scene_id stringclasses 10
values | town stringclasses 5
values | weather stringclasses 5
values | time_of_day stringclasses 3
values | traffic_vehicles int64 24 39 | frames int64 50 50 | fps int64 10 10 | ego_displacement_m float64 11 65.6 | ego_path_length_m float64 11.1 65.8 | size_gb float64 7.08 7.89 |
|---|---|---|---|---|---|---|---|---|---|
scene_00_Town01 | Town01 | Clear Noon | day | 32 | 50 | 10 | 11.9 | 11.9 | 7.74 |
scene_01_Town02 | Town02 | Cloudy Noon | day | 25 | 50 | 10 | 26.8 | 28.3 | 7.6 |
scene_02_Town03 | Town03 | Light Rain Noon | day | 31 | 50 | 10 | 40.1 | 40.1 | 7.18 |
scene_03_Town04 | Town04 | Cloudy Noon | day | 39 | 50 | 10 | 40 | 40.1 | 7.23 |
scene_04_Town05 | Town05 | Clear Noon | day | 24 | 50 | 10 | 31.3 | 31.4 | 7.43 |
scene_05_Town01 | Town01 | Clear Sunset | sunset | 34 | 50 | 10 | 32.9 | 32.9 | 7.89 |
scene_06_Town02 | Town02 | Clear Sunset | sunset | 27 | 50 | 10 | 29.2 | 29.4 | 7.54 |
scene_07_Town03 | Town03 | Clear Noon | day | 35 | 50 | 10 | 11 | 11.1 | 7.45 |
scene_08_Town04 | Town04 | Cloudy Noon | day | 38 | 50 | 10 | 65.6 | 65.8 | 7.2 |
scene_09_Town05 | Town05 | Cloudy Night | night | 31 | 50 | 10 | 13.2 | 13.2 | 7.08 |
GenRec4D
GenRec4D is a synthetic driving dataset rendered with the CARLA simulator (0.9.16) for dynamic-scene reconstruction and novel view synthesis. Each scene is a 5-second clip from a car driving through traffic, captured by a Waymo-style rig of three forward-facing cameras. Every frame comes with RGB, metric depth, surface normals, a sky mask, exact camera poses and a point cloud. Each scene also includes 8 extra camera trajectories (shifted and rotated copies of the front camera), rendered at the same moments with the same moving vehicles, so novel-view renderings can be scored against real images.
At a glance
| Scenes | 10 (CARLA Town01–Town05, two each) |
| Clip length | 50 frames at 10 Hz (5 s) |
| Main cameras | 3: front, front-left (−45°), front-right (+45°) |
| Novel-view cameras | 8 per scene (lateral shifts, yaw rotations, both) |
| Resolution | 1920 × 1280, horizontal FOV 49.97°, f = 2060.143 px |
| Per frame and camera | RGB, metric depth, world-space normals, sky mask |
| Per frame | ego pose, calibration, point cloud from depth |
| Dynamic content | 24–39 vehicles per scene on autopilot |
| Size | about 75 GB, about 37,000 files (about 7.5 GB per scene) |
| Format | Waymo / KITTI-style layout, directly loadable by DeSiRe-GS |
Scenes
The same table is in scenes.csv and scenes.json.
| scene_id | Town | Weather | Vehicles | Ego displacement |
|---|---|---|---|---|
| scene_00_Town01 | Town01 | Clear Noon | 32 | 11.9 m |
| scene_01_Town02 | Town02 | Cloudy Noon | 25 | 26.8 m |
| scene_02_Town03 | Town03 | Light Rain Noon | 31 | 40.1 m |
| scene_03_Town04 | Town04 | Cloudy Noon | 39 | 40.0 m |
| scene_04_Town05 | Town05 | Clear Noon | 24 | 31.3 m |
| scene_05_Town01 | Town01 | Clear Sunset | 34 | 32.9 m |
| scene_06_Town02 | Town02 | Clear Sunset | 27 | 29.2 m |
| scene_07_Town03 | Town03 | Clear Noon | 35 | 11.0 m |
| scene_08_Town04 | Town04 | Cloudy Noon | 38 | 65.6 m |
| scene_09_Town05 | Town05 | Cloudy Night | 31 | 13.2 m |
"Vehicles" is the number of other cars spawned in the scene, not the number visible. "Ego displacement" is the
straight-line distance between the first and last frame. scenes.csv also has the driven path length.
Repository layout
README.md
scenes.csv / scenes.json scene index (town, weather, traffic, ego motion, size)
preview/ contact sheets and side-by-side videos for browsing
towns_front_grid.jpg front camera, frame 25, all scenes
all_scenes_3cam.jpg three main cameras, frame 25, all scenes
all_scenes_time_strip.jpg front camera at frames 1/13/25/37/50, all scenes
all_scenes_data_types.jpg RGB / depth / normals / sky / point cloud, all scenes
novel_views/<scene>_views.jpg original + all 8 novel views, frame 25
shift_videos/<scene>_shift.mp4 left 2 m | left 1 m | original | right 1 m | right 2 m
scenes/<scene_id>/
image_{0,1,2}/0000001.png … RGB
depth_{0,1,2}/0000001.npy … depth in metres (float32), plus a 16-bit .png copy in mm
normal_{0,1,2}/0000001.jpg … world-space surface normals
sky_{0,1,2}/0000001.png … sky mask
pose/0000001.txt … ego → world, 4×4
calib/0000001.txt … intrinsics and ego → camera extrinsics
velodyne/0000001.bin … point cloud back-projected from the three depth maps
NVS/<mode>/<view>/ 8 novel-view cameras (see below)
videos/rgb.mp4, depth.mp4 three cameras side by side (left | front | right)
meta.json camera rig definition
report.json frame count, timing and per-camera image statistics
carla_sequence.json CARLA version, map, weather parameters, simulation settings, actors
carla_recording.log CARLA recorder log of the whole clip (replayable)
trajectory.csv ego pose at every simulation step
Frames are numbered 0000001 to 0000050. The same number means the same instant in every folder,
including all novel views.
Cameras
| Index | Name | Yaw | Position on the car |
|---|---|---|---|
| 0 | front | 0° | x = 0, y = 0, z = 2.40 m |
| 1 | front-left | −45° | same |
| 2 | front-right | +45° | same |
All three cameras share one optical centre, 2.40 m above the ego origin, and are pitched down 3°. They use identical pinhole intrinsics with no distortion:
K = [[2060.143, 0, 960],
[0, 2060.143, 640],
[0, 0, 1 ]]
File formats
RGB (image_k/*.png): 1920 × 1280, 8-bit RGB.
Depth (depth_k/*.npy): 1280 × 1920 float32 in metres. This is planar depth (the z coordinate in the
camera frame), not the distance along the ray. Sky and anything farther than 1000 m read as 1000 m. The
.png next to each .npy stores the same depth as uint16 millimetres, so it saturates at 65.535 m; use
the .npy when you need real depth.
Normals (normal_k/*.jpg): world-space unit normals encoded as n = rgb / 127.5 − 1, read in R, G, B
order to get world x, y, z (z is up, so a flat road reads about (0, 0, 1)). JPEG, quality 95, so values are
slightly lossy.
Sky mask (sky_k/*.png): single-channel uint8, 255 = sky (CARLA semantic class 11), 0 = anything else.
Pose (pose/*.txt): 4 × 4 ego → world matrix. The ego origin is CARLA's vehicle origin, which is at
ground level.
Calibration (calib/*.txt): 11 lines in the format DeSiRe-GS's Waymo loader expects:
| Line | Meaning |
|---|---|
P0 … P4 |
3 × 4 projection [K | 0], row-major; identical for all cameras |
R0_rect |
3 × 3 identity |
Tr_velo_to_cam_0 … _2 |
3 × 4 ego → camera transform for cameras 0, 1, 2, row-major |
Tr_velo_to_cam_3, _4 |
copies of camera 2, padding for the 5-camera format |
The calibration is the same in every frame because the rig is rigid. It's repeated per frame for loader compatibility.
Point cloud (velodyne/*.bin): float32, N × 6. Columns 0–2 are x, y, z in the ego frame (metres),
and columns 3–5 are zero. Points come from back-projecting every 8th pixel of the three depth maps, keeping
depths between 0.5 m and 400 m. This is not a simulated LiDAR: it has the cameras' field of view and no
returns behind the car.
Trajectory (trajectory.csv): frame, x, y, z, roll, pitch, yaw, with the ego position in metres and
angles in degrees, in CARLA world coordinates. There's one row per simulation step (30 Hz), so it's 3× denser
than the exported frames. frame is CARLA's internal frame counter.
Videos (videos/*.mp4, and rgb.mp4 / depth.mp4 inside each novel-view folder): MPEG-4 Part 2 at
10 fps, meant for quick viewing. Some browsers won't play this codec; the H.264 videos in preview/ play
everywhere. The depth videos are colour-mapped from 0 to 120 m.
Coordinate frames
| Frame | Axes | Notes |
|---|---|---|
| World | CARLA world, metres, z up | Unreal Engine convention, so the world is left-handed |
| Ego | x forward, y right, z up | CARLA's native vehicle frame; Waymo's ego frame has y pointing left |
| Camera | x right, y down, z forward | OpenCV convention, consistent with K |
The matrices are consistent with each other. To get a camera-to-world matrix:
cam_to_world_k = pose @ inverse([Tr_velo_to_cam_k ; 0 0 0 1])
A pixel (u, v) with depth d in camera k is at cam_to_world_k @ [(u − 960) d / f, (v − 640) d / f, d, 1] in
world coordinates. Projecting world points works the other way round: K @ (Tr_velo_to_cam_k @ inverse(pose) @ X).
Handedness. pose has determinant +1, but Tr_velo_to_cam_k and cam_to_world_k have determinant −1,
because the y-right ego frame is a mirror image of the right-handed camera frame. Projection and
back-projection with the formulas above are correct as they are. If your code needs proper rotations (for
example, converting to quaternions, as most 3D Gaussian splatting code does), flip the y axis everywhere with
F = diag(1, −1, 1, 1):
pose_rh = F @ pose @ F # ego → world, ego frame becomes x forward, y left, z up (Waymo)
Tr_rh_k = Tr_velo_to_cam_k @ F # ego → camera
cam_to_world_rh_k = pose_rh @ inverse(Tr_rh_k) # = F @ cam_to_world_k, determinant +1
All three then have determinant +1, and the world becomes right-handed (CARLA world with y negated). Apply the
same flip to anything else in world or ego coordinates: negate y of velodyne points, of world-space normals,
and of positions in trajectory.csv. The roll/pitch/yaw angles in trajectory.csv follow CARLA's own
convention, so take orientations from pose/ instead.
Loading example
Back-project the front camera's depth into a coloured world-space point cloud:
import numpy as np
from PIL import Image
scene = "scenes/scene_02_Town03"
frame = "0000001"
def read_calib(path):
calib = {}
for line in open(path):
key, vals = line.split(":", 1)
calib[key] = np.array(vals.split(), dtype=np.float64)
return calib
calib = read_calib(f"{scene}/calib/{frame}.txt")
K = calib["P0"].reshape(3, 4)[:, :3] # same for all cameras
ego_to_cam = [np.vstack([calib[f"Tr_velo_to_cam_{k}"].reshape(3, 4), [0, 0, 0, 1]])
for k in range(3)] # 0 front, 1 front-left, 2 front-right
ego_to_world = np.loadtxt(f"{scene}/pose/{frame}.txt") # 4x4
cam_to_world = [ego_to_world @ np.linalg.inv(T) for T in ego_to_cam]
rgb = np.asarray(Image.open(f"{scene}/image_0/{frame}.png")) # (1280, 1920, 3) uint8
depth = np.load(f"{scene}/depth_0/{frame}.npy") # (1280, 1920) float32, metres
sky = np.asarray(Image.open(f"{scene}/sky_0/{frame}.png")) > 0 # True = sky
# back-project the front camera to world points
v, u = np.nonzero(~sky)
z = depth[v, u]
pts_cam = np.stack([(u - K[0, 2]) / K[0, 0] * z, (v - K[1, 2]) / K[1, 1] * z, z, np.ones_like(z)])
pts_world = (cam_to_world[0] @ pts_cam)[:3].T # (N, 3)
colors = rgb[v, u]
To train DeSiRe-GS on a scene, point --source_path at
scenes/<scene_id> and use --cam_num 3. Add --load_normal_map to use the normals.
Novel views
Each scene has 8 extra cameras attached to the ego car, defined relative to the front camera. They share its height (2.40 m), pitch (−3°) and intrinsics.
| Folder | Lateral offset | Yaw |
|---|---|---|
NVS/shift/y_left_2.00m |
2.0 m left | 0° |
NVS/shift/y_left_1.00m |
1.0 m left | 0° |
NVS/shift/y_right_1.00m |
1.0 m right | 0° |
NVS/shift/y_right_2.00m |
2.0 m right | 0° |
NVS/rotate/yaw_left_20deg |
0 | 20° left |
NVS/rotate/yaw_right_20deg |
0 | 20° right |
NVS/shift_rotate/y_left_1.00m_yaw_left_15deg |
1.0 m left | 15° left |
NVS/shift_rotate/y_right_1.00m_yaw_right_15deg |
1.0 m right | 15° right |
Each view folder uses the single-camera version of the main layout: image_0/, depth_0/, normal_0/,
sky_0/, pose/, calib/, plus meta.json with the view's offsets, intrinsics and ego → camera transform.
pose/ is the same ego pose as the main sequence, and Tr_velo_to_cam_0 in calib/ is this view's
extrinsic, so cam_to_world = pose @ inverse(Tr_velo_to_cam_0) works unchanged. Novel views have no point
clouds.
How they were rendered. After the main pass, the simulation was frozen. For every frame, the ego car and every other vehicle were moved back to their recorded poses and the 8 cameras rendered that instant. Moving vehicles are therefore in the same place in a novel view as in the main cameras at the same frame number. We checked this by reprojecting main-camera depth into the novel views. Because the novel views come from a separate render pass, auto-exposure and other screen-space effects may differ slightly from the main cameras.
How the data was generated
- Simulator: CARLA 0.9.16, Epic quality, off-screen rendering, synchronous mode with a fixed 1/30 s step. The cameras capture every third step, giving 10 Hz.
- Maps and weather: Town01–Town05, two scenes each. Weather comes from CARLA's presets: Clear, Cloudy or
Light Rain at noon, Clear Sunset, and one Cloudy Night scene. The full weather parameters for each scene
are in
carla_sequence.json. - Ego car: a Tesla Model 3 driven by CARLA's Traffic Manager autopilot. It obeys traffic lights.
- Traffic: 24–39 vehicles of random models, also on autopilot. A few are placed on the lanes ahead of the ego car (same direction and oncoming, 25–100 m ahead), and the rest at the nearest spawn points. All are at least 20 m from the ego car and 12 m from each other, so nothing collides at spawn time. There are no pedestrians.
- Warm-up: traffic runs for 3 s before the first exported frame, so cars are already moving when the clip starts.
- Quality checks: a clip was re-recorded from a different spawn point if the ego car moved less than 5 m, or if any output file failed to decode. All files in this release decode.
Limitations
- Synthetic data with CARLA's rendering and assets; there is a domain gap to real camera footage.
- Only 10 short clips. Scenes 00, 07 and 09 cover only 11–13 m of ego motion.
- No pedestrians, cyclists or animated objects other than vehicles and traffic lights.
- The night scene (scene_09) is dark and low-contrast.
- Depth PNGs saturate at 65.5 m and normals are 8-bit JPEG; use the
.npydepth for exact values. - The point clouds come from depth, not from a LiDAR model.
- CARLA's world frame is left-handed and the extrinsics have determinant −1. Code that assumes Waymo's y-left ego frame or needs proper rotations should apply the flip in "Coordinate frames".
Replaying a scene in CARLA
carla_recording.log is a CARLA recorder file covering the whole clip, starting about 1 s before the first
exported frame. With CARLA 0.9.16 you can replay it with client.replay_file(...) on the same map, for
example to render extra sensors. carla_sequence.json lists the map, simulation step, camera rig, weather,
and each actor's blueprint and transform at the end of the clip.
License and attribution
This dataset is released under the MIT License. The images are rendered from CARLA's maps and vehicle assets, which the CARLA project distributes under CC BY 4.0. If you use this data, please also credit CARLA:
@inproceedings{Dosovitskiy17,
title = {{CARLA}: {An} Open Urban Driving Simulator},
author = {Alexey Dosovitskiy and German Ros and Felipe Codevilla and Antonio Lopez and Vladlen Koltun},
booktitle = {Proceedings of the 1st Annual Conference on Robot Learning},
pages = {1--16},
year = {2017}
}
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