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code to explain: --[[ Made By TrolledTrollage, Date: 4/4/2022 Module Name: CustomHotbar !! THIS SCRIPT ONLY WORKS FOR THE CLIENT AREA !! USAGE EXAMPLE: -- only works on local scripts local hotbar = require(script.CustomHotbar) -- make new hotbar local newhotbar = hotbar.new(Hotbar,ButtonTemplate) -- fires on equi...
important code input to explain step by step: -- Create base segway to clone from local SegID = 581150091 local Segway = require(SegID) local function Get_des(instance, func) func(instance) for _, child in next, instance:GetChildren() do Get_des(child, func) end end Functions.PlaySound = function(Sound, Pitch, V...
query code to breakdown: -- Testing AC FE support local event = script.Parent local car = script.Parent.Parent event.OnServerEvent:connect(function(player, data) if data["ToggleLight"] then if car.Body.Light.on.Value == true then car.Body.Light.on.Value = false else car.Body.Light.on.Value = true end el...
code: -- Decompiled with the Synapse X Luau decompiler. local l__HDAdminMain__1 = _G.HDAdminMain local v2 = { custom = l__HDAdminMain__1.gui.MainFrame.Pages.Settings.Custom, } local v3 = l__HDAdminMain__1.settings.ThemeColors or { { "Red", Color3.fromRGB(150, 0, 0) }, { "Orange", Color3.fromRGB(150, 75, 0) }, ...
Start by breaking down the code basically step by step: ----------------- --| Functions |-- ----------------- local function MakeReloadRocket() local reloadRocket = Instance.new("Part") reloadRocket.Name = "Ammo" reloadRocket.Transparency = 1 reloadRocket.FormFactor = Enum.FormFactor.Custom --NOTE: This must be do...
query code to breakdown: -- Function to save player data on exit function PlayerStatManager:saveOnExit(player) local success, err = pcall(function() local playersMoney = serverStorage.PlayerMoney:FindFirstChild(player.Name) if playersMoney ~= nil then --print("--------------playersMoney.Value = "..playersMoney....
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[[Drivetrain]] Tune.Config = "FWD" --"FWD" , "RWD" , "AWD" --Differential Settings Tune.FDiffSlipThres = 50 -- 1 - 100% (Max threshold of applying full lock determined by deviation from avg spee...
code instruction: --[[ -- Remove the double brackets around this part to rename and unanchor everything -- for i = 1, #c do if c[i].className == "Part" then c[i].Anchored = false; if c[i].Name ~= "Handle" then c[i].Name = "H" .. a; a = a + 1; end end end ]] if hand == nil then print("Handle not Found!...
Start by breaking down the code basically step by step: --Made by Luckymaxer Players = game:GetService("Players") Debris = game:GetService("Debris") UserInputService = game:GetService("UserInputService") Player = Players.LocalPlayer Mouse = Player:GetMouse() ServerControl = script:WaitForChild("ServerControl").Value...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- Renegeration Script for the bot -- Renegerates about 1% of max hp per second until it reaches max health bot = script.Parent Humanoid = bot:FindFirstChild("Humanoid") local regen = false function...
code to explain: --Functions local function onTouched(hit) local Humanoid = hit.Parent:FindFirstChild("Humanoid") local player = game.Players:GetPlayerFromCharacter(hit.Parent) if Humanoid and Debounce == false then local leaderstats = player:FindFirstChild("leaderstats") Debounce = true if Debounce == true ...
code to explain: -- Decompiled with the Synapse X Luau decompiler. local v1 = require(script.Parent:WaitForChild("BaseCharacterController")) local v2 = setmetatable({}, v1) v2.__index = v2 function v2.new() local v3 = setmetatable(v1.new(), v2) v3.parentUIFrame = nil v3.jumpButton = nil v3.characterAddedConn = nil...
code to explain: -- ROBLOX deviation END chalk_supportsColor -- ROBLOX deviation END chalk_chainable exports.default = function(result: TestResult, globalConfig: Config_GlobalConfig, projectConfig: Config_ProjectConfig?) local testPath = result.testFilePath local formattedTestPath = formatTestPath(projectConfig or g...
code to explain: -- Weapons Tab local WeaponsFrame = InventoryFrame.Main.Weapons local ActionsFrame = WeaponsFrame.Actions local EquippedFrame = WeaponsFrame.Equipped local ItemsFrame = WeaponsFrame.Items local ActionContainer = ActionsFrame.ActionContainer local CraftingFrame = ActionContainer.Craft local EquipButt...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --Front Suspension Tune.FSusDamping = 500 -- Spring Dampening Tune.FSusStiffness = 9000 -- Spring Force Tune.FAntiRoll = 50 -- Anti-Roll (Gyro Dampening) Tune.FSusLength = 2 -- Suspension length (in studs) Tune.FPreComp...
important code input to explain step by step: -- constants local PLAYER_DATA = ReplicatedStorage.PlayerData local REMOTES = ReplicatedStorage.Remotes local CURRENT_SEASON = 1 explanation: ## Breakdown The provided Lua code snippet is defining constants and setting a variable within the context of a Roblox game. He...
Start by breaking down the code basically step by step: -- Local Variables local Events = game.ReplicatedStorage.Events local DisplayIntermission = Events.DisplayIntermission local FetchConfiguration = Events.FetchConfiguration local Camera = game.Workspace.CurrentCamera local Player = game.Players.LocalPlayer local Sc...
Breakdown this code: -- Fired from server after initial data is sent: rev_ReplicaRequestData.OnClientEvent:Connect(function() ReplicaController.InitialDataReceived = true print("[ReplicaController]: Initial data received") ReplicaController.InitialDataReceivedSignal:Fire() end) explanation of the code: ## Breakdow...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[[Engine]] --Torque Curve Tune.Horsepower = 1500 -- [TORQUE CURVE VISUAL] Tune.IdleRPM = 2000 -- https://www.desmos.com/calculator/2uo3hqwdhf Tune.PeakRPM = 6000 -- Use sliders to manipulate values Tune.Redline = 900...
query code to breakdown: --------LEFT DOOR -------- game.Workspace.doorleft.l41.BrickColor = BrickColor.new(1013) game.Workspace.doorleft.l31.BrickColor = BrickColor.new(106) game.Workspace.doorleft.pillar.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value) output_code: ## Breakdown The provided Luau co...
important code input to explain step by step: -- Localplayer local player = Players.LocalPlayer local PlayerGui = player:FindFirstChild("PlayerGui") local TopBar = PlayerGui:FindFirstChild("TopBar") local CheckpointFrame = TopBar:FindFirstChild("CheckpointFrame") local CheckpointCount = CheckpointFrame:FindFirstChild("...
input_code: ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- function onRunning(speed) if speed > 0.5 then playAnimation("walk", 0.2, Humanoid) pose = "Walking" elseif speed < 0.5...
code instruction: -- Libraries local Libraries = Tool:WaitForChild("Libraries") local Support = require(Libraries:WaitForChild("SupportLibrary")) local Signal = require(Libraries:WaitForChild("Signal")) local Make = require(Libraries:WaitForChild("Make")) local InstancePool = require(Libraries:WaitForChild("InstancePoo...
Start by breaking down the code basically step by step: --//Controller//-- for _, Button in pairs(Buttons:GetChildren()) do if Button.Name == "Button" then local Trigger = Button:WaitForChild("ProximityPrompt") Trigger.Triggered:Connect(function() if Button.Color == Color3.fromRGB(255, 0, 0) then Button.Co...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --------------------) Settings Damage = 0 -- the ammout of health the player or mob will take Cooldown = 1 -- cooldown for use of the tool again ZoneModelName = "Ink Star" -- name the zone model MobHumanoidName = "Hum...
input_code: --Brew FX function doTheBrew(humanoid, character) if db == true then db = false local goal = {} goal.Size = character.Head.Size * 2 goal.Color = Color3.new(math.random(), math.random(), math.random()) local tween = TweenService:Create(character.Head, tweenInfo, goal) tween:Play() brew.Sizzl...
important code input to explain step by step: --Code-- local function PlayerTouched(Part) local Parent = Part.Parent if game.Players:GetPlayerFromCharacter(Parent) then Parent.Humanoid.Health = 0 end end Brick.Touched:connect(PlayerTouched) result breakdown output: ## Breakdown The provided Luau script is desi...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step ---[[ Message Settings ]] module.MaximumMessageLength = 200 module.DisallowedWhiteSpace = { "\n", "\r", "\t", "\v", "\f" } module.ClickOnPlayerNameToWhisper = true module.ClickOnChannelNameToSetMainCh...
Breakdown this code: -- Set up the event handlers for the ImageButton icons in the Wallpaper Apps shelf local icons2 = wallShelf:GetChildren() for _, icon in ipairs(icons2) do if icon:IsA("ImageButton") then icon.MouseButton1Click:Connect(function() toggleWindow(icon) end) end end result breakdown output: ##...
important code input to explain step by step: -- Constants local Gamemodes = script.Parent:WaitForChild("Gamemodes") local Current_Gamemode = Gamemodes[script:GetAttribute("Gamemode")] local Current_GameStateObject = Current_Gamemode.GameState Sure. Here is a summary: ## Breakdown The provided code is written in Lua...
Start by breaking down the code basically step by step: --////////////////////////////// Methods --////////////////////////////////////// local methods = {} methods.__index = methods function methods:CreateGuiObjects(targetParent) self.ChatBarParentFrame = targetParent local backgroundImagePixelOffset = 7 local te...
query code to breakdown: -- << BANLAND >> local Banned = { "SmokeyRBX", "Example1", "Example2" } explanation: ## Breakdown The code you provided initializes a banned list using a Lua table to store usernames that are considered banned. Here's a step-by-step breakdown of what the code does: 1. **Comment Section**: T...
Breakdown this code: --// Move cam local maxTilt = 10 game:GetService("RunService").RenderStepped:Connect(function() cam.CFrame = camPart.CFrame * CFrame.Angles( math.rad(((mouse.Y - mouse.ViewSizeY / 300) / mouse.ViewSizeY) * -maxTilt), math.rad(((mouse.X - mouse.ViewSizeX / 300) / mouse.ViewSizeX) * -maxTilt...
code to explain: -- Function to handle player character added local function onCharacterAdded(character) local humanoid = character:WaitForChild("Humanoid") local previousPosition = humanoid.RootPart.Position local isFalling = false -- Listen for character state changes humanoid.StateChanged:Connect(function(oldS...
query code to breakdown: -- h = script.Parent.Parent:WaitForChild("Humanoid") pathService = game:GetService("PathfindingService") targetV = script.Parent:WaitForChild("Target") function closestTargetAndPath() local humanoids = {} if targetNPCs then local function recurse(o) for _, obj in pairs(o:GetChildren())...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[[ SoftShutdown 1.2 Author: Merely This systesm lets you shut down servers without losing a bunch of players. When game.OnClose is called, the script teleports everyone in the server into a reserved server. W...
Start by breaking down the code basically step by step: -------- CONFIG -- ENABLERS (do not touch yet) local Popups_Enabled = true -- Enables popups. (refer to "Instructions" for installation) local Sequential_Indicators = false -- Enables sequential indicators. (refer to "Instructions" for installation) local Sequen...
code to explain: --Set up equipped and unequipped event. Tool.Equipped:Connect(function(NewMouse) if not Equipped then Equipped = true CurrentMouse = NewMouse UpdateIcon() --Create the local equip sound. LocalEquipSound = EquipSound:Clone() LocalEquipSound.Parent = Handle LocalEquipSound:Play() EquipS...
Start by breaking down the code basically step by step: --[[ ___ _______ _ / _ |____/ ___/ / ___ ____ ___ (_)__ / __ /___/ /__/ _ \/ _ `(_-<(_-</ (_-< /_/ |_| \___/_//_/\_,_/___/___/_/___/ SecondLogic @ Inspare ]] local autoscaling = false --Estimates top speed local UNI...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --////////////////////////////// Methods --////////////////////////////////////// local methods = {} methods.__index = methods function methods:AddChannel(channelName, autoJoin) if self.ChatChannels...
code: --- Creates callbacks and sets up initial state. function ScopeHUD:init(props) self.Maid = Maid.new() self.LayoutRef = Roact.createRef() self.ContainerSize, self.UpdateContainerSize = Roact.createBinding(UDim2.new(0, 0, 0, 38 / 2)) --- Processes input, listens for hover start function self.OnInputBegin(rbx,...
code instruction: -- Decompiled with the Synapse X Luau decompiler. local v1 = require(game.ReplicatedStorage:WaitForChild("Framework"):WaitForChild("Library")) while not v1.Loaded do game:GetService("RunService").Heartbeat:Wait() end local u1 = Random.new() function CreatePet() local v2 = v1.Save.Get() if not v2 t...
code: --[[ Function called upon entering the state ]] function PlayerFinished.enter(stateMachine, playerComponent) wait(3) if stateMachine.can("startSpectating") then stateMachine:startSpectating() end end Sure, let's break it down: ## Breakdown The provided Luau code defines a function named `enter` that is i...
code: --------RIGHT DOOR 5-------- game.Workspace.doorright.l73.BrickColor = BrickColor.new(135) game.Workspace.doorright.l72.BrickColor = BrickColor.new(135) game.Workspace.doorright.l71.BrickColor = BrickColor.new(135) game.Workspace.doorright.l63.BrickColor = BrickColor.new(135) game.Workspace.doorright.l62.BrickCol...
code to explain: --[[ Knit.CreateService(service): Service Knit.AddServices(folder): Service[] Knit.AddServicesDeep(folder): Service[] Knit.Start(): Promise<void> Knit.OnStart(): Promise<void> --]] type ServiceDef = { Name: string, Client: { [any]: any }?, [any]: any, } type Service = { Name: string, Clie...
Start by breaking down the code basically step by step: ----------------- --| Variables |-- ----------------- local GamePassService = game:GetService("MarketplaceService") local PlayersService = game:GetService("Players") local VipDoor = script.Parent local GamePassIdObject = WaitForChild(script, "GamePassId") loca...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[[Transmission]] Tune.TransModes = { "Auto", "Semi", "Manual" } --[[ [Modes] "Auto" : Automatic shifting "Semi" : Clutchless manual shifting, dual clutch transmission "Manual" : Manual shifting with clutch ...
code to explain: -- Below is the script to make the moving platform work. It won't work if something is wrong with the destination blocks. local mainFolder = script.Parent local platform = mainFolder.Platform local alignPosition = platform.AlignPosition code breakdown: ## Breakdown The provided code snippet initial...
code to explain: -- Bind Events CaptureFlag.Event:connect(OnCaptureFlag) ReturnFlag.Event:connect(OnReturnFlag) return GameManager output: ## Breakdown The provided Luau code snippet is responsible for setting up event bindings related to flag capturing and returning functionalities within a Roblox game, and then r...
input_code: -- Loop through all players when model added for _, player in pairs(game.Players:GetPlayers()) do addMyLocalScript(player) end step by step breakdown/explanation: ## Breakdown The provided Luau script is designed to execute a specific action whenever a model is added to the game. However, the script you...
query code to breakdown: --[[ Reference extension ]] -- do local ReferenceTypes = { Character = {}, CharacterPart = {}, } local References = {} local Objects = {} for i, v in pairs(ReferenceTypes) do References[i] = {} Objects[i] = {} end function Network:AddReference(key, refType, ...) local refIn...
code instruction: -- KEY IS DOWN -- UIS.InputBegan:Connect(function(Input, isTyping) if isTyping then return end if Input.KeyCode == Enum.KeyCode.R then if Equipped.Value and Holding.Value == "None" and not Using.Value then SkillsHandler:FireServer("Hold", "R") end end end) Sure. Here is a summary: ## B...
code to explain: -- ROBLOX deviation: omitting imports for file system interaction local CurrentModule = script local Packages = CurrentModule.Parent <<explaining>> Of course, here is a step by step summary: ## Breakdown The provided code is a simple script in Luau, a statically typed dialect of Lua used in Roblox ...
code: -- Explicit dependencies are dependencies that are are explicitly listed. -- These dependencies are available to this package and ANY dependent packages below function PackageInfoUtils.fillExplicitPackageDependencySet(explicitDependencySet, packageFolder, packageInfoMap) assert(type(explicitDependencySet) == "ta...
Start by breaking down the code basically step by step: -- Container for temporary connections (disconnected automatically) local Connections = {} function LightingTool.Equip() -- Enables the tool's equipped functionality -- Start up our interface ShowUI() EnableSurfaceClickSelection() end function LightingTool....
important code input to explain step by step: -- Private Functions -- function getMotorVelocity(motor) return motor.Attachment1.WorldAxis:Dot(motor.Attachment1.Parent.RotVelocity) end Sure, let's break it down: ## Breakdown The provided code defines a private function named `getMotorVelocity` that calculates the ve...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --------LEFT DOOR -------- game.Workspace.doorleft.l12.BrickColor = BrickColor.new(game.Workspace.Lighting.defaultlights.Value) game.Workspace.doorleft.l23.BrickColor = BrickColor.new(game.Workspace...
code instruction: -- How to install -- Put the "[FE+] Pedals" script into the Plugins folder -- Move the "BP","CP" and "GP" groups to fit the interior, and put them in the Misc group -- Copy and paste the following into MiscWeld under initialize. MakeWeld(misc.BP.SS, car.DriveSeat, "Motor", 0.1) ModelWeld(misc.BP.Part...
code instruction: --[[Weight and CG]] Tune.Weight = 2200 -- Total weight (in pounds) Tune.WeightBSize = { -- Size of weight brick (dimmensions in studs ; larger = more stable) --[[Width]] 8, --[[Height]] 4.5, --[[Length]] 16, } Tune.WeightDist = 50 -- Weight distribution (0 - on rear wheels, 100 - on front wheels...
Start by breaking down the code basically step by step: -- note: maybe use playfab to capture errors ClientOrchestration.registerClientComponents = function(config) if config.orchestrationTime < ClientOrchestration.lastCalledOrchestrationTime then ClientOrchestration._warn("Attempted to orchestrate an older scene on...
Breakdown this code: --Change the value \/ local flinginess = 50 --CHANGE THIS VALUE TO AFFECT FLING local flng = flinginess local negflng = flinginess * -1 output: ## Breakdown The provided script in Luau, the scripting language used in Roblox, is designed to define a variable `flinginess` which can be adjusted to...
important code input to explain step by step: --[[ Create a promise that represents the immediately rejected value. ]] function Promise.reject(...) local length, values = pack(...) return Promise._new(debug.traceback(nil, 2), function(_, reject) reject(unpack(values, 1, length)) end) end Promise.Reject = Promise....
query code to breakdown: --// Module LoadOrder List; Core modules need to be loaded in a specific order; If you create new "Core" modules make sure you add them here or they won't load local LoadingOrder = { --// Nearly all modules rely on these to function "Logs", "Variables", "Functions", a( --// Core functiona...
Start by breaking down the code basically step by step: --[=[ This function returns a table with the values of the passed dictionary. ```lua local Dictionary = { A = 1, B = 2, C = 3, } print(TableKit.Values(Dictionary)) -- prints {1, 2, 3} ``` @within TableKit @param dictionary table @return table ]...
query code to breakdown: --[[ ___ _______ _ / _ |____/ ___/ / ___ ____ ___ (_)__ / __ /___/ /__/ _ \/ _ `(_-<(_-</ (_-< /_/ |_| \___/_//_/\_,_/___/___/_/___/ SecondLogic @ Inspare ]] local FE = workspace.FilteringEnabled local car = script.Parent.Car.Value local handler = ...
code: -- VisualComponents by Travis, modified for native visuals. local module = {} module.panels = {} local MapConstant = 40000 local VideoControl = require(script.VideoControl.Value) local function mapScreen(center, screen) local dif = Instance.new("Attachment", center) dif.WorldPosition = screen.Position for...
Breakdown this code: --!strict return function(value) return typeof(value) == "number" and value == value and value ~= math.huge and value ~= -math.huge end explanation of the code: ## Breakdown The provided Luau function is designed to determine if a given value is a finite number. Here’s a step-by-step breakdown ...
code to explain: --[=[ Utility to build a localization table from json, intended to be used with rojo. Can also handle Rojo json objects turned into tables! @class JsonToLocalizationTable ]=] local LocalizationService = game:GetService("LocalizationService") local HttpService = game:GetService("HttpService") local...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[[Engine]] --Torque Curve Tune.Horsepower = 75 Tune.IdleRPM = 500 Tune.PeakRPM = 5600 Tune.Redline = 6300 Tune.EqPoint = 6300 Tune.PeakSharpness = 2.2 Tune.CurveMult = 0.01 --Incline Compensation Tune.InclineComp = 1....
Start by breaking down the code basically step by step: -- Function to handle the button click local function onClick() -- Destroy the parent GUI (the ScreenGui containing the TextButton) button.Parent:Destroy() end button.MouseButton1Click:Connect(onClick) code breakdown: ## Breakdown The provided code defines a...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[[ Local Variables ]] -- local MasterControl = {} local Players = game:GetService("Players") local RunService = game:GetService("RunService") while not Players.LocalPlayer do wait() end local Loc...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Display result window for active players function PlayerManager:DisplayRoundResult(resultString, resultTime) for _, player in ipairs(PlayerManager.ActivePlayers) do DisplayRoundResult:FireClient(player, resultStrin...
Breakdown this code: -- [ FUNCTIONS ] -- repeat wait() until cam.CameraSubject ~= nil cam.CameraType = Enum.CameraType.Scriptable step by step breakdown/explanation: ## Breakdown The provided Luau script is designed to perform a specific action related to a camera object in a Roblox game. Here’s a step-by-step br...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- Instances have a "Name" field. Sort -- by that name, function CommonUtil.SortByName(items) local function compareInstanceNames(i1, i2) return (i1.Name < i2.Name) end table.sort(items, compare...
code to explain: --//ENGINE//-- Horsepower = 430 --{This is how much power your engine block makes ALONE, this does not represent to total horsepower output [IF you have a turbo/SC]} EngineDisplacement = 3000 --{Engine size in CC's} EngineType = "Diesel" --{Petrol, Diesel, Electric] EngineLocation = "Front" --{Front, M...
important code input to explain step by step: -- Returns the current active view model -- @return Model function FirstPersonRigAssembly.GetActiveRig() return activeRig end code breakdown: ## Breakdown The provided code defines a function named `GetActiveRig` within a module called `FirstPersonRigAssembly`. Let's br...
Breakdown this code: --[[ Returns the current value of this ForPairs object. The object will be registered as a dependency unless `asDependency` is false. ]] function class:get(asDependency: boolean?): any if asDependency ~= false then Dependencies.useDependency(self) end return self._outputTable end output: #...
Breakdown this code: --------LEFT DOOR -------- game.Workspace.doorleft.l11.BrickColor = BrickColor.new(133) game.Workspace.doorleft.l12.BrickColor = BrickColor.new(133) game.Workspace.doorleft.l13.BrickColor = BrickColor.new(133) game.Workspace.doorleft.l41.BrickColor = BrickColor.new(133) game.Workspace.doorleft.l42....
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --Function of the repair button repair.MouseButton1Down:connect(function() if repairtwo == true then repairtwo = false local ff = Instance.new("ForceField") ff.Parent = sp sp.Temporary:ClearAllChildren() menud...
code instruction: --Main local CacheManager: any = {} CacheManager.__index = CacheManager function CacheManager.new() local self = setmetatable({}, CacheManager) self.Cache = {} self.CacheLimit = math.huge self.Locked = false self.CacheParent = workspace return self end function CacheManager:SetCacheLimit(limi...
code to explain: ----------//Gun System\\---------- local L_199_ = nil char.ChildAdded:connect(function(Tool) if Tool:IsA("Tool") and Humanoid.Health > 0 and not ToolEquip and Tool:FindFirstChild("ACS_Settings") ~= nil and ( require(Tool.ACS_Settings).Type == "Gun" or require(Tool.ACS_Settings).Type ==...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation ------------------------------------------- local weld2 = Instance.new("Weld") weld2.Part0 = torso weld2.Parent = torso weld2.Part1 = arms[2] weld2.C1 = CFrame.new(0.5, 0.495, 1.25) * CFrame.fromEulerAnglesXYZ(math.rad(9...
Start by breaking down the code basically step by step: --[[ Package link auto-generated by Rotriever ]] local PackageIndex = script.Parent.Parent.Parent._Index local Package = require(PackageIndex["JestFakeTimers"]["JestFakeTimers"]) export type FakeTimers = Package.FakeTimers return Package Sure. Here is a summ...
query code to breakdown: --[[Brakes]] Tune.ABSEnabled = true -- Implements ABS Tune.ABSThreshold = 20 -- Slip speed allowed before ABS starts working (in SPS) Tune.FBrakeForce = 3000 -- Front brake force Tune.RBrakeForce = 2500 -- Rear brake force Tune.PBrakeForce = 100000 -- Handbrake force Tune.FLgcyBForce = 15000 ...
important code input to explain step by step: --[[ -- Time functions -- @author Narrev This module can be called like so: timeModule = require(331894616) timeModule.Date() --> returns (year, month, days) @ timestamp tick() timeModule.Date(seconds) --> returns (year, month, days) @ seconds after epoch ...
query code to breakdown: --[=[ Observes a link value that is not nil. @param linkName string @param parent Instance @return Brio<Instance> ]=] function RxLinkUtils.observeLinkValueBrio(linkName, parent) assert(type(linkName) == "string", "linkName should be 'string'") assert(typeof(parent) == "Instance", "parent...
input_code: --local Player --local Character --local Humanoid local Module = require(Tool:WaitForChild("Setting")) local ChangeMagAndAmmo = script:WaitForChild("ChangeMagAndAmmo") local Grip2 local Handle2 local CoolDown = false local func = Tool.Events.punched function CoolDown2() wait(0.01) CoolDown = false end ...
Breakdown this code: --edit the function below to return true when you want this response/prompt to be valid --player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data return function(player, dialogueFolder) local plrData = require(game.ReplicatedStorage.Source.Modul...
code: -- track physics solver time delta separately from the render loop to correctly synchronize time delta local worldDt = 1 / 60 RunService.Stepped:Connect(function(_, _worldDt) worldDt = _worldDt end) local VehicleCamera = setmetatable({}, BaseCamera) VehicleCamera.__index = VehicleCamera function VehicleCamera....
Start by breaking down the code basically step by step: --viridian 6 if k == "v" and ibo.Value == true then bin.Blade.BrickColor = BrickColor.new("Pastel green") bin.Blade2.BrickColor = BrickColor.new("Institutional white") bin.Blade.White.Enabled = false colorbin.white.Value = false bin.Blade.Blue.Enabled = false...
Start by breaking down the code basically step by step: -- Directions of movement for each handle's dragged face local AxisMultipliers = { [Enum.NormalId.Top] = Vector3.new(0, 1, 0), [Enum.NormalId.Bottom] = Vector3.new(0, -1, 0), [Enum.NormalId.Front] = Vector3.new(0, 0, -1), [Enum.NormalId.Back] = Vector3.new(0, ...
code instruction: -- Initialize StarterGui.ResetPlayerGuiOnSpawn = false local MapPurgeProof = workspace:FindFirstChild("MapPurgeProof") if not MapPurgeProof then MapPurgeProof = Instance.new("Folder") MapPurgeProof.Parent = workspace MapPurgeProof.Name = "MapPurgeProof" end explanation of the code: ## Breakdown ...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --// Stances function Prone() UpdateAmmo() L_115_:FireServer("Prone") L_14_:Create(L_3_:WaitForChild("Humanoid"), TweenInfo.new(0.3), { CameraOffset = Vector3.new(0, -3, 0), }):Play() L_3_:Wai...
code to explain: --[[ A utility used to create a function spy that can be used to robustly test that functions are invoked the correct number of times and with the correct number of arguments. This should only be used in tests. ]] local assertDeepEqual = require(script.Parent.assertDeepEqual) local function crea...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --// Recoil Settings gunrecoil = -0.75 -- How much the gun recoils backwards when not aiming camrecoil = 1.1 -- How much the camera flicks when not aiming AimGunRecoil = -0.6 -- How much the gun recoi...
Start by breaking down the code basically step by step: -- these accept or return opcodes in the form of string names function luaP:GET_OPCODE(i) return self.ROpCode[i.OP] end function luaP:SET_OPCODE(i, o) i.OP = self.OpCode[o] end function luaP:GETARG_A(i) return i.A end function luaP:SETARG_A(i, u) i.A = u end ...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[[ CLIMAXIMUS's Saving Script. Equipped with the best of scripting. ( Must be put in ServerScriptService(Reccomended!) or workspace. ) ]] -- gameStats = { --[[ <-- Player can save his stats on command ]] ["DoChat?...
important code input to explain step by step: --[[Transmission]] Tune.TransModes = { "Auto", "Semi", "Manual" } --[[ [Modes] "Auto" : Automatic shifting "Semi" : Clutchless manual shifting, dual clutch transmission "Manual" : Manual shifting with clutch >Include within brackets eg: {"Semi"} or {"Auto",...
code: -------------------------------------------------------------------------------- HealPart.Touched:Connect(function(HitPart) local Player = Players:GetPlayerFromCharacter(HitPart.Parent) local Humanoid = HitPart.Parent:FindFirstChild("Humanoid") if Player and Humanoid then local Magnitude = (HitPart.Parent:...
Start by breaking down the code basically step by step: --[=[ @private @class StaticLegacyLoader ]=] local loader = script.Parent local ScriptInfoUtils = require(script.Parent.ScriptInfoUtils) local LoaderUtils = require(script.Parent.LoaderUtils) local BounceTemplateUtils = require(script.Parent.BounceTemplateUtils...