NeoSim-Assets / assets /scene /default_environment.usda
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update neosim assets and third party dependencies
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#usda 1.0
(
customLayerData = {
dictionary audioSettings = {
double dopplerLimit = 2
double dopplerScale = 1
double nonSpatialTimeScale = 1
double spatialTimeScale = 1
double speedOfSound = 340
}
dictionary cameraSettings = {
dictionary Front = {
double3 position = (1000.000000000002, -2.220446049250317e-13, 0)
double radius = 500
}
dictionary OmniverseKit_Front = {
double3 position = (0, 0, 1000)
double radius = 10
double3 target = (0, 0, 900)
}
dictionary OmniverseKit_Persp = {
double3 position = (7711.011706823173, 7707.511706823175, 8947.44871854192)
double radius = 100
double3 target = (7653.27667990421, 7649.776679904212, 8889.713691622957)
}
dictionary OmniverseKit_Right = {
double3 position = (-1000, -4.930380657631324e-30, -2.220446049250313e-13)
double radius = 10
double3 target = (-900, -4.930380657631324e-30, -1.9984014443252818e-13)
}
dictionary OmniverseKit_Top = {
double3 position = (2.3869795029440866e-13, 1000, -2.6645352591003757e-13)
double radius = 10
double3 target = (1.9984014443252818e-13, 900, -1.9984014443252818e-13)
}
dictionary Perspective = {
double3 position = (7.241225223054727, 7.8091118467306275, 6.239697093480477)
double3 target = (0.8199831986338388, 0.37404819644164, 0.19595158776175836)
}
dictionary Right = {
double3 position = (0, -1000, -2.220446049250313e-13)
double radius = 500
}
dictionary Top = {
double3 position = (0, 0, 49999.999997496605)
double radius = 2.8629262924194334
}
string boundCamera = "/OmniverseKit_Persp"
}
dictionary navmeshSettings = {
double agentHeight = 180
double agentRadius = 20
bool excludeRigidBodies = 1
int ver = 2
double voxelCeiling = 460
}
dictionary omni_layer = {
string authoring_layer = "./default_environment.usd"
dictionary locked = {
}
dictionary muteness = {
}
}
dictionary renderSettings = {
}
}
defaultPrim = "World"
endTimeCode = 1
metersPerUnit = 1
startTimeCode = 0
timeCodesPerSecond = 60
upAxis = "Z"
)
def Camera "OmniverseKit_Right" (
hide_in_stage_window = true
kind = "model"
no_delete = true
)
{
float4[] clippingPlanes = []
float2 clippingRange = (1, 10000000)
float focalLength = 50
float focusDistance = 0
float fStop = 0
float horizontalAperture = 5000
float horizontalApertureOffset = 0
token projection = "orthographic"
float verticalAperture = 3648.4849
float verticalApertureOffset = 0
matrix4d xformOp:transform = ( (1, 0, 0, 0), (0, -2.220446049250313e-16, 1, 0), (0, -1, -2.220446049250313e-16, 0), (0, -1000, -2.220446049250313e-13, 1) )
uniform token[] xformOpOrder = ["xformOp:transform"]
}
def Camera "OmniverseKit_Front" (
hide_in_stage_window = true
kind = "model"
no_delete = true
)
{
float4[] clippingPlanes = []
float2 clippingRange = (1, 10000000)
float focalLength = 50
float focusDistance = 0
float fStop = 0
float horizontalAperture = 5000
float horizontalApertureOffset = 0
token projection = "orthographic"
float verticalAperture = 3648.4849
float verticalApertureOffset = 0
matrix4d xformOp:transform = ( (0, 1.0000000000000002, -2.220446049250313e-16, 0), (-2.220446049250313e-16, 0, 1.0000000000000002, 0), (1.0000000000000002, -2.220446049250313e-16, 0, 0), (1000.000000000002, -2.220446049250317e-13, 0, 1) )
uniform token[] xformOpOrder = ["xformOp:transform"]
}
def Xform "World" (
kind = "component"
)
{
double3 xformOp:translate = (0, 0, 0)
uniform token[] xformOpOrder = ["xformOp:translate"]
def Scope "Looks" (
kind = "model"
)
{
def Material "theGrid"
{
token outputs:mdl:displacement.connect = </World/Looks/theGrid/Shader.outputs:out>
token outputs:mdl:surface.connect = </World/Looks/theGrid/Shader.outputs:out>
token outputs:mdl:volume.connect = </World/Looks/theGrid/Shader.outputs:out>
def Shader "Shader"
{
uniform token info:implementationSource = "sourceAsset"
uniform asset info:mdl:sourceAsset = @OmniPBR.mdl@
uniform token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
float inputs:albedo_add = 0 (
customData = {
float default = 0
dictionary soft_range = {
float max = 1
float min = -1
}
}
displayGroup = "Albedo"
displayName = "Albedo Add"
doc = "Adds a constant value to the diffuse color "
hidden = false
)
color3f inputs:diffuse_color_constant = (0.2, 0.2, 0.2) (
customData = {
float3 default = (0.2, 0.2, 0.2)
}
displayGroup = "Albedo"
displayName = "Albedo Color"
doc = "This is the albedo base color"
hidden = false
renderType = "color"
)
asset inputs:diffuse_texture = @./texture/Wireframe/Wireframe_blue.png@ (
colorSpace = "auto"
customData = {
asset default = @@
}
displayGroup = "Albedo"
displayName = "Albedo Map"
hidden = false
renderType = "texture_2d"
)
color3f inputs:diffuse_tint = (1, 1, 1) (
customData = {
float3 default = (1, 1, 1)
}
displayGroup = "Albedo"
displayName = "Color Tint"
doc = "When enabled, this color value is multiplied over the final albedo color"
hidden = false
renderType = "color"
)
color3f inputs:emissive_color = (1, 1, 1) (
customData = {
float3 default = (1, 0.1, 0.1)
}
displayGroup = "Emissive"
displayName = "Emissive Color"
doc = "The emission color"
hidden = false
renderType = "color"
)
asset inputs:emissive_color_texture = @./texture/Wireframe/WireframeBlur_basecolor.png@ (
colorSpace = "auto"
customData = {
asset default = @@
}
displayGroup = "Emissive"
displayName = "Emissive Color map"
doc = "The emissive color texture"
hidden = false
renderType = "texture_2d"
)
float inputs:emissive_intensity = 1000 (
customData = {
float default = 40
}
displayGroup = "Emissive"
displayName = "Emissive Intensity"
doc = "Intensity of the emission"
hidden = false
)
asset inputs:emissive_mask_texture = @./texture/Wireframe/WireframeBlur_blue.png@ (
colorSpace = "sRGB"
customData = {
asset default = @@
}
displayGroup = "Emissive"
displayName = "Emissive Mask map"
doc = "The texture masking the emissive color"
hidden = false
renderType = "texture_2d"
)
bool inputs:enable_emission = 1 (
customData = {
bool default = 0
}
displayGroup = "Emissive"
displayName = "Enable Emission"
doc = "Enables the emission of light from the material"
hidden = false
)
bool inputs:project_uvw = 1 (
customData = {
bool default = 0
}
displayGroup = "UV"
displayName = "Enable Project UVW Coordinates"
doc = "When enabled, UV coordinates will be generated by projecting them from a coordinate system"
hidden = false
)
float inputs:specular_level = 0.5 (
customData = {
float default = 0.5
dictionary soft_range = {
float max = 1
float min = 0
}
}
displayGroup = "Reflectivity"
displayName = "Specular"
doc = "The specular level (intensity) of the material"
hidden = false
)
bool inputs:world_or_object = 1 (
customData = {
bool default = 0
}
displayGroup = "UV"
displayName = "Enable World Space"
doc = "When enabled, uses world space for projection, otherwise object space is used"
hidden = false
)
token outputs:out (
renderType = "material"
)
}
}
}
def Xform "Enviroment" (
prepend apiSchemas = ["MaterialBindingAPI"]
)
{
rel material:binding = </World/Looks/theGrid> (
bindMaterialAs = "weakerThanDescendants"
)
token visibility = "inherited"
float3 xformOp:rotateZYX = (0, 0, 0)
float3 xformOp:scale = (1, 1, 1)
double3 xformOp:translate = (0, 0, 0)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateZYX", "xformOp:scale"]
def Mesh "Geometry" (
prepend apiSchemas = ["MaterialBindingAPI"]
)
{
float3[] extent = [(-0.5, -0.5, 0), (0.5, 0.5, 0)]
int[] faceVertexCounts = [4]
int[] faceVertexIndices = [0, 1, 3, 2]
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] (
interpolation = "faceVarying"
)
point3f[] points = [(-0.5, -0.5, 0), (0.5, -0.5, 0), (-0.5, 0.5, 0), (0.5, 0.5, 0)]
texCoord2f[] primvars:st = [(0, 0), (1, 0), (1, 1), (0, 1)] (
interpolation = "faceVarying"
)
uniform token subdivisionScheme = "none"
token visibility = "inherited"
quatd xformOp:orient = (1, 0, 0, 0)
double3 xformOp:scale = (100, 100, 1)
double3 xformOp:translate = (-0.425, 0.425, 0)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
}
}
def Xform "GroundPlane"
{
quatf xformOp:orient = (1, 0, 0, 0)
float3 xformOp:scale = (1, 1, 1)
double3 xformOp:translate = (0, 0, 0)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
def Plane "CollisionPlane" (
prepend apiSchemas = ["PhysicsCollisionAPI"]
)
{
uniform token axis = "Z"
uniform token purpose = "guide"
float3 xformOp:scale = (0.01, 0.01, 0.01)
uniform token[] xformOpOrder = ["xformOp:scale"]
}
}
def SphereLight "SphereLight" (
prepend apiSchemas = ["ShapingAPI"]
)
{
float intensity = 30000
float radius = 0.25
float shaping:cone:angle = 180
float shaping:cone:softness
float shaping:focus
color3f shaping:focusTint
asset shaping:ies:file
token visibility = "inherited"
quatd xformOp:orient = (0.5000000000000001, 0.5, 0.49999999999999994, 0.5)
double3 xformOp:scale = (1, 1, 1)
double3 xformOp:translate = (0, 0, 2.5)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
}
}
def Camera "OmniverseKit_Top" (
hide_in_stage_window = true
kind = "model"
no_delete = true
)
{
float4[] clippingPlanes = []
float2 clippingRange = (1, 10000000)
float focalLength = 50
float focusDistance = 0
float fStop = 0
float horizontalAperture = 28.629263
float horizontalApertureOffset = 0
custom uniform vector3d omni:kit:centerOfInterest = (0, 0, -50000)
token projection = "orthographic"
float verticalAperture = 24.415663
float verticalApertureOffset = 0
matrix4d xformOp:transform = ( (-2.220446049250313e-16, -1, 0, 0), (1, -2.220446049250313e-16, 0, 0), (0, 0, 1, 0), (0, 0, 49999.999997496605, 1) )
uniform token[] xformOpOrder = ["xformOp:transform"]
}
over "Render" (
hide_in_stage_window = true
)
{
}