Download scenesmith_full/scripts/convert_partnet_mobility.py from Neptune-T/DragMesh-3-Scene: direct link, hf CLI and curl.
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hf download hf://datasets/Neptune-T/DragMesh-3-Scene/scenesmith_full/scripts/convert_partnet_mobility.py
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22 kB
| #!/usr/bin/env python3 | |
| """Convert PartNet-Mobility dataset to simulation-ready SDF format. | |
| This script processes articulated URDF assets from PartNet-Mobility into | |
| Drake-compatible SDF files with: | |
| - Physics properties (mass, inertia from VLM-estimated masses) | |
| - Canonicalized orientation (front-facing +Y, z-up) | |
| - Corrected scale (VLM-validated dimensions) | |
| - Placement type metadata (floor/wall/ceiling) | |
| Usage: | |
| # Process single asset or small batch | |
| python scripts/convert_partnet_mobility.py \\ | |
| --input /path/to/partnet-mobility-v0 \\ | |
| --output /path/to/processed_output | |
| """ | |
| import argparse | |
| import json | |
| import logging | |
| import shutil | |
| import traceback | |
| from dataclasses import asdict, dataclass | |
| from pathlib import Path | |
| import numpy as np | |
| from omegaconf import OmegaConf | |
| from pydrake.multibody.parsing import Parser | |
| from pydrake.multibody.plant import MultibodyPlant | |
| from scipy.spatial.transform import Rotation | |
| from tqdm import tqdm | |
| from scenesmith.agent_utils.articulated_physics_analyzer import ( | |
| PlacementOptions, | |
| analyze_articulated_physics, | |
| ) | |
| from scenesmith.agent_utils.convex_decomposition_server import ( | |
| ConvexDecompositionClient, | |
| ConvexDecompositionServer, | |
| ) | |
| from scenesmith.agent_utils.materials import get_friction | |
| from scenesmith.agent_utils.mesh_utils import convert_objs_to_gltf | |
| from scenesmith.agent_utils.urdf_to_sdf import ( | |
| compute_articulated_bounding_box, | |
| compute_link_physics_from_meshes, | |
| compute_sdf_bounding_box, | |
| convert_urdf_to_sdf, | |
| extract_link_meshes, | |
| parse_urdf, | |
| update_sdf_model_pose, | |
| validate_urdf_meshes, | |
| ) | |
| from scenesmith.agent_utils.vlm_service import VLMService | |
| console_logger = logging.getLogger(__name__) | |
| def get_placement_type(opts: PlacementOptions) -> str: | |
| """Get canonical placement type from placement options. | |
| Floor takes precedence if model can be placed on floor or wall/ceiling. | |
| """ | |
| if opts.on_floor: | |
| return "floor" | |
| elif opts.on_wall: | |
| return "wall" | |
| elif opts.on_ceiling: | |
| return "ceiling" | |
| return "floor" # Default to floor. | |
| class AnalysisResult: | |
| """Result of VLM analysis for an articulated asset.""" | |
| # Canonicalization. | |
| front_axis: str # "+X", "-X", "+Y", "-Y" (Z is always up). | |
| # Placement. | |
| placement_options: PlacementOptions | |
| # Scale. | |
| scale_correct: bool | |
| corrected_dimensions_m: tuple[float, float, float] | None # (W, D, H) | |
| scale_factor: float # Applied scale factor (1.0 if unchanged). | |
| # Physics per link. | |
| link_materials: dict[str, str] # link_name -> material | |
| link_masses: dict[str, float] # link_name -> mass_kg | |
| # Metadata. | |
| category: str | |
| model_id: str | |
| # Total mass (sum of link masses). | |
| total_mass_kg: float = 0.0 | |
| # Link descriptions (from VLM analysis). | |
| link_descriptions: dict[str, str] | None = None | |
| # VLM images directory (if saved). | |
| vlm_images_dir: Path | None = None | |
| # Front view image index (for debugging). | |
| front_view_image_index: int | None = None | |
| # Whether this object is a manipuland (can be picked up/manipulated). | |
| is_manipuland: bool = False | |
| # Overall description of the object (from VLM analysis). | |
| object_description: str | None = None | |
| def load_asset_metadata(asset_dir: Path) -> dict: | |
| """Load asset metadata from meta.json. | |
| Args: | |
| asset_dir: Path to asset directory. | |
| Returns: | |
| Metadata dict with at least 'model_cat' and 'model_id' keys. | |
| """ | |
| meta_path = asset_dir / "meta.json" | |
| if not meta_path.exists(): | |
| return {"model_cat": "Unknown", "model_id": asset_dir.name} | |
| with open(meta_path) as f: | |
| return json.load(f) | |
| def compute_front_rotation_matrix(front_axis: str) -> np.ndarray: | |
| """Compute rotation matrix to rotate front axis to +Y. | |
| Args: | |
| front_axis: Current front axis ("+X", "-X", "+Y", "-Y"). | |
| Returns: | |
| 3x3 rotation matrix. | |
| """ | |
| # Rotation around Z axis to align front to +Y. | |
| rotations = { | |
| "+Y": 0.0, # Already facing +Y. | |
| "-Y": np.pi, # 180 degrees. | |
| "+X": -np.pi / 2, # 90 degrees CCW. | |
| "-X": np.pi / 2, # 90 degrees CW. | |
| } | |
| angle = rotations.get(front_axis, 0.0) | |
| return Rotation.from_euler("z", angle).as_matrix() | |
| def compute_canonical_pose( | |
| placement_type: str, | |
| front_axis: str, | |
| min_xyz: np.ndarray, | |
| max_xyz: np.ndarray, | |
| center: np.ndarray, | |
| ) -> tuple[float, float, float, float, float, float]: | |
| """Compute canonical pose (x, y, z, roll, pitch, yaw) based on placement type. | |
| Different placement types require different canonicalization: | |
| - Floor/on_object: Bottom at Z=0, center XY, front faces +Y | |
| - Wall: Back at Y=0 (against wall), center X, center Z | |
| - Ceiling: Top at Z=0, center XY (no flip - objects already modeled correctly) | |
| Args: | |
| placement_type: One of "floor", "wall", "ceiling", or default "floor". | |
| front_axis: Front axis for rotation ("+X", "-X", "+Y", "-Y"). | |
| min_xyz: Minimum bounding box coordinates. | |
| max_xyz: Maximum bounding box coordinates. | |
| center: Center of bounding box. | |
| Returns: | |
| Pose tuple (tx, ty, tz, roll, pitch, yaw). | |
| """ | |
| # Rotation around Z to align front to +Y. | |
| front_rotation = compute_front_rotation_matrix(front_axis) | |
| yaw = Rotation.from_matrix(front_rotation).as_euler("xyz")[2] | |
| # SDF pose semantics: p_world = R @ p_model + t | |
| # Since rotation is applied first, we must compute translation based on the | |
| # ROTATED bounding box, not the original. Otherwise centering will be wrong. | |
| # Build all 8 corners of the bounding box. | |
| corners = np.array( | |
| [ | |
| [min_xyz[0], min_xyz[1], min_xyz[2]], | |
| [min_xyz[0], min_xyz[1], max_xyz[2]], | |
| [min_xyz[0], max_xyz[1], min_xyz[2]], | |
| [min_xyz[0], max_xyz[1], max_xyz[2]], | |
| [max_xyz[0], min_xyz[1], min_xyz[2]], | |
| [max_xyz[0], min_xyz[1], max_xyz[2]], | |
| [max_xyz[0], max_xyz[1], min_xyz[2]], | |
| [max_xyz[0], max_xyz[1], max_xyz[2]], | |
| ] | |
| ) | |
| # Rotate corners by front_rotation (yaw around Z). | |
| rotated_corners = corners @ front_rotation.T | |
| # Compute rotated bounding box. | |
| rot_min = rotated_corners.min(axis=0) | |
| rot_max = rotated_corners.max(axis=0) | |
| rot_center = (rot_min + rot_max) / 2 | |
| if placement_type == "wall": | |
| # Wall objects: back at Y=0 (against wall), center X, center Z. | |
| # After rotation, object faces +Y, so back is at rotated min Y. | |
| tx = -rot_center[0] | |
| ty = -rot_min[1] # Put back at Y=0. | |
| tz = -rot_center[2] # Center vertically. | |
| elif placement_type == "ceiling": | |
| # Ceiling objects: top at Z=0, center XY. | |
| # No flip needed - ceiling objects (lights, fans) are modeled with | |
| # their active side facing down already. | |
| tx = -rot_center[0] | |
| ty = -rot_center[1] | |
| tz = -rot_max[2] # Put top at Z=0. | |
| else: | |
| # Floor and on_object: bottom at Z=0, center XY. | |
| tx = -rot_center[0] | |
| ty = -rot_center[1] | |
| tz = -rot_min[2] # Put bottom at Z=0. | |
| # No roll/pitch needed - only yaw for front axis alignment. | |
| roll, pitch = 0.0, 0.0 | |
| return tx, ty, tz, roll, pitch, yaw | |
| def analyze_asset_with_vlm( | |
| asset_dir: Path, | |
| metadata: dict, | |
| vlm_images_output_dir: Path | None = None, | |
| ) -> AnalysisResult: | |
| """Analyze asset using VLM for physics and canonicalization. | |
| Args: | |
| asset_dir: Path to asset directory. | |
| metadata: Asset metadata. | |
| vlm_images_output_dir: Directory to save VLM analysis images (if provided). | |
| Returns: | |
| AnalysisResult with canonicalization and physics info. | |
| """ | |
| category = metadata.get("model_cat", "Unknown") | |
| model_id = metadata.get("model_id", asset_dir.name) | |
| # Parse URDF to get link names. | |
| urdf_path = asset_dir / "mobility.urdf" | |
| if not urdf_path.exists(): | |
| raise FileNotFoundError(f"URDF not found: {urdf_path}") | |
| # Load VLM configuration. | |
| config_path = ( | |
| Path(__file__).parent.parent | |
| / "configurations/furniture_agent/base_furniture_agent.yaml" | |
| ) | |
| cfg = OmegaConf.load(config_path) | |
| # Create VLM service. | |
| vlm_service = VLMService() | |
| # Compute bounding box for VLM analysis. | |
| bbox_min, bbox_max, _ = compute_articulated_bounding_box(urdf_path) | |
| # Get link names with visual geometry (excludes empty links like "base"). | |
| link_meshes = extract_link_meshes(urdf_path) | |
| link_names_with_geometry = [lm.link_name for lm in link_meshes] | |
| # Analyze with VLM using per-link rendering. | |
| vlm_analysis = analyze_articulated_physics( | |
| urdf_path=urdf_path, | |
| link_names=link_names_with_geometry, | |
| bounding_box={"min": bbox_min.tolist(), "max": bbox_max.tolist()}, | |
| vlm_service=vlm_service, | |
| cfg=cfg, | |
| category=category, | |
| debug_output_dir=vlm_images_output_dir, | |
| ) | |
| # Build result from VLM analysis. | |
| placement = PlacementOptions( | |
| on_floor=vlm_analysis.placement_options.on_floor, | |
| on_wall=vlm_analysis.placement_options.on_wall, | |
| on_ceiling=vlm_analysis.placement_options.on_ceiling, | |
| on_object=vlm_analysis.placement_options.on_object, | |
| ) | |
| return AnalysisResult( | |
| front_axis=vlm_analysis.front_axis, | |
| placement_options=placement, | |
| scale_correct=vlm_analysis.scale_correct, | |
| corrected_dimensions_m=None, | |
| scale_factor=vlm_analysis.scale_factor, | |
| link_materials=vlm_analysis.link_materials, | |
| link_masses=vlm_analysis.link_masses, | |
| category=category, | |
| model_id=model_id, | |
| total_mass_kg=vlm_analysis.total_mass_kg, | |
| link_descriptions=vlm_analysis.link_descriptions, | |
| vlm_images_dir=vlm_analysis.vlm_images_dir, | |
| front_view_image_index=vlm_analysis.front_view_image_index, | |
| object_description=vlm_analysis.object_description, | |
| ) | |
| def validate_with_drake(model_path: Path) -> bool: | |
| """Validate URDF or SDF file can be parsed by Drake. | |
| Args: | |
| model_path: Path to URDF or SDF file. | |
| Returns: | |
| True if validation passes. | |
| """ | |
| try: | |
| plant = MultibodyPlant(time_step=0.0) | |
| parser = Parser(plant) | |
| parser.AddModels(str(model_path)) | |
| plant.Finalize() | |
| return True | |
| except Exception as e: | |
| console_logger.error(f"Drake validation failed for {model_path}: {e}") | |
| return False | |
| def process_single_asset( | |
| asset_dir: Path, output_dir: Path, collision_client: ConvexDecompositionClient | |
| ) -> Path | None: | |
| """Process a single PartNet-Mobility asset. | |
| Args: | |
| asset_dir: Path to asset directory. | |
| output_dir: Path to output directory. | |
| collision_client: Convex decomposition client for collision geometry generation. | |
| Returns: | |
| Path to generated SDF, or None if processing failed. | |
| """ | |
| try: | |
| # Load metadata. | |
| metadata = load_asset_metadata(asset_dir) | |
| model_id = asset_dir.name | |
| category = metadata.get("model_cat", "Unknown") | |
| console_logger.info(f"Processing {model_id} ({category})") | |
| # Check URDF exists. | |
| urdf_path = asset_dir / "mobility.urdf" | |
| if not urdf_path.exists(): | |
| console_logger.warning(f"No URDF found in {asset_dir}") | |
| return None | |
| # Validate URDF has valid meshes. | |
| urdf_result = parse_urdf(urdf_path) | |
| valid_meshes, _ = validate_urdf_meshes( | |
| urdf_path=urdf_path, urdf_result=urdf_result | |
| ) | |
| if not valid_meshes: | |
| console_logger.warning(f"No valid meshes in {model_id}") | |
| return None | |
| # Create output directory for this asset. | |
| asset_output_dir = output_dir / model_id | |
| asset_output_dir.mkdir(parents=True, exist_ok=True) | |
| # Create VLM images directory. | |
| vlm_images_dir = asset_output_dir / "vlm_images" | |
| vlm_images_dir.mkdir(parents=True, exist_ok=True) | |
| # Analyze asset with VLM. | |
| analysis = analyze_asset_with_vlm( | |
| asset_dir=asset_dir, | |
| metadata=metadata, | |
| vlm_images_output_dir=vlm_images_dir, | |
| ) | |
| # Compute link physics from meshes. | |
| link_physics = compute_link_physics_from_meshes( | |
| urdf_path=urdf_path, link_masses=analysis.link_masses | |
| ) | |
| # Compute link friction from materials. | |
| link_friction = { | |
| link_name: get_friction(material) | |
| for link_name, material in analysis.link_materials.items() | |
| } | |
| # Two-pass conversion to handle GLTF coordinate frame changes: | |
| # Pass 1: Convert URDF to SDF WITHOUT model pose (exports GLTFs). | |
| sdf_path = convert_urdf_to_sdf( | |
| urdf_path=urdf_path, | |
| output_path=asset_output_dir / "mobility.sdf", | |
| link_physics=link_physics, | |
| link_friction=link_friction, | |
| model_name=f"partnet_{model_id}", | |
| repair_missing_meshes=True, | |
| model_pose=None, # No pose yet - will add after computing from GLTFs. | |
| generate_collision=True, | |
| collision_client=collision_client, | |
| collision_threshold=0.05, | |
| merge_visuals=True, | |
| scale_factor=analysis.scale_factor, | |
| ) | |
| # Pass 2: Compute bounding box from output GLTFs (accounts for Y-up export). | |
| # This gives us the correct coordinate frame for the rendered geometry. | |
| min_xyz, max_xyz, center = compute_sdf_bounding_box( | |
| sdf_path=sdf_path, | |
| scale_factor=analysis.scale_factor, | |
| ) | |
| # Compute model-level pose for canonicalization. | |
| placement_type = get_placement_type(analysis.placement_options) | |
| model_pose = compute_canonical_pose( | |
| placement_type=placement_type, | |
| front_axis=analysis.front_axis, | |
| min_xyz=min_xyz, | |
| max_xyz=max_xyz, | |
| center=center, | |
| ) | |
| # Update SDF with the correct model pose. | |
| # Note: model_pose is already in scaled coordinates (from GLTF bounding box). | |
| update_sdf_model_pose(sdf_path, model_pose) | |
| # Validate with Drake. | |
| if not validate_with_drake(sdf_path): | |
| console_logger.error(f"Drake validation failed for {model_id}") | |
| return None | |
| # Save analysis results. | |
| # Bounding box and model_pose are already in scaled coordinates: | |
| # - compute_sdf_bounding_box scales vertices and uses SDF link poses (already scaled) | |
| # - compute_canonical_pose derives model_pose from scaled bounding box | |
| analysis_path = asset_output_dir / "analysis.json" | |
| analysis_dict = { | |
| "front_axis": analysis.front_axis, | |
| "placement_options": asdict(analysis.placement_options), | |
| "scale_correct": analysis.scale_correct, | |
| "scale_factor": analysis.scale_factor, | |
| "link_materials": analysis.link_materials, | |
| "link_masses": analysis.link_masses, | |
| "total_mass_kg": analysis.total_mass_kg, | |
| "is_manipuland": analysis.is_manipuland, | |
| "category": analysis.category, | |
| "model_id": analysis.model_id, | |
| "bounding_box": { | |
| "min": min_xyz.tolist(), | |
| "max": max_xyz.tolist(), | |
| "center": center.tolist(), | |
| }, | |
| "placement_type": placement_type, | |
| "model_pose": list(model_pose), | |
| "format": "sdf", | |
| } | |
| # Add optional fields if present. | |
| if analysis.link_descriptions: | |
| analysis_dict["link_descriptions"] = analysis.link_descriptions | |
| if analysis.front_view_image_index is not None: | |
| analysis_dict["front_view_image_index"] = analysis.front_view_image_index | |
| if analysis.object_description: | |
| analysis_dict["object_description"] = analysis.object_description | |
| with open(analysis_path, "w") as f: | |
| json.dump(analysis_dict, f, indent=2) | |
| # Copy original files. | |
| for orig_file in ["meta.json", "bounding_box.json"]: | |
| src = asset_dir / orig_file | |
| dst = asset_output_dir / orig_file | |
| if src.exists() and not dst.exists(): | |
| dst.write_text(src.read_text()) | |
| # Check if merge succeeded by looking for merged GLTFs. | |
| # If merge failed, fall back to copying OBJs and converting them. | |
| visual_dst = asset_output_dir / "visual" | |
| merged_gltfs = list(visual_dst.glob("*_visual.gltf")) | |
| if not merged_gltfs: | |
| console_logger.info("Merge failed, falling back to individual GLTFs") | |
| # Copy textured_objs directory from source. | |
| textured_objs_src = asset_dir / "textured_objs" | |
| if textured_objs_src.exists(): | |
| if visual_dst.exists(): | |
| shutil.rmtree(visual_dst) | |
| shutil.copytree(src=textured_objs_src, dst=visual_dst) | |
| # Convert OBJ files to GLTF. | |
| if visual_dst.exists(): | |
| convert_objs_to_gltf(visual_dst) | |
| console_logger.info(f"Successfully processed {model_id}") | |
| return sdf_path | |
| except Exception as e: | |
| console_logger.error(f"Failed to process {asset_dir.name}: {e}") | |
| console_logger.debug(traceback.format_exc()) | |
| return None | |
| def find_partnet_assets(input_path: Path) -> list[Path]: | |
| """Find PartNet-Mobility asset directories. | |
| Args: | |
| input_path: Path to PartNet-Mobility dataset root. | |
| Returns: | |
| List of asset directory paths. | |
| """ | |
| assets = [] | |
| for child in sorted(input_path.iterdir()): | |
| if child.is_dir() and (child / "mobility.urdf").exists(): | |
| assets.append(child) | |
| return assets | |
| def main(): | |
| parser = argparse.ArgumentParser( | |
| description="Convert PartNet-Mobility dataset to simulation-ready SDF." | |
| ) | |
| parser.add_argument( | |
| "--input", | |
| "-i", | |
| type=Path, | |
| required=True, | |
| help="Path to PartNet-Mobility dataset root.", | |
| ) | |
| parser.add_argument( | |
| "--output", | |
| "-o", | |
| type=Path, | |
| required=True, | |
| help="Path to output directory.", | |
| ) | |
| parser.add_argument( | |
| "--limit", | |
| "-l", | |
| type=int, | |
| default=None, | |
| help="Limit number of assets to process (for testing).", | |
| ) | |
| parser.add_argument( | |
| "--skip-existing", | |
| action="store_true", | |
| help="Skip assets that already have output.", | |
| ) | |
| parser.add_argument( | |
| "--category", | |
| type=str, | |
| default=None, | |
| help="Only process assets of this category.", | |
| ) | |
| parser.add_argument( | |
| "--debug", | |
| action="store_true", | |
| help="Enable debug logging.", | |
| ) | |
| parser.add_argument( | |
| "--ids", | |
| type=str, | |
| default=None, | |
| help="Comma-separated list of asset IDs to process.", | |
| ) | |
| args = parser.parse_args() | |
| # Configure logging. | |
| logging.basicConfig( | |
| level=logging.DEBUG if args.debug else logging.INFO, format="%(message)s" | |
| ) | |
| # Find assets. | |
| console_logger.info(f"Scanning {args.input} for PartNet-Mobility assets...") | |
| assets = find_partnet_assets(args.input) | |
| console_logger.info(f"Found {len(assets)} assets") | |
| # Filter by specific IDs if specified. | |
| if args.ids: | |
| target_ids = set(args.ids.split(",")) | |
| filtered = [a for a in assets if a.name in target_ids] | |
| assets = filtered | |
| console_logger.info(f"Filtered to {len(assets)} assets by ID: {args.ids}") | |
| # Filter by category if specified. | |
| if args.category: | |
| filtered = [] | |
| for asset_dir in assets: | |
| metadata = load_asset_metadata(asset_dir) | |
| if metadata.get("model_cat") == args.category: | |
| filtered.append(asset_dir) | |
| assets = filtered | |
| console_logger.info(f"Filtered to {len(assets)} {args.category} assets") | |
| # Skip existing if requested. | |
| if args.skip_existing: | |
| filtered = [] | |
| for asset_dir in assets: | |
| output_sdf = args.output / asset_dir.name / "mobility.sdf" | |
| if not output_sdf.exists(): | |
| filtered.append(asset_dir) | |
| skipped = len(assets) - len(filtered) | |
| assets = filtered | |
| console_logger.info( | |
| f"Skipping {skipped} existing assets, {len(assets)} remaining" | |
| ) | |
| # Apply limit. | |
| if args.limit: | |
| assets = assets[: args.limit] | |
| console_logger.info(f"Limited to {len(assets)} assets") | |
| if not assets: | |
| console_logger.info("No assets to process") | |
| return | |
| # Create output directory. | |
| args.output.mkdir(parents=True, exist_ok=True) | |
| # Start convex decomposition server for collision geometry generation. | |
| console_logger.info("Starting convex decomposition server") | |
| collision_server = ConvexDecompositionServer(port_range=(7100, 7150)) | |
| collision_server.start() | |
| collision_server.wait_until_ready() | |
| collision_client = collision_server.get_client() | |
| # Process assets sequentially. | |
| # For parallel processing, use scripts/convert_partnet_parallel.sh instead. | |
| success_count = 0 | |
| fail_count = 0 | |
| try: | |
| for asset_dir in tqdm(assets, desc="Processing"): | |
| result = process_single_asset( | |
| asset_dir=asset_dir, | |
| output_dir=args.output, | |
| collision_client=collision_client, | |
| ) | |
| if result: | |
| success_count += 1 | |
| else: | |
| fail_count += 1 | |
| finally: | |
| # Stop convex decomposition server. | |
| console_logger.info("Stopping convex decomposition server") | |
| collision_server.stop() | |
| console_logger.info(f"Done! Success: {success_count}, Failed: {fail_count}") | |
| if __name__ == "__main__": | |
| main() | |