 |
-
def Shader "Shader"
|
| 236 |
-
{
|
| 237 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 238 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 239 |
-
float inputs:metallic = 0
|
| 240 |
-
float inputs:roughness = 1
|
| 241 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 242 |
-
token outputs:surface
|
| 243 |
-
}
|
| 244 |
-
}
|
| 245 |
-
}
|
| 246 |
-
|
| 247 |
-
def Mesh "West" (
|
| 248 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 249 |
-
)
|
| 250 |
-
{
|
| 251 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 252 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 253 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 254 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 255 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 256 |
-
)
|
| 257 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 258 |
-
uniform token physics:approximation = "convexHull"
|
| 259 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 260 |
-
custom bool primvars:doNotCastShadows = 1
|
| 261 |
-
|
| 262 |
-
def Material "_FlatColorMaterial"
|
| 263 |
-
{
|
| 264 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 265 |
-
|
| 266 |
-
def Shader "Shader"
|
| 267 |
-
{
|
| 268 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 269 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 270 |
-
float inputs:metallic = 0
|
| 271 |
-
float inputs:roughness = 1
|
| 272 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 273 |
-
token outputs:surface
|
| 274 |
-
}
|
| 275 |
-
}
|
| 276 |
-
}
|
| 277 |
-
|
| 278 |
-
def Mesh "East" (
|
| 279 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 280 |
-
)
|
| 281 |
-
{
|
| 282 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 283 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 284 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 285 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 286 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 287 |
-
)
|
| 288 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 289 |
-
uniform token physics:approximation = "convexHull"
|
| 290 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 291 |
-
custom bool primvars:doNotCastShadows = 1
|
| 292 |
-
|
| 293 |
-
def Material "_FlatColorMaterial"
|
| 294 |
-
{
|
| 295 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 296 |
-
|
| 297 |
-
def Shader "Shader"
|
| 298 |
-
{
|
| 299 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 300 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 301 |
-
float inputs:metallic = 0
|
| 302 |
-
float inputs:roughness = 1
|
| 303 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 304 |
-
token outputs:surface
|
| 305 |
-
}
|
| 306 |
-
}
|
| 307 |
-
}
|
| 308 |
-
|
| 309 |
-
def Mesh "Slope" (
|
| 310 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 311 |
-
)
|
| 312 |
-
{
|
| 313 |
-
float3[] extent = [(-1, -1, -1), (1, 1, 0)]
|
| 314 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 315 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 316 |
-
rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
|
| 317 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 318 |
-
)
|
| 319 |
-
point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
|
| 320 |
-
custom bool primvars:doNotCastShadows = 1
|
| 321 |
-
float xformOp:rotateX = 45
|
| 322 |
-
float xformOp:rotateZ = 180
|
| 323 |
-
float3 xformOp:scale = (50, 16, 0.2)
|
| 324 |
-
double3 xformOp:translate = (0, 0, 10.99370854878486)
|
| 325 |
-
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
|
| 326 |
-
|
| 327 |
-
def Material "_FlatColorMaterial"
|
| 328 |
-
{
|
| 329 |
-
token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
|
| 330 |
-
|
| 331 |
-
def Shader "Shader"
|
| 332 |
-
{
|
| 333 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 334 |
-
color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
|
| 335 |
-
float inputs:metallic = 0
|
| 336 |
-
float inputs:roughness = 1
|
| 337 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 338 |
-
token outputs:surface
|
| 339 |
-
}
|
| 340 |
-
}
|
| 341 |
-
|
| 342 |
-
def "PhysMaterial" (
|
| 343 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 344 |
-
)
|
| 345 |
-
{
|
| 346 |
-
float physics:dynamicFriction = 0.4
|
| 347 |
-
float physics:restitution = 0
|
| 348 |
-
float physics:staticFriction = 0.5
|
| 349 |
-
}
|
| 350 |
-
}
|
| 351 |
-
|
| 352 |
-
def Xform "SlopeCollision"
|
| 353 |
-
{
|
| 354 |
-
float xformOp:rotateX = 45
|
| 355 |
-
float xformOp:rotateZ = 180
|
| 356 |
-
double3 xformOp:translate = (0, 0, 10.99370854878486)
|
| 357 |
-
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
|
| 358 |
-
|
| 359 |
-
def Cube "Box" (
|
| 360 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
|
| 361 |
-
)
|
| 362 |
-
{
|
| 363 |
-
rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
|
| 364 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 365 |
-
)
|
| 366 |
-
double size = 1
|
| 367 |
-
token visibility = "invisible"
|
| 368 |
-
float3 xformOp:scale = (100, 32, 0.2)
|
| 369 |
-
double3 xformOp:translate = (0, 0, -0.10000000045298725)
|
| 370 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
|
| 371 |
-
}
|
| 372 |
-
}
|
| 373 |
-
}
|
| 374 |
-
|
| 375 |
-
def Xform "Lights"
|
| 376 |
-
{
|
| 377 |
-
def DomeLight "DomeLight_1"
|
| 378 |
-
{
|
| 379 |
-
float inputs:intensity = 1000
|
| 380 |
-
}
|
| 381 |
-
}
|
| 382 |
-
|
| 383 |
-
def PhysicsScene "PhysicsScene" (
|
| 384 |
-
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 385 |
-
)
|
| 386 |
-
{
|
| 387 |
-
vector3f physics:gravityDirection = (0, 0, -1)
|
| 388 |
-
float physics:gravityMagnitude = 9.81
|
| 389 |
-
uniform token physxScene:broadphaseType = "GPU"
|
| 390 |
-
bool physxScene:enableEnhancedDeterminism = 0
|
| 391 |
-
bool physxScene:enableGPUDynamics = 1
|
| 392 |
-
bool physxScene:enableStabilization = 1
|
| 393 |
-
uniform token physxScene:solverType = "TGS"
|
| 394 |
-
uint physxScene:timeStepsPerSecond = 240
|
| 395 |
-
}
|
| 396 |
-
|
| 397 |
-
def Xform "GroundPlane"
|
| 398 |
-
{
|
| 399 |
-
def Mesh "CollisionMesh" (
|
| 400 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 401 |
-
)
|
| 402 |
-
{
|
| 403 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 404 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 405 |
-
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 406 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 407 |
-
)
|
| 408 |
-
uniform token physics:approximation = "convexHull"
|
| 409 |
-
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 410 |
-
token visibility = "invisible"
|
| 411 |
-
}
|
| 412 |
-
|
| 413 |
-
def "PhysMaterial" (
|
| 414 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 415 |
-
)
|
| 416 |
-
{
|
| 417 |
-
float physics:dynamicFriction = 0.4
|
| 418 |
-
float physics:restitution = 0
|
| 419 |
-
float physics:staticFriction = 0.5
|
| 420 |
-
}
|
| 421 |
-
}
|
| 422 |
-
|
| 423 |
-
def Camera "Camera"
|
| 424 |
-
{
|
| 425 |
-
float2 clippingRange = (0.040435173, 1000)
|
| 426 |
-
float focalLength = 35
|
| 427 |
-
float horizontalAperture = 36
|
| 428 |
-
matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.1961161351381844, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.1961161351381844, 0), (-3.964995010854377, -7.919596103231036, 23.76579248195198, 1) )
|
| 429 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 430 |
-
}
|
| 431 |
-
}
|
| 432 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 864000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 240
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
double3 xformOp:translate = (-0, -7.91959595908706, 21.9733045589825)
|
| 96 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
+
|
| 98 |
+
def "Asset" (
|
| 99 |
+
prepend references = @../../../../../../../../../assets/machine_guard/simready_usd/machine_guard.usd@
|
| 100 |
+
)
|
| 101 |
+
{
|
| 102 |
+
over "Machine_guard" (
|
| 103 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 104 |
+
)
|
| 105 |
+
{
|
| 106 |
+
vector3f physics:angularVelocity = (0, 0, 0)
|
| 107 |
+
point3f physics:centerOfMass = (9.823434e-7, -0.000025333911, 0.97963816)
|
| 108 |
+
float3 physics:diagonalInertia = (13.632051, 23.125881, 9.505404)
|
| 109 |
+
float physics:mass = 40.774254
|
| 110 |
+
quatf physics:principalAxes = (1, 0.0000018068383, 1.7693691e-7, 3.196964e-13)
|
| 111 |
+
vector3f physics:velocity = (0, 0, -0.12262501)
|
| 112 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 113 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 114 |
+
float3 xformOp:translate = (0, -2.3613389e-7, -0.0010221493)
|
| 115 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 116 |
+
}
|
| 117 |
+
}
|
| 118 |
+
}
|
| 119 |
+
|
| 120 |
+
def Xform "Room"
|
| 121 |
+
{
|
| 122 |
+
def Mesh "Bottom" (
|
| 123 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 124 |
+
)
|
| 125 |
+
{
|
| 126 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 127 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 128 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 129 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 130 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 131 |
+
)
|
| 132 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 133 |
+
uniform token physics:approximation = "convexHull"
|
| 134 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 135 |
+
custom bool primvars:doNotCastShadows = 1
|
| 136 |
+
|
| 137 |
+
def Material "_FlatColorMaterial"
|
| 138 |
+
{
|
| 139 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 140 |
+
|
| 141 |
+
def Shader "Shader"
|
| 142 |
+
{
|
| 143 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 144 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 145 |
+
float inputs:metallic = 0
|
| 146 |
+
float inputs:roughness = 1
|
| 147 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 148 |
+
token outputs:surface
|
| 149 |
+
}
|
| 150 |
+
}
|
| 151 |
+
}
|
| 152 |
+
|
| 153 |
+
def Mesh "Floor" (
|
| 154 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 155 |
+
)
|
| 156 |
+
{
|
| 157 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 158 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 159 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 160 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 161 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 162 |
+
)
|
| 163 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 164 |
+
uniform token physics:approximation = "convexHull"
|
| 165 |
+
bool physics:collisionEnabled = 1
|
| 166 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 167 |
+
custom bool primvars:doNotCastShadows = 1
|
| 168 |
+
|
| 169 |
+
def Material "_FlatColorMaterial"
|
| 170 |
+
{
|
| 171 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 172 |
+
|
| 173 |
+
def Shader "Shader"
|
| 174 |
+
{
|
| 175 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 176 |
+
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 177 |
+
float inputs:metallic = 0
|
| 178 |
+
float inputs:roughness = 1
|
| 179 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 180 |
+
token outputs:surface
|
| 181 |
+
}
|
| 182 |
+
}
|
| 183 |
+
}
|
| 184 |
+
|
| 185 |
+
def Mesh "North" (
|
| 186 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 187 |
+
)
|
| 188 |
+
{
|
| 189 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 190 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 191 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 192 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 193 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 194 |
+
)
|
| 195 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 196 |
+
uniform token physics:approximation = "convexHull"
|
| 197 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 198 |
+
custom bool primvars:doNotCastShadows = 1
|
| 199 |
+
|
| 200 |
+
def Material "_FlatColorMaterial"
|
| 201 |
+
{
|
| 202 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 203 |
+
|
| 204 |
+
def Shader "Shader"
|
| 205 |
+
{
|
| 206 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 207 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 208 |
+
float inputs:metallic = 0
|
| 209 |
+
float inputs:roughness = 1
|
| 210 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 211 |
+
token outputs:surface
|
| 212 |
+
}
|
| 213 |
+
}
|
| 214 |
+
}
|
| 215 |
+
|
| 216 |
+
def Mesh "South" (
|
| 217 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 218 |
+
)
|
| 219 |
+
{
|
| 220 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 221 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 222 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 223 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 224 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 225 |
+
)
|
| 226 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 227 |
+
uniform token physics:approximation = "convexHull"
|
| 228 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 229 |
+
custom bool primvars:doNotCastShadows = 1
|
| 230 |
+
|
| 231 |
+
def Material "_FlatColorMaterial"
|
| 232 |
+
{
|
| 233 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 234 |
+
|
| 235 |
+
def Shader "Shader"
|
| 236 |
+
{
|
| 237 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 238 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 239 |
+
float inputs:metallic = 0
|
| 240 |
+
float inputs:roughness = 1
|
| 241 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 242 |
+
token outputs:surface
|
| 243 |
+
}
|
| 244 |
+
}
|
| 245 |
+
}
|
| 246 |
+
|
| 247 |
+
def Mesh "West" (
|
| 248 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 249 |
+
)
|
| 250 |
+
{
|
| 251 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 252 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 253 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 254 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 255 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 256 |
+
)
|
| 257 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 258 |
+
uniform token physics:approximation = "convexHull"
|
| 259 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 260 |
+
custom bool primvars:doNotCastShadows = 1
|
| 261 |
+
|
| 262 |
+
def Material "_FlatColorMaterial"
|
| 263 |
+
{
|
| 264 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 265 |
+
|
| 266 |
+
def Shader "Shader"
|
| 267 |
+
{
|
| 268 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 269 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 270 |
+
float inputs:metallic = 0
|
| 271 |
+
float inputs:roughness = 1
|
| 272 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 273 |
+
token outputs:surface
|
| 274 |
+
}
|
| 275 |
+
}
|
| 276 |
+
}
|
| 277 |
+
|
| 278 |
+
def Mesh "East" (
|
| 279 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 280 |
+
)
|
| 281 |
+
{
|
| 282 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 283 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 284 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 285 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 286 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 287 |
+
)
|
| 288 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 289 |
+
uniform token physics:approximation = "convexHull"
|
| 290 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 291 |
+
custom bool primvars:doNotCastShadows = 1
|
| 292 |
+
|
| 293 |
+
def Material "_FlatColorMaterial"
|
| 294 |
+
{
|
| 295 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 296 |
+
|
| 297 |
+
def Shader "Shader"
|
| 298 |
+
{
|
| 299 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 300 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 301 |
+
float inputs:metallic = 0
|
| 302 |
+
float inputs:roughness = 1
|
| 303 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 304 |
+
token outputs:surface
|
| 305 |
+
}
|
| 306 |
+
}
|
| 307 |
+
}
|
| 308 |
+
|
| 309 |
+
def Mesh "Slope" (
|
| 310 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 311 |
+
)
|
| 312 |
+
{
|
| 313 |
+
float3[] extent = [(-1, -1, -1), (1, 1, 0)]
|
| 314 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 315 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 316 |
+
rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
|
| 317 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 318 |
+
)
|
| 319 |
+
point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
|
| 320 |
+
custom bool primvars:doNotCastShadows = 1
|
| 321 |
+
float xformOp:rotateX = 45
|
| 322 |
+
float xformOp:rotateZ = 180
|
| 323 |
+
float3 xformOp:scale = (50, 16, 0.2)
|
| 324 |
+
double3 xformOp:translate = (0, 0, 10.99370854878486)
|
| 325 |
+
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
|
| 326 |
+
|
| 327 |
+
def Material "_FlatColorMaterial"
|
| 328 |
+
{
|
| 329 |
+
token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
|
| 330 |
+
|
| 331 |
+
def Shader "Shader"
|
| 332 |
+
{
|
| 333 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 334 |
+
color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
|
| 335 |
+
float inputs:metallic = 0
|
| 336 |
+
float inputs:roughness = 1
|
| 337 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 338 |
+
token outputs:surface
|
| 339 |
+
}
|
| 340 |
+
}
|
| 341 |
+
|
| 342 |
+
def "PhysMaterial" (
|
| 343 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 344 |
+
)
|
| 345 |
+
{
|
| 346 |
+
float physics:dynamicFriction = 0.4
|
| 347 |
+
float physics:restitution = 0
|
| 348 |
+
float physics:staticFriction = 0.5
|
| 349 |
+
}
|
| 350 |
+
}
|
| 351 |
+
|
| 352 |
+
def Xform "SlopeCollision"
|
| 353 |
+
{
|
| 354 |
+
float xformOp:rotateX = 45
|
| 355 |
+
float xformOp:rotateZ = 180
|
| 356 |
+
double3 xformOp:translate = (0, 0, 10.99370854878486)
|
| 357 |
+
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
|
| 358 |
+
|
| 359 |
+
def Cube "Box" (
|
| 360 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
|
| 361 |
+
)
|
| 362 |
+
{
|
| 363 |
+
rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
|
| 364 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 365 |
+
)
|
| 366 |
+
double size = 1
|
| 367 |
+
token visibility = "invisible"
|
| 368 |
+
float3 xformOp:scale = (100, 32, 0.2)
|
| 369 |
+
double3 xformOp:translate = (0, 0, -0.10000000045298725)
|
| 370 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
|
| 371 |
+
}
|
| 372 |
+
}
|
| 373 |
+
}
|
| 374 |
+
|
| 375 |
+
def Xform "Lights"
|
| 376 |
+
{
|
| 377 |
+
def DomeLight "DomeLight_1"
|
| 378 |
+
{
|
| 379 |
+
float inputs:intensity = 1000
|
| 380 |
+
}
|
| 381 |
+
}
|
| 382 |
+
|
| 383 |
+
def PhysicsScene "PhysicsScene" (
|
| 384 |
+
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 385 |
+
)
|
| 386 |
+
{
|
| 387 |
+
vector3f physics:gravityDirection = (0, 0, -1)
|
| 388 |
+
float physics:gravityMagnitude = 9.81
|
| 389 |
+
uniform token physxScene:broadphaseType = "GPU"
|
| 390 |
+
bool physxScene:enableEnhancedDeterminism = 0
|
| 391 |
+
bool physxScene:enableGPUDynamics = 1
|
| 392 |
+
bool physxScene:enableStabilization = 1
|
| 393 |
+
uniform token physxScene:solverType = "TGS"
|
| 394 |
+
uint physxScene:timeStepsPerSecond = 240
|
| 395 |
+
}
|
| 396 |
+
|
| 397 |
+
def Xform "GroundPlane"
|
| 398 |
+
{
|
| 399 |
+
def Mesh "CollisionMesh" (
|
| 400 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 401 |
+
)
|
| 402 |
+
{
|
| 403 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 404 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 405 |
+
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 406 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 407 |
+
)
|
| 408 |
+
uniform token physics:approximation = "convexHull"
|
| 409 |
+
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 410 |
+
token visibility = "invisible"
|
| 411 |
+
}
|
| 412 |
+
|
| 413 |
+
def "PhysMaterial" (
|
| 414 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 415 |
+
)
|
| 416 |
+
{
|
| 417 |
+
float physics:dynamicFriction = 0.4
|
| 418 |
+
float physics:restitution = 0
|
| 419 |
+
float physics:staticFriction = 0.5
|
| 420 |
+
}
|
| 421 |
+
}
|
| 422 |
+
|
| 423 |
+
def Camera "Camera"
|
| 424 |
+
{
|
| 425 |
+
float2 clippingRange = (0.040435173, 1000)
|
| 426 |
+
float focalLength = 35
|
| 427 |
+
float horizontalAperture = 36
|
| 428 |
+
matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.1961161351381844, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.1961161351381844, 0), (-3.964995010854377, -7.919596103231036, 23.76579248195198, 1) )
|
| 429 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 430 |
+
}
|
| 431 |
+
}
|
| 432 |
+
|
reports/runtime/results/external/e8591a0061cd/.simready/runtime/culling_xz/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,320 +1,320 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Anvil"
|
| 115 |
-
{
|
| 116 |
-
over "anvil" (
|
| 117 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 118 |
-
)
|
| 119 |
-
{
|
| 120 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 121 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 122 |
-
)
|
| 123 |
-
rel material:binding:physics = None
|
| 124 |
-
}
|
| 125 |
-
}
|
| 126 |
-
}
|
| 127 |
-
}
|
| 128 |
-
|
| 129 |
-
def Xform "Room"
|
| 130 |
-
{
|
| 131 |
-
def Mesh "Bottom" (
|
| 132 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 133 |
-
)
|
| 134 |
-
{
|
| 135 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 136 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 137 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 138 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 139 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 140 |
-
)
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 144 |
-
custom bool primvars:doNotCastShadows = 1
|
| 145 |
-
|
| 146 |
-
def Material "_FlatColorMaterial"
|
| 147 |
-
{
|
| 148 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 149 |
-
|
| 150 |
-
def Shader "Shader"
|
| 151 |
-
{
|
| 152 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 153 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 154 |
-
float inputs:metallic = 0
|
| 155 |
-
float inputs:roughness = 1
|
| 156 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 157 |
-
token outputs:surface
|
| 158 |
-
}
|
| 159 |
-
}
|
| 160 |
-
}
|
| 161 |
-
|
| 162 |
-
def Mesh "Floor" (
|
| 163 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 164 |
-
)
|
| 165 |
-
{
|
| 166 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 167 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 168 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 169 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 170 |
-
uniform token physics:approximation = "convexHull"
|
| 171 |
-
bool physics:collisionEnabled = 0
|
| 172 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 173 |
-
custom bool primvars:doNotCastShadows = 1
|
| 174 |
-
token visibility = "invisible"
|
| 175 |
-
}
|
| 176 |
-
|
| 177 |
-
def Mesh "North" (
|
| 178 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 179 |
-
)
|
| 180 |
-
{
|
| 181 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 182 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 183 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 184 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 185 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 186 |
-
)
|
| 187 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 188 |
-
uniform token physics:approximation = "convexHull"
|
| 189 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 190 |
-
custom bool primvars:doNotCastShadows = 1
|
| 191 |
-
|
| 192 |
-
def Material "_FlatColorMaterial"
|
| 193 |
-
{
|
| 194 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 195 |
-
|
| 196 |
-
def Shader "Shader"
|
| 197 |
-
{
|
| 198 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 199 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 200 |
-
float inputs:metallic = 0
|
| 201 |
-
float inputs:roughness = 1
|
| 202 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 203 |
-
token outputs:surface
|
| 204 |
-
}
|
| 205 |
-
}
|
| 206 |
-
}
|
| 207 |
-
|
| 208 |
-
def Mesh "South" (
|
| 209 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 210 |
-
)
|
| 211 |
-
{
|
| 212 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 213 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 214 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 215 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 216 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 217 |
-
)
|
| 218 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 219 |
-
uniform token physics:approximation = "convexHull"
|
| 220 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 221 |
-
custom bool primvars:doNotCastShadows = 1
|
| 222 |
-
|
| 223 |
-
def Material "_FlatColorMaterial"
|
| 224 |
-
{
|
| 225 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 226 |
-
|
| 227 |
-
def Shader "Shader"
|
| 228 |
-
{
|
| 229 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 230 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 231 |
-
float inputs:metallic = 0
|
| 232 |
-
float inputs:roughness = 1
|
| 233 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 234 |
-
token outputs:surface
|
| 235 |
-
}
|
| 236 |
-
}
|
| 237 |
-
}
|
| 238 |
-
|
| 239 |
-
def Mesh "West" (
|
| 240 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 241 |
-
)
|
| 242 |
-
{
|
| 243 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 244 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 245 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 246 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 247 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 248 |
-
)
|
| 249 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 250 |
-
uniform token physics:approximation = "convexHull"
|
| 251 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 252 |
-
custom bool primvars:doNotCastShadows = 1
|
| 253 |
-
|
| 254 |
-
def Material "_FlatColorMaterial"
|
| 255 |
-
{
|
| 256 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 257 |
-
|
| 258 |
-
def Shader "Shader"
|
| 259 |
-
{
|
| 260 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 261 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 262 |
-
float inputs:metallic = 0
|
| 263 |
-
float inputs:roughness = 1
|
| 264 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 265 |
-
token outputs:surface
|
| 266 |
-
}
|
| 267 |
-
}
|
| 268 |
-
}
|
| 269 |
-
|
| 270 |
-
def Mesh "East" (
|
| 271 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 272 |
-
)
|
| 273 |
-
{
|
| 274 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 275 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 276 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 277 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 278 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 279 |
-
)
|
| 280 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 281 |
-
uniform token physics:approximation = "convexHull"
|
| 282 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 283 |
-
custom bool primvars:doNotCastShadows = 1
|
| 284 |
-
|
| 285 |
-
def Material "_FlatColorMaterial"
|
| 286 |
-
{
|
| 287 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 288 |
-
|
| 289 |
-
def Shader "Shader"
|
| 290 |
-
{
|
| 291 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 292 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 293 |
-
float inputs:metallic = 0
|
| 294 |
-
float inputs:roughness = 1
|
| 295 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 296 |
-
token outputs:surface
|
| 297 |
-
}
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
}
|
| 301 |
-
|
| 302 |
-
def Xform "Lights"
|
| 303 |
-
{
|
| 304 |
-
def DomeLight "DomeLight_1"
|
| 305 |
-
{
|
| 306 |
-
float inputs:intensity = 1000
|
| 307 |
-
}
|
| 308 |
-
}
|
| 309 |
-
|
| 310 |
-
def Camera "Camera"
|
| 311 |
-
{
|
| 312 |
-
float2 clippingRange = (0.0049308063, 10000)
|
| 313 |
-
float focalLength = 35
|
| 314 |
-
float horizontalAperture = 36
|
| 315 |
-
float verticalAperture = 36
|
| 316 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.15679932384901485, 0.41813153026403976, 0.2940657660260895, 1.0000000000000002) )
|
| 317 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 318 |
-
}
|
| 319 |
-
}
|
| 320 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/anvil/simready_usd/anvil.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Anvil"
|
| 115 |
+
{
|
| 116 |
+
over "anvil" (
|
| 117 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 118 |
+
)
|
| 119 |
+
{
|
| 120 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 121 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 122 |
+
)
|
| 123 |
+
rel material:binding:physics = None
|
| 124 |
+
}
|
| 125 |
+
}
|
| 126 |
+
}
|
| 127 |
+
}
|
| 128 |
+
|
| 129 |
+
def Xform "Room"
|
| 130 |
+
{
|
| 131 |
+
def Mesh "Bottom" (
|
| 132 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 133 |
+
)
|
| 134 |
+
{
|
| 135 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 136 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 137 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 138 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 139 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 140 |
+
)
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 144 |
+
custom bool primvars:doNotCastShadows = 1
|
| 145 |
+
|
| 146 |
+
def Material "_FlatColorMaterial"
|
| 147 |
+
{
|
| 148 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 149 |
+
|
| 150 |
+
def Shader "Shader"
|
| 151 |
+
{
|
| 152 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 153 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 154 |
+
float inputs:metallic = 0
|
| 155 |
+
float inputs:roughness = 1
|
| 156 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 157 |
+
token outputs:surface
|
| 158 |
+
}
|
| 159 |
+
}
|
| 160 |
+
}
|
| 161 |
+
|
| 162 |
+
def Mesh "Floor" (
|
| 163 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 164 |
+
)
|
| 165 |
+
{
|
| 166 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 167 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 168 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 169 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 170 |
+
uniform token physics:approximation = "convexHull"
|
| 171 |
+
bool physics:collisionEnabled = 0
|
| 172 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 173 |
+
custom bool primvars:doNotCastShadows = 1
|
| 174 |
+
token visibility = "invisible"
|
| 175 |
+
}
|
| 176 |
+
|
| 177 |
+
def Mesh "North" (
|
| 178 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 179 |
+
)
|
| 180 |
+
{
|
| 181 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 182 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 183 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 184 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 185 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 186 |
+
)
|
| 187 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 188 |
+
uniform token physics:approximation = "convexHull"
|
| 189 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 190 |
+
custom bool primvars:doNotCastShadows = 1
|
| 191 |
+
|
| 192 |
+
def Material "_FlatColorMaterial"
|
| 193 |
+
{
|
| 194 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 195 |
+
|
| 196 |
+
def Shader "Shader"
|
| 197 |
+
{
|
| 198 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 199 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 200 |
+
float inputs:metallic = 0
|
| 201 |
+
float inputs:roughness = 1
|
| 202 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 203 |
+
token outputs:surface
|
| 204 |
+
}
|
| 205 |
+
}
|
| 206 |
+
}
|
| 207 |
+
|
| 208 |
+
def Mesh "South" (
|
| 209 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 210 |
+
)
|
| 211 |
+
{
|
| 212 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 213 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 214 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 215 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 216 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 217 |
+
)
|
| 218 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 219 |
+
uniform token physics:approximation = "convexHull"
|
| 220 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 221 |
+
custom bool primvars:doNotCastShadows = 1
|
| 222 |
+
|
| 223 |
+
def Material "_FlatColorMaterial"
|
| 224 |
+
{
|
| 225 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 226 |
+
|
| 227 |
+
def Shader "Shader"
|
| 228 |
+
{
|
| 229 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 230 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 231 |
+
float inputs:metallic = 0
|
| 232 |
+
float inputs:roughness = 1
|
| 233 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 234 |
+
token outputs:surface
|
| 235 |
+
}
|
| 236 |
+
}
|
| 237 |
+
}
|
| 238 |
+
|
| 239 |
+
def Mesh "West" (
|
| 240 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 241 |
+
)
|
| 242 |
+
{
|
| 243 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 244 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 245 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 246 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 247 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 248 |
+
)
|
| 249 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 250 |
+
uniform token physics:approximation = "convexHull"
|
| 251 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 252 |
+
custom bool primvars:doNotCastShadows = 1
|
| 253 |
+
|
| 254 |
+
def Material "_FlatColorMaterial"
|
| 255 |
+
{
|
| 256 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 257 |
+
|
| 258 |
+
def Shader "Shader"
|
| 259 |
+
{
|
| 260 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 261 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 262 |
+
float inputs:metallic = 0
|
| 263 |
+
float inputs:roughness = 1
|
| 264 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 265 |
+
token outputs:surface
|
| 266 |
+
}
|
| 267 |
+
}
|
| 268 |
+
}
|
| 269 |
+
|
| 270 |
+
def Mesh "East" (
|
| 271 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 272 |
+
)
|
| 273 |
+
{
|
| 274 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 275 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 276 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 277 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 278 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 279 |
+
)
|
| 280 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 281 |
+
uniform token physics:approximation = "convexHull"
|
| 282 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 283 |
+
custom bool primvars:doNotCastShadows = 1
|
| 284 |
+
|
| 285 |
+
def Material "_FlatColorMaterial"
|
| 286 |
+
{
|
| 287 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 288 |
+
|
| 289 |
+
def Shader "Shader"
|
| 290 |
+
{
|
| 291 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 292 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 293 |
+
float inputs:metallic = 0
|
| 294 |
+
float inputs:roughness = 1
|
| 295 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 296 |
+
token outputs:surface
|
| 297 |
+
}
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
}
|
| 301 |
+
|
| 302 |
+
def Xform "Lights"
|
| 303 |
+
{
|
| 304 |
+
def DomeLight "DomeLight_1"
|
| 305 |
+
{
|
| 306 |
+
float inputs:intensity = 1000
|
| 307 |
+
}
|
| 308 |
+
}
|
| 309 |
+
|
| 310 |
+
def Camera "Camera"
|
| 311 |
+
{
|
| 312 |
+
float2 clippingRange = (0.0049308063, 10000)
|
| 313 |
+
float focalLength = 35
|
| 314 |
+
float horizontalAperture = 36
|
| 315 |
+
float verticalAperture = 36
|
| 316 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.15679932384901485, 0.41813153026403976, 0.2940657660260895, 1.0000000000000002) )
|
| 317 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 318 |
+
}
|
| 319 |
+
}
|
| 320 |
+
|
reports/runtime/results/external/e8591a0061cd/.simready/runtime/ground_drop/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,367 +1,367 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 864000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 240
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
double3 xformOp:translate = (0, 0, 0.255000002682209)
|
| 96 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
-
|
| 98 |
-
def "Asset" (
|
| 99 |
-
prepend references = @
|
| 100 |
-
)
|
| 101 |
-
{
|
| 102 |
-
over "Anvil" (
|
| 103 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 104 |
-
)
|
| 105 |
-
{
|
| 106 |
-
vector3f physics:angularVelocity = (0, 0, 0)
|
| 107 |
-
point3f physics:centerOfMass = (-0.03471286, 0.000003193606, 0.084708914)
|
| 108 |
-
float3 physics:diagonalInertia = (0.1281202, 0.22500265, 0.17137983)
|
| 109 |
-
float physics:mass = 29.678621
|
| 110 |
-
quatf physics:principalAxes = (0.99979186, 0.000074017786, 0.02040277, 0.000015216504)
|
| 111 |
-
vector3f physics:velocity = (0, 0, -0.12262501)
|
| 112 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 113 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 114 |
-
float3 xformOp:translate = (7.450581e-9, 1.8189894e-12, -0.0010218695)
|
| 115 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 116 |
-
}
|
| 117 |
-
}
|
| 118 |
-
}
|
| 119 |
-
|
| 120 |
-
def Xform "Room"
|
| 121 |
-
{
|
| 122 |
-
def Mesh "Bottom" (
|
| 123 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 124 |
-
)
|
| 125 |
-
{
|
| 126 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 127 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 128 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 129 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 130 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 131 |
-
)
|
| 132 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 133 |
-
uniform token physics:approximation = "convexHull"
|
| 134 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 135 |
-
custom bool primvars:doNotCastShadows = 1
|
| 136 |
-
|
| 137 |
-
def Material "_FlatColorMaterial"
|
| 138 |
-
{
|
| 139 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 140 |
-
|
| 141 |
-
def Shader "Shader"
|
| 142 |
-
{
|
| 143 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 144 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 145 |
-
float inputs:metallic = 0
|
| 146 |
-
float inputs:roughness = 1
|
| 147 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 148 |
-
token outputs:surface
|
| 149 |
-
}
|
| 150 |
-
}
|
| 151 |
-
}
|
| 152 |
-
|
| 153 |
-
def Mesh "Floor" (
|
| 154 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 155 |
-
)
|
| 156 |
-
{
|
| 157 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 158 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 159 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 160 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 161 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 162 |
-
)
|
| 163 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 164 |
-
uniform token physics:approximation = "convexHull"
|
| 165 |
-
bool physics:collisionEnabled = 1
|
| 166 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 167 |
-
custom bool primvars:doNotCastShadows = 1
|
| 168 |
-
|
| 169 |
-
def Material "_FlatColorMaterial"
|
| 170 |
-
{
|
| 171 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 172 |
-
|
| 173 |
-
def Shader "Shader"
|
| 174 |
-
{
|
| 175 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 176 |
-
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 177 |
-
float inputs:metallic = 0
|
| 178 |
-
float inputs:roughness = 1
|
| 179 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 180 |
-
token outputs:surface
|
| 181 |
-
}
|
| 182 |
-
}
|
| 183 |
-
}
|
| 184 |
-
|
| 185 |
-
def Mesh "North" (
|
| 186 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 187 |
-
)
|
| 188 |
-
{
|
| 189 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 190 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 191 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 192 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 193 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 194 |
-
)
|
| 195 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 196 |
-
uniform token physics:approximation = "convexHull"
|
| 197 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 198 |
-
custom bool primvars:doNotCastShadows = 1
|
| 199 |
-
|
| 200 |
-
def Material "_FlatColorMaterial"
|
| 201 |
-
{
|
| 202 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 203 |
-
|
| 204 |
-
def Shader "Shader"
|
| 205 |
-
{
|
| 206 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 207 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 208 |
-
float inputs:metallic = 0
|
| 209 |
-
float inputs:roughness = 1
|
| 210 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 211 |
-
token outputs:surface
|
| 212 |
-
}
|
| 213 |
-
}
|
| 214 |
-
}
|
| 215 |
-
|
| 216 |
-
def Mesh "South" (
|
| 217 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 218 |
-
)
|
| 219 |
-
{
|
| 220 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 221 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 222 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 223 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 224 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 225 |
-
)
|
| 226 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 227 |
-
uniform token physics:approximation = "convexHull"
|
| 228 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 229 |
-
custom bool primvars:doNotCastShadows = 1
|
| 230 |
-
|
| 231 |
-
def Material "_FlatColorMaterial"
|
| 232 |
-
{
|
| 233 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 234 |
-
|
| 235 |
-
def Shader "Shader"
|
| 236 |
-
{
|
| 237 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 238 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 239 |
-
float inputs:metallic = 0
|
| 240 |
-
float inputs:roughness = 1
|
| 241 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 242 |
-
token outputs:surface
|
| 243 |
-
}
|
| 244 |
-
}
|
| 245 |
-
}
|
| 246 |
-
|
| 247 |
-
def Mesh "West" (
|
| 248 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 249 |
-
)
|
| 250 |
-
{
|
| 251 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 252 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 253 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 254 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 255 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 256 |
-
)
|
| 257 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 258 |
-
uniform token physics:approximation = "convexHull"
|
| 259 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 260 |
-
custom bool primvars:doNotCastShadows = 1
|
| 261 |
-
|
| 262 |
-
def Material "_FlatColorMaterial"
|
| 263 |
-
{
|
| 264 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 265 |
-
|
| 266 |
-
def Shader "Shader"
|
| 267 |
-
{
|
| 268 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 269 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 270 |
-
float inputs:metallic = 0
|
| 271 |
-
float inputs:roughness = 1
|
| 272 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 273 |
-
token outputs:surface
|
| 274 |
-
}
|
| 275 |
-
}
|
| 276 |
-
}
|
| 277 |
-
|
| 278 |
-
def Mesh "East" (
|
| 279 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 280 |
-
)
|
| 281 |
-
{
|
| 282 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 283 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 284 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 285 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 286 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 287 |
-
)
|
| 288 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 289 |
-
uniform token physics:approximation = "convexHull"
|
| 290 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 291 |
-
custom bool primvars:doNotCastShadows = 1
|
| 292 |
-
|
| 293 |
-
def Material "_FlatColorMaterial"
|
| 294 |
-
{
|
| 295 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 296 |
-
|
| 297 |
-
def Shader "Shader"
|
| 298 |
-
{
|
| 299 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 300 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 301 |
-
float inputs:metallic = 0
|
| 302 |
-
float inputs:roughness = 1
|
| 303 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 304 |
-
token outputs:surface
|
| 305 |
-
}
|
| 306 |
-
}
|
| 307 |
-
}
|
| 308 |
-
}
|
| 309 |
-
|
| 310 |
-
def Xform "Lights"
|
| 311 |
-
{
|
| 312 |
-
def DomeLight "DomeLight_1"
|
| 313 |
-
{
|
| 314 |
-
float inputs:intensity = 1000
|
| 315 |
-
}
|
| 316 |
-
}
|
| 317 |
-
|
| 318 |
-
def PhysicsScene "PhysicsScene" (
|
| 319 |
-
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 320 |
-
)
|
| 321 |
-
{
|
| 322 |
-
vector3f physics:gravityDirection = (0, 0, -1)
|
| 323 |
-
float physics:gravityMagnitude = 9.81
|
| 324 |
-
uniform token physxScene:broadphaseType = "GPU"
|
| 325 |
-
bool physxScene:enableEnhancedDeterminism = 0
|
| 326 |
-
bool physxScene:enableGPUDynamics = 1
|
| 327 |
-
bool physxScene:enableStabilization = 1
|
| 328 |
-
uniform token physxScene:solverType = "TGS"
|
| 329 |
-
uint physxScene:timeStepsPerSecond = 240
|
| 330 |
-
}
|
| 331 |
-
|
| 332 |
-
def Xform "GroundPlane"
|
| 333 |
-
{
|
| 334 |
-
def Mesh "CollisionMesh" (
|
| 335 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 336 |
-
)
|
| 337 |
-
{
|
| 338 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 339 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 340 |
-
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 341 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 342 |
-
)
|
| 343 |
-
uniform token physics:approximation = "convexHull"
|
| 344 |
-
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 345 |
-
token visibility = "invisible"
|
| 346 |
-
}
|
| 347 |
-
|
| 348 |
-
def "PhysMaterial" (
|
| 349 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 350 |
-
)
|
| 351 |
-
{
|
| 352 |
-
float physics:dynamicFriction = 0.4
|
| 353 |
-
float physics:restitution = 0
|
| 354 |
-
float physics:staticFriction = 0.5
|
| 355 |
-
}
|
| 356 |
-
}
|
| 357 |
-
|
| 358 |
-
def Camera "Camera"
|
| 359 |
-
{
|
| 360 |
-
float2 clippingRange = (0.0070725414, 1000)
|
| 361 |
-
float focalLength = 35
|
| 362 |
-
float horizontalAperture = 36
|
| 363 |
-
matrix4d xformOp:transform = ( (-0.9363291775690443, 0.3511234415883916, -2.7755575615628907e-17, 0), (-0.1488760414816928, -0.3970027772845142, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254396, -0), (0.22490637138405808, 0.5997503137576238, 0.6393642257143308, 1) )
|
| 364 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 365 |
-
}
|
| 366 |
-
}
|
| 367 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 864000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 240
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
double3 xformOp:translate = (0, 0, 0.255000002682209)
|
| 96 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
+
|
| 98 |
+
def "Asset" (
|
| 99 |
+
prepend references = @../../../../../../../../../assets/anvil/simready_usd/anvil.usd@
|
| 100 |
+
)
|
| 101 |
+
{
|
| 102 |
+
over "Anvil" (
|
| 103 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 104 |
+
)
|
| 105 |
+
{
|
| 106 |
+
vector3f physics:angularVelocity = (0, 0, 0)
|
| 107 |
+
point3f physics:centerOfMass = (-0.03471286, 0.000003193606, 0.084708914)
|
| 108 |
+
float3 physics:diagonalInertia = (0.1281202, 0.22500265, 0.17137983)
|
| 109 |
+
float physics:mass = 29.678621
|
| 110 |
+
quatf physics:principalAxes = (0.99979186, 0.000074017786, 0.02040277, 0.000015216504)
|
| 111 |
+
vector3f physics:velocity = (0, 0, -0.12262501)
|
| 112 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 113 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 114 |
+
float3 xformOp:translate = (7.450581e-9, 1.8189894e-12, -0.0010218695)
|
| 115 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 116 |
+
}
|
| 117 |
+
}
|
| 118 |
+
}
|
| 119 |
+
|
| 120 |
+
def Xform "Room"
|
| 121 |
+
{
|
| 122 |
+
def Mesh "Bottom" (
|
| 123 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 124 |
+
)
|
| 125 |
+
{
|
| 126 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 127 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 128 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 129 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 130 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 131 |
+
)
|
| 132 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 133 |
+
uniform token physics:approximation = "convexHull"
|
| 134 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 135 |
+
custom bool primvars:doNotCastShadows = 1
|
| 136 |
+
|
| 137 |
+
def Material "_FlatColorMaterial"
|
| 138 |
+
{
|
| 139 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 140 |
+
|
| 141 |
+
def Shader "Shader"
|
| 142 |
+
{
|
| 143 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 144 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 145 |
+
float inputs:metallic = 0
|
| 146 |
+
float inputs:roughness = 1
|
| 147 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 148 |
+
token outputs:surface
|
| 149 |
+
}
|
| 150 |
+
}
|
| 151 |
+
}
|
| 152 |
+
|
| 153 |
+
def Mesh "Floor" (
|
| 154 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 155 |
+
)
|
| 156 |
+
{
|
| 157 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 158 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 159 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 160 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 161 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 162 |
+
)
|
| 163 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 164 |
+
uniform token physics:approximation = "convexHull"
|
| 165 |
+
bool physics:collisionEnabled = 1
|
| 166 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 167 |
+
custom bool primvars:doNotCastShadows = 1
|
| 168 |
+
|
| 169 |
+
def Material "_FlatColorMaterial"
|
| 170 |
+
{
|
| 171 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 172 |
+
|
| 173 |
+
def Shader "Shader"
|
| 174 |
+
{
|
| 175 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 176 |
+
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 177 |
+
float inputs:metallic = 0
|
| 178 |
+
float inputs:roughness = 1
|
| 179 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 180 |
+
token outputs:surface
|
| 181 |
+
}
|
| 182 |
+
}
|
| 183 |
+
}
|
| 184 |
+
|
| 185 |
+
def Mesh "North" (
|
| 186 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 187 |
+
)
|
| 188 |
+
{
|
| 189 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 190 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 191 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 192 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 193 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 194 |
+
)
|
| 195 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 196 |
+
uniform token physics:approximation = "convexHull"
|
| 197 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 198 |
+
custom bool primvars:doNotCastShadows = 1
|
| 199 |
+
|
| 200 |
+
def Material "_FlatColorMaterial"
|
| 201 |
+
{
|
| 202 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 203 |
+
|
| 204 |
+
def Shader "Shader"
|
| 205 |
+
{
|
| 206 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 207 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 208 |
+
float inputs:metallic = 0
|
| 209 |
+
float inputs:roughness = 1
|
| 210 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 211 |
+
token outputs:surface
|
| 212 |
+
}
|
| 213 |
+
}
|
| 214 |
+
}
|
| 215 |
+
|
| 216 |
+
def Mesh "South" (
|
| 217 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 218 |
+
)
|
| 219 |
+
{
|
| 220 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 221 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 222 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 223 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 224 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 225 |
+
)
|
| 226 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 227 |
+
uniform token physics:approximation = "convexHull"
|
| 228 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 229 |
+
custom bool primvars:doNotCastShadows = 1
|
| 230 |
+
|
| 231 |
+
def Material "_FlatColorMaterial"
|
| 232 |
+
{
|
| 233 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 234 |
+
|
| 235 |
+
def Shader "Shader"
|
| 236 |
+
{
|
| 237 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 238 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 239 |
+
float inputs:metallic = 0
|
| 240 |
+
float inputs:roughness = 1
|
| 241 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 242 |
+
token outputs:surface
|
| 243 |
+
}
|
| 244 |
+
}
|
| 245 |
+
}
|
| 246 |
+
|
| 247 |
+
def Mesh "West" (
|
| 248 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 249 |
+
)
|
| 250 |
+
{
|
| 251 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 252 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 253 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 254 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 255 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 256 |
+
)
|
| 257 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 258 |
+
uniform token physics:approximation = "convexHull"
|
| 259 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 260 |
+
custom bool primvars:doNotCastShadows = 1
|
| 261 |
+
|
| 262 |
+
def Material "_FlatColorMaterial"
|
| 263 |
+
{
|
| 264 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 265 |
+
|
| 266 |
+
def Shader "Shader"
|
| 267 |
+
{
|
| 268 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 269 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 270 |
+
float inputs:metallic = 0
|
| 271 |
+
float inputs:roughness = 1
|
| 272 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 273 |
+
token outputs:surface
|
| 274 |
+
}
|
| 275 |
+
}
|
| 276 |
+
}
|
| 277 |
+
|
| 278 |
+
def Mesh "East" (
|
| 279 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 280 |
+
)
|
| 281 |
+
{
|
| 282 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 283 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 284 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 285 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 286 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 287 |
+
)
|
| 288 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 289 |
+
uniform token physics:approximation = "convexHull"
|
| 290 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 291 |
+
custom bool primvars:doNotCastShadows = 1
|
| 292 |
+
|
| 293 |
+
def Material "_FlatColorMaterial"
|
| 294 |
+
{
|
| 295 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 296 |
+
|
| 297 |
+
def Shader "Shader"
|
| 298 |
+
{
|
| 299 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 300 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 301 |
+
float inputs:metallic = 0
|
| 302 |
+
float inputs:roughness = 1
|
| 303 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 304 |
+
token outputs:surface
|
| 305 |
+
}
|
| 306 |
+
}
|
| 307 |
+
}
|
| 308 |
+
}
|
| 309 |
+
|
| 310 |
+
def Xform "Lights"
|
| 311 |
+
{
|
| 312 |
+
def DomeLight "DomeLight_1"
|
| 313 |
+
{
|
| 314 |
+
float inputs:intensity = 1000
|
| 315 |
+
}
|
| 316 |
+
}
|
| 317 |
+
|
| 318 |
+
def PhysicsScene "PhysicsScene" (
|
| 319 |
+
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 320 |
+
)
|
| 321 |
+
{
|
| 322 |
+
vector3f physics:gravityDirection = (0, 0, -1)
|
| 323 |
+
float physics:gravityMagnitude = 9.81
|
| 324 |
+
uniform token physxScene:broadphaseType = "GPU"
|
| 325 |
+
bool physxScene:enableEnhancedDeterminism = 0
|
| 326 |
+
bool physxScene:enableGPUDynamics = 1
|
| 327 |
+
bool physxScene:enableStabilization = 1
|
| 328 |
+
uniform token physxScene:solverType = "TGS"
|
| 329 |
+
uint physxScene:timeStepsPerSecond = 240
|
| 330 |
+
}
|
| 331 |
+
|
| 332 |
+
def Xform "GroundPlane"
|
| 333 |
+
{
|
| 334 |
+
def Mesh "CollisionMesh" (
|
| 335 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 336 |
+
)
|
| 337 |
+
{
|
| 338 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 339 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 340 |
+
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 341 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 342 |
+
)
|
| 343 |
+
uniform token physics:approximation = "convexHull"
|
| 344 |
+
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 345 |
+
token visibility = "invisible"
|
| 346 |
+
}
|
| 347 |
+
|
| 348 |
+
def "PhysMaterial" (
|
| 349 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 350 |
+
)
|
| 351 |
+
{
|
| 352 |
+
float physics:dynamicFriction = 0.4
|
| 353 |
+
float physics:restitution = 0
|
| 354 |
+
float physics:staticFriction = 0.5
|
| 355 |
+
}
|
| 356 |
+
}
|
| 357 |
+
|
| 358 |
+
def Camera "Camera"
|
| 359 |
+
{
|
| 360 |
+
float2 clippingRange = (0.0070725414, 1000)
|
| 361 |
+
float focalLength = 35
|
| 362 |
+
float horizontalAperture = 36
|
| 363 |
+
matrix4d xformOp:transform = ( (-0.9363291775690443, 0.3511234415883916, -2.7755575615628907e-17, 0), (-0.1488760414816928, -0.3970027772845142, 0.9056625856802981, 0), (0.3179993640019079, 0.8479983040050879, 0.42399915200254396, -0), (0.22490637138405808, 0.5997503137576238, 0.6393642257143308, 1) )
|
| 364 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 365 |
+
}
|
| 366 |
+
}
|
| 367 |
+
|
reports/runtime/results/external/e8591a0061cd/.simready/runtime/light_response/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,328 +1,328 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Anvil"
|
| 115 |
-
{
|
| 116 |
-
over "anvil" (
|
| 117 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 118 |
-
)
|
| 119 |
-
{
|
| 120 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 121 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 122 |
-
)
|
| 123 |
-
rel material:binding:physics = None
|
| 124 |
-
}
|
| 125 |
-
}
|
| 126 |
-
}
|
| 127 |
-
}
|
| 128 |
-
|
| 129 |
-
def Xform "Room"
|
| 130 |
-
{
|
| 131 |
-
def Mesh "Bottom" (
|
| 132 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 133 |
-
)
|
| 134 |
-
{
|
| 135 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 136 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 137 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 138 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 139 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 140 |
-
)
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 144 |
-
custom bool primvars:doNotCastShadows = 1
|
| 145 |
-
|
| 146 |
-
def Material "_FlatColorMaterial"
|
| 147 |
-
{
|
| 148 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 149 |
-
|
| 150 |
-
def Shader "Shader"
|
| 151 |
-
{
|
| 152 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 153 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 154 |
-
float inputs:metallic = 0
|
| 155 |
-
float inputs:roughness = 1
|
| 156 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 157 |
-
token outputs:surface
|
| 158 |
-
}
|
| 159 |
-
}
|
| 160 |
-
}
|
| 161 |
-
|
| 162 |
-
def Mesh "Floor" (
|
| 163 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 164 |
-
)
|
| 165 |
-
{
|
| 166 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 167 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 168 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 169 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 170 |
-
uniform token physics:approximation = "convexHull"
|
| 171 |
-
bool physics:collisionEnabled = 0
|
| 172 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 173 |
-
custom bool primvars:doNotCastShadows = 1
|
| 174 |
-
token visibility = "invisible"
|
| 175 |
-
}
|
| 176 |
-
|
| 177 |
-
def Mesh "North" (
|
| 178 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 179 |
-
)
|
| 180 |
-
{
|
| 181 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 182 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 183 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 184 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 185 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 186 |
-
)
|
| 187 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 188 |
-
uniform token physics:approximation = "convexHull"
|
| 189 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 190 |
-
custom bool primvars:doNotCastShadows = 1
|
| 191 |
-
|
| 192 |
-
def Material "_FlatColorMaterial"
|
| 193 |
-
{
|
| 194 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 195 |
-
|
| 196 |
-
def Shader "Shader"
|
| 197 |
-
{
|
| 198 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 199 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 200 |
-
float inputs:metallic = 0
|
| 201 |
-
float inputs:roughness = 1
|
| 202 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 203 |
-
token outputs:surface
|
| 204 |
-
}
|
| 205 |
-
}
|
| 206 |
-
}
|
| 207 |
-
|
| 208 |
-
def Mesh "South" (
|
| 209 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 210 |
-
)
|
| 211 |
-
{
|
| 212 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 213 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 214 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 215 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 216 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 217 |
-
)
|
| 218 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 219 |
-
uniform token physics:approximation = "convexHull"
|
| 220 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 221 |
-
custom bool primvars:doNotCastShadows = 1
|
| 222 |
-
|
| 223 |
-
def Material "_FlatColorMaterial"
|
| 224 |
-
{
|
| 225 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 226 |
-
|
| 227 |
-
def Shader "Shader"
|
| 228 |
-
{
|
| 229 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 230 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 231 |
-
float inputs:metallic = 0
|
| 232 |
-
float inputs:roughness = 1
|
| 233 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 234 |
-
token outputs:surface
|
| 235 |
-
}
|
| 236 |
-
}
|
| 237 |
-
}
|
| 238 |
-
|
| 239 |
-
def Mesh "West" (
|
| 240 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 241 |
-
)
|
| 242 |
-
{
|
| 243 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 244 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 245 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 246 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 247 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 248 |
-
)
|
| 249 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 250 |
-
uniform token physics:approximation = "convexHull"
|
| 251 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 252 |
-
custom bool primvars:doNotCastShadows = 1
|
| 253 |
-
|
| 254 |
-
def Material "_FlatColorMaterial"
|
| 255 |
-
{
|
| 256 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 257 |
-
|
| 258 |
-
def Shader "Shader"
|
| 259 |
-
{
|
| 260 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 261 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 262 |
-
float inputs:metallic = 0
|
| 263 |
-
float inputs:roughness = 1
|
| 264 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 265 |
-
token outputs:surface
|
| 266 |
-
}
|
| 267 |
-
}
|
| 268 |
-
}
|
| 269 |
-
|
| 270 |
-
def Mesh "East" (
|
| 271 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 272 |
-
)
|
| 273 |
-
{
|
| 274 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 275 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 276 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 277 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 278 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 279 |
-
)
|
| 280 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 281 |
-
uniform token physics:approximation = "convexHull"
|
| 282 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 283 |
-
custom bool primvars:doNotCastShadows = 1
|
| 284 |
-
|
| 285 |
-
def Material "_FlatColorMaterial"
|
| 286 |
-
{
|
| 287 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 288 |
-
|
| 289 |
-
def Shader "Shader"
|
| 290 |
-
{
|
| 291 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 292 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 293 |
-
float inputs:metallic = 0
|
| 294 |
-
float inputs:roughness = 1
|
| 295 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 296 |
-
token outputs:surface
|
| 297 |
-
}
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
}
|
| 301 |
-
|
| 302 |
-
def Xform "Lights"
|
| 303 |
-
{
|
| 304 |
-
def DistantLight "DistantLight_1"
|
| 305 |
-
{
|
| 306 |
-
float inputs:angle = 1
|
| 307 |
-
float inputs:intensity = 3000
|
| 308 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 309 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 310 |
-
}
|
| 311 |
-
|
| 312 |
-
def DomeLight "DomeLight_2"
|
| 313 |
-
{
|
| 314 |
-
float inputs:intensity = 150
|
| 315 |
-
}
|
| 316 |
-
}
|
| 317 |
-
|
| 318 |
-
def Camera "Camera"
|
| 319 |
-
{
|
| 320 |
-
float2 clippingRange = (0.0049308063, 10000)
|
| 321 |
-
float focalLength = 35
|
| 322 |
-
float horizontalAperture = 36
|
| 323 |
-
float verticalAperture = 36
|
| 324 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.15679932384901485, 0.41813153026403976, 0.2940657660260895, 1.0000000000000002) )
|
| 325 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 326 |
-
}
|
| 327 |
-
}
|
| 328 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/anvil/simready_usd/anvil.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Anvil"
|
| 115 |
+
{
|
| 116 |
+
over "anvil" (
|
| 117 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 118 |
+
)
|
| 119 |
+
{
|
| 120 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 121 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 122 |
+
)
|
| 123 |
+
rel material:binding:physics = None
|
| 124 |
+
}
|
| 125 |
+
}
|
| 126 |
+
}
|
| 127 |
+
}
|
| 128 |
+
|
| 129 |
+
def Xform "Room"
|
| 130 |
+
{
|
| 131 |
+
def Mesh "Bottom" (
|
| 132 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 133 |
+
)
|
| 134 |
+
{
|
| 135 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 136 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 137 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 138 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 139 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 140 |
+
)
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 144 |
+
custom bool primvars:doNotCastShadows = 1
|
| 145 |
+
|
| 146 |
+
def Material "_FlatColorMaterial"
|
| 147 |
+
{
|
| 148 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 149 |
+
|
| 150 |
+
def Shader "Shader"
|
| 151 |
+
{
|
| 152 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 153 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 154 |
+
float inputs:metallic = 0
|
| 155 |
+
float inputs:roughness = 1
|
| 156 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 157 |
+
token outputs:surface
|
| 158 |
+
}
|
| 159 |
+
}
|
| 160 |
+
}
|
| 161 |
+
|
| 162 |
+
def Mesh "Floor" (
|
| 163 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 164 |
+
)
|
| 165 |
+
{
|
| 166 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 167 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 168 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 169 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 170 |
+
uniform token physics:approximation = "convexHull"
|
| 171 |
+
bool physics:collisionEnabled = 0
|
| 172 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 173 |
+
custom bool primvars:doNotCastShadows = 1
|
| 174 |
+
token visibility = "invisible"
|
| 175 |
+
}
|
| 176 |
+
|
| 177 |
+
def Mesh "North" (
|
| 178 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 179 |
+
)
|
| 180 |
+
{
|
| 181 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 182 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 183 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 184 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 185 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 186 |
+
)
|
| 187 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 188 |
+
uniform token physics:approximation = "convexHull"
|
| 189 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 190 |
+
custom bool primvars:doNotCastShadows = 1
|
| 191 |
+
|
| 192 |
+
def Material "_FlatColorMaterial"
|
| 193 |
+
{
|
| 194 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 195 |
+
|
| 196 |
+
def Shader "Shader"
|
| 197 |
+
{
|
| 198 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 199 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 200 |
+
float inputs:metallic = 0
|
| 201 |
+
float inputs:roughness = 1
|
| 202 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 203 |
+
token outputs:surface
|
| 204 |
+
}
|
| 205 |
+
}
|
| 206 |
+
}
|
| 207 |
+
|
| 208 |
+
def Mesh "South" (
|
| 209 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 210 |
+
)
|
| 211 |
+
{
|
| 212 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 213 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 214 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 215 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 216 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 217 |
+
)
|
| 218 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 219 |
+
uniform token physics:approximation = "convexHull"
|
| 220 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 221 |
+
custom bool primvars:doNotCastShadows = 1
|
| 222 |
+
|
| 223 |
+
def Material "_FlatColorMaterial"
|
| 224 |
+
{
|
| 225 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 226 |
+
|
| 227 |
+
def Shader "Shader"
|
| 228 |
+
{
|
| 229 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 230 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 231 |
+
float inputs:metallic = 0
|
| 232 |
+
float inputs:roughness = 1
|
| 233 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 234 |
+
token outputs:surface
|
| 235 |
+
}
|
| 236 |
+
}
|
| 237 |
+
}
|
| 238 |
+
|
| 239 |
+
def Mesh "West" (
|
| 240 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 241 |
+
)
|
| 242 |
+
{
|
| 243 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 244 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 245 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 246 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 247 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 248 |
+
)
|
| 249 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 250 |
+
uniform token physics:approximation = "convexHull"
|
| 251 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 252 |
+
custom bool primvars:doNotCastShadows = 1
|
| 253 |
+
|
| 254 |
+
def Material "_FlatColorMaterial"
|
| 255 |
+
{
|
| 256 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 257 |
+
|
| 258 |
+
def Shader "Shader"
|
| 259 |
+
{
|
| 260 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 261 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 262 |
+
float inputs:metallic = 0
|
| 263 |
+
float inputs:roughness = 1
|
| 264 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 265 |
+
token outputs:surface
|
| 266 |
+
}
|
| 267 |
+
}
|
| 268 |
+
}
|
| 269 |
+
|
| 270 |
+
def Mesh "East" (
|
| 271 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 272 |
+
)
|
| 273 |
+
{
|
| 274 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 275 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 276 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 277 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 278 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 279 |
+
)
|
| 280 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 281 |
+
uniform token physics:approximation = "convexHull"
|
| 282 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 283 |
+
custom bool primvars:doNotCastShadows = 1
|
| 284 |
+
|
| 285 |
+
def Material "_FlatColorMaterial"
|
| 286 |
+
{
|
| 287 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 288 |
+
|
| 289 |
+
def Shader "Shader"
|
| 290 |
+
{
|
| 291 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 292 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 293 |
+
float inputs:metallic = 0
|
| 294 |
+
float inputs:roughness = 1
|
| 295 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 296 |
+
token outputs:surface
|
| 297 |
+
}
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
}
|
| 301 |
+
|
| 302 |
+
def Xform "Lights"
|
| 303 |
+
{
|
| 304 |
+
def DistantLight "DistantLight_1"
|
| 305 |
+
{
|
| 306 |
+
float inputs:angle = 1
|
| 307 |
+
float inputs:intensity = 3000
|
| 308 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 309 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 310 |
+
}
|
| 311 |
+
|
| 312 |
+
def DomeLight "DomeLight_2"
|
| 313 |
+
{
|
| 314 |
+
float inputs:intensity = 150
|
| 315 |
+
}
|
| 316 |
+
}
|
| 317 |
+
|
| 318 |
+
def Camera "Camera"
|
| 319 |
+
{
|
| 320 |
+
float2 clippingRange = (0.0049308063, 10000)
|
| 321 |
+
float focalLength = 35
|
| 322 |
+
float horizontalAperture = 36
|
| 323 |
+
float verticalAperture = 36
|
| 324 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.15679932384901485, 0.41813153026403976, 0.2940657660260895, 1.0000000000000002) )
|
| 325 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 326 |
+
}
|
| 327 |
+
}
|
| 328 |
+
|
reports/runtime/results/external/e8591a0061cd/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,300 +1,300 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
-
bool omni:rtx:rt:demoire = 0
|
| 49 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
-
int omni:rtx:rt:sss:samples = 1
|
| 51 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
-
custom bool overrideClipRange = 0
|
| 57 |
-
uniform int2 resolution = (1024, 1024)
|
| 58 |
-
}
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
|
| 62 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
-
no_delete = true
|
| 65 |
-
)
|
| 66 |
-
{
|
| 67 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
-
}
|
| 69 |
-
|
| 70 |
-
def "Vars"
|
| 71 |
-
{
|
| 72 |
-
def RenderVar "LdrColor" (
|
| 73 |
-
hide_in_stage_window = true
|
| 74 |
-
no_delete = true
|
| 75 |
-
)
|
| 76 |
-
{
|
| 77 |
-
uniform string sourceName = "LdrColor"
|
| 78 |
-
uniform token sourceType = "raw"
|
| 79 |
-
}
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
|
| 83 |
-
over "OmniverseKit_Persp"
|
| 84 |
-
{
|
| 85 |
-
float exposure:fStop = 5
|
| 86 |
-
float exposure:responsivity = 1.1026709
|
| 87 |
-
float exposure:time = 0.02
|
| 88 |
-
}
|
| 89 |
-
|
| 90 |
-
def "World"
|
| 91 |
-
{
|
| 92 |
-
def Xform "AssetRoot"
|
| 93 |
-
{
|
| 94 |
-
def "Asset" (
|
| 95 |
-
prepend references = @
|
| 96 |
-
)
|
| 97 |
-
{
|
| 98 |
-
}
|
| 99 |
-
}
|
| 100 |
-
|
| 101 |
-
def Xform "Room"
|
| 102 |
-
{
|
| 103 |
-
def Mesh "Bottom" (
|
| 104 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
-
)
|
| 106 |
-
{
|
| 107 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
-
)
|
| 113 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
-
uniform token physics:approximation = "convexHull"
|
| 115 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
-
custom bool primvars:doNotCastShadows = 1
|
| 117 |
-
|
| 118 |
-
def Material "_FlatColorMaterial"
|
| 119 |
-
{
|
| 120 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
-
|
| 122 |
-
def Shader "Shader"
|
| 123 |
-
{
|
| 124 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
-
float inputs:metallic = 0
|
| 127 |
-
float inputs:roughness = 1
|
| 128 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
-
token outputs:surface
|
| 130 |
-
}
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
|
| 134 |
-
def Mesh "Floor" (
|
| 135 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
-
)
|
| 137 |
-
{
|
| 138 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
bool physics:collisionEnabled = 0
|
| 144 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
-
custom bool primvars:doNotCastShadows = 1
|
| 146 |
-
token visibility = "invisible"
|
| 147 |
-
}
|
| 148 |
-
|
| 149 |
-
def Mesh "North" (
|
| 150 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
-
)
|
| 152 |
-
{
|
| 153 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
-
)
|
| 159 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
-
uniform token physics:approximation = "convexHull"
|
| 161 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
-
custom bool primvars:doNotCastShadows = 1
|
| 163 |
-
|
| 164 |
-
def Material "_FlatColorMaterial"
|
| 165 |
-
{
|
| 166 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
-
|
| 168 |
-
def Shader "Shader"
|
| 169 |
-
{
|
| 170 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
-
float inputs:metallic = 0
|
| 173 |
-
float inputs:roughness = 1
|
| 174 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
-
token outputs:surface
|
| 176 |
-
}
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
|
| 180 |
-
def Mesh "South" (
|
| 181 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
-
)
|
| 183 |
-
{
|
| 184 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
-
)
|
| 190 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
-
uniform token physics:approximation = "convexHull"
|
| 192 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
-
custom bool primvars:doNotCastShadows = 1
|
| 194 |
-
|
| 195 |
-
def Material "_FlatColorMaterial"
|
| 196 |
-
{
|
| 197 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
-
|
| 199 |
-
def Shader "Shader"
|
| 200 |
-
{
|
| 201 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
-
float inputs:metallic = 0
|
| 204 |
-
float inputs:roughness = 1
|
| 205 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
-
token outputs:surface
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
def Mesh "West" (
|
| 212 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
-
uniform token physics:approximation = "convexHull"
|
| 223 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
-
custom bool primvars:doNotCastShadows = 1
|
| 225 |
-
|
| 226 |
-
def Material "_FlatColorMaterial"
|
| 227 |
-
{
|
| 228 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
-
|
| 230 |
-
def Shader "Shader"
|
| 231 |
-
{
|
| 232 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
-
float inputs:metallic = 0
|
| 235 |
-
float inputs:roughness = 1
|
| 236 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
-
token outputs:surface
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
def Mesh "East" (
|
| 243 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
-
)
|
| 245 |
-
{
|
| 246 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
-
)
|
| 252 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
-
uniform token physics:approximation = "convexHull"
|
| 254 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
-
custom bool primvars:doNotCastShadows = 1
|
| 256 |
-
|
| 257 |
-
def Material "_FlatColorMaterial"
|
| 258 |
-
{
|
| 259 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
-
|
| 261 |
-
def Shader "Shader"
|
| 262 |
-
{
|
| 263 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
-
float inputs:metallic = 0
|
| 266 |
-
float inputs:roughness = 1
|
| 267 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
-
token outputs:surface
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Xform "Lights"
|
| 275 |
-
{
|
| 276 |
-
def DistantLight "DistantLight_1"
|
| 277 |
-
{
|
| 278 |
-
float inputs:angle = 1
|
| 279 |
-
float inputs:intensity = 3000
|
| 280 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
def DomeLight "DomeLight_2"
|
| 285 |
-
{
|
| 286 |
-
float inputs:intensity = 150
|
| 287 |
-
}
|
| 288 |
-
}
|
| 289 |
-
|
| 290 |
-
def Camera "Camera"
|
| 291 |
-
{
|
| 292 |
-
float2 clippingRange = (0.0049308063, 10000)
|
| 293 |
-
float focalLength = 35
|
| 294 |
-
float horizontalAperture = 36
|
| 295 |
-
float verticalAperture = 36
|
| 296 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.15679932384901485, 0.41813153026403976, 0.2940657660260895, 1.0000000000000002) )
|
| 297 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
+
bool omni:rtx:rt:demoire = 0
|
| 49 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
+
int omni:rtx:rt:sss:samples = 1
|
| 51 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
+
custom bool overrideClipRange = 0
|
| 57 |
+
uniform int2 resolution = (1024, 1024)
|
| 58 |
+
}
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
+
no_delete = true
|
| 65 |
+
)
|
| 66 |
+
{
|
| 67 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
def "Vars"
|
| 71 |
+
{
|
| 72 |
+
def RenderVar "LdrColor" (
|
| 73 |
+
hide_in_stage_window = true
|
| 74 |
+
no_delete = true
|
| 75 |
+
)
|
| 76 |
+
{
|
| 77 |
+
uniform string sourceName = "LdrColor"
|
| 78 |
+
uniform token sourceType = "raw"
|
| 79 |
+
}
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
over "OmniverseKit_Persp"
|
| 84 |
+
{
|
| 85 |
+
float exposure:fStop = 5
|
| 86 |
+
float exposure:responsivity = 1.1026709
|
| 87 |
+
float exposure:time = 0.02
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
def "World"
|
| 91 |
+
{
|
| 92 |
+
def Xform "AssetRoot"
|
| 93 |
+
{
|
| 94 |
+
def "Asset" (
|
| 95 |
+
prepend references = @../../../../../../../../../assets/anvil/simready_usd/anvil.usd@
|
| 96 |
+
)
|
| 97 |
+
{
|
| 98 |
+
}
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
def Xform "Room"
|
| 102 |
+
{
|
| 103 |
+
def Mesh "Bottom" (
|
| 104 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
+
)
|
| 106 |
+
{
|
| 107 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
+
)
|
| 113 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
+
uniform token physics:approximation = "convexHull"
|
| 115 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
+
custom bool primvars:doNotCastShadows = 1
|
| 117 |
+
|
| 118 |
+
def Material "_FlatColorMaterial"
|
| 119 |
+
{
|
| 120 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
+
|
| 122 |
+
def Shader "Shader"
|
| 123 |
+
{
|
| 124 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
+
float inputs:metallic = 0
|
| 127 |
+
float inputs:roughness = 1
|
| 128 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
+
token outputs:surface
|
| 130 |
+
}
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
def Mesh "Floor" (
|
| 135 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
+
)
|
| 137 |
+
{
|
| 138 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
bool physics:collisionEnabled = 0
|
| 144 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
+
custom bool primvars:doNotCastShadows = 1
|
| 146 |
+
token visibility = "invisible"
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
def Mesh "North" (
|
| 150 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
+
)
|
| 152 |
+
{
|
| 153 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
+
)
|
| 159 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
+
uniform token physics:approximation = "convexHull"
|
| 161 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
+
custom bool primvars:doNotCastShadows = 1
|
| 163 |
+
|
| 164 |
+
def Material "_FlatColorMaterial"
|
| 165 |
+
{
|
| 166 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
+
|
| 168 |
+
def Shader "Shader"
|
| 169 |
+
{
|
| 170 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
+
float inputs:metallic = 0
|
| 173 |
+
float inputs:roughness = 1
|
| 174 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
+
token outputs:surface
|
| 176 |
+
}
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
def Mesh "South" (
|
| 181 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
+
)
|
| 183 |
+
{
|
| 184 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
+
)
|
| 190 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
+
uniform token physics:approximation = "convexHull"
|
| 192 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
+
custom bool primvars:doNotCastShadows = 1
|
| 194 |
+
|
| 195 |
+
def Material "_FlatColorMaterial"
|
| 196 |
+
{
|
| 197 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
+
|
| 199 |
+
def Shader "Shader"
|
| 200 |
+
{
|
| 201 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
+
float inputs:metallic = 0
|
| 204 |
+
float inputs:roughness = 1
|
| 205 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
+
token outputs:surface
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
def Mesh "West" (
|
| 212 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
+
uniform token physics:approximation = "convexHull"
|
| 223 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
+
custom bool primvars:doNotCastShadows = 1
|
| 225 |
+
|
| 226 |
+
def Material "_FlatColorMaterial"
|
| 227 |
+
{
|
| 228 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
+
|
| 230 |
+
def Shader "Shader"
|
| 231 |
+
{
|
| 232 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
+
float inputs:metallic = 0
|
| 235 |
+
float inputs:roughness = 1
|
| 236 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
+
token outputs:surface
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
def Mesh "East" (
|
| 243 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
+
)
|
| 245 |
+
{
|
| 246 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
+
)
|
| 252 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
+
uniform token physics:approximation = "convexHull"
|
| 254 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
+
custom bool primvars:doNotCastShadows = 1
|
| 256 |
+
|
| 257 |
+
def Material "_FlatColorMaterial"
|
| 258 |
+
{
|
| 259 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
+
|
| 261 |
+
def Shader "Shader"
|
| 262 |
+
{
|
| 263 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
+
float inputs:metallic = 0
|
| 266 |
+
float inputs:roughness = 1
|
| 267 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
+
token outputs:surface
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Xform "Lights"
|
| 275 |
+
{
|
| 276 |
+
def DistantLight "DistantLight_1"
|
| 277 |
+
{
|
| 278 |
+
float inputs:angle = 1
|
| 279 |
+
float inputs:intensity = 3000
|
| 280 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
def DomeLight "DomeLight_2"
|
| 285 |
+
{
|
| 286 |
+
float inputs:intensity = 150
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
def Camera "Camera"
|
| 291 |
+
{
|
| 292 |
+
float2 clippingRange = (0.0049308063, 10000)
|
| 293 |
+
float focalLength = 35
|
| 294 |
+
float horizontalAperture = 36
|
| 295 |
+
float verticalAperture = 36
|
| 296 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.15679932384901485, 0.41813153026403976, 0.2940657660260895, 1.0000000000000002) )
|
| 297 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
|
reports/runtime/results/external/e8591a0061cd/.simready/runtime/normals_xz/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,322 +1,322 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Anvil"
|
| 115 |
-
{
|
| 116 |
-
over "anvil" (
|
| 117 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 118 |
-
)
|
| 119 |
-
{
|
| 120 |
-
uniform bool doubleSided = 1
|
| 121 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 122 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 123 |
-
)
|
| 124 |
-
rel material:binding:physics = None
|
| 125 |
-
custom bool singleSided = 0
|
| 126 |
-
}
|
| 127 |
-
}
|
| 128 |
-
}
|
| 129 |
-
}
|
| 130 |
-
|
| 131 |
-
def Xform "Room"
|
| 132 |
-
{
|
| 133 |
-
def Mesh "Bottom" (
|
| 134 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 135 |
-
)
|
| 136 |
-
{
|
| 137 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 138 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 139 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 140 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 141 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 142 |
-
)
|
| 143 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 144 |
-
uniform token physics:approximation = "convexHull"
|
| 145 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 146 |
-
custom bool primvars:doNotCastShadows = 1
|
| 147 |
-
|
| 148 |
-
def Material "_FlatColorMaterial"
|
| 149 |
-
{
|
| 150 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 151 |
-
|
| 152 |
-
def Shader "Shader"
|
| 153 |
-
{
|
| 154 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 155 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 156 |
-
float inputs:metallic = 0
|
| 157 |
-
float inputs:roughness = 1
|
| 158 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 159 |
-
token outputs:surface
|
| 160 |
-
}
|
| 161 |
-
}
|
| 162 |
-
}
|
| 163 |
-
|
| 164 |
-
def Mesh "Floor" (
|
| 165 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 166 |
-
)
|
| 167 |
-
{
|
| 168 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 169 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 170 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 171 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 172 |
-
uniform token physics:approximation = "convexHull"
|
| 173 |
-
bool physics:collisionEnabled = 0
|
| 174 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 175 |
-
custom bool primvars:doNotCastShadows = 1
|
| 176 |
-
token visibility = "invisible"
|
| 177 |
-
}
|
| 178 |
-
|
| 179 |
-
def Mesh "North" (
|
| 180 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 181 |
-
)
|
| 182 |
-
{
|
| 183 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 184 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 185 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 186 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 187 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 188 |
-
)
|
| 189 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 190 |
-
uniform token physics:approximation = "convexHull"
|
| 191 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 192 |
-
custom bool primvars:doNotCastShadows = 1
|
| 193 |
-
|
| 194 |
-
def Material "_FlatColorMaterial"
|
| 195 |
-
{
|
| 196 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 197 |
-
|
| 198 |
-
def Shader "Shader"
|
| 199 |
-
{
|
| 200 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 201 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 202 |
-
float inputs:metallic = 0
|
| 203 |
-
float inputs:roughness = 1
|
| 204 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 205 |
-
token outputs:surface
|
| 206 |
-
}
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
|
| 210 |
-
def Mesh "South" (
|
| 211 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 212 |
-
)
|
| 213 |
-
{
|
| 214 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 215 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 216 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 217 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 218 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 219 |
-
)
|
| 220 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 221 |
-
uniform token physics:approximation = "convexHull"
|
| 222 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 223 |
-
custom bool primvars:doNotCastShadows = 1
|
| 224 |
-
|
| 225 |
-
def Material "_FlatColorMaterial"
|
| 226 |
-
{
|
| 227 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 228 |
-
|
| 229 |
-
def Shader "Shader"
|
| 230 |
-
{
|
| 231 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 232 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 233 |
-
float inputs:metallic = 0
|
| 234 |
-
float inputs:roughness = 1
|
| 235 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 236 |
-
token outputs:surface
|
| 237 |
-
}
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
|
| 241 |
-
def Mesh "West" (
|
| 242 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 243 |
-
)
|
| 244 |
-
{
|
| 245 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 246 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 247 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 248 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 249 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 250 |
-
)
|
| 251 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 252 |
-
uniform token physics:approximation = "convexHull"
|
| 253 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 254 |
-
custom bool primvars:doNotCastShadows = 1
|
| 255 |
-
|
| 256 |
-
def Material "_FlatColorMaterial"
|
| 257 |
-
{
|
| 258 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 259 |
-
|
| 260 |
-
def Shader "Shader"
|
| 261 |
-
{
|
| 262 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 263 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 264 |
-
float inputs:metallic = 0
|
| 265 |
-
float inputs:roughness = 1
|
| 266 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 267 |
-
token outputs:surface
|
| 268 |
-
}
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
|
| 272 |
-
def Mesh "East" (
|
| 273 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 274 |
-
)
|
| 275 |
-
{
|
| 276 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 277 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 278 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 279 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 280 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 281 |
-
)
|
| 282 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 283 |
-
uniform token physics:approximation = "convexHull"
|
| 284 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 285 |
-
custom bool primvars:doNotCastShadows = 1
|
| 286 |
-
|
| 287 |
-
def Material "_FlatColorMaterial"
|
| 288 |
-
{
|
| 289 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 290 |
-
|
| 291 |
-
def Shader "Shader"
|
| 292 |
-
{
|
| 293 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 294 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 295 |
-
float inputs:metallic = 0
|
| 296 |
-
float inputs:roughness = 1
|
| 297 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 298 |
-
token outputs:surface
|
| 299 |
-
}
|
| 300 |
-
}
|
| 301 |
-
}
|
| 302 |
-
}
|
| 303 |
-
|
| 304 |
-
def Xform "Lights"
|
| 305 |
-
{
|
| 306 |
-
def DomeLight "DomeLight_1"
|
| 307 |
-
{
|
| 308 |
-
float inputs:intensity = 2000
|
| 309 |
-
}
|
| 310 |
-
}
|
| 311 |
-
|
| 312 |
-
def Camera "Camera"
|
| 313 |
-
{
|
| 314 |
-
float2 clippingRange = (0.0049308063, 10000)
|
| 315 |
-
float focalLength = 35
|
| 316 |
-
float horizontalAperture = 36
|
| 317 |
-
float verticalAperture = 36
|
| 318 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.15679932384901485, 0.41813153026403976, 0.2940657660260895, 1.0000000000000002) )
|
| 319 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 320 |
-
}
|
| 321 |
-
}
|
| 322 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/anvil/simready_usd/anvil.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Anvil"
|
| 115 |
+
{
|
| 116 |
+
over "anvil" (
|
| 117 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 118 |
+
)
|
| 119 |
+
{
|
| 120 |
+
uniform bool doubleSided = 1
|
| 121 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 122 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 123 |
+
)
|
| 124 |
+
rel material:binding:physics = None
|
| 125 |
+
custom bool singleSided = 0
|
| 126 |
+
}
|
| 127 |
+
}
|
| 128 |
+
}
|
| 129 |
+
}
|
| 130 |
+
|
| 131 |
+
def Xform "Room"
|
| 132 |
+
{
|
| 133 |
+
def Mesh "Bottom" (
|
| 134 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 135 |
+
)
|
| 136 |
+
{
|
| 137 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 138 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 139 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 140 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 141 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 142 |
+
)
|
| 143 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 144 |
+
uniform token physics:approximation = "convexHull"
|
| 145 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 146 |
+
custom bool primvars:doNotCastShadows = 1
|
| 147 |
+
|
| 148 |
+
def Material "_FlatColorMaterial"
|
| 149 |
+
{
|
| 150 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 151 |
+
|
| 152 |
+
def Shader "Shader"
|
| 153 |
+
{
|
| 154 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 155 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 156 |
+
float inputs:metallic = 0
|
| 157 |
+
float inputs:roughness = 1
|
| 158 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 159 |
+
token outputs:surface
|
| 160 |
+
}
|
| 161 |
+
}
|
| 162 |
+
}
|
| 163 |
+
|
| 164 |
+
def Mesh "Floor" (
|
| 165 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 166 |
+
)
|
| 167 |
+
{
|
| 168 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 169 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 170 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 171 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 172 |
+
uniform token physics:approximation = "convexHull"
|
| 173 |
+
bool physics:collisionEnabled = 0
|
| 174 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 175 |
+
custom bool primvars:doNotCastShadows = 1
|
| 176 |
+
token visibility = "invisible"
|
| 177 |
+
}
|
| 178 |
+
|
| 179 |
+
def Mesh "North" (
|
| 180 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 181 |
+
)
|
| 182 |
+
{
|
| 183 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 184 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 185 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 186 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 187 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 188 |
+
)
|
| 189 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 190 |
+
uniform token physics:approximation = "convexHull"
|
| 191 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 192 |
+
custom bool primvars:doNotCastShadows = 1
|
| 193 |
+
|
| 194 |
+
def Material "_FlatColorMaterial"
|
| 195 |
+
{
|
| 196 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 197 |
+
|
| 198 |
+
def Shader "Shader"
|
| 199 |
+
{
|
| 200 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 201 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 202 |
+
float inputs:metallic = 0
|
| 203 |
+
float inputs:roughness = 1
|
| 204 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 205 |
+
token outputs:surface
|
| 206 |
+
}
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
|
| 210 |
+
def Mesh "South" (
|
| 211 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 212 |
+
)
|
| 213 |
+
{
|
| 214 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 215 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 216 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 217 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 218 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 219 |
+
)
|
| 220 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 221 |
+
uniform token physics:approximation = "convexHull"
|
| 222 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 223 |
+
custom bool primvars:doNotCastShadows = 1
|
| 224 |
+
|
| 225 |
+
def Material "_FlatColorMaterial"
|
| 226 |
+
{
|
| 227 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 228 |
+
|
| 229 |
+
def Shader "Shader"
|
| 230 |
+
{
|
| 231 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 232 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 233 |
+
float inputs:metallic = 0
|
| 234 |
+
float inputs:roughness = 1
|
| 235 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 236 |
+
token outputs:surface
|
| 237 |
+
}
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
|
| 241 |
+
def Mesh "West" (
|
| 242 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 243 |
+
)
|
| 244 |
+
{
|
| 245 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 246 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 247 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 248 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 249 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 250 |
+
)
|
| 251 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 252 |
+
uniform token physics:approximation = "convexHull"
|
| 253 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 254 |
+
custom bool primvars:doNotCastShadows = 1
|
| 255 |
+
|
| 256 |
+
def Material "_FlatColorMaterial"
|
| 257 |
+
{
|
| 258 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 259 |
+
|
| 260 |
+
def Shader "Shader"
|
| 261 |
+
{
|
| 262 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 263 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 264 |
+
float inputs:metallic = 0
|
| 265 |
+
float inputs:roughness = 1
|
| 266 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 267 |
+
token outputs:surface
|
| 268 |
+
}
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
|
| 272 |
+
def Mesh "East" (
|
| 273 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 274 |
+
)
|
| 275 |
+
{
|
| 276 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 277 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 278 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 279 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 280 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 281 |
+
)
|
| 282 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 283 |
+
uniform token physics:approximation = "convexHull"
|
| 284 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 285 |
+
custom bool primvars:doNotCastShadows = 1
|
| 286 |
+
|
| 287 |
+
def Material "_FlatColorMaterial"
|
| 288 |
+
{
|
| 289 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 290 |
+
|
| 291 |
+
def Shader "Shader"
|
| 292 |
+
{
|
| 293 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 294 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 295 |
+
float inputs:metallic = 0
|
| 296 |
+
float inputs:roughness = 1
|
| 297 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 298 |
+
token outputs:surface
|
| 299 |
+
}
|
| 300 |
+
}
|
| 301 |
+
}
|
| 302 |
+
}
|
| 303 |
+
|
| 304 |
+
def Xform "Lights"
|
| 305 |
+
{
|
| 306 |
+
def DomeLight "DomeLight_1"
|
| 307 |
+
{
|
| 308 |
+
float inputs:intensity = 2000
|
| 309 |
+
}
|
| 310 |
+
}
|
| 311 |
+
|
| 312 |
+
def Camera "Camera"
|
| 313 |
+
{
|
| 314 |
+
float2 clippingRange = (0.0049308063, 10000)
|
| 315 |
+
float focalLength = 35
|
| 316 |
+
float horizontalAperture = 36
|
| 317 |
+
float verticalAperture = 36
|
| 318 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.15679932384901485, 0.41813153026403976, 0.2940657660260895, 1.0000000000000002) )
|
| 319 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 320 |
+
}
|
| 321 |
+
}
|
| 322 |
+
|
reports/runtime/results/external/e8591a0061cd/.simready/runtime/pivot/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,255 +1,255 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Anvil"
|
| 115 |
-
{
|
| 116 |
-
over "anvil" (
|
| 117 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 118 |
-
)
|
| 119 |
-
{
|
| 120 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 121 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 122 |
-
)
|
| 123 |
-
rel material:binding:physics = None
|
| 124 |
-
}
|
| 125 |
-
}
|
| 126 |
-
}
|
| 127 |
-
}
|
| 128 |
-
|
| 129 |
-
def Xform "Room"
|
| 130 |
-
{
|
| 131 |
-
def Mesh "Bottom" (
|
| 132 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 133 |
-
)
|
| 134 |
-
{
|
| 135 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 136 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 137 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 138 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 139 |
-
uniform token physics:approximation = "convexHull"
|
| 140 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 141 |
-
custom bool primvars:doNotCastShadows = 1
|
| 142 |
-
}
|
| 143 |
-
|
| 144 |
-
def Mesh "Floor" (
|
| 145 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 146 |
-
)
|
| 147 |
-
{
|
| 148 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 149 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 150 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 151 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 152 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 153 |
-
)
|
| 154 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 155 |
-
uniform token physics:approximation = "convexHull"
|
| 156 |
-
bool physics:collisionEnabled = 1
|
| 157 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 158 |
-
custom bool primvars:doNotCastShadows = 1
|
| 159 |
-
|
| 160 |
-
def Material "_FlatColorMaterial"
|
| 161 |
-
{
|
| 162 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 163 |
-
|
| 164 |
-
def Shader "Shader"
|
| 165 |
-
{
|
| 166 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 167 |
-
color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
|
| 168 |
-
float inputs:metallic = 0
|
| 169 |
-
float inputs:roughness = 1
|
| 170 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 171 |
-
token outputs:surface
|
| 172 |
-
}
|
| 173 |
-
}
|
| 174 |
-
}
|
| 175 |
-
|
| 176 |
-
def Mesh "North" (
|
| 177 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 178 |
-
)
|
| 179 |
-
{
|
| 180 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 181 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 182 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 183 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 184 |
-
uniform token physics:approximation = "convexHull"
|
| 185 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 186 |
-
custom bool primvars:doNotCastShadows = 1
|
| 187 |
-
}
|
| 188 |
-
|
| 189 |
-
def Mesh "South" (
|
| 190 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 191 |
-
)
|
| 192 |
-
{
|
| 193 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 194 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 195 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 196 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 197 |
-
uniform token physics:approximation = "convexHull"
|
| 198 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 199 |
-
custom bool primvars:doNotCastShadows = 1
|
| 200 |
-
}
|
| 201 |
-
|
| 202 |
-
def Mesh "West" (
|
| 203 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 204 |
-
)
|
| 205 |
-
{
|
| 206 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 207 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 208 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 209 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 210 |
-
uniform token physics:approximation = "convexHull"
|
| 211 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 212 |
-
custom bool primvars:doNotCastShadows = 1
|
| 213 |
-
}
|
| 214 |
-
|
| 215 |
-
def Mesh "East" (
|
| 216 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 217 |
-
)
|
| 218 |
-
{
|
| 219 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 220 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 221 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 222 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 223 |
-
uniform token physics:approximation = "convexHull"
|
| 224 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 225 |
-
custom bool primvars:doNotCastShadows = 1
|
| 226 |
-
}
|
| 227 |
-
}
|
| 228 |
-
|
| 229 |
-
def Xform "Lights"
|
| 230 |
-
{
|
| 231 |
-
def DistantLight "DistantLight_1"
|
| 232 |
-
{
|
| 233 |
-
float inputs:angle = 1
|
| 234 |
-
float inputs:intensity = 3000
|
| 235 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 236 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 237 |
-
}
|
| 238 |
-
|
| 239 |
-
def DomeLight "DomeLight_2"
|
| 240 |
-
{
|
| 241 |
-
float inputs:intensity = 150
|
| 242 |
-
}
|
| 243 |
-
}
|
| 244 |
-
|
| 245 |
-
def Camera "Camera"
|
| 246 |
-
{
|
| 247 |
-
float2 clippingRange = (0.0049308063, 10000)
|
| 248 |
-
float focalLength = 35
|
| 249 |
-
float horizontalAperture = 36
|
| 250 |
-
float verticalAperture = 36
|
| 251 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.15679932384901485, 0.41813153026403976, 0.2940657660260895, 1.0000000000000002) )
|
| 252 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 253 |
-
}
|
| 254 |
-
}
|
| 255 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/anvil/simready_usd/anvil.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Anvil"
|
| 115 |
+
{
|
| 116 |
+
over "anvil" (
|
| 117 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 118 |
+
)
|
| 119 |
+
{
|
| 120 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 121 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 122 |
+
)
|
| 123 |
+
rel material:binding:physics = None
|
| 124 |
+
}
|
| 125 |
+
}
|
| 126 |
+
}
|
| 127 |
+
}
|
| 128 |
+
|
| 129 |
+
def Xform "Room"
|
| 130 |
+
{
|
| 131 |
+
def Mesh "Bottom" (
|
| 132 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 133 |
+
)
|
| 134 |
+
{
|
| 135 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 136 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 137 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 138 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 139 |
+
uniform token physics:approximation = "convexHull"
|
| 140 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 141 |
+
custom bool primvars:doNotCastShadows = 1
|
| 142 |
+
}
|
| 143 |
+
|
| 144 |
+
def Mesh "Floor" (
|
| 145 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 146 |
+
)
|
| 147 |
+
{
|
| 148 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 149 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 150 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 151 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 152 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 153 |
+
)
|
| 154 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 155 |
+
uniform token physics:approximation = "convexHull"
|
| 156 |
+
bool physics:collisionEnabled = 1
|
| 157 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 158 |
+
custom bool primvars:doNotCastShadows = 1
|
| 159 |
+
|
| 160 |
+
def Material "_FlatColorMaterial"
|
| 161 |
+
{
|
| 162 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 163 |
+
|
| 164 |
+
def Shader "Shader"
|
| 165 |
+
{
|
| 166 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 167 |
+
color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
|
| 168 |
+
float inputs:metallic = 0
|
| 169 |
+
float inputs:roughness = 1
|
| 170 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 171 |
+
token outputs:surface
|
| 172 |
+
}
|
| 173 |
+
}
|
| 174 |
+
}
|
| 175 |
+
|
| 176 |
+
def Mesh "North" (
|
| 177 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 178 |
+
)
|
| 179 |
+
{
|
| 180 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 181 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 182 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 183 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 184 |
+
uniform token physics:approximation = "convexHull"
|
| 185 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 186 |
+
custom bool primvars:doNotCastShadows = 1
|
| 187 |
+
}
|
| 188 |
+
|
| 189 |
+
def Mesh "South" (
|
| 190 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 191 |
+
)
|
| 192 |
+
{
|
| 193 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 194 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 195 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 196 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 197 |
+
uniform token physics:approximation = "convexHull"
|
| 198 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 199 |
+
custom bool primvars:doNotCastShadows = 1
|
| 200 |
+
}
|
| 201 |
+
|
| 202 |
+
def Mesh "West" (
|
| 203 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 204 |
+
)
|
| 205 |
+
{
|
| 206 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 207 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 208 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 209 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 210 |
+
uniform token physics:approximation = "convexHull"
|
| 211 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 212 |
+
custom bool primvars:doNotCastShadows = 1
|
| 213 |
+
}
|
| 214 |
+
|
| 215 |
+
def Mesh "East" (
|
| 216 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 217 |
+
)
|
| 218 |
+
{
|
| 219 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 220 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 221 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 222 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 223 |
+
uniform token physics:approximation = "convexHull"
|
| 224 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 225 |
+
custom bool primvars:doNotCastShadows = 1
|
| 226 |
+
}
|
| 227 |
+
}
|
| 228 |
+
|
| 229 |
+
def Xform "Lights"
|
| 230 |
+
{
|
| 231 |
+
def DistantLight "DistantLight_1"
|
| 232 |
+
{
|
| 233 |
+
float inputs:angle = 1
|
| 234 |
+
float inputs:intensity = 3000
|
| 235 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 236 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 237 |
+
}
|
| 238 |
+
|
| 239 |
+
def DomeLight "DomeLight_2"
|
| 240 |
+
{
|
| 241 |
+
float inputs:intensity = 150
|
| 242 |
+
}
|
| 243 |
+
}
|
| 244 |
+
|
| 245 |
+
def Camera "Camera"
|
| 246 |
+
{
|
| 247 |
+
float2 clippingRange = (0.0049308063, 10000)
|
| 248 |
+
float focalLength = 35
|
| 249 |
+
float horizontalAperture = 36
|
| 250 |
+
float verticalAperture = 36
|
| 251 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.15679932384901485, 0.41813153026403976, 0.2940657660260895, 1.0000000000000002) )
|
| 252 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 253 |
+
}
|
| 254 |
+
}
|
| 255 |
+
|
reports/runtime/results/external/e8591a0061cd/.simready/runtime/presence/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,320 +1,320 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Anvil"
|
| 115 |
-
{
|
| 116 |
-
over "anvil" (
|
| 117 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 118 |
-
)
|
| 119 |
-
{
|
| 120 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 121 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 122 |
-
)
|
| 123 |
-
rel material:binding:physics = None
|
| 124 |
-
}
|
| 125 |
-
}
|
| 126 |
-
}
|
| 127 |
-
}
|
| 128 |
-
|
| 129 |
-
def Xform "Room"
|
| 130 |
-
{
|
| 131 |
-
def Mesh "Bottom" (
|
| 132 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 133 |
-
)
|
| 134 |
-
{
|
| 135 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 136 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 137 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 138 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 139 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 140 |
-
)
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 144 |
-
custom bool primvars:doNotCastShadows = 1
|
| 145 |
-
|
| 146 |
-
def Material "_FlatColorMaterial"
|
| 147 |
-
{
|
| 148 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 149 |
-
|
| 150 |
-
def Shader "Shader"
|
| 151 |
-
{
|
| 152 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 153 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 154 |
-
float inputs:metallic = 0
|
| 155 |
-
float inputs:roughness = 1
|
| 156 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 157 |
-
token outputs:surface
|
| 158 |
-
}
|
| 159 |
-
}
|
| 160 |
-
}
|
| 161 |
-
|
| 162 |
-
def Mesh "Floor" (
|
| 163 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 164 |
-
)
|
| 165 |
-
{
|
| 166 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 167 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 168 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 169 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 170 |
-
uniform token physics:approximation = "convexHull"
|
| 171 |
-
bool physics:collisionEnabled = 0
|
| 172 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 173 |
-
custom bool primvars:doNotCastShadows = 1
|
| 174 |
-
token visibility = "invisible"
|
| 175 |
-
}
|
| 176 |
-
|
| 177 |
-
def Mesh "North" (
|
| 178 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 179 |
-
)
|
| 180 |
-
{
|
| 181 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 182 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 183 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 184 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 185 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 186 |
-
)
|
| 187 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 188 |
-
uniform token physics:approximation = "convexHull"
|
| 189 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 190 |
-
custom bool primvars:doNotCastShadows = 1
|
| 191 |
-
|
| 192 |
-
def Material "_FlatColorMaterial"
|
| 193 |
-
{
|
| 194 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 195 |
-
|
| 196 |
-
def Shader "Shader"
|
| 197 |
-
{
|
| 198 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 199 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 200 |
-
float inputs:metallic = 0
|
| 201 |
-
float inputs:roughness = 1
|
| 202 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 203 |
-
token outputs:surface
|
| 204 |
-
}
|
| 205 |
-
}
|
| 206 |
-
}
|
| 207 |
-
|
| 208 |
-
def Mesh "South" (
|
| 209 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 210 |
-
)
|
| 211 |
-
{
|
| 212 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 213 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 214 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 215 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 216 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 217 |
-
)
|
| 218 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 219 |
-
uniform token physics:approximation = "convexHull"
|
| 220 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 221 |
-
custom bool primvars:doNotCastShadows = 1
|
| 222 |
-
|
| 223 |
-
def Material "_FlatColorMaterial"
|
| 224 |
-
{
|
| 225 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 226 |
-
|
| 227 |
-
def Shader "Shader"
|
| 228 |
-
{
|
| 229 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 230 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 231 |
-
float inputs:metallic = 0
|
| 232 |
-
float inputs:roughness = 1
|
| 233 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 234 |
-
token outputs:surface
|
| 235 |
-
}
|
| 236 |
-
}
|
| 237 |
-
}
|
| 238 |
-
|
| 239 |
-
def Mesh "West" (
|
| 240 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 241 |
-
)
|
| 242 |
-
{
|
| 243 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 244 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 245 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 246 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 247 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 248 |
-
)
|
| 249 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 250 |
-
uniform token physics:approximation = "convexHull"
|
| 251 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 252 |
-
custom bool primvars:doNotCastShadows = 1
|
| 253 |
-
|
| 254 |
-
def Material "_FlatColorMaterial"
|
| 255 |
-
{
|
| 256 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 257 |
-
|
| 258 |
-
def Shader "Shader"
|
| 259 |
-
{
|
| 260 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 261 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 262 |
-
float inputs:metallic = 0
|
| 263 |
-
float inputs:roughness = 1
|
| 264 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 265 |
-
token outputs:surface
|
| 266 |
-
}
|
| 267 |
-
}
|
| 268 |
-
}
|
| 269 |
-
|
| 270 |
-
def Mesh "East" (
|
| 271 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 272 |
-
)
|
| 273 |
-
{
|
| 274 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 275 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 276 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 277 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 278 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 279 |
-
)
|
| 280 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 281 |
-
uniform token physics:approximation = "convexHull"
|
| 282 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 283 |
-
custom bool primvars:doNotCastShadows = 1
|
| 284 |
-
|
| 285 |
-
def Material "_FlatColorMaterial"
|
| 286 |
-
{
|
| 287 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 288 |
-
|
| 289 |
-
def Shader "Shader"
|
| 290 |
-
{
|
| 291 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 292 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 293 |
-
float inputs:metallic = 0
|
| 294 |
-
float inputs:roughness = 1
|
| 295 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 296 |
-
token outputs:surface
|
| 297 |
-
}
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
}
|
| 301 |
-
|
| 302 |
-
def Xform "Lights"
|
| 303 |
-
{
|
| 304 |
-
def DomeLight "DomeLight_1"
|
| 305 |
-
{
|
| 306 |
-
float inputs:intensity = 1000
|
| 307 |
-
}
|
| 308 |
-
}
|
| 309 |
-
|
| 310 |
-
def Camera "Camera"
|
| 311 |
-
{
|
| 312 |
-
float2 clippingRange = (0.0049308063, 10000)
|
| 313 |
-
float focalLength = 35
|
| 314 |
-
float horizontalAperture = 36
|
| 315 |
-
float verticalAperture = 36
|
| 316 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.15679932384901485, 0.41813153026403976, 0.2940657660260895, 1.0000000000000002) )
|
| 317 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 318 |
-
}
|
| 319 |
-
}
|
| 320 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/anvil/simready_usd/anvil.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Anvil"
|
| 115 |
+
{
|
| 116 |
+
over "anvil" (
|
| 117 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 118 |
+
)
|
| 119 |
+
{
|
| 120 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 121 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 122 |
+
)
|
| 123 |
+
rel material:binding:physics = None
|
| 124 |
+
}
|
| 125 |
+
}
|
| 126 |
+
}
|
| 127 |
+
}
|
| 128 |
+
|
| 129 |
+
def Xform "Room"
|
| 130 |
+
{
|
| 131 |
+
def Mesh "Bottom" (
|
| 132 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 133 |
+
)
|
| 134 |
+
{
|
| 135 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 136 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 137 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 138 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 139 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 140 |
+
)
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 144 |
+
custom bool primvars:doNotCastShadows = 1
|
| 145 |
+
|
| 146 |
+
def Material "_FlatColorMaterial"
|
| 147 |
+
{
|
| 148 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 149 |
+
|
| 150 |
+
def Shader "Shader"
|
| 151 |
+
{
|
| 152 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 153 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 154 |
+
float inputs:metallic = 0
|
| 155 |
+
float inputs:roughness = 1
|
| 156 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 157 |
+
token outputs:surface
|
| 158 |
+
}
|
| 159 |
+
}
|
| 160 |
+
}
|
| 161 |
+
|
| 162 |
+
def Mesh "Floor" (
|
| 163 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 164 |
+
)
|
| 165 |
+
{
|
| 166 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 167 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 168 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 169 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 170 |
+
uniform token physics:approximation = "convexHull"
|
| 171 |
+
bool physics:collisionEnabled = 0
|
| 172 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 173 |
+
custom bool primvars:doNotCastShadows = 1
|
| 174 |
+
token visibility = "invisible"
|
| 175 |
+
}
|
| 176 |
+
|
| 177 |
+
def Mesh "North" (
|
| 178 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 179 |
+
)
|
| 180 |
+
{
|
| 181 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 182 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 183 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 184 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 185 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 186 |
+
)
|
| 187 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 188 |
+
uniform token physics:approximation = "convexHull"
|
| 189 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 190 |
+
custom bool primvars:doNotCastShadows = 1
|
| 191 |
+
|
| 192 |
+
def Material "_FlatColorMaterial"
|
| 193 |
+
{
|
| 194 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 195 |
+
|
| 196 |
+
def Shader "Shader"
|
| 197 |
+
{
|
| 198 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 199 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 200 |
+
float inputs:metallic = 0
|
| 201 |
+
float inputs:roughness = 1
|
| 202 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 203 |
+
token outputs:surface
|
| 204 |
+
}
|
| 205 |
+
}
|
| 206 |
+
}
|
| 207 |
+
|
| 208 |
+
def Mesh "South" (
|
| 209 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 210 |
+
)
|
| 211 |
+
{
|
| 212 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 213 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 214 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 215 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 216 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 217 |
+
)
|
| 218 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 219 |
+
uniform token physics:approximation = "convexHull"
|
| 220 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 221 |
+
custom bool primvars:doNotCastShadows = 1
|
| 222 |
+
|
| 223 |
+
def Material "_FlatColorMaterial"
|
| 224 |
+
{
|
| 225 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 226 |
+
|
| 227 |
+
def Shader "Shader"
|
| 228 |
+
{
|
| 229 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 230 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 231 |
+
float inputs:metallic = 0
|
| 232 |
+
float inputs:roughness = 1
|
| 233 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 234 |
+
token outputs:surface
|
| 235 |
+
}
|
| 236 |
+
}
|
| 237 |
+
}
|
| 238 |
+
|
| 239 |
+
def Mesh "West" (
|
| 240 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 241 |
+
)
|
| 242 |
+
{
|
| 243 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 244 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 245 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 246 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 247 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 248 |
+
)
|
| 249 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 250 |
+
uniform token physics:approximation = "convexHull"
|
| 251 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 252 |
+
custom bool primvars:doNotCastShadows = 1
|
| 253 |
+
|
| 254 |
+
def Material "_FlatColorMaterial"
|
| 255 |
+
{
|
| 256 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 257 |
+
|
| 258 |
+
def Shader "Shader"
|
| 259 |
+
{
|
| 260 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 261 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 262 |
+
float inputs:metallic = 0
|
| 263 |
+
float inputs:roughness = 1
|
| 264 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 265 |
+
token outputs:surface
|
| 266 |
+
}
|
| 267 |
+
}
|
| 268 |
+
}
|
| 269 |
+
|
| 270 |
+
def Mesh "East" (
|
| 271 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 272 |
+
)
|
| 273 |
+
{
|
| 274 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 275 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 276 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 277 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 278 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 279 |
+
)
|
| 280 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 281 |
+
uniform token physics:approximation = "convexHull"
|
| 282 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 283 |
+
custom bool primvars:doNotCastShadows = 1
|
| 284 |
+
|
| 285 |
+
def Material "_FlatColorMaterial"
|
| 286 |
+
{
|
| 287 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 288 |
+
|
| 289 |
+
def Shader "Shader"
|
| 290 |
+
{
|
| 291 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 292 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 293 |
+
float inputs:metallic = 0
|
| 294 |
+
float inputs:roughness = 1
|
| 295 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 296 |
+
token outputs:surface
|
| 297 |
+
}
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
}
|
| 301 |
+
|
| 302 |
+
def Xform "Lights"
|
| 303 |
+
{
|
| 304 |
+
def DomeLight "DomeLight_1"
|
| 305 |
+
{
|
| 306 |
+
float inputs:intensity = 1000
|
| 307 |
+
}
|
| 308 |
+
}
|
| 309 |
+
|
| 310 |
+
def Camera "Camera"
|
| 311 |
+
{
|
| 312 |
+
float2 clippingRange = (0.0049308063, 10000)
|
| 313 |
+
float focalLength = 35
|
| 314 |
+
float horizontalAperture = 36
|
| 315 |
+
float verticalAperture = 36
|
| 316 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.15679932384901485, 0.41813153026403976, 0.2940657660260895, 1.0000000000000002) )
|
| 317 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 318 |
+
}
|
| 319 |
+
}
|
| 320 |
+
|
reports/runtime/results/external/e8591a0061cd/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,300 +1,300 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
-
bool omni:rtx:rt:demoire = 0
|
| 49 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
-
int omni:rtx:rt:sss:samples = 1
|
| 51 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
-
custom bool overrideClipRange = 0
|
| 57 |
-
uniform int2 resolution = (1024, 1024)
|
| 58 |
-
}
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
|
| 62 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
-
no_delete = true
|
| 65 |
-
)
|
| 66 |
-
{
|
| 67 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
-
}
|
| 69 |
-
|
| 70 |
-
def "Vars"
|
| 71 |
-
{
|
| 72 |
-
def RenderVar "LdrColor" (
|
| 73 |
-
hide_in_stage_window = true
|
| 74 |
-
no_delete = true
|
| 75 |
-
)
|
| 76 |
-
{
|
| 77 |
-
uniform string sourceName = "LdrColor"
|
| 78 |
-
uniform token sourceType = "raw"
|
| 79 |
-
}
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
|
| 83 |
-
over "OmniverseKit_Persp"
|
| 84 |
-
{
|
| 85 |
-
float exposure:fStop = 5
|
| 86 |
-
float exposure:responsivity = 1.1026709
|
| 87 |
-
float exposure:time = 0.02
|
| 88 |
-
}
|
| 89 |
-
|
| 90 |
-
def "World"
|
| 91 |
-
{
|
| 92 |
-
def Xform "AssetRoot"
|
| 93 |
-
{
|
| 94 |
-
def "Asset" (
|
| 95 |
-
prepend references = @
|
| 96 |
-
)
|
| 97 |
-
{
|
| 98 |
-
}
|
| 99 |
-
}
|
| 100 |
-
|
| 101 |
-
def Xform "Room"
|
| 102 |
-
{
|
| 103 |
-
def Mesh "Bottom" (
|
| 104 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
-
)
|
| 106 |
-
{
|
| 107 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
-
)
|
| 113 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
-
uniform token physics:approximation = "convexHull"
|
| 115 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
-
custom bool primvars:doNotCastShadows = 1
|
| 117 |
-
|
| 118 |
-
def Material "_FlatColorMaterial"
|
| 119 |
-
{
|
| 120 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
-
|
| 122 |
-
def Shader "Shader"
|
| 123 |
-
{
|
| 124 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
-
float inputs:metallic = 0
|
| 127 |
-
float inputs:roughness = 1
|
| 128 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
-
token outputs:surface
|
| 130 |
-
}
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
|
| 134 |
-
def Mesh "Floor" (
|
| 135 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
-
)
|
| 137 |
-
{
|
| 138 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
bool physics:collisionEnabled = 0
|
| 144 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
-
custom bool primvars:doNotCastShadows = 1
|
| 146 |
-
token visibility = "invisible"
|
| 147 |
-
}
|
| 148 |
-
|
| 149 |
-
def Mesh "North" (
|
| 150 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
-
)
|
| 152 |
-
{
|
| 153 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
-
)
|
| 159 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
-
uniform token physics:approximation = "convexHull"
|
| 161 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
-
custom bool primvars:doNotCastShadows = 1
|
| 163 |
-
|
| 164 |
-
def Material "_FlatColorMaterial"
|
| 165 |
-
{
|
| 166 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
-
|
| 168 |
-
def Shader "Shader"
|
| 169 |
-
{
|
| 170 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
-
float inputs:metallic = 0
|
| 173 |
-
float inputs:roughness = 1
|
| 174 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
-
token outputs:surface
|
| 176 |
-
}
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
|
| 180 |
-
def Mesh "South" (
|
| 181 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
-
)
|
| 183 |
-
{
|
| 184 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
-
)
|
| 190 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
-
uniform token physics:approximation = "convexHull"
|
| 192 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
-
custom bool primvars:doNotCastShadows = 1
|
| 194 |
-
|
| 195 |
-
def Material "_FlatColorMaterial"
|
| 196 |
-
{
|
| 197 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
-
|
| 199 |
-
def Shader "Shader"
|
| 200 |
-
{
|
| 201 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
-
float inputs:metallic = 0
|
| 204 |
-
float inputs:roughness = 1
|
| 205 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
-
token outputs:surface
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
def Mesh "West" (
|
| 212 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
-
uniform token physics:approximation = "convexHull"
|
| 223 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
-
custom bool primvars:doNotCastShadows = 1
|
| 225 |
-
|
| 226 |
-
def Material "_FlatColorMaterial"
|
| 227 |
-
{
|
| 228 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
-
|
| 230 |
-
def Shader "Shader"
|
| 231 |
-
{
|
| 232 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
-
float inputs:metallic = 0
|
| 235 |
-
float inputs:roughness = 1
|
| 236 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
-
token outputs:surface
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
def Mesh "East" (
|
| 243 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
-
)
|
| 245 |
-
{
|
| 246 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
-
)
|
| 252 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
-
uniform token physics:approximation = "convexHull"
|
| 254 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
-
custom bool primvars:doNotCastShadows = 1
|
| 256 |
-
|
| 257 |
-
def Material "_FlatColorMaterial"
|
| 258 |
-
{
|
| 259 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
-
|
| 261 |
-
def Shader "Shader"
|
| 262 |
-
{
|
| 263 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
-
float inputs:metallic = 0
|
| 266 |
-
float inputs:roughness = 1
|
| 267 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
-
token outputs:surface
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Xform "Lights"
|
| 275 |
-
{
|
| 276 |
-
def DistantLight "DistantLight_1"
|
| 277 |
-
{
|
| 278 |
-
float inputs:angle = 1
|
| 279 |
-
float inputs:intensity = 3000
|
| 280 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
def DomeLight "DomeLight_2"
|
| 285 |
-
{
|
| 286 |
-
float inputs:intensity = 150
|
| 287 |
-
}
|
| 288 |
-
}
|
| 289 |
-
|
| 290 |
-
def Camera "Camera"
|
| 291 |
-
{
|
| 292 |
-
float2 clippingRange = (0.0049308063, 10000)
|
| 293 |
-
float focalLength = 35
|
| 294 |
-
float horizontalAperture = 36
|
| 295 |
-
float verticalAperture = 36
|
| 296 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.15679932384901485, 0.41813153026403976, 0.2940657660260895, 1.0000000000000002) )
|
| 297 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
+
bool omni:rtx:rt:demoire = 0
|
| 49 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
+
int omni:rtx:rt:sss:samples = 1
|
| 51 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
+
custom bool overrideClipRange = 0
|
| 57 |
+
uniform int2 resolution = (1024, 1024)
|
| 58 |
+
}
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
+
no_delete = true
|
| 65 |
+
)
|
| 66 |
+
{
|
| 67 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
def "Vars"
|
| 71 |
+
{
|
| 72 |
+
def RenderVar "LdrColor" (
|
| 73 |
+
hide_in_stage_window = true
|
| 74 |
+
no_delete = true
|
| 75 |
+
)
|
| 76 |
+
{
|
| 77 |
+
uniform string sourceName = "LdrColor"
|
| 78 |
+
uniform token sourceType = "raw"
|
| 79 |
+
}
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
over "OmniverseKit_Persp"
|
| 84 |
+
{
|
| 85 |
+
float exposure:fStop = 5
|
| 86 |
+
float exposure:responsivity = 1.1026709
|
| 87 |
+
float exposure:time = 0.02
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
def "World"
|
| 91 |
+
{
|
| 92 |
+
def Xform "AssetRoot"
|
| 93 |
+
{
|
| 94 |
+
def "Asset" (
|
| 95 |
+
prepend references = @../../../../../../../../../assets/anvil/simready_usd/anvil.usd@
|
| 96 |
+
)
|
| 97 |
+
{
|
| 98 |
+
}
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
def Xform "Room"
|
| 102 |
+
{
|
| 103 |
+
def Mesh "Bottom" (
|
| 104 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
+
)
|
| 106 |
+
{
|
| 107 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
+
)
|
| 113 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
+
uniform token physics:approximation = "convexHull"
|
| 115 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
+
custom bool primvars:doNotCastShadows = 1
|
| 117 |
+
|
| 118 |
+
def Material "_FlatColorMaterial"
|
| 119 |
+
{
|
| 120 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
+
|
| 122 |
+
def Shader "Shader"
|
| 123 |
+
{
|
| 124 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
+
float inputs:metallic = 0
|
| 127 |
+
float inputs:roughness = 1
|
| 128 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
+
token outputs:surface
|
| 130 |
+
}
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
def Mesh "Floor" (
|
| 135 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
+
)
|
| 137 |
+
{
|
| 138 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
bool physics:collisionEnabled = 0
|
| 144 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
+
custom bool primvars:doNotCastShadows = 1
|
| 146 |
+
token visibility = "invisible"
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
def Mesh "North" (
|
| 150 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
+
)
|
| 152 |
+
{
|
| 153 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
+
)
|
| 159 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
+
uniform token physics:approximation = "convexHull"
|
| 161 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
+
custom bool primvars:doNotCastShadows = 1
|
| 163 |
+
|
| 164 |
+
def Material "_FlatColorMaterial"
|
| 165 |
+
{
|
| 166 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
+
|
| 168 |
+
def Shader "Shader"
|
| 169 |
+
{
|
| 170 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
+
float inputs:metallic = 0
|
| 173 |
+
float inputs:roughness = 1
|
| 174 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
+
token outputs:surface
|
| 176 |
+
}
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
def Mesh "South" (
|
| 181 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
+
)
|
| 183 |
+
{
|
| 184 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
+
)
|
| 190 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
+
uniform token physics:approximation = "convexHull"
|
| 192 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
+
custom bool primvars:doNotCastShadows = 1
|
| 194 |
+
|
| 195 |
+
def Material "_FlatColorMaterial"
|
| 196 |
+
{
|
| 197 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
+
|
| 199 |
+
def Shader "Shader"
|
| 200 |
+
{
|
| 201 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
+
float inputs:metallic = 0
|
| 204 |
+
float inputs:roughness = 1
|
| 205 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
+
token outputs:surface
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
def Mesh "West" (
|
| 212 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
+
uniform token physics:approximation = "convexHull"
|
| 223 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
+
custom bool primvars:doNotCastShadows = 1
|
| 225 |
+
|
| 226 |
+
def Material "_FlatColorMaterial"
|
| 227 |
+
{
|
| 228 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
+
|
| 230 |
+
def Shader "Shader"
|
| 231 |
+
{
|
| 232 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
+
float inputs:metallic = 0
|
| 235 |
+
float inputs:roughness = 1
|
| 236 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
+
token outputs:surface
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
def Mesh "East" (
|
| 243 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
+
)
|
| 245 |
+
{
|
| 246 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
+
)
|
| 252 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
+
uniform token physics:approximation = "convexHull"
|
| 254 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
+
custom bool primvars:doNotCastShadows = 1
|
| 256 |
+
|
| 257 |
+
def Material "_FlatColorMaterial"
|
| 258 |
+
{
|
| 259 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
+
|
| 261 |
+
def Shader "Shader"
|
| 262 |
+
{
|
| 263 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
+
float inputs:metallic = 0
|
| 266 |
+
float inputs:roughness = 1
|
| 267 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
+
token outputs:surface
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Xform "Lights"
|
| 275 |
+
{
|
| 276 |
+
def DistantLight "DistantLight_1"
|
| 277 |
+
{
|
| 278 |
+
float inputs:angle = 1
|
| 279 |
+
float inputs:intensity = 3000
|
| 280 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
def DomeLight "DomeLight_2"
|
| 285 |
+
{
|
| 286 |
+
float inputs:intensity = 150
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
def Camera "Camera"
|
| 291 |
+
{
|
| 292 |
+
float2 clippingRange = (0.0049308063, 10000)
|
| 293 |
+
float focalLength = 35
|
| 294 |
+
float horizontalAperture = 36
|
| 295 |
+
float verticalAperture = 36
|
| 296 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.15679932384901485, 0.41813153026403976, 0.2940657660260895, 1.0000000000000002) )
|
| 297 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
|
reports/runtime/results/external/e8591a0061cd/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,293 +1,293 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
}
|
| 100 |
-
}
|
| 101 |
-
|
| 102 |
-
def Xform "Room"
|
| 103 |
-
{
|
| 104 |
-
def Mesh "Bottom" (
|
| 105 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 106 |
-
)
|
| 107 |
-
{
|
| 108 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 109 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 110 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 111 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 112 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 113 |
-
)
|
| 114 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 115 |
-
uniform token physics:approximation = "convexHull"
|
| 116 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 117 |
-
custom bool primvars:doNotCastShadows = 1
|
| 118 |
-
|
| 119 |
-
def Material "_FlatColorMaterial"
|
| 120 |
-
{
|
| 121 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 122 |
-
|
| 123 |
-
def Shader "Shader"
|
| 124 |
-
{
|
| 125 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 126 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 127 |
-
float inputs:metallic = 0
|
| 128 |
-
float inputs:roughness = 1
|
| 129 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 130 |
-
token outputs:surface
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
}
|
| 134 |
-
|
| 135 |
-
def Mesh "Floor" (
|
| 136 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 137 |
-
)
|
| 138 |
-
{
|
| 139 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 140 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 141 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 142 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 143 |
-
uniform token physics:approximation = "convexHull"
|
| 144 |
-
bool physics:collisionEnabled = 0
|
| 145 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 146 |
-
custom bool primvars:doNotCastShadows = 1
|
| 147 |
-
token visibility = "invisible"
|
| 148 |
-
}
|
| 149 |
-
|
| 150 |
-
def Mesh "North" (
|
| 151 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 152 |
-
)
|
| 153 |
-
{
|
| 154 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 155 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 156 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 157 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 158 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
-
)
|
| 160 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 161 |
-
uniform token physics:approximation = "convexHull"
|
| 162 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 163 |
-
custom bool primvars:doNotCastShadows = 1
|
| 164 |
-
|
| 165 |
-
def Material "_FlatColorMaterial"
|
| 166 |
-
{
|
| 167 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 168 |
-
|
| 169 |
-
def Shader "Shader"
|
| 170 |
-
{
|
| 171 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 172 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 173 |
-
float inputs:metallic = 0
|
| 174 |
-
float inputs:roughness = 1
|
| 175 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 176 |
-
token outputs:surface
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
}
|
| 180 |
-
|
| 181 |
-
def Mesh "South" (
|
| 182 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 183 |
-
)
|
| 184 |
-
{
|
| 185 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 186 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 187 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 188 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 189 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
-
)
|
| 191 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 192 |
-
uniform token physics:approximation = "convexHull"
|
| 193 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 194 |
-
custom bool primvars:doNotCastShadows = 1
|
| 195 |
-
|
| 196 |
-
def Material "_FlatColorMaterial"
|
| 197 |
-
{
|
| 198 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 199 |
-
|
| 200 |
-
def Shader "Shader"
|
| 201 |
-
{
|
| 202 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 203 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 204 |
-
float inputs:metallic = 0
|
| 205 |
-
float inputs:roughness = 1
|
| 206 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 207 |
-
token outputs:surface
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
}
|
| 211 |
-
|
| 212 |
-
def Mesh "West" (
|
| 213 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 214 |
-
)
|
| 215 |
-
{
|
| 216 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 217 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 218 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 219 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 220 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
-
)
|
| 222 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 223 |
-
uniform token physics:approximation = "convexHull"
|
| 224 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 225 |
-
custom bool primvars:doNotCastShadows = 1
|
| 226 |
-
|
| 227 |
-
def Material "_FlatColorMaterial"
|
| 228 |
-
{
|
| 229 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 230 |
-
|
| 231 |
-
def Shader "Shader"
|
| 232 |
-
{
|
| 233 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 234 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 235 |
-
float inputs:metallic = 0
|
| 236 |
-
float inputs:roughness = 1
|
| 237 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 238 |
-
token outputs:surface
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
}
|
| 242 |
-
|
| 243 |
-
def Mesh "East" (
|
| 244 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
-
)
|
| 246 |
-
{
|
| 247 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 248 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 251 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
-
)
|
| 253 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 254 |
-
uniform token physics:approximation = "convexHull"
|
| 255 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 256 |
-
custom bool primvars:doNotCastShadows = 1
|
| 257 |
-
|
| 258 |
-
def Material "_FlatColorMaterial"
|
| 259 |
-
{
|
| 260 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
-
|
| 262 |
-
def Shader "Shader"
|
| 263 |
-
{
|
| 264 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
-
float inputs:metallic = 0
|
| 267 |
-
float inputs:roughness = 1
|
| 268 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
-
token outputs:surface
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
}
|
| 274 |
-
|
| 275 |
-
def Xform "Lights"
|
| 276 |
-
{
|
| 277 |
-
def DomeLight "DomeLight_1"
|
| 278 |
-
{
|
| 279 |
-
float inputs:intensity = 1000
|
| 280 |
-
}
|
| 281 |
-
}
|
| 282 |
-
|
| 283 |
-
def Camera "Camera"
|
| 284 |
-
{
|
| 285 |
-
float2 clippingRange = (0.0049308063, 10000)
|
| 286 |
-
float focalLength = 35
|
| 287 |
-
float horizontalAperture = 36
|
| 288 |
-
float verticalAperture = 36
|
| 289 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.15679932384901485, 0.41813153026403976, 0.2940657660260895, 1.0000000000000002) )
|
| 290 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 291 |
-
}
|
| 292 |
-
}
|
| 293 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/anvil/simready_usd/anvil.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
}
|
| 100 |
+
}
|
| 101 |
+
|
| 102 |
+
def Xform "Room"
|
| 103 |
+
{
|
| 104 |
+
def Mesh "Bottom" (
|
| 105 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 106 |
+
)
|
| 107 |
+
{
|
| 108 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 109 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 110 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 111 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 112 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 113 |
+
)
|
| 114 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 115 |
+
uniform token physics:approximation = "convexHull"
|
| 116 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 117 |
+
custom bool primvars:doNotCastShadows = 1
|
| 118 |
+
|
| 119 |
+
def Material "_FlatColorMaterial"
|
| 120 |
+
{
|
| 121 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 122 |
+
|
| 123 |
+
def Shader "Shader"
|
| 124 |
+
{
|
| 125 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 126 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 127 |
+
float inputs:metallic = 0
|
| 128 |
+
float inputs:roughness = 1
|
| 129 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 130 |
+
token outputs:surface
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
}
|
| 134 |
+
|
| 135 |
+
def Mesh "Floor" (
|
| 136 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 137 |
+
)
|
| 138 |
+
{
|
| 139 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 140 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 141 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 142 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 143 |
+
uniform token physics:approximation = "convexHull"
|
| 144 |
+
bool physics:collisionEnabled = 0
|
| 145 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 146 |
+
custom bool primvars:doNotCastShadows = 1
|
| 147 |
+
token visibility = "invisible"
|
| 148 |
+
}
|
| 149 |
+
|
| 150 |
+
def Mesh "North" (
|
| 151 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 152 |
+
)
|
| 153 |
+
{
|
| 154 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 155 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 156 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 157 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 158 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
+
)
|
| 160 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 161 |
+
uniform token physics:approximation = "convexHull"
|
| 162 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 163 |
+
custom bool primvars:doNotCastShadows = 1
|
| 164 |
+
|
| 165 |
+
def Material "_FlatColorMaterial"
|
| 166 |
+
{
|
| 167 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 168 |
+
|
| 169 |
+
def Shader "Shader"
|
| 170 |
+
{
|
| 171 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 172 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 173 |
+
float inputs:metallic = 0
|
| 174 |
+
float inputs:roughness = 1
|
| 175 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 176 |
+
token outputs:surface
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
}
|
| 180 |
+
|
| 181 |
+
def Mesh "South" (
|
| 182 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 183 |
+
)
|
| 184 |
+
{
|
| 185 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 186 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 187 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 188 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 189 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
+
)
|
| 191 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 192 |
+
uniform token physics:approximation = "convexHull"
|
| 193 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 194 |
+
custom bool primvars:doNotCastShadows = 1
|
| 195 |
+
|
| 196 |
+
def Material "_FlatColorMaterial"
|
| 197 |
+
{
|
| 198 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 199 |
+
|
| 200 |
+
def Shader "Shader"
|
| 201 |
+
{
|
| 202 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 203 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 204 |
+
float inputs:metallic = 0
|
| 205 |
+
float inputs:roughness = 1
|
| 206 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 207 |
+
token outputs:surface
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
}
|
| 211 |
+
|
| 212 |
+
def Mesh "West" (
|
| 213 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 214 |
+
)
|
| 215 |
+
{
|
| 216 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 217 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 218 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 219 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 220 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
+
)
|
| 222 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 223 |
+
uniform token physics:approximation = "convexHull"
|
| 224 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 225 |
+
custom bool primvars:doNotCastShadows = 1
|
| 226 |
+
|
| 227 |
+
def Material "_FlatColorMaterial"
|
| 228 |
+
{
|
| 229 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 230 |
+
|
| 231 |
+
def Shader "Shader"
|
| 232 |
+
{
|
| 233 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 234 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 235 |
+
float inputs:metallic = 0
|
| 236 |
+
float inputs:roughness = 1
|
| 237 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 238 |
+
token outputs:surface
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
}
|
| 242 |
+
|
| 243 |
+
def Mesh "East" (
|
| 244 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
+
)
|
| 246 |
+
{
|
| 247 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 248 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 251 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
+
)
|
| 253 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 254 |
+
uniform token physics:approximation = "convexHull"
|
| 255 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 256 |
+
custom bool primvars:doNotCastShadows = 1
|
| 257 |
+
|
| 258 |
+
def Material "_FlatColorMaterial"
|
| 259 |
+
{
|
| 260 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
+
|
| 262 |
+
def Shader "Shader"
|
| 263 |
+
{
|
| 264 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
+
float inputs:metallic = 0
|
| 267 |
+
float inputs:roughness = 1
|
| 268 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
+
token outputs:surface
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
}
|
| 274 |
+
|
| 275 |
+
def Xform "Lights"
|
| 276 |
+
{
|
| 277 |
+
def DomeLight "DomeLight_1"
|
| 278 |
+
{
|
| 279 |
+
float inputs:intensity = 1000
|
| 280 |
+
}
|
| 281 |
+
}
|
| 282 |
+
|
| 283 |
+
def Camera "Camera"
|
| 284 |
+
{
|
| 285 |
+
float2 clippingRange = (0.0049308063, 10000)
|
| 286 |
+
float focalLength = 35
|
| 287 |
+
float horizontalAperture = 36
|
| 288 |
+
float verticalAperture = 36
|
| 289 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, 0, 0), (-0.1488760414816929, -0.3970027772845144, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.423999152002544, -0), (0.15679932384901485, 0.41813153026403976, 0.2940657660260895, 1.0000000000000002) )
|
| 290 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 291 |
+
}
|
| 292 |
+
}
|
| 293 |
+
|
reports/runtime/results/external/e8591a0061cd/.simready/runtime/slope_drop/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,432 +1,432 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 864000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 240
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
double3 xformOp:translate = (-0, -1.3859293855345738, 3.6473285098725894)
|
| 96 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
-
|
| 98 |
-
def "Asset" (
|
| 99 |
-
prepend references = @
|
| 100 |
-
)
|
| 101 |
-
{
|
| 102 |
-
over "Anvil" (
|
| 103 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 104 |
-
)
|
| 105 |
-
{
|
| 106 |
-
vector3f physics:angularVelocity = (0, 0, 0)
|
| 107 |
-
point3f physics:centerOfMass = (-0.03471286, 0.000003193606, 0.084708914)
|
| 108 |
-
float3 physics:diagonalInertia = (0.1281202, 0.22500265, 0.17137983)
|
| 109 |
-
float physics:mass = 29.678621
|
| 110 |
-
quatf physics:principalAxes = (0.99979186, 0.000074017786, 0.02040277, 0.000015216504)
|
| 111 |
-
vector3f physics:velocity = (0, 0, -0.12262501)
|
| 112 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 113 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 114 |
-
float3 xformOp:translate = (7.450581e-9, 3.944998e-8, -0.0010217567)
|
| 115 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 116 |
-
}
|
| 117 |
-
}
|
| 118 |
-
}
|
| 119 |
-
|
| 120 |
-
def Xform "Room"
|
| 121 |
-
{
|
| 122 |
-
def Mesh "Bottom" (
|
| 123 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 124 |
-
)
|
| 125 |
-
{
|
| 126 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 127 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 128 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 129 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 130 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 131 |
-
)
|
| 132 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 133 |
-
uniform token physics:approximation = "convexHull"
|
| 134 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 135 |
-
custom bool primvars:doNotCastShadows = 1
|
| 136 |
-
|
| 137 |
-
def Material "_FlatColorMaterial"
|
| 138 |
-
{
|
| 139 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 140 |
-
|
| 141 |
-
def Shader "Shader"
|
| 142 |
-
{
|
| 143 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 144 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 145 |
-
float inputs:metallic = 0
|
| 146 |
-
float inputs:roughness = 1
|
| 147 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 148 |
-
token outputs:surface
|
| 149 |
-
}
|
| 150 |
-
}
|
| 151 |
-
}
|
| 152 |
-
|
| 153 |
-
def Mesh "Floor" (
|
| 154 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 155 |
-
)
|
| 156 |
-
{
|
| 157 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 158 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 159 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 160 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 161 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 162 |
-
)
|
| 163 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 164 |
-
uniform token physics:approximation = "convexHull"
|
| 165 |
-
bool physics:collisionEnabled = 1
|
| 166 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 167 |
-
custom bool primvars:doNotCastShadows = 1
|
| 168 |
-
|
| 169 |
-
def Material "_FlatColorMaterial"
|
| 170 |
-
{
|
| 171 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 172 |
-
|
| 173 |
-
def Shader "Shader"
|
| 174 |
-
{
|
| 175 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 176 |
-
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 177 |
-
float inputs:metallic = 0
|
| 178 |
-
float inputs:roughness = 1
|
| 179 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 180 |
-
token outputs:surface
|
| 181 |
-
}
|
| 182 |
-
}
|
| 183 |
-
}
|
| 184 |
-
|
| 185 |
-
def Mesh "North" (
|
| 186 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 187 |
-
)
|
| 188 |
-
{
|
| 189 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 190 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 191 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 192 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 193 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 194 |
-
)
|
| 195 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 196 |
-
uniform token physics:approximation = "convexHull"
|
| 197 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 198 |
-
custom bool primvars:doNotCastShadows = 1
|
| 199 |
-
|
| 200 |
-
def Material "_FlatColorMaterial"
|
| 201 |
-
{
|
| 202 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 203 |
-
|
| 204 |
-
def Shader "Shader"
|
| 205 |
-
{
|
| 206 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 207 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 208 |
-
float inputs:metallic = 0
|
| 209 |
-
float inputs:roughness = 1
|
| 210 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 211 |
-
token outputs:surface
|
| 212 |
-
}
|
| 213 |
-
}
|
| 214 |
-
}
|
| 215 |
-
|
| 216 |
-
def Mesh "South" (
|
| 217 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 218 |
-
)
|
| 219 |
-
{
|
| 220 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 221 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 222 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 223 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 224 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 225 |
-
)
|
| 226 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 227 |
-
uniform token physics:approximation = "convexHull"
|
| 228 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 229 |
-
custom bool primvars:doNotCastShadows = 1
|
| 230 |
-
|
| 231 |
-
def Material "_FlatColorMaterial"
|
| 232 |
-
{
|
| 233 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 234 |
-
|
| 235 |
-
def Shader "Shader"
|
| 236 |
-
{
|
| 237 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 238 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 239 |
-
float inputs:metallic = 0
|
| 240 |
-
float inputs:roughness = 1
|
| 241 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 242 |
-
token outputs:surface
|
| 243 |
-
}
|
| 244 |
-
}
|
| 245 |
-
}
|
| 246 |
-
|
| 247 |
-
def Mesh "West" (
|
| 248 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 249 |
-
)
|
| 250 |
-
{
|
| 251 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 252 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 253 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 254 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 255 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 256 |
-
)
|
| 257 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 258 |
-
uniform token physics:approximation = "convexHull"
|
| 259 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 260 |
-
custom bool primvars:doNotCastShadows = 1
|
| 261 |
-
|
| 262 |
-
def Material "_FlatColorMaterial"
|
| 263 |
-
{
|
| 264 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 265 |
-
|
| 266 |
-
def Shader "Shader"
|
| 267 |
-
{
|
| 268 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 269 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 270 |
-
float inputs:metallic = 0
|
| 271 |
-
float inputs:roughness = 1
|
| 272 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 273 |
-
token outputs:surface
|
| 274 |
-
}
|
| 275 |
-
}
|
| 276 |
-
}
|
| 277 |
-
|
| 278 |
-
def Mesh "East" (
|
| 279 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 280 |
-
)
|
| 281 |
-
{
|
| 282 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 283 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 284 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 285 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 286 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 287 |
-
)
|
| 288 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 289 |
-
uniform token physics:approximation = "convexHull"
|
| 290 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 291 |
-
custom bool primvars:doNotCastShadows = 1
|
| 292 |
-
|
| 293 |
-
def Material "_FlatColorMaterial"
|
| 294 |
-
{
|
| 295 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 296 |
-
|
| 297 |
-
def Shader "Shader"
|
| 298 |
-
{
|
| 299 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 300 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 301 |
-
float inputs:metallic = 0
|
| 302 |
-
float inputs:roughness = 1
|
| 303 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 304 |
-
token outputs:surface
|
| 305 |
-
}
|
| 306 |
-
}
|
| 307 |
-
}
|
| 308 |
-
|
| 309 |
-
def Mesh "Slope" (
|
| 310 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 311 |
-
)
|
| 312 |
-
{
|
| 313 |
-
float3[] extent = [(-1, -1, -1), (1, 1, 0)]
|
| 314 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 315 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 316 |
-
rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
|
| 317 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 318 |
-
)
|
| 319 |
-
point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
|
| 320 |
-
custom bool primvars:doNotCastShadows = 1
|
| 321 |
-
float xformOp:rotateX = 45
|
| 322 |
-
float xformOp:rotateZ = 180
|
| 323 |
-
float3 xformOp:scale = (50, 2.8000002, 0.035000004)
|
| 324 |
-
double3 xformOp:translate = (0, 0, 1.9238991183775511)
|
| 325 |
-
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
|
| 326 |
-
|
| 327 |
-
def Material "_FlatColorMaterial"
|
| 328 |
-
{
|
| 329 |
-
token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
|
| 330 |
-
|
| 331 |
-
def Shader "Shader"
|
| 332 |
-
{
|
| 333 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 334 |
-
color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
|
| 335 |
-
float inputs:metallic = 0
|
| 336 |
-
float inputs:roughness = 1
|
| 337 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 338 |
-
token outputs:surface
|
| 339 |
-
}
|
| 340 |
-
}
|
| 341 |
-
|
| 342 |
-
def "PhysMaterial" (
|
| 343 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 344 |
-
)
|
| 345 |
-
{
|
| 346 |
-
float physics:dynamicFriction = 0.4
|
| 347 |
-
float physics:restitution = 0
|
| 348 |
-
float physics:staticFriction = 0.5
|
| 349 |
-
}
|
| 350 |
-
}
|
| 351 |
-
|
| 352 |
-
def Xform "SlopeCollision"
|
| 353 |
-
{
|
| 354 |
-
float xformOp:rotateX = 45
|
| 355 |
-
float xformOp:rotateZ = 180
|
| 356 |
-
double3 xformOp:translate = (0, 0, 1.9238991183775511)
|
| 357 |
-
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
|
| 358 |
-
|
| 359 |
-
def Cube "Box" (
|
| 360 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
|
| 361 |
-
)
|
| 362 |
-
{
|
| 363 |
-
rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
|
| 364 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 365 |
-
)
|
| 366 |
-
double size = 1
|
| 367 |
-
token visibility = "invisible"
|
| 368 |
-
float3 xformOp:scale = (100, 5.6000004, 0.035000004)
|
| 369 |
-
double3 xformOp:translate = (0, 0, -0.017500001192092895)
|
| 370 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
|
| 371 |
-
}
|
| 372 |
-
}
|
| 373 |
-
}
|
| 374 |
-
|
| 375 |
-
def Xform "Lights"
|
| 376 |
-
{
|
| 377 |
-
def DomeLight "DomeLight_1"
|
| 378 |
-
{
|
| 379 |
-
float inputs:intensity = 1000
|
| 380 |
-
}
|
| 381 |
-
}
|
| 382 |
-
|
| 383 |
-
def PhysicsScene "PhysicsScene" (
|
| 384 |
-
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 385 |
-
)
|
| 386 |
-
{
|
| 387 |
-
vector3f physics:gravityDirection = (0, 0, -1)
|
| 388 |
-
float physics:gravityMagnitude = 9.81
|
| 389 |
-
uniform token physxScene:broadphaseType = "GPU"
|
| 390 |
-
bool physxScene:enableEnhancedDeterminism = 0
|
| 391 |
-
bool physxScene:enableGPUDynamics = 1
|
| 392 |
-
bool physxScene:enableStabilization = 1
|
| 393 |
-
uniform token physxScene:solverType = "TGS"
|
| 394 |
-
uint physxScene:timeStepsPerSecond = 240
|
| 395 |
-
}
|
| 396 |
-
|
| 397 |
-
def Xform "GroundPlane"
|
| 398 |
-
{
|
| 399 |
-
def Mesh "CollisionMesh" (
|
| 400 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 401 |
-
)
|
| 402 |
-
{
|
| 403 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 404 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 405 |
-
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 406 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 407 |
-
)
|
| 408 |
-
uniform token physics:approximation = "convexHull"
|
| 409 |
-
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 410 |
-
token visibility = "invisible"
|
| 411 |
-
}
|
| 412 |
-
|
| 413 |
-
def "PhysMaterial" (
|
| 414 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 415 |
-
)
|
| 416 |
-
{
|
| 417 |
-
float physics:dynamicFriction = 0.4
|
| 418 |
-
float physics:restitution = 0
|
| 419 |
-
float physics:staticFriction = 0.5
|
| 420 |
-
}
|
| 421 |
-
}
|
| 422 |
-
|
| 423 |
-
def Camera "Camera"
|
| 424 |
-
{
|
| 425 |
-
float2 clippingRange = (0.0070725414, 1000)
|
| 426 |
-
float focalLength = 35
|
| 427 |
-
float horizontalAperture = 36
|
| 428 |
-
matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818382, 0, 0.9805806756909203, 0), (-0.9805806756909202, 0, 0.1961161351381838, 0), (-0.6935197416937662, -1.3859293658095841, 3.870521581513389, 1) )
|
| 429 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 430 |
-
}
|
| 431 |
-
}
|
| 432 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 864000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 240
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
double3 xformOp:translate = (-0, -1.3859293855345738, 3.6473285098725894)
|
| 96 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
+
|
| 98 |
+
def "Asset" (
|
| 99 |
+
prepend references = @../../../../../../../../../assets/anvil/simready_usd/anvil.usd@
|
| 100 |
+
)
|
| 101 |
+
{
|
| 102 |
+
over "Anvil" (
|
| 103 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 104 |
+
)
|
| 105 |
+
{
|
| 106 |
+
vector3f physics:angularVelocity = (0, 0, 0)
|
| 107 |
+
point3f physics:centerOfMass = (-0.03471286, 0.000003193606, 0.084708914)
|
| 108 |
+
float3 physics:diagonalInertia = (0.1281202, 0.22500265, 0.17137983)
|
| 109 |
+
float physics:mass = 29.678621
|
| 110 |
+
quatf physics:principalAxes = (0.99979186, 0.000074017786, 0.02040277, 0.000015216504)
|
| 111 |
+
vector3f physics:velocity = (0, 0, -0.12262501)
|
| 112 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 113 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 114 |
+
float3 xformOp:translate = (7.450581e-9, 3.944998e-8, -0.0010217567)
|
| 115 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 116 |
+
}
|
| 117 |
+
}
|
| 118 |
+
}
|
| 119 |
+
|
| 120 |
+
def Xform "Room"
|
| 121 |
+
{
|
| 122 |
+
def Mesh "Bottom" (
|
| 123 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 124 |
+
)
|
| 125 |
+
{
|
| 126 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 127 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 128 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 129 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 130 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 131 |
+
)
|
| 132 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 133 |
+
uniform token physics:approximation = "convexHull"
|
| 134 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 135 |
+
custom bool primvars:doNotCastShadows = 1
|
| 136 |
+
|
| 137 |
+
def Material "_FlatColorMaterial"
|
| 138 |
+
{
|
| 139 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 140 |
+
|
| 141 |
+
def Shader "Shader"
|
| 142 |
+
{
|
| 143 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 144 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 145 |
+
float inputs:metallic = 0
|
| 146 |
+
float inputs:roughness = 1
|
| 147 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 148 |
+
token outputs:surface
|
| 149 |
+
}
|
| 150 |
+
}
|
| 151 |
+
}
|
| 152 |
+
|
| 153 |
+
def Mesh "Floor" (
|
| 154 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 155 |
+
)
|
| 156 |
+
{
|
| 157 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 158 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 159 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 160 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 161 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 162 |
+
)
|
| 163 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 164 |
+
uniform token physics:approximation = "convexHull"
|
| 165 |
+
bool physics:collisionEnabled = 1
|
| 166 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 167 |
+
custom bool primvars:doNotCastShadows = 1
|
| 168 |
+
|
| 169 |
+
def Material "_FlatColorMaterial"
|
| 170 |
+
{
|
| 171 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 172 |
+
|
| 173 |
+
def Shader "Shader"
|
| 174 |
+
{
|
| 175 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 176 |
+
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 177 |
+
float inputs:metallic = 0
|
| 178 |
+
float inputs:roughness = 1
|
| 179 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 180 |
+
token outputs:surface
|
| 181 |
+
}
|
| 182 |
+
}
|
| 183 |
+
}
|
| 184 |
+
|
| 185 |
+
def Mesh "North" (
|
| 186 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 187 |
+
)
|
| 188 |
+
{
|
| 189 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 190 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 191 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 192 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 193 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 194 |
+
)
|
| 195 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 196 |
+
uniform token physics:approximation = "convexHull"
|
| 197 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 198 |
+
custom bool primvars:doNotCastShadows = 1
|
| 199 |
+
|
| 200 |
+
def Material "_FlatColorMaterial"
|
| 201 |
+
{
|
| 202 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 203 |
+
|
| 204 |
+
def Shader "Shader"
|
| 205 |
+
{
|
| 206 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 207 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 208 |
+
float inputs:metallic = 0
|
| 209 |
+
float inputs:roughness = 1
|
| 210 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 211 |
+
token outputs:surface
|
| 212 |
+
}
|
| 213 |
+
}
|
| 214 |
+
}
|
| 215 |
+
|
| 216 |
+
def Mesh "South" (
|
| 217 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 218 |
+
)
|
| 219 |
+
{
|
| 220 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 221 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 222 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 223 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 224 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 225 |
+
)
|
| 226 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 227 |
+
uniform token physics:approximation = "convexHull"
|
| 228 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 229 |
+
custom bool primvars:doNotCastShadows = 1
|
| 230 |
+
|
| 231 |
+
def Material "_FlatColorMaterial"
|
| 232 |
+
{
|
| 233 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 234 |
+
|
| 235 |
+
def Shader "Shader"
|
| 236 |
+
{
|
| 237 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 238 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 239 |
+
float inputs:metallic = 0
|
| 240 |
+
float inputs:roughness = 1
|
| 241 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 242 |
+
token outputs:surface
|
| 243 |
+
}
|
| 244 |
+
}
|
| 245 |
+
}
|
| 246 |
+
|
| 247 |
+
def Mesh "West" (
|
| 248 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 249 |
+
)
|
| 250 |
+
{
|
| 251 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 252 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 253 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 254 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 255 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 256 |
+
)
|
| 257 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 258 |
+
uniform token physics:approximation = "convexHull"
|
| 259 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 260 |
+
custom bool primvars:doNotCastShadows = 1
|
| 261 |
+
|
| 262 |
+
def Material "_FlatColorMaterial"
|
| 263 |
+
{
|
| 264 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 265 |
+
|
| 266 |
+
def Shader "Shader"
|
| 267 |
+
{
|
| 268 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 269 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 270 |
+
float inputs:metallic = 0
|
| 271 |
+
float inputs:roughness = 1
|
| 272 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 273 |
+
token outputs:surface
|
| 274 |
+
}
|
| 275 |
+
}
|
| 276 |
+
}
|
| 277 |
+
|
| 278 |
+
def Mesh "East" (
|
| 279 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 280 |
+
)
|
| 281 |
+
{
|
| 282 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 283 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 284 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 285 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 286 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 287 |
+
)
|
| 288 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 289 |
+
uniform token physics:approximation = "convexHull"
|
| 290 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 291 |
+
custom bool primvars:doNotCastShadows = 1
|
| 292 |
+
|
| 293 |
+
def Material "_FlatColorMaterial"
|
| 294 |
+
{
|
| 295 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 296 |
+
|
| 297 |
+
def Shader "Shader"
|
| 298 |
+
{
|
| 299 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 300 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 301 |
+
float inputs:metallic = 0
|
| 302 |
+
float inputs:roughness = 1
|
| 303 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 304 |
+
token outputs:surface
|
| 305 |
+
}
|
| 306 |
+
}
|
| 307 |
+
}
|
| 308 |
+
|
| 309 |
+
def Mesh "Slope" (
|
| 310 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 311 |
+
)
|
| 312 |
+
{
|
| 313 |
+
float3[] extent = [(-1, -1, -1), (1, 1, 0)]
|
| 314 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 315 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 316 |
+
rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
|
| 317 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 318 |
+
)
|
| 319 |
+
point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
|
| 320 |
+
custom bool primvars:doNotCastShadows = 1
|
| 321 |
+
float xformOp:rotateX = 45
|
| 322 |
+
float xformOp:rotateZ = 180
|
| 323 |
+
float3 xformOp:scale = (50, 2.8000002, 0.035000004)
|
| 324 |
+
double3 xformOp:translate = (0, 0, 1.9238991183775511)
|
| 325 |
+
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
|
| 326 |
+
|
| 327 |
+
def Material "_FlatColorMaterial"
|
| 328 |
+
{
|
| 329 |
+
token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
|
| 330 |
+
|
| 331 |
+
def Shader "Shader"
|
| 332 |
+
{
|
| 333 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 334 |
+
color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
|
| 335 |
+
float inputs:metallic = 0
|
| 336 |
+
float inputs:roughness = 1
|
| 337 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 338 |
+
token outputs:surface
|
| 339 |
+
}
|
| 340 |
+
}
|
| 341 |
+
|
| 342 |
+
def "PhysMaterial" (
|
| 343 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 344 |
+
)
|
| 345 |
+
{
|
| 346 |
+
float physics:dynamicFriction = 0.4
|
| 347 |
+
float physics:restitution = 0
|
| 348 |
+
float physics:staticFriction = 0.5
|
| 349 |
+
}
|
| 350 |
+
}
|
| 351 |
+
|
| 352 |
+
def Xform "SlopeCollision"
|
| 353 |
+
{
|
| 354 |
+
float xformOp:rotateX = 45
|
| 355 |
+
float xformOp:rotateZ = 180
|
| 356 |
+
double3 xformOp:translate = (0, 0, 1.9238991183775511)
|
| 357 |
+
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
|
| 358 |
+
|
| 359 |
+
def Cube "Box" (
|
| 360 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
|
| 361 |
+
)
|
| 362 |
+
{
|
| 363 |
+
rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
|
| 364 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 365 |
+
)
|
| 366 |
+
double size = 1
|
| 367 |
+
token visibility = "invisible"
|
| 368 |
+
float3 xformOp:scale = (100, 5.6000004, 0.035000004)
|
| 369 |
+
double3 xformOp:translate = (0, 0, -0.017500001192092895)
|
| 370 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
|
| 371 |
+
}
|
| 372 |
+
}
|
| 373 |
+
}
|
| 374 |
+
|
| 375 |
+
def Xform "Lights"
|
| 376 |
+
{
|
| 377 |
+
def DomeLight "DomeLight_1"
|
| 378 |
+
{
|
| 379 |
+
float inputs:intensity = 1000
|
| 380 |
+
}
|
| 381 |
+
}
|
| 382 |
+
|
| 383 |
+
def PhysicsScene "PhysicsScene" (
|
| 384 |
+
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 385 |
+
)
|
| 386 |
+
{
|
| 387 |
+
vector3f physics:gravityDirection = (0, 0, -1)
|
| 388 |
+
float physics:gravityMagnitude = 9.81
|
| 389 |
+
uniform token physxScene:broadphaseType = "GPU"
|
| 390 |
+
bool physxScene:enableEnhancedDeterminism = 0
|
| 391 |
+
bool physxScene:enableGPUDynamics = 1
|
| 392 |
+
bool physxScene:enableStabilization = 1
|
| 393 |
+
uniform token physxScene:solverType = "TGS"
|
| 394 |
+
uint physxScene:timeStepsPerSecond = 240
|
| 395 |
+
}
|
| 396 |
+
|
| 397 |
+
def Xform "GroundPlane"
|
| 398 |
+
{
|
| 399 |
+
def Mesh "CollisionMesh" (
|
| 400 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 401 |
+
)
|
| 402 |
+
{
|
| 403 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 404 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 405 |
+
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 406 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 407 |
+
)
|
| 408 |
+
uniform token physics:approximation = "convexHull"
|
| 409 |
+
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 410 |
+
token visibility = "invisible"
|
| 411 |
+
}
|
| 412 |
+
|
| 413 |
+
def "PhysMaterial" (
|
| 414 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 415 |
+
)
|
| 416 |
+
{
|
| 417 |
+
float physics:dynamicFriction = 0.4
|
| 418 |
+
float physics:restitution = 0
|
| 419 |
+
float physics:staticFriction = 0.5
|
| 420 |
+
}
|
| 421 |
+
}
|
| 422 |
+
|
| 423 |
+
def Camera "Camera"
|
| 424 |
+
{
|
| 425 |
+
float2 clippingRange = (0.0070725414, 1000)
|
| 426 |
+
float focalLength = 35
|
| 427 |
+
float horizontalAperture = 36
|
| 428 |
+
matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818382, 0, 0.9805806756909203, 0), (-0.9805806756909202, 0, 0.1961161351381838, 0), (-0.6935197416937662, -1.3859293658095841, 3.870521581513389, 1) )
|
| 429 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 430 |
+
}
|
| 431 |
+
}
|
| 432 |
+
|
reports/runtime/results/external/f0eb9d48f735/.simready/runtime/culling_xz/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,349 +1,349 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Paint_Bucket"
|
| 115 |
-
{
|
| 116 |
-
over "bucket_assy"
|
| 117 |
-
{
|
| 118 |
-
over "paint_bucket_body" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
rel material:binding:physics = None
|
| 126 |
-
}
|
| 127 |
-
}
|
| 128 |
-
|
| 129 |
-
over "lid_assy"
|
| 130 |
-
{
|
| 131 |
-
over "lid" (
|
| 132 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 133 |
-
)
|
| 134 |
-
{
|
| 135 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 136 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 137 |
-
)
|
| 138 |
-
rel material:binding:physics = None
|
| 139 |
-
}
|
| 140 |
-
}
|
| 141 |
-
|
| 142 |
-
over "bail_assy"
|
| 143 |
-
{
|
| 144 |
-
over "handle_wire" (
|
| 145 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 146 |
-
)
|
| 147 |
-
{
|
| 148 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 149 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 150 |
-
)
|
| 151 |
-
rel material:binding:physics = None
|
| 152 |
-
}
|
| 153 |
-
}
|
| 154 |
-
}
|
| 155 |
-
}
|
| 156 |
-
}
|
| 157 |
-
|
| 158 |
-
def Xform "Room"
|
| 159 |
-
{
|
| 160 |
-
def Mesh "Bottom" (
|
| 161 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 162 |
-
)
|
| 163 |
-
{
|
| 164 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 165 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 166 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 167 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 168 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 169 |
-
)
|
| 170 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 171 |
-
uniform token physics:approximation = "convexHull"
|
| 172 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 173 |
-
custom bool primvars:doNotCastShadows = 1
|
| 174 |
-
|
| 175 |
-
def Material "_FlatColorMaterial"
|
| 176 |
-
{
|
| 177 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 178 |
-
|
| 179 |
-
def Shader "Shader"
|
| 180 |
-
{
|
| 181 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 182 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 183 |
-
float inputs:metallic = 0
|
| 184 |
-
float inputs:roughness = 1
|
| 185 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 186 |
-
token outputs:surface
|
| 187 |
-
}
|
| 188 |
-
}
|
| 189 |
-
}
|
| 190 |
-
|
| 191 |
-
def Mesh "Floor" (
|
| 192 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 193 |
-
)
|
| 194 |
-
{
|
| 195 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 196 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 197 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 198 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 199 |
-
uniform token physics:approximation = "convexHull"
|
| 200 |
-
bool physics:collisionEnabled = 0
|
| 201 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 202 |
-
custom bool primvars:doNotCastShadows = 1
|
| 203 |
-
token visibility = "invisible"
|
| 204 |
-
}
|
| 205 |
-
|
| 206 |
-
def Mesh "North" (
|
| 207 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 208 |
-
)
|
| 209 |
-
{
|
| 210 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 211 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 212 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 213 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 214 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 215 |
-
)
|
| 216 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 217 |
-
uniform token physics:approximation = "convexHull"
|
| 218 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 219 |
-
custom bool primvars:doNotCastShadows = 1
|
| 220 |
-
|
| 221 |
-
def Material "_FlatColorMaterial"
|
| 222 |
-
{
|
| 223 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 224 |
-
|
| 225 |
-
def Shader "Shader"
|
| 226 |
-
{
|
| 227 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 228 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 229 |
-
float inputs:metallic = 0
|
| 230 |
-
float inputs:roughness = 1
|
| 231 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 232 |
-
token outputs:surface
|
| 233 |
-
}
|
| 234 |
-
}
|
| 235 |
-
}
|
| 236 |
-
|
| 237 |
-
def Mesh "South" (
|
| 238 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 239 |
-
)
|
| 240 |
-
{
|
| 241 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 242 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 243 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 244 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 245 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 246 |
-
)
|
| 247 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 248 |
-
uniform token physics:approximation = "convexHull"
|
| 249 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 250 |
-
custom bool primvars:doNotCastShadows = 1
|
| 251 |
-
|
| 252 |
-
def Material "_FlatColorMaterial"
|
| 253 |
-
{
|
| 254 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 255 |
-
|
| 256 |
-
def Shader "Shader"
|
| 257 |
-
{
|
| 258 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 259 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 260 |
-
float inputs:metallic = 0
|
| 261 |
-
float inputs:roughness = 1
|
| 262 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 263 |
-
token outputs:surface
|
| 264 |
-
}
|
| 265 |
-
}
|
| 266 |
-
}
|
| 267 |
-
|
| 268 |
-
def Mesh "West" (
|
| 269 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 270 |
-
)
|
| 271 |
-
{
|
| 272 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 273 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 274 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 275 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 276 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 277 |
-
)
|
| 278 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 279 |
-
uniform token physics:approximation = "convexHull"
|
| 280 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 281 |
-
custom bool primvars:doNotCastShadows = 1
|
| 282 |
-
|
| 283 |
-
def Material "_FlatColorMaterial"
|
| 284 |
-
{
|
| 285 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 286 |
-
|
| 287 |
-
def Shader "Shader"
|
| 288 |
-
{
|
| 289 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 290 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 291 |
-
float inputs:metallic = 0
|
| 292 |
-
float inputs:roughness = 1
|
| 293 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 294 |
-
token outputs:surface
|
| 295 |
-
}
|
| 296 |
-
}
|
| 297 |
-
}
|
| 298 |
-
|
| 299 |
-
def Mesh "East" (
|
| 300 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 301 |
-
)
|
| 302 |
-
{
|
| 303 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 304 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 305 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 306 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 307 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 308 |
-
)
|
| 309 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 310 |
-
uniform token physics:approximation = "convexHull"
|
| 311 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 312 |
-
custom bool primvars:doNotCastShadows = 1
|
| 313 |
-
|
| 314 |
-
def Material "_FlatColorMaterial"
|
| 315 |
-
{
|
| 316 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 317 |
-
|
| 318 |
-
def Shader "Shader"
|
| 319 |
-
{
|
| 320 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 321 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 322 |
-
float inputs:metallic = 0
|
| 323 |
-
float inputs:roughness = 1
|
| 324 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 325 |
-
token outputs:surface
|
| 326 |
-
}
|
| 327 |
-
}
|
| 328 |
-
}
|
| 329 |
-
}
|
| 330 |
-
|
| 331 |
-
def Xform "Lights"
|
| 332 |
-
{
|
| 333 |
-
def DomeLight "DomeLight_1"
|
| 334 |
-
{
|
| 335 |
-
float inputs:intensity = 1000
|
| 336 |
-
}
|
| 337 |
-
}
|
| 338 |
-
|
| 339 |
-
def Camera "Camera"
|
| 340 |
-
{
|
| 341 |
-
float2 clippingRange = (0.0070798104, 10000)
|
| 342 |
-
float focalLength = 35
|
| 343 |
-
float horizontalAperture = 36
|
| 344 |
-
float verticalAperture = 36
|
| 345 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.22717516454202255, 0.6003667204152828, 0.49123336814698004, 1) )
|
| 346 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 347 |
-
}
|
| 348 |
-
}
|
| 349 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/paint_bucket/simready_usd/paint_bucket.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Paint_Bucket"
|
| 115 |
+
{
|
| 116 |
+
over "bucket_assy"
|
| 117 |
+
{
|
| 118 |
+
over "paint_bucket_body" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
rel material:binding:physics = None
|
| 126 |
+
}
|
| 127 |
+
}
|
| 128 |
+
|
| 129 |
+
over "lid_assy"
|
| 130 |
+
{
|
| 131 |
+
over "lid" (
|
| 132 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 133 |
+
)
|
| 134 |
+
{
|
| 135 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 136 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 137 |
+
)
|
| 138 |
+
rel material:binding:physics = None
|
| 139 |
+
}
|
| 140 |
+
}
|
| 141 |
+
|
| 142 |
+
over "bail_assy"
|
| 143 |
+
{
|
| 144 |
+
over "handle_wire" (
|
| 145 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 146 |
+
)
|
| 147 |
+
{
|
| 148 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 149 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 150 |
+
)
|
| 151 |
+
rel material:binding:physics = None
|
| 152 |
+
}
|
| 153 |
+
}
|
| 154 |
+
}
|
| 155 |
+
}
|
| 156 |
+
}
|
| 157 |
+
|
| 158 |
+
def Xform "Room"
|
| 159 |
+
{
|
| 160 |
+
def Mesh "Bottom" (
|
| 161 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 162 |
+
)
|
| 163 |
+
{
|
| 164 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 165 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 166 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 167 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 168 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 169 |
+
)
|
| 170 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 171 |
+
uniform token physics:approximation = "convexHull"
|
| 172 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 173 |
+
custom bool primvars:doNotCastShadows = 1
|
| 174 |
+
|
| 175 |
+
def Material "_FlatColorMaterial"
|
| 176 |
+
{
|
| 177 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 178 |
+
|
| 179 |
+
def Shader "Shader"
|
| 180 |
+
{
|
| 181 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 182 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 183 |
+
float inputs:metallic = 0
|
| 184 |
+
float inputs:roughness = 1
|
| 185 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 186 |
+
token outputs:surface
|
| 187 |
+
}
|
| 188 |
+
}
|
| 189 |
+
}
|
| 190 |
+
|
| 191 |
+
def Mesh "Floor" (
|
| 192 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 193 |
+
)
|
| 194 |
+
{
|
| 195 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 196 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 197 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 198 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 199 |
+
uniform token physics:approximation = "convexHull"
|
| 200 |
+
bool physics:collisionEnabled = 0
|
| 201 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 202 |
+
custom bool primvars:doNotCastShadows = 1
|
| 203 |
+
token visibility = "invisible"
|
| 204 |
+
}
|
| 205 |
+
|
| 206 |
+
def Mesh "North" (
|
| 207 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 208 |
+
)
|
| 209 |
+
{
|
| 210 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 211 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 212 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 213 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 214 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 215 |
+
)
|
| 216 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 217 |
+
uniform token physics:approximation = "convexHull"
|
| 218 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 219 |
+
custom bool primvars:doNotCastShadows = 1
|
| 220 |
+
|
| 221 |
+
def Material "_FlatColorMaterial"
|
| 222 |
+
{
|
| 223 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 224 |
+
|
| 225 |
+
def Shader "Shader"
|
| 226 |
+
{
|
| 227 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 228 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 229 |
+
float inputs:metallic = 0
|
| 230 |
+
float inputs:roughness = 1
|
| 231 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 232 |
+
token outputs:surface
|
| 233 |
+
}
|
| 234 |
+
}
|
| 235 |
+
}
|
| 236 |
+
|
| 237 |
+
def Mesh "South" (
|
| 238 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 239 |
+
)
|
| 240 |
+
{
|
| 241 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 242 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 243 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 244 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 245 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 246 |
+
)
|
| 247 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 248 |
+
uniform token physics:approximation = "convexHull"
|
| 249 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 250 |
+
custom bool primvars:doNotCastShadows = 1
|
| 251 |
+
|
| 252 |
+
def Material "_FlatColorMaterial"
|
| 253 |
+
{
|
| 254 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 255 |
+
|
| 256 |
+
def Shader "Shader"
|
| 257 |
+
{
|
| 258 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 259 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 260 |
+
float inputs:metallic = 0
|
| 261 |
+
float inputs:roughness = 1
|
| 262 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 263 |
+
token outputs:surface
|
| 264 |
+
}
|
| 265 |
+
}
|
| 266 |
+
}
|
| 267 |
+
|
| 268 |
+
def Mesh "West" (
|
| 269 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 270 |
+
)
|
| 271 |
+
{
|
| 272 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 273 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 274 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 275 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 276 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 277 |
+
)
|
| 278 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 279 |
+
uniform token physics:approximation = "convexHull"
|
| 280 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 281 |
+
custom bool primvars:doNotCastShadows = 1
|
| 282 |
+
|
| 283 |
+
def Material "_FlatColorMaterial"
|
| 284 |
+
{
|
| 285 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 286 |
+
|
| 287 |
+
def Shader "Shader"
|
| 288 |
+
{
|
| 289 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 290 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 291 |
+
float inputs:metallic = 0
|
| 292 |
+
float inputs:roughness = 1
|
| 293 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 294 |
+
token outputs:surface
|
| 295 |
+
}
|
| 296 |
+
}
|
| 297 |
+
}
|
| 298 |
+
|
| 299 |
+
def Mesh "East" (
|
| 300 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 301 |
+
)
|
| 302 |
+
{
|
| 303 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 304 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 305 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 306 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 307 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 308 |
+
)
|
| 309 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 310 |
+
uniform token physics:approximation = "convexHull"
|
| 311 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 312 |
+
custom bool primvars:doNotCastShadows = 1
|
| 313 |
+
|
| 314 |
+
def Material "_FlatColorMaterial"
|
| 315 |
+
{
|
| 316 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 317 |
+
|
| 318 |
+
def Shader "Shader"
|
| 319 |
+
{
|
| 320 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 321 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 322 |
+
float inputs:metallic = 0
|
| 323 |
+
float inputs:roughness = 1
|
| 324 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 325 |
+
token outputs:surface
|
| 326 |
+
}
|
| 327 |
+
}
|
| 328 |
+
}
|
| 329 |
+
}
|
| 330 |
+
|
| 331 |
+
def Xform "Lights"
|
| 332 |
+
{
|
| 333 |
+
def DomeLight "DomeLight_1"
|
| 334 |
+
{
|
| 335 |
+
float inputs:intensity = 1000
|
| 336 |
+
}
|
| 337 |
+
}
|
| 338 |
+
|
| 339 |
+
def Camera "Camera"
|
| 340 |
+
{
|
| 341 |
+
float2 clippingRange = (0.0070798104, 10000)
|
| 342 |
+
float focalLength = 35
|
| 343 |
+
float horizontalAperture = 36
|
| 344 |
+
float verticalAperture = 36
|
| 345 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.22717516454202255, 0.6003667204152828, 0.49123336814698004, 1) )
|
| 346 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 347 |
+
}
|
| 348 |
+
}
|
| 349 |
+
|
reports/runtime/results/external/f0eb9d48f735/.simready/runtime/ground_drop/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,384 +1,384 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 864000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 240
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
double3 xformOp:translate = (0, 0, 0.573150023818016)
|
| 96 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
-
|
| 98 |
-
def "Asset" (
|
| 99 |
-
prepend references = @
|
| 100 |
-
)
|
| 101 |
-
{
|
| 102 |
-
over "Paint_Bucket"
|
| 103 |
-
{
|
| 104 |
-
over "bucket_assy"
|
| 105 |
-
{
|
| 106 |
-
vector3f physics:angularVelocity = (0, -1.3819364e-8, 0)
|
| 107 |
-
vector3f physics:velocity = (8.9640936e-13, 0, -0.12262502)
|
| 108 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 109 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 110 |
-
float3 xformOp:translate = (4.836934e-15, 0, -0.0010218471)
|
| 111 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "lid_assy"
|
| 115 |
-
{
|
| 116 |
-
vector3f physics:angularVelocity = (0, -1.3819364e-8, 0)
|
| 117 |
-
vector3f physics:velocity = (-4.277166e-11, 0, -0.12262502)
|
| 118 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 119 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 120 |
-
float3 xformOp:translate = (4.836934e-15, 0, -0.0010218471)
|
| 121 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 122 |
-
}
|
| 123 |
-
|
| 124 |
-
over "bail_assy"
|
| 125 |
-
{
|
| 126 |
-
vector3f physics:angularVelocity = (0, -1.3819364e-8, 0)
|
| 127 |
-
vector3f physics:velocity = (-2.6511597e-12, 0, -0.12262502)
|
| 128 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 129 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 130 |
-
float3 xformOp:translate = (0, 0, -0.0010218471)
|
| 131 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 132 |
-
}
|
| 133 |
-
}
|
| 134 |
-
}
|
| 135 |
-
}
|
| 136 |
-
|
| 137 |
-
def Xform "Room"
|
| 138 |
-
{
|
| 139 |
-
def Mesh "Bottom" (
|
| 140 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 141 |
-
)
|
| 142 |
-
{
|
| 143 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 144 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 145 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 146 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 147 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 148 |
-
)
|
| 149 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 150 |
-
uniform token physics:approximation = "convexHull"
|
| 151 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 152 |
-
custom bool primvars:doNotCastShadows = 1
|
| 153 |
-
|
| 154 |
-
def Material "_FlatColorMaterial"
|
| 155 |
-
{
|
| 156 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 157 |
-
|
| 158 |
-
def Shader "Shader"
|
| 159 |
-
{
|
| 160 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 161 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 162 |
-
float inputs:metallic = 0
|
| 163 |
-
float inputs:roughness = 1
|
| 164 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 165 |
-
token outputs:surface
|
| 166 |
-
}
|
| 167 |
-
}
|
| 168 |
-
}
|
| 169 |
-
|
| 170 |
-
def Mesh "Floor" (
|
| 171 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 172 |
-
)
|
| 173 |
-
{
|
| 174 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 175 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 176 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 177 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 178 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 179 |
-
)
|
| 180 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 181 |
-
uniform token physics:approximation = "convexHull"
|
| 182 |
-
bool physics:collisionEnabled = 1
|
| 183 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 184 |
-
custom bool primvars:doNotCastShadows = 1
|
| 185 |
-
|
| 186 |
-
def Material "_FlatColorMaterial"
|
| 187 |
-
{
|
| 188 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 189 |
-
|
| 190 |
-
def Shader "Shader"
|
| 191 |
-
{
|
| 192 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 193 |
-
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 194 |
-
float inputs:metallic = 0
|
| 195 |
-
float inputs:roughness = 1
|
| 196 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 197 |
-
token outputs:surface
|
| 198 |
-
}
|
| 199 |
-
}
|
| 200 |
-
}
|
| 201 |
-
|
| 202 |
-
def Mesh "North" (
|
| 203 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 204 |
-
)
|
| 205 |
-
{
|
| 206 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 207 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 208 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 209 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 210 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 211 |
-
)
|
| 212 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 213 |
-
uniform token physics:approximation = "convexHull"
|
| 214 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 215 |
-
custom bool primvars:doNotCastShadows = 1
|
| 216 |
-
|
| 217 |
-
def Material "_FlatColorMaterial"
|
| 218 |
-
{
|
| 219 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 220 |
-
|
| 221 |
-
def Shader "Shader"
|
| 222 |
-
{
|
| 223 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 224 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 225 |
-
float inputs:metallic = 0
|
| 226 |
-
float inputs:roughness = 1
|
| 227 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 228 |
-
token outputs:surface
|
| 229 |
-
}
|
| 230 |
-
}
|
| 231 |
-
}
|
| 232 |
-
|
| 233 |
-
def Mesh "South" (
|
| 234 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 235 |
-
)
|
| 236 |
-
{
|
| 237 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 238 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 239 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 240 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 241 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 242 |
-
)
|
| 243 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 244 |
-
uniform token physics:approximation = "convexHull"
|
| 245 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 246 |
-
custom bool primvars:doNotCastShadows = 1
|
| 247 |
-
|
| 248 |
-
def Material "_FlatColorMaterial"
|
| 249 |
-
{
|
| 250 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 251 |
-
|
| 252 |
-
def Shader "Shader"
|
| 253 |
-
{
|
| 254 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 255 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 256 |
-
float inputs:metallic = 0
|
| 257 |
-
float inputs:roughness = 1
|
| 258 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 259 |
-
token outputs:surface
|
| 260 |
-
}
|
| 261 |
-
}
|
| 262 |
-
}
|
| 263 |
-
|
| 264 |
-
def Mesh "West" (
|
| 265 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 266 |
-
)
|
| 267 |
-
{
|
| 268 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 269 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 270 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 271 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 272 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 273 |
-
)
|
| 274 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 275 |
-
uniform token physics:approximation = "convexHull"
|
| 276 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 277 |
-
custom bool primvars:doNotCastShadows = 1
|
| 278 |
-
|
| 279 |
-
def Material "_FlatColorMaterial"
|
| 280 |
-
{
|
| 281 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 282 |
-
|
| 283 |
-
def Shader "Shader"
|
| 284 |
-
{
|
| 285 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 286 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 287 |
-
float inputs:metallic = 0
|
| 288 |
-
float inputs:roughness = 1
|
| 289 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 290 |
-
token outputs:surface
|
| 291 |
-
}
|
| 292 |
-
}
|
| 293 |
-
}
|
| 294 |
-
|
| 295 |
-
def Mesh "East" (
|
| 296 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 297 |
-
)
|
| 298 |
-
{
|
| 299 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 300 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 301 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 302 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 303 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 304 |
-
)
|
| 305 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 306 |
-
uniform token physics:approximation = "convexHull"
|
| 307 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 308 |
-
custom bool primvars:doNotCastShadows = 1
|
| 309 |
-
|
| 310 |
-
def Material "_FlatColorMaterial"
|
| 311 |
-
{
|
| 312 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 313 |
-
|
| 314 |
-
def Shader "Shader"
|
| 315 |
-
{
|
| 316 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 317 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 318 |
-
float inputs:metallic = 0
|
| 319 |
-
float inputs:roughness = 1
|
| 320 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 321 |
-
token outputs:surface
|
| 322 |
-
}
|
| 323 |
-
}
|
| 324 |
-
}
|
| 325 |
-
}
|
| 326 |
-
|
| 327 |
-
def Xform "Lights"
|
| 328 |
-
{
|
| 329 |
-
def DomeLight "DomeLight_1"
|
| 330 |
-
{
|
| 331 |
-
float inputs:intensity = 1000
|
| 332 |
-
}
|
| 333 |
-
}
|
| 334 |
-
|
| 335 |
-
def PhysicsScene "PhysicsScene" (
|
| 336 |
-
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 337 |
-
)
|
| 338 |
-
{
|
| 339 |
-
vector3f physics:gravityDirection = (0, 0, -1)
|
| 340 |
-
float physics:gravityMagnitude = 9.81
|
| 341 |
-
uniform token physxScene:broadphaseType = "GPU"
|
| 342 |
-
bool physxScene:enableEnhancedDeterminism = 0
|
| 343 |
-
bool physxScene:enableGPUDynamics = 1
|
| 344 |
-
bool physxScene:enableStabilization = 1
|
| 345 |
-
uniform token physxScene:solverType = "TGS"
|
| 346 |
-
uint physxScene:timeStepsPerSecond = 240
|
| 347 |
-
}
|
| 348 |
-
|
| 349 |
-
def Xform "GroundPlane"
|
| 350 |
-
{
|
| 351 |
-
def Mesh "CollisionMesh" (
|
| 352 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 353 |
-
)
|
| 354 |
-
{
|
| 355 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 356 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 357 |
-
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 358 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 359 |
-
)
|
| 360 |
-
uniform token physics:approximation = "convexHull"
|
| 361 |
-
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 362 |
-
token visibility = "invisible"
|
| 363 |
-
}
|
| 364 |
-
|
| 365 |
-
def "PhysMaterial" (
|
| 366 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 367 |
-
)
|
| 368 |
-
{
|
| 369 |
-
float physics:dynamicFriction = 0.4
|
| 370 |
-
float physics:restitution = 0
|
| 371 |
-
float physics:staticFriction = 0.5
|
| 372 |
-
}
|
| 373 |
-
}
|
| 374 |
-
|
| 375 |
-
def Camera "Camera"
|
| 376 |
-
{
|
| 377 |
-
float2 clippingRange = (0.007741843, 1000)
|
| 378 |
-
float focalLength = 35
|
| 379 |
-
float horizontalAperture = 36
|
| 380 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.35112344158839165, 0, 0), (-0.1488760414816929, -0.3970027772845145, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.4239991520025442, -0), (0.24822775546000064, 0.6565069628632244, 1.0919425896245332, 1) )
|
| 381 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 382 |
-
}
|
| 383 |
-
}
|
| 384 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 864000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 240
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
double3 xformOp:translate = (0, 0, 0.573150023818016)
|
| 96 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
+
|
| 98 |
+
def "Asset" (
|
| 99 |
+
prepend references = @../../../../../../../../../assets/paint_bucket/simready_usd/paint_bucket.usd@
|
| 100 |
+
)
|
| 101 |
+
{
|
| 102 |
+
over "Paint_Bucket"
|
| 103 |
+
{
|
| 104 |
+
over "bucket_assy"
|
| 105 |
+
{
|
| 106 |
+
vector3f physics:angularVelocity = (0, -1.3819364e-8, 0)
|
| 107 |
+
vector3f physics:velocity = (8.9640936e-13, 0, -0.12262502)
|
| 108 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 109 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 110 |
+
float3 xformOp:translate = (4.836934e-15, 0, -0.0010218471)
|
| 111 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "lid_assy"
|
| 115 |
+
{
|
| 116 |
+
vector3f physics:angularVelocity = (0, -1.3819364e-8, 0)
|
| 117 |
+
vector3f physics:velocity = (-4.277166e-11, 0, -0.12262502)
|
| 118 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 119 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 120 |
+
float3 xformOp:translate = (4.836934e-15, 0, -0.0010218471)
|
| 121 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 122 |
+
}
|
| 123 |
+
|
| 124 |
+
over "bail_assy"
|
| 125 |
+
{
|
| 126 |
+
vector3f physics:angularVelocity = (0, -1.3819364e-8, 0)
|
| 127 |
+
vector3f physics:velocity = (-2.6511597e-12, 0, -0.12262502)
|
| 128 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 129 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 130 |
+
float3 xformOp:translate = (0, 0, -0.0010218471)
|
| 131 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 132 |
+
}
|
| 133 |
+
}
|
| 134 |
+
}
|
| 135 |
+
}
|
| 136 |
+
|
| 137 |
+
def Xform "Room"
|
| 138 |
+
{
|
| 139 |
+
def Mesh "Bottom" (
|
| 140 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 141 |
+
)
|
| 142 |
+
{
|
| 143 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 144 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 145 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 146 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 147 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 148 |
+
)
|
| 149 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 150 |
+
uniform token physics:approximation = "convexHull"
|
| 151 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 152 |
+
custom bool primvars:doNotCastShadows = 1
|
| 153 |
+
|
| 154 |
+
def Material "_FlatColorMaterial"
|
| 155 |
+
{
|
| 156 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 157 |
+
|
| 158 |
+
def Shader "Shader"
|
| 159 |
+
{
|
| 160 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 161 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 162 |
+
float inputs:metallic = 0
|
| 163 |
+
float inputs:roughness = 1
|
| 164 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 165 |
+
token outputs:surface
|
| 166 |
+
}
|
| 167 |
+
}
|
| 168 |
+
}
|
| 169 |
+
|
| 170 |
+
def Mesh "Floor" (
|
| 171 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 172 |
+
)
|
| 173 |
+
{
|
| 174 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 175 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 176 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 177 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 178 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 179 |
+
)
|
| 180 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 181 |
+
uniform token physics:approximation = "convexHull"
|
| 182 |
+
bool physics:collisionEnabled = 1
|
| 183 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 184 |
+
custom bool primvars:doNotCastShadows = 1
|
| 185 |
+
|
| 186 |
+
def Material "_FlatColorMaterial"
|
| 187 |
+
{
|
| 188 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 189 |
+
|
| 190 |
+
def Shader "Shader"
|
| 191 |
+
{
|
| 192 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 193 |
+
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 194 |
+
float inputs:metallic = 0
|
| 195 |
+
float inputs:roughness = 1
|
| 196 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 197 |
+
token outputs:surface
|
| 198 |
+
}
|
| 199 |
+
}
|
| 200 |
+
}
|
| 201 |
+
|
| 202 |
+
def Mesh "North" (
|
| 203 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 204 |
+
)
|
| 205 |
+
{
|
| 206 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 207 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 208 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 209 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 210 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 211 |
+
)
|
| 212 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 213 |
+
uniform token physics:approximation = "convexHull"
|
| 214 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 215 |
+
custom bool primvars:doNotCastShadows = 1
|
| 216 |
+
|
| 217 |
+
def Material "_FlatColorMaterial"
|
| 218 |
+
{
|
| 219 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 220 |
+
|
| 221 |
+
def Shader "Shader"
|
| 222 |
+
{
|
| 223 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 224 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 225 |
+
float inputs:metallic = 0
|
| 226 |
+
float inputs:roughness = 1
|
| 227 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 228 |
+
token outputs:surface
|
| 229 |
+
}
|
| 230 |
+
}
|
| 231 |
+
}
|
| 232 |
+
|
| 233 |
+
def Mesh "South" (
|
| 234 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 235 |
+
)
|
| 236 |
+
{
|
| 237 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 238 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 239 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 240 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 241 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 242 |
+
)
|
| 243 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 244 |
+
uniform token physics:approximation = "convexHull"
|
| 245 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 246 |
+
custom bool primvars:doNotCastShadows = 1
|
| 247 |
+
|
| 248 |
+
def Material "_FlatColorMaterial"
|
| 249 |
+
{
|
| 250 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 251 |
+
|
| 252 |
+
def Shader "Shader"
|
| 253 |
+
{
|
| 254 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 255 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 256 |
+
float inputs:metallic = 0
|
| 257 |
+
float inputs:roughness = 1
|
| 258 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 259 |
+
token outputs:surface
|
| 260 |
+
}
|
| 261 |
+
}
|
| 262 |
+
}
|
| 263 |
+
|
| 264 |
+
def Mesh "West" (
|
| 265 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 266 |
+
)
|
| 267 |
+
{
|
| 268 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 269 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 270 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 271 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 272 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 273 |
+
)
|
| 274 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 275 |
+
uniform token physics:approximation = "convexHull"
|
| 276 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 277 |
+
custom bool primvars:doNotCastShadows = 1
|
| 278 |
+
|
| 279 |
+
def Material "_FlatColorMaterial"
|
| 280 |
+
{
|
| 281 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 282 |
+
|
| 283 |
+
def Shader "Shader"
|
| 284 |
+
{
|
| 285 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 286 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 287 |
+
float inputs:metallic = 0
|
| 288 |
+
float inputs:roughness = 1
|
| 289 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 290 |
+
token outputs:surface
|
| 291 |
+
}
|
| 292 |
+
}
|
| 293 |
+
}
|
| 294 |
+
|
| 295 |
+
def Mesh "East" (
|
| 296 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 297 |
+
)
|
| 298 |
+
{
|
| 299 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 300 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 301 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 302 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 303 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 304 |
+
)
|
| 305 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 306 |
+
uniform token physics:approximation = "convexHull"
|
| 307 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 308 |
+
custom bool primvars:doNotCastShadows = 1
|
| 309 |
+
|
| 310 |
+
def Material "_FlatColorMaterial"
|
| 311 |
+
{
|
| 312 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 313 |
+
|
| 314 |
+
def Shader "Shader"
|
| 315 |
+
{
|
| 316 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 317 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 318 |
+
float inputs:metallic = 0
|
| 319 |
+
float inputs:roughness = 1
|
| 320 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 321 |
+
token outputs:surface
|
| 322 |
+
}
|
| 323 |
+
}
|
| 324 |
+
}
|
| 325 |
+
}
|
| 326 |
+
|
| 327 |
+
def Xform "Lights"
|
| 328 |
+
{
|
| 329 |
+
def DomeLight "DomeLight_1"
|
| 330 |
+
{
|
| 331 |
+
float inputs:intensity = 1000
|
| 332 |
+
}
|
| 333 |
+
}
|
| 334 |
+
|
| 335 |
+
def PhysicsScene "PhysicsScene" (
|
| 336 |
+
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 337 |
+
)
|
| 338 |
+
{
|
| 339 |
+
vector3f physics:gravityDirection = (0, 0, -1)
|
| 340 |
+
float physics:gravityMagnitude = 9.81
|
| 341 |
+
uniform token physxScene:broadphaseType = "GPU"
|
| 342 |
+
bool physxScene:enableEnhancedDeterminism = 0
|
| 343 |
+
bool physxScene:enableGPUDynamics = 1
|
| 344 |
+
bool physxScene:enableStabilization = 1
|
| 345 |
+
uniform token physxScene:solverType = "TGS"
|
| 346 |
+
uint physxScene:timeStepsPerSecond = 240
|
| 347 |
+
}
|
| 348 |
+
|
| 349 |
+
def Xform "GroundPlane"
|
| 350 |
+
{
|
| 351 |
+
def Mesh "CollisionMesh" (
|
| 352 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 353 |
+
)
|
| 354 |
+
{
|
| 355 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 356 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 357 |
+
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 358 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 359 |
+
)
|
| 360 |
+
uniform token physics:approximation = "convexHull"
|
| 361 |
+
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 362 |
+
token visibility = "invisible"
|
| 363 |
+
}
|
| 364 |
+
|
| 365 |
+
def "PhysMaterial" (
|
| 366 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 367 |
+
)
|
| 368 |
+
{
|
| 369 |
+
float physics:dynamicFriction = 0.4
|
| 370 |
+
float physics:restitution = 0
|
| 371 |
+
float physics:staticFriction = 0.5
|
| 372 |
+
}
|
| 373 |
+
}
|
| 374 |
+
|
| 375 |
+
def Camera "Camera"
|
| 376 |
+
{
|
| 377 |
+
float2 clippingRange = (0.007741843, 1000)
|
| 378 |
+
float focalLength = 35
|
| 379 |
+
float horizontalAperture = 36
|
| 380 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.35112344158839165, 0, 0), (-0.1488760414816929, -0.3970027772845145, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.4239991520025442, -0), (0.24822775546000064, 0.6565069628632244, 1.0919425896245332, 1) )
|
| 381 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 382 |
+
}
|
| 383 |
+
}
|
| 384 |
+
|
reports/runtime/results/external/f0eb9d48f735/.simready/runtime/light_response/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,357 +1,357 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Paint_Bucket"
|
| 115 |
-
{
|
| 116 |
-
over "bucket_assy"
|
| 117 |
-
{
|
| 118 |
-
over "paint_bucket_body" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
rel material:binding:physics = None
|
| 126 |
-
}
|
| 127 |
-
}
|
| 128 |
-
|
| 129 |
-
over "lid_assy"
|
| 130 |
-
{
|
| 131 |
-
over "lid" (
|
| 132 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 133 |
-
)
|
| 134 |
-
{
|
| 135 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 136 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 137 |
-
)
|
| 138 |
-
rel material:binding:physics = None
|
| 139 |
-
}
|
| 140 |
-
}
|
| 141 |
-
|
| 142 |
-
over "bail_assy"
|
| 143 |
-
{
|
| 144 |
-
over "handle_wire" (
|
| 145 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 146 |
-
)
|
| 147 |
-
{
|
| 148 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 149 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 150 |
-
)
|
| 151 |
-
rel material:binding:physics = None
|
| 152 |
-
}
|
| 153 |
-
}
|
| 154 |
-
}
|
| 155 |
-
}
|
| 156 |
-
}
|
| 157 |
-
|
| 158 |
-
def Xform "Room"
|
| 159 |
-
{
|
| 160 |
-
def Mesh "Bottom" (
|
| 161 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 162 |
-
)
|
| 163 |
-
{
|
| 164 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 165 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 166 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 167 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 168 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 169 |
-
)
|
| 170 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 171 |
-
uniform token physics:approximation = "convexHull"
|
| 172 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 173 |
-
custom bool primvars:doNotCastShadows = 1
|
| 174 |
-
|
| 175 |
-
def Material "_FlatColorMaterial"
|
| 176 |
-
{
|
| 177 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 178 |
-
|
| 179 |
-
def Shader "Shader"
|
| 180 |
-
{
|
| 181 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 182 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 183 |
-
float inputs:metallic = 0
|
| 184 |
-
float inputs:roughness = 1
|
| 185 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 186 |
-
token outputs:surface
|
| 187 |
-
}
|
| 188 |
-
}
|
| 189 |
-
}
|
| 190 |
-
|
| 191 |
-
def Mesh "Floor" (
|
| 192 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 193 |
-
)
|
| 194 |
-
{
|
| 195 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 196 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 197 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 198 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 199 |
-
uniform token physics:approximation = "convexHull"
|
| 200 |
-
bool physics:collisionEnabled = 0
|
| 201 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 202 |
-
custom bool primvars:doNotCastShadows = 1
|
| 203 |
-
token visibility = "invisible"
|
| 204 |
-
}
|
| 205 |
-
|
| 206 |
-
def Mesh "North" (
|
| 207 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 208 |
-
)
|
| 209 |
-
{
|
| 210 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 211 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 212 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 213 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 214 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 215 |
-
)
|
| 216 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 217 |
-
uniform token physics:approximation = "convexHull"
|
| 218 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 219 |
-
custom bool primvars:doNotCastShadows = 1
|
| 220 |
-
|
| 221 |
-
def Material "_FlatColorMaterial"
|
| 222 |
-
{
|
| 223 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 224 |
-
|
| 225 |
-
def Shader "Shader"
|
| 226 |
-
{
|
| 227 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 228 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 229 |
-
float inputs:metallic = 0
|
| 230 |
-
float inputs:roughness = 1
|
| 231 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 232 |
-
token outputs:surface
|
| 233 |
-
}
|
| 234 |
-
}
|
| 235 |
-
}
|
| 236 |
-
|
| 237 |
-
def Mesh "South" (
|
| 238 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 239 |
-
)
|
| 240 |
-
{
|
| 241 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 242 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 243 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 244 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 245 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 246 |
-
)
|
| 247 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 248 |
-
uniform token physics:approximation = "convexHull"
|
| 249 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 250 |
-
custom bool primvars:doNotCastShadows = 1
|
| 251 |
-
|
| 252 |
-
def Material "_FlatColorMaterial"
|
| 253 |
-
{
|
| 254 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 255 |
-
|
| 256 |
-
def Shader "Shader"
|
| 257 |
-
{
|
| 258 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 259 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 260 |
-
float inputs:metallic = 0
|
| 261 |
-
float inputs:roughness = 1
|
| 262 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 263 |
-
token outputs:surface
|
| 264 |
-
}
|
| 265 |
-
}
|
| 266 |
-
}
|
| 267 |
-
|
| 268 |
-
def Mesh "West" (
|
| 269 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 270 |
-
)
|
| 271 |
-
{
|
| 272 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 273 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 274 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 275 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 276 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 277 |
-
)
|
| 278 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 279 |
-
uniform token physics:approximation = "convexHull"
|
| 280 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 281 |
-
custom bool primvars:doNotCastShadows = 1
|
| 282 |
-
|
| 283 |
-
def Material "_FlatColorMaterial"
|
| 284 |
-
{
|
| 285 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 286 |
-
|
| 287 |
-
def Shader "Shader"
|
| 288 |
-
{
|
| 289 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 290 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 291 |
-
float inputs:metallic = 0
|
| 292 |
-
float inputs:roughness = 1
|
| 293 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 294 |
-
token outputs:surface
|
| 295 |
-
}
|
| 296 |
-
}
|
| 297 |
-
}
|
| 298 |
-
|
| 299 |
-
def Mesh "East" (
|
| 300 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 301 |
-
)
|
| 302 |
-
{
|
| 303 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 304 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 305 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 306 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 307 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 308 |
-
)
|
| 309 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 310 |
-
uniform token physics:approximation = "convexHull"
|
| 311 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 312 |
-
custom bool primvars:doNotCastShadows = 1
|
| 313 |
-
|
| 314 |
-
def Material "_FlatColorMaterial"
|
| 315 |
-
{
|
| 316 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 317 |
-
|
| 318 |
-
def Shader "Shader"
|
| 319 |
-
{
|
| 320 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 321 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 322 |
-
float inputs:metallic = 0
|
| 323 |
-
float inputs:roughness = 1
|
| 324 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 325 |
-
token outputs:surface
|
| 326 |
-
}
|
| 327 |
-
}
|
| 328 |
-
}
|
| 329 |
-
}
|
| 330 |
-
|
| 331 |
-
def Xform "Lights"
|
| 332 |
-
{
|
| 333 |
-
def DistantLight "DistantLight_1"
|
| 334 |
-
{
|
| 335 |
-
float inputs:angle = 1
|
| 336 |
-
float inputs:intensity = 3000
|
| 337 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 338 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 339 |
-
}
|
| 340 |
-
|
| 341 |
-
def DomeLight "DomeLight_2"
|
| 342 |
-
{
|
| 343 |
-
float inputs:intensity = 150
|
| 344 |
-
}
|
| 345 |
-
}
|
| 346 |
-
|
| 347 |
-
def Camera "Camera"
|
| 348 |
-
{
|
| 349 |
-
float2 clippingRange = (0.0070798104, 10000)
|
| 350 |
-
float focalLength = 35
|
| 351 |
-
float horizontalAperture = 36
|
| 352 |
-
float verticalAperture = 36
|
| 353 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.22717516454202255, 0.6003667204152828, 0.49123336814698004, 1) )
|
| 354 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 355 |
-
}
|
| 356 |
-
}
|
| 357 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/paint_bucket/simready_usd/paint_bucket.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Paint_Bucket"
|
| 115 |
+
{
|
| 116 |
+
over "bucket_assy"
|
| 117 |
+
{
|
| 118 |
+
over "paint_bucket_body" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
rel material:binding:physics = None
|
| 126 |
+
}
|
| 127 |
+
}
|
| 128 |
+
|
| 129 |
+
over "lid_assy"
|
| 130 |
+
{
|
| 131 |
+
over "lid" (
|
| 132 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 133 |
+
)
|
| 134 |
+
{
|
| 135 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 136 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 137 |
+
)
|
| 138 |
+
rel material:binding:physics = None
|
| 139 |
+
}
|
| 140 |
+
}
|
| 141 |
+
|
| 142 |
+
over "bail_assy"
|
| 143 |
+
{
|
| 144 |
+
over "handle_wire" (
|
| 145 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 146 |
+
)
|
| 147 |
+
{
|
| 148 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 149 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 150 |
+
)
|
| 151 |
+
rel material:binding:physics = None
|
| 152 |
+
}
|
| 153 |
+
}
|
| 154 |
+
}
|
| 155 |
+
}
|
| 156 |
+
}
|
| 157 |
+
|
| 158 |
+
def Xform "Room"
|
| 159 |
+
{
|
| 160 |
+
def Mesh "Bottom" (
|
| 161 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 162 |
+
)
|
| 163 |
+
{
|
| 164 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 165 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 166 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 167 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 168 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 169 |
+
)
|
| 170 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 171 |
+
uniform token physics:approximation = "convexHull"
|
| 172 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 173 |
+
custom bool primvars:doNotCastShadows = 1
|
| 174 |
+
|
| 175 |
+
def Material "_FlatColorMaterial"
|
| 176 |
+
{
|
| 177 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 178 |
+
|
| 179 |
+
def Shader "Shader"
|
| 180 |
+
{
|
| 181 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 182 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 183 |
+
float inputs:metallic = 0
|
| 184 |
+
float inputs:roughness = 1
|
| 185 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 186 |
+
token outputs:surface
|
| 187 |
+
}
|
| 188 |
+
}
|
| 189 |
+
}
|
| 190 |
+
|
| 191 |
+
def Mesh "Floor" (
|
| 192 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 193 |
+
)
|
| 194 |
+
{
|
| 195 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 196 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 197 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 198 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 199 |
+
uniform token physics:approximation = "convexHull"
|
| 200 |
+
bool physics:collisionEnabled = 0
|
| 201 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 202 |
+
custom bool primvars:doNotCastShadows = 1
|
| 203 |
+
token visibility = "invisible"
|
| 204 |
+
}
|
| 205 |
+
|
| 206 |
+
def Mesh "North" (
|
| 207 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 208 |
+
)
|
| 209 |
+
{
|
| 210 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 211 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 212 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 213 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 214 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 215 |
+
)
|
| 216 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 217 |
+
uniform token physics:approximation = "convexHull"
|
| 218 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 219 |
+
custom bool primvars:doNotCastShadows = 1
|
| 220 |
+
|
| 221 |
+
def Material "_FlatColorMaterial"
|
| 222 |
+
{
|
| 223 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 224 |
+
|
| 225 |
+
def Shader "Shader"
|
| 226 |
+
{
|
| 227 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 228 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 229 |
+
float inputs:metallic = 0
|
| 230 |
+
float inputs:roughness = 1
|
| 231 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 232 |
+
token outputs:surface
|
| 233 |
+
}
|
| 234 |
+
}
|
| 235 |
+
}
|
| 236 |
+
|
| 237 |
+
def Mesh "South" (
|
| 238 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 239 |
+
)
|
| 240 |
+
{
|
| 241 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 242 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 243 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 244 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 245 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 246 |
+
)
|
| 247 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 248 |
+
uniform token physics:approximation = "convexHull"
|
| 249 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 250 |
+
custom bool primvars:doNotCastShadows = 1
|
| 251 |
+
|
| 252 |
+
def Material "_FlatColorMaterial"
|
| 253 |
+
{
|
| 254 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 255 |
+
|
| 256 |
+
def Shader "Shader"
|
| 257 |
+
{
|
| 258 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 259 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 260 |
+
float inputs:metallic = 0
|
| 261 |
+
float inputs:roughness = 1
|
| 262 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 263 |
+
token outputs:surface
|
| 264 |
+
}
|
| 265 |
+
}
|
| 266 |
+
}
|
| 267 |
+
|
| 268 |
+
def Mesh "West" (
|
| 269 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 270 |
+
)
|
| 271 |
+
{
|
| 272 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 273 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 274 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 275 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 276 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 277 |
+
)
|
| 278 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 279 |
+
uniform token physics:approximation = "convexHull"
|
| 280 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 281 |
+
custom bool primvars:doNotCastShadows = 1
|
| 282 |
+
|
| 283 |
+
def Material "_FlatColorMaterial"
|
| 284 |
+
{
|
| 285 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 286 |
+
|
| 287 |
+
def Shader "Shader"
|
| 288 |
+
{
|
| 289 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 290 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 291 |
+
float inputs:metallic = 0
|
| 292 |
+
float inputs:roughness = 1
|
| 293 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 294 |
+
token outputs:surface
|
| 295 |
+
}
|
| 296 |
+
}
|
| 297 |
+
}
|
| 298 |
+
|
| 299 |
+
def Mesh "East" (
|
| 300 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 301 |
+
)
|
| 302 |
+
{
|
| 303 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 304 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 305 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 306 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 307 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 308 |
+
)
|
| 309 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 310 |
+
uniform token physics:approximation = "convexHull"
|
| 311 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 312 |
+
custom bool primvars:doNotCastShadows = 1
|
| 313 |
+
|
| 314 |
+
def Material "_FlatColorMaterial"
|
| 315 |
+
{
|
| 316 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 317 |
+
|
| 318 |
+
def Shader "Shader"
|
| 319 |
+
{
|
| 320 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 321 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 322 |
+
float inputs:metallic = 0
|
| 323 |
+
float inputs:roughness = 1
|
| 324 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 325 |
+
token outputs:surface
|
| 326 |
+
}
|
| 327 |
+
}
|
| 328 |
+
}
|
| 329 |
+
}
|
| 330 |
+
|
| 331 |
+
def Xform "Lights"
|
| 332 |
+
{
|
| 333 |
+
def DistantLight "DistantLight_1"
|
| 334 |
+
{
|
| 335 |
+
float inputs:angle = 1
|
| 336 |
+
float inputs:intensity = 3000
|
| 337 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 338 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 339 |
+
}
|
| 340 |
+
|
| 341 |
+
def DomeLight "DomeLight_2"
|
| 342 |
+
{
|
| 343 |
+
float inputs:intensity = 150
|
| 344 |
+
}
|
| 345 |
+
}
|
| 346 |
+
|
| 347 |
+
def Camera "Camera"
|
| 348 |
+
{
|
| 349 |
+
float2 clippingRange = (0.0070798104, 10000)
|
| 350 |
+
float focalLength = 35
|
| 351 |
+
float horizontalAperture = 36
|
| 352 |
+
float verticalAperture = 36
|
| 353 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.22717516454202255, 0.6003667204152828, 0.49123336814698004, 1) )
|
| 354 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 355 |
+
}
|
| 356 |
+
}
|
| 357 |
+
|
reports/runtime/results/external/f0eb9d48f735/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,300 +1,300 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
-
bool omni:rtx:rt:demoire = 0
|
| 49 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
-
int omni:rtx:rt:sss:samples = 1
|
| 51 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
-
custom bool overrideClipRange = 0
|
| 57 |
-
uniform int2 resolution = (1024, 1024)
|
| 58 |
-
}
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
|
| 62 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
-
no_delete = true
|
| 65 |
-
)
|
| 66 |
-
{
|
| 67 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
-
}
|
| 69 |
-
|
| 70 |
-
def "Vars"
|
| 71 |
-
{
|
| 72 |
-
def RenderVar "LdrColor" (
|
| 73 |
-
hide_in_stage_window = true
|
| 74 |
-
no_delete = true
|
| 75 |
-
)
|
| 76 |
-
{
|
| 77 |
-
uniform string sourceName = "LdrColor"
|
| 78 |
-
uniform token sourceType = "raw"
|
| 79 |
-
}
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
|
| 83 |
-
over "OmniverseKit_Persp"
|
| 84 |
-
{
|
| 85 |
-
float exposure:fStop = 5
|
| 86 |
-
float exposure:responsivity = 1.1026709
|
| 87 |
-
float exposure:time = 0.02
|
| 88 |
-
}
|
| 89 |
-
|
| 90 |
-
def "World"
|
| 91 |
-
{
|
| 92 |
-
def Xform "AssetRoot"
|
| 93 |
-
{
|
| 94 |
-
def "Asset" (
|
| 95 |
-
prepend references = @
|
| 96 |
-
)
|
| 97 |
-
{
|
| 98 |
-
}
|
| 99 |
-
}
|
| 100 |
-
|
| 101 |
-
def Xform "Room"
|
| 102 |
-
{
|
| 103 |
-
def Mesh "Bottom" (
|
| 104 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
-
)
|
| 106 |
-
{
|
| 107 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
-
)
|
| 113 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
-
uniform token physics:approximation = "convexHull"
|
| 115 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
-
custom bool primvars:doNotCastShadows = 1
|
| 117 |
-
|
| 118 |
-
def Material "_FlatColorMaterial"
|
| 119 |
-
{
|
| 120 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
-
|
| 122 |
-
def Shader "Shader"
|
| 123 |
-
{
|
| 124 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
-
float inputs:metallic = 0
|
| 127 |
-
float inputs:roughness = 1
|
| 128 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
-
token outputs:surface
|
| 130 |
-
}
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
|
| 134 |
-
def Mesh "Floor" (
|
| 135 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
-
)
|
| 137 |
-
{
|
| 138 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
bool physics:collisionEnabled = 0
|
| 144 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
-
custom bool primvars:doNotCastShadows = 1
|
| 146 |
-
token visibility = "invisible"
|
| 147 |
-
}
|
| 148 |
-
|
| 149 |
-
def Mesh "North" (
|
| 150 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
-
)
|
| 152 |
-
{
|
| 153 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
-
)
|
| 159 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
-
uniform token physics:approximation = "convexHull"
|
| 161 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
-
custom bool primvars:doNotCastShadows = 1
|
| 163 |
-
|
| 164 |
-
def Material "_FlatColorMaterial"
|
| 165 |
-
{
|
| 166 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
-
|
| 168 |
-
def Shader "Shader"
|
| 169 |
-
{
|
| 170 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
-
float inputs:metallic = 0
|
| 173 |
-
float inputs:roughness = 1
|
| 174 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
-
token outputs:surface
|
| 176 |
-
}
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
|
| 180 |
-
def Mesh "South" (
|
| 181 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
-
)
|
| 183 |
-
{
|
| 184 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
-
)
|
| 190 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
-
uniform token physics:approximation = "convexHull"
|
| 192 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
-
custom bool primvars:doNotCastShadows = 1
|
| 194 |
-
|
| 195 |
-
def Material "_FlatColorMaterial"
|
| 196 |
-
{
|
| 197 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
-
|
| 199 |
-
def Shader "Shader"
|
| 200 |
-
{
|
| 201 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
-
float inputs:metallic = 0
|
| 204 |
-
float inputs:roughness = 1
|
| 205 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
-
token outputs:surface
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
def Mesh "West" (
|
| 212 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
-
uniform token physics:approximation = "convexHull"
|
| 223 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
-
custom bool primvars:doNotCastShadows = 1
|
| 225 |
-
|
| 226 |
-
def Material "_FlatColorMaterial"
|
| 227 |
-
{
|
| 228 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
-
|
| 230 |
-
def Shader "Shader"
|
| 231 |
-
{
|
| 232 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
-
float inputs:metallic = 0
|
| 235 |
-
float inputs:roughness = 1
|
| 236 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
-
token outputs:surface
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
def Mesh "East" (
|
| 243 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
-
)
|
| 245 |
-
{
|
| 246 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
-
)
|
| 252 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
-
uniform token physics:approximation = "convexHull"
|
| 254 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
-
custom bool primvars:doNotCastShadows = 1
|
| 256 |
-
|
| 257 |
-
def Material "_FlatColorMaterial"
|
| 258 |
-
{
|
| 259 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
-
|
| 261 |
-
def Shader "Shader"
|
| 262 |
-
{
|
| 263 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
-
float inputs:metallic = 0
|
| 266 |
-
float inputs:roughness = 1
|
| 267 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
-
token outputs:surface
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Xform "Lights"
|
| 275 |
-
{
|
| 276 |
-
def DistantLight "DistantLight_1"
|
| 277 |
-
{
|
| 278 |
-
float inputs:angle = 1
|
| 279 |
-
float inputs:intensity = 3000
|
| 280 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
def DomeLight "DomeLight_2"
|
| 285 |
-
{
|
| 286 |
-
float inputs:intensity = 150
|
| 287 |
-
}
|
| 288 |
-
}
|
| 289 |
-
|
| 290 |
-
def Camera "Camera"
|
| 291 |
-
{
|
| 292 |
-
float2 clippingRange = (0.0070798104, 10000)
|
| 293 |
-
float focalLength = 35
|
| 294 |
-
float horizontalAperture = 36
|
| 295 |
-
float verticalAperture = 36
|
| 296 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.22717516454202255, 0.6003667204152828, 0.49123336814698004, 1) )
|
| 297 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
+
bool omni:rtx:rt:demoire = 0
|
| 49 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
+
int omni:rtx:rt:sss:samples = 1
|
| 51 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
+
custom bool overrideClipRange = 0
|
| 57 |
+
uniform int2 resolution = (1024, 1024)
|
| 58 |
+
}
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
+
no_delete = true
|
| 65 |
+
)
|
| 66 |
+
{
|
| 67 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
def "Vars"
|
| 71 |
+
{
|
| 72 |
+
def RenderVar "LdrColor" (
|
| 73 |
+
hide_in_stage_window = true
|
| 74 |
+
no_delete = true
|
| 75 |
+
)
|
| 76 |
+
{
|
| 77 |
+
uniform string sourceName = "LdrColor"
|
| 78 |
+
uniform token sourceType = "raw"
|
| 79 |
+
}
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
over "OmniverseKit_Persp"
|
| 84 |
+
{
|
| 85 |
+
float exposure:fStop = 5
|
| 86 |
+
float exposure:responsivity = 1.1026709
|
| 87 |
+
float exposure:time = 0.02
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
def "World"
|
| 91 |
+
{
|
| 92 |
+
def Xform "AssetRoot"
|
| 93 |
+
{
|
| 94 |
+
def "Asset" (
|
| 95 |
+
prepend references = @../../../../../../../../../assets/paint_bucket/simready_usd/paint_bucket.usd@
|
| 96 |
+
)
|
| 97 |
+
{
|
| 98 |
+
}
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
def Xform "Room"
|
| 102 |
+
{
|
| 103 |
+
def Mesh "Bottom" (
|
| 104 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
+
)
|
| 106 |
+
{
|
| 107 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
+
)
|
| 113 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
+
uniform token physics:approximation = "convexHull"
|
| 115 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
+
custom bool primvars:doNotCastShadows = 1
|
| 117 |
+
|
| 118 |
+
def Material "_FlatColorMaterial"
|
| 119 |
+
{
|
| 120 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
+
|
| 122 |
+
def Shader "Shader"
|
| 123 |
+
{
|
| 124 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
+
float inputs:metallic = 0
|
| 127 |
+
float inputs:roughness = 1
|
| 128 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
+
token outputs:surface
|
| 130 |
+
}
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
def Mesh "Floor" (
|
| 135 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
+
)
|
| 137 |
+
{
|
| 138 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
bool physics:collisionEnabled = 0
|
| 144 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
+
custom bool primvars:doNotCastShadows = 1
|
| 146 |
+
token visibility = "invisible"
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
def Mesh "North" (
|
| 150 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
+
)
|
| 152 |
+
{
|
| 153 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
+
)
|
| 159 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
+
uniform token physics:approximation = "convexHull"
|
| 161 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
+
custom bool primvars:doNotCastShadows = 1
|
| 163 |
+
|
| 164 |
+
def Material "_FlatColorMaterial"
|
| 165 |
+
{
|
| 166 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
+
|
| 168 |
+
def Shader "Shader"
|
| 169 |
+
{
|
| 170 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
+
float inputs:metallic = 0
|
| 173 |
+
float inputs:roughness = 1
|
| 174 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
+
token outputs:surface
|
| 176 |
+
}
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
def Mesh "South" (
|
| 181 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
+
)
|
| 183 |
+
{
|
| 184 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
+
)
|
| 190 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
+
uniform token physics:approximation = "convexHull"
|
| 192 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
+
custom bool primvars:doNotCastShadows = 1
|
| 194 |
+
|
| 195 |
+
def Material "_FlatColorMaterial"
|
| 196 |
+
{
|
| 197 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
+
|
| 199 |
+
def Shader "Shader"
|
| 200 |
+
{
|
| 201 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
+
float inputs:metallic = 0
|
| 204 |
+
float inputs:roughness = 1
|
| 205 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
+
token outputs:surface
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
def Mesh "West" (
|
| 212 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
+
uniform token physics:approximation = "convexHull"
|
| 223 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
+
custom bool primvars:doNotCastShadows = 1
|
| 225 |
+
|
| 226 |
+
def Material "_FlatColorMaterial"
|
| 227 |
+
{
|
| 228 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
+
|
| 230 |
+
def Shader "Shader"
|
| 231 |
+
{
|
| 232 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
+
float inputs:metallic = 0
|
| 235 |
+
float inputs:roughness = 1
|
| 236 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
+
token outputs:surface
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
def Mesh "East" (
|
| 243 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
+
)
|
| 245 |
+
{
|
| 246 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
+
)
|
| 252 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
+
uniform token physics:approximation = "convexHull"
|
| 254 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
+
custom bool primvars:doNotCastShadows = 1
|
| 256 |
+
|
| 257 |
+
def Material "_FlatColorMaterial"
|
| 258 |
+
{
|
| 259 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
+
|
| 261 |
+
def Shader "Shader"
|
| 262 |
+
{
|
| 263 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
+
float inputs:metallic = 0
|
| 266 |
+
float inputs:roughness = 1
|
| 267 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
+
token outputs:surface
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Xform "Lights"
|
| 275 |
+
{
|
| 276 |
+
def DistantLight "DistantLight_1"
|
| 277 |
+
{
|
| 278 |
+
float inputs:angle = 1
|
| 279 |
+
float inputs:intensity = 3000
|
| 280 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
def DomeLight "DomeLight_2"
|
| 285 |
+
{
|
| 286 |
+
float inputs:intensity = 150
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
def Camera "Camera"
|
| 291 |
+
{
|
| 292 |
+
float2 clippingRange = (0.0070798104, 10000)
|
| 293 |
+
float focalLength = 35
|
| 294 |
+
float horizontalAperture = 36
|
| 295 |
+
float verticalAperture = 36
|
| 296 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.22717516454202255, 0.6003667204152828, 0.49123336814698004, 1) )
|
| 297 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
|
reports/runtime/results/external/f0eb9d48f735/.simready/runtime/normals_xz/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,355 +1,355 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Paint_Bucket"
|
| 115 |
-
{
|
| 116 |
-
over "bucket_assy"
|
| 117 |
-
{
|
| 118 |
-
over "paint_bucket_body" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
uniform bool doubleSided = 1
|
| 123 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 124 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 125 |
-
)
|
| 126 |
-
rel material:binding:physics = None
|
| 127 |
-
custom bool singleSided = 0
|
| 128 |
-
}
|
| 129 |
-
}
|
| 130 |
-
|
| 131 |
-
over "lid_assy"
|
| 132 |
-
{
|
| 133 |
-
over "lid" (
|
| 134 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 135 |
-
)
|
| 136 |
-
{
|
| 137 |
-
uniform bool doubleSided = 1
|
| 138 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 139 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 140 |
-
)
|
| 141 |
-
rel material:binding:physics = None
|
| 142 |
-
custom bool singleSided = 0
|
| 143 |
-
}
|
| 144 |
-
}
|
| 145 |
-
|
| 146 |
-
over "bail_assy"
|
| 147 |
-
{
|
| 148 |
-
over "handle_wire" (
|
| 149 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 150 |
-
)
|
| 151 |
-
{
|
| 152 |
-
uniform bool doubleSided = 1
|
| 153 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 154 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 155 |
-
)
|
| 156 |
-
rel material:binding:physics = None
|
| 157 |
-
custom bool singleSided = 0
|
| 158 |
-
}
|
| 159 |
-
}
|
| 160 |
-
}
|
| 161 |
-
}
|
| 162 |
-
}
|
| 163 |
-
|
| 164 |
-
def Xform "Room"
|
| 165 |
-
{
|
| 166 |
-
def Mesh "Bottom" (
|
| 167 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 168 |
-
)
|
| 169 |
-
{
|
| 170 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 171 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 172 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 173 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 174 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 175 |
-
)
|
| 176 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 177 |
-
uniform token physics:approximation = "convexHull"
|
| 178 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 179 |
-
custom bool primvars:doNotCastShadows = 1
|
| 180 |
-
|
| 181 |
-
def Material "_FlatColorMaterial"
|
| 182 |
-
{
|
| 183 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 184 |
-
|
| 185 |
-
def Shader "Shader"
|
| 186 |
-
{
|
| 187 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 188 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 189 |
-
float inputs:metallic = 0
|
| 190 |
-
float inputs:roughness = 1
|
| 191 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 192 |
-
token outputs:surface
|
| 193 |
-
}
|
| 194 |
-
}
|
| 195 |
-
}
|
| 196 |
-
|
| 197 |
-
def Mesh "Floor" (
|
| 198 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 199 |
-
)
|
| 200 |
-
{
|
| 201 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 202 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 203 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 204 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 205 |
-
uniform token physics:approximation = "convexHull"
|
| 206 |
-
bool physics:collisionEnabled = 0
|
| 207 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 208 |
-
custom bool primvars:doNotCastShadows = 1
|
| 209 |
-
token visibility = "invisible"
|
| 210 |
-
}
|
| 211 |
-
|
| 212 |
-
def Mesh "North" (
|
| 213 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 214 |
-
)
|
| 215 |
-
{
|
| 216 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 217 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 218 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 219 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 220 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
-
)
|
| 222 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 223 |
-
uniform token physics:approximation = "convexHull"
|
| 224 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 225 |
-
custom bool primvars:doNotCastShadows = 1
|
| 226 |
-
|
| 227 |
-
def Material "_FlatColorMaterial"
|
| 228 |
-
{
|
| 229 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 230 |
-
|
| 231 |
-
def Shader "Shader"
|
| 232 |
-
{
|
| 233 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 234 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 235 |
-
float inputs:metallic = 0
|
| 236 |
-
float inputs:roughness = 1
|
| 237 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 238 |
-
token outputs:surface
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
}
|
| 242 |
-
|
| 243 |
-
def Mesh "South" (
|
| 244 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
-
)
|
| 246 |
-
{
|
| 247 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 248 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 251 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
-
)
|
| 253 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 254 |
-
uniform token physics:approximation = "convexHull"
|
| 255 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 256 |
-
custom bool primvars:doNotCastShadows = 1
|
| 257 |
-
|
| 258 |
-
def Material "_FlatColorMaterial"
|
| 259 |
-
{
|
| 260 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
-
|
| 262 |
-
def Shader "Shader"
|
| 263 |
-
{
|
| 264 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
-
float inputs:metallic = 0
|
| 267 |
-
float inputs:roughness = 1
|
| 268 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
-
token outputs:surface
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Mesh "West" (
|
| 275 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 276 |
-
)
|
| 277 |
-
{
|
| 278 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 279 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 280 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 281 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 282 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 283 |
-
)
|
| 284 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 285 |
-
uniform token physics:approximation = "convexHull"
|
| 286 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 287 |
-
custom bool primvars:doNotCastShadows = 1
|
| 288 |
-
|
| 289 |
-
def Material "_FlatColorMaterial"
|
| 290 |
-
{
|
| 291 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 292 |
-
|
| 293 |
-
def Shader "Shader"
|
| 294 |
-
{
|
| 295 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 296 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 297 |
-
float inputs:metallic = 0
|
| 298 |
-
float inputs:roughness = 1
|
| 299 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 300 |
-
token outputs:surface
|
| 301 |
-
}
|
| 302 |
-
}
|
| 303 |
-
}
|
| 304 |
-
|
| 305 |
-
def Mesh "East" (
|
| 306 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 307 |
-
)
|
| 308 |
-
{
|
| 309 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 310 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 311 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 312 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 313 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 314 |
-
)
|
| 315 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 316 |
-
uniform token physics:approximation = "convexHull"
|
| 317 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 318 |
-
custom bool primvars:doNotCastShadows = 1
|
| 319 |
-
|
| 320 |
-
def Material "_FlatColorMaterial"
|
| 321 |
-
{
|
| 322 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 323 |
-
|
| 324 |
-
def Shader "Shader"
|
| 325 |
-
{
|
| 326 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 327 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 328 |
-
float inputs:metallic = 0
|
| 329 |
-
float inputs:roughness = 1
|
| 330 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 331 |
-
token outputs:surface
|
| 332 |
-
}
|
| 333 |
-
}
|
| 334 |
-
}
|
| 335 |
-
}
|
| 336 |
-
|
| 337 |
-
def Xform "Lights"
|
| 338 |
-
{
|
| 339 |
-
def DomeLight "DomeLight_1"
|
| 340 |
-
{
|
| 341 |
-
float inputs:intensity = 2000
|
| 342 |
-
}
|
| 343 |
-
}
|
| 344 |
-
|
| 345 |
-
def Camera "Camera"
|
| 346 |
-
{
|
| 347 |
-
float2 clippingRange = (0.0070798104, 10000)
|
| 348 |
-
float focalLength = 35
|
| 349 |
-
float horizontalAperture = 36
|
| 350 |
-
float verticalAperture = 36
|
| 351 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.22717516454202255, 0.6003667204152828, 0.49123336814698004, 1) )
|
| 352 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 353 |
-
}
|
| 354 |
-
}
|
| 355 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/paint_bucket/simready_usd/paint_bucket.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Paint_Bucket"
|
| 115 |
+
{
|
| 116 |
+
over "bucket_assy"
|
| 117 |
+
{
|
| 118 |
+
over "paint_bucket_body" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
uniform bool doubleSided = 1
|
| 123 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 124 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 125 |
+
)
|
| 126 |
+
rel material:binding:physics = None
|
| 127 |
+
custom bool singleSided = 0
|
| 128 |
+
}
|
| 129 |
+
}
|
| 130 |
+
|
| 131 |
+
over "lid_assy"
|
| 132 |
+
{
|
| 133 |
+
over "lid" (
|
| 134 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 135 |
+
)
|
| 136 |
+
{
|
| 137 |
+
uniform bool doubleSided = 1
|
| 138 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 139 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 140 |
+
)
|
| 141 |
+
rel material:binding:physics = None
|
| 142 |
+
custom bool singleSided = 0
|
| 143 |
+
}
|
| 144 |
+
}
|
| 145 |
+
|
| 146 |
+
over "bail_assy"
|
| 147 |
+
{
|
| 148 |
+
over "handle_wire" (
|
| 149 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 150 |
+
)
|
| 151 |
+
{
|
| 152 |
+
uniform bool doubleSided = 1
|
| 153 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 154 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 155 |
+
)
|
| 156 |
+
rel material:binding:physics = None
|
| 157 |
+
custom bool singleSided = 0
|
| 158 |
+
}
|
| 159 |
+
}
|
| 160 |
+
}
|
| 161 |
+
}
|
| 162 |
+
}
|
| 163 |
+
|
| 164 |
+
def Xform "Room"
|
| 165 |
+
{
|
| 166 |
+
def Mesh "Bottom" (
|
| 167 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 168 |
+
)
|
| 169 |
+
{
|
| 170 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 171 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 172 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 173 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 174 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 175 |
+
)
|
| 176 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 177 |
+
uniform token physics:approximation = "convexHull"
|
| 178 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 179 |
+
custom bool primvars:doNotCastShadows = 1
|
| 180 |
+
|
| 181 |
+
def Material "_FlatColorMaterial"
|
| 182 |
+
{
|
| 183 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 184 |
+
|
| 185 |
+
def Shader "Shader"
|
| 186 |
+
{
|
| 187 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 188 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 189 |
+
float inputs:metallic = 0
|
| 190 |
+
float inputs:roughness = 1
|
| 191 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 192 |
+
token outputs:surface
|
| 193 |
+
}
|
| 194 |
+
}
|
| 195 |
+
}
|
| 196 |
+
|
| 197 |
+
def Mesh "Floor" (
|
| 198 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 199 |
+
)
|
| 200 |
+
{
|
| 201 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 202 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 203 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 204 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 205 |
+
uniform token physics:approximation = "convexHull"
|
| 206 |
+
bool physics:collisionEnabled = 0
|
| 207 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 208 |
+
custom bool primvars:doNotCastShadows = 1
|
| 209 |
+
token visibility = "invisible"
|
| 210 |
+
}
|
| 211 |
+
|
| 212 |
+
def Mesh "North" (
|
| 213 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 214 |
+
)
|
| 215 |
+
{
|
| 216 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 217 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 218 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 219 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 220 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
+
)
|
| 222 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 223 |
+
uniform token physics:approximation = "convexHull"
|
| 224 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 225 |
+
custom bool primvars:doNotCastShadows = 1
|
| 226 |
+
|
| 227 |
+
def Material "_FlatColorMaterial"
|
| 228 |
+
{
|
| 229 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 230 |
+
|
| 231 |
+
def Shader "Shader"
|
| 232 |
+
{
|
| 233 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 234 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 235 |
+
float inputs:metallic = 0
|
| 236 |
+
float inputs:roughness = 1
|
| 237 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 238 |
+
token outputs:surface
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
}
|
| 242 |
+
|
| 243 |
+
def Mesh "South" (
|
| 244 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
+
)
|
| 246 |
+
{
|
| 247 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 248 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 251 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
+
)
|
| 253 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 254 |
+
uniform token physics:approximation = "convexHull"
|
| 255 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 256 |
+
custom bool primvars:doNotCastShadows = 1
|
| 257 |
+
|
| 258 |
+
def Material "_FlatColorMaterial"
|
| 259 |
+
{
|
| 260 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
+
|
| 262 |
+
def Shader "Shader"
|
| 263 |
+
{
|
| 264 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
+
float inputs:metallic = 0
|
| 267 |
+
float inputs:roughness = 1
|
| 268 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
+
token outputs:surface
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Mesh "West" (
|
| 275 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 276 |
+
)
|
| 277 |
+
{
|
| 278 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 279 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 280 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 281 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 282 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 283 |
+
)
|
| 284 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 285 |
+
uniform token physics:approximation = "convexHull"
|
| 286 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 287 |
+
custom bool primvars:doNotCastShadows = 1
|
| 288 |
+
|
| 289 |
+
def Material "_FlatColorMaterial"
|
| 290 |
+
{
|
| 291 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 292 |
+
|
| 293 |
+
def Shader "Shader"
|
| 294 |
+
{
|
| 295 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 296 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 297 |
+
float inputs:metallic = 0
|
| 298 |
+
float inputs:roughness = 1
|
| 299 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 300 |
+
token outputs:surface
|
| 301 |
+
}
|
| 302 |
+
}
|
| 303 |
+
}
|
| 304 |
+
|
| 305 |
+
def Mesh "East" (
|
| 306 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 307 |
+
)
|
| 308 |
+
{
|
| 309 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 310 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 311 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 312 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 313 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 314 |
+
)
|
| 315 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 316 |
+
uniform token physics:approximation = "convexHull"
|
| 317 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 318 |
+
custom bool primvars:doNotCastShadows = 1
|
| 319 |
+
|
| 320 |
+
def Material "_FlatColorMaterial"
|
| 321 |
+
{
|
| 322 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 323 |
+
|
| 324 |
+
def Shader "Shader"
|
| 325 |
+
{
|
| 326 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 327 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 328 |
+
float inputs:metallic = 0
|
| 329 |
+
float inputs:roughness = 1
|
| 330 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 331 |
+
token outputs:surface
|
| 332 |
+
}
|
| 333 |
+
}
|
| 334 |
+
}
|
| 335 |
+
}
|
| 336 |
+
|
| 337 |
+
def Xform "Lights"
|
| 338 |
+
{
|
| 339 |
+
def DomeLight "DomeLight_1"
|
| 340 |
+
{
|
| 341 |
+
float inputs:intensity = 2000
|
| 342 |
+
}
|
| 343 |
+
}
|
| 344 |
+
|
| 345 |
+
def Camera "Camera"
|
| 346 |
+
{
|
| 347 |
+
float2 clippingRange = (0.0070798104, 10000)
|
| 348 |
+
float focalLength = 35
|
| 349 |
+
float horizontalAperture = 36
|
| 350 |
+
float verticalAperture = 36
|
| 351 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.22717516454202255, 0.6003667204152828, 0.49123336814698004, 1) )
|
| 352 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 353 |
+
}
|
| 354 |
+
}
|
| 355 |
+
|
reports/runtime/results/external/f0eb9d48f735/.simready/runtime/pivot/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,284 +1,284 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Paint_Bucket"
|
| 115 |
-
{
|
| 116 |
-
over "bucket_assy"
|
| 117 |
-
{
|
| 118 |
-
over "paint_bucket_body" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
rel material:binding:physics = None
|
| 126 |
-
}
|
| 127 |
-
}
|
| 128 |
-
|
| 129 |
-
over "lid_assy"
|
| 130 |
-
{
|
| 131 |
-
over "lid" (
|
| 132 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 133 |
-
)
|
| 134 |
-
{
|
| 135 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 136 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 137 |
-
)
|
| 138 |
-
rel material:binding:physics = None
|
| 139 |
-
}
|
| 140 |
-
}
|
| 141 |
-
|
| 142 |
-
over "bail_assy"
|
| 143 |
-
{
|
| 144 |
-
over "handle_wire" (
|
| 145 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 146 |
-
)
|
| 147 |
-
{
|
| 148 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 149 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 150 |
-
)
|
| 151 |
-
rel material:binding:physics = None
|
| 152 |
-
}
|
| 153 |
-
}
|
| 154 |
-
}
|
| 155 |
-
}
|
| 156 |
-
}
|
| 157 |
-
|
| 158 |
-
def Xform "Room"
|
| 159 |
-
{
|
| 160 |
-
def Mesh "Bottom" (
|
| 161 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 162 |
-
)
|
| 163 |
-
{
|
| 164 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 165 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 166 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 167 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 168 |
-
uniform token physics:approximation = "convexHull"
|
| 169 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 170 |
-
custom bool primvars:doNotCastShadows = 1
|
| 171 |
-
}
|
| 172 |
-
|
| 173 |
-
def Mesh "Floor" (
|
| 174 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 175 |
-
)
|
| 176 |
-
{
|
| 177 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 178 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 179 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 180 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 181 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 182 |
-
)
|
| 183 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 184 |
-
uniform token physics:approximation = "convexHull"
|
| 185 |
-
bool physics:collisionEnabled = 1
|
| 186 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 187 |
-
custom bool primvars:doNotCastShadows = 1
|
| 188 |
-
|
| 189 |
-
def Material "_FlatColorMaterial"
|
| 190 |
-
{
|
| 191 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 192 |
-
|
| 193 |
-
def Shader "Shader"
|
| 194 |
-
{
|
| 195 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 196 |
-
color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
|
| 197 |
-
float inputs:metallic = 0
|
| 198 |
-
float inputs:roughness = 1
|
| 199 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 200 |
-
token outputs:surface
|
| 201 |
-
}
|
| 202 |
-
}
|
| 203 |
-
}
|
| 204 |
-
|
| 205 |
-
def Mesh "North" (
|
| 206 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 207 |
-
)
|
| 208 |
-
{
|
| 209 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 210 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 211 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 212 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 213 |
-
uniform token physics:approximation = "convexHull"
|
| 214 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 215 |
-
custom bool primvars:doNotCastShadows = 1
|
| 216 |
-
}
|
| 217 |
-
|
| 218 |
-
def Mesh "South" (
|
| 219 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 220 |
-
)
|
| 221 |
-
{
|
| 222 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 223 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 224 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 225 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 226 |
-
uniform token physics:approximation = "convexHull"
|
| 227 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 228 |
-
custom bool primvars:doNotCastShadows = 1
|
| 229 |
-
}
|
| 230 |
-
|
| 231 |
-
def Mesh "West" (
|
| 232 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 233 |
-
)
|
| 234 |
-
{
|
| 235 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 236 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 237 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 238 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 239 |
-
uniform token physics:approximation = "convexHull"
|
| 240 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 241 |
-
custom bool primvars:doNotCastShadows = 1
|
| 242 |
-
}
|
| 243 |
-
|
| 244 |
-
def Mesh "East" (
|
| 245 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 246 |
-
)
|
| 247 |
-
{
|
| 248 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 249 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 250 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 251 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 252 |
-
uniform token physics:approximation = "convexHull"
|
| 253 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 254 |
-
custom bool primvars:doNotCastShadows = 1
|
| 255 |
-
}
|
| 256 |
-
}
|
| 257 |
-
|
| 258 |
-
def Xform "Lights"
|
| 259 |
-
{
|
| 260 |
-
def DistantLight "DistantLight_1"
|
| 261 |
-
{
|
| 262 |
-
float inputs:angle = 1
|
| 263 |
-
float inputs:intensity = 3000
|
| 264 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 265 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 266 |
-
}
|
| 267 |
-
|
| 268 |
-
def DomeLight "DomeLight_2"
|
| 269 |
-
{
|
| 270 |
-
float inputs:intensity = 150
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Camera "Camera"
|
| 275 |
-
{
|
| 276 |
-
float2 clippingRange = (0.0070798104, 10000)
|
| 277 |
-
float focalLength = 35
|
| 278 |
-
float horizontalAperture = 36
|
| 279 |
-
float verticalAperture = 36
|
| 280 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.22717516454202255, 0.6003667204152828, 0.49123336814698004, 1) )
|
| 281 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 282 |
-
}
|
| 283 |
-
}
|
| 284 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/paint_bucket/simready_usd/paint_bucket.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Paint_Bucket"
|
| 115 |
+
{
|
| 116 |
+
over "bucket_assy"
|
| 117 |
+
{
|
| 118 |
+
over "paint_bucket_body" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
rel material:binding:physics = None
|
| 126 |
+
}
|
| 127 |
+
}
|
| 128 |
+
|
| 129 |
+
over "lid_assy"
|
| 130 |
+
{
|
| 131 |
+
over "lid" (
|
| 132 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 133 |
+
)
|
| 134 |
+
{
|
| 135 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 136 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 137 |
+
)
|
| 138 |
+
rel material:binding:physics = None
|
| 139 |
+
}
|
| 140 |
+
}
|
| 141 |
+
|
| 142 |
+
over "bail_assy"
|
| 143 |
+
{
|
| 144 |
+
over "handle_wire" (
|
| 145 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 146 |
+
)
|
| 147 |
+
{
|
| 148 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 149 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 150 |
+
)
|
| 151 |
+
rel material:binding:physics = None
|
| 152 |
+
}
|
| 153 |
+
}
|
| 154 |
+
}
|
| 155 |
+
}
|
| 156 |
+
}
|
| 157 |
+
|
| 158 |
+
def Xform "Room"
|
| 159 |
+
{
|
| 160 |
+
def Mesh "Bottom" (
|
| 161 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 162 |
+
)
|
| 163 |
+
{
|
| 164 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 165 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 166 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 167 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 168 |
+
uniform token physics:approximation = "convexHull"
|
| 169 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 170 |
+
custom bool primvars:doNotCastShadows = 1
|
| 171 |
+
}
|
| 172 |
+
|
| 173 |
+
def Mesh "Floor" (
|
| 174 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 175 |
+
)
|
| 176 |
+
{
|
| 177 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 178 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 179 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 180 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 181 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 182 |
+
)
|
| 183 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 184 |
+
uniform token physics:approximation = "convexHull"
|
| 185 |
+
bool physics:collisionEnabled = 1
|
| 186 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 187 |
+
custom bool primvars:doNotCastShadows = 1
|
| 188 |
+
|
| 189 |
+
def Material "_FlatColorMaterial"
|
| 190 |
+
{
|
| 191 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 192 |
+
|
| 193 |
+
def Shader "Shader"
|
| 194 |
+
{
|
| 195 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 196 |
+
color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
|
| 197 |
+
float inputs:metallic = 0
|
| 198 |
+
float inputs:roughness = 1
|
| 199 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 200 |
+
token outputs:surface
|
| 201 |
+
}
|
| 202 |
+
}
|
| 203 |
+
}
|
| 204 |
+
|
| 205 |
+
def Mesh "North" (
|
| 206 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 207 |
+
)
|
| 208 |
+
{
|
| 209 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 210 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 211 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 212 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 213 |
+
uniform token physics:approximation = "convexHull"
|
| 214 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 215 |
+
custom bool primvars:doNotCastShadows = 1
|
| 216 |
+
}
|
| 217 |
+
|
| 218 |
+
def Mesh "South" (
|
| 219 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 220 |
+
)
|
| 221 |
+
{
|
| 222 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 223 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 224 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 225 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 226 |
+
uniform token physics:approximation = "convexHull"
|
| 227 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 228 |
+
custom bool primvars:doNotCastShadows = 1
|
| 229 |
+
}
|
| 230 |
+
|
| 231 |
+
def Mesh "West" (
|
| 232 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 233 |
+
)
|
| 234 |
+
{
|
| 235 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 236 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 237 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 238 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 239 |
+
uniform token physics:approximation = "convexHull"
|
| 240 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 241 |
+
custom bool primvars:doNotCastShadows = 1
|
| 242 |
+
}
|
| 243 |
+
|
| 244 |
+
def Mesh "East" (
|
| 245 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 246 |
+
)
|
| 247 |
+
{
|
| 248 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 249 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 250 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 251 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 252 |
+
uniform token physics:approximation = "convexHull"
|
| 253 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 254 |
+
custom bool primvars:doNotCastShadows = 1
|
| 255 |
+
}
|
| 256 |
+
}
|
| 257 |
+
|
| 258 |
+
def Xform "Lights"
|
| 259 |
+
{
|
| 260 |
+
def DistantLight "DistantLight_1"
|
| 261 |
+
{
|
| 262 |
+
float inputs:angle = 1
|
| 263 |
+
float inputs:intensity = 3000
|
| 264 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 265 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 266 |
+
}
|
| 267 |
+
|
| 268 |
+
def DomeLight "DomeLight_2"
|
| 269 |
+
{
|
| 270 |
+
float inputs:intensity = 150
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Camera "Camera"
|
| 275 |
+
{
|
| 276 |
+
float2 clippingRange = (0.0070798104, 10000)
|
| 277 |
+
float focalLength = 35
|
| 278 |
+
float horizontalAperture = 36
|
| 279 |
+
float verticalAperture = 36
|
| 280 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.22717516454202255, 0.6003667204152828, 0.49123336814698004, 1) )
|
| 281 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 282 |
+
}
|
| 283 |
+
}
|
| 284 |
+
|
reports/runtime/results/external/f0eb9d48f735/.simready/runtime/presence/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,349 +1,349 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "Paint_Bucket"
|
| 115 |
-
{
|
| 116 |
-
over "bucket_assy"
|
| 117 |
-
{
|
| 118 |
-
over "paint_bucket_body" (
|
| 119 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
-
)
|
| 121 |
-
{
|
| 122 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
-
)
|
| 125 |
-
rel material:binding:physics = None
|
| 126 |
-
}
|
| 127 |
-
}
|
| 128 |
-
|
| 129 |
-
over "lid_assy"
|
| 130 |
-
{
|
| 131 |
-
over "lid" (
|
| 132 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 133 |
-
)
|
| 134 |
-
{
|
| 135 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 136 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 137 |
-
)
|
| 138 |
-
rel material:binding:physics = None
|
| 139 |
-
}
|
| 140 |
-
}
|
| 141 |
-
|
| 142 |
-
over "bail_assy"
|
| 143 |
-
{
|
| 144 |
-
over "handle_wire" (
|
| 145 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 146 |
-
)
|
| 147 |
-
{
|
| 148 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 149 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 150 |
-
)
|
| 151 |
-
rel material:binding:physics = None
|
| 152 |
-
}
|
| 153 |
-
}
|
| 154 |
-
}
|
| 155 |
-
}
|
| 156 |
-
}
|
| 157 |
-
|
| 158 |
-
def Xform "Room"
|
| 159 |
-
{
|
| 160 |
-
def Mesh "Bottom" (
|
| 161 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 162 |
-
)
|
| 163 |
-
{
|
| 164 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 165 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 166 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 167 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 168 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 169 |
-
)
|
| 170 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 171 |
-
uniform token physics:approximation = "convexHull"
|
| 172 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 173 |
-
custom bool primvars:doNotCastShadows = 1
|
| 174 |
-
|
| 175 |
-
def Material "_FlatColorMaterial"
|
| 176 |
-
{
|
| 177 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 178 |
-
|
| 179 |
-
def Shader "Shader"
|
| 180 |
-
{
|
| 181 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 182 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 183 |
-
float inputs:metallic = 0
|
| 184 |
-
float inputs:roughness = 1
|
| 185 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 186 |
-
token outputs:surface
|
| 187 |
-
}
|
| 188 |
-
}
|
| 189 |
-
}
|
| 190 |
-
|
| 191 |
-
def Mesh "Floor" (
|
| 192 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 193 |
-
)
|
| 194 |
-
{
|
| 195 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 196 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 197 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 198 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 199 |
-
uniform token physics:approximation = "convexHull"
|
| 200 |
-
bool physics:collisionEnabled = 0
|
| 201 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 202 |
-
custom bool primvars:doNotCastShadows = 1
|
| 203 |
-
token visibility = "invisible"
|
| 204 |
-
}
|
| 205 |
-
|
| 206 |
-
def Mesh "North" (
|
| 207 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 208 |
-
)
|
| 209 |
-
{
|
| 210 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 211 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 212 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 213 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 214 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 215 |
-
)
|
| 216 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 217 |
-
uniform token physics:approximation = "convexHull"
|
| 218 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 219 |
-
custom bool primvars:doNotCastShadows = 1
|
| 220 |
-
|
| 221 |
-
def Material "_FlatColorMaterial"
|
| 222 |
-
{
|
| 223 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 224 |
-
|
| 225 |
-
def Shader "Shader"
|
| 226 |
-
{
|
| 227 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 228 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 229 |
-
float inputs:metallic = 0
|
| 230 |
-
float inputs:roughness = 1
|
| 231 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 232 |
-
token outputs:surface
|
| 233 |
-
}
|
| 234 |
-
}
|
| 235 |
-
}
|
| 236 |
-
|
| 237 |
-
def Mesh "South" (
|
| 238 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 239 |
-
)
|
| 240 |
-
{
|
| 241 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 242 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 243 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 244 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 245 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 246 |
-
)
|
| 247 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 248 |
-
uniform token physics:approximation = "convexHull"
|
| 249 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 250 |
-
custom bool primvars:doNotCastShadows = 1
|
| 251 |
-
|
| 252 |
-
def Material "_FlatColorMaterial"
|
| 253 |
-
{
|
| 254 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 255 |
-
|
| 256 |
-
def Shader "Shader"
|
| 257 |
-
{
|
| 258 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 259 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 260 |
-
float inputs:metallic = 0
|
| 261 |
-
float inputs:roughness = 1
|
| 262 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 263 |
-
token outputs:surface
|
| 264 |
-
}
|
| 265 |
-
}
|
| 266 |
-
}
|
| 267 |
-
|
| 268 |
-
def Mesh "West" (
|
| 269 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 270 |
-
)
|
| 271 |
-
{
|
| 272 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 273 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 274 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 275 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 276 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 277 |
-
)
|
| 278 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 279 |
-
uniform token physics:approximation = "convexHull"
|
| 280 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 281 |
-
custom bool primvars:doNotCastShadows = 1
|
| 282 |
-
|
| 283 |
-
def Material "_FlatColorMaterial"
|
| 284 |
-
{
|
| 285 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 286 |
-
|
| 287 |
-
def Shader "Shader"
|
| 288 |
-
{
|
| 289 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 290 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 291 |
-
float inputs:metallic = 0
|
| 292 |
-
float inputs:roughness = 1
|
| 293 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 294 |
-
token outputs:surface
|
| 295 |
-
}
|
| 296 |
-
}
|
| 297 |
-
}
|
| 298 |
-
|
| 299 |
-
def Mesh "East" (
|
| 300 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 301 |
-
)
|
| 302 |
-
{
|
| 303 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 304 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 305 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 306 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 307 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 308 |
-
)
|
| 309 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 310 |
-
uniform token physics:approximation = "convexHull"
|
| 311 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 312 |
-
custom bool primvars:doNotCastShadows = 1
|
| 313 |
-
|
| 314 |
-
def Material "_FlatColorMaterial"
|
| 315 |
-
{
|
| 316 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 317 |
-
|
| 318 |
-
def Shader "Shader"
|
| 319 |
-
{
|
| 320 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 321 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 322 |
-
float inputs:metallic = 0
|
| 323 |
-
float inputs:roughness = 1
|
| 324 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 325 |
-
token outputs:surface
|
| 326 |
-
}
|
| 327 |
-
}
|
| 328 |
-
}
|
| 329 |
-
}
|
| 330 |
-
|
| 331 |
-
def Xform "Lights"
|
| 332 |
-
{
|
| 333 |
-
def DomeLight "DomeLight_1"
|
| 334 |
-
{
|
| 335 |
-
float inputs:intensity = 1000
|
| 336 |
-
}
|
| 337 |
-
}
|
| 338 |
-
|
| 339 |
-
def Camera "Camera"
|
| 340 |
-
{
|
| 341 |
-
float2 clippingRange = (0.0070798104, 10000)
|
| 342 |
-
float focalLength = 35
|
| 343 |
-
float horizontalAperture = 36
|
| 344 |
-
float verticalAperture = 36
|
| 345 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.22717516454202255, 0.6003667204152828, 0.49123336814698004, 1) )
|
| 346 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 347 |
-
}
|
| 348 |
-
}
|
| 349 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/paint_bucket/simready_usd/paint_bucket.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "Paint_Bucket"
|
| 115 |
+
{
|
| 116 |
+
over "bucket_assy"
|
| 117 |
+
{
|
| 118 |
+
over "paint_bucket_body" (
|
| 119 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 120 |
+
)
|
| 121 |
+
{
|
| 122 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 123 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 124 |
+
)
|
| 125 |
+
rel material:binding:physics = None
|
| 126 |
+
}
|
| 127 |
+
}
|
| 128 |
+
|
| 129 |
+
over "lid_assy"
|
| 130 |
+
{
|
| 131 |
+
over "lid" (
|
| 132 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 133 |
+
)
|
| 134 |
+
{
|
| 135 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 136 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 137 |
+
)
|
| 138 |
+
rel material:binding:physics = None
|
| 139 |
+
}
|
| 140 |
+
}
|
| 141 |
+
|
| 142 |
+
over "bail_assy"
|
| 143 |
+
{
|
| 144 |
+
over "handle_wire" (
|
| 145 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 146 |
+
)
|
| 147 |
+
{
|
| 148 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 149 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 150 |
+
)
|
| 151 |
+
rel material:binding:physics = None
|
| 152 |
+
}
|
| 153 |
+
}
|
| 154 |
+
}
|
| 155 |
+
}
|
| 156 |
+
}
|
| 157 |
+
|
| 158 |
+
def Xform "Room"
|
| 159 |
+
{
|
| 160 |
+
def Mesh "Bottom" (
|
| 161 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 162 |
+
)
|
| 163 |
+
{
|
| 164 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 165 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 166 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 167 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 168 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 169 |
+
)
|
| 170 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 171 |
+
uniform token physics:approximation = "convexHull"
|
| 172 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 173 |
+
custom bool primvars:doNotCastShadows = 1
|
| 174 |
+
|
| 175 |
+
def Material "_FlatColorMaterial"
|
| 176 |
+
{
|
| 177 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 178 |
+
|
| 179 |
+
def Shader "Shader"
|
| 180 |
+
{
|
| 181 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 182 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 183 |
+
float inputs:metallic = 0
|
| 184 |
+
float inputs:roughness = 1
|
| 185 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 186 |
+
token outputs:surface
|
| 187 |
+
}
|
| 188 |
+
}
|
| 189 |
+
}
|
| 190 |
+
|
| 191 |
+
def Mesh "Floor" (
|
| 192 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 193 |
+
)
|
| 194 |
+
{
|
| 195 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 196 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 197 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 198 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 199 |
+
uniform token physics:approximation = "convexHull"
|
| 200 |
+
bool physics:collisionEnabled = 0
|
| 201 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 202 |
+
custom bool primvars:doNotCastShadows = 1
|
| 203 |
+
token visibility = "invisible"
|
| 204 |
+
}
|
| 205 |
+
|
| 206 |
+
def Mesh "North" (
|
| 207 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 208 |
+
)
|
| 209 |
+
{
|
| 210 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 211 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 212 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 213 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 214 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 215 |
+
)
|
| 216 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 217 |
+
uniform token physics:approximation = "convexHull"
|
| 218 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 219 |
+
custom bool primvars:doNotCastShadows = 1
|
| 220 |
+
|
| 221 |
+
def Material "_FlatColorMaterial"
|
| 222 |
+
{
|
| 223 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 224 |
+
|
| 225 |
+
def Shader "Shader"
|
| 226 |
+
{
|
| 227 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 228 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 229 |
+
float inputs:metallic = 0
|
| 230 |
+
float inputs:roughness = 1
|
| 231 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 232 |
+
token outputs:surface
|
| 233 |
+
}
|
| 234 |
+
}
|
| 235 |
+
}
|
| 236 |
+
|
| 237 |
+
def Mesh "South" (
|
| 238 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 239 |
+
)
|
| 240 |
+
{
|
| 241 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 242 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 243 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 244 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 245 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 246 |
+
)
|
| 247 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 248 |
+
uniform token physics:approximation = "convexHull"
|
| 249 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 250 |
+
custom bool primvars:doNotCastShadows = 1
|
| 251 |
+
|
| 252 |
+
def Material "_FlatColorMaterial"
|
| 253 |
+
{
|
| 254 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 255 |
+
|
| 256 |
+
def Shader "Shader"
|
| 257 |
+
{
|
| 258 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 259 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 260 |
+
float inputs:metallic = 0
|
| 261 |
+
float inputs:roughness = 1
|
| 262 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 263 |
+
token outputs:surface
|
| 264 |
+
}
|
| 265 |
+
}
|
| 266 |
+
}
|
| 267 |
+
|
| 268 |
+
def Mesh "West" (
|
| 269 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 270 |
+
)
|
| 271 |
+
{
|
| 272 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 273 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 274 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 275 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 276 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 277 |
+
)
|
| 278 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 279 |
+
uniform token physics:approximation = "convexHull"
|
| 280 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 281 |
+
custom bool primvars:doNotCastShadows = 1
|
| 282 |
+
|
| 283 |
+
def Material "_FlatColorMaterial"
|
| 284 |
+
{
|
| 285 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 286 |
+
|
| 287 |
+
def Shader "Shader"
|
| 288 |
+
{
|
| 289 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 290 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 291 |
+
float inputs:metallic = 0
|
| 292 |
+
float inputs:roughness = 1
|
| 293 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 294 |
+
token outputs:surface
|
| 295 |
+
}
|
| 296 |
+
}
|
| 297 |
+
}
|
| 298 |
+
|
| 299 |
+
def Mesh "East" (
|
| 300 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 301 |
+
)
|
| 302 |
+
{
|
| 303 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 304 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 305 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 306 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 307 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 308 |
+
)
|
| 309 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 310 |
+
uniform token physics:approximation = "convexHull"
|
| 311 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 312 |
+
custom bool primvars:doNotCastShadows = 1
|
| 313 |
+
|
| 314 |
+
def Material "_FlatColorMaterial"
|
| 315 |
+
{
|
| 316 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 317 |
+
|
| 318 |
+
def Shader "Shader"
|
| 319 |
+
{
|
| 320 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 321 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 322 |
+
float inputs:metallic = 0
|
| 323 |
+
float inputs:roughness = 1
|
| 324 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 325 |
+
token outputs:surface
|
| 326 |
+
}
|
| 327 |
+
}
|
| 328 |
+
}
|
| 329 |
+
}
|
| 330 |
+
|
| 331 |
+
def Xform "Lights"
|
| 332 |
+
{
|
| 333 |
+
def DomeLight "DomeLight_1"
|
| 334 |
+
{
|
| 335 |
+
float inputs:intensity = 1000
|
| 336 |
+
}
|
| 337 |
+
}
|
| 338 |
+
|
| 339 |
+
def Camera "Camera"
|
| 340 |
+
{
|
| 341 |
+
float2 clippingRange = (0.0070798104, 10000)
|
| 342 |
+
float focalLength = 35
|
| 343 |
+
float horizontalAperture = 36
|
| 344 |
+
float verticalAperture = 36
|
| 345 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.22717516454202255, 0.6003667204152828, 0.49123336814698004, 1) )
|
| 346 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 347 |
+
}
|
| 348 |
+
}
|
| 349 |
+
|
reports/runtime/results/external/f0eb9d48f735/.simready/runtime/preview_surface_renders/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,300 +1,300 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
-
bool omni:rtx:rt:demoire = 0
|
| 49 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
-
int omni:rtx:rt:sss:samples = 1
|
| 51 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
-
custom bool overrideClipRange = 0
|
| 57 |
-
uniform int2 resolution = (1024, 1024)
|
| 58 |
-
}
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
|
| 62 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
-
no_delete = true
|
| 65 |
-
)
|
| 66 |
-
{
|
| 67 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
-
}
|
| 69 |
-
|
| 70 |
-
def "Vars"
|
| 71 |
-
{
|
| 72 |
-
def RenderVar "LdrColor" (
|
| 73 |
-
hide_in_stage_window = true
|
| 74 |
-
no_delete = true
|
| 75 |
-
)
|
| 76 |
-
{
|
| 77 |
-
uniform string sourceName = "LdrColor"
|
| 78 |
-
uniform token sourceType = "raw"
|
| 79 |
-
}
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
|
| 83 |
-
over "OmniverseKit_Persp"
|
| 84 |
-
{
|
| 85 |
-
float exposure:fStop = 5
|
| 86 |
-
float exposure:responsivity = 1.1026709
|
| 87 |
-
float exposure:time = 0.02
|
| 88 |
-
}
|
| 89 |
-
|
| 90 |
-
def "World"
|
| 91 |
-
{
|
| 92 |
-
def Xform "AssetRoot"
|
| 93 |
-
{
|
| 94 |
-
def "Asset" (
|
| 95 |
-
prepend references = @
|
| 96 |
-
)
|
| 97 |
-
{
|
| 98 |
-
}
|
| 99 |
-
}
|
| 100 |
-
|
| 101 |
-
def Xform "Room"
|
| 102 |
-
{
|
| 103 |
-
def Mesh "Bottom" (
|
| 104 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
-
)
|
| 106 |
-
{
|
| 107 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
-
)
|
| 113 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
-
uniform token physics:approximation = "convexHull"
|
| 115 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
-
custom bool primvars:doNotCastShadows = 1
|
| 117 |
-
|
| 118 |
-
def Material "_FlatColorMaterial"
|
| 119 |
-
{
|
| 120 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
-
|
| 122 |
-
def Shader "Shader"
|
| 123 |
-
{
|
| 124 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
-
float inputs:metallic = 0
|
| 127 |
-
float inputs:roughness = 1
|
| 128 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
-
token outputs:surface
|
| 130 |
-
}
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
|
| 134 |
-
def Mesh "Floor" (
|
| 135 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
-
)
|
| 137 |
-
{
|
| 138 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
bool physics:collisionEnabled = 0
|
| 144 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
-
custom bool primvars:doNotCastShadows = 1
|
| 146 |
-
token visibility = "invisible"
|
| 147 |
-
}
|
| 148 |
-
|
| 149 |
-
def Mesh "North" (
|
| 150 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
-
)
|
| 152 |
-
{
|
| 153 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
-
)
|
| 159 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
-
uniform token physics:approximation = "convexHull"
|
| 161 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
-
custom bool primvars:doNotCastShadows = 1
|
| 163 |
-
|
| 164 |
-
def Material "_FlatColorMaterial"
|
| 165 |
-
{
|
| 166 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
-
|
| 168 |
-
def Shader "Shader"
|
| 169 |
-
{
|
| 170 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
-
float inputs:metallic = 0
|
| 173 |
-
float inputs:roughness = 1
|
| 174 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
-
token outputs:surface
|
| 176 |
-
}
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
|
| 180 |
-
def Mesh "South" (
|
| 181 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
-
)
|
| 183 |
-
{
|
| 184 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
-
)
|
| 190 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
-
uniform token physics:approximation = "convexHull"
|
| 192 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
-
custom bool primvars:doNotCastShadows = 1
|
| 194 |
-
|
| 195 |
-
def Material "_FlatColorMaterial"
|
| 196 |
-
{
|
| 197 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
-
|
| 199 |
-
def Shader "Shader"
|
| 200 |
-
{
|
| 201 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
-
float inputs:metallic = 0
|
| 204 |
-
float inputs:roughness = 1
|
| 205 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
-
token outputs:surface
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
def Mesh "West" (
|
| 212 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
-
uniform token physics:approximation = "convexHull"
|
| 223 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
-
custom bool primvars:doNotCastShadows = 1
|
| 225 |
-
|
| 226 |
-
def Material "_FlatColorMaterial"
|
| 227 |
-
{
|
| 228 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
-
|
| 230 |
-
def Shader "Shader"
|
| 231 |
-
{
|
| 232 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
-
float inputs:metallic = 0
|
| 235 |
-
float inputs:roughness = 1
|
| 236 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
-
token outputs:surface
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
def Mesh "East" (
|
| 243 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
-
)
|
| 245 |
-
{
|
| 246 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
-
)
|
| 252 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
-
uniform token physics:approximation = "convexHull"
|
| 254 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
-
custom bool primvars:doNotCastShadows = 1
|
| 256 |
-
|
| 257 |
-
def Material "_FlatColorMaterial"
|
| 258 |
-
{
|
| 259 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
-
|
| 261 |
-
def Shader "Shader"
|
| 262 |
-
{
|
| 263 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
-
float inputs:metallic = 0
|
| 266 |
-
float inputs:roughness = 1
|
| 267 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
-
token outputs:surface
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Xform "Lights"
|
| 275 |
-
{
|
| 276 |
-
def DistantLight "DistantLight_1"
|
| 277 |
-
{
|
| 278 |
-
float inputs:angle = 1
|
| 279 |
-
float inputs:intensity = 3000
|
| 280 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
def DomeLight "DomeLight_2"
|
| 285 |
-
{
|
| 286 |
-
float inputs:intensity = 150
|
| 287 |
-
}
|
| 288 |
-
}
|
| 289 |
-
|
| 290 |
-
def Camera "Camera"
|
| 291 |
-
{
|
| 292 |
-
float2 clippingRange = (0.0070798104, 10000)
|
| 293 |
-
float focalLength = 35
|
| 294 |
-
float horizontalAperture = 36
|
| 295 |
-
float verticalAperture = 36
|
| 296 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.22717516454202255, 0.6003667204152828, 0.49123336814698004, 1) )
|
| 297 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
+
bool omni:rtx:rt:demoire = 0
|
| 49 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
+
int omni:rtx:rt:sss:samples = 1
|
| 51 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
+
custom bool overrideClipRange = 0
|
| 57 |
+
uniform int2 resolution = (1024, 1024)
|
| 58 |
+
}
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
+
no_delete = true
|
| 65 |
+
)
|
| 66 |
+
{
|
| 67 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
def "Vars"
|
| 71 |
+
{
|
| 72 |
+
def RenderVar "LdrColor" (
|
| 73 |
+
hide_in_stage_window = true
|
| 74 |
+
no_delete = true
|
| 75 |
+
)
|
| 76 |
+
{
|
| 77 |
+
uniform string sourceName = "LdrColor"
|
| 78 |
+
uniform token sourceType = "raw"
|
| 79 |
+
}
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
over "OmniverseKit_Persp"
|
| 84 |
+
{
|
| 85 |
+
float exposure:fStop = 5
|
| 86 |
+
float exposure:responsivity = 1.1026709
|
| 87 |
+
float exposure:time = 0.02
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
def "World"
|
| 91 |
+
{
|
| 92 |
+
def Xform "AssetRoot"
|
| 93 |
+
{
|
| 94 |
+
def "Asset" (
|
| 95 |
+
prepend references = @../../../../../../../../../assets/paint_bucket/simready_usd/paint_bucket.usd@
|
| 96 |
+
)
|
| 97 |
+
{
|
| 98 |
+
}
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
def Xform "Room"
|
| 102 |
+
{
|
| 103 |
+
def Mesh "Bottom" (
|
| 104 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
+
)
|
| 106 |
+
{
|
| 107 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
+
)
|
| 113 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
+
uniform token physics:approximation = "convexHull"
|
| 115 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
+
custom bool primvars:doNotCastShadows = 1
|
| 117 |
+
|
| 118 |
+
def Material "_FlatColorMaterial"
|
| 119 |
+
{
|
| 120 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
+
|
| 122 |
+
def Shader "Shader"
|
| 123 |
+
{
|
| 124 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
+
float inputs:metallic = 0
|
| 127 |
+
float inputs:roughness = 1
|
| 128 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
+
token outputs:surface
|
| 130 |
+
}
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
def Mesh "Floor" (
|
| 135 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
+
)
|
| 137 |
+
{
|
| 138 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
bool physics:collisionEnabled = 0
|
| 144 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
+
custom bool primvars:doNotCastShadows = 1
|
| 146 |
+
token visibility = "invisible"
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
def Mesh "North" (
|
| 150 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
+
)
|
| 152 |
+
{
|
| 153 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
+
)
|
| 159 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
+
uniform token physics:approximation = "convexHull"
|
| 161 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
+
custom bool primvars:doNotCastShadows = 1
|
| 163 |
+
|
| 164 |
+
def Material "_FlatColorMaterial"
|
| 165 |
+
{
|
| 166 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
+
|
| 168 |
+
def Shader "Shader"
|
| 169 |
+
{
|
| 170 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
+
float inputs:metallic = 0
|
| 173 |
+
float inputs:roughness = 1
|
| 174 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
+
token outputs:surface
|
| 176 |
+
}
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
def Mesh "South" (
|
| 181 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
+
)
|
| 183 |
+
{
|
| 184 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
+
)
|
| 190 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
+
uniform token physics:approximation = "convexHull"
|
| 192 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
+
custom bool primvars:doNotCastShadows = 1
|
| 194 |
+
|
| 195 |
+
def Material "_FlatColorMaterial"
|
| 196 |
+
{
|
| 197 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
+
|
| 199 |
+
def Shader "Shader"
|
| 200 |
+
{
|
| 201 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
+
float inputs:metallic = 0
|
| 204 |
+
float inputs:roughness = 1
|
| 205 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
+
token outputs:surface
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
def Mesh "West" (
|
| 212 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
+
uniform token physics:approximation = "convexHull"
|
| 223 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
+
custom bool primvars:doNotCastShadows = 1
|
| 225 |
+
|
| 226 |
+
def Material "_FlatColorMaterial"
|
| 227 |
+
{
|
| 228 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
+
|
| 230 |
+
def Shader "Shader"
|
| 231 |
+
{
|
| 232 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
+
float inputs:metallic = 0
|
| 235 |
+
float inputs:roughness = 1
|
| 236 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
+
token outputs:surface
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
def Mesh "East" (
|
| 243 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
+
)
|
| 245 |
+
{
|
| 246 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
+
)
|
| 252 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
+
uniform token physics:approximation = "convexHull"
|
| 254 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
+
custom bool primvars:doNotCastShadows = 1
|
| 256 |
+
|
| 257 |
+
def Material "_FlatColorMaterial"
|
| 258 |
+
{
|
| 259 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
+
|
| 261 |
+
def Shader "Shader"
|
| 262 |
+
{
|
| 263 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
+
float inputs:metallic = 0
|
| 266 |
+
float inputs:roughness = 1
|
| 267 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
+
token outputs:surface
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Xform "Lights"
|
| 275 |
+
{
|
| 276 |
+
def DistantLight "DistantLight_1"
|
| 277 |
+
{
|
| 278 |
+
float inputs:angle = 1
|
| 279 |
+
float inputs:intensity = 3000
|
| 280 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
def DomeLight "DomeLight_2"
|
| 285 |
+
{
|
| 286 |
+
float inputs:intensity = 150
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
def Camera "Camera"
|
| 291 |
+
{
|
| 292 |
+
float2 clippingRange = (0.0070798104, 10000)
|
| 293 |
+
float focalLength = 35
|
| 294 |
+
float horizontalAperture = 36
|
| 295 |
+
float verticalAperture = 36
|
| 296 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.22717516454202255, 0.6003667204152828, 0.49123336814698004, 1) )
|
| 297 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
|
reports/runtime/results/external/f0eb9d48f735/.simready/runtime/semantic_labels_seg_labelled/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,293 +1,293 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
}
|
| 100 |
-
}
|
| 101 |
-
|
| 102 |
-
def Xform "Room"
|
| 103 |
-
{
|
| 104 |
-
def Mesh "Bottom" (
|
| 105 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 106 |
-
)
|
| 107 |
-
{
|
| 108 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 109 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 110 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 111 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 112 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 113 |
-
)
|
| 114 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 115 |
-
uniform token physics:approximation = "convexHull"
|
| 116 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 117 |
-
custom bool primvars:doNotCastShadows = 1
|
| 118 |
-
|
| 119 |
-
def Material "_FlatColorMaterial"
|
| 120 |
-
{
|
| 121 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 122 |
-
|
| 123 |
-
def Shader "Shader"
|
| 124 |
-
{
|
| 125 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 126 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 127 |
-
float inputs:metallic = 0
|
| 128 |
-
float inputs:roughness = 1
|
| 129 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 130 |
-
token outputs:surface
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
}
|
| 134 |
-
|
| 135 |
-
def Mesh "Floor" (
|
| 136 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 137 |
-
)
|
| 138 |
-
{
|
| 139 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 140 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 141 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 142 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 143 |
-
uniform token physics:approximation = "convexHull"
|
| 144 |
-
bool physics:collisionEnabled = 0
|
| 145 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 146 |
-
custom bool primvars:doNotCastShadows = 1
|
| 147 |
-
token visibility = "invisible"
|
| 148 |
-
}
|
| 149 |
-
|
| 150 |
-
def Mesh "North" (
|
| 151 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 152 |
-
)
|
| 153 |
-
{
|
| 154 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 155 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 156 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 157 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 158 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
-
)
|
| 160 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 161 |
-
uniform token physics:approximation = "convexHull"
|
| 162 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 163 |
-
custom bool primvars:doNotCastShadows = 1
|
| 164 |
-
|
| 165 |
-
def Material "_FlatColorMaterial"
|
| 166 |
-
{
|
| 167 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 168 |
-
|
| 169 |
-
def Shader "Shader"
|
| 170 |
-
{
|
| 171 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 172 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 173 |
-
float inputs:metallic = 0
|
| 174 |
-
float inputs:roughness = 1
|
| 175 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 176 |
-
token outputs:surface
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
}
|
| 180 |
-
|
| 181 |
-
def Mesh "South" (
|
| 182 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 183 |
-
)
|
| 184 |
-
{
|
| 185 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 186 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 187 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 188 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 189 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
-
)
|
| 191 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 192 |
-
uniform token physics:approximation = "convexHull"
|
| 193 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 194 |
-
custom bool primvars:doNotCastShadows = 1
|
| 195 |
-
|
| 196 |
-
def Material "_FlatColorMaterial"
|
| 197 |
-
{
|
| 198 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 199 |
-
|
| 200 |
-
def Shader "Shader"
|
| 201 |
-
{
|
| 202 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 203 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 204 |
-
float inputs:metallic = 0
|
| 205 |
-
float inputs:roughness = 1
|
| 206 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 207 |
-
token outputs:surface
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
}
|
| 211 |
-
|
| 212 |
-
def Mesh "West" (
|
| 213 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 214 |
-
)
|
| 215 |
-
{
|
| 216 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 217 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 218 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 219 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 220 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
-
)
|
| 222 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 223 |
-
uniform token physics:approximation = "convexHull"
|
| 224 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 225 |
-
custom bool primvars:doNotCastShadows = 1
|
| 226 |
-
|
| 227 |
-
def Material "_FlatColorMaterial"
|
| 228 |
-
{
|
| 229 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 230 |
-
|
| 231 |
-
def Shader "Shader"
|
| 232 |
-
{
|
| 233 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 234 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 235 |
-
float inputs:metallic = 0
|
| 236 |
-
float inputs:roughness = 1
|
| 237 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 238 |
-
token outputs:surface
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
}
|
| 242 |
-
|
| 243 |
-
def Mesh "East" (
|
| 244 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
-
)
|
| 246 |
-
{
|
| 247 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 248 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 251 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
-
)
|
| 253 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 254 |
-
uniform token physics:approximation = "convexHull"
|
| 255 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 256 |
-
custom bool primvars:doNotCastShadows = 1
|
| 257 |
-
|
| 258 |
-
def Material "_FlatColorMaterial"
|
| 259 |
-
{
|
| 260 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
-
|
| 262 |
-
def Shader "Shader"
|
| 263 |
-
{
|
| 264 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
-
float inputs:metallic = 0
|
| 267 |
-
float inputs:roughness = 1
|
| 268 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
-
token outputs:surface
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
}
|
| 274 |
-
|
| 275 |
-
def Xform "Lights"
|
| 276 |
-
{
|
| 277 |
-
def DomeLight "DomeLight_1"
|
| 278 |
-
{
|
| 279 |
-
float inputs:intensity = 1000
|
| 280 |
-
}
|
| 281 |
-
}
|
| 282 |
-
|
| 283 |
-
def Camera "Camera"
|
| 284 |
-
{
|
| 285 |
-
float2 clippingRange = (0.0070798104, 10000)
|
| 286 |
-
float focalLength = 35
|
| 287 |
-
float horizontalAperture = 36
|
| 288 |
-
float verticalAperture = 36
|
| 289 |
-
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.22717516454202255, 0.6003667204152828, 0.49123336814698004, 1) )
|
| 290 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 291 |
-
}
|
| 292 |
-
}
|
| 293 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/paint_bucket/simready_usd/paint_bucket.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
}
|
| 100 |
+
}
|
| 101 |
+
|
| 102 |
+
def Xform "Room"
|
| 103 |
+
{
|
| 104 |
+
def Mesh "Bottom" (
|
| 105 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 106 |
+
)
|
| 107 |
+
{
|
| 108 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 109 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 110 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 111 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 112 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 113 |
+
)
|
| 114 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 115 |
+
uniform token physics:approximation = "convexHull"
|
| 116 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 117 |
+
custom bool primvars:doNotCastShadows = 1
|
| 118 |
+
|
| 119 |
+
def Material "_FlatColorMaterial"
|
| 120 |
+
{
|
| 121 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 122 |
+
|
| 123 |
+
def Shader "Shader"
|
| 124 |
+
{
|
| 125 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 126 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 127 |
+
float inputs:metallic = 0
|
| 128 |
+
float inputs:roughness = 1
|
| 129 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 130 |
+
token outputs:surface
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
}
|
| 134 |
+
|
| 135 |
+
def Mesh "Floor" (
|
| 136 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 137 |
+
)
|
| 138 |
+
{
|
| 139 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 140 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 141 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 142 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 143 |
+
uniform token physics:approximation = "convexHull"
|
| 144 |
+
bool physics:collisionEnabled = 0
|
| 145 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 146 |
+
custom bool primvars:doNotCastShadows = 1
|
| 147 |
+
token visibility = "invisible"
|
| 148 |
+
}
|
| 149 |
+
|
| 150 |
+
def Mesh "North" (
|
| 151 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 152 |
+
)
|
| 153 |
+
{
|
| 154 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 155 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 156 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 157 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 158 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
+
)
|
| 160 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 161 |
+
uniform token physics:approximation = "convexHull"
|
| 162 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 163 |
+
custom bool primvars:doNotCastShadows = 1
|
| 164 |
+
|
| 165 |
+
def Material "_FlatColorMaterial"
|
| 166 |
+
{
|
| 167 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 168 |
+
|
| 169 |
+
def Shader "Shader"
|
| 170 |
+
{
|
| 171 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 172 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 173 |
+
float inputs:metallic = 0
|
| 174 |
+
float inputs:roughness = 1
|
| 175 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 176 |
+
token outputs:surface
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
}
|
| 180 |
+
|
| 181 |
+
def Mesh "South" (
|
| 182 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 183 |
+
)
|
| 184 |
+
{
|
| 185 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 186 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 187 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 188 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 189 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 190 |
+
)
|
| 191 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 192 |
+
uniform token physics:approximation = "convexHull"
|
| 193 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 194 |
+
custom bool primvars:doNotCastShadows = 1
|
| 195 |
+
|
| 196 |
+
def Material "_FlatColorMaterial"
|
| 197 |
+
{
|
| 198 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 199 |
+
|
| 200 |
+
def Shader "Shader"
|
| 201 |
+
{
|
| 202 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 203 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 204 |
+
float inputs:metallic = 0
|
| 205 |
+
float inputs:roughness = 1
|
| 206 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 207 |
+
token outputs:surface
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
}
|
| 211 |
+
|
| 212 |
+
def Mesh "West" (
|
| 213 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 214 |
+
)
|
| 215 |
+
{
|
| 216 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 217 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 218 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 219 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 220 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 221 |
+
)
|
| 222 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 223 |
+
uniform token physics:approximation = "convexHull"
|
| 224 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 225 |
+
custom bool primvars:doNotCastShadows = 1
|
| 226 |
+
|
| 227 |
+
def Material "_FlatColorMaterial"
|
| 228 |
+
{
|
| 229 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 230 |
+
|
| 231 |
+
def Shader "Shader"
|
| 232 |
+
{
|
| 233 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 234 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 235 |
+
float inputs:metallic = 0
|
| 236 |
+
float inputs:roughness = 1
|
| 237 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 238 |
+
token outputs:surface
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
}
|
| 242 |
+
|
| 243 |
+
def Mesh "East" (
|
| 244 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 245 |
+
)
|
| 246 |
+
{
|
| 247 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 248 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 249 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 250 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 251 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
+
)
|
| 253 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 254 |
+
uniform token physics:approximation = "convexHull"
|
| 255 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 256 |
+
custom bool primvars:doNotCastShadows = 1
|
| 257 |
+
|
| 258 |
+
def Material "_FlatColorMaterial"
|
| 259 |
+
{
|
| 260 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 261 |
+
|
| 262 |
+
def Shader "Shader"
|
| 263 |
+
{
|
| 264 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 265 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 266 |
+
float inputs:metallic = 0
|
| 267 |
+
float inputs:roughness = 1
|
| 268 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 269 |
+
token outputs:surface
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
}
|
| 274 |
+
|
| 275 |
+
def Xform "Lights"
|
| 276 |
+
{
|
| 277 |
+
def DomeLight "DomeLight_1"
|
| 278 |
+
{
|
| 279 |
+
float inputs:intensity = 1000
|
| 280 |
+
}
|
| 281 |
+
}
|
| 282 |
+
|
| 283 |
+
def Camera "Camera"
|
| 284 |
+
{
|
| 285 |
+
float2 clippingRange = (0.0070798104, 10000)
|
| 286 |
+
float focalLength = 35
|
| 287 |
+
float horizontalAperture = 36
|
| 288 |
+
float verticalAperture = 36
|
| 289 |
+
matrix4d xformOp:transform = ( (-0.9363291775690445, 0.3511234415883916, 0, 0), (-0.14887604148169287, -0.3970027772845144, 0.9056625856802983, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254407, -0), (0.22717516454202255, 0.6003667204152828, 0.49123336814698004, 1) )
|
| 290 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 291 |
+
}
|
| 292 |
+
}
|
| 293 |
+
|
reports/runtime/results/external/f0eb9d48f735/.simready/runtime/slope_drop/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,449 +1,449 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 864000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 240
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
double3 xformOp:translate = (-0.002037644386291504, -1.5130388689880814, 4.358203670586421)
|
| 96 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
-
|
| 98 |
-
def "Asset" (
|
| 99 |
-
prepend references = @
|
| 100 |
-
)
|
| 101 |
-
{
|
| 102 |
-
over "Paint_Bucket"
|
| 103 |
-
{
|
| 104 |
-
over "bucket_assy"
|
| 105 |
-
{
|
| 106 |
-
vector3f physics:angularVelocity = (0, -2.4491532e-8, 0)
|
| 107 |
-
vector3f physics:velocity = (8.964091e-13, 0, -0.12262502)
|
| 108 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 109 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 110 |
-
float3 xformOp:translate = (0, -4.684404e-9, -0.0010211678)
|
| 111 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "lid_assy"
|
| 115 |
-
{
|
| 116 |
-
vector3f physics:angularVelocity = (0, -2.4491532e-8, 0)
|
| 117 |
-
vector3f physics:velocity = (-7.649476e-11, 0, -0.12262502)
|
| 118 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 119 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 120 |
-
float3 xformOp:translate = (0, -4.684404e-9, -0.0010211678)
|
| 121 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 122 |
-
}
|
| 123 |
-
|
| 124 |
-
over "bail_assy"
|
| 125 |
-
{
|
| 126 |
-
vector3f physics:angularVelocity = (0, -2.4491532e-8, 0)
|
| 127 |
-
vector3f physics:velocity = (-5.390863e-12, 0, -0.12262502)
|
| 128 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 129 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 130 |
-
float3 xformOp:translate = (0, -4.684404e-9, -0.0010211678)
|
| 131 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 132 |
-
}
|
| 133 |
-
}
|
| 134 |
-
}
|
| 135 |
-
}
|
| 136 |
-
|
| 137 |
-
def Xform "Room"
|
| 138 |
-
{
|
| 139 |
-
def Mesh "Bottom" (
|
| 140 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 141 |
-
)
|
| 142 |
-
{
|
| 143 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 144 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 145 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 146 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 147 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 148 |
-
)
|
| 149 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 150 |
-
uniform token physics:approximation = "convexHull"
|
| 151 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 152 |
-
custom bool primvars:doNotCastShadows = 1
|
| 153 |
-
|
| 154 |
-
def Material "_FlatColorMaterial"
|
| 155 |
-
{
|
| 156 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 157 |
-
|
| 158 |
-
def Shader "Shader"
|
| 159 |
-
{
|
| 160 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 161 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 162 |
-
float inputs:metallic = 0
|
| 163 |
-
float inputs:roughness = 1
|
| 164 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 165 |
-
token outputs:surface
|
| 166 |
-
}
|
| 167 |
-
}
|
| 168 |
-
}
|
| 169 |
-
|
| 170 |
-
def Mesh "Floor" (
|
| 171 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 172 |
-
)
|
| 173 |
-
{
|
| 174 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 175 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 176 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 177 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 178 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 179 |
-
)
|
| 180 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 181 |
-
uniform token physics:approximation = "convexHull"
|
| 182 |
-
bool physics:collisionEnabled = 1
|
| 183 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 184 |
-
custom bool primvars:doNotCastShadows = 1
|
| 185 |
-
|
| 186 |
-
def Material "_FlatColorMaterial"
|
| 187 |
-
{
|
| 188 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 189 |
-
|
| 190 |
-
def Shader "Shader"
|
| 191 |
-
{
|
| 192 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 193 |
-
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 194 |
-
float inputs:metallic = 0
|
| 195 |
-
float inputs:roughness = 1
|
| 196 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 197 |
-
token outputs:surface
|
| 198 |
-
}
|
| 199 |
-
}
|
| 200 |
-
}
|
| 201 |
-
|
| 202 |
-
def Mesh "North" (
|
| 203 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 204 |
-
)
|
| 205 |
-
{
|
| 206 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 207 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 208 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 209 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 210 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 211 |
-
)
|
| 212 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 213 |
-
uniform token physics:approximation = "convexHull"
|
| 214 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 215 |
-
custom bool primvars:doNotCastShadows = 1
|
| 216 |
-
|
| 217 |
-
def Material "_FlatColorMaterial"
|
| 218 |
-
{
|
| 219 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 220 |
-
|
| 221 |
-
def Shader "Shader"
|
| 222 |
-
{
|
| 223 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 224 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 225 |
-
float inputs:metallic = 0
|
| 226 |
-
float inputs:roughness = 1
|
| 227 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 228 |
-
token outputs:surface
|
| 229 |
-
}
|
| 230 |
-
}
|
| 231 |
-
}
|
| 232 |
-
|
| 233 |
-
def Mesh "South" (
|
| 234 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 235 |
-
)
|
| 236 |
-
{
|
| 237 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 238 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 239 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 240 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 241 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 242 |
-
)
|
| 243 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 244 |
-
uniform token physics:approximation = "convexHull"
|
| 245 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 246 |
-
custom bool primvars:doNotCastShadows = 1
|
| 247 |
-
|
| 248 |
-
def Material "_FlatColorMaterial"
|
| 249 |
-
{
|
| 250 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 251 |
-
|
| 252 |
-
def Shader "Shader"
|
| 253 |
-
{
|
| 254 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 255 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 256 |
-
float inputs:metallic = 0
|
| 257 |
-
float inputs:roughness = 1
|
| 258 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 259 |
-
token outputs:surface
|
| 260 |
-
}
|
| 261 |
-
}
|
| 262 |
-
}
|
| 263 |
-
|
| 264 |
-
def Mesh "West" (
|
| 265 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 266 |
-
)
|
| 267 |
-
{
|
| 268 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 269 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 270 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 271 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 272 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 273 |
-
)
|
| 274 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 275 |
-
uniform token physics:approximation = "convexHull"
|
| 276 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 277 |
-
custom bool primvars:doNotCastShadows = 1
|
| 278 |
-
|
| 279 |
-
def Material "_FlatColorMaterial"
|
| 280 |
-
{
|
| 281 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 282 |
-
|
| 283 |
-
def Shader "Shader"
|
| 284 |
-
{
|
| 285 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 286 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 287 |
-
float inputs:metallic = 0
|
| 288 |
-
float inputs:roughness = 1
|
| 289 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 290 |
-
token outputs:surface
|
| 291 |
-
}
|
| 292 |
-
}
|
| 293 |
-
}
|
| 294 |
-
|
| 295 |
-
def Mesh "East" (
|
| 296 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 297 |
-
)
|
| 298 |
-
{
|
| 299 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 300 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 301 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 302 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 303 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 304 |
-
)
|
| 305 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 306 |
-
uniform token physics:approximation = "convexHull"
|
| 307 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 308 |
-
custom bool primvars:doNotCastShadows = 1
|
| 309 |
-
|
| 310 |
-
def Material "_FlatColorMaterial"
|
| 311 |
-
{
|
| 312 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 313 |
-
|
| 314 |
-
def Shader "Shader"
|
| 315 |
-
{
|
| 316 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 317 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 318 |
-
float inputs:metallic = 0
|
| 319 |
-
float inputs:roughness = 1
|
| 320 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 321 |
-
token outputs:surface
|
| 322 |
-
}
|
| 323 |
-
}
|
| 324 |
-
}
|
| 325 |
-
|
| 326 |
-
def Mesh "Slope" (
|
| 327 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 328 |
-
)
|
| 329 |
-
{
|
| 330 |
-
float3[] extent = [(-1, -1, -1), (1, 1, 0)]
|
| 331 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 332 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 333 |
-
rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
|
| 334 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 335 |
-
)
|
| 336 |
-
point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
|
| 337 |
-
custom bool primvars:doNotCastShadows = 1
|
| 338 |
-
float xformOp:rotateX = 45
|
| 339 |
-
float xformOp:rotateZ = 180
|
| 340 |
-
float3 xformOp:scale = (50, 3.0568001, 0.03821)
|
| 341 |
-
double3 xformOp:translate = (0, 0, 2.1003480960138137)
|
| 342 |
-
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
|
| 343 |
-
|
| 344 |
-
def Material "_FlatColorMaterial"
|
| 345 |
-
{
|
| 346 |
-
token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
|
| 347 |
-
|
| 348 |
-
def Shader "Shader"
|
| 349 |
-
{
|
| 350 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 351 |
-
color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
|
| 352 |
-
float inputs:metallic = 0
|
| 353 |
-
float inputs:roughness = 1
|
| 354 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 355 |
-
token outputs:surface
|
| 356 |
-
}
|
| 357 |
-
}
|
| 358 |
-
|
| 359 |
-
def "PhysMaterial" (
|
| 360 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 361 |
-
)
|
| 362 |
-
{
|
| 363 |
-
float physics:dynamicFriction = 0.4
|
| 364 |
-
float physics:restitution = 0
|
| 365 |
-
float physics:staticFriction = 0.5
|
| 366 |
-
}
|
| 367 |
-
}
|
| 368 |
-
|
| 369 |
-
def Xform "SlopeCollision"
|
| 370 |
-
{
|
| 371 |
-
float xformOp:rotateX = 45
|
| 372 |
-
float xformOp:rotateZ = 180
|
| 373 |
-
double3 xformOp:translate = (0, 0, 2.1003480960138137)
|
| 374 |
-
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
|
| 375 |
-
|
| 376 |
-
def Cube "Box" (
|
| 377 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
|
| 378 |
-
)
|
| 379 |
-
{
|
| 380 |
-
rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
|
| 381 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 382 |
-
)
|
| 383 |
-
double size = 1
|
| 384 |
-
token visibility = "invisible"
|
| 385 |
-
float3 xformOp:scale = (100, 6.1136003, 0.03821)
|
| 386 |
-
double3 xformOp:translate = (0, 0, -0.01910500079393387)
|
| 387 |
-
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
|
| 388 |
-
}
|
| 389 |
-
}
|
| 390 |
-
}
|
| 391 |
-
|
| 392 |
-
def Xform "Lights"
|
| 393 |
-
{
|
| 394 |
-
def DomeLight "DomeLight_1"
|
| 395 |
-
{
|
| 396 |
-
float inputs:intensity = 1000
|
| 397 |
-
}
|
| 398 |
-
}
|
| 399 |
-
|
| 400 |
-
def PhysicsScene "PhysicsScene" (
|
| 401 |
-
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 402 |
-
)
|
| 403 |
-
{
|
| 404 |
-
vector3f physics:gravityDirection = (0, 0, -1)
|
| 405 |
-
float physics:gravityMagnitude = 9.81
|
| 406 |
-
uniform token physxScene:broadphaseType = "GPU"
|
| 407 |
-
bool physxScene:enableEnhancedDeterminism = 0
|
| 408 |
-
bool physxScene:enableGPUDynamics = 1
|
| 409 |
-
bool physxScene:enableStabilization = 1
|
| 410 |
-
uniform token physxScene:solverType = "TGS"
|
| 411 |
-
uint physxScene:timeStepsPerSecond = 240
|
| 412 |
-
}
|
| 413 |
-
|
| 414 |
-
def Xform "GroundPlane"
|
| 415 |
-
{
|
| 416 |
-
def Mesh "CollisionMesh" (
|
| 417 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 418 |
-
)
|
| 419 |
-
{
|
| 420 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 421 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 422 |
-
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 423 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 424 |
-
)
|
| 425 |
-
uniform token physics:approximation = "convexHull"
|
| 426 |
-
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 427 |
-
token visibility = "invisible"
|
| 428 |
-
}
|
| 429 |
-
|
| 430 |
-
def "PhysMaterial" (
|
| 431 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 432 |
-
)
|
| 433 |
-
{
|
| 434 |
-
float physics:dynamicFriction = 0.4
|
| 435 |
-
float physics:restitution = 0
|
| 436 |
-
float physics:staticFriction = 0.5
|
| 437 |
-
}
|
| 438 |
-
}
|
| 439 |
-
|
| 440 |
-
def Camera "Camera"
|
| 441 |
-
{
|
| 442 |
-
float2 clippingRange = (0.0077418294, 1000)
|
| 443 |
-
float focalLength = 35
|
| 444 |
-
float horizontalAperture = 36
|
| 445 |
-
matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818374, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.19611613513818374, 0), (-0.759148805843993, -1.5130388713302831, 4.700572855771826, 1) )
|
| 446 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 447 |
-
}
|
| 448 |
-
}
|
| 449 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 864000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 240
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
double3 xformOp:translate = (-0.002037644386291504, -1.5130388689880814, 4.358203670586421)
|
| 96 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
+
|
| 98 |
+
def "Asset" (
|
| 99 |
+
prepend references = @../../../../../../../../../assets/paint_bucket/simready_usd/paint_bucket.usd@
|
| 100 |
+
)
|
| 101 |
+
{
|
| 102 |
+
over "Paint_Bucket"
|
| 103 |
+
{
|
| 104 |
+
over "bucket_assy"
|
| 105 |
+
{
|
| 106 |
+
vector3f physics:angularVelocity = (0, -2.4491532e-8, 0)
|
| 107 |
+
vector3f physics:velocity = (8.964091e-13, 0, -0.12262502)
|
| 108 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 109 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 110 |
+
float3 xformOp:translate = (0, -4.684404e-9, -0.0010211678)
|
| 111 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "lid_assy"
|
| 115 |
+
{
|
| 116 |
+
vector3f physics:angularVelocity = (0, -2.4491532e-8, 0)
|
| 117 |
+
vector3f physics:velocity = (-7.649476e-11, 0, -0.12262502)
|
| 118 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 119 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 120 |
+
float3 xformOp:translate = (0, -4.684404e-9, -0.0010211678)
|
| 121 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 122 |
+
}
|
| 123 |
+
|
| 124 |
+
over "bail_assy"
|
| 125 |
+
{
|
| 126 |
+
vector3f physics:angularVelocity = (0, -2.4491532e-8, 0)
|
| 127 |
+
vector3f physics:velocity = (-5.390863e-12, 0, -0.12262502)
|
| 128 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 129 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 130 |
+
float3 xformOp:translate = (0, -4.684404e-9, -0.0010211678)
|
| 131 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 132 |
+
}
|
| 133 |
+
}
|
| 134 |
+
}
|
| 135 |
+
}
|
| 136 |
+
|
| 137 |
+
def Xform "Room"
|
| 138 |
+
{
|
| 139 |
+
def Mesh "Bottom" (
|
| 140 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 141 |
+
)
|
| 142 |
+
{
|
| 143 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 144 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 145 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 146 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 147 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 148 |
+
)
|
| 149 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 150 |
+
uniform token physics:approximation = "convexHull"
|
| 151 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 152 |
+
custom bool primvars:doNotCastShadows = 1
|
| 153 |
+
|
| 154 |
+
def Material "_FlatColorMaterial"
|
| 155 |
+
{
|
| 156 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 157 |
+
|
| 158 |
+
def Shader "Shader"
|
| 159 |
+
{
|
| 160 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 161 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 162 |
+
float inputs:metallic = 0
|
| 163 |
+
float inputs:roughness = 1
|
| 164 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 165 |
+
token outputs:surface
|
| 166 |
+
}
|
| 167 |
+
}
|
| 168 |
+
}
|
| 169 |
+
|
| 170 |
+
def Mesh "Floor" (
|
| 171 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 172 |
+
)
|
| 173 |
+
{
|
| 174 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 175 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 176 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 177 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 178 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 179 |
+
)
|
| 180 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 181 |
+
uniform token physics:approximation = "convexHull"
|
| 182 |
+
bool physics:collisionEnabled = 1
|
| 183 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 184 |
+
custom bool primvars:doNotCastShadows = 1
|
| 185 |
+
|
| 186 |
+
def Material "_FlatColorMaterial"
|
| 187 |
+
{
|
| 188 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 189 |
+
|
| 190 |
+
def Shader "Shader"
|
| 191 |
+
{
|
| 192 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 193 |
+
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 194 |
+
float inputs:metallic = 0
|
| 195 |
+
float inputs:roughness = 1
|
| 196 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 197 |
+
token outputs:surface
|
| 198 |
+
}
|
| 199 |
+
}
|
| 200 |
+
}
|
| 201 |
+
|
| 202 |
+
def Mesh "North" (
|
| 203 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 204 |
+
)
|
| 205 |
+
{
|
| 206 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 207 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 208 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 209 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 210 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 211 |
+
)
|
| 212 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 213 |
+
uniform token physics:approximation = "convexHull"
|
| 214 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 215 |
+
custom bool primvars:doNotCastShadows = 1
|
| 216 |
+
|
| 217 |
+
def Material "_FlatColorMaterial"
|
| 218 |
+
{
|
| 219 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 220 |
+
|
| 221 |
+
def Shader "Shader"
|
| 222 |
+
{
|
| 223 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 224 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 225 |
+
float inputs:metallic = 0
|
| 226 |
+
float inputs:roughness = 1
|
| 227 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 228 |
+
token outputs:surface
|
| 229 |
+
}
|
| 230 |
+
}
|
| 231 |
+
}
|
| 232 |
+
|
| 233 |
+
def Mesh "South" (
|
| 234 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 235 |
+
)
|
| 236 |
+
{
|
| 237 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 238 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 239 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 240 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 241 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 242 |
+
)
|
| 243 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 244 |
+
uniform token physics:approximation = "convexHull"
|
| 245 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 246 |
+
custom bool primvars:doNotCastShadows = 1
|
| 247 |
+
|
| 248 |
+
def Material "_FlatColorMaterial"
|
| 249 |
+
{
|
| 250 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 251 |
+
|
| 252 |
+
def Shader "Shader"
|
| 253 |
+
{
|
| 254 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 255 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 256 |
+
float inputs:metallic = 0
|
| 257 |
+
float inputs:roughness = 1
|
| 258 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 259 |
+
token outputs:surface
|
| 260 |
+
}
|
| 261 |
+
}
|
| 262 |
+
}
|
| 263 |
+
|
| 264 |
+
def Mesh "West" (
|
| 265 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 266 |
+
)
|
| 267 |
+
{
|
| 268 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 269 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 270 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 271 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 272 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 273 |
+
)
|
| 274 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 275 |
+
uniform token physics:approximation = "convexHull"
|
| 276 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 277 |
+
custom bool primvars:doNotCastShadows = 1
|
| 278 |
+
|
| 279 |
+
def Material "_FlatColorMaterial"
|
| 280 |
+
{
|
| 281 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 282 |
+
|
| 283 |
+
def Shader "Shader"
|
| 284 |
+
{
|
| 285 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 286 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 287 |
+
float inputs:metallic = 0
|
| 288 |
+
float inputs:roughness = 1
|
| 289 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 290 |
+
token outputs:surface
|
| 291 |
+
}
|
| 292 |
+
}
|
| 293 |
+
}
|
| 294 |
+
|
| 295 |
+
def Mesh "East" (
|
| 296 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 297 |
+
)
|
| 298 |
+
{
|
| 299 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 300 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 301 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 302 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 303 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 304 |
+
)
|
| 305 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 306 |
+
uniform token physics:approximation = "convexHull"
|
| 307 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 308 |
+
custom bool primvars:doNotCastShadows = 1
|
| 309 |
+
|
| 310 |
+
def Material "_FlatColorMaterial"
|
| 311 |
+
{
|
| 312 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 313 |
+
|
| 314 |
+
def Shader "Shader"
|
| 315 |
+
{
|
| 316 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 317 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 318 |
+
float inputs:metallic = 0
|
| 319 |
+
float inputs:roughness = 1
|
| 320 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 321 |
+
token outputs:surface
|
| 322 |
+
}
|
| 323 |
+
}
|
| 324 |
+
}
|
| 325 |
+
|
| 326 |
+
def Mesh "Slope" (
|
| 327 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 328 |
+
)
|
| 329 |
+
{
|
| 330 |
+
float3[] extent = [(-1, -1, -1), (1, 1, 0)]
|
| 331 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 332 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 333 |
+
rel material:binding = </World/Room/Slope/_FlatColorMaterial> (
|
| 334 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 335 |
+
)
|
| 336 |
+
point3f[] points = [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, -1), (1, -1, -1), (1, 1, -1), (-1, 1, -1)]
|
| 337 |
+
custom bool primvars:doNotCastShadows = 1
|
| 338 |
+
float xformOp:rotateX = 45
|
| 339 |
+
float xformOp:rotateZ = 180
|
| 340 |
+
float3 xformOp:scale = (50, 3.0568001, 0.03821)
|
| 341 |
+
double3 xformOp:translate = (0, 0, 2.1003480960138137)
|
| 342 |
+
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX", "xformOp:scale"]
|
| 343 |
+
|
| 344 |
+
def Material "_FlatColorMaterial"
|
| 345 |
+
{
|
| 346 |
+
token outputs:surface.connect = </World/Room/Slope/_FlatColorMaterial/Shader.outputs:surface>
|
| 347 |
+
|
| 348 |
+
def Shader "Shader"
|
| 349 |
+
{
|
| 350 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 351 |
+
color3f inputs:diffuseColor = (0.15, 0.6, 0.2)
|
| 352 |
+
float inputs:metallic = 0
|
| 353 |
+
float inputs:roughness = 1
|
| 354 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 355 |
+
token outputs:surface
|
| 356 |
+
}
|
| 357 |
+
}
|
| 358 |
+
|
| 359 |
+
def "PhysMaterial" (
|
| 360 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 361 |
+
)
|
| 362 |
+
{
|
| 363 |
+
float physics:dynamicFriction = 0.4
|
| 364 |
+
float physics:restitution = 0
|
| 365 |
+
float physics:staticFriction = 0.5
|
| 366 |
+
}
|
| 367 |
+
}
|
| 368 |
+
|
| 369 |
+
def Xform "SlopeCollision"
|
| 370 |
+
{
|
| 371 |
+
float xformOp:rotateX = 45
|
| 372 |
+
float xformOp:rotateZ = 180
|
| 373 |
+
double3 xformOp:translate = (0, 0, 2.1003480960138137)
|
| 374 |
+
uniform token[] xformOpOrder = ["xformOp:rotateZ", "xformOp:translate", "xformOp:rotateX"]
|
| 375 |
+
|
| 376 |
+
def Cube "Box" (
|
| 377 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "MaterialBindingAPI"]
|
| 378 |
+
)
|
| 379 |
+
{
|
| 380 |
+
rel material:binding:physics = </World/Room/Slope/PhysMaterial> (
|
| 381 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 382 |
+
)
|
| 383 |
+
double size = 1
|
| 384 |
+
token visibility = "invisible"
|
| 385 |
+
float3 xformOp:scale = (100, 6.1136003, 0.03821)
|
| 386 |
+
double3 xformOp:translate = (0, 0, -0.01910500079393387)
|
| 387 |
+
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:scale"]
|
| 388 |
+
}
|
| 389 |
+
}
|
| 390 |
+
}
|
| 391 |
+
|
| 392 |
+
def Xform "Lights"
|
| 393 |
+
{
|
| 394 |
+
def DomeLight "DomeLight_1"
|
| 395 |
+
{
|
| 396 |
+
float inputs:intensity = 1000
|
| 397 |
+
}
|
| 398 |
+
}
|
| 399 |
+
|
| 400 |
+
def PhysicsScene "PhysicsScene" (
|
| 401 |
+
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 402 |
+
)
|
| 403 |
+
{
|
| 404 |
+
vector3f physics:gravityDirection = (0, 0, -1)
|
| 405 |
+
float physics:gravityMagnitude = 9.81
|
| 406 |
+
uniform token physxScene:broadphaseType = "GPU"
|
| 407 |
+
bool physxScene:enableEnhancedDeterminism = 0
|
| 408 |
+
bool physxScene:enableGPUDynamics = 1
|
| 409 |
+
bool physxScene:enableStabilization = 1
|
| 410 |
+
uniform token physxScene:solverType = "TGS"
|
| 411 |
+
uint physxScene:timeStepsPerSecond = 240
|
| 412 |
+
}
|
| 413 |
+
|
| 414 |
+
def Xform "GroundPlane"
|
| 415 |
+
{
|
| 416 |
+
def Mesh "CollisionMesh" (
|
| 417 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 418 |
+
)
|
| 419 |
+
{
|
| 420 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 421 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 422 |
+
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 423 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 424 |
+
)
|
| 425 |
+
uniform token physics:approximation = "convexHull"
|
| 426 |
+
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 427 |
+
token visibility = "invisible"
|
| 428 |
+
}
|
| 429 |
+
|
| 430 |
+
def "PhysMaterial" (
|
| 431 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 432 |
+
)
|
| 433 |
+
{
|
| 434 |
+
float physics:dynamicFriction = 0.4
|
| 435 |
+
float physics:restitution = 0
|
| 436 |
+
float physics:staticFriction = 0.5
|
| 437 |
+
}
|
| 438 |
+
}
|
| 439 |
+
|
| 440 |
+
def Camera "Camera"
|
| 441 |
+
{
|
| 442 |
+
float2 clippingRange = (0.0077418294, 1000)
|
| 443 |
+
float focalLength = 35
|
| 444 |
+
float horizontalAperture = 36
|
| 445 |
+
matrix4d xformOp:transform = ( (0, -1, 0, 0), (0.19611613513818374, 0, 0.9805806756909201, 0), (-0.9805806756909201, 0, 0.19611613513818374, 0), (-0.759148805843993, -1.5130388713302831, 4.700572855771826, 1) )
|
| 446 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 447 |
+
}
|
| 448 |
+
}
|
| 449 |
+
|
reports/runtime/results/external/f11cca6653ce/.simready/runtime/culling_xz/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,553 +1,553 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "H_Frame_Scaffolding"
|
| 115 |
-
{
|
| 116 |
-
over "leg_frame_left" (
|
| 117 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 118 |
-
)
|
| 119 |
-
{
|
| 120 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 121 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 122 |
-
)
|
| 123 |
-
rel material:binding:physics = None
|
| 124 |
-
}
|
| 125 |
-
|
| 126 |
-
over "leg_frame_right" (
|
| 127 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 128 |
-
)
|
| 129 |
-
{
|
| 130 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 131 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 132 |
-
)
|
| 133 |
-
rel material:binding:physics = None
|
| 134 |
-
}
|
| 135 |
-
|
| 136 |
-
over "cross_brace_front_inner" (
|
| 137 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 138 |
-
)
|
| 139 |
-
{
|
| 140 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 141 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 142 |
-
)
|
| 143 |
-
rel material:binding:physics = None
|
| 144 |
-
}
|
| 145 |
-
|
| 146 |
-
over "cross_brace_front_outer" (
|
| 147 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 148 |
-
)
|
| 149 |
-
{
|
| 150 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 151 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 152 |
-
)
|
| 153 |
-
rel material:binding:physics = None
|
| 154 |
-
}
|
| 155 |
-
|
| 156 |
-
over "cross_brace_rear_inner" (
|
| 157 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 158 |
-
)
|
| 159 |
-
{
|
| 160 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 161 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 162 |
-
)
|
| 163 |
-
rel material:binding:physics = None
|
| 164 |
-
}
|
| 165 |
-
|
| 166 |
-
over "cross_brace_rear_outer" (
|
| 167 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 168 |
-
)
|
| 169 |
-
{
|
| 170 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 171 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 172 |
-
)
|
| 173 |
-
rel material:binding:physics = None
|
| 174 |
-
}
|
| 175 |
-
|
| 176 |
-
over "brace_center_bolt_front" (
|
| 177 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 178 |
-
)
|
| 179 |
-
{
|
| 180 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 181 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 182 |
-
)
|
| 183 |
-
rel material:binding:physics = None
|
| 184 |
-
}
|
| 185 |
-
|
| 186 |
-
over "brace_center_bolt_rear" (
|
| 187 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 188 |
-
)
|
| 189 |
-
{
|
| 190 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 191 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 192 |
-
)
|
| 193 |
-
rel material:binding:physics = None
|
| 194 |
-
}
|
| 195 |
-
|
| 196 |
-
over "brace_lock_pin_front_left_lower" (
|
| 197 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 198 |
-
)
|
| 199 |
-
{
|
| 200 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 201 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 202 |
-
)
|
| 203 |
-
rel material:binding:physics = None
|
| 204 |
-
}
|
| 205 |
-
|
| 206 |
-
over "brace_lock_pin_front_left_upper" (
|
| 207 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 208 |
-
)
|
| 209 |
-
{
|
| 210 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 211 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 212 |
-
)
|
| 213 |
-
rel material:binding:physics = None
|
| 214 |
-
}
|
| 215 |
-
|
| 216 |
-
over "brace_lock_pin_front_right_lower" (
|
| 217 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 218 |
-
)
|
| 219 |
-
{
|
| 220 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 221 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 222 |
-
)
|
| 223 |
-
rel material:binding:physics = None
|
| 224 |
-
}
|
| 225 |
-
|
| 226 |
-
over "brace_lock_pin_front_right_upper" (
|
| 227 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 228 |
-
)
|
| 229 |
-
{
|
| 230 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 231 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 232 |
-
)
|
| 233 |
-
rel material:binding:physics = None
|
| 234 |
-
}
|
| 235 |
-
|
| 236 |
-
over "brace_lock_pin_rear_left_lower" (
|
| 237 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 238 |
-
)
|
| 239 |
-
{
|
| 240 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 241 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 242 |
-
)
|
| 243 |
-
rel material:binding:physics = None
|
| 244 |
-
}
|
| 245 |
-
|
| 246 |
-
over "brace_lock_pin_rear_left_upper" (
|
| 247 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 248 |
-
)
|
| 249 |
-
{
|
| 250 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 251 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
-
)
|
| 253 |
-
rel material:binding:physics = None
|
| 254 |
-
}
|
| 255 |
-
|
| 256 |
-
over "brace_lock_pin_rear_right_lower" (
|
| 257 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 258 |
-
)
|
| 259 |
-
{
|
| 260 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 261 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 262 |
-
)
|
| 263 |
-
rel material:binding:physics = None
|
| 264 |
-
}
|
| 265 |
-
|
| 266 |
-
over "brace_lock_pin_rear_right_upper" (
|
| 267 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 268 |
-
)
|
| 269 |
-
{
|
| 270 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 271 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 272 |
-
)
|
| 273 |
-
rel material:binding:physics = None
|
| 274 |
-
}
|
| 275 |
-
|
| 276 |
-
over "deck"
|
| 277 |
-
{
|
| 278 |
-
over "deck_plank_front" (
|
| 279 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 280 |
-
)
|
| 281 |
-
{
|
| 282 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 283 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 284 |
-
)
|
| 285 |
-
rel material:binding:physics = None
|
| 286 |
-
}
|
| 287 |
-
|
| 288 |
-
over "deck_hook_rear_right" (
|
| 289 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 290 |
-
)
|
| 291 |
-
{
|
| 292 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 293 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 294 |
-
)
|
| 295 |
-
rel material:binding:physics = None
|
| 296 |
-
}
|
| 297 |
-
|
| 298 |
-
over "deck_end_frame_right" (
|
| 299 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 300 |
-
)
|
| 301 |
-
{
|
| 302 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 303 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 304 |
-
)
|
| 305 |
-
rel material:binding:physics = None
|
| 306 |
-
}
|
| 307 |
-
|
| 308 |
-
over "deck_hook_front_right" (
|
| 309 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 310 |
-
)
|
| 311 |
-
{
|
| 312 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 313 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 314 |
-
)
|
| 315 |
-
rel material:binding:physics = None
|
| 316 |
-
}
|
| 317 |
-
|
| 318 |
-
over "deck_plank_rear" (
|
| 319 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 320 |
-
)
|
| 321 |
-
{
|
| 322 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 323 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 324 |
-
)
|
| 325 |
-
rel material:binding:physics = None
|
| 326 |
-
}
|
| 327 |
-
|
| 328 |
-
over "deck_hook_front_left" (
|
| 329 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 330 |
-
)
|
| 331 |
-
{
|
| 332 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 333 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 334 |
-
)
|
| 335 |
-
rel material:binding:physics = None
|
| 336 |
-
}
|
| 337 |
-
|
| 338 |
-
over "deck_hook_rear_left" (
|
| 339 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 340 |
-
)
|
| 341 |
-
{
|
| 342 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 343 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 344 |
-
)
|
| 345 |
-
rel material:binding:physics = None
|
| 346 |
-
}
|
| 347 |
-
|
| 348 |
-
over "deck_end_frame_left" (
|
| 349 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 350 |
-
)
|
| 351 |
-
{
|
| 352 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 353 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 354 |
-
)
|
| 355 |
-
rel material:binding:physics = None
|
| 356 |
-
}
|
| 357 |
-
}
|
| 358 |
-
}
|
| 359 |
-
}
|
| 360 |
-
}
|
| 361 |
-
|
| 362 |
-
def Xform "Room"
|
| 363 |
-
{
|
| 364 |
-
def Mesh "Bottom" (
|
| 365 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 366 |
-
)
|
| 367 |
-
{
|
| 368 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 369 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 370 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 371 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 372 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 373 |
-
)
|
| 374 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 375 |
-
uniform token physics:approximation = "convexHull"
|
| 376 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 377 |
-
custom bool primvars:doNotCastShadows = 1
|
| 378 |
-
|
| 379 |
-
def Material "_FlatColorMaterial"
|
| 380 |
-
{
|
| 381 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 382 |
-
|
| 383 |
-
def Shader "Shader"
|
| 384 |
-
{
|
| 385 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 386 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 387 |
-
float inputs:metallic = 0
|
| 388 |
-
float inputs:roughness = 1
|
| 389 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 390 |
-
token outputs:surface
|
| 391 |
-
}
|
| 392 |
-
}
|
| 393 |
-
}
|
| 394 |
-
|
| 395 |
-
def Mesh "Floor" (
|
| 396 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 397 |
-
)
|
| 398 |
-
{
|
| 399 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 400 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 401 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 402 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 403 |
-
uniform token physics:approximation = "convexHull"
|
| 404 |
-
bool physics:collisionEnabled = 0
|
| 405 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 406 |
-
custom bool primvars:doNotCastShadows = 1
|
| 407 |
-
token visibility = "invisible"
|
| 408 |
-
}
|
| 409 |
-
|
| 410 |
-
def Mesh "North" (
|
| 411 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 412 |
-
)
|
| 413 |
-
{
|
| 414 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 415 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 416 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 417 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 418 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 419 |
-
)
|
| 420 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 421 |
-
uniform token physics:approximation = "convexHull"
|
| 422 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 423 |
-
custom bool primvars:doNotCastShadows = 1
|
| 424 |
-
|
| 425 |
-
def Material "_FlatColorMaterial"
|
| 426 |
-
{
|
| 427 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 428 |
-
|
| 429 |
-
def Shader "Shader"
|
| 430 |
-
{
|
| 431 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 432 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 433 |
-
float inputs:metallic = 0
|
| 434 |
-
float inputs:roughness = 1
|
| 435 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 436 |
-
token outputs:surface
|
| 437 |
-
}
|
| 438 |
-
}
|
| 439 |
-
}
|
| 440 |
-
|
| 441 |
-
def Mesh "South" (
|
| 442 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 443 |
-
)
|
| 444 |
-
{
|
| 445 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 446 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 447 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 448 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 449 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 450 |
-
)
|
| 451 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 452 |
-
uniform token physics:approximation = "convexHull"
|
| 453 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 454 |
-
custom bool primvars:doNotCastShadows = 1
|
| 455 |
-
|
| 456 |
-
def Material "_FlatColorMaterial"
|
| 457 |
-
{
|
| 458 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 459 |
-
|
| 460 |
-
def Shader "Shader"
|
| 461 |
-
{
|
| 462 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 463 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 464 |
-
float inputs:metallic = 0
|
| 465 |
-
float inputs:roughness = 1
|
| 466 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 467 |
-
token outputs:surface
|
| 468 |
-
}
|
| 469 |
-
}
|
| 470 |
-
}
|
| 471 |
-
|
| 472 |
-
def Mesh "West" (
|
| 473 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 474 |
-
)
|
| 475 |
-
{
|
| 476 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 477 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 478 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 479 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 480 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 481 |
-
)
|
| 482 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 483 |
-
uniform token physics:approximation = "convexHull"
|
| 484 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 485 |
-
custom bool primvars:doNotCastShadows = 1
|
| 486 |
-
|
| 487 |
-
def Material "_FlatColorMaterial"
|
| 488 |
-
{
|
| 489 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 490 |
-
|
| 491 |
-
def Shader "Shader"
|
| 492 |
-
{
|
| 493 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 494 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 495 |
-
float inputs:metallic = 0
|
| 496 |
-
float inputs:roughness = 1
|
| 497 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 498 |
-
token outputs:surface
|
| 499 |
-
}
|
| 500 |
-
}
|
| 501 |
-
}
|
| 502 |
-
|
| 503 |
-
def Mesh "East" (
|
| 504 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 505 |
-
)
|
| 506 |
-
{
|
| 507 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 508 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 509 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 510 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 511 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 512 |
-
)
|
| 513 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 514 |
-
uniform token physics:approximation = "convexHull"
|
| 515 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 516 |
-
custom bool primvars:doNotCastShadows = 1
|
| 517 |
-
|
| 518 |
-
def Material "_FlatColorMaterial"
|
| 519 |
-
{
|
| 520 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 521 |
-
|
| 522 |
-
def Shader "Shader"
|
| 523 |
-
{
|
| 524 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 525 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 526 |
-
float inputs:metallic = 0
|
| 527 |
-
float inputs:roughness = 1
|
| 528 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 529 |
-
token outputs:surface
|
| 530 |
-
}
|
| 531 |
-
}
|
| 532 |
-
}
|
| 533 |
-
}
|
| 534 |
-
|
| 535 |
-
def Xform "Lights"
|
| 536 |
-
{
|
| 537 |
-
def DomeLight "DomeLight_1"
|
| 538 |
-
{
|
| 539 |
-
float inputs:intensity = 1000
|
| 540 |
-
}
|
| 541 |
-
}
|
| 542 |
-
|
| 543 |
-
def Camera "Camera"
|
| 544 |
-
{
|
| 545 |
-
float2 clippingRange = (0.030954223, 10000)
|
| 546 |
-
float focalLength = 35
|
| 547 |
-
float horizontalAperture = 36
|
| 548 |
-
float verticalAperture = 36
|
| 549 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (0.9843418254785008, 2.6249128856479507, 2.21495003890094, 1) )
|
| 550 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 551 |
-
}
|
| 552 |
-
}
|
| 553 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/h_frame_scaffolding/simready_usd/h_frame_scaffolding.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "H_Frame_Scaffolding"
|
| 115 |
+
{
|
| 116 |
+
over "leg_frame_left" (
|
| 117 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 118 |
+
)
|
| 119 |
+
{
|
| 120 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 121 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 122 |
+
)
|
| 123 |
+
rel material:binding:physics = None
|
| 124 |
+
}
|
| 125 |
+
|
| 126 |
+
over "leg_frame_right" (
|
| 127 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 128 |
+
)
|
| 129 |
+
{
|
| 130 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 131 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 132 |
+
)
|
| 133 |
+
rel material:binding:physics = None
|
| 134 |
+
}
|
| 135 |
+
|
| 136 |
+
over "cross_brace_front_inner" (
|
| 137 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 138 |
+
)
|
| 139 |
+
{
|
| 140 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 141 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 142 |
+
)
|
| 143 |
+
rel material:binding:physics = None
|
| 144 |
+
}
|
| 145 |
+
|
| 146 |
+
over "cross_brace_front_outer" (
|
| 147 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 148 |
+
)
|
| 149 |
+
{
|
| 150 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 151 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 152 |
+
)
|
| 153 |
+
rel material:binding:physics = None
|
| 154 |
+
}
|
| 155 |
+
|
| 156 |
+
over "cross_brace_rear_inner" (
|
| 157 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 158 |
+
)
|
| 159 |
+
{
|
| 160 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 161 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 162 |
+
)
|
| 163 |
+
rel material:binding:physics = None
|
| 164 |
+
}
|
| 165 |
+
|
| 166 |
+
over "cross_brace_rear_outer" (
|
| 167 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 168 |
+
)
|
| 169 |
+
{
|
| 170 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 171 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 172 |
+
)
|
| 173 |
+
rel material:binding:physics = None
|
| 174 |
+
}
|
| 175 |
+
|
| 176 |
+
over "brace_center_bolt_front" (
|
| 177 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 178 |
+
)
|
| 179 |
+
{
|
| 180 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 181 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 182 |
+
)
|
| 183 |
+
rel material:binding:physics = None
|
| 184 |
+
}
|
| 185 |
+
|
| 186 |
+
over "brace_center_bolt_rear" (
|
| 187 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 188 |
+
)
|
| 189 |
+
{
|
| 190 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 191 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 192 |
+
)
|
| 193 |
+
rel material:binding:physics = None
|
| 194 |
+
}
|
| 195 |
+
|
| 196 |
+
over "brace_lock_pin_front_left_lower" (
|
| 197 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 198 |
+
)
|
| 199 |
+
{
|
| 200 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 201 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 202 |
+
)
|
| 203 |
+
rel material:binding:physics = None
|
| 204 |
+
}
|
| 205 |
+
|
| 206 |
+
over "brace_lock_pin_front_left_upper" (
|
| 207 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 208 |
+
)
|
| 209 |
+
{
|
| 210 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 211 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 212 |
+
)
|
| 213 |
+
rel material:binding:physics = None
|
| 214 |
+
}
|
| 215 |
+
|
| 216 |
+
over "brace_lock_pin_front_right_lower" (
|
| 217 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 218 |
+
)
|
| 219 |
+
{
|
| 220 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 221 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 222 |
+
)
|
| 223 |
+
rel material:binding:physics = None
|
| 224 |
+
}
|
| 225 |
+
|
| 226 |
+
over "brace_lock_pin_front_right_upper" (
|
| 227 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 228 |
+
)
|
| 229 |
+
{
|
| 230 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 231 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 232 |
+
)
|
| 233 |
+
rel material:binding:physics = None
|
| 234 |
+
}
|
| 235 |
+
|
| 236 |
+
over "brace_lock_pin_rear_left_lower" (
|
| 237 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 238 |
+
)
|
| 239 |
+
{
|
| 240 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 241 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 242 |
+
)
|
| 243 |
+
rel material:binding:physics = None
|
| 244 |
+
}
|
| 245 |
+
|
| 246 |
+
over "brace_lock_pin_rear_left_upper" (
|
| 247 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 248 |
+
)
|
| 249 |
+
{
|
| 250 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 251 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
+
)
|
| 253 |
+
rel material:binding:physics = None
|
| 254 |
+
}
|
| 255 |
+
|
| 256 |
+
over "brace_lock_pin_rear_right_lower" (
|
| 257 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 258 |
+
)
|
| 259 |
+
{
|
| 260 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 261 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 262 |
+
)
|
| 263 |
+
rel material:binding:physics = None
|
| 264 |
+
}
|
| 265 |
+
|
| 266 |
+
over "brace_lock_pin_rear_right_upper" (
|
| 267 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 268 |
+
)
|
| 269 |
+
{
|
| 270 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 271 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 272 |
+
)
|
| 273 |
+
rel material:binding:physics = None
|
| 274 |
+
}
|
| 275 |
+
|
| 276 |
+
over "deck"
|
| 277 |
+
{
|
| 278 |
+
over "deck_plank_front" (
|
| 279 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 280 |
+
)
|
| 281 |
+
{
|
| 282 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 283 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 284 |
+
)
|
| 285 |
+
rel material:binding:physics = None
|
| 286 |
+
}
|
| 287 |
+
|
| 288 |
+
over "deck_hook_rear_right" (
|
| 289 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 290 |
+
)
|
| 291 |
+
{
|
| 292 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 293 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 294 |
+
)
|
| 295 |
+
rel material:binding:physics = None
|
| 296 |
+
}
|
| 297 |
+
|
| 298 |
+
over "deck_end_frame_right" (
|
| 299 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 300 |
+
)
|
| 301 |
+
{
|
| 302 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 303 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 304 |
+
)
|
| 305 |
+
rel material:binding:physics = None
|
| 306 |
+
}
|
| 307 |
+
|
| 308 |
+
over "deck_hook_front_right" (
|
| 309 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 310 |
+
)
|
| 311 |
+
{
|
| 312 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 313 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 314 |
+
)
|
| 315 |
+
rel material:binding:physics = None
|
| 316 |
+
}
|
| 317 |
+
|
| 318 |
+
over "deck_plank_rear" (
|
| 319 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 320 |
+
)
|
| 321 |
+
{
|
| 322 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 323 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 324 |
+
)
|
| 325 |
+
rel material:binding:physics = None
|
| 326 |
+
}
|
| 327 |
+
|
| 328 |
+
over "deck_hook_front_left" (
|
| 329 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 330 |
+
)
|
| 331 |
+
{
|
| 332 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 333 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 334 |
+
)
|
| 335 |
+
rel material:binding:physics = None
|
| 336 |
+
}
|
| 337 |
+
|
| 338 |
+
over "deck_hook_rear_left" (
|
| 339 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 340 |
+
)
|
| 341 |
+
{
|
| 342 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 343 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 344 |
+
)
|
| 345 |
+
rel material:binding:physics = None
|
| 346 |
+
}
|
| 347 |
+
|
| 348 |
+
over "deck_end_frame_left" (
|
| 349 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 350 |
+
)
|
| 351 |
+
{
|
| 352 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 353 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 354 |
+
)
|
| 355 |
+
rel material:binding:physics = None
|
| 356 |
+
}
|
| 357 |
+
}
|
| 358 |
+
}
|
| 359 |
+
}
|
| 360 |
+
}
|
| 361 |
+
|
| 362 |
+
def Xform "Room"
|
| 363 |
+
{
|
| 364 |
+
def Mesh "Bottom" (
|
| 365 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 366 |
+
)
|
| 367 |
+
{
|
| 368 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 369 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 370 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 371 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 372 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 373 |
+
)
|
| 374 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 375 |
+
uniform token physics:approximation = "convexHull"
|
| 376 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 377 |
+
custom bool primvars:doNotCastShadows = 1
|
| 378 |
+
|
| 379 |
+
def Material "_FlatColorMaterial"
|
| 380 |
+
{
|
| 381 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 382 |
+
|
| 383 |
+
def Shader "Shader"
|
| 384 |
+
{
|
| 385 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 386 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 387 |
+
float inputs:metallic = 0
|
| 388 |
+
float inputs:roughness = 1
|
| 389 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 390 |
+
token outputs:surface
|
| 391 |
+
}
|
| 392 |
+
}
|
| 393 |
+
}
|
| 394 |
+
|
| 395 |
+
def Mesh "Floor" (
|
| 396 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 397 |
+
)
|
| 398 |
+
{
|
| 399 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 400 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 401 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 402 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 403 |
+
uniform token physics:approximation = "convexHull"
|
| 404 |
+
bool physics:collisionEnabled = 0
|
| 405 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 406 |
+
custom bool primvars:doNotCastShadows = 1
|
| 407 |
+
token visibility = "invisible"
|
| 408 |
+
}
|
| 409 |
+
|
| 410 |
+
def Mesh "North" (
|
| 411 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 412 |
+
)
|
| 413 |
+
{
|
| 414 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 415 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 416 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 417 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 418 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 419 |
+
)
|
| 420 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 421 |
+
uniform token physics:approximation = "convexHull"
|
| 422 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 423 |
+
custom bool primvars:doNotCastShadows = 1
|
| 424 |
+
|
| 425 |
+
def Material "_FlatColorMaterial"
|
| 426 |
+
{
|
| 427 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 428 |
+
|
| 429 |
+
def Shader "Shader"
|
| 430 |
+
{
|
| 431 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 432 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 433 |
+
float inputs:metallic = 0
|
| 434 |
+
float inputs:roughness = 1
|
| 435 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 436 |
+
token outputs:surface
|
| 437 |
+
}
|
| 438 |
+
}
|
| 439 |
+
}
|
| 440 |
+
|
| 441 |
+
def Mesh "South" (
|
| 442 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 443 |
+
)
|
| 444 |
+
{
|
| 445 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 446 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 447 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 448 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 449 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 450 |
+
)
|
| 451 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 452 |
+
uniform token physics:approximation = "convexHull"
|
| 453 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 454 |
+
custom bool primvars:doNotCastShadows = 1
|
| 455 |
+
|
| 456 |
+
def Material "_FlatColorMaterial"
|
| 457 |
+
{
|
| 458 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 459 |
+
|
| 460 |
+
def Shader "Shader"
|
| 461 |
+
{
|
| 462 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 463 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 464 |
+
float inputs:metallic = 0
|
| 465 |
+
float inputs:roughness = 1
|
| 466 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 467 |
+
token outputs:surface
|
| 468 |
+
}
|
| 469 |
+
}
|
| 470 |
+
}
|
| 471 |
+
|
| 472 |
+
def Mesh "West" (
|
| 473 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 474 |
+
)
|
| 475 |
+
{
|
| 476 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 477 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 478 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 479 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 480 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 481 |
+
)
|
| 482 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 483 |
+
uniform token physics:approximation = "convexHull"
|
| 484 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 485 |
+
custom bool primvars:doNotCastShadows = 1
|
| 486 |
+
|
| 487 |
+
def Material "_FlatColorMaterial"
|
| 488 |
+
{
|
| 489 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 490 |
+
|
| 491 |
+
def Shader "Shader"
|
| 492 |
+
{
|
| 493 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 494 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 495 |
+
float inputs:metallic = 0
|
| 496 |
+
float inputs:roughness = 1
|
| 497 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 498 |
+
token outputs:surface
|
| 499 |
+
}
|
| 500 |
+
}
|
| 501 |
+
}
|
| 502 |
+
|
| 503 |
+
def Mesh "East" (
|
| 504 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 505 |
+
)
|
| 506 |
+
{
|
| 507 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 508 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 509 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 510 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 511 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 512 |
+
)
|
| 513 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 514 |
+
uniform token physics:approximation = "convexHull"
|
| 515 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 516 |
+
custom bool primvars:doNotCastShadows = 1
|
| 517 |
+
|
| 518 |
+
def Material "_FlatColorMaterial"
|
| 519 |
+
{
|
| 520 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 521 |
+
|
| 522 |
+
def Shader "Shader"
|
| 523 |
+
{
|
| 524 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 525 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 526 |
+
float inputs:metallic = 0
|
| 527 |
+
float inputs:roughness = 1
|
| 528 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 529 |
+
token outputs:surface
|
| 530 |
+
}
|
| 531 |
+
}
|
| 532 |
+
}
|
| 533 |
+
}
|
| 534 |
+
|
| 535 |
+
def Xform "Lights"
|
| 536 |
+
{
|
| 537 |
+
def DomeLight "DomeLight_1"
|
| 538 |
+
{
|
| 539 |
+
float inputs:intensity = 1000
|
| 540 |
+
}
|
| 541 |
+
}
|
| 542 |
+
|
| 543 |
+
def Camera "Camera"
|
| 544 |
+
{
|
| 545 |
+
float2 clippingRange = (0.030954223, 10000)
|
| 546 |
+
float focalLength = 35
|
| 547 |
+
float horizontalAperture = 36
|
| 548 |
+
float verticalAperture = 36
|
| 549 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (0.9843418254785008, 2.6249128856479507, 2.21495003890094, 1) )
|
| 550 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 551 |
+
}
|
| 552 |
+
}
|
| 553 |
+
|
reports/runtime/results/external/f11cca6653ce/.simready/runtime/ground_drop/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,367 +1,367 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 864000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 240
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
double3 xformOp:translate = (0, 0, 2.707480788230896)
|
| 96 |
-
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
-
|
| 98 |
-
def "Asset" (
|
| 99 |
-
prepend references = @
|
| 100 |
-
)
|
| 101 |
-
{
|
| 102 |
-
over "H_Frame_Scaffolding" (
|
| 103 |
-
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 104 |
-
)
|
| 105 |
-
{
|
| 106 |
-
vector3f physics:angularVelocity = (0, 0, 0)
|
| 107 |
-
point3f physics:centerOfMass = (-7.670809e-7, 0.0807348, 1.2004308)
|
| 108 |
-
float3 physics:diagonalInertia = (17.658924, 33.52436, 26.591944)
|
| 109 |
-
float physics:mass = 46.000298
|
| 110 |
-
quatf physics:principalAxes = (0.99401367, -0.109255865, -0.000001719672, -6.5245257e-7)
|
| 111 |
-
vector3f physics:velocity = (0, 0, -0.12262501)
|
| 112 |
-
quatf xformOp:orient = (1, 0, 0, 0)
|
| 113 |
-
float3 xformOp:scale = (1, 1, 1)
|
| 114 |
-
float3 xformOp:translate = (5.1159077e-13, 7.450581e-9, -0.0010217428)
|
| 115 |
-
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 116 |
-
}
|
| 117 |
-
}
|
| 118 |
-
}
|
| 119 |
-
|
| 120 |
-
def Xform "Room"
|
| 121 |
-
{
|
| 122 |
-
def Mesh "Bottom" (
|
| 123 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 124 |
-
)
|
| 125 |
-
{
|
| 126 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 127 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 128 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 129 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 130 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 131 |
-
)
|
| 132 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 133 |
-
uniform token physics:approximation = "convexHull"
|
| 134 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 135 |
-
custom bool primvars:doNotCastShadows = 1
|
| 136 |
-
|
| 137 |
-
def Material "_FlatColorMaterial"
|
| 138 |
-
{
|
| 139 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 140 |
-
|
| 141 |
-
def Shader "Shader"
|
| 142 |
-
{
|
| 143 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 144 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 145 |
-
float inputs:metallic = 0
|
| 146 |
-
float inputs:roughness = 1
|
| 147 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 148 |
-
token outputs:surface
|
| 149 |
-
}
|
| 150 |
-
}
|
| 151 |
-
}
|
| 152 |
-
|
| 153 |
-
def Mesh "Floor" (
|
| 154 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 155 |
-
)
|
| 156 |
-
{
|
| 157 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 158 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 159 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 160 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 161 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 162 |
-
)
|
| 163 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 164 |
-
uniform token physics:approximation = "convexHull"
|
| 165 |
-
bool physics:collisionEnabled = 1
|
| 166 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 167 |
-
custom bool primvars:doNotCastShadows = 1
|
| 168 |
-
|
| 169 |
-
def Material "_FlatColorMaterial"
|
| 170 |
-
{
|
| 171 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 172 |
-
|
| 173 |
-
def Shader "Shader"
|
| 174 |
-
{
|
| 175 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 176 |
-
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 177 |
-
float inputs:metallic = 0
|
| 178 |
-
float inputs:roughness = 1
|
| 179 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 180 |
-
token outputs:surface
|
| 181 |
-
}
|
| 182 |
-
}
|
| 183 |
-
}
|
| 184 |
-
|
| 185 |
-
def Mesh "North" (
|
| 186 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 187 |
-
)
|
| 188 |
-
{
|
| 189 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 190 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 191 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 192 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 193 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 194 |
-
)
|
| 195 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 196 |
-
uniform token physics:approximation = "convexHull"
|
| 197 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 198 |
-
custom bool primvars:doNotCastShadows = 1
|
| 199 |
-
|
| 200 |
-
def Material "_FlatColorMaterial"
|
| 201 |
-
{
|
| 202 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 203 |
-
|
| 204 |
-
def Shader "Shader"
|
| 205 |
-
{
|
| 206 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 207 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 208 |
-
float inputs:metallic = 0
|
| 209 |
-
float inputs:roughness = 1
|
| 210 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 211 |
-
token outputs:surface
|
| 212 |
-
}
|
| 213 |
-
}
|
| 214 |
-
}
|
| 215 |
-
|
| 216 |
-
def Mesh "South" (
|
| 217 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 218 |
-
)
|
| 219 |
-
{
|
| 220 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 221 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 222 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 223 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 224 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 225 |
-
)
|
| 226 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 227 |
-
uniform token physics:approximation = "convexHull"
|
| 228 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 229 |
-
custom bool primvars:doNotCastShadows = 1
|
| 230 |
-
|
| 231 |
-
def Material "_FlatColorMaterial"
|
| 232 |
-
{
|
| 233 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 234 |
-
|
| 235 |
-
def Shader "Shader"
|
| 236 |
-
{
|
| 237 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 238 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 239 |
-
float inputs:metallic = 0
|
| 240 |
-
float inputs:roughness = 1
|
| 241 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 242 |
-
token outputs:surface
|
| 243 |
-
}
|
| 244 |
-
}
|
| 245 |
-
}
|
| 246 |
-
|
| 247 |
-
def Mesh "West" (
|
| 248 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 249 |
-
)
|
| 250 |
-
{
|
| 251 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 252 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 253 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 254 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 255 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 256 |
-
)
|
| 257 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 258 |
-
uniform token physics:approximation = "convexHull"
|
| 259 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 260 |
-
custom bool primvars:doNotCastShadows = 1
|
| 261 |
-
|
| 262 |
-
def Material "_FlatColorMaterial"
|
| 263 |
-
{
|
| 264 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 265 |
-
|
| 266 |
-
def Shader "Shader"
|
| 267 |
-
{
|
| 268 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 269 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 270 |
-
float inputs:metallic = 0
|
| 271 |
-
float inputs:roughness = 1
|
| 272 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 273 |
-
token outputs:surface
|
| 274 |
-
}
|
| 275 |
-
}
|
| 276 |
-
}
|
| 277 |
-
|
| 278 |
-
def Mesh "East" (
|
| 279 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 280 |
-
)
|
| 281 |
-
{
|
| 282 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 283 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 284 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 285 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 286 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 287 |
-
)
|
| 288 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 289 |
-
uniform token physics:approximation = "convexHull"
|
| 290 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 291 |
-
custom bool primvars:doNotCastShadows = 1
|
| 292 |
-
|
| 293 |
-
def Material "_FlatColorMaterial"
|
| 294 |
-
{
|
| 295 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 296 |
-
|
| 297 |
-
def Shader "Shader"
|
| 298 |
-
{
|
| 299 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 300 |
-
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 301 |
-
float inputs:metallic = 0
|
| 302 |
-
float inputs:roughness = 1
|
| 303 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 304 |
-
token outputs:surface
|
| 305 |
-
}
|
| 306 |
-
}
|
| 307 |
-
}
|
| 308 |
-
}
|
| 309 |
-
|
| 310 |
-
def Xform "Lights"
|
| 311 |
-
{
|
| 312 |
-
def DomeLight "DomeLight_1"
|
| 313 |
-
{
|
| 314 |
-
float inputs:intensity = 1000
|
| 315 |
-
}
|
| 316 |
-
}
|
| 317 |
-
|
| 318 |
-
def PhysicsScene "PhysicsScene" (
|
| 319 |
-
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 320 |
-
)
|
| 321 |
-
{
|
| 322 |
-
vector3f physics:gravityDirection = (0, 0, -1)
|
| 323 |
-
float physics:gravityMagnitude = 9.81
|
| 324 |
-
uniform token physxScene:broadphaseType = "GPU"
|
| 325 |
-
bool physxScene:enableEnhancedDeterminism = 0
|
| 326 |
-
bool physxScene:enableGPUDynamics = 1
|
| 327 |
-
bool physxScene:enableStabilization = 1
|
| 328 |
-
uniform token physxScene:solverType = "TGS"
|
| 329 |
-
uint physxScene:timeStepsPerSecond = 240
|
| 330 |
-
}
|
| 331 |
-
|
| 332 |
-
def Xform "GroundPlane"
|
| 333 |
-
{
|
| 334 |
-
def Mesh "CollisionMesh" (
|
| 335 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 336 |
-
)
|
| 337 |
-
{
|
| 338 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 339 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 340 |
-
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 341 |
-
bindMaterialAs = "weakerThanDescendants"
|
| 342 |
-
)
|
| 343 |
-
uniform token physics:approximation = "convexHull"
|
| 344 |
-
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 345 |
-
token visibility = "invisible"
|
| 346 |
-
}
|
| 347 |
-
|
| 348 |
-
def "PhysMaterial" (
|
| 349 |
-
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 350 |
-
)
|
| 351 |
-
{
|
| 352 |
-
float physics:dynamicFriction = 0.4
|
| 353 |
-
float physics:restitution = 0
|
| 354 |
-
float physics:staticFriction = 0.5
|
| 355 |
-
}
|
| 356 |
-
}
|
| 357 |
-
|
| 358 |
-
def Camera "Camera"
|
| 359 |
-
{
|
| 360 |
-
float2 clippingRange = (0.03649449, 1000)
|
| 361 |
-
float focalLength = 35
|
| 362 |
-
float horizontalAperture = 36
|
| 363 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (1.1605219882432156, 3.0947266567451317, 5.156826839407413, 1) )
|
| 364 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 365 |
-
}
|
| 366 |
-
}
|
| 367 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 864000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 240
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
double3 xformOp:translate = (0, 0, 2.707480788230896)
|
| 96 |
+
uniform token[] xformOpOrder = ["xformOp:translate"]
|
| 97 |
+
|
| 98 |
+
def "Asset" (
|
| 99 |
+
prepend references = @../../../../../../../../../assets/h_frame_scaffolding/simready_usd/h_frame_scaffolding.usd@
|
| 100 |
+
)
|
| 101 |
+
{
|
| 102 |
+
over "H_Frame_Scaffolding" (
|
| 103 |
+
prepend apiSchemas = ["PhysicsMassAPI"]
|
| 104 |
+
)
|
| 105 |
+
{
|
| 106 |
+
vector3f physics:angularVelocity = (0, 0, 0)
|
| 107 |
+
point3f physics:centerOfMass = (-7.670809e-7, 0.0807348, 1.2004308)
|
| 108 |
+
float3 physics:diagonalInertia = (17.658924, 33.52436, 26.591944)
|
| 109 |
+
float physics:mass = 46.000298
|
| 110 |
+
quatf physics:principalAxes = (0.99401367, -0.109255865, -0.000001719672, -6.5245257e-7)
|
| 111 |
+
vector3f physics:velocity = (0, 0, -0.12262501)
|
| 112 |
+
quatf xformOp:orient = (1, 0, 0, 0)
|
| 113 |
+
float3 xformOp:scale = (1, 1, 1)
|
| 114 |
+
float3 xformOp:translate = (5.1159077e-13, 7.450581e-9, -0.0010217428)
|
| 115 |
+
token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
|
| 116 |
+
}
|
| 117 |
+
}
|
| 118 |
+
}
|
| 119 |
+
|
| 120 |
+
def Xform "Room"
|
| 121 |
+
{
|
| 122 |
+
def Mesh "Bottom" (
|
| 123 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 124 |
+
)
|
| 125 |
+
{
|
| 126 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 127 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 128 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 129 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 130 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 131 |
+
)
|
| 132 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 133 |
+
uniform token physics:approximation = "convexHull"
|
| 134 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 135 |
+
custom bool primvars:doNotCastShadows = 1
|
| 136 |
+
|
| 137 |
+
def Material "_FlatColorMaterial"
|
| 138 |
+
{
|
| 139 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 140 |
+
|
| 141 |
+
def Shader "Shader"
|
| 142 |
+
{
|
| 143 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 144 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 145 |
+
float inputs:metallic = 0
|
| 146 |
+
float inputs:roughness = 1
|
| 147 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 148 |
+
token outputs:surface
|
| 149 |
+
}
|
| 150 |
+
}
|
| 151 |
+
}
|
| 152 |
+
|
| 153 |
+
def Mesh "Floor" (
|
| 154 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 155 |
+
)
|
| 156 |
+
{
|
| 157 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 158 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 159 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 160 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 161 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 162 |
+
)
|
| 163 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 164 |
+
uniform token physics:approximation = "convexHull"
|
| 165 |
+
bool physics:collisionEnabled = 1
|
| 166 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 167 |
+
custom bool primvars:doNotCastShadows = 1
|
| 168 |
+
|
| 169 |
+
def Material "_FlatColorMaterial"
|
| 170 |
+
{
|
| 171 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 172 |
+
|
| 173 |
+
def Shader "Shader"
|
| 174 |
+
{
|
| 175 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 176 |
+
color3f inputs:diffuseColor = (0.25, 0.35, 0.6)
|
| 177 |
+
float inputs:metallic = 0
|
| 178 |
+
float inputs:roughness = 1
|
| 179 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 180 |
+
token outputs:surface
|
| 181 |
+
}
|
| 182 |
+
}
|
| 183 |
+
}
|
| 184 |
+
|
| 185 |
+
def Mesh "North" (
|
| 186 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 187 |
+
)
|
| 188 |
+
{
|
| 189 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 190 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 191 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 192 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 193 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 194 |
+
)
|
| 195 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 196 |
+
uniform token physics:approximation = "convexHull"
|
| 197 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 198 |
+
custom bool primvars:doNotCastShadows = 1
|
| 199 |
+
|
| 200 |
+
def Material "_FlatColorMaterial"
|
| 201 |
+
{
|
| 202 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 203 |
+
|
| 204 |
+
def Shader "Shader"
|
| 205 |
+
{
|
| 206 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 207 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 208 |
+
float inputs:metallic = 0
|
| 209 |
+
float inputs:roughness = 1
|
| 210 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 211 |
+
token outputs:surface
|
| 212 |
+
}
|
| 213 |
+
}
|
| 214 |
+
}
|
| 215 |
+
|
| 216 |
+
def Mesh "South" (
|
| 217 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 218 |
+
)
|
| 219 |
+
{
|
| 220 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 221 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 222 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 223 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 224 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 225 |
+
)
|
| 226 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 227 |
+
uniform token physics:approximation = "convexHull"
|
| 228 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 229 |
+
custom bool primvars:doNotCastShadows = 1
|
| 230 |
+
|
| 231 |
+
def Material "_FlatColorMaterial"
|
| 232 |
+
{
|
| 233 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 234 |
+
|
| 235 |
+
def Shader "Shader"
|
| 236 |
+
{
|
| 237 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 238 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 239 |
+
float inputs:metallic = 0
|
| 240 |
+
float inputs:roughness = 1
|
| 241 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 242 |
+
token outputs:surface
|
| 243 |
+
}
|
| 244 |
+
}
|
| 245 |
+
}
|
| 246 |
+
|
| 247 |
+
def Mesh "West" (
|
| 248 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 249 |
+
)
|
| 250 |
+
{
|
| 251 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 252 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 253 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 254 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 255 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 256 |
+
)
|
| 257 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 258 |
+
uniform token physics:approximation = "convexHull"
|
| 259 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 260 |
+
custom bool primvars:doNotCastShadows = 1
|
| 261 |
+
|
| 262 |
+
def Material "_FlatColorMaterial"
|
| 263 |
+
{
|
| 264 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 265 |
+
|
| 266 |
+
def Shader "Shader"
|
| 267 |
+
{
|
| 268 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 269 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 270 |
+
float inputs:metallic = 0
|
| 271 |
+
float inputs:roughness = 1
|
| 272 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 273 |
+
token outputs:surface
|
| 274 |
+
}
|
| 275 |
+
}
|
| 276 |
+
}
|
| 277 |
+
|
| 278 |
+
def Mesh "East" (
|
| 279 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 280 |
+
)
|
| 281 |
+
{
|
| 282 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 283 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 284 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 285 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 286 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 287 |
+
)
|
| 288 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 289 |
+
uniform token physics:approximation = "convexHull"
|
| 290 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 291 |
+
custom bool primvars:doNotCastShadows = 1
|
| 292 |
+
|
| 293 |
+
def Material "_FlatColorMaterial"
|
| 294 |
+
{
|
| 295 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 296 |
+
|
| 297 |
+
def Shader "Shader"
|
| 298 |
+
{
|
| 299 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 300 |
+
color3f inputs:diffuseColor = (0.3, 0.4, 0.7)
|
| 301 |
+
float inputs:metallic = 0
|
| 302 |
+
float inputs:roughness = 1
|
| 303 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 304 |
+
token outputs:surface
|
| 305 |
+
}
|
| 306 |
+
}
|
| 307 |
+
}
|
| 308 |
+
}
|
| 309 |
+
|
| 310 |
+
def Xform "Lights"
|
| 311 |
+
{
|
| 312 |
+
def DomeLight "DomeLight_1"
|
| 313 |
+
{
|
| 314 |
+
float inputs:intensity = 1000
|
| 315 |
+
}
|
| 316 |
+
}
|
| 317 |
+
|
| 318 |
+
def PhysicsScene "PhysicsScene" (
|
| 319 |
+
prepend apiSchemas = ["NewtonSceneAPI", "PhysxSceneAPI"]
|
| 320 |
+
)
|
| 321 |
+
{
|
| 322 |
+
vector3f physics:gravityDirection = (0, 0, -1)
|
| 323 |
+
float physics:gravityMagnitude = 9.81
|
| 324 |
+
uniform token physxScene:broadphaseType = "GPU"
|
| 325 |
+
bool physxScene:enableEnhancedDeterminism = 0
|
| 326 |
+
bool physxScene:enableGPUDynamics = 1
|
| 327 |
+
bool physxScene:enableStabilization = 1
|
| 328 |
+
uniform token physxScene:solverType = "TGS"
|
| 329 |
+
uint physxScene:timeStepsPerSecond = 240
|
| 330 |
+
}
|
| 331 |
+
|
| 332 |
+
def Xform "GroundPlane"
|
| 333 |
+
{
|
| 334 |
+
def Mesh "CollisionMesh" (
|
| 335 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 336 |
+
)
|
| 337 |
+
{
|
| 338 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 339 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 340 |
+
rel material:binding:physics = </World/GroundPlane/PhysMaterial> (
|
| 341 |
+
bindMaterialAs = "weakerThanDescendants"
|
| 342 |
+
)
|
| 343 |
+
uniform token physics:approximation = "convexHull"
|
| 344 |
+
point3f[] points = [(-500, -500, 0), (500, -500, 0), (500, 500, 0), (-500, 500, 0), (-500, -500, -10), (500, -500, -10), (500, 500, -10), (-500, 500, -10)]
|
| 345 |
+
token visibility = "invisible"
|
| 346 |
+
}
|
| 347 |
+
|
| 348 |
+
def "PhysMaterial" (
|
| 349 |
+
prepend apiSchemas = ["PhysicsMaterialAPI"]
|
| 350 |
+
)
|
| 351 |
+
{
|
| 352 |
+
float physics:dynamicFriction = 0.4
|
| 353 |
+
float physics:restitution = 0
|
| 354 |
+
float physics:staticFriction = 0.5
|
| 355 |
+
}
|
| 356 |
+
}
|
| 357 |
+
|
| 358 |
+
def Camera "Camera"
|
| 359 |
+
{
|
| 360 |
+
float2 clippingRange = (0.03649449, 1000)
|
| 361 |
+
float focalLength = 35
|
| 362 |
+
float horizontalAperture = 36
|
| 363 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (1.1605219882432156, 3.0947266567451317, 5.156826839407413, 1) )
|
| 364 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 365 |
+
}
|
| 366 |
+
}
|
| 367 |
+
|
reports/runtime/results/external/f11cca6653ce/.simready/runtime/light_response/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,561 +1,561 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "H_Frame_Scaffolding"
|
| 115 |
-
{
|
| 116 |
-
over "leg_frame_left" (
|
| 117 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 118 |
-
)
|
| 119 |
-
{
|
| 120 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 121 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 122 |
-
)
|
| 123 |
-
rel material:binding:physics = None
|
| 124 |
-
}
|
| 125 |
-
|
| 126 |
-
over "leg_frame_right" (
|
| 127 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 128 |
-
)
|
| 129 |
-
{
|
| 130 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 131 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 132 |
-
)
|
| 133 |
-
rel material:binding:physics = None
|
| 134 |
-
}
|
| 135 |
-
|
| 136 |
-
over "cross_brace_front_inner" (
|
| 137 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 138 |
-
)
|
| 139 |
-
{
|
| 140 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 141 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 142 |
-
)
|
| 143 |
-
rel material:binding:physics = None
|
| 144 |
-
}
|
| 145 |
-
|
| 146 |
-
over "cross_brace_front_outer" (
|
| 147 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 148 |
-
)
|
| 149 |
-
{
|
| 150 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 151 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 152 |
-
)
|
| 153 |
-
rel material:binding:physics = None
|
| 154 |
-
}
|
| 155 |
-
|
| 156 |
-
over "cross_brace_rear_inner" (
|
| 157 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 158 |
-
)
|
| 159 |
-
{
|
| 160 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 161 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 162 |
-
)
|
| 163 |
-
rel material:binding:physics = None
|
| 164 |
-
}
|
| 165 |
-
|
| 166 |
-
over "cross_brace_rear_outer" (
|
| 167 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 168 |
-
)
|
| 169 |
-
{
|
| 170 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 171 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 172 |
-
)
|
| 173 |
-
rel material:binding:physics = None
|
| 174 |
-
}
|
| 175 |
-
|
| 176 |
-
over "brace_center_bolt_front" (
|
| 177 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 178 |
-
)
|
| 179 |
-
{
|
| 180 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 181 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 182 |
-
)
|
| 183 |
-
rel material:binding:physics = None
|
| 184 |
-
}
|
| 185 |
-
|
| 186 |
-
over "brace_center_bolt_rear" (
|
| 187 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 188 |
-
)
|
| 189 |
-
{
|
| 190 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 191 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 192 |
-
)
|
| 193 |
-
rel material:binding:physics = None
|
| 194 |
-
}
|
| 195 |
-
|
| 196 |
-
over "brace_lock_pin_front_left_lower" (
|
| 197 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 198 |
-
)
|
| 199 |
-
{
|
| 200 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 201 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 202 |
-
)
|
| 203 |
-
rel material:binding:physics = None
|
| 204 |
-
}
|
| 205 |
-
|
| 206 |
-
over "brace_lock_pin_front_left_upper" (
|
| 207 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 208 |
-
)
|
| 209 |
-
{
|
| 210 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 211 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 212 |
-
)
|
| 213 |
-
rel material:binding:physics = None
|
| 214 |
-
}
|
| 215 |
-
|
| 216 |
-
over "brace_lock_pin_front_right_lower" (
|
| 217 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 218 |
-
)
|
| 219 |
-
{
|
| 220 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 221 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 222 |
-
)
|
| 223 |
-
rel material:binding:physics = None
|
| 224 |
-
}
|
| 225 |
-
|
| 226 |
-
over "brace_lock_pin_front_right_upper" (
|
| 227 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 228 |
-
)
|
| 229 |
-
{
|
| 230 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 231 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 232 |
-
)
|
| 233 |
-
rel material:binding:physics = None
|
| 234 |
-
}
|
| 235 |
-
|
| 236 |
-
over "brace_lock_pin_rear_left_lower" (
|
| 237 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 238 |
-
)
|
| 239 |
-
{
|
| 240 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 241 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 242 |
-
)
|
| 243 |
-
rel material:binding:physics = None
|
| 244 |
-
}
|
| 245 |
-
|
| 246 |
-
over "brace_lock_pin_rear_left_upper" (
|
| 247 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 248 |
-
)
|
| 249 |
-
{
|
| 250 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 251 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
-
)
|
| 253 |
-
rel material:binding:physics = None
|
| 254 |
-
}
|
| 255 |
-
|
| 256 |
-
over "brace_lock_pin_rear_right_lower" (
|
| 257 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 258 |
-
)
|
| 259 |
-
{
|
| 260 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 261 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 262 |
-
)
|
| 263 |
-
rel material:binding:physics = None
|
| 264 |
-
}
|
| 265 |
-
|
| 266 |
-
over "brace_lock_pin_rear_right_upper" (
|
| 267 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 268 |
-
)
|
| 269 |
-
{
|
| 270 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 271 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 272 |
-
)
|
| 273 |
-
rel material:binding:physics = None
|
| 274 |
-
}
|
| 275 |
-
|
| 276 |
-
over "deck"
|
| 277 |
-
{
|
| 278 |
-
over "deck_plank_front" (
|
| 279 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 280 |
-
)
|
| 281 |
-
{
|
| 282 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 283 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 284 |
-
)
|
| 285 |
-
rel material:binding:physics = None
|
| 286 |
-
}
|
| 287 |
-
|
| 288 |
-
over "deck_hook_rear_right" (
|
| 289 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 290 |
-
)
|
| 291 |
-
{
|
| 292 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 293 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 294 |
-
)
|
| 295 |
-
rel material:binding:physics = None
|
| 296 |
-
}
|
| 297 |
-
|
| 298 |
-
over "deck_end_frame_right" (
|
| 299 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 300 |
-
)
|
| 301 |
-
{
|
| 302 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 303 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 304 |
-
)
|
| 305 |
-
rel material:binding:physics = None
|
| 306 |
-
}
|
| 307 |
-
|
| 308 |
-
over "deck_hook_front_right" (
|
| 309 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 310 |
-
)
|
| 311 |
-
{
|
| 312 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 313 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 314 |
-
)
|
| 315 |
-
rel material:binding:physics = None
|
| 316 |
-
}
|
| 317 |
-
|
| 318 |
-
over "deck_plank_rear" (
|
| 319 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 320 |
-
)
|
| 321 |
-
{
|
| 322 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 323 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 324 |
-
)
|
| 325 |
-
rel material:binding:physics = None
|
| 326 |
-
}
|
| 327 |
-
|
| 328 |
-
over "deck_hook_front_left" (
|
| 329 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 330 |
-
)
|
| 331 |
-
{
|
| 332 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 333 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 334 |
-
)
|
| 335 |
-
rel material:binding:physics = None
|
| 336 |
-
}
|
| 337 |
-
|
| 338 |
-
over "deck_hook_rear_left" (
|
| 339 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 340 |
-
)
|
| 341 |
-
{
|
| 342 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 343 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 344 |
-
)
|
| 345 |
-
rel material:binding:physics = None
|
| 346 |
-
}
|
| 347 |
-
|
| 348 |
-
over "deck_end_frame_left" (
|
| 349 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 350 |
-
)
|
| 351 |
-
{
|
| 352 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 353 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 354 |
-
)
|
| 355 |
-
rel material:binding:physics = None
|
| 356 |
-
}
|
| 357 |
-
}
|
| 358 |
-
}
|
| 359 |
-
}
|
| 360 |
-
}
|
| 361 |
-
|
| 362 |
-
def Xform "Room"
|
| 363 |
-
{
|
| 364 |
-
def Mesh "Bottom" (
|
| 365 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 366 |
-
)
|
| 367 |
-
{
|
| 368 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 369 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 370 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 371 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 372 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 373 |
-
)
|
| 374 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 375 |
-
uniform token physics:approximation = "convexHull"
|
| 376 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 377 |
-
custom bool primvars:doNotCastShadows = 1
|
| 378 |
-
|
| 379 |
-
def Material "_FlatColorMaterial"
|
| 380 |
-
{
|
| 381 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 382 |
-
|
| 383 |
-
def Shader "Shader"
|
| 384 |
-
{
|
| 385 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 386 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 387 |
-
float inputs:metallic = 0
|
| 388 |
-
float inputs:roughness = 1
|
| 389 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 390 |
-
token outputs:surface
|
| 391 |
-
}
|
| 392 |
-
}
|
| 393 |
-
}
|
| 394 |
-
|
| 395 |
-
def Mesh "Floor" (
|
| 396 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 397 |
-
)
|
| 398 |
-
{
|
| 399 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 400 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 401 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 402 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 403 |
-
uniform token physics:approximation = "convexHull"
|
| 404 |
-
bool physics:collisionEnabled = 0
|
| 405 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 406 |
-
custom bool primvars:doNotCastShadows = 1
|
| 407 |
-
token visibility = "invisible"
|
| 408 |
-
}
|
| 409 |
-
|
| 410 |
-
def Mesh "North" (
|
| 411 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 412 |
-
)
|
| 413 |
-
{
|
| 414 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 415 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 416 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 417 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 418 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 419 |
-
)
|
| 420 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 421 |
-
uniform token physics:approximation = "convexHull"
|
| 422 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 423 |
-
custom bool primvars:doNotCastShadows = 1
|
| 424 |
-
|
| 425 |
-
def Material "_FlatColorMaterial"
|
| 426 |
-
{
|
| 427 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 428 |
-
|
| 429 |
-
def Shader "Shader"
|
| 430 |
-
{
|
| 431 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 432 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 433 |
-
float inputs:metallic = 0
|
| 434 |
-
float inputs:roughness = 1
|
| 435 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 436 |
-
token outputs:surface
|
| 437 |
-
}
|
| 438 |
-
}
|
| 439 |
-
}
|
| 440 |
-
|
| 441 |
-
def Mesh "South" (
|
| 442 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 443 |
-
)
|
| 444 |
-
{
|
| 445 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 446 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 447 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 448 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 449 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 450 |
-
)
|
| 451 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 452 |
-
uniform token physics:approximation = "convexHull"
|
| 453 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 454 |
-
custom bool primvars:doNotCastShadows = 1
|
| 455 |
-
|
| 456 |
-
def Material "_FlatColorMaterial"
|
| 457 |
-
{
|
| 458 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 459 |
-
|
| 460 |
-
def Shader "Shader"
|
| 461 |
-
{
|
| 462 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 463 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 464 |
-
float inputs:metallic = 0
|
| 465 |
-
float inputs:roughness = 1
|
| 466 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 467 |
-
token outputs:surface
|
| 468 |
-
}
|
| 469 |
-
}
|
| 470 |
-
}
|
| 471 |
-
|
| 472 |
-
def Mesh "West" (
|
| 473 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 474 |
-
)
|
| 475 |
-
{
|
| 476 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 477 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 478 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 479 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 480 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 481 |
-
)
|
| 482 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 483 |
-
uniform token physics:approximation = "convexHull"
|
| 484 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 485 |
-
custom bool primvars:doNotCastShadows = 1
|
| 486 |
-
|
| 487 |
-
def Material "_FlatColorMaterial"
|
| 488 |
-
{
|
| 489 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 490 |
-
|
| 491 |
-
def Shader "Shader"
|
| 492 |
-
{
|
| 493 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 494 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 495 |
-
float inputs:metallic = 0
|
| 496 |
-
float inputs:roughness = 1
|
| 497 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 498 |
-
token outputs:surface
|
| 499 |
-
}
|
| 500 |
-
}
|
| 501 |
-
}
|
| 502 |
-
|
| 503 |
-
def Mesh "East" (
|
| 504 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 505 |
-
)
|
| 506 |
-
{
|
| 507 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 508 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 509 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 510 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 511 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 512 |
-
)
|
| 513 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 514 |
-
uniform token physics:approximation = "convexHull"
|
| 515 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 516 |
-
custom bool primvars:doNotCastShadows = 1
|
| 517 |
-
|
| 518 |
-
def Material "_FlatColorMaterial"
|
| 519 |
-
{
|
| 520 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 521 |
-
|
| 522 |
-
def Shader "Shader"
|
| 523 |
-
{
|
| 524 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 525 |
-
color3f inputs:diffuseColor = (0, 0, 0)
|
| 526 |
-
float inputs:metallic = 0
|
| 527 |
-
float inputs:roughness = 1
|
| 528 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 529 |
-
token outputs:surface
|
| 530 |
-
}
|
| 531 |
-
}
|
| 532 |
-
}
|
| 533 |
-
}
|
| 534 |
-
|
| 535 |
-
def Xform "Lights"
|
| 536 |
-
{
|
| 537 |
-
def DistantLight "DistantLight_1"
|
| 538 |
-
{
|
| 539 |
-
float inputs:angle = 1
|
| 540 |
-
float inputs:intensity = 3000
|
| 541 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 542 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 543 |
-
}
|
| 544 |
-
|
| 545 |
-
def DomeLight "DomeLight_2"
|
| 546 |
-
{
|
| 547 |
-
float inputs:intensity = 150
|
| 548 |
-
}
|
| 549 |
-
}
|
| 550 |
-
|
| 551 |
-
def Camera "Camera"
|
| 552 |
-
{
|
| 553 |
-
float2 clippingRange = (0.030954223, 10000)
|
| 554 |
-
float focalLength = 35
|
| 555 |
-
float horizontalAperture = 36
|
| 556 |
-
float verticalAperture = 36
|
| 557 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (0.9843418254785008, 2.6249128856479507, 2.21495003890094, 1) )
|
| 558 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 559 |
-
}
|
| 560 |
-
}
|
| 561 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/h_frame_scaffolding/simready_usd/h_frame_scaffolding.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "H_Frame_Scaffolding"
|
| 115 |
+
{
|
| 116 |
+
over "leg_frame_left" (
|
| 117 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 118 |
+
)
|
| 119 |
+
{
|
| 120 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 121 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 122 |
+
)
|
| 123 |
+
rel material:binding:physics = None
|
| 124 |
+
}
|
| 125 |
+
|
| 126 |
+
over "leg_frame_right" (
|
| 127 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 128 |
+
)
|
| 129 |
+
{
|
| 130 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 131 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 132 |
+
)
|
| 133 |
+
rel material:binding:physics = None
|
| 134 |
+
}
|
| 135 |
+
|
| 136 |
+
over "cross_brace_front_inner" (
|
| 137 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 138 |
+
)
|
| 139 |
+
{
|
| 140 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 141 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 142 |
+
)
|
| 143 |
+
rel material:binding:physics = None
|
| 144 |
+
}
|
| 145 |
+
|
| 146 |
+
over "cross_brace_front_outer" (
|
| 147 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 148 |
+
)
|
| 149 |
+
{
|
| 150 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 151 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 152 |
+
)
|
| 153 |
+
rel material:binding:physics = None
|
| 154 |
+
}
|
| 155 |
+
|
| 156 |
+
over "cross_brace_rear_inner" (
|
| 157 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 158 |
+
)
|
| 159 |
+
{
|
| 160 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 161 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 162 |
+
)
|
| 163 |
+
rel material:binding:physics = None
|
| 164 |
+
}
|
| 165 |
+
|
| 166 |
+
over "cross_brace_rear_outer" (
|
| 167 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 168 |
+
)
|
| 169 |
+
{
|
| 170 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 171 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 172 |
+
)
|
| 173 |
+
rel material:binding:physics = None
|
| 174 |
+
}
|
| 175 |
+
|
| 176 |
+
over "brace_center_bolt_front" (
|
| 177 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 178 |
+
)
|
| 179 |
+
{
|
| 180 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 181 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 182 |
+
)
|
| 183 |
+
rel material:binding:physics = None
|
| 184 |
+
}
|
| 185 |
+
|
| 186 |
+
over "brace_center_bolt_rear" (
|
| 187 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 188 |
+
)
|
| 189 |
+
{
|
| 190 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 191 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 192 |
+
)
|
| 193 |
+
rel material:binding:physics = None
|
| 194 |
+
}
|
| 195 |
+
|
| 196 |
+
over "brace_lock_pin_front_left_lower" (
|
| 197 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 198 |
+
)
|
| 199 |
+
{
|
| 200 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 201 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 202 |
+
)
|
| 203 |
+
rel material:binding:physics = None
|
| 204 |
+
}
|
| 205 |
+
|
| 206 |
+
over "brace_lock_pin_front_left_upper" (
|
| 207 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 208 |
+
)
|
| 209 |
+
{
|
| 210 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 211 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 212 |
+
)
|
| 213 |
+
rel material:binding:physics = None
|
| 214 |
+
}
|
| 215 |
+
|
| 216 |
+
over "brace_lock_pin_front_right_lower" (
|
| 217 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 218 |
+
)
|
| 219 |
+
{
|
| 220 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 221 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 222 |
+
)
|
| 223 |
+
rel material:binding:physics = None
|
| 224 |
+
}
|
| 225 |
+
|
| 226 |
+
over "brace_lock_pin_front_right_upper" (
|
| 227 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 228 |
+
)
|
| 229 |
+
{
|
| 230 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 231 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 232 |
+
)
|
| 233 |
+
rel material:binding:physics = None
|
| 234 |
+
}
|
| 235 |
+
|
| 236 |
+
over "brace_lock_pin_rear_left_lower" (
|
| 237 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 238 |
+
)
|
| 239 |
+
{
|
| 240 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 241 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 242 |
+
)
|
| 243 |
+
rel material:binding:physics = None
|
| 244 |
+
}
|
| 245 |
+
|
| 246 |
+
over "brace_lock_pin_rear_left_upper" (
|
| 247 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 248 |
+
)
|
| 249 |
+
{
|
| 250 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 251 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
+
)
|
| 253 |
+
rel material:binding:physics = None
|
| 254 |
+
}
|
| 255 |
+
|
| 256 |
+
over "brace_lock_pin_rear_right_lower" (
|
| 257 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 258 |
+
)
|
| 259 |
+
{
|
| 260 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 261 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 262 |
+
)
|
| 263 |
+
rel material:binding:physics = None
|
| 264 |
+
}
|
| 265 |
+
|
| 266 |
+
over "brace_lock_pin_rear_right_upper" (
|
| 267 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 268 |
+
)
|
| 269 |
+
{
|
| 270 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 271 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 272 |
+
)
|
| 273 |
+
rel material:binding:physics = None
|
| 274 |
+
}
|
| 275 |
+
|
| 276 |
+
over "deck"
|
| 277 |
+
{
|
| 278 |
+
over "deck_plank_front" (
|
| 279 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 280 |
+
)
|
| 281 |
+
{
|
| 282 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 283 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 284 |
+
)
|
| 285 |
+
rel material:binding:physics = None
|
| 286 |
+
}
|
| 287 |
+
|
| 288 |
+
over "deck_hook_rear_right" (
|
| 289 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 290 |
+
)
|
| 291 |
+
{
|
| 292 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 293 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 294 |
+
)
|
| 295 |
+
rel material:binding:physics = None
|
| 296 |
+
}
|
| 297 |
+
|
| 298 |
+
over "deck_end_frame_right" (
|
| 299 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 300 |
+
)
|
| 301 |
+
{
|
| 302 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 303 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 304 |
+
)
|
| 305 |
+
rel material:binding:physics = None
|
| 306 |
+
}
|
| 307 |
+
|
| 308 |
+
over "deck_hook_front_right" (
|
| 309 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 310 |
+
)
|
| 311 |
+
{
|
| 312 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 313 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 314 |
+
)
|
| 315 |
+
rel material:binding:physics = None
|
| 316 |
+
}
|
| 317 |
+
|
| 318 |
+
over "deck_plank_rear" (
|
| 319 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 320 |
+
)
|
| 321 |
+
{
|
| 322 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 323 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 324 |
+
)
|
| 325 |
+
rel material:binding:physics = None
|
| 326 |
+
}
|
| 327 |
+
|
| 328 |
+
over "deck_hook_front_left" (
|
| 329 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 330 |
+
)
|
| 331 |
+
{
|
| 332 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 333 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 334 |
+
)
|
| 335 |
+
rel material:binding:physics = None
|
| 336 |
+
}
|
| 337 |
+
|
| 338 |
+
over "deck_hook_rear_left" (
|
| 339 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 340 |
+
)
|
| 341 |
+
{
|
| 342 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 343 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 344 |
+
)
|
| 345 |
+
rel material:binding:physics = None
|
| 346 |
+
}
|
| 347 |
+
|
| 348 |
+
over "deck_end_frame_left" (
|
| 349 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 350 |
+
)
|
| 351 |
+
{
|
| 352 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 353 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 354 |
+
)
|
| 355 |
+
rel material:binding:physics = None
|
| 356 |
+
}
|
| 357 |
+
}
|
| 358 |
+
}
|
| 359 |
+
}
|
| 360 |
+
}
|
| 361 |
+
|
| 362 |
+
def Xform "Room"
|
| 363 |
+
{
|
| 364 |
+
def Mesh "Bottom" (
|
| 365 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 366 |
+
)
|
| 367 |
+
{
|
| 368 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 369 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 370 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 371 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 372 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 373 |
+
)
|
| 374 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 375 |
+
uniform token physics:approximation = "convexHull"
|
| 376 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 377 |
+
custom bool primvars:doNotCastShadows = 1
|
| 378 |
+
|
| 379 |
+
def Material "_FlatColorMaterial"
|
| 380 |
+
{
|
| 381 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 382 |
+
|
| 383 |
+
def Shader "Shader"
|
| 384 |
+
{
|
| 385 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 386 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 387 |
+
float inputs:metallic = 0
|
| 388 |
+
float inputs:roughness = 1
|
| 389 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 390 |
+
token outputs:surface
|
| 391 |
+
}
|
| 392 |
+
}
|
| 393 |
+
}
|
| 394 |
+
|
| 395 |
+
def Mesh "Floor" (
|
| 396 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 397 |
+
)
|
| 398 |
+
{
|
| 399 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 400 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 401 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 402 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 403 |
+
uniform token physics:approximation = "convexHull"
|
| 404 |
+
bool physics:collisionEnabled = 0
|
| 405 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 406 |
+
custom bool primvars:doNotCastShadows = 1
|
| 407 |
+
token visibility = "invisible"
|
| 408 |
+
}
|
| 409 |
+
|
| 410 |
+
def Mesh "North" (
|
| 411 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 412 |
+
)
|
| 413 |
+
{
|
| 414 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 415 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 416 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 417 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 418 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 419 |
+
)
|
| 420 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 421 |
+
uniform token physics:approximation = "convexHull"
|
| 422 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 423 |
+
custom bool primvars:doNotCastShadows = 1
|
| 424 |
+
|
| 425 |
+
def Material "_FlatColorMaterial"
|
| 426 |
+
{
|
| 427 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 428 |
+
|
| 429 |
+
def Shader "Shader"
|
| 430 |
+
{
|
| 431 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 432 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 433 |
+
float inputs:metallic = 0
|
| 434 |
+
float inputs:roughness = 1
|
| 435 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 436 |
+
token outputs:surface
|
| 437 |
+
}
|
| 438 |
+
}
|
| 439 |
+
}
|
| 440 |
+
|
| 441 |
+
def Mesh "South" (
|
| 442 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 443 |
+
)
|
| 444 |
+
{
|
| 445 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 446 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 447 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 448 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 449 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 450 |
+
)
|
| 451 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 452 |
+
uniform token physics:approximation = "convexHull"
|
| 453 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 454 |
+
custom bool primvars:doNotCastShadows = 1
|
| 455 |
+
|
| 456 |
+
def Material "_FlatColorMaterial"
|
| 457 |
+
{
|
| 458 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 459 |
+
|
| 460 |
+
def Shader "Shader"
|
| 461 |
+
{
|
| 462 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 463 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 464 |
+
float inputs:metallic = 0
|
| 465 |
+
float inputs:roughness = 1
|
| 466 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 467 |
+
token outputs:surface
|
| 468 |
+
}
|
| 469 |
+
}
|
| 470 |
+
}
|
| 471 |
+
|
| 472 |
+
def Mesh "West" (
|
| 473 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 474 |
+
)
|
| 475 |
+
{
|
| 476 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 477 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 478 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 479 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 480 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 481 |
+
)
|
| 482 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 483 |
+
uniform token physics:approximation = "convexHull"
|
| 484 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 485 |
+
custom bool primvars:doNotCastShadows = 1
|
| 486 |
+
|
| 487 |
+
def Material "_FlatColorMaterial"
|
| 488 |
+
{
|
| 489 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 490 |
+
|
| 491 |
+
def Shader "Shader"
|
| 492 |
+
{
|
| 493 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 494 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 495 |
+
float inputs:metallic = 0
|
| 496 |
+
float inputs:roughness = 1
|
| 497 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 498 |
+
token outputs:surface
|
| 499 |
+
}
|
| 500 |
+
}
|
| 501 |
+
}
|
| 502 |
+
|
| 503 |
+
def Mesh "East" (
|
| 504 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 505 |
+
)
|
| 506 |
+
{
|
| 507 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 508 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 509 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 510 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 511 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 512 |
+
)
|
| 513 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 514 |
+
uniform token physics:approximation = "convexHull"
|
| 515 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 516 |
+
custom bool primvars:doNotCastShadows = 1
|
| 517 |
+
|
| 518 |
+
def Material "_FlatColorMaterial"
|
| 519 |
+
{
|
| 520 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 521 |
+
|
| 522 |
+
def Shader "Shader"
|
| 523 |
+
{
|
| 524 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 525 |
+
color3f inputs:diffuseColor = (0, 0, 0)
|
| 526 |
+
float inputs:metallic = 0
|
| 527 |
+
float inputs:roughness = 1
|
| 528 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 529 |
+
token outputs:surface
|
| 530 |
+
}
|
| 531 |
+
}
|
| 532 |
+
}
|
| 533 |
+
}
|
| 534 |
+
|
| 535 |
+
def Xform "Lights"
|
| 536 |
+
{
|
| 537 |
+
def DistantLight "DistantLight_1"
|
| 538 |
+
{
|
| 539 |
+
float inputs:angle = 1
|
| 540 |
+
float inputs:intensity = 3000
|
| 541 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 542 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 543 |
+
}
|
| 544 |
+
|
| 545 |
+
def DomeLight "DomeLight_2"
|
| 546 |
+
{
|
| 547 |
+
float inputs:intensity = 150
|
| 548 |
+
}
|
| 549 |
+
}
|
| 550 |
+
|
| 551 |
+
def Camera "Camera"
|
| 552 |
+
{
|
| 553 |
+
float2 clippingRange = (0.030954223, 10000)
|
| 554 |
+
float focalLength = 35
|
| 555 |
+
float horizontalAperture = 36
|
| 556 |
+
float verticalAperture = 36
|
| 557 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (0.9843418254785008, 2.6249128856479507, 2.21495003890094, 1) )
|
| 558 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 559 |
+
}
|
| 560 |
+
}
|
| 561 |
+
|
reports/runtime/results/external/f11cca6653ce/.simready/runtime/mdl_renders/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,300 +1,300 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
-
bool omni:rtx:rt:demoire = 0
|
| 49 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
-
int omni:rtx:rt:sss:samples = 1
|
| 51 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
-
custom bool overrideClipRange = 0
|
| 57 |
-
uniform int2 resolution = (1024, 1024)
|
| 58 |
-
}
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
|
| 62 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
-
no_delete = true
|
| 65 |
-
)
|
| 66 |
-
{
|
| 67 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
-
}
|
| 69 |
-
|
| 70 |
-
def "Vars"
|
| 71 |
-
{
|
| 72 |
-
def RenderVar "LdrColor" (
|
| 73 |
-
hide_in_stage_window = true
|
| 74 |
-
no_delete = true
|
| 75 |
-
)
|
| 76 |
-
{
|
| 77 |
-
uniform string sourceName = "LdrColor"
|
| 78 |
-
uniform token sourceType = "raw"
|
| 79 |
-
}
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
|
| 83 |
-
over "OmniverseKit_Persp"
|
| 84 |
-
{
|
| 85 |
-
float exposure:fStop = 5
|
| 86 |
-
float exposure:responsivity = 1.1026709
|
| 87 |
-
float exposure:time = 0.02
|
| 88 |
-
}
|
| 89 |
-
|
| 90 |
-
def "World"
|
| 91 |
-
{
|
| 92 |
-
def Xform "AssetRoot"
|
| 93 |
-
{
|
| 94 |
-
def "Asset" (
|
| 95 |
-
prepend references = @
|
| 96 |
-
)
|
| 97 |
-
{
|
| 98 |
-
}
|
| 99 |
-
}
|
| 100 |
-
|
| 101 |
-
def Xform "Room"
|
| 102 |
-
{
|
| 103 |
-
def Mesh "Bottom" (
|
| 104 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
-
)
|
| 106 |
-
{
|
| 107 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
-
)
|
| 113 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
-
uniform token physics:approximation = "convexHull"
|
| 115 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
-
custom bool primvars:doNotCastShadows = 1
|
| 117 |
-
|
| 118 |
-
def Material "_FlatColorMaterial"
|
| 119 |
-
{
|
| 120 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
-
|
| 122 |
-
def Shader "Shader"
|
| 123 |
-
{
|
| 124 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
-
float inputs:metallic = 0
|
| 127 |
-
float inputs:roughness = 1
|
| 128 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
-
token outputs:surface
|
| 130 |
-
}
|
| 131 |
-
}
|
| 132 |
-
}
|
| 133 |
-
|
| 134 |
-
def Mesh "Floor" (
|
| 135 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
-
)
|
| 137 |
-
{
|
| 138 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
-
uniform token physics:approximation = "convexHull"
|
| 143 |
-
bool physics:collisionEnabled = 0
|
| 144 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
-
custom bool primvars:doNotCastShadows = 1
|
| 146 |
-
token visibility = "invisible"
|
| 147 |
-
}
|
| 148 |
-
|
| 149 |
-
def Mesh "North" (
|
| 150 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
-
)
|
| 152 |
-
{
|
| 153 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
-
)
|
| 159 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
-
uniform token physics:approximation = "convexHull"
|
| 161 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
-
custom bool primvars:doNotCastShadows = 1
|
| 163 |
-
|
| 164 |
-
def Material "_FlatColorMaterial"
|
| 165 |
-
{
|
| 166 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
-
|
| 168 |
-
def Shader "Shader"
|
| 169 |
-
{
|
| 170 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
-
float inputs:metallic = 0
|
| 173 |
-
float inputs:roughness = 1
|
| 174 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
-
token outputs:surface
|
| 176 |
-
}
|
| 177 |
-
}
|
| 178 |
-
}
|
| 179 |
-
|
| 180 |
-
def Mesh "South" (
|
| 181 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
-
)
|
| 183 |
-
{
|
| 184 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
-
)
|
| 190 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
-
uniform token physics:approximation = "convexHull"
|
| 192 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
-
custom bool primvars:doNotCastShadows = 1
|
| 194 |
-
|
| 195 |
-
def Material "_FlatColorMaterial"
|
| 196 |
-
{
|
| 197 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
-
|
| 199 |
-
def Shader "Shader"
|
| 200 |
-
{
|
| 201 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
-
float inputs:metallic = 0
|
| 204 |
-
float inputs:roughness = 1
|
| 205 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
-
token outputs:surface
|
| 207 |
-
}
|
| 208 |
-
}
|
| 209 |
-
}
|
| 210 |
-
|
| 211 |
-
def Mesh "West" (
|
| 212 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
-
)
|
| 214 |
-
{
|
| 215 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
-
)
|
| 221 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
-
uniform token physics:approximation = "convexHull"
|
| 223 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
-
custom bool primvars:doNotCastShadows = 1
|
| 225 |
-
|
| 226 |
-
def Material "_FlatColorMaterial"
|
| 227 |
-
{
|
| 228 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
-
|
| 230 |
-
def Shader "Shader"
|
| 231 |
-
{
|
| 232 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
-
float inputs:metallic = 0
|
| 235 |
-
float inputs:roughness = 1
|
| 236 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
-
token outputs:surface
|
| 238 |
-
}
|
| 239 |
-
}
|
| 240 |
-
}
|
| 241 |
-
|
| 242 |
-
def Mesh "East" (
|
| 243 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
-
)
|
| 245 |
-
{
|
| 246 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
-
)
|
| 252 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
-
uniform token physics:approximation = "convexHull"
|
| 254 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
-
custom bool primvars:doNotCastShadows = 1
|
| 256 |
-
|
| 257 |
-
def Material "_FlatColorMaterial"
|
| 258 |
-
{
|
| 259 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
-
|
| 261 |
-
def Shader "Shader"
|
| 262 |
-
{
|
| 263 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
-
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
-
float inputs:metallic = 0
|
| 266 |
-
float inputs:roughness = 1
|
| 267 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
-
token outputs:surface
|
| 269 |
-
}
|
| 270 |
-
}
|
| 271 |
-
}
|
| 272 |
-
}
|
| 273 |
-
|
| 274 |
-
def Xform "Lights"
|
| 275 |
-
{
|
| 276 |
-
def DistantLight "DistantLight_1"
|
| 277 |
-
{
|
| 278 |
-
float inputs:angle = 1
|
| 279 |
-
float inputs:intensity = 3000
|
| 280 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
def DomeLight "DomeLight_2"
|
| 285 |
-
{
|
| 286 |
-
float inputs:intensity = 150
|
| 287 |
-
}
|
| 288 |
-
}
|
| 289 |
-
|
| 290 |
-
def Camera "Camera"
|
| 291 |
-
{
|
| 292 |
-
float2 clippingRange = (0.030954223, 10000)
|
| 293 |
-
float focalLength = 35
|
| 294 |
-
float horizontalAperture = 36
|
| 295 |
-
float verticalAperture = 36
|
| 296 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (0.9843418254785008, 2.6249128856479507, 2.21495003890094, 1) )
|
| 297 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
-
}
|
| 299 |
-
}
|
| 300 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 46 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 47 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 48 |
+
bool omni:rtx:rt:demoire = 0
|
| 49 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 50 |
+
int omni:rtx:rt:sss:samples = 1
|
| 51 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 52 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 53 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 54 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 55 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 56 |
+
custom bool overrideClipRange = 0
|
| 57 |
+
uniform int2 resolution = (1024, 1024)
|
| 58 |
+
}
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 63 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 64 |
+
no_delete = true
|
| 65 |
+
)
|
| 66 |
+
{
|
| 67 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
def "Vars"
|
| 71 |
+
{
|
| 72 |
+
def RenderVar "LdrColor" (
|
| 73 |
+
hide_in_stage_window = true
|
| 74 |
+
no_delete = true
|
| 75 |
+
)
|
| 76 |
+
{
|
| 77 |
+
uniform string sourceName = "LdrColor"
|
| 78 |
+
uniform token sourceType = "raw"
|
| 79 |
+
}
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
over "OmniverseKit_Persp"
|
| 84 |
+
{
|
| 85 |
+
float exposure:fStop = 5
|
| 86 |
+
float exposure:responsivity = 1.1026709
|
| 87 |
+
float exposure:time = 0.02
|
| 88 |
+
}
|
| 89 |
+
|
| 90 |
+
def "World"
|
| 91 |
+
{
|
| 92 |
+
def Xform "AssetRoot"
|
| 93 |
+
{
|
| 94 |
+
def "Asset" (
|
| 95 |
+
prepend references = @../../../../../../../../../assets/h_frame_scaffolding/simready_usd/h_frame_scaffolding.usd@
|
| 96 |
+
)
|
| 97 |
+
{
|
| 98 |
+
}
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
def Xform "Room"
|
| 102 |
+
{
|
| 103 |
+
def Mesh "Bottom" (
|
| 104 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 105 |
+
)
|
| 106 |
+
{
|
| 107 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 108 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 109 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 110 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 111 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 112 |
+
)
|
| 113 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 114 |
+
uniform token physics:approximation = "convexHull"
|
| 115 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 116 |
+
custom bool primvars:doNotCastShadows = 1
|
| 117 |
+
|
| 118 |
+
def Material "_FlatColorMaterial"
|
| 119 |
+
{
|
| 120 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 121 |
+
|
| 122 |
+
def Shader "Shader"
|
| 123 |
+
{
|
| 124 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 125 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 126 |
+
float inputs:metallic = 0
|
| 127 |
+
float inputs:roughness = 1
|
| 128 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 129 |
+
token outputs:surface
|
| 130 |
+
}
|
| 131 |
+
}
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
def Mesh "Floor" (
|
| 135 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 136 |
+
)
|
| 137 |
+
{
|
| 138 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 139 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 140 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 141 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 142 |
+
uniform token physics:approximation = "convexHull"
|
| 143 |
+
bool physics:collisionEnabled = 0
|
| 144 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 145 |
+
custom bool primvars:doNotCastShadows = 1
|
| 146 |
+
token visibility = "invisible"
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
def Mesh "North" (
|
| 150 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 151 |
+
)
|
| 152 |
+
{
|
| 153 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 154 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 155 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 156 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 157 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 158 |
+
)
|
| 159 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 160 |
+
uniform token physics:approximation = "convexHull"
|
| 161 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 162 |
+
custom bool primvars:doNotCastShadows = 1
|
| 163 |
+
|
| 164 |
+
def Material "_FlatColorMaterial"
|
| 165 |
+
{
|
| 166 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 167 |
+
|
| 168 |
+
def Shader "Shader"
|
| 169 |
+
{
|
| 170 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 171 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 172 |
+
float inputs:metallic = 0
|
| 173 |
+
float inputs:roughness = 1
|
| 174 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 175 |
+
token outputs:surface
|
| 176 |
+
}
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
|
| 180 |
+
def Mesh "South" (
|
| 181 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 182 |
+
)
|
| 183 |
+
{
|
| 184 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 185 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 186 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 187 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 188 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 189 |
+
)
|
| 190 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 191 |
+
uniform token physics:approximation = "convexHull"
|
| 192 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 193 |
+
custom bool primvars:doNotCastShadows = 1
|
| 194 |
+
|
| 195 |
+
def Material "_FlatColorMaterial"
|
| 196 |
+
{
|
| 197 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 198 |
+
|
| 199 |
+
def Shader "Shader"
|
| 200 |
+
{
|
| 201 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 202 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 203 |
+
float inputs:metallic = 0
|
| 204 |
+
float inputs:roughness = 1
|
| 205 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 206 |
+
token outputs:surface
|
| 207 |
+
}
|
| 208 |
+
}
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
def Mesh "West" (
|
| 212 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 213 |
+
)
|
| 214 |
+
{
|
| 215 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 216 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 217 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 218 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 219 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 220 |
+
)
|
| 221 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 222 |
+
uniform token physics:approximation = "convexHull"
|
| 223 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 224 |
+
custom bool primvars:doNotCastShadows = 1
|
| 225 |
+
|
| 226 |
+
def Material "_FlatColorMaterial"
|
| 227 |
+
{
|
| 228 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 229 |
+
|
| 230 |
+
def Shader "Shader"
|
| 231 |
+
{
|
| 232 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 233 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 234 |
+
float inputs:metallic = 0
|
| 235 |
+
float inputs:roughness = 1
|
| 236 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 237 |
+
token outputs:surface
|
| 238 |
+
}
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
def Mesh "East" (
|
| 243 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 244 |
+
)
|
| 245 |
+
{
|
| 246 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 247 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 248 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 249 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 250 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 251 |
+
)
|
| 252 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 253 |
+
uniform token physics:approximation = "convexHull"
|
| 254 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 255 |
+
custom bool primvars:doNotCastShadows = 1
|
| 256 |
+
|
| 257 |
+
def Material "_FlatColorMaterial"
|
| 258 |
+
{
|
| 259 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 260 |
+
|
| 261 |
+
def Shader "Shader"
|
| 262 |
+
{
|
| 263 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 264 |
+
color3f inputs:diffuseColor = (0.35, 0.35, 0.35)
|
| 265 |
+
float inputs:metallic = 0
|
| 266 |
+
float inputs:roughness = 1
|
| 267 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 268 |
+
token outputs:surface
|
| 269 |
+
}
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
def Xform "Lights"
|
| 275 |
+
{
|
| 276 |
+
def DistantLight "DistantLight_1"
|
| 277 |
+
{
|
| 278 |
+
float inputs:angle = 1
|
| 279 |
+
float inputs:intensity = 3000
|
| 280 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 281 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
def DomeLight "DomeLight_2"
|
| 285 |
+
{
|
| 286 |
+
float inputs:intensity = 150
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
def Camera "Camera"
|
| 291 |
+
{
|
| 292 |
+
float2 clippingRange = (0.030954223, 10000)
|
| 293 |
+
float focalLength = 35
|
| 294 |
+
float horizontalAperture = 36
|
| 295 |
+
float verticalAperture = 36
|
| 296 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (0.9843418254785008, 2.6249128856479507, 2.21495003890094, 1) )
|
| 297 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
|
reports/runtime/results/external/f11cca6653ce/.simready/runtime/normals_xz/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,601 +1,601 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "H_Frame_Scaffolding"
|
| 115 |
-
{
|
| 116 |
-
over "leg_frame_left" (
|
| 117 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 118 |
-
)
|
| 119 |
-
{
|
| 120 |
-
uniform bool doubleSided = 1
|
| 121 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 122 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 123 |
-
)
|
| 124 |
-
rel material:binding:physics = None
|
| 125 |
-
custom bool singleSided = 0
|
| 126 |
-
}
|
| 127 |
-
|
| 128 |
-
over "leg_frame_right" (
|
| 129 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
-
)
|
| 131 |
-
{
|
| 132 |
-
uniform bool doubleSided = 1
|
| 133 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 134 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 135 |
-
)
|
| 136 |
-
rel material:binding:physics = None
|
| 137 |
-
custom bool singleSided = 0
|
| 138 |
-
}
|
| 139 |
-
|
| 140 |
-
over "cross_brace_front_inner" (
|
| 141 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 142 |
-
)
|
| 143 |
-
{
|
| 144 |
-
uniform bool doubleSided = 1
|
| 145 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 146 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 147 |
-
)
|
| 148 |
-
rel material:binding:physics = None
|
| 149 |
-
custom bool singleSided = 0
|
| 150 |
-
}
|
| 151 |
-
|
| 152 |
-
over "cross_brace_front_outer" (
|
| 153 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 154 |
-
)
|
| 155 |
-
{
|
| 156 |
-
uniform bool doubleSided = 1
|
| 157 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 158 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
-
)
|
| 160 |
-
rel material:binding:physics = None
|
| 161 |
-
custom bool singleSided = 0
|
| 162 |
-
}
|
| 163 |
-
|
| 164 |
-
over "cross_brace_rear_inner" (
|
| 165 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 166 |
-
)
|
| 167 |
-
{
|
| 168 |
-
uniform bool doubleSided = 1
|
| 169 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 170 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 171 |
-
)
|
| 172 |
-
rel material:binding:physics = None
|
| 173 |
-
custom bool singleSided = 0
|
| 174 |
-
}
|
| 175 |
-
|
| 176 |
-
over "cross_brace_rear_outer" (
|
| 177 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 178 |
-
)
|
| 179 |
-
{
|
| 180 |
-
uniform bool doubleSided = 1
|
| 181 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 182 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 183 |
-
)
|
| 184 |
-
rel material:binding:physics = None
|
| 185 |
-
custom bool singleSided = 0
|
| 186 |
-
}
|
| 187 |
-
|
| 188 |
-
over "brace_center_bolt_front" (
|
| 189 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 190 |
-
)
|
| 191 |
-
{
|
| 192 |
-
uniform bool doubleSided = 1
|
| 193 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 194 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 195 |
-
)
|
| 196 |
-
rel material:binding:physics = None
|
| 197 |
-
custom bool singleSided = 0
|
| 198 |
-
}
|
| 199 |
-
|
| 200 |
-
over "brace_center_bolt_rear" (
|
| 201 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 202 |
-
)
|
| 203 |
-
{
|
| 204 |
-
uniform bool doubleSided = 1
|
| 205 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 206 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 207 |
-
)
|
| 208 |
-
rel material:binding:physics = None
|
| 209 |
-
custom bool singleSided = 0
|
| 210 |
-
}
|
| 211 |
-
|
| 212 |
-
over "brace_lock_pin_front_left_lower" (
|
| 213 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 214 |
-
)
|
| 215 |
-
{
|
| 216 |
-
uniform bool doubleSided = 1
|
| 217 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 218 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 219 |
-
)
|
| 220 |
-
rel material:binding:physics = None
|
| 221 |
-
custom bool singleSided = 0
|
| 222 |
-
}
|
| 223 |
-
|
| 224 |
-
over "brace_lock_pin_front_left_upper" (
|
| 225 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 226 |
-
)
|
| 227 |
-
{
|
| 228 |
-
uniform bool doubleSided = 1
|
| 229 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 230 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 231 |
-
)
|
| 232 |
-
rel material:binding:physics = None
|
| 233 |
-
custom bool singleSided = 0
|
| 234 |
-
}
|
| 235 |
-
|
| 236 |
-
over "brace_lock_pin_front_right_lower" (
|
| 237 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 238 |
-
)
|
| 239 |
-
{
|
| 240 |
-
uniform bool doubleSided = 1
|
| 241 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 242 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 243 |
-
)
|
| 244 |
-
rel material:binding:physics = None
|
| 245 |
-
custom bool singleSided = 0
|
| 246 |
-
}
|
| 247 |
-
|
| 248 |
-
over "brace_lock_pin_front_right_upper" (
|
| 249 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 250 |
-
)
|
| 251 |
-
{
|
| 252 |
-
uniform bool doubleSided = 1
|
| 253 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 254 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 255 |
-
)
|
| 256 |
-
rel material:binding:physics = None
|
| 257 |
-
custom bool singleSided = 0
|
| 258 |
-
}
|
| 259 |
-
|
| 260 |
-
over "brace_lock_pin_rear_left_lower" (
|
| 261 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 262 |
-
)
|
| 263 |
-
{
|
| 264 |
-
uniform bool doubleSided = 1
|
| 265 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 266 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 267 |
-
)
|
| 268 |
-
rel material:binding:physics = None
|
| 269 |
-
custom bool singleSided = 0
|
| 270 |
-
}
|
| 271 |
-
|
| 272 |
-
over "brace_lock_pin_rear_left_upper" (
|
| 273 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 274 |
-
)
|
| 275 |
-
{
|
| 276 |
-
uniform bool doubleSided = 1
|
| 277 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 278 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 279 |
-
)
|
| 280 |
-
rel material:binding:physics = None
|
| 281 |
-
custom bool singleSided = 0
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
over "brace_lock_pin_rear_right_lower" (
|
| 285 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 286 |
-
)
|
| 287 |
-
{
|
| 288 |
-
uniform bool doubleSided = 1
|
| 289 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 290 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 291 |
-
)
|
| 292 |
-
rel material:binding:physics = None
|
| 293 |
-
custom bool singleSided = 0
|
| 294 |
-
}
|
| 295 |
-
|
| 296 |
-
over "brace_lock_pin_rear_right_upper" (
|
| 297 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 298 |
-
)
|
| 299 |
-
{
|
| 300 |
-
uniform bool doubleSided = 1
|
| 301 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 302 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 303 |
-
)
|
| 304 |
-
rel material:binding:physics = None
|
| 305 |
-
custom bool singleSided = 0
|
| 306 |
-
}
|
| 307 |
-
|
| 308 |
-
over "deck"
|
| 309 |
-
{
|
| 310 |
-
over "deck_plank_front" (
|
| 311 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 312 |
-
)
|
| 313 |
-
{
|
| 314 |
-
uniform bool doubleSided = 1
|
| 315 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 316 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 317 |
-
)
|
| 318 |
-
rel material:binding:physics = None
|
| 319 |
-
custom bool singleSided = 0
|
| 320 |
-
}
|
| 321 |
-
|
| 322 |
-
over "deck_hook_rear_right" (
|
| 323 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 324 |
-
)
|
| 325 |
-
{
|
| 326 |
-
uniform bool doubleSided = 1
|
| 327 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 328 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 329 |
-
)
|
| 330 |
-
rel material:binding:physics = None
|
| 331 |
-
custom bool singleSided = 0
|
| 332 |
-
}
|
| 333 |
-
|
| 334 |
-
over "deck_end_frame_right" (
|
| 335 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 336 |
-
)
|
| 337 |
-
{
|
| 338 |
-
uniform bool doubleSided = 1
|
| 339 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 340 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 341 |
-
)
|
| 342 |
-
rel material:binding:physics = None
|
| 343 |
-
custom bool singleSided = 0
|
| 344 |
-
}
|
| 345 |
-
|
| 346 |
-
over "deck_hook_front_right" (
|
| 347 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 348 |
-
)
|
| 349 |
-
{
|
| 350 |
-
uniform bool doubleSided = 1
|
| 351 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 352 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 353 |
-
)
|
| 354 |
-
rel material:binding:physics = None
|
| 355 |
-
custom bool singleSided = 0
|
| 356 |
-
}
|
| 357 |
-
|
| 358 |
-
over "deck_plank_rear" (
|
| 359 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 360 |
-
)
|
| 361 |
-
{
|
| 362 |
-
uniform bool doubleSided = 1
|
| 363 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 364 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 365 |
-
)
|
| 366 |
-
rel material:binding:physics = None
|
| 367 |
-
custom bool singleSided = 0
|
| 368 |
-
}
|
| 369 |
-
|
| 370 |
-
over "deck_hook_front_left" (
|
| 371 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 372 |
-
)
|
| 373 |
-
{
|
| 374 |
-
uniform bool doubleSided = 1
|
| 375 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 376 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 377 |
-
)
|
| 378 |
-
rel material:binding:physics = None
|
| 379 |
-
custom bool singleSided = 0
|
| 380 |
-
}
|
| 381 |
-
|
| 382 |
-
over "deck_hook_rear_left" (
|
| 383 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 384 |
-
)
|
| 385 |
-
{
|
| 386 |
-
uniform bool doubleSided = 1
|
| 387 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 388 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 389 |
-
)
|
| 390 |
-
rel material:binding:physics = None
|
| 391 |
-
custom bool singleSided = 0
|
| 392 |
-
}
|
| 393 |
-
|
| 394 |
-
over "deck_end_frame_left" (
|
| 395 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 396 |
-
)
|
| 397 |
-
{
|
| 398 |
-
uniform bool doubleSided = 1
|
| 399 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 400 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 401 |
-
)
|
| 402 |
-
rel material:binding:physics = None
|
| 403 |
-
custom bool singleSided = 0
|
| 404 |
-
}
|
| 405 |
-
}
|
| 406 |
-
}
|
| 407 |
-
}
|
| 408 |
-
}
|
| 409 |
-
|
| 410 |
-
def Xform "Room"
|
| 411 |
-
{
|
| 412 |
-
def Mesh "Bottom" (
|
| 413 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 414 |
-
)
|
| 415 |
-
{
|
| 416 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 417 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 418 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 419 |
-
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 420 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 421 |
-
)
|
| 422 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 423 |
-
uniform token physics:approximation = "convexHull"
|
| 424 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 425 |
-
custom bool primvars:doNotCastShadows = 1
|
| 426 |
-
|
| 427 |
-
def Material "_FlatColorMaterial"
|
| 428 |
-
{
|
| 429 |
-
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 430 |
-
|
| 431 |
-
def Shader "Shader"
|
| 432 |
-
{
|
| 433 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 434 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 435 |
-
float inputs:metallic = 0
|
| 436 |
-
float inputs:roughness = 1
|
| 437 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 438 |
-
token outputs:surface
|
| 439 |
-
}
|
| 440 |
-
}
|
| 441 |
-
}
|
| 442 |
-
|
| 443 |
-
def Mesh "Floor" (
|
| 444 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 445 |
-
)
|
| 446 |
-
{
|
| 447 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 448 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 449 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 450 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 451 |
-
uniform token physics:approximation = "convexHull"
|
| 452 |
-
bool physics:collisionEnabled = 0
|
| 453 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 454 |
-
custom bool primvars:doNotCastShadows = 1
|
| 455 |
-
token visibility = "invisible"
|
| 456 |
-
}
|
| 457 |
-
|
| 458 |
-
def Mesh "North" (
|
| 459 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 460 |
-
)
|
| 461 |
-
{
|
| 462 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 463 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 464 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 465 |
-
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 466 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 467 |
-
)
|
| 468 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 469 |
-
uniform token physics:approximation = "convexHull"
|
| 470 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 471 |
-
custom bool primvars:doNotCastShadows = 1
|
| 472 |
-
|
| 473 |
-
def Material "_FlatColorMaterial"
|
| 474 |
-
{
|
| 475 |
-
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 476 |
-
|
| 477 |
-
def Shader "Shader"
|
| 478 |
-
{
|
| 479 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 480 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 481 |
-
float inputs:metallic = 0
|
| 482 |
-
float inputs:roughness = 1
|
| 483 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 484 |
-
token outputs:surface
|
| 485 |
-
}
|
| 486 |
-
}
|
| 487 |
-
}
|
| 488 |
-
|
| 489 |
-
def Mesh "South" (
|
| 490 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 491 |
-
)
|
| 492 |
-
{
|
| 493 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 494 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 495 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 496 |
-
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 497 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 498 |
-
)
|
| 499 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 500 |
-
uniform token physics:approximation = "convexHull"
|
| 501 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 502 |
-
custom bool primvars:doNotCastShadows = 1
|
| 503 |
-
|
| 504 |
-
def Material "_FlatColorMaterial"
|
| 505 |
-
{
|
| 506 |
-
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 507 |
-
|
| 508 |
-
def Shader "Shader"
|
| 509 |
-
{
|
| 510 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 511 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 512 |
-
float inputs:metallic = 0
|
| 513 |
-
float inputs:roughness = 1
|
| 514 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 515 |
-
token outputs:surface
|
| 516 |
-
}
|
| 517 |
-
}
|
| 518 |
-
}
|
| 519 |
-
|
| 520 |
-
def Mesh "West" (
|
| 521 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 522 |
-
)
|
| 523 |
-
{
|
| 524 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 525 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 526 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 527 |
-
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 528 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 529 |
-
)
|
| 530 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 531 |
-
uniform token physics:approximation = "convexHull"
|
| 532 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 533 |
-
custom bool primvars:doNotCastShadows = 1
|
| 534 |
-
|
| 535 |
-
def Material "_FlatColorMaterial"
|
| 536 |
-
{
|
| 537 |
-
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 538 |
-
|
| 539 |
-
def Shader "Shader"
|
| 540 |
-
{
|
| 541 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 542 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 543 |
-
float inputs:metallic = 0
|
| 544 |
-
float inputs:roughness = 1
|
| 545 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 546 |
-
token outputs:surface
|
| 547 |
-
}
|
| 548 |
-
}
|
| 549 |
-
}
|
| 550 |
-
|
| 551 |
-
def Mesh "East" (
|
| 552 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 553 |
-
)
|
| 554 |
-
{
|
| 555 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 556 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 557 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 558 |
-
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 559 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 560 |
-
)
|
| 561 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 562 |
-
uniform token physics:approximation = "convexHull"
|
| 563 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 564 |
-
custom bool primvars:doNotCastShadows = 1
|
| 565 |
-
|
| 566 |
-
def Material "_FlatColorMaterial"
|
| 567 |
-
{
|
| 568 |
-
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 569 |
-
|
| 570 |
-
def Shader "Shader"
|
| 571 |
-
{
|
| 572 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 573 |
-
color3f inputs:diffuseColor = (1, 1, 1)
|
| 574 |
-
float inputs:metallic = 0
|
| 575 |
-
float inputs:roughness = 1
|
| 576 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 577 |
-
token outputs:surface
|
| 578 |
-
}
|
| 579 |
-
}
|
| 580 |
-
}
|
| 581 |
-
}
|
| 582 |
-
|
| 583 |
-
def Xform "Lights"
|
| 584 |
-
{
|
| 585 |
-
def DomeLight "DomeLight_1"
|
| 586 |
-
{
|
| 587 |
-
float inputs:intensity = 2000
|
| 588 |
-
}
|
| 589 |
-
}
|
| 590 |
-
|
| 591 |
-
def Camera "Camera"
|
| 592 |
-
{
|
| 593 |
-
float2 clippingRange = (0.030954223, 10000)
|
| 594 |
-
float focalLength = 35
|
| 595 |
-
float horizontalAperture = 36
|
| 596 |
-
float verticalAperture = 36
|
| 597 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (0.9843418254785008, 2.6249128856479507, 2.21495003890094, 1) )
|
| 598 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 599 |
-
}
|
| 600 |
-
}
|
| 601 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/h_frame_scaffolding/simready_usd/h_frame_scaffolding.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "H_Frame_Scaffolding"
|
| 115 |
+
{
|
| 116 |
+
over "leg_frame_left" (
|
| 117 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 118 |
+
)
|
| 119 |
+
{
|
| 120 |
+
uniform bool doubleSided = 1
|
| 121 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 122 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 123 |
+
)
|
| 124 |
+
rel material:binding:physics = None
|
| 125 |
+
custom bool singleSided = 0
|
| 126 |
+
}
|
| 127 |
+
|
| 128 |
+
over "leg_frame_right" (
|
| 129 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 130 |
+
)
|
| 131 |
+
{
|
| 132 |
+
uniform bool doubleSided = 1
|
| 133 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 134 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 135 |
+
)
|
| 136 |
+
rel material:binding:physics = None
|
| 137 |
+
custom bool singleSided = 0
|
| 138 |
+
}
|
| 139 |
+
|
| 140 |
+
over "cross_brace_front_inner" (
|
| 141 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 142 |
+
)
|
| 143 |
+
{
|
| 144 |
+
uniform bool doubleSided = 1
|
| 145 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 146 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 147 |
+
)
|
| 148 |
+
rel material:binding:physics = None
|
| 149 |
+
custom bool singleSided = 0
|
| 150 |
+
}
|
| 151 |
+
|
| 152 |
+
over "cross_brace_front_outer" (
|
| 153 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 154 |
+
)
|
| 155 |
+
{
|
| 156 |
+
uniform bool doubleSided = 1
|
| 157 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 158 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 159 |
+
)
|
| 160 |
+
rel material:binding:physics = None
|
| 161 |
+
custom bool singleSided = 0
|
| 162 |
+
}
|
| 163 |
+
|
| 164 |
+
over "cross_brace_rear_inner" (
|
| 165 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 166 |
+
)
|
| 167 |
+
{
|
| 168 |
+
uniform bool doubleSided = 1
|
| 169 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 170 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 171 |
+
)
|
| 172 |
+
rel material:binding:physics = None
|
| 173 |
+
custom bool singleSided = 0
|
| 174 |
+
}
|
| 175 |
+
|
| 176 |
+
over "cross_brace_rear_outer" (
|
| 177 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 178 |
+
)
|
| 179 |
+
{
|
| 180 |
+
uniform bool doubleSided = 1
|
| 181 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 182 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 183 |
+
)
|
| 184 |
+
rel material:binding:physics = None
|
| 185 |
+
custom bool singleSided = 0
|
| 186 |
+
}
|
| 187 |
+
|
| 188 |
+
over "brace_center_bolt_front" (
|
| 189 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 190 |
+
)
|
| 191 |
+
{
|
| 192 |
+
uniform bool doubleSided = 1
|
| 193 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 194 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 195 |
+
)
|
| 196 |
+
rel material:binding:physics = None
|
| 197 |
+
custom bool singleSided = 0
|
| 198 |
+
}
|
| 199 |
+
|
| 200 |
+
over "brace_center_bolt_rear" (
|
| 201 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 202 |
+
)
|
| 203 |
+
{
|
| 204 |
+
uniform bool doubleSided = 1
|
| 205 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 206 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 207 |
+
)
|
| 208 |
+
rel material:binding:physics = None
|
| 209 |
+
custom bool singleSided = 0
|
| 210 |
+
}
|
| 211 |
+
|
| 212 |
+
over "brace_lock_pin_front_left_lower" (
|
| 213 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 214 |
+
)
|
| 215 |
+
{
|
| 216 |
+
uniform bool doubleSided = 1
|
| 217 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 218 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 219 |
+
)
|
| 220 |
+
rel material:binding:physics = None
|
| 221 |
+
custom bool singleSided = 0
|
| 222 |
+
}
|
| 223 |
+
|
| 224 |
+
over "brace_lock_pin_front_left_upper" (
|
| 225 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 226 |
+
)
|
| 227 |
+
{
|
| 228 |
+
uniform bool doubleSided = 1
|
| 229 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 230 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 231 |
+
)
|
| 232 |
+
rel material:binding:physics = None
|
| 233 |
+
custom bool singleSided = 0
|
| 234 |
+
}
|
| 235 |
+
|
| 236 |
+
over "brace_lock_pin_front_right_lower" (
|
| 237 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 238 |
+
)
|
| 239 |
+
{
|
| 240 |
+
uniform bool doubleSided = 1
|
| 241 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 242 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 243 |
+
)
|
| 244 |
+
rel material:binding:physics = None
|
| 245 |
+
custom bool singleSided = 0
|
| 246 |
+
}
|
| 247 |
+
|
| 248 |
+
over "brace_lock_pin_front_right_upper" (
|
| 249 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 250 |
+
)
|
| 251 |
+
{
|
| 252 |
+
uniform bool doubleSided = 1
|
| 253 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 254 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 255 |
+
)
|
| 256 |
+
rel material:binding:physics = None
|
| 257 |
+
custom bool singleSided = 0
|
| 258 |
+
}
|
| 259 |
+
|
| 260 |
+
over "brace_lock_pin_rear_left_lower" (
|
| 261 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 262 |
+
)
|
| 263 |
+
{
|
| 264 |
+
uniform bool doubleSided = 1
|
| 265 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 266 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 267 |
+
)
|
| 268 |
+
rel material:binding:physics = None
|
| 269 |
+
custom bool singleSided = 0
|
| 270 |
+
}
|
| 271 |
+
|
| 272 |
+
over "brace_lock_pin_rear_left_upper" (
|
| 273 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 274 |
+
)
|
| 275 |
+
{
|
| 276 |
+
uniform bool doubleSided = 1
|
| 277 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 278 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 279 |
+
)
|
| 280 |
+
rel material:binding:physics = None
|
| 281 |
+
custom bool singleSided = 0
|
| 282 |
+
}
|
| 283 |
+
|
| 284 |
+
over "brace_lock_pin_rear_right_lower" (
|
| 285 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 286 |
+
)
|
| 287 |
+
{
|
| 288 |
+
uniform bool doubleSided = 1
|
| 289 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 290 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 291 |
+
)
|
| 292 |
+
rel material:binding:physics = None
|
| 293 |
+
custom bool singleSided = 0
|
| 294 |
+
}
|
| 295 |
+
|
| 296 |
+
over "brace_lock_pin_rear_right_upper" (
|
| 297 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 298 |
+
)
|
| 299 |
+
{
|
| 300 |
+
uniform bool doubleSided = 1
|
| 301 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 302 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 303 |
+
)
|
| 304 |
+
rel material:binding:physics = None
|
| 305 |
+
custom bool singleSided = 0
|
| 306 |
+
}
|
| 307 |
+
|
| 308 |
+
over "deck"
|
| 309 |
+
{
|
| 310 |
+
over "deck_plank_front" (
|
| 311 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 312 |
+
)
|
| 313 |
+
{
|
| 314 |
+
uniform bool doubleSided = 1
|
| 315 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 316 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 317 |
+
)
|
| 318 |
+
rel material:binding:physics = None
|
| 319 |
+
custom bool singleSided = 0
|
| 320 |
+
}
|
| 321 |
+
|
| 322 |
+
over "deck_hook_rear_right" (
|
| 323 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 324 |
+
)
|
| 325 |
+
{
|
| 326 |
+
uniform bool doubleSided = 1
|
| 327 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 328 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 329 |
+
)
|
| 330 |
+
rel material:binding:physics = None
|
| 331 |
+
custom bool singleSided = 0
|
| 332 |
+
}
|
| 333 |
+
|
| 334 |
+
over "deck_end_frame_right" (
|
| 335 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 336 |
+
)
|
| 337 |
+
{
|
| 338 |
+
uniform bool doubleSided = 1
|
| 339 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 340 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 341 |
+
)
|
| 342 |
+
rel material:binding:physics = None
|
| 343 |
+
custom bool singleSided = 0
|
| 344 |
+
}
|
| 345 |
+
|
| 346 |
+
over "deck_hook_front_right" (
|
| 347 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 348 |
+
)
|
| 349 |
+
{
|
| 350 |
+
uniform bool doubleSided = 1
|
| 351 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 352 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 353 |
+
)
|
| 354 |
+
rel material:binding:physics = None
|
| 355 |
+
custom bool singleSided = 0
|
| 356 |
+
}
|
| 357 |
+
|
| 358 |
+
over "deck_plank_rear" (
|
| 359 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 360 |
+
)
|
| 361 |
+
{
|
| 362 |
+
uniform bool doubleSided = 1
|
| 363 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 364 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 365 |
+
)
|
| 366 |
+
rel material:binding:physics = None
|
| 367 |
+
custom bool singleSided = 0
|
| 368 |
+
}
|
| 369 |
+
|
| 370 |
+
over "deck_hook_front_left" (
|
| 371 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 372 |
+
)
|
| 373 |
+
{
|
| 374 |
+
uniform bool doubleSided = 1
|
| 375 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 376 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 377 |
+
)
|
| 378 |
+
rel material:binding:physics = None
|
| 379 |
+
custom bool singleSided = 0
|
| 380 |
+
}
|
| 381 |
+
|
| 382 |
+
over "deck_hook_rear_left" (
|
| 383 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 384 |
+
)
|
| 385 |
+
{
|
| 386 |
+
uniform bool doubleSided = 1
|
| 387 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 388 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 389 |
+
)
|
| 390 |
+
rel material:binding:physics = None
|
| 391 |
+
custom bool singleSided = 0
|
| 392 |
+
}
|
| 393 |
+
|
| 394 |
+
over "deck_end_frame_left" (
|
| 395 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 396 |
+
)
|
| 397 |
+
{
|
| 398 |
+
uniform bool doubleSided = 1
|
| 399 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 400 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 401 |
+
)
|
| 402 |
+
rel material:binding:physics = None
|
| 403 |
+
custom bool singleSided = 0
|
| 404 |
+
}
|
| 405 |
+
}
|
| 406 |
+
}
|
| 407 |
+
}
|
| 408 |
+
}
|
| 409 |
+
|
| 410 |
+
def Xform "Room"
|
| 411 |
+
{
|
| 412 |
+
def Mesh "Bottom" (
|
| 413 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 414 |
+
)
|
| 415 |
+
{
|
| 416 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 417 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 418 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 419 |
+
rel material:binding = </World/Room/Bottom/_FlatColorMaterial> (
|
| 420 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 421 |
+
)
|
| 422 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 423 |
+
uniform token physics:approximation = "convexHull"
|
| 424 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 425 |
+
custom bool primvars:doNotCastShadows = 1
|
| 426 |
+
|
| 427 |
+
def Material "_FlatColorMaterial"
|
| 428 |
+
{
|
| 429 |
+
token outputs:surface.connect = </World/Room/Bottom/_FlatColorMaterial/Shader.outputs:surface>
|
| 430 |
+
|
| 431 |
+
def Shader "Shader"
|
| 432 |
+
{
|
| 433 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 434 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 435 |
+
float inputs:metallic = 0
|
| 436 |
+
float inputs:roughness = 1
|
| 437 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 438 |
+
token outputs:surface
|
| 439 |
+
}
|
| 440 |
+
}
|
| 441 |
+
}
|
| 442 |
+
|
| 443 |
+
def Mesh "Floor" (
|
| 444 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 445 |
+
)
|
| 446 |
+
{
|
| 447 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 448 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 449 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 450 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 451 |
+
uniform token physics:approximation = "convexHull"
|
| 452 |
+
bool physics:collisionEnabled = 0
|
| 453 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 454 |
+
custom bool primvars:doNotCastShadows = 1
|
| 455 |
+
token visibility = "invisible"
|
| 456 |
+
}
|
| 457 |
+
|
| 458 |
+
def Mesh "North" (
|
| 459 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 460 |
+
)
|
| 461 |
+
{
|
| 462 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 463 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 464 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 465 |
+
rel material:binding = </World/Room/North/_FlatColorMaterial> (
|
| 466 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 467 |
+
)
|
| 468 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 469 |
+
uniform token physics:approximation = "convexHull"
|
| 470 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 471 |
+
custom bool primvars:doNotCastShadows = 1
|
| 472 |
+
|
| 473 |
+
def Material "_FlatColorMaterial"
|
| 474 |
+
{
|
| 475 |
+
token outputs:surface.connect = </World/Room/North/_FlatColorMaterial/Shader.outputs:surface>
|
| 476 |
+
|
| 477 |
+
def Shader "Shader"
|
| 478 |
+
{
|
| 479 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 480 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 481 |
+
float inputs:metallic = 0
|
| 482 |
+
float inputs:roughness = 1
|
| 483 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 484 |
+
token outputs:surface
|
| 485 |
+
}
|
| 486 |
+
}
|
| 487 |
+
}
|
| 488 |
+
|
| 489 |
+
def Mesh "South" (
|
| 490 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 491 |
+
)
|
| 492 |
+
{
|
| 493 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 494 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 495 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 496 |
+
rel material:binding = </World/Room/South/_FlatColorMaterial> (
|
| 497 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 498 |
+
)
|
| 499 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 500 |
+
uniform token physics:approximation = "convexHull"
|
| 501 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 502 |
+
custom bool primvars:doNotCastShadows = 1
|
| 503 |
+
|
| 504 |
+
def Material "_FlatColorMaterial"
|
| 505 |
+
{
|
| 506 |
+
token outputs:surface.connect = </World/Room/South/_FlatColorMaterial/Shader.outputs:surface>
|
| 507 |
+
|
| 508 |
+
def Shader "Shader"
|
| 509 |
+
{
|
| 510 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 511 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 512 |
+
float inputs:metallic = 0
|
| 513 |
+
float inputs:roughness = 1
|
| 514 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 515 |
+
token outputs:surface
|
| 516 |
+
}
|
| 517 |
+
}
|
| 518 |
+
}
|
| 519 |
+
|
| 520 |
+
def Mesh "West" (
|
| 521 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 522 |
+
)
|
| 523 |
+
{
|
| 524 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 525 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 526 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 527 |
+
rel material:binding = </World/Room/West/_FlatColorMaterial> (
|
| 528 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 529 |
+
)
|
| 530 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 531 |
+
uniform token physics:approximation = "convexHull"
|
| 532 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 533 |
+
custom bool primvars:doNotCastShadows = 1
|
| 534 |
+
|
| 535 |
+
def Material "_FlatColorMaterial"
|
| 536 |
+
{
|
| 537 |
+
token outputs:surface.connect = </World/Room/West/_FlatColorMaterial/Shader.outputs:surface>
|
| 538 |
+
|
| 539 |
+
def Shader "Shader"
|
| 540 |
+
{
|
| 541 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 542 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 543 |
+
float inputs:metallic = 0
|
| 544 |
+
float inputs:roughness = 1
|
| 545 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 546 |
+
token outputs:surface
|
| 547 |
+
}
|
| 548 |
+
}
|
| 549 |
+
}
|
| 550 |
+
|
| 551 |
+
def Mesh "East" (
|
| 552 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 553 |
+
)
|
| 554 |
+
{
|
| 555 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 556 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 557 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 558 |
+
rel material:binding = </World/Room/East/_FlatColorMaterial> (
|
| 559 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 560 |
+
)
|
| 561 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 562 |
+
uniform token physics:approximation = "convexHull"
|
| 563 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 564 |
+
custom bool primvars:doNotCastShadows = 1
|
| 565 |
+
|
| 566 |
+
def Material "_FlatColorMaterial"
|
| 567 |
+
{
|
| 568 |
+
token outputs:surface.connect = </World/Room/East/_FlatColorMaterial/Shader.outputs:surface>
|
| 569 |
+
|
| 570 |
+
def Shader "Shader"
|
| 571 |
+
{
|
| 572 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 573 |
+
color3f inputs:diffuseColor = (1, 1, 1)
|
| 574 |
+
float inputs:metallic = 0
|
| 575 |
+
float inputs:roughness = 1
|
| 576 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 577 |
+
token outputs:surface
|
| 578 |
+
}
|
| 579 |
+
}
|
| 580 |
+
}
|
| 581 |
+
}
|
| 582 |
+
|
| 583 |
+
def Xform "Lights"
|
| 584 |
+
{
|
| 585 |
+
def DomeLight "DomeLight_1"
|
| 586 |
+
{
|
| 587 |
+
float inputs:intensity = 2000
|
| 588 |
+
}
|
| 589 |
+
}
|
| 590 |
+
|
| 591 |
+
def Camera "Camera"
|
| 592 |
+
{
|
| 593 |
+
float2 clippingRange = (0.030954223, 10000)
|
| 594 |
+
float focalLength = 35
|
| 595 |
+
float horizontalAperture = 36
|
| 596 |
+
float verticalAperture = 36
|
| 597 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (0.9843418254785008, 2.6249128856479507, 2.21495003890094, 1) )
|
| 598 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 599 |
+
}
|
| 600 |
+
}
|
| 601 |
+
|
reports/runtime/results/external/f11cca6653ce/.simready/runtime/pivot/isaac_sim/test_scene.usda
CHANGED
|
@@ -1,488 +1,488 @@
|
|
| 1 |
-
#usda 1.0
|
| 2 |
-
(
|
| 3 |
-
endTimeCode = 1000000
|
| 4 |
-
metersPerUnit = 1
|
| 5 |
-
startTimeCode = 0
|
| 6 |
-
timeCodesPerSecond = 60
|
| 7 |
-
upAxis = "Z"
|
| 8 |
-
)
|
| 9 |
-
|
| 10 |
-
def "Render" (
|
| 11 |
-
hide_in_stage_window = true
|
| 12 |
-
no_delete = true
|
| 13 |
-
)
|
| 14 |
-
{
|
| 15 |
-
def "OmniverseKit"
|
| 16 |
-
{
|
| 17 |
-
def "HydraTextures" (
|
| 18 |
-
hide_in_stage_window = true
|
| 19 |
-
no_delete = true
|
| 20 |
-
)
|
| 21 |
-
{
|
| 22 |
-
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
-
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
-
hide_in_stage_window = true
|
| 25 |
-
no_delete = true
|
| 26 |
-
)
|
| 27 |
-
{
|
| 28 |
-
rel camera = </OmniverseKit_Persp>
|
| 29 |
-
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
-
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
-
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
-
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
-
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
-
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
-
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
-
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
-
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
-
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
-
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
-
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
-
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
-
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
-
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
-
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
-
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
-
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
-
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
-
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
-
bool omni:rtx:rt:demoire = 0
|
| 50 |
-
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
-
int omni:rtx:rt:sss:samples = 1
|
| 52 |
-
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
-
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
-
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
-
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
-
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
-
custom bool overrideClipRange = 0
|
| 58 |
-
uniform int2 resolution = (1024, 1024)
|
| 59 |
-
}
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
-
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
-
no_delete = true
|
| 66 |
-
)
|
| 67 |
-
{
|
| 68 |
-
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
def "Vars"
|
| 72 |
-
{
|
| 73 |
-
def RenderVar "LdrColor" (
|
| 74 |
-
hide_in_stage_window = true
|
| 75 |
-
no_delete = true
|
| 76 |
-
)
|
| 77 |
-
{
|
| 78 |
-
uniform string sourceName = "LdrColor"
|
| 79 |
-
uniform token sourceType = "raw"
|
| 80 |
-
}
|
| 81 |
-
}
|
| 82 |
-
}
|
| 83 |
-
|
| 84 |
-
over "OmniverseKit_Persp"
|
| 85 |
-
{
|
| 86 |
-
float exposure:fStop = 5
|
| 87 |
-
float exposure:responsivity = 1.1026709
|
| 88 |
-
float exposure:time = 0.02
|
| 89 |
-
}
|
| 90 |
-
|
| 91 |
-
def "World"
|
| 92 |
-
{
|
| 93 |
-
def Xform "AssetRoot"
|
| 94 |
-
{
|
| 95 |
-
def "Asset" (
|
| 96 |
-
prepend references = @
|
| 97 |
-
)
|
| 98 |
-
{
|
| 99 |
-
def Material "_FlatColorMaterial"
|
| 100 |
-
{
|
| 101 |
-
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
-
|
| 103 |
-
def Shader "Shader"
|
| 104 |
-
{
|
| 105 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
-
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
-
float inputs:metallic = 0
|
| 108 |
-
float inputs:roughness = 1
|
| 109 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
-
token outputs:surface
|
| 111 |
-
}
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
over "H_Frame_Scaffolding"
|
| 115 |
-
{
|
| 116 |
-
over "leg_frame_left" (
|
| 117 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 118 |
-
)
|
| 119 |
-
{
|
| 120 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 121 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 122 |
-
)
|
| 123 |
-
rel material:binding:physics = None
|
| 124 |
-
}
|
| 125 |
-
|
| 126 |
-
over "leg_frame_right" (
|
| 127 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 128 |
-
)
|
| 129 |
-
{
|
| 130 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 131 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 132 |
-
)
|
| 133 |
-
rel material:binding:physics = None
|
| 134 |
-
}
|
| 135 |
-
|
| 136 |
-
over "cross_brace_front_inner" (
|
| 137 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 138 |
-
)
|
| 139 |
-
{
|
| 140 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 141 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 142 |
-
)
|
| 143 |
-
rel material:binding:physics = None
|
| 144 |
-
}
|
| 145 |
-
|
| 146 |
-
over "cross_brace_front_outer" (
|
| 147 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 148 |
-
)
|
| 149 |
-
{
|
| 150 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 151 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 152 |
-
)
|
| 153 |
-
rel material:binding:physics = None
|
| 154 |
-
}
|
| 155 |
-
|
| 156 |
-
over "cross_brace_rear_inner" (
|
| 157 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 158 |
-
)
|
| 159 |
-
{
|
| 160 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 161 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 162 |
-
)
|
| 163 |
-
rel material:binding:physics = None
|
| 164 |
-
}
|
| 165 |
-
|
| 166 |
-
over "cross_brace_rear_outer" (
|
| 167 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 168 |
-
)
|
| 169 |
-
{
|
| 170 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 171 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 172 |
-
)
|
| 173 |
-
rel material:binding:physics = None
|
| 174 |
-
}
|
| 175 |
-
|
| 176 |
-
over "brace_center_bolt_front" (
|
| 177 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 178 |
-
)
|
| 179 |
-
{
|
| 180 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 181 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 182 |
-
)
|
| 183 |
-
rel material:binding:physics = None
|
| 184 |
-
}
|
| 185 |
-
|
| 186 |
-
over "brace_center_bolt_rear" (
|
| 187 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 188 |
-
)
|
| 189 |
-
{
|
| 190 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 191 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 192 |
-
)
|
| 193 |
-
rel material:binding:physics = None
|
| 194 |
-
}
|
| 195 |
-
|
| 196 |
-
over "brace_lock_pin_front_left_lower" (
|
| 197 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 198 |
-
)
|
| 199 |
-
{
|
| 200 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 201 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 202 |
-
)
|
| 203 |
-
rel material:binding:physics = None
|
| 204 |
-
}
|
| 205 |
-
|
| 206 |
-
over "brace_lock_pin_front_left_upper" (
|
| 207 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 208 |
-
)
|
| 209 |
-
{
|
| 210 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 211 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 212 |
-
)
|
| 213 |
-
rel material:binding:physics = None
|
| 214 |
-
}
|
| 215 |
-
|
| 216 |
-
over "brace_lock_pin_front_right_lower" (
|
| 217 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 218 |
-
)
|
| 219 |
-
{
|
| 220 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 221 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 222 |
-
)
|
| 223 |
-
rel material:binding:physics = None
|
| 224 |
-
}
|
| 225 |
-
|
| 226 |
-
over "brace_lock_pin_front_right_upper" (
|
| 227 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 228 |
-
)
|
| 229 |
-
{
|
| 230 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 231 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 232 |
-
)
|
| 233 |
-
rel material:binding:physics = None
|
| 234 |
-
}
|
| 235 |
-
|
| 236 |
-
over "brace_lock_pin_rear_left_lower" (
|
| 237 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 238 |
-
)
|
| 239 |
-
{
|
| 240 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 241 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 242 |
-
)
|
| 243 |
-
rel material:binding:physics = None
|
| 244 |
-
}
|
| 245 |
-
|
| 246 |
-
over "brace_lock_pin_rear_left_upper" (
|
| 247 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 248 |
-
)
|
| 249 |
-
{
|
| 250 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 251 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
-
)
|
| 253 |
-
rel material:binding:physics = None
|
| 254 |
-
}
|
| 255 |
-
|
| 256 |
-
over "brace_lock_pin_rear_right_lower" (
|
| 257 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 258 |
-
)
|
| 259 |
-
{
|
| 260 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 261 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 262 |
-
)
|
| 263 |
-
rel material:binding:physics = None
|
| 264 |
-
}
|
| 265 |
-
|
| 266 |
-
over "brace_lock_pin_rear_right_upper" (
|
| 267 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 268 |
-
)
|
| 269 |
-
{
|
| 270 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 271 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 272 |
-
)
|
| 273 |
-
rel material:binding:physics = None
|
| 274 |
-
}
|
| 275 |
-
|
| 276 |
-
over "deck"
|
| 277 |
-
{
|
| 278 |
-
over "deck_plank_front" (
|
| 279 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 280 |
-
)
|
| 281 |
-
{
|
| 282 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 283 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 284 |
-
)
|
| 285 |
-
rel material:binding:physics = None
|
| 286 |
-
}
|
| 287 |
-
|
| 288 |
-
over "deck_hook_rear_right" (
|
| 289 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 290 |
-
)
|
| 291 |
-
{
|
| 292 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 293 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 294 |
-
)
|
| 295 |
-
rel material:binding:physics = None
|
| 296 |
-
}
|
| 297 |
-
|
| 298 |
-
over "deck_end_frame_right" (
|
| 299 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 300 |
-
)
|
| 301 |
-
{
|
| 302 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 303 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 304 |
-
)
|
| 305 |
-
rel material:binding:physics = None
|
| 306 |
-
}
|
| 307 |
-
|
| 308 |
-
over "deck_hook_front_right" (
|
| 309 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 310 |
-
)
|
| 311 |
-
{
|
| 312 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 313 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 314 |
-
)
|
| 315 |
-
rel material:binding:physics = None
|
| 316 |
-
}
|
| 317 |
-
|
| 318 |
-
over "deck_plank_rear" (
|
| 319 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 320 |
-
)
|
| 321 |
-
{
|
| 322 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 323 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 324 |
-
)
|
| 325 |
-
rel material:binding:physics = None
|
| 326 |
-
}
|
| 327 |
-
|
| 328 |
-
over "deck_hook_front_left" (
|
| 329 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 330 |
-
)
|
| 331 |
-
{
|
| 332 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 333 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 334 |
-
)
|
| 335 |
-
rel material:binding:physics = None
|
| 336 |
-
}
|
| 337 |
-
|
| 338 |
-
over "deck_hook_rear_left" (
|
| 339 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 340 |
-
)
|
| 341 |
-
{
|
| 342 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 343 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 344 |
-
)
|
| 345 |
-
rel material:binding:physics = None
|
| 346 |
-
}
|
| 347 |
-
|
| 348 |
-
over "deck_end_frame_left" (
|
| 349 |
-
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 350 |
-
)
|
| 351 |
-
{
|
| 352 |
-
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 353 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 354 |
-
)
|
| 355 |
-
rel material:binding:physics = None
|
| 356 |
-
}
|
| 357 |
-
}
|
| 358 |
-
}
|
| 359 |
-
}
|
| 360 |
-
}
|
| 361 |
-
|
| 362 |
-
def Xform "Room"
|
| 363 |
-
{
|
| 364 |
-
def Mesh "Bottom" (
|
| 365 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 366 |
-
)
|
| 367 |
-
{
|
| 368 |
-
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 369 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 370 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 371 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 372 |
-
uniform token physics:approximation = "convexHull"
|
| 373 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 374 |
-
custom bool primvars:doNotCastShadows = 1
|
| 375 |
-
}
|
| 376 |
-
|
| 377 |
-
def Mesh "Floor" (
|
| 378 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 379 |
-
)
|
| 380 |
-
{
|
| 381 |
-
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 382 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 383 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 384 |
-
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 385 |
-
bindMaterialAs = "strongerThanDescendants"
|
| 386 |
-
)
|
| 387 |
-
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 388 |
-
uniform token physics:approximation = "convexHull"
|
| 389 |
-
bool physics:collisionEnabled = 1
|
| 390 |
-
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 391 |
-
custom bool primvars:doNotCastShadows = 1
|
| 392 |
-
|
| 393 |
-
def Material "_FlatColorMaterial"
|
| 394 |
-
{
|
| 395 |
-
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 396 |
-
|
| 397 |
-
def Shader "Shader"
|
| 398 |
-
{
|
| 399 |
-
uniform token info:id = "UsdPreviewSurface"
|
| 400 |
-
color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
|
| 401 |
-
float inputs:metallic = 0
|
| 402 |
-
float inputs:roughness = 1
|
| 403 |
-
color3f inputs:specularColor = (0, 0, 0)
|
| 404 |
-
token outputs:surface
|
| 405 |
-
}
|
| 406 |
-
}
|
| 407 |
-
}
|
| 408 |
-
|
| 409 |
-
def Mesh "North" (
|
| 410 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 411 |
-
)
|
| 412 |
-
{
|
| 413 |
-
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 414 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 415 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 416 |
-
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 417 |
-
uniform token physics:approximation = "convexHull"
|
| 418 |
-
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 419 |
-
custom bool primvars:doNotCastShadows = 1
|
| 420 |
-
}
|
| 421 |
-
|
| 422 |
-
def Mesh "South" (
|
| 423 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 424 |
-
)
|
| 425 |
-
{
|
| 426 |
-
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 427 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 428 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 429 |
-
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 430 |
-
uniform token physics:approximation = "convexHull"
|
| 431 |
-
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 432 |
-
custom bool primvars:doNotCastShadows = 1
|
| 433 |
-
}
|
| 434 |
-
|
| 435 |
-
def Mesh "West" (
|
| 436 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 437 |
-
)
|
| 438 |
-
{
|
| 439 |
-
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 440 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 441 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 442 |
-
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 443 |
-
uniform token physics:approximation = "convexHull"
|
| 444 |
-
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 445 |
-
custom bool primvars:doNotCastShadows = 1
|
| 446 |
-
}
|
| 447 |
-
|
| 448 |
-
def Mesh "East" (
|
| 449 |
-
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 450 |
-
)
|
| 451 |
-
{
|
| 452 |
-
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 453 |
-
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 454 |
-
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 455 |
-
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 456 |
-
uniform token physics:approximation = "convexHull"
|
| 457 |
-
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 458 |
-
custom bool primvars:doNotCastShadows = 1
|
| 459 |
-
}
|
| 460 |
-
}
|
| 461 |
-
|
| 462 |
-
def Xform "Lights"
|
| 463 |
-
{
|
| 464 |
-
def DistantLight "DistantLight_1"
|
| 465 |
-
{
|
| 466 |
-
float inputs:angle = 1
|
| 467 |
-
float inputs:intensity = 3000
|
| 468 |
-
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 469 |
-
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 470 |
-
}
|
| 471 |
-
|
| 472 |
-
def DomeLight "DomeLight_2"
|
| 473 |
-
{
|
| 474 |
-
float inputs:intensity = 150
|
| 475 |
-
}
|
| 476 |
-
}
|
| 477 |
-
|
| 478 |
-
def Camera "Camera"
|
| 479 |
-
{
|
| 480 |
-
float2 clippingRange = (0.030954223, 10000)
|
| 481 |
-
float focalLength = 35
|
| 482 |
-
float horizontalAperture = 36
|
| 483 |
-
float verticalAperture = 36
|
| 484 |
-
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (0.9843418254785008, 2.6249128856479507, 2.21495003890094, 1) )
|
| 485 |
-
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 486 |
-
}
|
| 487 |
-
}
|
| 488 |
-
|
|
|
|
| 1 |
+
#usda 1.0
|
| 2 |
+
(
|
| 3 |
+
endTimeCode = 1000000
|
| 4 |
+
metersPerUnit = 1
|
| 5 |
+
startTimeCode = 0
|
| 6 |
+
timeCodesPerSecond = 60
|
| 7 |
+
upAxis = "Z"
|
| 8 |
+
)
|
| 9 |
+
|
| 10 |
+
def "Render" (
|
| 11 |
+
hide_in_stage_window = true
|
| 12 |
+
no_delete = true
|
| 13 |
+
)
|
| 14 |
+
{
|
| 15 |
+
def "OmniverseKit"
|
| 16 |
+
{
|
| 17 |
+
def "HydraTextures" (
|
| 18 |
+
hide_in_stage_window = true
|
| 19 |
+
no_delete = true
|
| 20 |
+
)
|
| 21 |
+
{
|
| 22 |
+
def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
|
| 23 |
+
prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
|
| 24 |
+
hide_in_stage_window = true
|
| 25 |
+
no_delete = true
|
| 26 |
+
)
|
| 27 |
+
{
|
| 28 |
+
rel camera = </OmniverseKit_Persp>
|
| 29 |
+
token omni:rtx:ambientOcclusion:denoiserMode = "none"
|
| 30 |
+
token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
|
| 31 |
+
token omni:rtx:background:source:type = "domeLight"
|
| 32 |
+
bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
|
| 33 |
+
token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
|
| 34 |
+
bool omni:rtx:dlss:frameGeneration = 0
|
| 35 |
+
float3 omni:rtx:domeLight:rotationAxis = (0, 0, 1)
|
| 36 |
+
bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
|
| 37 |
+
bool omni:rtx:material:db:syncLoads = 1
|
| 38 |
+
token omni:rtx:post:dlss:execMode = "performance"
|
| 39 |
+
bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
|
| 40 |
+
bool omni:rtx:post:registeredCompositing:invertToneMap = 1
|
| 41 |
+
bool omni:rtx:pt:adaptiveSampling:filterError = 0
|
| 42 |
+
uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
|
| 43 |
+
uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
|
| 44 |
+
uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
|
| 45 |
+
int omni:rtx:pt:samplesPerIteration = 16
|
| 46 |
+
bool omni:rtx:reflections:denoiser:enabled = 0
|
| 47 |
+
token omni:rtx:rendermode = "RealTimePathTracing"
|
| 48 |
+
color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
|
| 49 |
+
bool omni:rtx:rt:demoire = 0
|
| 50 |
+
bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
|
| 51 |
+
int omni:rtx:rt:sss:samples = 1
|
| 52 |
+
uint omni:rtx:rtpt:maxVolumeBounces = 15
|
| 53 |
+
float omni:rtx:rtpt:modulatingRoughnessThreshold = 0.08
|
| 54 |
+
bool omni:rtx:scene:hydra:materialSyncLoads = 1
|
| 55 |
+
bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
|
| 56 |
+
rel orderedVars = </Render/Vars/LdrColor>
|
| 57 |
+
custom bool overrideClipRange = 0
|
| 58 |
+
uniform int2 resolution = (1024, 1024)
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
def RenderSettings "OmniverseGlobalRenderSettings" (
|
| 64 |
+
prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
|
| 65 |
+
no_delete = true
|
| 66 |
+
)
|
| 67 |
+
{
|
| 68 |
+
rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
def "Vars"
|
| 72 |
+
{
|
| 73 |
+
def RenderVar "LdrColor" (
|
| 74 |
+
hide_in_stage_window = true
|
| 75 |
+
no_delete = true
|
| 76 |
+
)
|
| 77 |
+
{
|
| 78 |
+
uniform string sourceName = "LdrColor"
|
| 79 |
+
uniform token sourceType = "raw"
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
over "OmniverseKit_Persp"
|
| 85 |
+
{
|
| 86 |
+
float exposure:fStop = 5
|
| 87 |
+
float exposure:responsivity = 1.1026709
|
| 88 |
+
float exposure:time = 0.02
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
def "World"
|
| 92 |
+
{
|
| 93 |
+
def Xform "AssetRoot"
|
| 94 |
+
{
|
| 95 |
+
def "Asset" (
|
| 96 |
+
prepend references = @../../../../../../../../../assets/h_frame_scaffolding/simready_usd/h_frame_scaffolding.usd@
|
| 97 |
+
)
|
| 98 |
+
{
|
| 99 |
+
def Material "_FlatColorMaterial"
|
| 100 |
+
{
|
| 101 |
+
token outputs:surface.connect = </World/AssetRoot/Asset/_FlatColorMaterial/Shader.outputs:surface>
|
| 102 |
+
|
| 103 |
+
def Shader "Shader"
|
| 104 |
+
{
|
| 105 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 106 |
+
color3f inputs:diffuseColor = (0.9, 0.2, 0)
|
| 107 |
+
float inputs:metallic = 0
|
| 108 |
+
float inputs:roughness = 1
|
| 109 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 110 |
+
token outputs:surface
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
over "H_Frame_Scaffolding"
|
| 115 |
+
{
|
| 116 |
+
over "leg_frame_left" (
|
| 117 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 118 |
+
)
|
| 119 |
+
{
|
| 120 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 121 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 122 |
+
)
|
| 123 |
+
rel material:binding:physics = None
|
| 124 |
+
}
|
| 125 |
+
|
| 126 |
+
over "leg_frame_right" (
|
| 127 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 128 |
+
)
|
| 129 |
+
{
|
| 130 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 131 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 132 |
+
)
|
| 133 |
+
rel material:binding:physics = None
|
| 134 |
+
}
|
| 135 |
+
|
| 136 |
+
over "cross_brace_front_inner" (
|
| 137 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 138 |
+
)
|
| 139 |
+
{
|
| 140 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 141 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 142 |
+
)
|
| 143 |
+
rel material:binding:physics = None
|
| 144 |
+
}
|
| 145 |
+
|
| 146 |
+
over "cross_brace_front_outer" (
|
| 147 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 148 |
+
)
|
| 149 |
+
{
|
| 150 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 151 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 152 |
+
)
|
| 153 |
+
rel material:binding:physics = None
|
| 154 |
+
}
|
| 155 |
+
|
| 156 |
+
over "cross_brace_rear_inner" (
|
| 157 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 158 |
+
)
|
| 159 |
+
{
|
| 160 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 161 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 162 |
+
)
|
| 163 |
+
rel material:binding:physics = None
|
| 164 |
+
}
|
| 165 |
+
|
| 166 |
+
over "cross_brace_rear_outer" (
|
| 167 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 168 |
+
)
|
| 169 |
+
{
|
| 170 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 171 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 172 |
+
)
|
| 173 |
+
rel material:binding:physics = None
|
| 174 |
+
}
|
| 175 |
+
|
| 176 |
+
over "brace_center_bolt_front" (
|
| 177 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 178 |
+
)
|
| 179 |
+
{
|
| 180 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 181 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 182 |
+
)
|
| 183 |
+
rel material:binding:physics = None
|
| 184 |
+
}
|
| 185 |
+
|
| 186 |
+
over "brace_center_bolt_rear" (
|
| 187 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 188 |
+
)
|
| 189 |
+
{
|
| 190 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 191 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 192 |
+
)
|
| 193 |
+
rel material:binding:physics = None
|
| 194 |
+
}
|
| 195 |
+
|
| 196 |
+
over "brace_lock_pin_front_left_lower" (
|
| 197 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 198 |
+
)
|
| 199 |
+
{
|
| 200 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 201 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 202 |
+
)
|
| 203 |
+
rel material:binding:physics = None
|
| 204 |
+
}
|
| 205 |
+
|
| 206 |
+
over "brace_lock_pin_front_left_upper" (
|
| 207 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 208 |
+
)
|
| 209 |
+
{
|
| 210 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 211 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 212 |
+
)
|
| 213 |
+
rel material:binding:physics = None
|
| 214 |
+
}
|
| 215 |
+
|
| 216 |
+
over "brace_lock_pin_front_right_lower" (
|
| 217 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 218 |
+
)
|
| 219 |
+
{
|
| 220 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 221 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 222 |
+
)
|
| 223 |
+
rel material:binding:physics = None
|
| 224 |
+
}
|
| 225 |
+
|
| 226 |
+
over "brace_lock_pin_front_right_upper" (
|
| 227 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 228 |
+
)
|
| 229 |
+
{
|
| 230 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 231 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 232 |
+
)
|
| 233 |
+
rel material:binding:physics = None
|
| 234 |
+
}
|
| 235 |
+
|
| 236 |
+
over "brace_lock_pin_rear_left_lower" (
|
| 237 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 238 |
+
)
|
| 239 |
+
{
|
| 240 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 241 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 242 |
+
)
|
| 243 |
+
rel material:binding:physics = None
|
| 244 |
+
}
|
| 245 |
+
|
| 246 |
+
over "brace_lock_pin_rear_left_upper" (
|
| 247 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 248 |
+
)
|
| 249 |
+
{
|
| 250 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 251 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 252 |
+
)
|
| 253 |
+
rel material:binding:physics = None
|
| 254 |
+
}
|
| 255 |
+
|
| 256 |
+
over "brace_lock_pin_rear_right_lower" (
|
| 257 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 258 |
+
)
|
| 259 |
+
{
|
| 260 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 261 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 262 |
+
)
|
| 263 |
+
rel material:binding:physics = None
|
| 264 |
+
}
|
| 265 |
+
|
| 266 |
+
over "brace_lock_pin_rear_right_upper" (
|
| 267 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 268 |
+
)
|
| 269 |
+
{
|
| 270 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 271 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 272 |
+
)
|
| 273 |
+
rel material:binding:physics = None
|
| 274 |
+
}
|
| 275 |
+
|
| 276 |
+
over "deck"
|
| 277 |
+
{
|
| 278 |
+
over "deck_plank_front" (
|
| 279 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 280 |
+
)
|
| 281 |
+
{
|
| 282 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 283 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 284 |
+
)
|
| 285 |
+
rel material:binding:physics = None
|
| 286 |
+
}
|
| 287 |
+
|
| 288 |
+
over "deck_hook_rear_right" (
|
| 289 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 290 |
+
)
|
| 291 |
+
{
|
| 292 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 293 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 294 |
+
)
|
| 295 |
+
rel material:binding:physics = None
|
| 296 |
+
}
|
| 297 |
+
|
| 298 |
+
over "deck_end_frame_right" (
|
| 299 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 300 |
+
)
|
| 301 |
+
{
|
| 302 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 303 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 304 |
+
)
|
| 305 |
+
rel material:binding:physics = None
|
| 306 |
+
}
|
| 307 |
+
|
| 308 |
+
over "deck_hook_front_right" (
|
| 309 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 310 |
+
)
|
| 311 |
+
{
|
| 312 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 313 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 314 |
+
)
|
| 315 |
+
rel material:binding:physics = None
|
| 316 |
+
}
|
| 317 |
+
|
| 318 |
+
over "deck_plank_rear" (
|
| 319 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 320 |
+
)
|
| 321 |
+
{
|
| 322 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 323 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 324 |
+
)
|
| 325 |
+
rel material:binding:physics = None
|
| 326 |
+
}
|
| 327 |
+
|
| 328 |
+
over "deck_hook_front_left" (
|
| 329 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 330 |
+
)
|
| 331 |
+
{
|
| 332 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 333 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 334 |
+
)
|
| 335 |
+
rel material:binding:physics = None
|
| 336 |
+
}
|
| 337 |
+
|
| 338 |
+
over "deck_hook_rear_left" (
|
| 339 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 340 |
+
)
|
| 341 |
+
{
|
| 342 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 343 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 344 |
+
)
|
| 345 |
+
rel material:binding:physics = None
|
| 346 |
+
}
|
| 347 |
+
|
| 348 |
+
over "deck_end_frame_left" (
|
| 349 |
+
prepend apiSchemas = ["MaterialBindingAPI"]
|
| 350 |
+
)
|
| 351 |
+
{
|
| 352 |
+
rel material:binding = </World/AssetRoot/Asset/_FlatColorMaterial> (
|
| 353 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 354 |
+
)
|
| 355 |
+
rel material:binding:physics = None
|
| 356 |
+
}
|
| 357 |
+
}
|
| 358 |
+
}
|
| 359 |
+
}
|
| 360 |
+
}
|
| 361 |
+
|
| 362 |
+
def Xform "Room"
|
| 363 |
+
{
|
| 364 |
+
def Mesh "Bottom" (
|
| 365 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 366 |
+
)
|
| 367 |
+
{
|
| 368 |
+
float3[] extent = [(-50, -50, -52), (50, 50, -50)]
|
| 369 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 370 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 371 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 372 |
+
uniform token physics:approximation = "convexHull"
|
| 373 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, 50, -50), (-50, 50, -50), (-50, -50, -52), (50, -50, -52), (50, 50, -52), (-50, 50, -52)]
|
| 374 |
+
custom bool primvars:doNotCastShadows = 1
|
| 375 |
+
}
|
| 376 |
+
|
| 377 |
+
def Mesh "Floor" (
|
| 378 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
|
| 379 |
+
)
|
| 380 |
+
{
|
| 381 |
+
float3[] extent = [(-50, -50, -2), (50, 50, 0)]
|
| 382 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 383 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 384 |
+
rel material:binding = </World/Room/Floor/_FlatColorMaterial> (
|
| 385 |
+
bindMaterialAs = "strongerThanDescendants"
|
| 386 |
+
)
|
| 387 |
+
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)]
|
| 388 |
+
uniform token physics:approximation = "convexHull"
|
| 389 |
+
bool physics:collisionEnabled = 1
|
| 390 |
+
point3f[] points = [(-50, -50, 0), (50, -50, 0), (50, 50, 0), (-50, 50, 0), (-50, -50, -2), (50, -50, -2), (50, 50, -2), (-50, 50, -2)]
|
| 391 |
+
custom bool primvars:doNotCastShadows = 1
|
| 392 |
+
|
| 393 |
+
def Material "_FlatColorMaterial"
|
| 394 |
+
{
|
| 395 |
+
token outputs:surface.connect = </World/Room/Floor/_FlatColorMaterial/Shader.outputs:surface>
|
| 396 |
+
|
| 397 |
+
def Shader "Shader"
|
| 398 |
+
{
|
| 399 |
+
uniform token info:id = "UsdPreviewSurface"
|
| 400 |
+
color3f inputs:diffuseColor = (0.8, 0.8, 0.8)
|
| 401 |
+
float inputs:metallic = 0
|
| 402 |
+
float inputs:roughness = 1
|
| 403 |
+
color3f inputs:specularColor = (0, 0, 0)
|
| 404 |
+
token outputs:surface
|
| 405 |
+
}
|
| 406 |
+
}
|
| 407 |
+
}
|
| 408 |
+
|
| 409 |
+
def Mesh "North" (
|
| 410 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 411 |
+
)
|
| 412 |
+
{
|
| 413 |
+
float3[] extent = [(-50, -52, -50), (50, -50, 50)]
|
| 414 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 415 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 416 |
+
normal3f[] normals = [(0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0), (0, 1, 0)]
|
| 417 |
+
uniform token physics:approximation = "convexHull"
|
| 418 |
+
point3f[] points = [(-50, -50, -50), (50, -50, -50), (50, -50, 50), (-50, -50, 50), (-50, -52, -50), (50, -52, -50), (50, -52, 50), (-50, -52, 50)]
|
| 419 |
+
custom bool primvars:doNotCastShadows = 1
|
| 420 |
+
}
|
| 421 |
+
|
| 422 |
+
def Mesh "South" (
|
| 423 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 424 |
+
)
|
| 425 |
+
{
|
| 426 |
+
float3[] extent = [(-50, 50, -50), (50, 52, 50)]
|
| 427 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 428 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 429 |
+
normal3f[] normals = [(0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0), (0, -1, 0)]
|
| 430 |
+
uniform token physics:approximation = "convexHull"
|
| 431 |
+
point3f[] points = [(50, 50, -50), (-50, 50, -50), (-50, 50, 50), (50, 50, 50), (50, 52, -50), (-50, 52, -50), (-50, 52, 50), (50, 52, 50)]
|
| 432 |
+
custom bool primvars:doNotCastShadows = 1
|
| 433 |
+
}
|
| 434 |
+
|
| 435 |
+
def Mesh "West" (
|
| 436 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 437 |
+
)
|
| 438 |
+
{
|
| 439 |
+
float3[] extent = [(-52, -50, -50), (-50, 50, 50)]
|
| 440 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 441 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 442 |
+
normal3f[] normals = [(1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0), (1, 0, 0)]
|
| 443 |
+
uniform token physics:approximation = "convexHull"
|
| 444 |
+
point3f[] points = [(-50, 50, -50), (-50, -50, -50), (-50, -50, 50), (-50, 50, 50), (-52, 50, -50), (-52, -50, -50), (-52, -50, 50), (-52, 50, 50)]
|
| 445 |
+
custom bool primvars:doNotCastShadows = 1
|
| 446 |
+
}
|
| 447 |
+
|
| 448 |
+
def Mesh "East" (
|
| 449 |
+
prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
|
| 450 |
+
)
|
| 451 |
+
{
|
| 452 |
+
float3[] extent = [(50, -50, -50), (52, 50, 50)]
|
| 453 |
+
int[] faceVertexCounts = [4, 4, 4, 4, 4, 4]
|
| 454 |
+
int[] faceVertexIndices = [0, 1, 2, 3, 7, 6, 5, 4, 0, 4, 5, 1, 1, 5, 6, 2, 2, 6, 7, 3, 3, 7, 4, 0]
|
| 455 |
+
normal3f[] normals = [(-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0), (-1, 0, 0)]
|
| 456 |
+
uniform token physics:approximation = "convexHull"
|
| 457 |
+
point3f[] points = [(50, -50, -50), (50, 50, -50), (50, 50, 50), (50, -50, 50), (52, -50, -50), (52, 50, -50), (52, 50, 50), (52, -50, 50)]
|
| 458 |
+
custom bool primvars:doNotCastShadows = 1
|
| 459 |
+
}
|
| 460 |
+
}
|
| 461 |
+
|
| 462 |
+
def Xform "Lights"
|
| 463 |
+
{
|
| 464 |
+
def DistantLight "DistantLight_1"
|
| 465 |
+
{
|
| 466 |
+
float inputs:angle = 1
|
| 467 |
+
float inputs:intensity = 3000
|
| 468 |
+
float3 xformOp:rotateXYZ = (45, 0, 90)
|
| 469 |
+
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
|
| 470 |
+
}
|
| 471 |
+
|
| 472 |
+
def DomeLight "DomeLight_2"
|
| 473 |
+
{
|
| 474 |
+
float inputs:intensity = 150
|
| 475 |
+
}
|
| 476 |
+
}
|
| 477 |
+
|
| 478 |
+
def Camera "Camera"
|
| 479 |
+
{
|
| 480 |
+
float2 clippingRange = (0.030954223, 10000)
|
| 481 |
+
float focalLength = 35
|
| 482 |
+
float horizontalAperture = 36
|
| 483 |
+
float verticalAperture = 36
|
| 484 |
+
matrix4d xformOp:transform = ( (-0.9363291775690447, 0.3511234415883917, -2.775557561562892e-17, 0), (-0.14887604148169287, -0.39700277728451433, 0.9056625856802984, 0), (0.317999364001908, 0.8479983040050881, 0.42399915200254396, -0), (0.9843418254785008, 2.6249128856479507, 2.21495003890094, 1) )
|
| 485 |
+
uniform token[] xformOpOrder = ["xformOp:transform"]
|
| 486 |
+
}
|
| 487 |
+
}
|
| 488 |
+
|