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query code to breakdown: --[[Engine]] --Torque Curve Tune.Horsepower = 4500 -- [TORQUE CURVE VISUAL] Tune.IdleRPM = 2000 -- https://www.desmos.com/calculator/2uo3hqwdhf Tune.PeakRPM = 4500 -- Use sliders to manipulate values Tune.Redline = 10000 Tune.EqPoint = 7500 Tune.PeakSharpness = 16 Tune.CurveMult = 4 explana...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[=[ @interface KnitOptions .ServicePromises boolean? .Middleware Middleware? .PerServiceMiddleware PerServiceMiddleware? @within KnitClient - `ServicePromises` defaults to `true` and indicates if service methods...
Breakdown this code: -- Services local Players = game:GetService("Players") local TweenService = game:GetService("TweenService") local Debris = game:GetService("Debris") code breakdown: ## Breakdown The provided code is a snippet that initializes references to three essential services within the Roblox game engine u...
code: -- NPC animation script (will be added to dropper) local Worker = script.Parent while true do local animationTrack = Worker.Char.Humanoid:LoadAnimation(Worker.Animations.WorkerAnim) animationTrack:Play() wait(1) end result breakdown output: ## Breakdown The provided Luau script is designed to continuously ...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[[ Is the given object a Promise instance? ]] function Promise.is(object) if type(object) ~= "table" then return false end return object._type == "Promise" end code breakdown: ## Breakdown ...
code: --[[ LOWGames Studios Date: 27 October 2022 by Elder ]] -- local u1 = nil coroutine.wrap(function() u1 = require(game.ReplicatedStorage:WaitForChild("Framework"):WaitForChild("Library")) end)() local u2 = Random.new() return function(p1, p2) if p2 then p1 = u2:NextNumber(p1, p2) end task.wait(p1) end...
Breakdown this code: ------------------------------------------------------------------------ -- emit a set list instruction if enough elements (LFIELDS_PER_FLUSH) -- * used in constructor() ------------------------------------------------------------------------ function luaY:closelistfield(fs, cc) if cc.v.k == "VVOI...
code: -- Placeholder texture can be any roblox asset link local initialTexture = "" local RowCount = 5 local ColCount = 3 local perImageSpriteCount = RowCount * ColCount local width = 320 local height = 200 local framesInTotal = 26 assert(numImages * RowCount * ColCount >= framesInTotal) local animPeriod = 1 -- peri...
code to explain: --------------------------------- ---Day/Night Script for Blocks--- --------------------------------- b = script.Parent local oh, om = 6, 10 -- Open Time (hours,minutes) DON'T TOUCH! local ch, cm = 17, 30 -- Close Time (hours, minutes) DON'T TOUCH! local l = game:service("Lighting") if om == nil then...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --Unordered service loading for _, Module in packages:GetChildren() do if string.find(string.lower(Module.Name), "service") and Module.Name ~= "ServiceBag" then serviceBag:GetService(Module) end end serviceBag:Init(...
important code input to explain step by step: -- FACES x2FacesButton.MouseEnter:Connect(function() x2FacesButton.Text = "179 R$" x2FacesButton.TextColor3 = Color3.fromRGB(0, 255, 0) end) x2FacesButton.MouseLeave:Connect(function() x2FacesButton.Text = "BUY" x2FacesButton.TextColor3 = Color3.fromRGB(255, 255, 255)...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- Define the function to open or close the window with gene-alike effect local function toggleWindow(button) local windowName = button.Name -- Find the corresponding frame in the AppManager using ...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --- Transparency --- button.MouseEnter:Connect(function() TweenService:Create(leftarrow, Info, { TextTransparency = 0 }):Play() TweenService:Create(rightarrow, Info, { TextTransparency = 0 }):Play(...
code instruction: -- Local Functions local MakeFlag local function DestroyFlag(flagObject) flagObject.Flag:Destroy() for player, object in pairs(FlagCarriers) do if object == flagObject then FlagCarriers[player] = nil end end end local function OnCarrierDied(player) local flagObject = FlagCarriers[player] ...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Local player local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:wait() local humanoidRoot = character:WaitForChild("HumanoidRootPart") Sure, let's break it down: ## Breakd...
input_code: -- Output from buffer. function ChangeBuffer:moveLinesTo(lines: Array<Diff>): () if not self:isLineEmpty() then self:pushLine() end for _, value in ipairs(self.lines) do table.insert(lines, value) end self.lines = {} end Sure. Here is a summary: ## Breakdown The provided code defines a method n...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --- local Paint = false script.Parent.MouseButton1Click:connect(function() Paint = not Paint handler:FireServer("Crimson", Paint) end) result breakdown output: ## Breakdown The provided Luau scr...
important code input to explain step by step: --Precalculated paths local t, f, n = true, false, {} local r = { [58] = { { 71, 61, 59, 41, 30, 56, 58 }, t }, [49] = { { 71, 61, 59, 41, 39, 35, 34, 32, 31, 29, 28, 44, 45, 49 }, t }, [16] = { n, f }, [19] = { { 71, 61, 59, 41, 30, 56, 58, 20, 19 }, t }, [59] = { { 7...
query code to breakdown: ---Creator function return object keys local KEY_BASE_FRAME = "BaseFrame" local KEY_BASE_MESSAGE = "BaseMessage" local KEY_UPDATE_TEXT_FUNC = "UpdateTextFunction" local KEY_GET_HEIGHT = "GetHeightFunction" local KEY_FADE_IN = "FadeInFunction" local KEY_FADE_OUT = "FadeOutFunction" local KEY_UPD...
code instruction: --None of this is mine... Tool = script.Parent local arms = nil local torso = nil local welds = {} script.act.OnServerEvent:Connect(function() wait(0.01) local ui = script["if you delete this your scripts gonna break homes"]:Clone() --well done, now you know that you can delete this to not credit ...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --Prefabricate objects local Camera = Instance.new("Camera") Camera.FieldOfView = 20 local ViewportFrame = Instance.new("ViewportFrame") ViewportFrame.BackgroundColor3 = Color3.new() ViewportFrame.BackgroundTransparency...
code: --todo: remove this once TouchTapInWorld is on all platforms local touchWorkspaceEventEnabled = pcall(function() local test = UserInputService.TouchTapInWorld end) local function layoutGestureArea(portraitMode) if GestureArea and not GestureAreaManagedByControlScript then if portraitMode then GestureArea....
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation ------------------------- function onClicked() R.Function1.Disabled = true FX.ROLL.BrickColor = BrickColor.new("CGA brown") FX.ROLL.loop.Disabled = true FX.REVERB.BrickColor = BrickColor.new("CGA brown") FX.REVERB...
code instruction: -- Gets a part from the cache, or creates one if no more are available. function PartCacheStatic:GetPart(): BasePart assert(getmetatable(self) == PartCacheStatic, ERR_NOT_INSTANCE:format("GetPart", "PartCache.new")) if #self.Open == 0 then warn( "No parts available in the cache! Creating [" ...
code: -- Decompiled with the Synapse X Luau decompiler. script.Parent.Humanoid:ApplyDescription(game.Players:GetHumanoidDescriptionFromUserId(game.CreatorId)) script.Parent.Humanoid.BodyDepthScale.Value = script.Parent.Humanoid.BodyDepthScale.Value * 100 script.Parent.Humanoid.BodyWidthScale.Value = script.Parent.Huma...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --On lines 10 and 29 change Gold to the name of your money and Exp to the stat you wish to upgrade. local Humanoid = script.Parent.Humanoid -- Change Enemy to the name of your Monsters Humanoid function PwntX_X() local...
query code to breakdown: --mayo's pedal script local mouse = game.Players.LocalPlayer:GetMouse() local car = script.Parent.Car.Value local handler = car:WaitForChild("PedalsFE") script.Parent.Values.Throttle.Changed:connect(function() local gas = script.Parent.Values.Throttle.Value ^ 1 * math.rad(32) handler:FireSer...
Breakdown this code: --// All global vars will be wiped/replaced except script --// All guis are autonamed client.Variables.CodeName..gui.Name return function(data) local gui = script.Parent.Parent local playergui = service.PlayerGui local str = data.Message local time = data.Time or 15 --client.UI.Make("HintHol...
input_code: --CONFIG VARIABLES local tweenTime = 13 local closeWaitTime = 3 local easingStyle = Enum.EasingStyle.Quad local easingDirection = Enum.EasingDirection.InOut local repeats = 0 local reverse = false local delayTime = 0 explanation of the code: ## Breakdown The provided code snippet defines and configures s...
code to explain: -- Define the function to open or close the window with gene-alike effect local function toggleWindow() if window.Visible then window.Visible = false end end Sure, let's break it down: ## Breakdown The provided code defines a function named `toggleWindow` that controls the visibility of an objec...
important code input to explain step by step: --Functions-- UIS.InputBegan:Connect(function(input, isTyping) if isTyping then return end if input.KeyCode == Enum.KeyCode.F and Enabled == true and Usable == true then ButtonDown = true Key = "F" script.Function:FireServer("Mochi Roll", mouse.Hit.Position) ...
important code input to explain step by step: ------------------------------------------------------------------------------------------------------------------------------------------------------ LocalMouse.WheelForward:connect(function() if (CameraZoomCount + 1) <= MaxCameraZoomCount then CameraZoomCount = Camera...
important code input to explain step by step: -- Also set this to true if you want the thumbstick to not affect throttle, only triggers when a gamepad is conected local onlyTriggersForThrottle = false local ZERO_VECTOR3 = Vector3.new(0, 0, 0) local betterHandlingInputStatesFlagExists, betterHandlingInputStatesFlagEnab...
code instruction: -- Connect mobile sprint button state change to update walk speed if UserInputService.TouchEnabled then local sprintButton = game:GetService("ReplicatedStorage"):WaitForChild("SprintButton") sprintButton.ButtonStateChanged:Connect(updateWalkSpeed) end code breakdown: ## Walkthrough The provided c...
Start by breaking down the code basically step by step: --made by Bertox --lul script.Parent.Parent.Parent.Parent.Electrics.Changed:connect(function() if script.Parent.Parent.Parent.Parent.Electrics.Value == true then script.Parent.Material = Enum.Material.Neon else script.Parent.Material = Enum.Material.Glass ...
Breakdown this code: -- Directions of resizing for each handle's dragged face local AxisSizeMultipliers = { [Enum.NormalId.Top] = Vector3.new(0, 1, 0), [Enum.NormalId.Bottom] = Vector3.new(0, 1, 0), [Enum.NormalId.Front] = Vector3.new(0, 0, 1), [Enum.NormalId.Back] = Vector3.new(0, 0, 1), [Enum.NormalId.Left] = Ve...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -------- OMG HAX r = game:service("RunService") local damage = 5 local slash_damage = 10 local lunge_damage = 15 sword = script.Parent.Handle Tool = script.Parent local SlashSound = Instance.new("Sound") SlashSound....
Start by breaking down the code basically step by step: -- (Hat Giver Script - Loaded.) debounce = true function onTouched(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true then debounce = false h = Instance.new("Hat") p = Instance.new("Part") h.Name = "Army Hat" p.Parent = h p.Po...
code instruction: ----------------------------------------------------------------------------------------------- local player = game.Players.LocalPlayer local mouse = player:GetMouse() local car = script.Parent.Parent.Car.Value local _Tune = require(car["A-Chassis Tune"]) local gauges = script.Parent local values =...
Breakdown this code: -------- OMG HAX r = game:service("RunService") local damage = 0 + (script.AddDam.Value / 4) local slash_damage = 25 + script.AddDam.Value sword = script.Parent.Handle Tool = script.Parent local SlashSound = Instance.new("Sound") SlashSound.SoundId = "http://www.roblox.com/asset/?id=10730819" ...
code instruction: --front motor script.Parent.Wheels.boggieB.motf.HingeConstraint.AngularVelocity = speed script.Parent.Wheels.boggieB.motf.HingeConstraint2.AngularVelocity = -speed script.Parent.Wheels.boggieB.motf.HingeConstraint.MotorMaxTorque = RPM script.Parent.Wheels.boggieB.motf.HingeConstraint2.MotorMaxTorque ...
code instruction: -- Tips DEFAULT_FORCED_GROUP_VALUES["tip"] = 1 function Icon:setTip(text) assert(typeof(text) == "string" or text == nil, "Expected string, got " .. typeof(text)) local realText = text or "" local isVisible = realText ~= "" self.tipText = text self.instances.tipLabel.Text = realText self.instan...
code to explain: ----- Private functions ----- local function IdentifyProfile(store_name, store_scope, key) return string.format( '[Store:"%s";%sKey:"%s"]', store_name, store_scope ~= nil and string.format('Scope:"%s";', store_scope) or "", key ) end local function CustomWriteQueueCleanup(store, key) if Cu...
query code to breakdown: --[[ Performs property validation if the static method validateProps is declared. validateProps should follow assert's expected arguments: (false, message: string) | true. The function may return a message in the true case; it will be ignored. If this fails, the function will throw the err...
Breakdown this code: -- Properties local held = false local step = 0.025 local percentage = 0 function snap(number, factor) if factor == 0 then return number else return math.floor(number / factor + 0.5) * factor end end UIS.InputEnded:connect(function(input, processed) if input.UserInputType == Enum.UserInpu...
important code input to explain step by step: --// All global vars will be wiped/replaced except script --// All guis are autonamed client.Variables.CodeName..gui.Name return function(data, env) if env then setfenv(1, env) end local gui = script.Parent.Parent local playergui = service.PlayerGui local str = dat...
code: --This module is for any client FX related to the Double Tap Machine local MuleKickFX = {} local tweenService = game:GetService("TweenService") function MuleKickFX.POWER_ON(machine) return end function MuleKickFX.POWER_OFF(machine) return end return MuleKickFX Sure, let's break it down: ## Breakdown The...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation ------------------------------------------------------------------------ -- tracks and limits parsing depth, assert check at end of parsing ------------------------------------------------------------------------ functio...
query code to breakdown: ------------------------------------------------------------------------ -- parse a return statement -- * used in statements() ------------------------------------------------------------------------ function luaY:retstat(ls) -- stat -> RETURN explist local fs = ls.fs local e = {} -- expdesc...
important code input to explain step by step: --[=[ Intended for classes that extend BaseObject only @class PromiseRemoteEventMixin ]=] local require = require(script.Parent.loader).load(script) local promiseChild = require("promiseChild") local PromiseRemoteEventMixin = {} result breakdown output: ## Breakdown ...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- local script inside TextLabel local Players = game:GetService("Players") local TextLabel = script.Parent local function updateName() local player = Players.LocalPlayer TextLabel.Text = player.Name end updateName()...
code: --[[To use this script simply place the walk points where you want and the NPC will follow them. will follow them first You can create as many points as needed simply just duplicate a point and name it the next number in your line. Note: DO NOT TOUCH ANYTHING ELSE IN THIS SCRIPT WITHOUT ASKING ME ~BigBoss(Rail...
Breakdown this code: --[[ LegacyCamera - Implements legacy controller types: Attach, Fixed, Watch 2018 Camera Update - AllYourBlox --]] wait(999999999999999999999) local ZERO_VECTOR2 = Vector2.new(0, 0) local Util = require(script.Parent:WaitForChild("CameraUtils")) output_code: ## Breakdown 1. **Comment Block**:...
input_code: -- RightShoulderClone = RightShoulder:Clone() RightShoulderClone.Name = "RightShoulderClone" RightShoulderClone.Parent = Torso RightShoulderClone.Part0 = Torso output: ## Breakdown The provided Luau script performs a series of operations to create a new part in a Roblox game. Here’s a step-by-step explan...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --------RIGHT DOOR -------- game.Workspace.doorright.l11.BrickColor = BrickColor.new(1) game.Workspace.doorright.l12.BrickColor = BrickColor.new(21) game.Workspace.doorright.l13.BrickColor = BrickColor.new(1) game.Worksp...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[=[ Observes all descendants of a specific class @param parent Instance @param className string @return Observable<Instance> ]=] function RxInstanceUtils.observeDescendantsOfClassBrio(parent, c...
Breakdown this code: -- set and keep every body part Transparency to its real transparency for childIndex, child in pairs(character:GetChildren()) do if child:IsA("BasePart") and child.Name ~= "Head" then child:GetPropertyChangedSignal("LocalTransparencyModifier"):Connect(function() child.LocalTransparencyModifie...
code: -- Decompiled with the Synapse X Luau decompiler. local u1 = nil coroutine.wrap(function() u1 = require(game.ReplicatedStorage:WaitForChild("Resources")) end)() return function(p1, p2, ...) local v1, v2 = ... local v3 = v2 or Color3.fromRGB(111, 111, 111) p1.title.Text = v1 if v3 == "Shadow" then task.def...
query code to breakdown: --[[ SCRIPT VARIABLES ]] local CHAT_BUBBLE_FONT = Enum.Font.Fantasy local CHAT_BUBBLE_FONT_SIZE = Enum.FontSize.Size18 -- if you change CHAT_BUBBLE_FONT_SIZE_INT please change this to match local CHAT_BUBBLE_FONT_SIZE_INT = 18 -- if you change CHAT_BUBBLE_FONT_SIZE please change this to match l...
Start by breaking down the code basically step by step: -- PLEASE DO NOT TOUCH THIS | -- V print(MenuLoader) MenuLoader = MenuLoader local val = script.PValue.Value function onEnter(player) local playClone = game.ServerStorage["PUT INTO SERVERSTORAGE"]:Clone() if player then playClone.Pa...
code instruction: --[[Wheel Alignment]] --[Don't physically apply alignment to wheels] --[Values are in degrees] Tune.FCamber = -0.6 Tune.RCamber = -0.7 Tune.FToe = 0 Tune.RToe = 0 explanation: ## Breakdown The provided code snippet defines a configuration table named `Tune` that is used to store alignment values fo...
important code input to explain step by step: -- Local Variables local PlayersCanSpawn = false local GameRunning = false local HitArray = {} local ScoreArray = {} result breakdown output: ## Breakdown The provided code snippet defines and initializes a set of local variables in Luau, a language used for scripting wi...
Breakdown this code: --[[ Functions of BaseCamera that are overridden by OrbitalCamera ]] -- function OrbitalCamera:GetCameraToSubjectDistance() return self.curDistance end function OrbitalCamera:SetCameraToSubjectDistance(desiredSubjectDistance) print("OrbitalCamera SetCameraToSubjectDistance ", desiredSubjectDista...
input_code: -- constants local PLAYER = Players.LocalPlayer local EFFECTS = Workspace.Effects return function(character) local rootPart = character.HumanoidRootPart local ray = Ray.new(rootPart.Position, Vector3.new(0, -50, 0)) local h, p, n = Workspace:FindPartOnRayWithIgnoreList(ray, { character, EFFECTS }) i...
input_code: -- Directions of movement for each handle's dragged face local AxisMultipliers = { [Enum.NormalId.Top] = Vector3.new(0, 1, 0), [Enum.NormalId.Bottom] = Vector3.new(0, -1, 0), [Enum.NormalId.Front] = Vector3.new(0, 0, -1), [Enum.NormalId.Back] = Vector3.new(0, 0, 1), [Enum.NormalId.Left] = Vector3.new(-...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --// JAFTERGAMERTV \\-- script.Parent.MouseButton1Click:connect(function() -- The function of when the Players Clicks. if script.Parent.Parent.Box.Visible == false then -- This tells wither it is op...
input_code: -- This is auto installer. local anti = script.Anti local main = script["JyAntiCheat.lua [READ]"] game.Players.PlayerAdded:connect(function(Player) main.Name = "JyAntiCheat.lua" anti.Parent = game.StarterPlayer.StarterCharacterScripts main.Parent = game.StarterPlayer.StarterCharacterScripts anti:Clone(...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --Unlock or Lock AR/AF timer if enclosure is locked function LockButtons() ButtonAlert.ProximityPrompt.Enabled = false ButtonAttack.ProximityPrompt.Enabled = false ButtonCancel.ProximityPrompt.Enabled = false Button...
important code input to explain step by step: -- declarations local sDied = newSound("") local sFallingDown = newSound("rbxasset://sounds/splat.wav") local sFreeFalling = newSound("rbxasset://sounds/swoosh.wav") local sGettingUp = newSound("rbxasset://sounds/hit.wav") local sJumping = newSound("rbxasset://sounds/butto...
Breakdown this code: --[[ Server init script ]] local ReplicatedStorage = game:GetService("ReplicatedStorage") local ServerStorage = game:GetService("ServerStorage") local Logger = require(ReplicatedStorage.Dependencies.GameUtils.Logger) local CollisionGroupsController = require(ServerStorage.Source.Controllers.Colli...
code: --[[Transmission]] Tune.TransModes = { "Auto", "Semi" } --[[ [Modes] "Auto" : Automatic shifting "Semi" : Clutchless manual shifting, dual clutch transmission "Manual" : Manual shifting with clutch >Include within brackets eg: {"Semi"} or {"Auto", "Manual"} >First mode is default mode ...
Breakdown this code: --Aesthetics Tune.SusVisible = false -- Spring Visible Tune.WsBVisible = false -- Wishbone Visible Tune.SusRadius = 0.2 -- Suspension Coil Radius Tune.SusThickness = 0.1 -- Suspension Coil Thickness Tune.SusColor = "Bright red" -- Suspension Color [BrickColor] Tune.SusCoilCount = 6 -- Suspension Co...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Functions closeButton.MouseEnter:Connect(function() topbar_closeButton_f:Play() end) closeButton.MouseLeave:Connect(function() topbar_closeButton_nf:Play() -- These are all end) -- ...
Start by breaking down the code basically step by step: --[[Transmission]] Tune.TransModes = { "Semi" } --[[ [Modes] "Auto" : Automatic shifting "Semi" : Clutchless manual shifting, dual clutch transmission "Manual" : Manual shifting with clutch >Include within brackets eg: {"Semi"} or {"Auto", "Manual...
Breakdown this code: -- ================================================================================ -- PUBLIC FUNCTIONS -- ================================================================================ -- Puts players into an active players table and runs readyPlayer for each player in that table function Player...
input_code: ----------- script.Parent.Parent.Values.ABS.Changed:connect(function() if _Tune.ABSEnabled then if script.Parent.Parent.Values.ABS.Value then script.Parent.ABS.TextColor3 = Color3.new(1, 170 / 255, 0) script.Parent.ABS.TextStrokeColor3 = Color3.new(1, 170 / 255, 0) if script.Parent.Parent.Value...
code instruction: -- These controllers handle only walk/run movement, jumping is handled by the -- TouchJump controller if any of these are active local ClickToMove = require(script:WaitForChild("ClickToMoveController")) local TouchJump = require(script:WaitForChild("TouchJump")) local VehicleController = require(scri...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[[* * Copyright (c) Facebook, Inc. and its affiliates. All Rights Reserved. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. ]] local L...
code instruction: -- Called when character is about to be removed function BaseOcclusion:CharacterRemoving(char, player) end function BaseOcclusion:OnCameraSubjectChanged(newSubject) end output: ## Breakdown This code snippet defines a class named `BaseOcclusion` with two method placeholders. These methods are inte...
query code to breakdown: ------------------------------------------------------------ local TwinService = game:GetService("TweenService") local AnimationHighLight = TweenInfo.new(1, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut) local Info1 = { Position = Vector3.new(pos1, Positionn, pos3) } local Info2 = { Positio...
query code to breakdown: --[[Engine]] --Torque Curve Tune.Horsepower = 170 -- [TORQUE CURVE VISUAL] Tune.IdleRPM = 700 -- https://www.desmos.com/calculator/2uo3hqwdhf Tune.PeakRPM = 4000 -- Use sliders to manipulate values Tune.Redline = 5000 -- Copy and paste slider values into the respective tune values Tune.EqPoi...
input_code: --[[Weight and CG]] Tune.Weight = 2300 -- Total weight (in pounds) Tune.WeightBSize = { -- Size of weight brick (dimmensions in studs ; larger = more stable) --[[Width]] 6, --[[Height]] 3.5, --[[Length]] 14, } Tune.WeightDist = 50 -- Weight distribution (0 - on rear wheels, 100 - on front wheels, can ...
Start by breaking down the code basically step by step: -- Handle Transitions local replicatedStorage = game:GetService("ReplicatedStorage") local EventSequencer = require(replicatedStorage:WaitForChild("EventSequencer")) local tokenTransitionModule = require(script:WaitForChild("TokenTransitionModule")) EventSequenc...
Start by breaking down the code basically step by step: -- Parts local Entry = Slide:WaitForChild("Entry") local function MovePlayer(Part) if game.Players:GetPlayerFromCharacter(Part.Parent) then local Character = Part.Parent local Humanoid = Character:WaitForChild("Humanoid") local RootPart = Character:WaitFor...
Breakdown this code: --- Scan for GUIs to add to index local function Scan(instance, parent) --- Calculates which gui instance is more important (based on dependance and class) local function MoreImportant(a, b) local aHeight, aCurr = 0, a local bHeight, bCurr = 0, b repeat aCurr = aCurr.Parent aHeight = ...
input_code: --------------------------------------------------- Displays = 2 -- Sets how many displays this scripts will use... DisplayColor = Color3.fromRGB(248, 248, 248) explanation of the code: ## Breakdown The provided Luau code defines two variables, `Displays` and `DisplayColor`, and assigns them specific va...
code: --Precalculated paths local t, f, n = true, false, {} local r = { [58] = { { 57, 58 }, t }, [49] = { { 57, 56, 30, 41, 39, 35, 34, 32, 31, 29, 28, 44, 45, 49 }, t }, [16] = { n, f }, [19] = { { 57, 58, 20, 19 }, t }, [59] = { { 57, 56, 30, 41, 59 }, t }, [63] = { { 57, 58, 23, 62, 63 }, t }, [34] = { { 57,...
Start by breaking down the code basically step by step: --[[while true do local v = 4 int = .1 for i = 1, 18 do script.Parent.Rotation=script.Parent.Rotation+5--*v game:GetService('RunService').RenderStepped:wait() end wait(int) end--]] while true do script.Parent.Rotation = script.Parent.Rotation + 10 game:GetServi...
input_code: -- ANimation local Sound = script:WaitForChild("Haoshoku Sound") UIS.InputBegan:Connect(function(Input) if Input.KeyCode == Enum.KeyCode.V and Debounce == 1 and Tool.Equip.Value == true and Tool.Active.Value == "None" and script.Parent.DargonOn.Value == true then Debounce = 2 Track1 = plr.C...
code to explain: --script.Parent.Parent.Values.RPM.Changed:connect(function() function Spool() --When In Neutral if Values.Horsepower.Value == 0 then totalPSI = totalPSI + ( ( ( ( ((Values.RPM.Value * (Values.Throttle.Value * 1.2) / Redline) / 8) - (totalPSI / WasteGatePressure * (Wa...
important code input to explain step by step: --[=[ Cleans up the subscription :::tip This will be invoked by the Observable automatically, and should not be called within the usage of a subscription. ::: ]=] function Subscription:Destroy() if self._state == stateTypes.PENDING then self._state = stateTypes.CAN...
input_code: ----------------------------------------------------------------------- -- converts a number to a little-endian 32-bit integer string -- * input value assumed to not overflow, can be signed/unsigned ----------------------------------------------------------------------- function luaU:from_int(x) local v = ...
important code input to explain step by step: --[[Status Vars]] local _IsOn = _Tune.AutoStart if _Tune.AutoStart then script.Parent.IsOn.Value = true end local _GSteerT = 0 local _GSteerC = 0 local _GThrot = 0 local _GBrake = 0 local _ClutchOn = true local _ClPressing = false local _RPM = 0 local _HP = 0 local _Out...
code: -- RCM Settings V self.WeaponWeight = 4 -- Weapon weight must be enabled in the Config module self.ShellEjectionMod = true self.Holster = true self.HolsterPoint = "Torso" self.HolsterCFrame = CFrame.new(0.8, 0.5, 0.9) * CFrame.Angles(math.rad(-90), math.rad(2), math.rad(10)) self.FlashChance = 5 -- 0 = no muz...
query code to breakdown: --[[ Local Functions ]] -- local function onShiftLockToggled(Value, Lock) -- NEW: everything here -- Process if not prevented, or prevention being disabled if PreventShiftLock == false or Lock == false then -- Change IsShiftLocked = Value ~= nil and Value or not IsShiftLocked -- Begin ...
Breakdown this code: --[[ Create a new test result node and push it onto the navigation stack. ]] function TestSession:pushNode(planNode) local node = TestResults.createNode(planNode) local lastNode = self.nodeStack[#self.nodeStack] or self.results local lastContext = self.contextStack[#self.contextStack] local co...
code instruction: --use this to determine if you want this human to be harmed or not, returns boolean function boom() wait(1) Used = true Object.Anchored = false --Object.Orientation = Vector3.new(0,0,0) Object.Transparency = 1 Explode() end boom() <<explaining>> Of course, here is a step by step summary: ## ...
code: -- 100 == 1 0 == 0 1/0.5 function JamCalculation() local L_185_ if math.random(1, 100) <= L_24_.JamChance then L_185_ = true L_75_ = true else L_185_ = false end return L_185_ end function TracerCalculation() local L_186_ if math.random(1, 100) <= L_24_.TracerChance then L_186_ = true else L...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[[ Special value for assigning tags to roblox instances via Roact ]] local Symbol = require(script.Parent.Parent["Symbol.roblox"]) local Tag = Symbol.named("RobloxTag") return Tag result breakd...
input_code: --// H key, Horn mouse.KeyDown:connect(function(key) if key == "h" then script.Parent.Parent.Horn.TextTransparency = 0 veh.Lightbar.middle.Airhorn:Play() veh.Lightbar.middle.Wail.Volume = 0 veh.Lightbar.middle.Yelp.Volume = 0 veh.Lightbar.middle.Priority.Volume = 0 veh.Lightbar.middle.Hilo.Volu...