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| // Copyright Joyent, Inc. and other Node contributors. | |
| // | |
| // Permission is hereby granted, free of charge, to any person obtaining a | |
| // copy of this software and associated documentation files (the | |
| // "Software"), to deal in the Software without restriction, including | |
| // without limitation the rights to use, copy, modify, merge, publish, | |
| // distribute, sublicense, and/or sell copies of the Software, and to permit | |
| // persons to whom the Software is furnished to do so, subject to the | |
| // following conditions: | |
| // | |
| // The above copyright notice and this permission notice shall be included | |
| // in all copies or substantial portions of the Software. | |
| // | |
| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | |
| // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | |
| // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN | |
| // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, | |
| // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR | |
| // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE | |
| // USE OR OTHER DEALINGS IN THE SOFTWARE. | |
| // Declarations annotated with NODE_EXTERN_PRIVATE do not form part of | |
| // the public API. They are implementation details that can and will | |
| // change between releases, even in semver patch releases. Do not use | |
| // any such symbol in external code. | |
| // This should be defined in make system. | |
| // See issue https://github.com/nodejs/node-v0.x-archive/issues/1236 | |
| // We cannot use __POSIX__ in this header because that's only defined when | |
| // building Node.js. | |
| // Forward-declare libuv loop | |
| struct uv_loop_s; | |
| // Forward-declare these functions now to stop MSVS from becoming | |
| // terminally confused when it's done in node_internals.h | |
| namespace node { | |
| struct SnapshotData; | |
| namespace tracing { | |
| class TracingController; | |
| } | |
| NODE_EXTERN v8::Local<v8::Value> ErrnoException(v8::Isolate* isolate, | |
| int errorno, | |
| const char* syscall = nullptr, | |
| const char* message = nullptr, | |
| const char* path = nullptr); | |
| NODE_EXTERN v8::Local<v8::Value> UVException(v8::Isolate* isolate, | |
| int errorno, | |
| const char* syscall = nullptr, | |
| const char* message = nullptr, | |
| const char* path = nullptr, | |
| const char* dest = nullptr); | |
| NODE_DEPRECATED("Use ErrnoException(isolate, ...)", | |
| inline v8::Local<v8::Value> ErrnoException( | |
| int errorno, | |
| const char* syscall = nullptr, | |
| const char* message = nullptr, | |
| const char* path = nullptr) { | |
| return ErrnoException(v8::Isolate::GetCurrent(), | |
| errorno, | |
| syscall, | |
| message, | |
| path); | |
| }) | |
| NODE_DEPRECATED("Use UVException(isolate, ...)", | |
| inline v8::Local<v8::Value> UVException(int errorno, | |
| const char* syscall = nullptr, | |
| const char* message = nullptr, | |
| const char* path = nullptr) { | |
| return UVException(v8::Isolate::GetCurrent(), | |
| errorno, | |
| syscall, | |
| message, | |
| path); | |
| }) | |
| /* | |
| * These methods need to be called in a HandleScope. | |
| * | |
| * It is preferred that you use the `MakeCallback` overloads taking | |
| * `async_context` arguments. | |
| */ | |
| NODE_DEPRECATED("Use MakeCallback(..., async_context)", | |
| NODE_EXTERN v8::Local<v8::Value> MakeCallback( | |
| v8::Isolate* isolate, | |
| v8::Local<v8::Object> recv, | |
| const char* method, | |
| int argc, | |
| v8::Local<v8::Value>* argv)); | |
| NODE_DEPRECATED("Use MakeCallback(..., async_context)", | |
| NODE_EXTERN v8::Local<v8::Value> MakeCallback( | |
| v8::Isolate* isolate, | |
| v8::Local<v8::Object> recv, | |
| v8::Local<v8::String> symbol, | |
| int argc, | |
| v8::Local<v8::Value>* argv)); | |
| NODE_DEPRECATED("Use MakeCallback(..., async_context)", | |
| NODE_EXTERN v8::Local<v8::Value> MakeCallback( | |
| v8::Isolate* isolate, | |
| v8::Local<v8::Object> recv, | |
| v8::Local<v8::Function> callback, | |
| int argc, | |
| v8::Local<v8::Value>* argv)); | |
| } // namespace node | |
| typedef intptr_t ssize_t; | |
| namespace node { | |
| class IsolateData; | |
| class Environment; | |
| class MultiIsolatePlatform; | |
| class InitializationResultImpl; | |
| namespace ProcessInitializationFlags { | |
| enum Flags : uint32_t { | |
| kNoFlags = 0, | |
| // Enable stdio inheritance, which is disabled by default. | |
| // This flag is also implied by kNoStdioInitialization. | |
| kEnableStdioInheritance = 1 << 0, | |
| // Disable reading the NODE_OPTIONS environment variable. | |
| kDisableNodeOptionsEnv = 1 << 1, | |
| // Do not parse CLI options. | |
| kDisableCLIOptions = 1 << 2, | |
| // Do not initialize ICU. | |
| kNoICU = 1 << 3, | |
| // Do not modify stdio file descriptor or TTY state. | |
| kNoStdioInitialization = 1 << 4, | |
| // Do not register Node.js-specific signal handlers | |
| // and reset other signal handlers to default state. | |
| kNoDefaultSignalHandling = 1 << 5, | |
| // Do not perform V8 initialization. | |
| kNoInitializeV8 = 1 << 6, | |
| // Do not initialize a default Node.js-provided V8 platform instance. | |
| kNoInitializeNodeV8Platform = 1 << 7, | |
| // Do not initialize OpenSSL config. | |
| kNoInitOpenSSL = 1 << 8, | |
| // Do not initialize Node.js debugging based on environment variables. | |
| kNoParseGlobalDebugVariables = 1 << 9, | |
| // Do not adjust OS resource limits for this process. | |
| kNoAdjustResourceLimits = 1 << 10, | |
| // Do not map code segments into large pages for this process. | |
| kNoUseLargePages = 1 << 11, | |
| // Skip printing output for --help, --version, --v8-options. | |
| kNoPrintHelpOrVersionOutput = 1 << 12, | |
| // Do not perform cppgc initialization. If set, the embedder must call | |
| // cppgc::InitializeProcess() before creating a Node.js environment | |
| // and call cppgc::ShutdownProcess() before process shutdown. | |
| kNoInitializeCppgc = 1 << 13, | |
| // Initialize the process for predictable snapshot generation. | |
| kGeneratePredictableSnapshot = 1 << 14, | |
| // Emulate the behavior of InitializeNodeWithArgs() when passing | |
| // a flags argument to the InitializeOncePerProcess() replacement | |
| // function. | |
| kLegacyInitializeNodeWithArgsBehavior = | |
| kNoStdioInitialization | kNoDefaultSignalHandling | kNoInitializeV8 | | |
| kNoInitializeNodeV8Platform | kNoInitOpenSSL | | |
| kNoParseGlobalDebugVariables | kNoAdjustResourceLimits | | |
| kNoUseLargePages | kNoPrintHelpOrVersionOutput | kNoInitializeCppgc, | |
| }; | |
| } // namespace ProcessInitializationFlags | |
| namespace ProcessFlags = ProcessInitializationFlags; // Legacy alias. | |
| namespace StopFlags { | |
| enum Flags : uint32_t { | |
| kNoFlags = 0, | |
| // Do not explicitly terminate the Isolate | |
| // when exiting the Environment. | |
| kDoNotTerminateIsolate = 1 << 0, | |
| }; | |
| } // namespace StopFlags | |
| class NODE_EXTERN InitializationResult { | |
| public: | |
| virtual ~InitializationResult() = default; | |
| // Returns a suggested process exit code. | |
| virtual int exit_code() const = 0; | |
| // Returns 'true' if initialization was aborted early due to errors. | |
| virtual bool early_return() const = 0; | |
| // Returns the parsed list of non-Node.js arguments. | |
| virtual const std::vector<std::string>& args() const = 0; | |
| // Returns the parsed list of Node.js arguments. | |
| virtual const std::vector<std::string>& exec_args() const = 0; | |
| // Returns an array of errors. Note that these may be warnings | |
| // whose existence does not imply a non-zero exit code. | |
| virtual const std::vector<std::string>& errors() const = 0; | |
| // If kNoInitializeNodeV8Platform was not specified, the global Node.js | |
| // platform instance. | |
| virtual MultiIsolatePlatform* platform() const = 0; | |
| private: | |
| InitializationResult() = default; | |
| friend class InitializationResultImpl; | |
| }; | |
| // TODO(addaleax): Officially deprecate this and replace it with something | |
| // better suited for a public embedder API. | |
| NODE_EXTERN int Start(int argc, char* argv[]); | |
| // Tear down Node.js while it is running (there are active handles | |
| // in the loop and / or actively executing JavaScript code). | |
| NODE_EXTERN int Stop(Environment* env, | |
| StopFlags::Flags flags = StopFlags::kNoFlags); | |
| // Set up per-process state needed to run Node.js. This will consume arguments | |
| // from argv, fill exec_argv, and possibly add errors resulting from parsing | |
| // the arguments to `errors`. The return value is a suggested exit code for the | |
| // program; If it is 0, then initializing Node.js succeeded. | |
| // This runs a subset of the initialization performed by | |
| // InitializeOncePerProcess(), which supersedes this function. | |
| // The subset is roughly equivalent to the one given by | |
| // `ProcessInitializationFlags::kLegacyInitializeNodeWithArgsBehavior`. | |
| NODE_DEPRECATED("Use InitializeOncePerProcess() instead", | |
| NODE_EXTERN int InitializeNodeWithArgs( | |
| std::vector<std::string>* argv, | |
| std::vector<std::string>* exec_argv, | |
| std::vector<std::string>* errors, | |
| ProcessInitializationFlags::Flags flags = | |
| ProcessInitializationFlags::kNoFlags)); | |
| // Set up per-process state needed to run Node.js. This will consume arguments | |
| // from args, and return information about the initialization success, | |
| // including the arguments split into argv/exec_argv, a list of potential | |
| // errors encountered during initialization, and a potential suggested | |
| // exit code. | |
| NODE_EXTERN std::unique_ptr<InitializationResult> InitializeOncePerProcess( | |
| const std::vector<std::string>& args, | |
| ProcessInitializationFlags::Flags flags = | |
| ProcessInitializationFlags::kNoFlags); | |
| // Undoes the initialization performed by InitializeOncePerProcess(), | |
| // where cleanup is necessary. | |
| NODE_EXTERN void TearDownOncePerProcess(); | |
| // Convenience overload for specifying multiple flags without having | |
| // to worry about casts. | |
| inline std::unique_ptr<InitializationResult> InitializeOncePerProcess( | |
| const std::vector<std::string>& args, | |
| std::initializer_list<ProcessInitializationFlags::Flags> list) { | |
| uint64_t flags_accum = ProcessInitializationFlags::kNoFlags; | |
| for (const auto flag : list) flags_accum |= static_cast<uint64_t>(flag); | |
| return InitializeOncePerProcess( | |
| args, static_cast<ProcessInitializationFlags::Flags>(flags_accum)); | |
| } | |
| enum OptionEnvvarSettings { | |
| // Allow the options to be set via the environment variable, like | |
| // `NODE_OPTIONS`. | |
| kAllowedInEnvvar = 0, | |
| // Disallow the options to be set via the environment variable, like | |
| // `NODE_OPTIONS`. | |
| kDisallowedInEnvvar = 1, | |
| // Deprecated, use kAllowedInEnvvar instead. | |
| kAllowedInEnvironment = kAllowedInEnvvar, | |
| // Deprecated, use kDisallowedInEnvvar instead. | |
| kDisallowedInEnvironment = kDisallowedInEnvvar, | |
| }; | |
| // Process the arguments and set up the per-process options. | |
| // If the `settings` is set as OptionEnvvarSettings::kAllowedInEnvvar, the | |
| // options that are allowed in the environment variable are processed. Options | |
| // that are disallowed to be set via environment variable are processed as | |
| // errors. | |
| // Otherwise all the options that are disallowed (and those are allowed) to be | |
| // set via environment variable are processed. | |
| NODE_EXTERN int ProcessGlobalArgs(std::vector<std::string>* args, | |
| std::vector<std::string>* exec_args, | |
| std::vector<std::string>* errors, | |
| OptionEnvvarSettings settings); | |
| class NodeArrayBufferAllocator; | |
| // An ArrayBuffer::Allocator class with some Node.js-specific tweaks. If you do | |
| // not have to use another allocator, using this class is recommended: | |
| // - It supports Buffer.allocUnsafe() and Buffer.allocUnsafeSlow() with | |
| // uninitialized memory. | |
| // - It supports transferring, rather than copying, ArrayBuffers when using | |
| // MessagePorts. | |
| class NODE_EXTERN ArrayBufferAllocator : public v8::ArrayBuffer::Allocator { | |
| public: | |
| // If `always_debug` is true, create an ArrayBuffer::Allocator instance | |
| // that performs additional integrity checks (e.g. make sure that only memory | |
| // that was allocated by the it is also freed by it). | |
| // This can also be set using the --debug-arraybuffer-allocations flag. | |
| static std::unique_ptr<ArrayBufferAllocator> Create( | |
| bool always_debug = false); | |
| private: | |
| virtual NodeArrayBufferAllocator* GetImpl() = 0; | |
| friend class IsolateData; | |
| }; | |
| // Legacy equivalents for ArrayBufferAllocator::Create(). | |
| NODE_EXTERN ArrayBufferAllocator* CreateArrayBufferAllocator(); | |
| NODE_EXTERN void FreeArrayBufferAllocator(ArrayBufferAllocator* allocator); | |
| class NODE_EXTERN IsolatePlatformDelegate { | |
| public: | |
| virtual std::shared_ptr<v8::TaskRunner> GetForegroundTaskRunner() = 0; | |
| virtual bool IdleTasksEnabled() = 0; | |
| }; | |
| class NODE_EXTERN MultiIsolatePlatform : public v8::Platform { | |
| public: | |
| ~MultiIsolatePlatform() override = default; | |
| // Returns true if work was dispatched or executed. New tasks that are | |
| // posted during flushing of the queue are postponed until the next | |
| // flushing. | |
| virtual bool FlushForegroundTasks(v8::Isolate* isolate) = 0; | |
| virtual void DrainTasks(v8::Isolate* isolate) = 0; | |
| // This needs to be called between the calls to `Isolate::Allocate()` and | |
| // `Isolate::Initialize()`, so that initialization can already start | |
| // using the platform. | |
| // When using `NewIsolate()`, this is taken care of by that function. | |
| // This function may only be called once per `Isolate`. | |
| virtual void RegisterIsolate(v8::Isolate* isolate, | |
| struct uv_loop_s* loop) = 0; | |
| // This method can be used when an application handles task scheduling on its | |
| // own through `IsolatePlatformDelegate`. Upon registering an isolate with | |
| // this overload any other method in this class with the exception of | |
| // `UnregisterIsolate` *must not* be used on that isolate. | |
| virtual void RegisterIsolate(v8::Isolate* isolate, | |
| IsolatePlatformDelegate* delegate) = 0; | |
| // This function may only be called once per `Isolate`, and discard any | |
| // pending delayed tasks scheduled for that isolate. | |
| // This needs to be called right before calling `Isolate::Dispose()`. | |
| virtual void UnregisterIsolate(v8::Isolate* isolate) = 0; | |
| // The platform should call the passed function once all state associated | |
| // with the given isolate has been cleaned up. This can, but does not have to, | |
| // happen asynchronously. | |
| virtual void AddIsolateFinishedCallback(v8::Isolate* isolate, | |
| void (*callback)(void*), | |
| void* data) = 0; | |
| static std::unique_ptr<MultiIsolatePlatform> Create( | |
| int thread_pool_size, | |
| v8::TracingController* tracing_controller = nullptr, | |
| v8::PageAllocator* page_allocator = nullptr); | |
| }; | |
| enum IsolateSettingsFlags { | |
| MESSAGE_LISTENER_WITH_ERROR_LEVEL = 1 << 0, | |
| DETAILED_SOURCE_POSITIONS_FOR_PROFILING = 1 << 1, | |
| SHOULD_NOT_SET_PROMISE_REJECTION_CALLBACK = 1 << 2, | |
| SHOULD_NOT_SET_PREPARE_STACK_TRACE_CALLBACK = 1 << 3, | |
| ALLOW_MODIFY_CODE_GENERATION_FROM_STRINGS_CALLBACK = 0, /* legacy no-op */ | |
| }; | |
| struct IsolateSettings { | |
| uint64_t flags = MESSAGE_LISTENER_WITH_ERROR_LEVEL | | |
| DETAILED_SOURCE_POSITIONS_FOR_PROFILING; | |
| v8::MicrotasksPolicy policy = v8::MicrotasksPolicy::kExplicit; | |
| // Error handling callbacks | |
| v8::Isolate::AbortOnUncaughtExceptionCallback | |
| should_abort_on_uncaught_exception_callback = nullptr; | |
| v8::FatalErrorCallback fatal_error_callback = nullptr; | |
| v8::PrepareStackTraceCallback prepare_stack_trace_callback = nullptr; | |
| // Miscellaneous callbacks | |
| v8::PromiseRejectCallback promise_reject_callback = nullptr; | |
| v8::AllowWasmCodeGenerationCallback | |
| allow_wasm_code_generation_callback = nullptr; | |
| v8::ModifyCodeGenerationFromStringsCallback2 | |
| modify_code_generation_from_strings_callback = nullptr; | |
| }; | |
| // Represents a startup snapshot blob, e.g. created by passing | |
| // --node-snapshot-main=entry.js to the configure script at build time, | |
| // or by running Node.js with the --build-snapshot option. | |
| // | |
| // If used, the snapshot *must* have been built with the same Node.js | |
| // version and V8 flags as the version that is currently running, and will | |
| // be rejected otherwise. | |
| // The same EmbedderSnapshotData instance *must* be passed to both | |
| // `NewIsolate()` and `CreateIsolateData()`. The first `Environment` instance | |
| // should be created with an empty `context` argument and will then | |
| // use the main context included in the snapshot blob. It can be retrieved | |
| // using `GetMainContext()`. `LoadEnvironment` can receive an empty | |
| // `StartExecutionCallback` in this case. | |
| // If V8 was configured with the shared-readonly-heap option, it requires | |
| // all snapshots used to create `Isolate` instances to be identical. | |
| // This option *must* be unset by embedders who wish to use the startup | |
| // feature during the build step by passing the --disable-shared-readonly-heap | |
| // flag to the configure script. | |
| // | |
| // The snapshot *must* be kept alive during the execution of the Isolate | |
| // that was created using it. | |
| // | |
| // Snapshots are an *experimental* feature. In particular, the embedder API | |
| // exposed through this class is subject to change or removal between Node.js | |
| // versions, including possible API and ABI breakage. | |
| class EmbedderSnapshotData { | |
| public: | |
| struct DeleteSnapshotData { | |
| void operator()(const EmbedderSnapshotData*) const; | |
| }; | |
| using Pointer = | |
| std::unique_ptr<const EmbedderSnapshotData, DeleteSnapshotData>; | |
| // Return an EmbedderSnapshotData object that refers to the built-in | |
| // snapshot of Node.js. This can have been configured through e.g. | |
| // --node-snapshot-main=entry.js. | |
| static Pointer BuiltinSnapshotData(); | |
| // Return an EmbedderSnapshotData object that is based on an input file. | |
| // Calling this method will consume but not close the FILE* handle. | |
| // The FILE* handle can be closed immediately following this call. | |
| // If the snapshot is invalid, this returns an empty pointer. | |
| static Pointer FromFile(FILE* in); | |
| static Pointer FromBlob(const std::vector<char>& in); | |
| // Write this EmbedderSnapshotData object to an output file. | |
| // Calling this method will not close the FILE* handle. | |
| // The FILE* handle can be closed immediately following this call. | |
| void ToFile(FILE* out) const; | |
| std::vector<char> ToBlob() const; | |
| // Returns whether custom snapshots can be used. Currently, this means | |
| // that V8 was configured without the shared-readonly-heap feature. | |
| static bool CanUseCustomSnapshotPerIsolate(); | |
| EmbedderSnapshotData(const EmbedderSnapshotData&) = delete; | |
| EmbedderSnapshotData& operator=(const EmbedderSnapshotData&) = delete; | |
| EmbedderSnapshotData(EmbedderSnapshotData&&) = delete; | |
| EmbedderSnapshotData& operator=(EmbedderSnapshotData&&) = delete; | |
| protected: | |
| EmbedderSnapshotData(const SnapshotData* impl, bool owns_impl); | |
| private: | |
| const SnapshotData* impl_; | |
| bool owns_impl_; | |
| friend struct SnapshotData; | |
| friend class CommonEnvironmentSetup; | |
| }; | |
| // Overriding IsolateSettings may produce unexpected behavior | |
| // in Node.js core functionality, so proceed at your own risk. | |
| NODE_EXTERN void SetIsolateUpForNode(v8::Isolate* isolate, | |
| const IsolateSettings& settings); | |
| // Set a number of callbacks for the `isolate`, in particular the Node.js | |
| // uncaught exception listener. | |
| NODE_EXTERN void SetIsolateUpForNode(v8::Isolate* isolate); | |
| // Creates a new isolate with Node.js-specific settings. | |
| // This is a convenience method equivalent to using SetIsolateCreateParams(), | |
| // Isolate::Allocate(), MultiIsolatePlatform::RegisterIsolate(), | |
| // Isolate::Initialize(), and SetIsolateUpForNode(). | |
| NODE_EXTERN v8::Isolate* NewIsolate( | |
| ArrayBufferAllocator* allocator, | |
| struct uv_loop_s* event_loop, | |
| MultiIsolatePlatform* platform, | |
| const EmbedderSnapshotData* snapshot_data = nullptr, | |
| const IsolateSettings& settings = {}); | |
| NODE_EXTERN v8::Isolate* NewIsolate( | |
| std::shared_ptr<ArrayBufferAllocator> allocator, | |
| struct uv_loop_s* event_loop, | |
| MultiIsolatePlatform* platform, | |
| const EmbedderSnapshotData* snapshot_data = nullptr, | |
| const IsolateSettings& settings = {}); | |
| // Creates a new context with Node.js-specific tweaks. | |
| NODE_EXTERN v8::Local<v8::Context> NewContext( | |
| v8::Isolate* isolate, | |
| v8::Local<v8::ObjectTemplate> object_template = | |
| v8::Local<v8::ObjectTemplate>()); | |
| // Runs Node.js-specific tweaks on an already constructed context | |
| // Return value indicates success of operation | |
| NODE_EXTERN v8::Maybe<bool> InitializeContext(v8::Local<v8::Context> context); | |
| // If `platform` is passed, it will be used to register new Worker instances. | |
| // It can be `nullptr`, in which case creating new Workers inside of | |
| // Environments that use this `IsolateData` will not work. | |
| NODE_EXTERN IsolateData* CreateIsolateData( | |
| v8::Isolate* isolate, | |
| struct uv_loop_s* loop, | |
| MultiIsolatePlatform* platform = nullptr, | |
| ArrayBufferAllocator* allocator = nullptr, | |
| const EmbedderSnapshotData* snapshot_data = nullptr); | |
| NODE_EXTERN void FreeIsolateData(IsolateData* isolate_data); | |
| struct ThreadId { | |
| uint64_t id = static_cast<uint64_t>(-1); | |
| }; | |
| NODE_EXTERN ThreadId AllocateEnvironmentThreadId(); | |
| namespace EnvironmentFlags { | |
| enum Flags : uint64_t { | |
| kNoFlags = 0, | |
| // Use the default behaviour for Node.js instances. | |
| kDefaultFlags = 1 << 0, | |
| // Controls whether this Environment is allowed to affect per-process state | |
| // (e.g. cwd, process title, uid, etc.). | |
| // This is set when using kDefaultFlags. | |
| kOwnsProcessState = 1 << 1, | |
| // Set if this Environment instance is associated with the global inspector | |
| // handling code (i.e. listening on SIGUSR1). | |
| // This is set when using kDefaultFlags. | |
| kOwnsInspector = 1 << 2, | |
| // Set if Node.js should not run its own esm loader. This is needed by some | |
| // embedders, because it's possible for the Node.js esm loader to conflict | |
| // with another one in an embedder environment, e.g. Blink's in Chromium. | |
| kNoRegisterESMLoader = 1 << 3, | |
| // Set this flag to make Node.js track "raw" file descriptors, i.e. managed | |
| // by fs.open() and fs.close(), and close them during FreeEnvironment(). | |
| kTrackUnmanagedFds = 1 << 4, | |
| // Set this flag to force hiding console windows when spawning child | |
| // processes. This is usually used when embedding Node.js in GUI programs on | |
| // Windows. | |
| kHideConsoleWindows = 1 << 5, | |
| // Set this flag to disable loading native addons via `process.dlopen`. | |
| // This environment flag is especially important for worker threads | |
| // so that a worker thread can't load a native addon even if `execArgv` | |
| // is overwritten and `--no-addons` is not specified but was specified | |
| // for this Environment instance. | |
| kNoNativeAddons = 1 << 6, | |
| // Set this flag to disable searching modules from global paths like | |
| // $HOME/.node_modules and $NODE_PATH. This is used by standalone apps that | |
| // do not expect to have their behaviors changed because of globally | |
| // installed modules. | |
| kNoGlobalSearchPaths = 1 << 7, | |
| // Do not export browser globals like setTimeout, console, etc. | |
| kNoBrowserGlobals = 1 << 8, | |
| // Controls whether or not the Environment should call V8Inspector::create(). | |
| // This control is needed by embedders who may not want to initialize the V8 | |
| // inspector in situations where one has already been created, | |
| // e.g. Blink's in Chromium. | |
| kNoCreateInspector = 1 << 9 | |
| }; | |
| } // namespace EnvironmentFlags | |
| struct InspectorParentHandle { | |
| virtual ~InspectorParentHandle() = default; | |
| }; | |
| // TODO(addaleax): Maybe move per-Environment options parsing here. | |
| // Returns nullptr when the Environment cannot be created e.g. there are | |
| // pending JavaScript exceptions. | |
| // `context` may be empty if an `EmbedderSnapshotData` instance was provided | |
| // to `NewIsolate()` and `CreateIsolateData()`. | |
| NODE_EXTERN Environment* CreateEnvironment( | |
| IsolateData* isolate_data, | |
| v8::Local<v8::Context> context, | |
| const std::vector<std::string>& args, | |
| const std::vector<std::string>& exec_args, | |
| EnvironmentFlags::Flags flags = EnvironmentFlags::kDefaultFlags, | |
| ThreadId thread_id = {} /* allocates a thread id automatically */, | |
| std::unique_ptr<InspectorParentHandle> inspector_parent_handle = {}); | |
| // Returns a handle that can be passed to `LoadEnvironment()`, making the | |
| // child Environment accessible to the inspector as if it were a Node.js Worker. | |
| // `child_thread_id` can be created using `AllocateEnvironmentThreadId()` | |
| // and then later passed on to `CreateEnvironment()` to create the child | |
| // Environment, together with the inspector handle. | |
| // This method should not be called while the parent Environment is active | |
| // on another thread. | |
| NODE_EXTERN std::unique_ptr<InspectorParentHandle> GetInspectorParentHandle( | |
| Environment* parent_env, | |
| ThreadId child_thread_id, | |
| const char* child_url); | |
| NODE_EXTERN std::unique_ptr<InspectorParentHandle> GetInspectorParentHandle( | |
| Environment* parent_env, | |
| ThreadId child_thread_id, | |
| const char* child_url, | |
| const char* name); | |
| struct StartExecutionCallbackInfo { | |
| v8::Local<v8::Object> process_object; | |
| v8::Local<v8::Function> native_require; | |
| v8::Local<v8::Function> run_cjs; | |
| }; | |
| using StartExecutionCallback = | |
| std::function<v8::MaybeLocal<v8::Value>(const StartExecutionCallbackInfo&)>; | |
| NODE_EXTERN v8::MaybeLocal<v8::Value> LoadEnvironment( | |
| Environment* env, | |
| StartExecutionCallback cb); | |
| NODE_EXTERN v8::MaybeLocal<v8::Value> LoadEnvironment( | |
| Environment* env, std::string_view main_script_source_utf8); | |
| NODE_EXTERN void FreeEnvironment(Environment* env); | |
| // Set a callback that is called when process.exit() is called from JS, | |
| // overriding the default handler. | |
| // It receives the Environment* instance and the exit code as arguments. | |
| // This could e.g. call Stop(env); in order to terminate execution and stop | |
| // the event loop. | |
| // The default handler disposes of the global V8 platform instance, if one is | |
| // being used, and calls exit(). | |
| NODE_EXTERN void SetProcessExitHandler( | |
| Environment* env, | |
| std::function<void(Environment*, int)>&& handler); | |
| NODE_EXTERN void DefaultProcessExitHandler(Environment* env, int exit_code); | |
| // This may return nullptr if context is not associated with a Node instance. | |
| NODE_EXTERN Environment* GetCurrentEnvironment(v8::Local<v8::Context> context); | |
| NODE_EXTERN IsolateData* GetEnvironmentIsolateData(Environment* env); | |
| NODE_EXTERN ArrayBufferAllocator* GetArrayBufferAllocator(IsolateData* data); | |
| // This is mostly useful for Environment* instances that were created through | |
| // a snapshot and have a main context that was read from that snapshot. | |
| NODE_EXTERN v8::Local<v8::Context> GetMainContext(Environment* env); | |
| [[noreturn]] NODE_EXTERN void OnFatalError(const char* location, | |
| const char* message); | |
| NODE_EXTERN void PromiseRejectCallback(v8::PromiseRejectMessage message); | |
| NODE_EXTERN bool AllowWasmCodeGenerationCallback(v8::Local<v8::Context> context, | |
| v8::Local<v8::String>); | |
| NODE_EXTERN bool ShouldAbortOnUncaughtException(v8::Isolate* isolate); | |
| NODE_EXTERN v8::MaybeLocal<v8::Value> PrepareStackTraceCallback( | |
| v8::Local<v8::Context> context, | |
| v8::Local<v8::Value> exception, | |
| v8::Local<v8::Array> trace); | |
| // Writes a diagnostic report to a file. If filename is not provided, the | |
| // default filename includes the date, time, PID, and a sequence number. | |
| // The report's JavaScript stack trace is taken from err, if present. | |
| // If isolate is nullptr, no information about the JavaScript environment | |
| // is included in the report. | |
| // Returns the filename of the written report. | |
| NODE_EXTERN std::string TriggerNodeReport(v8::Isolate* isolate, | |
| const char* message, | |
| const char* trigger, | |
| const std::string& filename, | |
| v8::Local<v8::Value> error); | |
| NODE_EXTERN std::string TriggerNodeReport(Environment* env, | |
| const char* message, | |
| const char* trigger, | |
| const std::string& filename, | |
| v8::Local<v8::Value> error); | |
| NODE_EXTERN void GetNodeReport(v8::Isolate* isolate, | |
| const char* message, | |
| const char* trigger, | |
| v8::Local<v8::Value> error, | |
| std::ostream& out); | |
| NODE_EXTERN void GetNodeReport(Environment* env, | |
| const char* message, | |
| const char* trigger, | |
| v8::Local<v8::Value> error, | |
| std::ostream& out); | |
| // This returns the MultiIsolatePlatform used for an Environment or IsolateData | |
| // instance, if one exists. | |
| NODE_EXTERN MultiIsolatePlatform* GetMultiIsolatePlatform(Environment* env); | |
| NODE_EXTERN MultiIsolatePlatform* GetMultiIsolatePlatform(IsolateData* env); | |
| NODE_DEPRECATED("Use MultiIsolatePlatform::Create() instead", | |
| NODE_EXTERN MultiIsolatePlatform* CreatePlatform( | |
| int thread_pool_size, | |
| v8::TracingController* tracing_controller)); | |
| NODE_DEPRECATED("Use MultiIsolatePlatform::Create() instead", | |
| NODE_EXTERN void FreePlatform(MultiIsolatePlatform* platform)); | |
| // Get/set the currently active tracing controller. Using CreatePlatform() | |
| // will implicitly set this by default. This is global and should be initialized | |
| // along with the v8::Platform instance that is being used. `controller` | |
| // is allowed to be `nullptr`. | |
| // This is used for tracing events from Node.js itself. V8 uses the tracing | |
| // controller returned from the active `v8::Platform` instance. | |
| NODE_EXTERN v8::TracingController* GetTracingController(); | |
| NODE_EXTERN void SetTracingController(v8::TracingController* controller); | |
| // Run `process.emit('beforeExit')` as it would usually happen when Node.js is | |
| // run in standalone mode. | |
| NODE_EXTERN v8::Maybe<bool> EmitProcessBeforeExit(Environment* env); | |
| NODE_DEPRECATED("Use Maybe version (EmitProcessBeforeExit) instead", | |
| NODE_EXTERN void EmitBeforeExit(Environment* env)); | |
| // Run `process.emit('exit')` as it would usually happen when Node.js is run | |
| // in standalone mode. The return value corresponds to the exit code. | |
| NODE_EXTERN v8::Maybe<int> EmitProcessExit(Environment* env); | |
| NODE_DEPRECATED("Use Maybe version (EmitProcessExit) instead", | |
| NODE_EXTERN int EmitExit(Environment* env)); | |
| // Runs hooks added through `AtExit()`. This is part of `FreeEnvironment()`, | |
| // so calling it manually is typically not necessary. | |
| NODE_EXTERN void RunAtExit(Environment* env); | |
| // This may return nullptr if the current v8::Context is not associated | |
| // with a Node instance. | |
| NODE_EXTERN struct uv_loop_s* GetCurrentEventLoop(v8::Isolate* isolate); | |
| // Runs the main loop for a given Environment. This roughly performs the | |
| // following steps: | |
| // 1. Call uv_run() on the event loop until it is drained. | |
| // 2. Call platform->DrainTasks() on the associated platform/isolate. | |
| // 3. If the event loop is alive again, go to Step 1. | |
| // 4. Call EmitProcessBeforeExit(). | |
| // 5. If the event loop is alive again, go to Step 1. | |
| // 6. Call EmitProcessExit() and forward the return value. | |
| // If at any point node::Stop() is called, the function will attempt to return | |
| // as soon as possible, returning an empty `Maybe`. | |
| // This function only works if `env` has an associated `MultiIsolatePlatform`. | |
| NODE_EXTERN v8::Maybe<int> SpinEventLoop(Environment* env); | |
| NODE_EXTERN std::string GetAnonymousMainPath(); | |
| class NODE_EXTERN CommonEnvironmentSetup { | |
| public: | |
| ~CommonEnvironmentSetup(); | |
| // Create a new CommonEnvironmentSetup, that is, a group of objects that | |
| // together form the typical setup for a single Node.js Environment instance. | |
| // If any error occurs, `*errors` will be populated and the returned pointer | |
| // will be empty. | |
| // env_args will be passed through as arguments to CreateEnvironment(), after | |
| // `isolate_data` and `context`. | |
| template <typename... EnvironmentArgs> | |
| static std::unique_ptr<CommonEnvironmentSetup> Create( | |
| MultiIsolatePlatform* platform, | |
| std::vector<std::string>* errors, | |
| EnvironmentArgs&&... env_args); | |
| template <typename... EnvironmentArgs> | |
| static std::unique_ptr<CommonEnvironmentSetup> CreateFromSnapshot( | |
| MultiIsolatePlatform* platform, | |
| std::vector<std::string>* errors, | |
| const EmbedderSnapshotData* snapshot_data, | |
| EnvironmentArgs&&... env_args); | |
| // Create an embedding setup which will be used for creating a snapshot | |
| // using CreateSnapshot(). | |
| // | |
| // This will create and attach a v8::SnapshotCreator to this instance, | |
| // and the same restrictions apply to this instance that also apply to | |
| // other V8 snapshotting environments. | |
| // Not all Node.js APIs are supported in this case. Currently, there is | |
| // no support for native/host objects other than Node.js builtins | |
| // in the snapshot. | |
| // | |
| // If the embedder wants to use LoadEnvironment() later to run a snapshot | |
| // builder script they should make sure args[1] contains the path of the | |
| // snapshot script, which will be used to create __filename and __dirname | |
| // in the context where the builder script is run. If they do not want to | |
| // include the build-time paths into the snapshot, use the string returned | |
| // by GetAnonymousMainPath() as args[1] to anonymize the script. | |
| // | |
| // Snapshots are an *experimental* feature. In particular, the embedder API | |
| // exposed through this class is subject to change or removal between Node.js | |
| // versions, including possible API and ABI breakage. | |
| static std::unique_ptr<CommonEnvironmentSetup> CreateForSnapshotting( | |
| MultiIsolatePlatform* platform, | |
| std::vector<std::string>* errors, | |
| const std::vector<std::string>& args = {}, | |
| const std::vector<std::string>& exec_args = {}); | |
| EmbedderSnapshotData::Pointer CreateSnapshot(); | |
| struct uv_loop_s* event_loop() const; | |
| v8::SnapshotCreator* snapshot_creator(); | |
| // Empty for snapshotting environments. | |
| std::shared_ptr<ArrayBufferAllocator> array_buffer_allocator() const; | |
| v8::Isolate* isolate() const; | |
| IsolateData* isolate_data() const; | |
| Environment* env() const; | |
| v8::Local<v8::Context> context() const; | |
| CommonEnvironmentSetup(const CommonEnvironmentSetup&) = delete; | |
| CommonEnvironmentSetup& operator=(const CommonEnvironmentSetup&) = delete; | |
| CommonEnvironmentSetup(CommonEnvironmentSetup&&) = delete; | |
| CommonEnvironmentSetup& operator=(CommonEnvironmentSetup&&) = delete; | |
| private: | |
| enum Flags : uint32_t { | |
| kNoFlags = 0, | |
| kIsForSnapshotting = 1, | |
| }; | |
| struct Impl; | |
| Impl* impl_; | |
| CommonEnvironmentSetup( | |
| MultiIsolatePlatform*, | |
| std::vector<std::string>*, | |
| std::function<Environment*(const CommonEnvironmentSetup*)>); | |
| CommonEnvironmentSetup( | |
| MultiIsolatePlatform*, | |
| std::vector<std::string>*, | |
| const EmbedderSnapshotData*, | |
| uint32_t flags, | |
| std::function<Environment*(const CommonEnvironmentSetup*)>); | |
| }; | |
| // Implementation for CommonEnvironmentSetup::Create | |
| template <typename... EnvironmentArgs> | |
| std::unique_ptr<CommonEnvironmentSetup> CommonEnvironmentSetup::Create( | |
| MultiIsolatePlatform* platform, | |
| std::vector<std::string>* errors, | |
| EnvironmentArgs&&... env_args) { | |
| auto ret = std::unique_ptr<CommonEnvironmentSetup>(new CommonEnvironmentSetup( | |
| platform, errors, | |
| [&](const CommonEnvironmentSetup* setup) -> Environment* { | |
| return CreateEnvironment( | |
| setup->isolate_data(), setup->context(), | |
| std::forward<EnvironmentArgs>(env_args)...); | |
| })); | |
| if (!errors->empty()) ret.reset(); | |
| return ret; | |
| } | |
| // Implementation for ::CreateFromSnapshot -- the ::Create() method | |
| // could call this with a nullptr snapshot_data in a major version. | |
| template <typename... EnvironmentArgs> | |
| std::unique_ptr<CommonEnvironmentSetup> | |
| CommonEnvironmentSetup::CreateFromSnapshot( | |
| MultiIsolatePlatform* platform, | |
| std::vector<std::string>* errors, | |
| const EmbedderSnapshotData* snapshot_data, | |
| EnvironmentArgs&&... env_args) { | |
| auto ret = std::unique_ptr<CommonEnvironmentSetup>(new CommonEnvironmentSetup( | |
| platform, | |
| errors, | |
| snapshot_data, | |
| Flags::kNoFlags, | |
| [&](const CommonEnvironmentSetup* setup) -> Environment* { | |
| return CreateEnvironment(setup->isolate_data(), | |
| setup->context(), | |
| std::forward<EnvironmentArgs>(env_args)...); | |
| })); | |
| if (!errors->empty()) ret.reset(); | |
| return ret; | |
| } | |
| /* Converts a unixtime to V8 Date */ | |
| NODE_DEPRECATED("Use v8::Date::New() directly", | |
| inline v8::Local<v8::Value> NODE_UNIXTIME_V8(double time) { | |
| return v8::Date::New( | |
| v8::Isolate::GetCurrent()->GetCurrentContext(), | |
| 1000 * time) | |
| .ToLocalChecked(); | |
| }) | |
| NODE_DEPRECATED("Use v8::Date::ValueOf() directly", | |
| inline double NODE_V8_UNIXTIME(v8::Local<v8::Date> date) { | |
| return date->ValueOf() / 1000; | |
| }) | |
| // Used to be a macro, hence the uppercase name. | |
| inline void NODE_SET_METHOD(v8::Local<v8::Template> recv, | |
| const char* name, | |
| v8::FunctionCallback callback) { | |
| v8::Isolate* isolate = v8::Isolate::GetCurrent(); | |
| v8::HandleScope handle_scope(isolate); | |
| v8::Local<v8::FunctionTemplate> t = v8::FunctionTemplate::New(isolate, | |
| callback); | |
| v8::Local<v8::String> fn_name = v8::String::NewFromUtf8(isolate, name, | |
| v8::NewStringType::kInternalized).ToLocalChecked(); | |
| t->SetClassName(fn_name); | |
| recv->Set(fn_name, t); | |
| } | |
| // Used to be a macro, hence the uppercase name. | |
| inline void NODE_SET_METHOD(v8::Local<v8::Object> recv, | |
| const char* name, | |
| v8::FunctionCallback callback) { | |
| v8::Isolate* isolate = v8::Isolate::GetCurrent(); | |
| v8::HandleScope handle_scope(isolate); | |
| v8::Local<v8::Context> context = isolate->GetCurrentContext(); | |
| v8::Local<v8::FunctionTemplate> t = v8::FunctionTemplate::New(isolate, | |
| callback); | |
| v8::Local<v8::Function> fn = t->GetFunction(context).ToLocalChecked(); | |
| v8::Local<v8::String> fn_name = v8::String::NewFromUtf8(isolate, name, | |
| v8::NewStringType::kInternalized).ToLocalChecked(); | |
| fn->SetName(fn_name); | |
| recv->Set(context, fn_name, fn).Check(); | |
| } | |
| // Used to be a macro, hence the uppercase name. | |
| // Not a template because it only makes sense for FunctionTemplates. | |
| inline void NODE_SET_PROTOTYPE_METHOD(v8::Local<v8::FunctionTemplate> recv, | |
| const char* name, | |
| v8::FunctionCallback callback) { | |
| v8::Isolate* isolate = v8::Isolate::GetCurrent(); | |
| v8::HandleScope handle_scope(isolate); | |
| v8::Local<v8::Signature> s = v8::Signature::New(isolate, recv); | |
| v8::Local<v8::FunctionTemplate> t = | |
| v8::FunctionTemplate::New(isolate, callback, v8::Local<v8::Value>(), s); | |
| v8::Local<v8::String> fn_name = v8::String::NewFromUtf8(isolate, name, | |
| v8::NewStringType::kInternalized).ToLocalChecked(); | |
| t->SetClassName(fn_name); | |
| recv->PrototypeTemplate()->Set(fn_name, t); | |
| } | |
| // BINARY is a deprecated alias of LATIN1. | |
| // BASE64URL is not currently exposed to the JavaScript side. | |
| enum encoding { | |
| ASCII, | |
| UTF8, | |
| BASE64, | |
| UCS2, | |
| BINARY, | |
| HEX, | |
| BUFFER, | |
| BASE64URL, | |
| LATIN1 = BINARY | |
| }; | |
| NODE_EXTERN enum encoding ParseEncoding( | |
| v8::Isolate* isolate, | |
| v8::Local<v8::Value> encoding_v, | |
| enum encoding default_encoding = LATIN1); | |
| NODE_EXTERN void FatalException(v8::Isolate* isolate, | |
| const v8::TryCatch& try_catch); | |
| NODE_EXTERN v8::Local<v8::Value> Encode(v8::Isolate* isolate, | |
| const char* buf, | |
| size_t len, | |
| enum encoding encoding = LATIN1); | |
| // Warning: This reverses endianness on Big Endian platforms, even though the | |
| // signature using uint16_t implies that it should not. | |
| NODE_EXTERN v8::Local<v8::Value> Encode(v8::Isolate* isolate, | |
| const uint16_t* buf, | |
| size_t len); | |
| // Returns -1 if the handle was not valid for decoding | |
| NODE_EXTERN ssize_t DecodeBytes(v8::Isolate* isolate, | |
| v8::Local<v8::Value>, | |
| enum encoding encoding = LATIN1); | |
| // returns bytes written. | |
| NODE_EXTERN ssize_t DecodeWrite(v8::Isolate* isolate, | |
| char* buf, | |
| size_t buflen, | |
| v8::Local<v8::Value>, | |
| enum encoding encoding = LATIN1); | |
| NODE_EXTERN v8::Local<v8::Value> WinapiErrnoException( | |
| v8::Isolate* isolate, | |
| int errorno, | |
| const char* syscall = nullptr, | |
| const char* msg = "", | |
| const char* path = nullptr); | |
| const char* signo_string(int errorno); | |
| typedef void (*addon_register_func)( | |
| v8::Local<v8::Object> exports, | |
| v8::Local<v8::Value> module, | |
| void* priv); | |
| typedef void (*addon_context_register_func)( | |
| v8::Local<v8::Object> exports, | |
| v8::Local<v8::Value> module, | |
| v8::Local<v8::Context> context, | |
| void* priv); | |
| enum ModuleFlags { | |
| kLinked = 0x02 | |
| }; | |
| struct node_module { | |
| int nm_version; | |
| unsigned int nm_flags; | |
| void* nm_dso_handle; | |
| const char* nm_filename; | |
| node::addon_register_func nm_register_func; | |
| node::addon_context_register_func nm_context_register_func; | |
| const char* nm_modname; | |
| void* nm_priv; | |
| struct node_module* nm_link; | |
| }; | |
| extern "C" NODE_EXTERN void node_module_register(void* mod); | |
| // Usage: `NODE_MODULE(NODE_GYP_MODULE_NAME, InitializerFunction)` | |
| // If no NODE_MODULE is declared, Node.js looks for the well-known | |
| // symbol `node_register_module_v${NODE_MODULE_VERSION}`. | |
| // Embedders can use this type of binding for statically linked native bindings. | |
| // It is used the same way addon bindings are used, except that linked bindings | |
| // can be accessed through `process._linkedBinding(modname)`. | |
| /* | |
| * For backward compatibility in add-on modules. | |
| */ | |
| // Allows embedders to add a binding to the current Environment* that can be | |
| // accessed through process._linkedBinding() in the target Environment and all | |
| // Worker threads that it creates. | |
| // In each variant, the registration function needs to be usable at least for | |
| // the time during which the Environment exists. | |
| NODE_EXTERN void AddLinkedBinding(Environment* env, const node_module& mod); | |
| NODE_EXTERN void AddLinkedBinding(Environment* env, | |
| const struct napi_module& mod); | |
| NODE_EXTERN void AddLinkedBinding(Environment* env, | |
| const char* name, | |
| addon_context_register_func fn, | |
| void* priv); | |
| NODE_EXTERN void AddLinkedBinding( | |
| Environment* env, | |
| const char* name, | |
| napi_addon_register_func fn, | |
| int32_t module_api_version = NODE_API_DEFAULT_MODULE_API_VERSION); | |
| /* Registers a callback with the passed-in Environment instance. The callback | |
| * is called after the event loop exits, but before the VM is disposed. | |
| * Callbacks are run in reverse order of registration, i.e. newest first. | |
| */ | |
| NODE_EXTERN void AtExit(Environment* env, | |
| void (*cb)(void* arg), | |
| void* arg); | |
| typedef double async_id; | |
| struct async_context { | |
| ::node::async_id async_id; | |
| ::node::async_id trigger_async_id; | |
| }; | |
| /* This is a lot like node::AtExit, except that the hooks added via this | |
| * function are run before the AtExit ones and will always be registered | |
| * for the current Environment instance. | |
| * These functions are safe to use in an addon supporting multiple | |
| * threads/isolates. */ | |
| NODE_EXTERN void AddEnvironmentCleanupHook(v8::Isolate* isolate, | |
| void (*fun)(void* arg), | |
| void* arg); | |
| NODE_EXTERN void RemoveEnvironmentCleanupHook(v8::Isolate* isolate, | |
| void (*fun)(void* arg), | |
| void* arg); | |
| /* These are async equivalents of the above. After the cleanup hook is invoked, | |
| * `cb(cbarg)` *must* be called, and attempting to remove the cleanup hook will | |
| * have no effect. */ | |
| struct ACHHandle; | |
| struct NODE_EXTERN DeleteACHHandle { void operator()(ACHHandle*) const; }; | |
| typedef std::unique_ptr<ACHHandle, DeleteACHHandle> AsyncCleanupHookHandle; | |
| /* This function is not intended to be used externally, it exists to aid in | |
| * keeping ABI compatibility between Node and Electron. */ | |
| NODE_EXTERN ACHHandle* AddEnvironmentCleanupHookInternal( | |
| v8::Isolate* isolate, | |
| void (*fun)(void* arg, void (*cb)(void*), void* cbarg), | |
| void* arg); | |
| inline AsyncCleanupHookHandle AddEnvironmentCleanupHook( | |
| v8::Isolate* isolate, | |
| void (*fun)(void* arg, void (*cb)(void*), void* cbarg), | |
| void* arg) { | |
| return AsyncCleanupHookHandle(AddEnvironmentCleanupHookInternal(isolate, fun, | |
| arg)); | |
| } | |
| /* This function is not intended to be used externally, it exists to aid in | |
| * keeping ABI compatibility between Node and Electron. */ | |
| NODE_EXTERN void RemoveEnvironmentCleanupHookInternal(ACHHandle* holder); | |
| inline void RemoveEnvironmentCleanupHook(AsyncCleanupHookHandle holder) { | |
| RemoveEnvironmentCleanupHookInternal(holder.get()); | |
| } | |
| // This behaves like V8's Isolate::RequestInterrupt(), but also wakes up | |
| // the event loop if it is currently idle. Interrupt requests are drained | |
| // in `FreeEnvironment()`. The passed callback can not call back into | |
| // JavaScript. | |
| // This function can be called from any thread. | |
| NODE_EXTERN void RequestInterrupt(Environment* env, | |
| void (*fun)(void* arg), | |
| void* arg); | |
| /* Returns the id of the current execution context. If the return value is | |
| * zero then no execution has been set. This will happen if the user handles | |
| * I/O from native code. */ | |
| NODE_EXTERN async_id AsyncHooksGetExecutionAsyncId(v8::Isolate* isolate); | |
| /* Return same value as async_hooks.triggerAsyncId(); */ | |
| NODE_EXTERN async_id AsyncHooksGetTriggerAsyncId(v8::Isolate* isolate); | |
| /* If the native API doesn't inherit from the helper class then the callbacks | |
| * must be triggered manually. This triggers the init() callback. The return | |
| * value is the async id assigned to the resource. | |
| * | |
| * The `trigger_async_id` parameter should correspond to the resource which is | |
| * creating the new resource, which will usually be the return value of | |
| * `AsyncHooksGetTriggerAsyncId()`. */ | |
| NODE_EXTERN async_context EmitAsyncInit(v8::Isolate* isolate, | |
| v8::Local<v8::Object> resource, | |
| const char* name, | |
| async_id trigger_async_id = -1); | |
| NODE_EXTERN async_context EmitAsyncInit(v8::Isolate* isolate, | |
| v8::Local<v8::Object> resource, | |
| v8::Local<v8::String> name, | |
| async_id trigger_async_id = -1); | |
| /* Emit the destroy() callback. The overload taking an `Environment*` argument | |
| * should be used when the Isolate’s current Context is not associated with | |
| * a Node.js Environment, or when there is no current Context, for example | |
| * when calling this function during garbage collection. In that case, the | |
| * `Environment*` value should have been acquired previously, e.g. through | |
| * `GetCurrentEnvironment()`. */ | |
| NODE_EXTERN void EmitAsyncDestroy(v8::Isolate* isolate, | |
| async_context asyncContext); | |
| NODE_EXTERN void EmitAsyncDestroy(Environment* env, | |
| async_context asyncContext); | |
| class InternalCallbackScope; | |
| /* This class works like `MakeCallback()` in that it sets up a specific | |
| * asyncContext as the current one and informs the async_hooks and domains | |
| * modules that this context is currently active. | |
| * | |
| * `MakeCallback()` is a wrapper around this class as well as | |
| * `Function::Call()`. Either one of these mechanisms needs to be used for | |
| * top-level calls into JavaScript (i.e. without any existing JS stack). | |
| * | |
| * This object should be stack-allocated to ensure that it is contained in a | |
| * valid HandleScope. | |
| * | |
| * Exceptions happening within this scope will be treated like uncaught | |
| * exceptions. If this behaviour is undesirable, a new `v8::TryCatch` scope | |
| * needs to be created inside of this scope. | |
| */ | |
| class NODE_EXTERN CallbackScope { | |
| public: | |
| CallbackScope(v8::Isolate* isolate, | |
| v8::Local<v8::Object> resource, | |
| async_context asyncContext); | |
| CallbackScope(Environment* env, | |
| v8::Local<v8::Object> resource, | |
| async_context asyncContext); | |
| ~CallbackScope(); | |
| void operator=(const CallbackScope&) = delete; | |
| void operator=(CallbackScope&&) = delete; | |
| CallbackScope(const CallbackScope&) = delete; | |
| CallbackScope(CallbackScope&&) = delete; | |
| private: | |
| InternalCallbackScope* private_; | |
| v8::TryCatch try_catch_; | |
| }; | |
| /* An API specific to emit before/after callbacks is unnecessary because | |
| * MakeCallback will automatically call them for you. | |
| * | |
| * These methods may create handles on their own, so run them inside a | |
| * HandleScope. | |
| * | |
| * `asyncId` and `triggerAsyncId` should correspond to the values returned by | |
| * `EmitAsyncInit()` and `AsyncHooksGetTriggerAsyncId()`, respectively, when the | |
| * invoking resource was created. If these values are unknown, 0 can be passed. | |
| * */ | |
| NODE_EXTERN | |
| v8::MaybeLocal<v8::Value> MakeCallback(v8::Isolate* isolate, | |
| v8::Local<v8::Object> recv, | |
| v8::Local<v8::Function> callback, | |
| int argc, | |
| v8::Local<v8::Value>* argv, | |
| async_context asyncContext); | |
| NODE_EXTERN | |
| v8::MaybeLocal<v8::Value> MakeCallback(v8::Isolate* isolate, | |
| v8::Local<v8::Object> recv, | |
| const char* method, | |
| int argc, | |
| v8::Local<v8::Value>* argv, | |
| async_context asyncContext); | |
| NODE_EXTERN | |
| v8::MaybeLocal<v8::Value> MakeCallback(v8::Isolate* isolate, | |
| v8::Local<v8::Object> recv, | |
| v8::Local<v8::String> symbol, | |
| int argc, | |
| v8::Local<v8::Value>* argv, | |
| async_context asyncContext); | |
| /* Helper class users can optionally inherit from. If | |
| * `AsyncResource::MakeCallback()` is used, then all four callbacks will be | |
| * called automatically. */ | |
| class NODE_EXTERN AsyncResource { | |
| public: | |
| AsyncResource(v8::Isolate* isolate, | |
| v8::Local<v8::Object> resource, | |
| const char* name, | |
| async_id trigger_async_id = -1); | |
| virtual ~AsyncResource(); | |
| AsyncResource(const AsyncResource&) = delete; | |
| void operator=(const AsyncResource&) = delete; | |
| v8::MaybeLocal<v8::Value> MakeCallback( | |
| v8::Local<v8::Function> callback, | |
| int argc, | |
| v8::Local<v8::Value>* argv); | |
| v8::MaybeLocal<v8::Value> MakeCallback( | |
| const char* method, | |
| int argc, | |
| v8::Local<v8::Value>* argv); | |
| v8::MaybeLocal<v8::Value> MakeCallback( | |
| v8::Local<v8::String> symbol, | |
| int argc, | |
| v8::Local<v8::Value>* argv); | |
| v8::Local<v8::Object> get_resource(); | |
| async_id get_async_id() const; | |
| async_id get_trigger_async_id() const; | |
| protected: | |
| class NODE_EXTERN CallbackScope : public node::CallbackScope { | |
| public: | |
| explicit CallbackScope(AsyncResource* res); | |
| }; | |
| private: | |
| Environment* env_; | |
| v8::Global<v8::Object> resource_; | |
| async_context async_context_; | |
| }; | |
| // Register a signal handler without interrupting any handlers that node | |
| // itself needs. This does override handlers registered through | |
| // process.on('SIG...', function() { ... }). The `reset_handler` flag indicates | |
| // whether the signal handler for the given signal should be reset to its | |
| // default value before executing the handler (i.e. it works like SA_RESETHAND). | |
| // The `reset_handler` flag is invalid when `signal` is SIGSEGV. | |
| NODE_EXTERN | |
| void RegisterSignalHandler(int signal, | |
| void (*handler)(int signal, | |
| siginfo_t* info, | |
| void* ucontext), | |
| bool reset_handler = false); | |
| // Configure the layout of the JavaScript object with a cppgc::GarbageCollected | |
| // instance so that when the JavaScript object is reachable, the garbage | |
| // collected instance would have its Trace() method invoked per the cppgc | |
| // contract. To make it work, the process must have called | |
| // cppgc::InitializeProcess() before, which is usually the case for addons | |
| // loaded by the stand-alone Node.js executable. Embedders of Node.js can use | |
| // either need to call it themselves or make sure that | |
| // ProcessInitializationFlags::kNoInitializeCppgc is *not* set for cppgc to | |
| // work. | |
| // If the CppHeap is owned by Node.js, which is usually the case for addon, | |
| // the object must be created with at least two internal fields available, | |
| // and the first two internal fields would be configured by Node.js. | |
| // This may be superseded by a V8 API in the future, see | |
| // https://bugs.chromium.org/p/v8/issues/detail?id=13960. Until then this | |
| // serves as a helper for Node.js isolates. | |
| NODE_EXTERN void SetCppgcReference(v8::Isolate* isolate, | |
| v8::Local<v8::Object> object, | |
| void* wrappable); | |
| } // namespace node | |