π OverMaps360-50 Dataset
π Project page: ovr-platform.github.io/OVR-MAPS/360.html
OverMaps360-50 is the 360Β° companion of OverMaps-1K. Where OverMaps-1K is built from smartphone photos, every scene here is a continuous walk-through recorded with an Insta360 X5 dual-fisheye camera, captured simultaneously with a smartphone running the OverTheReality app. Each scene ships the complete chain from raw sensor data to a simulation-ready, physics-certified environment: censored 360Β° video, fisheye frames, 1 kHz IMU, GPS, ARKit smartphone poses, a metric COLMAP reconstruction with 5 perspective views per fisheye frame, a dense point cloud, a textured mesh with a closed floor, a 3D Gaussian Splatting model, three mesh LODs, and a MuJoCo / Isaac Sim bundle with its certification report.
Key Statistics
| Scenes | 50 real-world walk-throughs (6 countries: Thailand, Latvia, United States, Indonesia, Spain, Mexico) |
| Fisheye frames | 118,816 (3840Γ3840, two lenses), median 2,404 per scene |
| Perspective views | 594,080 pinhole views (1600Γ1600, 90Β° FOV, 5 per fisheye frame), median 12,020 per scene |
| Smartphone photos | 5,591 ARKit-tracked photos with metric poses, median 72 per scene |
| IMU | 29.8 M gyroscope + accelerometer samples at 1 kHz, synchronised to the video |
| Walked distance | 16.3 km in total, median 316 m per scene |
| Certified walkable area | 180,000 mΒ² in total, median 3,548 mΒ² per scene |
| 3D Gaussian Splatting | 250 M Gaussians (5 M per scene) |
| Dense points | 381 M dense reconstruction points, median 7.4 M per scene |
| Metric scale | every asset of a scene shares one metric frame, scaled from the ARKit smartphone trajectory |
| Volume | 1.13 TB, median 22 GB per scene |
β οΈ Disclaimer
This dataset is a free research-only sample of 50 scenes extracted from a larger collection of 360Β° walk-throughs. The full collection is available under a commercial license. For access or licensing inquiries, please contact data@ovr.ai.
π± How it was acquired
1. The capture setup
Each scene is recorded by one operator walking through the environment with:
- an Insta360 X5 on a pole above the head, recording dual-fisheye 360Β° video at 3840Γ3840 per lens (~5.6 K equivalent), with the camera IMU (gyroscope + accelerometer, 1 kHz) embedded in the recording;
- a smartphone running the OverTheReality app, which tracks the walk with ARKit visual-inertial odometry and takes tracked photos along the way. The phone provides the metric scale, GPS at 1 Hz, compass, and optional audio clips.
The walk is designed to cover the scene from the ground: streets, squares, parks, temples, museums, malls, campuses. Camera height is about 2.2 m.
2. The "map2earn" incentive
As for OverMaps-1K, contributors are compensated only after their mapping passes the validation pipeline (the map2earn model), which enforces protocol compliance and the choice of geometrically interesting scenes.
3. Processing pipeline
Every scene went through the same automated pipeline:
- Frame extraction: fisheye frames are extracted from the 360Β° recording at a fixed rate (~2 fps), one JPG per lens.
- Privacy masking: people and license plates are segmented on both lenses and on the smartphone photos. The masks are shipped and were applied to everything published: fisheye frames, perspective views, smartphone photos and the 360Β° video (
360recording_censored.insv). Masked pixels are blacked out (no inpainting). - Matching and Structure from Motion: learned image matching with sequential, cross-lens and place-recognition loop-closure pairs, then a rig-aware SfM with a fisheye camera model per lens and a fixed two-lens rig; the smartphone photos are registered jointly in the same reconstruction.
- Metric alignment: the reconstruction is scaled and gravity-aligned to the ARKit trajectory of the smartphone (validated against ground-truth markers).
- Perspective views: each fisheye frame is re-projected into 5 pinhole views (1600Γ1600, f = 800 px, 90Β° FOV: front, left, right, up, down), with the masks carried over. This perspective model is what the dense reconstruction and the 3DGS training consume.
- Dense reconstruction and mesh: multi-view stereo on the perspective views, then a textured mesh whose floor is closed with a monocular geometry prior, so robots and agents never fall through gaps between the walked corridor and the walls.
- 3D Gaussian Splatting: trained on the perspective views, 5 M Gaussians per scene, initialised from the dense cloud.
- Simulation bundle and certification: the mesh is converted into a MuJoCo scene (height-field ground + convex collision parts), a USD scene for Isaac Sim, a navmesh and three mesh LODs; each scene is then gated by 8 physics checks in MuJoCo and a drop test in Isaac Sim with ovr-maps-360-simkit (see Certification). All 50 scenes are tier T1a.
- Automated annotation: a Vision-Language Model analyses the capture to produce a caption, scene type, lighting, weather and crowd density (in the manifest).
π Dataset Structure
The dataset is one folder per scene, named by the scene UUID. Every scene is self-contained: download a single folder and you have everything for that scene.
OverMaps360-50/
βββ README.md
βββ LICENSE
βββ dataset_manifest.csv / .parquet # one row per scene: paths + annotations
βββ <uuid>/
βββ 360recording_censored.insv # original Insta360 X5 recording, people/plates blacked out
βββ insta360_imu.csv # 1 kHz gyro + accel from the recording, t relative to video start
βββ backgroundlocationData.txt # smartphone GPS at 1 Hz: epoch_s, lat, lon, accuracy_m
βββ fisheye/lens0.tar, lens1.tar # fisheye frames lensN_XXXXXX.jpg, 3840Γ3840, censored
βββ masks.tar # privacy masks: lensN_XXXXXX.png (fisheye), <seq>_NNNN.png (smartphone)
βββ colmap_perspective/
β βββ sparse/0/ # COLMAP binary model (cameras, images, points3D, rigs, frames)
β βββ images.tar # 5 perspective views per fisheye frame + smartphone photos, JPG
β βββ masks.tar # one 8-bit PNG per view (0 = masked)
βββ smartphone_raw.tar # smartphone photos as shot (1920Γ1080), censored
βββ smartphone_poses_<seq>.csv # ARKit pose, intrinsics, GPS, compass, IMU per smartphone photo
βββ smartphone_audio/*.wav # audio clips recorded by the app (45 of 50 scenes)
βββ training_cameras.json # cameras used for the 3DGS training (800Γ800)
βββ gaussian_splatting.ply # 3DGS model, 5 M Gaussians, standard 3DGS PLY (f_dc + f_rest)
βββ gaussian_splatting.splat # same model in .splat format (32 bytes per Gaussian)
βββ dense.ply # dense point cloud
βββ mesh/model.glb, model.usdz, *.png # textured mesh with closed floor (glTF and USDZ)
βββ lod/<id8>_{high,mid,low}.ply + .json # mesh LODs (p95 deviation β€ 1 / 3 / 10 cm), pruned of debris
βββ simulation/<id8>.sre/ # simulation bundle (see below)
βββ simulation/certification/ # MuJoCo gate + Isaac Sim drop test reports
βββ datasheets/<uuid>.json # per-scene datasheet (tier, stages, QA)
Image collections (thousands of files per scene) are shipped as uncompressed .tar archives that extract in place, next to the archive, into the folder the COLMAP model and the manifest expect:
cd OverMaps360-50/<uuid>
tar -xf colmap_perspective/images.tar -C colmap_perspective # -> colmap_perspective/images/
tar -xf colmap_perspective/masks.tar -C colmap_perspective # -> colmap_perspective/masks/
tar -xf fisheye/lens0.tar -C fisheye && tar -xf fisheye/lens1.tar -C fisheye
tar -xf masks.tar && tar -xf smartphone_raw.tar
<id8> is the first 8 characters of the scene UUID; <seq> is the smartphone capture sequence id.
Coordinate conventions
- Source frame (
colmap_perspective/sparse/0,dense.ply,mesh/,gaussian_splatting.*,training_cameras.json,lod/): one metric frame per scene, gravity along βY (up = βY), floor at y β 0, cameras at y β β2.2 m. Cameras follow the COLMAP convention (images.binstores world-to-camera rotations as quaternionsqw qx qy qzand translations). - Simulation frame (
simulation/<id8>.sre/): Z up, floor at z = 0, metres. The rigid transform from the source frame is stored inframe/transform.json(sim_from_source, 4Γ4). - Smartphone poses (
smartphone_poses_<seq>.csv) are in the ARKit frame of the phone session (Y up, metric), not in the scene frame. The registered smartphone photos incolmap_perspective/sparse/0give the same shots in the scene frame.
Perspective views and naming
Each fisheye frame is re-projected into 5 pinhole views sharing one pose id: <pose>_perspective_<face>.jpg with face β {00000000, 00000001, 00000002} for the three horizontal directions, 00000004 up and 00000005 down. All are SIMPLE_PINHOLE 1600Γ1600 with f = 800 px (90Β° FOV). Smartphone photos in the same model are <seq>_NNNN.jpg, 1080Γ1080 (rotated and square-padded), SIMPLE_RADIAL. The COLMAP model contains the rig and frame tables (rigs.bin, frames.bin) that group the 5 views of one pose.
Simulation bundle (simulation/<id8>.sre/)
| Path | Content |
|---|---|
scene.xml |
MuJoCo scene: height-field ground, convex collision parts, walk-crop |
scene.usda |
the same scene as USD for Isaac Sim |
collision/surface.ply |
the collision surface (mesh cropped to the walked corridor, in the simulation frame) |
collision/part_NNN.obj |
convex collision parts |
collision/ground_hfield.png, navmesh_grid.npy, navmesh_ground_z.npy |
ground height field and walkable-cell navmesh (0.25 m cells) |
photoreal/splat.ply |
the 3DGS model moved into the simulation frame (for photoreal rendering in the sim) |
frame/transform.json |
sim_from_source transform and the evidence used to find the floor |
manifest.json |
bundle version, tier, stages and QA summary |
π Getting Started
Download one scene, or everything
pip install -U "huggingface_hub[cli]"
# One scene (about 22 GB)
hf download OverTheReality/OverMaps360_50 \
--include "0313afa5-8b3c-4fb1-8245-c6b5abf738d2/*" \
--repo-type dataset --local-dir ./OverMaps360-50
# Only the light assets of every scene (mesh, splat, IMU, poses, simulation bundle), no image archives
hf download OverTheReality/OverMaps360_50 \
--exclude "*.tar" \
--repo-type dataset --local-dir ./OverMaps360-50
Read the reconstruction
import pycolmap, numpy as np, pandas as pd
scene = "OverMaps360-50/0313afa5-8b3c-4fb1-8245-c6b5abf738d2"
rec = pycolmap.Reconstruction(f"{scene}/colmap_perspective/sparse/0")
print(rec.summary()) # 11,500 images, ~1 M points
# camera centres in the metric scene frame (up = -Y)
centres = np.array([im.projection_center() for im in rec.images.values()])
# 1 kHz IMU and 1 Hz GPS
imu = pd.read_csv(f"{scene}/insta360_imu.csv") # t_sec, gyro_*_dps, accel_*_mg
gps = pd.read_csv(f"{scene}/backgroundlocationData.txt", names=["epoch_s", "lat", "lon", "accuracy_m"])
Run the scene in MuJoCo
import mujoco
model = mujoco.MjModel.from_xml_path(f"{scene}/simulation/0313afa5.sre/scene.xml")
data = mujoco.MjData(model)
mujoco.mj_step(model, data)
π Manifest & Fields
dataset_manifest.parquet (and the identical dataset_manifest.csv) has one row per scene. Paths are relative to the dataset root.
| Column | Description |
|---|---|
mapping_id |
Primary key, the scene UUID and folder name. |
recording_360_path |
Censored Insta360 recording (.insv). |
imu_path |
1 kHz IMU CSV. |
location_path |
1 Hz GPS log. |
fisheye_lens0_path, fisheye_lens1_path |
Fisheye frame archives (.tar). |
perspective_images_path, perspective_masks_path, perspective_sparse_path |
Perspective views archive, their masks archive and the COLMAP model folder. |
masks_path |
Archive of the privacy masks of fisheye frames and smartphone photos. |
smartphone_raw_path, smartphone_poses_path, smartphone_audio_path |
Smartphone photos archive, ARKit poses CSV, audio clips folder (empty when the scene has no audio). |
training_cameras_path |
Cameras of the 3DGS training. |
gaussian_ply_path, gaussian_splat_path |
3DGS model (PLY and .splat). |
dense_ply_path |
Dense point cloud. |
mesh_glb_path, mesh_usdz_path |
Textured mesh. |
lod_high_path, lod_mid_path, lod_low_path, lod_json_path |
Mesh LODs and their report. |
simulation_path, certification_path, datasheet_path |
Simulation bundle, certification reports, datasheet. |
caption |
VLM-generated natural-language description of the scene. |
weather |
Dominant weather label (Sunny, Overcast, Indoor, β¦). |
time_of_day_algorithmic |
Time-of-day bin inferred from lighting (Morning, Afternoon, β¦). |
crowd_density |
How many people were visible during the capture (Empty, Low, Moderate, High). |
brightness |
Lighting descriptor (Bright, Soft, Dim, β¦). |
scene_type |
Coarse region + fine-grained spot, semicolon separated (e.g. Urban;City Street). |
Sensor file formats
| File | Columns / format |
|---|---|
insta360_imu.csv |
t_sec (seconds from video start, can be negative for pre-roll), gyro_x/y/z_dps (Β°/s), accel_x/y/z_mg (milli-g), 1 kHz |
backgroundlocationData.txt |
epoch_s, lat, lon, accuracy_m, 1 Hz, no header |
smartphone_poses_<seq>.csv |
one row per smartphone photo: imageName, ARKit rotation quaternion (rot_w..rot_z) and position (pos_x..pos_z, metres, ARKit frame), timestamps, GPS fix, intrinsics (fx, fy, resW, resH, cx, cy), compass, satellites, speed, accelerometer and gyroscope at shot time |
training_cameras.json |
list of {id, img_name, width, height, position, rotation, fx, fy} (camera-to-world rotation as 3Γ3, 800Γ800 views) |
gaussian_splatting.ply |
standard 3DGS PLY: x y z nx ny nz f_dc_0..2 f_rest_0..44 opacity scale_0..2 rot_0..3 |
gaussian_splatting.splat |
32 bytes per Gaussian: position (3Γf32), scale (3Γf32), colour RGBA (4Γu8), rotation (4Γu8) |
β Certification
Each scene was certified before publication with ovr-maps-360-simkit, our open-source toolkit that builds the simulation bundle, the LODs and the datasheet from a scene and gates it. Every report in simulation/certification/ and datasheets/ can be reproduced with it (simkit regate simulation/<id8>.sre). The MuJoCo gate (simulation/certification/mujoco_physics_gate.json) runs 8 checks on the actual simulation bundle:
| # | Check | Threshold |
|---|---|---|
| 1 | Up direction verified against the splat and the camera heights | β₯ 90 % of cameras have ground below them |
| 2 | Scene is plumb (walls vertical) | tilt < 2Β° |
| 3 | Floor registration: navmesh vs walked floor, coverage of the walk | median < 5 cm, β₯ 20 % of cameras on walkable cells |
| 4 | Splat β collision alignment residual | < 25 cm |
| 5 | Walkable area | β₯ 5 mΒ² |
| 6 | Probes falling through the collision geometry | 0 % |
| 7 | Probes settled within 3 s | β₯ 90 % |
| 8 | Contact penetration, p95 | < 20 mm |
The Isaac Sim report (isaac_drop_test.json) is a supporting drop test of a rigid sphere on a certified floor point, run headless with PhysX. All 50 scenes pass with tier T1a; measured values are in the JSON reports and in datasheets/<uuid>.json.
Across the 50 scenes: floor registration median 0.1 cm, plumb tilt median < 0.5Β°, walkable area median 3,548 mΒ², 0 leaked probes.
βοΈ Licensing
This dataset is distributed under the Creative Commons Attribution-NonCommercial 4.0 International license.
- β Research use: allowed and encouraged.
- β Commercial use: prohibited.
Please attribute OverTheReality and link back to this repository when sharing derivatives.
β οΈ Disclaimer
This dataset is provided "as is" without warranties of any kind. While we strive for accuracy and quality, users assume all risks associated with its use. Over Holding Srl is not liable for any damages arising from its application. Despite rigorous privacy measures (segmentation-based masking of people and license plates applied to every published image and to the 360Β° video), we cannot guarantee the complete removal of all sensitive information. Users are responsible for ensuring compliance with privacy regulations when utilizing this dataset. If you identify any privacy concerns, please contact us immediately at data@ovr.ai.
@misc{OverMaps360_50,
author = {OverTheReality},
title = {{OverMaps360-50 Dataset}},
howpublished = {Hugging Face Datasets},
url = {https://huggingface.co/datasets/OverTheReality/OverMaps360_50},
year = {2026},
}
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